diff options
-rw-r--r-- | Changelog-Trunk.txt | 5 | ||||
-rw-r--r-- | src/map/battle.c | 12 | ||||
-rw-r--r-- | src/map/skill.c | 6 |
3 files changed, 10 insertions, 13 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 392dfc8c3..3ad1008b9 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/07
+ * Moved the "bosses can't be knockback" logic from battle_calc_* functions
+ and placed it on skill_blown. [Skotlex]
+ * Some parenthesis cleanup before invoking battle_calc_base_damage, could
+ be fixing the current issue with arrow attacks not adding the arrow damage.
+ [Skotlex]
* Fixed the map_search_freecell error which was making mobs fail to
respawn. [Skotlex]
* Added in Lupus's suggestion of not making multi-slot headgears set all
diff --git a/src/map/battle.c b/src/map/battle.c index 13bca77a4..14bbd7197 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -911,9 +911,6 @@ static struct Damage battle_calc_weapon_attack( wd.flag=(wd.flag&~BF_RANGEMASK)|BF_LONG; } - if(is_boss(target)) //Bosses can't be knocked-back - wd.blewcount = 0; - /* Apparently counter attack no longer causes you to be critical'ed by mobs. [Skotlex] //Check for counter if(!skill_num) @@ -1209,7 +1206,7 @@ static struct Damage battle_calc_weapon_attack( (flag.arrow?2:0)| (skill_num == HW_MAGICCRASHER?4:0)| (skill_num == MO_EXTREMITYFIST?8:0)| - (sc && sc->data[SC_WEAPONPERFECTION].timer!=-1)?8:0; + (sc && sc->data[SC_WEAPONPERFECTION].timer!=-1?8:0); if (flag.arrow && sd) switch(sd->status.weapon) { case W_BOW: @@ -2215,9 +2212,6 @@ struct Damage battle_calc_magic_attack( break; } - if(is_boss(target)) //Bosses can't be knocked-back - ad.blewcount = 0; - if (!flag.infdef) //No need to do the math for plants { @@ -2527,9 +2521,6 @@ struct Damage battle_calc_misc_attack( } } - if(is_boss(target)) - md.blewcount = 0; - s_ele = skill_get_pl(skill_num); if (s_ele < 0) //Attack that takes weapon's element for misc attacks? Make it neutral [Skotlex] s_ele = ELE_NEUTRAL; @@ -3504,7 +3495,6 @@ static const struct battle_data_short { { "mob_count_rate", &battle_config.mob_count_rate }, { "mob_spawn_delay", &battle_config.mob_spawn_delay }, { "no_spawn_on_player", &battle_config.no_spawn_on_player }, - { "force_random_spawn", &battle_config.force_random_spawn }, { "plant_spawn_delay", &battle_config.plant_spawn_delay }, { "boss_spawn_delay", &battle_config.boss_spawn_delay }, diff --git a/src/map/skill.c b/src/map/skill.c index 2fb5ce253..936850166 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1705,6 +1705,8 @@ int skill_blown (struct block_list *src, struct block_list *target, int count) case BL_MOB: if (((TBL_MOB*)target)->class_ == MOBID_EMPERIUM) return 0; + if(src != target && is_boss(target)) //Bosses can't be knocked-back + return 0; break; case BL_SKILL: su=(struct skill_unit *)target; @@ -2938,14 +2940,14 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int if(flag&1){ if (bl->id==skill_area_temp[1]) break; - if (skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0x0500) && !status_get_mexp(bl)) + if (skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0x0500)) skill_blown(src,bl,skill_area_temp[2]); } else { int x=bl->x,y=bl->y,i,dir; dir = map_calc_dir(bl,src->x,src->y); skill_area_temp[1] = bl->id; skill_area_temp[2] = skill_get_blewcount(skillid,skilllv)|dir<<20; - if (skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0) && !status_get_mexp(bl)) + if (skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,0)) skill_blown(src,bl,skill_area_temp[2]); for (i=0;i<4;i++) { map_foreachincell(skill_area_sub,bl->m,x,y,BL_CHAR, |