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-rw-r--r--Changelog-Trunk.txt1
-rw-r--r--src/map/mob.c2
2 files changed, 2 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 094897db1..73eb85049 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/26
+ * Fixed crashing in mob.c [Lance]
* Patches to allow everything to work right. + 1 more sample script. [Lance]
* Mob control engine tested 99% working so far. [Lance]
* Change scripting engine's NPC scope vars to dot (.) style.
diff --git a/src/map/mob.c b/src/map/mob.c
index 1b148f629..1e2d7c14e 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -2169,7 +2169,7 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
guild_agit_break(md);
}
- if(src->type == BL_MOB){
+ if(src && src->type == BL_MOB){
struct mob_data *smd = (struct mob_data *)src;
if(smd->nd){
setd_sub(NULL, NULL, ".ai_action", 0, (void *)(int)5, &smd->nd->u.scr.script->script_vars);