diff options
-rw-r--r-- | db/re/item_db.txt | 34 | ||||
-rw-r--r-- | sql-files/item_db_re.sql | 34 |
2 files changed, 34 insertions, 34 deletions
diff --git a/db/re/item_db.txt b/db/re/item_db.txt index eb0c6808b..e18fee53c 100644 --- a/db/re/item_db.txt +++ b/db/re/item_db.txt @@ -649,8 +649,8 @@ 1290,Agent_Katar,Agent Katar,4,41000,,1200,170,,1,1,0x00001000,7,2,34,3,100,1,16,{ bonus bHit,readparam(bLuk)/2; },{},{} 1291,Guillotine_Katar,Guillotine Katar,4,56000,,1500,200,,1,0,0x00001000,7,2,34,4,140,1,16,{ bonus bDex,2; bonus bFlee,-30; bonus2 bAddRace,RC_DemiHuman,50; bonus2 bSkillAtk,"GC_CROSSIMPACT",30; },{},{} 1292,Upg_Katar,Upg Katar,4,20,,1000,80,,1,1,0x00001000,7,2,34,3,1,1,16,{ bonus bBaseAtk,(getrefine()*10); bonus bCritAtkRate,(getrefine()*2); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{} -1293,Vellum_Jahmadar,Vellum Jahmadar,4,20,,1200,170,,1,0,0x00001000,7,2,34,4,95,1,16,{ bonus bAspdRate,getrefine(); },{},{} -1294,Vellum_Scale,Vellum Scale,4,20,,1200,50,,1,0,0x00001000,7,2,34,4,95,1,16,{ bonus2 bSPVanishRate,10000,10; },{},{} +1293,Velum_Jahmadar,Vellum Jahmadar,4,20,,1200,170,,1,0,0x00001000,7,2,34,4,95,1,16,{ bonus bAspdRate,getrefine(); },{},{} +1294,Velum_Scale,Vellum Scale,4,20,,1200,50,,1,0,0x00001000,7,2,34,4,95,1,16,{ bonus2 bSPVanishRate,10000,10; },{},{} // 1-Handed Axes 1301,Axe,Axe,4,500,,800,38,,1,3,0x000654E3,7,2,2,1,3,1,6,{},{},{} 1302,Axe_,Axe,4,500,,800,38,,1,4,0x000654E3,7,2,2,1,3,1,6,{},{},{} @@ -712,8 +712,8 @@ 1392,Ignus_Steel,Ignus Steel,4,56000,,1900,250,,1,1,0x000444A2,7,2,34,4,95,1,7,{ bonus bAtkEle,Ele_Fire; bonus bUnbreakableWeapon,0; },{},{} 1393,End_Sectora,End Sectora,4,56000,,1900,250,,1,1,0x000444A2,7,2,34,4,95,1,7,{ bonus bAtkEle,Ele_Water; bonus bUnbreakableWeapon,0; },{},{} 1394,Upg_Two_Handed_Axe,Upg Two Handed Axe,4,20,,2000,110,,1,1,0x000444A2,7,2,34,3,1,1,7,{ bonus bBaseAtk,(getrefine()*14); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{} -1395,Vellum_Buster,Vellum Buster,4,20,,2500,50,,1,0,0x000444A2,7,2,34,4,95,1,7,{ bonus bUnbreakableWeapon,0; bonus2 bSPVanishRate,10000,10; },{},{} -1396,Vellum_Guillotine,Vellum Guillotine,4,20,,5500,300,,1,0,0x000444A2,7,2,34,4,95,1,7,{ bonus bUnbreakableWeapon,0; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bIgnoreDefRate,RC_DemiHuman,30; if(getrefine()>=6) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",80; bonus2 bSkillAtk,"NC_POWERSWING",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_DemiHuman,60; } },{},{} +1395,Velum_Buster,Vellum Buster,4,20,,2500,50,,1,0,0x000444A2,7,2,34,4,95,1,7,{ bonus bUnbreakableWeapon,0; bonus2 bSPVanishRate,10000,10; },{},{} +1396,Velum_Guillotine,Vellum Guillotine,4,20,,5500,300,,1,0,0x000444A2,7,2,34,4,95,1,7,{ bonus bUnbreakableWeapon,0; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bIgnoreDefRate,RC_DemiHuman,30; if(getrefine()>=6) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",80; bonus2 bSkillAtk,"NC_POWERSWING",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_DemiHuman,60; } },{},{} // 1-Handed Spears 1401,Javelin,Javelin,4,150,,700,28,,3,3,0x00004082,7,2,2,1,4,1,4,{},{},{} 1402,Javelin_,Javelin,4,150,,700,28,,3,4,0x00004082,7,2,2,1,4,1,4,{},{},{} @@ -750,7 +750,7 @@ 1433,Imperial_Spear,Imperial Spear,4,20,,1800,180:50,,3,1,0x00004082,7,2,2,3,102,1,4,{ bonus2 bSkillAtk,"LG_CANNONSPEAR",20+getrefine()/2; bonus2 bSkillAtk,"LG_BANISHINGPOINT",20+getrefine()/2; },{},{} 1434,P_Spear1,Eden Spear I,4,0,,0,165,,3,0,0x00004082,7,2,2,3,60,0,4,{},{},{} 1435,Cannon_Spear,Cannon Spear,4,56000,,1600,180,,3,1,0x00004000,7,2,2,4,100,1,4,{ bonus bMaxSP,-100; bonus2 bSkillAtk,"LG_CANNONSPEAR",10; bonus bBaseAtk,(getrefine()/3); },{},{} -1436,Vellum_Spear,Vellum Spear,4,20,,850,150,,3,0,0x00004082,7,2,2,4,95,1,4,{ bonus2 bAddRace,RC_DemiHuman,60; if(getrefine()>=6) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",80; bonus2 bSkillAtk,"LG_PINPOINTATTACK",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_DemiHuman,30; } },{},{} +1436,Velum_Spear,Vellum Spear,4,20,,850,150,,3,0,0x00004082,7,2,2,4,95,1,4,{ bonus2 bAddRace,RC_DemiHuman,60; if(getrefine()>=6) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",80; bonus2 bSkillAtk,"LG_PINPOINTATTACK",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_DemiHuman,30; } },{},{} // 2-Handed Spears 1451,Guisarme,Guisarme,4,13000,,1000,84,,3,2,0x00004082,7,2,34,2,18,1,5,{},{},{} 1452,Guisarme_,Guisarme,4,13000,,1000,84,,3,3,0x00004082,7,2,34,2,18,1,5,{},{},{} @@ -795,7 +795,7 @@ 1489,Marlin,Marlin,4,0,,0,220,,3,0,0x00004082,2,2,34,1,50,0,5,{ bonus bUnbreakableWeapon,0; bonus3 bAddEffOnSkill,"KN_PIERCE",Eff_Bleeding,1000; bonus3 bAddEffOnSkill,"LK_SPIRALPIERCE",Eff_Bleeding,1000; bonus2 bSkillAtk,"LK_SPIRALPIERCE",100; bonus2 bSkillAtk,"LG_INSPIRATION",50; if(BaseLevel>99) { bonus bBaseAtk,30; } },{},{} 1490,Gigantic_Lance,Gigantic Lance,4,20,,20000,20,,3,0,0x00000080,7,2,34,4,140,1,5,{ bonus bAspd,-10; bonus2 bSkillFixedCast,"LK_SPIRALPIERCE",4000; bonus2 bSkillCooldown,"LK_SPIRALPIERCE",20000; if(readparam(bStr)>=120){ bonus bBaseAtk,300; } },{},{ heal 0,-600; } 1491,Upg_Lance,Upg Lance,4,20,,1500,105,,3,1,0x00004082,7,2,34,3,1,1,5,{ bonus bBaseAtk,(getrefine()*12); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{} -1492,Vellum_Glave,Vellum Glave,4,20,,4500,250,,3,0,0x00004082,7,2,34,4,95,1,5,{ bonus2 bAddRace,RC_DemiHuman,80; if(getrefine()>=6) { bonus2 bSkillAtk,"LK_SPIRALPIERCE",100; bonus2 bSkillAtk,"KN_SPEARBOOMERANG",50; } if(getrefine()>=9) { autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",100,2000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_REFLECTSHIELD; }"; } },{},{} +1492,Velum_Glave,Vellum Glave,4,20,,4500,250,,3,0,0x00004082,7,2,34,4,95,1,5,{ bonus2 bAddRace,RC_DemiHuman,80; if(getrefine()>=6) { bonus2 bSkillAtk,"LK_SPIRALPIERCE",100; bonus2 bSkillAtk,"KN_SPEARBOOMERANG",50; } if(getrefine()>=9) { autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",100,2000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_REFLECTSHIELD; }"; } },{},{} // Maces 1501,Club,Club,4,120,,700,23,,1,3,0x0004C5B3,7,2,2,1,2,1,8,{},{},{} 1502,Club_,Club,4,120,,700,23,,1,4,0x0004C5B3,7,2,2,1,2,1,8,{},{},{} @@ -883,8 +883,8 @@ 1583,P_Book1,Eden Book I,4,0,,0,135:110,,1,0,0x00410100,7,2,2,3,60,0,15,{},{},{} 1584,Cold_Magic_Book,Cold Magic Book,4,56000,,1000,100:160,,1,2,0x00010000,7,2,2,4,100,1,15,{ bonus bAtkEle,Ele_Water; bonus bUnbreakableWeapon,0; bonus bDex,1; bonus2 bSkillAtk,"MG_COLDBOLT",(getrefine()/3); bonus2 bSkillAtk,"SO_DIAMONDDUST",(getrefine()/3); bonus bUseSPrate,getrefine(); },{},{} 1585,Upg_Book,Upg Book,4,20,,600,45:20,,1,1,0x00410100,7,2,2,3,1,1,15,{ bonus bBaseAtk,(getrefine()*10); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bMatk,(((BaseLevel-70)/10)*5); } },{},{} -1586,Vellum_Bible,Vellum Bible,4,20,,600,110:125,,1,0,0x00410100,7,2,2,4,95,1,15,{ if(BaseLevel>104) { bonus bHealPower,(BaseLevel/5)-20; } },{},{} -1587,Vellum_Great_Encyclopedia,Vellum Great Encyclopedia,4,20,,1000,130,,1,0,0x00410100,7,2,2,4,95,1,15,{ bonus2 bAddRace,RC_DemiHuman,80+getrefine(); bonus2 bIgnoreDefRate,RC_DemiHuman,30; autobonus "{ bonus bBaseAtk,200; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{} +1586,Velum_Bible,Vellum Bible,4,20,,600,110:125,,1,0,0x00410100,7,2,2,4,95,1,15,{ if(BaseLevel>104) { bonus bHealPower,(BaseLevel/5)-20; } },{},{} +1587,Velum_Great_Encyclopedia,Vellum Great Encyclopedia,4,20,,1000,130,,1,0,0x00410100,7,2,2,4,95,1,15,{ bonus2 bAddRace,RC_DemiHuman,80+getrefine(); bonus2 bIgnoreDefRate,RC_DemiHuman,30; autobonus "{ bonus bBaseAtk,200; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{} // GM Weapon 1599,Angra_Manyu,Angra Manyu,4,1,,10,10000:10000,,2,0,0xFFFFFFFF,7,2,2,1,1,1,8,{ bonus bAllStats,50; bonus bBaseAtk,3300; bonus bMatkRate,200; bonus2 bHPDrainRate,1000,100; bonus2 bSPDrainRate,1000,20; bonus bHealPower,200; bonus2 bAddRace,RC_NonBoss,100; bonus2 bAddRace,RC_Boss,100; skill "WZ_STORMGUST",10; Skill "WZ_METEOR",10; Skill "WZ_VERMILION",10; skill "GM_SANDMAN",1; bonus bVariableCastrate,-100; bonus bFixedCastrate,-100; },{},{} // Staffs @@ -1058,7 +1058,7 @@ 1829,Fist_C,Fist,4,0,,0,150,,1,0,0x00008100,7,2,2,3,1,0,12,{ bonus2 bAddSize,Size_Small,40; bonus2 bAddSize,Size_Medium,40; bonus2 bAddSize,Size_Large,40; },{},{} 1830,Sura_Rampage,Sura Rampage,4,20,,500,142,,1,1,0x00008100,7,2,2,3,102,1,12,{ bonus2 bSkillAtk,"SR_EARTHSHAKER",20; bonus2 bSkillAtk,"SR_SKYNETBLOW",20; bonus bUseSPrate,5; if(getrefine()>6) { bonus bUseSPrate,-1*(getrefine()-6); } },{},{} 1831,P_Knuckle1,Eden Knuckle I,4,0,,0,120,,1,0,0x00008100,7,2,2,3,60,0,12,{},{},{} -1832,Vellum_Claw,Vellum Claw,4,20,,650,160,,1,0,0x00008100,7,2,2,4,95,1,12,{ bonus2 bAddRace,RC_DemiHuman,100; if(getrefine()>7) { bonus2 bAddRace,RC_DemiHuman,20; } if(getrefine()>9) { bonus2 bVariableCastrate,"MO_EXTREMITYFIST",-100; bonus4 bAutoSpellOnSkill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,10000; bonus2 bHPLossRate,500,3000; } },{},{} +1832,Velum_Claw,Vellum Claw,4,20,,650,160,,1,0,0x00008100,7,2,2,4,95,1,12,{ bonus2 bAddRace,RC_DemiHuman,100; if(getrefine()>7) { bonus2 bAddRace,RC_DemiHuman,20; } if(getrefine()>9) { bonus2 bVariableCastrate,"MO_EXTREMITYFIST",-100; bonus4 bAutoSpellOnSkill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,10000; bonus2 bHPLossRate,500,3000; } },{},{} // Instruments 1901,Violin,Violin,4,4000,,700,50,,1,3,0x00080000,7,1,2,1,2,1,13,{},{},{} 1902,Violin_,Violin,4,4000,,700,50,,1,4,0x00080000,7,1,2,1,2,1,13,{},{},{} @@ -1146,7 +1146,7 @@ 2013,Crimson_Staff2,Crimson Staff II,4,20,,900,30:270,,1,1,0x00000200,7,2,34,4,130,1,10,{ bonus bAtkEle,Ele_Fire; bonus bInt,5; bonus2 bSkillAtk,"MG_FIREBOLT",30; bonus2 bSkillAtk,"MG_FIREBALL",30; },{},{} 2014,Forest_Staff2,Forest Staff II,4,20,,900,30:270,,1,1,0x00000200,7,2,34,4,130,1,10,{ bonus bAtkEle,Ele_Earth; bonus bInt,5; bonus2 bSkillAtk,"WZ_EARTHSPIKE",30; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30; },{},{} 2015,Upg_Staff,Upg Staff,4,20,,1000,50:70,,1,1,0x00818314,7,2,34,3,1,1,10,{ bonus bMatk,(getrefine()*10); bonus bHealPower,getrefine(); if(BaseJob==Job_Wizard) bonus bMatk,30; else if(BaseJob==Job_Sage) bonus bMatk,20; if(BaseLevel>70) bonus bMatk,(((BaseLevel-70)/10)*10); },{},{} -2016,Vellum_Arcwand,Vellum Arcwand,4,20,,800,110:220,,1,0,0x00818314,7,2,34,4,95,1,10,{ bonus bUnbreakableWeapon,0; bonus2 bMagicAddRace,RC_DemiHuman,25; bonus bIgnoreMdefRate,25; if(getrefine()>5) { bonus2 bMagicAddRace,RC_DemiHuman,15; } if(getrefine()>8) { bonus bVariableCastrate,-20; } },{},{} +2016,Velum_Arcwand,Vellum Arcwand,4,20,,800,110:220,,1,0,0x00818314,7,2,34,4,95,1,10,{ bonus bUnbreakableWeapon,0; bonus2 bMagicAddRace,RC_DemiHuman,25; bonus bIgnoreMdefRate,25; if(getrefine()>5) { bonus2 bMagicAddRace,RC_DemiHuman,15; } if(getrefine()>8) { bonus bVariableCastrate,-20; } },{},{} // Shields //=================================================================== 2101,Guard,Guard,5,500,,300,,20,,0,0xFFFFFFFF,7,2,32,,0,1,1,{},{},{} @@ -5967,7 +5967,7 @@ 13069,As-nail,As-nail,4,56000,,500,160:80,,1,0,0x000654E2,7,2,2,4,110,1,1,{ bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Freeze,100+(getrefine()*50); },{},{} 13070,Scarlet-nail,Scarlet-nail,4,56000,,500,160:80,,1,0,0x000654E2,7,2,2,4,110,1,1,{ bonus bAtkEle,Ele_Fire; bonus2 bAddEff,Eff_Stone,100+(getrefine()*50); },{},{} 13071,Upg_Dagger,Upg Dagger,4,20,,600,55,,1,1,0xFE9F7EEF,7,2,2,3,1,1,1,{ bonus bBaseAtk,(getrefine()*10); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{} -13072,Vellum_Damascus,Vellum Damascus,4,20,,1000,180,,1,0,0xFE9F7EEF,7,2,2,4,95,1,1,{ bonus bAspdRate,getrefine(); },{},{} +13072,Velum_Damascus,Vellum Damascus,4,20,,1000,180,,1,0,0xFE9F7EEF,7,2,2,4,95,1,1,{ bonus bAspdRate,getrefine(); },{},{} //13073, 13074,Ninja_Sword_Prototype,Ninja Sword Prototype,4,0,,0,0,,1,0,0x02000000,7,2,2,4,99,0,1,{},{},{} 13075,Kurenai,Kurenai,4,5000,,700,130,,1,0,0x02000000,7,2,2,3,99,1,1,{ bonus bInt,3; },{},{} @@ -7148,8 +7148,8 @@ 16017,Bloody_Cross,Bloody Cross,4,20,,1500,170,,1,0,0x00008110,7,2,2,4,100,1,8,{ bonus bAtkEle,Ele_Dark; bonus3 bAutoSpell,"WL_HELLINFERNO",1,10+(getrefine()*5); },{},{} 16018,Judgement_Mace2,Judgement Mace II,4,20,,1200,170:180,,1,1,0x00000100,2,2,2,3,130,1,8,{ bonus bStr,2; bonus bInt,2; autobonus "{ bonus2 bAddRace,RC_Demon,40; }",10,7000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_BLOODDRAIN; }"; },{},{} 16019,Upg_Mace,Upg Mace,4,20,,800,80,,1,1,0x0004C5B3,7,2,2,3,1,1,8,{ bonus bBaseAtk,(getrefine()*10); bonus bHealPower,getrefine(); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{} -16020,Vellum_Stunner,Vellum Stunner,4,20,,1500,170,,1,0,0x0004C5B3,7,2,2,4,95,1,8,{ bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Stun,1000+getrefine(); bonus bAspdRate,getrefine(); },{},{} -16021,Vellum_Flail,Vellum Flail,4,20,,1500,170,,1,0,0x0004C5B3,7,2,2,4,95,1,8,{ bonus bUnbreakableWeapon,0; bonus3 bAutoSpell,"NPC_CRITICALWOUND",5,10; bonus bHit,getrefine(); bonus bCritical,getrefine(); },{},{} +16020,Velum_Stunner,Vellum Stunner,4,20,,1500,170,,1,0,0x0004C5B3,7,2,2,4,95,1,8,{ bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Stun,1000+getrefine(); bonus bAspdRate,getrefine(); },{},{} +16021,Velum_Flail,Vellum Flail,4,20,,1500,170,,1,0,0x0004C5B3,7,2,2,4,95,1,8,{ bonus bUnbreakableWeapon,0; bonus3 bAutoSpell,"NPC_CRITICALWOUND",5,10; bonus bHit,getrefine(); bonus bCritical,getrefine(); },{},{} // More Rental Boxes 16134,King_Frog_Hat_Box,Frog King Hat Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 5528,1; },{},{} 16135,Evil's_Bone_Hat_Box,Satanic Bone Helm Box,18,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 5529,1; },{},{} @@ -7279,8 +7279,8 @@ 18110,Giant_Crossbow,Giant Crossbow,4,56000,,900,160,,5,2,0x00000800,7,2,34,4,110,1,11,{ bonus2 bSkillAtk,"RA_ARROWSTORM",(getrefine()/5); if(readparam(bAgi)>=120){ bonus bAspd,1; } },{},{} 18111,Creeper_Bow,Creeper Bow,4,56000,,1500,150,,5,2,0x00080800,7,2,34,3,120,1,11,{ bonus bDex,1; bonus3 bAutoSpell,"PF_SPIDERWEB",1,10; },{},{} 18112,Upg_Bow,Upg Bow,4,20,,600,60,,5,1,0x000A0848,7,2,34,3,1,0,11,{ bonus bBaseAtk,(getrefine()*7); bonus bLongAtkRate,(getrefine()*2); if(BaseJob==Job_Hunter) bonus bBaseAtk,20; if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{} -18113,Vellum_Balista,Vellum Balista,4,20,,1100,50,,5,0,0x000A0848,7,2,34,4,95,1,11,{ bonus2 bSPVanishRate,10000,4; bonus bAspd,-5; },{},{} -18114,Vellum_Crossbow,Vellum Crossbow,4,20,,1100,110,,5,0,0x000A0848,7,2,34,4,95,1,11,{ bonus2 bAddRace,RC_DemiHuman,30+getrefine(); bonus2 bIgnoreDefRate,RC_DemiHuman,30; },{},{} +18113,Velum_Balista,Vellum Balista,4,20,,1100,50,,5,0,0x000A0848,7,2,34,4,95,1,11,{ bonus2 bSPVanishRate,10000,4; bonus bAspd,-5; },{},{} +18114,Velum_Crossbow,Vellum Crossbow,4,20,,1100,110,,5,0,0x000A0848,7,2,34,4,95,1,11,{ bonus2 bAddRace,RC_DemiHuman,30+getrefine(); bonus2 bIgnoreDefRate,RC_DemiHuman,30; },{},{} // More Headgears 18500,Cheer_Scarf6,Cheer Scarf6,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,1,0,369,{ bonus2 bExpAddRace,RC_Boss,60; bonus2 bExpAddRace,RC_NonBoss,60; },{},{} 18501,Cheer_Scarf8,Cheer Scarf8,5,0,,0,,0,,0,0xFFFFFFFF,7,2,1,,1,0,369,{ bonus2 bExpAddRace,RC_Boss,80; bonus2 bExpAddRace,RC_NonBoss,80; },{},{} @@ -7471,5 +7471,5 @@ 20724,Love_Dad_Wings_2012,Love Dad Wings 2012,5,0,,100,,15,,1,0xFFFFFFFF,7,2,4,,1,1,5,{},{},{} // More 2-Handed Swords 21000,Upg_Twohand_Sword,Upg Two-Handed Sword,4,20,,1500,100,,1,1,0x00004082,7,2,34,3,1,1,3,{ bonus bBaseAtk,(getrefine()*12); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{} -21001,Vellum_Claymore,Vellum Claymore,4,20,,3500,260,,1,0,0x00004082,7,2,34,4,95,1,3,{ bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,30; if(getrefine()>=6) { bonus2 bAddRace,RC_DemiHuman,40; } if(getrefine()>=9) { autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",200,1000,BF_WEAPON,"{ specialeffect2 EF_REFLECTSHIELD; }"; } },{},{} -21002,Vellum_Katzbalger,Vellum Katzbalger,4,20,,2500,100,,1,0,0x00004082,7,2,34,4,95,1,3,{ bonus2 bSPVanishRate,10000,8; },{},{} +21001,Velum_Claymore,Vellum Claymore,4,20,,3500,260,,1,0,0x00004082,7,2,34,4,95,1,3,{ bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,30; if(getrefine()>=6) { bonus2 bAddRace,RC_DemiHuman,40; } if(getrefine()>=9) { autobonus2 "{ bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20; }",200,1000,BF_WEAPON,"{ specialeffect2 EF_REFLECTSHIELD; }"; } },{},{} +21002,Velum_Katzbalger,Vellum Katzbalger,4,20,,2500,100,,1,0,0x00004082,7,2,34,4,95,1,3,{ bonus2 bSPVanishRate,10000,8; },{},{} diff --git a/sql-files/item_db_re.sql b/sql-files/item_db_re.sql index 6a994ebd8..69d3a9022 100644 --- a/sql-files/item_db_re.sql +++ b/sql-files/item_db_re.sql @@ -681,8 +681,8 @@ REPLACE INTO `item_db_re` VALUES (1290,'Agent_Katar','Agent Katar',4,41000,NULL, REPLACE INTO `item_db_re` VALUES (1291,'Guillotine_Katar','Guillotine Katar',4,56000,NULL,1500,'200',NULL,1,NULL,0x00001000,7,2,34,4,'140',1,16,'bonus bDex,2; bonus bFlee,-30; bonus2 bAddRace,RC_DemiHuman,50; bonus2 bSkillAtk,"GC_CROSSIMPACT",30;',NULL,NULL); #1292, REPLACE INTO `item_db_re` VALUES (1292,'Upg_Katar','Upg Katar',4,20,NULL,1000,'80',NULL,1,1,0x00001000,7,2,34,3,'1',1,16,'bonus bBaseAtk,(getrefine()*10); bonus bCritAtkRate,(getrefine()*2); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (1293,'Vellum_Jahmadar','Vellum Jahmadar',4,20,NULL,1200,'170',NULL,1,NULL,0x00001000,7,2,34,4,'95',1,16,'bonus bAspdRate,getrefine();',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (1294,'Vellum_Scale','Vellum Scale',4,20,NULL,1200,'50',NULL,1,NULL,0x00001000,7,2,34,4,'95',1,16,'bonus2 bSPVanishRate,10000,10;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1293,'Velum_Jahmadar','Vellum Jahmadar',4,20,NULL,1200,'170',NULL,1,NULL,0x00001000,7,2,34,4,'95',1,16,'bonus bAspdRate,getrefine();',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1294,'Velum_Scale','Vellum Scale',4,20,NULL,1200,'50',NULL,1,NULL,0x00001000,7,2,34,4,'95',1,16,'bonus2 bSPVanishRate,10000,10;',NULL,NULL); # 1-Handed Axes REPLACE INTO `item_db_re` VALUES (1301,'Axe','Axe',4,500,NULL,800,'38',NULL,1,3,0x000654E3,7,2,2,1,'3',1,6,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (1302,'Axe_','Axe',4,500,NULL,800,'38',NULL,1,4,0x000654E3,7,2,2,1,'3',1,6,NULL,NULL,NULL); @@ -744,8 +744,8 @@ REPLACE INTO `item_db_re` VALUES (1391,'P_Two_Handed_Axe1','Eden Two-Handed Axe REPLACE INTO `item_db_re` VALUES (1392,'Ignus_Steel','Ignus Steel',4,56000,NULL,1900,'250',NULL,1,1,0x000444A2,7,2,34,4,'95',1,7,'bonus bAtkEle,Ele_Fire; bonus bUnbreakableWeapon,0;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1393,'End_Sectora','End Sectora',4,56000,NULL,1900,'250',NULL,1,1,0x000444A2,7,2,34,4,'95',1,7,'bonus bAtkEle,Ele_Water; bonus bUnbreakableWeapon,0;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1394,'Upg_Two_Handed_Axe','Upg Two Handed Axe',4,20,NULL,2000,'110',NULL,1,1,0x000444A2,7,2,34,3,'1',1,7,'bonus bBaseAtk,(getrefine()*14); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (1395,'Vellum_Buster','Vellum Buster',4,20,NULL,2500,'50',NULL,1,NULL,0x000444A2,7,2,34,4,'95',1,7,'bonus bUnbreakableWeapon,0; bonus2 bSPVanishRate,10000,10;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (1396,'Vellum_Guillotine','Vellum Guillotine',4,20,NULL,5500,'300',NULL,1,NULL,0x000444A2,7,2,34,4,'95',1,7,'bonus bUnbreakableWeapon,0; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bIgnoreDefRate,RC_DemiHuman,30; if(getrefine()>=6) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",80; bonus2 bSkillAtk,"NC_POWERSWING",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_DemiHuman,60; }',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1395,'Velum_Buster','Vellum Buster',4,20,NULL,2500,'50',NULL,1,NULL,0x000444A2,7,2,34,4,'95',1,7,'bonus bUnbreakableWeapon,0; bonus2 bSPVanishRate,10000,10;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1396,'Velum_Guillotine','Vellum Guillotine',4,20,NULL,5500,'300',NULL,1,NULL,0x000444A2,7,2,34,4,'95',1,7,'bonus bUnbreakableWeapon,0; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bIgnoreDefRate,RC_DemiHuman,30; if(getrefine()>=6) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",80; bonus2 bSkillAtk,"NC_POWERSWING",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_DemiHuman,60; }',NULL,NULL); # 1-Handed Spears REPLACE INTO `item_db_re` VALUES (1401,'Javelin','Javelin',4,150,NULL,700,'28',NULL,3,3,0x00004082,7,2,2,1,'4',1,4,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (1402,'Javelin_','Javelin',4,150,NULL,700,'28',NULL,3,4,0x00004082,7,2,2,1,'4',1,4,NULL,NULL,NULL); @@ -782,7 +782,7 @@ REPLACE INTO `item_db_re` VALUES (1432,'E_Pole_Axe_C','Pole Axe',4,1,NULL,4800,' REPLACE INTO `item_db_re` VALUES (1433,'Imperial_Spear','Imperial Spear',4,20,NULL,1800,'180:50',NULL,3,1,0x00004082,7,2,2,3,'102',1,4,'bonus2 bSkillAtk,"LG_CANNONSPEAR",20+getrefine()/2; bonus2 bSkillAtk,"LG_BANISHINGPOINT",20+getrefine()/2;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1434,'P_Spear1','Eden Spear I',4,NULL,NULL,0,'165',NULL,3,NULL,0x00004082,7,2,2,3,'60',NULL,4,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (1435,'Cannon_Spear','Cannon Spear',4,56000,NULL,1600,'180',NULL,3,1,0x00004000,7,2,2,4,'100',1,4,'bonus bMaxSP,-100; bonus2 bSkillAtk,"LG_CANNONSPEAR",10; bonus bBaseAtk,(getrefine()/3);',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (1436,'Vellum_Spear','Vellum Spear',4,20,NULL,850,'150',NULL,3,NULL,0x00004082,7,2,2,4,'95',1,4,'bonus2 bAddRace,RC_DemiHuman,60; if(getrefine()>=6) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",80; bonus2 bSkillAtk,"LG_PINPOINTATTACK",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_DemiHuman,30; }',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1436,'Velum_Spear','Vellum Spear',4,20,NULL,850,'150',NULL,3,NULL,0x00004082,7,2,2,4,'95',1,4,'bonus2 bAddRace,RC_DemiHuman,60; if(getrefine()>=6) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",80; bonus2 bSkillAtk,"LG_PINPOINTATTACK",80; } if(getrefine()>=9) { bonus2 bAddRace,RC_DemiHuman,30; }',NULL,NULL); # 2-Handed Spears REPLACE INTO `item_db_re` VALUES (1451,'Guisarme','Guisarme',4,13000,NULL,1000,'84',NULL,3,2,0x00004082,7,2,34,2,'18',1,5,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (1452,'Guisarme_','Guisarme',4,13000,NULL,1000,'84',NULL,3,3,0x00004082,7,2,34,2,'18',1,5,NULL,NULL,NULL); @@ -827,7 +827,7 @@ REPLACE INTO `item_db_re` VALUES (1488,'Ahlspiess_C','Ahlspiess',4,20,NULL,0,'13 REPLACE INTO `item_db_re` VALUES (1489,'Marlin','Marlin',4,NULL,NULL,0,'220',NULL,3,NULL,0x00004082,2,2,34,1,'50',NULL,5,'bonus bUnbreakableWeapon,0; bonus3 bAddEffOnSkill,"KN_PIERCE",Eff_Bleeding,1000; bonus3 bAddEffOnSkill,"LK_SPIRALPIERCE",Eff_Bleeding,1000; bonus2 bSkillAtk,"LK_SPIRALPIERCE",100; bonus2 bSkillAtk,"LG_INSPIRATION",50; if(BaseLevel>99) { bonus bBaseAtk,30; }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1490,'Gigantic_Lance','Gigantic Lance',4,20,NULL,20000,'20',NULL,3,NULL,0x00000080,7,2,34,4,'140',1,5,'bonus bAspd,-10; bonus2 bSkillFixedCast,"LK_SPIRALPIERCE",4000; bonus2 bSkillCooldown,"LK_SPIRALPIERCE",20000; if(readparam(bStr)>=120){ bonus bBaseAtk,300; }',NULL,'heal 0,-600;'); REPLACE INTO `item_db_re` VALUES (1491,'Upg_Lance','Upg Lance',4,20,NULL,1500,'105',NULL,3,1,0x00004082,7,2,34,3,'1',1,5,'bonus bBaseAtk,(getrefine()*12); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (1492,'Vellum_Glave','Vellum Glave',4,20,NULL,4500,'250',NULL,3,NULL,0x00004082,7,2,34,4,'95',1,5,'bonus2 bAddRace,RC_DemiHuman,80; if(getrefine()>=6) { bonus2 bSkillAtk,"LK_SPIRALPIERCE",100; bonus2 bSkillAtk,"KN_SPEARBOOMERANG",50; } if(getrefine()>=9) { autobonus2 "{bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20;}",100,2000,BF_WEAPON|BF_MAGIC,"{specialeffect2 EF_REFLECTSHIELD;}"; }',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1492,'Velum_Glave','Vellum Glave',4,20,NULL,4500,'250',NULL,3,NULL,0x00004082,7,2,34,4,'95',1,5,'bonus2 bAddRace,RC_DemiHuman,80; if(getrefine()>=6) { bonus2 bSkillAtk,"LK_SPIRALPIERCE",100; bonus2 bSkillAtk,"KN_SPEARBOOMERANG",50; } if(getrefine()>=9) { autobonus2 "{bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20;}",100,2000,BF_WEAPON|BF_MAGIC,"{specialeffect2 EF_REFLECTSHIELD;}"; }',NULL,NULL); # Maces REPLACE INTO `item_db_re` VALUES (1501,'Club','Club',4,120,NULL,700,'23',NULL,1,3,0x0004C5B3,7,2,2,1,'2',1,8,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (1502,'Club_','Club',4,120,NULL,700,'23',NULL,1,4,0x0004C5B3,7,2,2,1,'2',1,8,NULL,NULL,NULL); @@ -915,8 +915,8 @@ REPLACE INTO `item_db_re` VALUES (1582,'E_Diary_Of_Great_Sage_C','Diary Of Great REPLACE INTO `item_db_re` VALUES (1583,'P_Book1','Eden Book I',4,NULL,NULL,0,'135:110',NULL,1,NULL,0x00410100,7,2,2,3,'60',NULL,15,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (1584,'Cold_Magic_Book','Cold Magic Book',4,56000,NULL,1000,'100:160',NULL,1,2,0x00010000,7,2,2,4,'100',1,15,'bonus bAtkEle,Ele_Water; bonus bUnbreakableWeapon,0; bonus bDex,1; bonus2 bSkillAtk,"MG_COLDBOLT",(getrefine()/3); bonus2 bSkillAtk,"SO_DIAMONDDUST",(getrefine()/3); bonus bUseSPrate,getrefine();',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1585,'Upg_Book','Upg Book',4,20,NULL,600,'45:20',NULL,1,1,0x00410100,7,2,2,3,'1',1,15,'bonus bBaseAtk,(getrefine()*10); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bMatk,(((BaseLevel-70)/10)*5);',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (1586,'Vellum_Bible','Vellum Bible',4,20,NULL,600,'110:125',NULL,1,NULL,0x00410100,7,2,2,4,'95',1,15,'if(BaseLevel>104) { bonus bHealPower,(BaseLevel/5)-20; }',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (1587,'Vellum_Great_Encyclopedia','Vellum Great Encyclopedia',4,20,NULL,1000,'130',NULL,1,NULL,0x00410100,7,2,2,4,'95',1,15,'bonus2 bAddRace,RC_DemiHuman,80+getrefine(); bonus2 bIgnoreDefRate,RC_DemiHuman,30; autobonus "{bonus bBaseAtk,200;}",10,3000,BF_WEAPON,"{specialeffect2 EF_ENHANCE;}";',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1586,'Velum_Bible','Vellum Bible',4,20,NULL,600,'110:125',NULL,1,NULL,0x00410100,7,2,2,4,'95',1,15,'if(BaseLevel>104) { bonus bHealPower,(BaseLevel/5)-20; }',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1587,'Velum_Great_Encyclopedia','Vellum Great Encyclopedia',4,20,NULL,1000,'130',NULL,1,NULL,0x00410100,7,2,2,4,'95',1,15,'bonus2 bAddRace,RC_DemiHuman,80+getrefine(); bonus2 bIgnoreDefRate,RC_DemiHuman,30; autobonus "{bonus bBaseAtk,200;}",10,3000,BF_WEAPON,"{specialeffect2 EF_ENHANCE;}";',NULL,NULL); # GM Weapon REPLACE INTO `item_db_re` VALUES (1599,'Angra_Manyu','Angra Manyu',4,1,NULL,10,'10000:10000',NULL,2,NULL,0xFFFFFFFF,7,2,2,1,'1',1,8,'bonus bAllStats,50; bonus bBaseAtk,3300; bonus bMatkRate,200; bonus2 bHPDrainRate,1000,100; bonus2 bSPDrainRate,1000,20; bonus bHealPower,200; bonus2 bAddRace,RC_NonBoss,100; bonus2 bAddRace,RC_Boss,100; skill "WZ_STORMGUST",10; Skill "WZ_METEOR",10; Skill "WZ_VERMILION",10; skill "GM_SANDMAN",1; bonus bVariableCastrate,-100; bonus bFixedCastrate,-100;',NULL,NULL); # Staffs @@ -1090,7 +1090,7 @@ REPLACE INTO `item_db_re` VALUES (1828,'Monk_Knuckle','Monk Knuckle',4,20,NULL,0 REPLACE INTO `item_db_re` VALUES (1829,'Fist_C','Fist',4,NULL,NULL,0,'150',NULL,1,NULL,0x00008100,7,2,2,3,'1',NULL,12,'bonus2 bAddSize,Size_Small,40; bonus2 bAddSize,Size_Medium,40; bonus2 bAddSize,Size_Large,40;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1830,'Sura_Rampage','Sura Rampage',4,20,NULL,500,'142',NULL,1,1,0x00008100,7,2,2,3,'102',1,12,' bonus2 bSkillAtk,"SR_EARTHSHAKER",20; bonus2 bSkillAtk,"SR_SKYNETBLOW",20; bonus bUseSPrate,5; if(getrefine()>6) { bonus bUseSPrate,-1*(getrefine()-6); }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1831,'P_Knuckle1','Eden Knuckle I',4,NULL,NULL,0,'120',NULL,1,NULL,0x00008100,7,2,2,3,'60',NULL,12,NULL,NULL,NULL); -REPLACE INTO `item_db_re` VALUES (1832,'Vellum_Claw','Vellum Claw',4,20,NULL,650,'160',NULL,1,NULL,0x00008100,7,2,2,4,'95',1,12,'bonus2 bAddRace,RC_DemiHuman,100; if(getrefine()>7) { bonus2 bAddRace,RC_DemiHuman,20; } if(getrefine()>9) { bonus2 bVariableCastrate,271,-100; bonus4 bAutoSpellOnSkill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,10000; bonus2 bHPLossRate,500,3000; }',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1832,'Velum_Claw','Vellum Claw',4,20,NULL,650,'160',NULL,1,NULL,0x00008100,7,2,2,4,'95',1,12,'bonus2 bAddRace,RC_DemiHuman,100; if(getrefine()>7) { bonus2 bAddRace,RC_DemiHuman,20; } if(getrefine()>9) { bonus2 bVariableCastrate,271,-100; bonus4 bAutoSpellOnSkill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,10000; bonus2 bHPLossRate,500,3000; }',NULL,NULL); # Instruments REPLACE INTO `item_db_re` VALUES (1901,'Violin','Violin',4,4000,NULL,700,'50',NULL,1,3,0x00080000,7,1,2,1,'2',1,13,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (1902,'Violin_','Violin',4,4000,NULL,700,'50',NULL,1,4,0x00080000,7,1,2,1,'2',1,13,NULL,NULL,NULL); @@ -1178,7 +1178,7 @@ REPLACE INTO `item_db_re` VALUES (2012,'Aqua_Staff2','Aqua Staff II',4,20,NULL,9 REPLACE INTO `item_db_re` VALUES (2013,'Crimson_Staff2','Crimson Staff II',4,20,NULL,900,'30:270',NULL,1,1,0x00000200,7,2,34,4,'130',1,10,'bonus bAtkEle,Ele_Fire; bonus bInt,5; bonus2 bSkillAtk,"MG_FIREBOLT",30; bonus2 bSkillAtk,"MG_FIREBALL",30;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2014,'Forest_Staff2','Forest Staff II',4,20,NULL,900,'30:270',NULL,1,1,0x00000200,7,2,34,4,'130',1,10,'bonus bAtkEle,Ele_Earth; bonus bInt,5; bonus2 bSkillAtk,"WZ_EARTHSPIKE",30; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (2015,'Upg_Staff','Upg Staff',4,20,NULL,1000,'50:70',NULL,1,1,0x00818314,7,2,34,3,'1',1,10,'bonus bMatk,(getrefine()*10); bonus bHealPower,getrefine(); if(BaseJob==Job_Wizard) bonus bMatk,30; else if(BaseJob==Job_Sage) bonus bMatk,20; if(BaseLevel>70) bonus bMatk,(((BaseLevel-70)/10)*10);',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (2016,'Vellum_Arcwand','Vellum Arcwand',4,20,NULL,800,'110:220',NULL,1,NULL,0x00818314,7,2,34,4,'95',1,10,'bonus bUnbreakableWeapon,0; bonus2 bMagicAddRace,RC_DemiHuman,25; bonus bIgnoreMdefRate,25; if(getrefine()>5) { bonus2 bMagicAddRace,RC_DemiHuman,15; } if(getrefine()>8) { bonus bVariableCastrate,-20; }',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (2016,'Velum_Arcwand','Vellum Arcwand',4,20,NULL,800,'110:220',NULL,1,NULL,0x00818314,7,2,34,4,'95',1,10,'bonus bUnbreakableWeapon,0; bonus2 bMagicAddRace,RC_DemiHuman,25; bonus bIgnoreMdefRate,25; if(getrefine()>5) { bonus2 bMagicAddRace,RC_DemiHuman,15; } if(getrefine()>8) { bonus bVariableCastrate,-20; }',NULL,NULL); # Shields # =================================================================== REPLACE INTO `item_db_re` VALUES (2101,'Guard','Guard',5,500,NULL,300,NULL,20,NULL,NULL,0xFFFFFFFF,7,2,32,NULL,NULL,1,1,NULL,NULL,NULL); @@ -6000,7 +6000,7 @@ REPLACE INTO `item_db_re` VALUES (13068,'Pompano','Pompano',4,NULL,NULL,0,'160:1 REPLACE INTO `item_db_re` VALUES (13069,'As-nail','As-nail',4,56000,NULL,500,'160:80',NULL,1,NULL,0x000654E2,7,2,2,4,'110',1,1,'bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Freeze,100+(getrefine()*50);',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13070,'Scarlet-nail','Scarlet-nail',4,56000,NULL,500,'160:80',NULL,1,NULL,0x000654E2,7,2,2,4,'110',1,1,'bonus bAtkEle,Ele_Fire; bonus2 bAddEff,Eff_Stone,100+(getrefine()*50);',NULL,NULL); REPLACE INTO `item_db_re` VALUES (13071,'Upg_Dagger','Upg Dagger',4,20,NULL,600,'55',NULL,1,1,0xFE9F7EEF,7,2,2,3,'1',1,1,'bonus bBaseAtk,(getrefine()*10); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5);',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (13072,'Vellum_Damascus','Vellum Damascus',4,20,NULL,1000,'180',NULL,1,NULL,0xFE9F7EEF,7,2,2,4,'95',1,1,'bonus bAspdRate,getrefine();',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (13072,'Velum_Damascus','Vellum Damascus',4,20,NULL,1000,'180',NULL,1,NULL,0xFE9F7EEF,7,2,2,4,'95',1,1,'bonus bAspdRate,getrefine();',NULL,NULL); #13073, REPLACE INTO `item_db_re` VALUES (13074,'Ninja_Sword_Prototype','Ninja Sword Prototype',4,NULL,NULL,0,NULL,NULL,1,NULL,0x02000000,7,2,2,4,'99',NULL,1,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (13075,'Kurenai','Kurenai',4,5000,NULL,700,'130',NULL,1,NULL,0x02000000,7,2,2,3,'99',1,1,'bonus bInt,3;',NULL,NULL); @@ -7180,8 +7180,8 @@ REPLACE INTO `item_db_re` VALUES (16016,'Tuna','Tuna',4,NULL,NULL,0,'180',NULL,1 REPLACE INTO `item_db_re` VALUES (16017,'Bloody_Cross','Bloody Cross',4,20,NULL,1500,'170',NULL,1,NULL,0x00008110,7,2,2,4,'100',1,8,'bonus bAtkEle,Ele_Dark; bonus3 bAutoSpell,"WL_HELLINFERNO",1,10+(getrefine()*5);',NULL,NULL); REPLACE INTO `item_db_re` VALUES (16018,'Judgement_Mace2','Judgement Mace II',4,20,NULL,1200,'170:180',NULL,1,1,0x00000100,2,2,2,3,'130',1,8,'bonus bStr,2; bonus bInt,2; autobonus "{bonus2 bAddRace,RC_Demon,40;}",10,7000,BF_WEAPON|BF_MAGIC,"{specialeffect2 EF_BLOODDRAIN;}";',NULL,NULL); REPLACE INTO `item_db_re` VALUES (16019,'Upg_Mace','Upg Mace',4,20,NULL,800,'80',NULL,1,1,0x0004C5B3,7,2,2,3,'1',1,8,'bonus bBaseAtk,(getrefine()*10); bonus bHealPower,getrefine(); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5);',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (16020,'Vellum_Stunner','Vellum Stunner',4,20,NULL,1500,'170',NULL,1,NULL,0x0004C5B3,7,2,2,4,'95',1,8,'bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Stun,1000+getrefine(); bonus bAspdRate,getrefine();',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (16021,'Vellum_Flail','Vellum Flail',4,20,NULL,1500,'170',NULL,1,NULL,0x0004C5B3,7,2,2,4,'95',1,8,'bonus bUnbreakableWeapon,0; bonus3 bAutoSpell,"NPC_CRITICALWOUND",5,10; bonus bHit,getrefine(); bonus bCritical,getrefine();',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (16020,'Velum_Stunner','Vellum Stunner',4,20,NULL,1500,'170',NULL,1,NULL,0x0004C5B3,7,2,2,4,'95',1,8,'bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Stun,1000+getrefine(); bonus bAspdRate,getrefine();',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (16021,'Velum_Flail','Vellum Flail',4,20,NULL,1500,'170',NULL,1,NULL,0x0004C5B3,7,2,2,4,'95',1,8,'bonus bUnbreakableWeapon,0; bonus3 bAutoSpell,"NPC_CRITICALWOUND",5,10; bonus bHit,getrefine(); bonus bCritical,getrefine();',NULL,NULL); # More Rental Boxes REPLACE INTO `item_db_re` VALUES (16134,'King_Frog_Hat_Box','Frog King Hat Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 5528,1;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (16135,'Evil\'s_Bone_Hat_Box','Satanic Bone Helm Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'getitem 5529,1;',NULL,NULL); @@ -7311,8 +7311,8 @@ REPLACE INTO `item_db_re` VALUES (18109,'Thief_Crossbow','Thief Crossbow',4,5600 REPLACE INTO `item_db_re` VALUES (18110,'Giant_Crossbow','Giant Crossbow',4,56000,NULL,900,'160',NULL,5,2,0x00000800,7,2,34,4,'110',1,11,' bonus2 bSkillAtk,"RA_ARROWSTORM",(getrefine()/5); if(readparam(bAgi)>=120){ bonus bAspd,1; }',NULL,NULL); REPLACE INTO `item_db_re` VALUES (18111,'Creeper_Bow','Creeper Bow',4,56000,NULL,1500,'150',NULL,5,2,0x00080800,7,2,34,3,'120',1,11,'bonus bDex,1; bonus3 bAutoSpell,"PF_SPIDERWEB",1,10;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (18112,'Upg_Bow','Upg Bow',4,20,NULL,600,'60',NULL,5,1,0x000A0848,7,2,34,3,'1',0,11,'bonus bBaseAtk,(getrefine()*7); bonus bLongAtkRate,(getrefine()*2); if(BaseJob==Job_Hunter) bonus bBaseAtk,20; if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (18113,'Vellum_Balista','Vellum Balista',4,20,NULL,1100,'50',NULL,5,NULL,0x000A0848,7,2,34,4,'95',1,11,'bonus2 bSPVanishRate,10000,4; bonus bAspd,-5;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (18114,'Vellum_Crossbow','Vellum Crossbow',4,20,NULL,1100,'110',NULL,5,NULL,0x000A0848,7,2,34,4,'95',1,11,'bonus2 bAddRace,RC_DemiHuman,30+getrefine(); bonus2 bIgnoreDefRate,RC_DemiHuman,30;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (18113,'Velum_Balista','Vellum Balista',4,20,NULL,1100,'50',NULL,5,NULL,0x000A0848,7,2,34,4,'95',1,11,'bonus2 bSPVanishRate,10000,4; bonus bAspd,-5;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (18114,'Velum_Crossbow','Vellum Crossbow',4,20,NULL,1100,'110',NULL,5,NULL,0x000A0848,7,2,34,4,'95',1,11,'bonus2 bAddRace,RC_DemiHuman,30+getrefine(); bonus2 bIgnoreDefRate,RC_DemiHuman,30;',NULL,NULL); # More Headgears REPLACE INTO `item_db_re` VALUES (18500,'Cheer_Scarf6','Cheer Scarf6',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1,NULL,'1',NULL,369,'bonus2 bExpAddRace,RC_Boss,60; bonus2 bExpAddRace,RC_NonBoss,60;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (18501,'Cheer_Scarf8','Cheer Scarf8',5,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,1,NULL,'1',NULL,369,'bonus2 bExpAddRace,RC_Boss,80; bonus2 bExpAddRace,RC_NonBoss,80;',NULL,NULL); @@ -7503,5 +7503,5 @@ REPLACE INTO `item_db_re` VALUES (20700,'Egir_Manteau','Egir Manteau',5,200000,N REPLACE INTO `item_db_re` VALUES (20724,'Love_Dad_Wings_2012','Love Dad Wings 2012',5,NULL,NULL,100,NULL,15,NULL,1,0xFFFFFFFF,7,2,4,NULL,'1',1,5,NULL,NULL,NULL); # More 2-Handed Swords REPLACE INTO `item_db_re` VALUES (21000,'Upg_Twohand_Sword','Upg Two-Handed Sword',4,20,NULL,1500,'100',NULL,1,1,0x00004082,7,2,34,3,'1',1,3,'bonus bBaseAtk,(getrefine()*12); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (21001,'Vellum_Claymore','Vellum Claymore',4,20,NULL,3500,'260',NULL,1,NULL,0x00004082,7,2,34,4,'95',1,3,'bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,30; if(getrefine()>=6) { bonus2 bAddRace,RC_DemiHuman,40; } if(getrefine()>=9) { autobonus2 "{bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20;}",200,1000,BF_WEAPON,"{specialeffect2 EF_REFLECTSHIELD;}"; }',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (21002,'Vellum_Katzbalger','Vellum Katzbalger',4,20,NULL,2500,'100',NULL,1,NULL,0x00004082,7,2,34,4,'95',1,3,'bonus2 bSPVanishRate,10000,8;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (21001,'Velum_Claymore','Vellum Claymore',4,20,NULL,3500,'260',NULL,1,NULL,0x00004082,7,2,34,4,'95',1,3,'bonus2 bAddRace,RC_DemiHuman,80; bonus2 bIgnoreDefRate,RC_DemiHuman,30; if(getrefine()>=6) { bonus2 bAddRace,RC_DemiHuman,40; } if(getrefine()>=9) { autobonus2 "{bonus bShortWeaponDamageReturn,20; bonus bMagicDamageReturn,20;}",200,1000,BF_WEAPON,"{specialeffect2 EF_REFLECTSHIELD;}"; }',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (21002,'Velum_Katzbalger','Vellum Katzbalger',4,20,NULL,2500,'100',NULL,1,NULL,0x00004082,7,2,34,4,'95',1,3,'bonus2 bSPVanishRate,10000,8;',NULL,NULL); |