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-rw-r--r--Changelog-Trunk.txt7
-rw-r--r--Makefile1
-rw-r--r--db/Changelog.txt1
-rw-r--r--db/skill_require_db.txt6
-rw-r--r--src/map/skill.c36
-rw-r--r--src/map/status.c9
6 files changed, 40 insertions, 20 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index b9a6612d3..3dda4c62a 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/01
+ * Fixed AL_WARP displaying "Unknown Area" selections when you don't have
+ all memo points used up. [Skotlex]
+ * Fixed alive_count not being reset on skill unitsetting, which leads to
+ some groups not being cleared once all their units expire. [Skotlex]
+ * Optimized Kaahi/Kahai, will now only show the amount of HP healed. Moved
+ to skill_counter additional effect so it may trigger even on miss. [Skotlex]
+ * SKA no longer blocks skills. [Skotlex]
* Optimized fake npc system. Added npc_checknear back to npc_buysellsel. [Lance]
2006/04/30
diff --git a/Makefile b/Makefile
index eb0618252..1b4f6b19b 100644
--- a/Makefile
+++ b/Makefile
@@ -23,6 +23,7 @@ OPT += -ffast-math
# OPT += -fstack-protector
# OPT += -fomit-frame-pointer
OPT += -Wall -Wno-sign-compare
+# OPT += -DMAPREGSQL
# OPT += -DCHRIF_OLDINFO
# OPT += -DPCRE_SUPPORT
# OPT += -DGCOLLECT
diff --git a/db/Changelog.txt b/db/Changelog.txt
index c47201262..19e44b287 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -27,6 +27,7 @@
=========================
05/01
+ * Modified the AM_TWILIGHT* skills to require 200 medicine bowls. [Skotlex]
* Added effect of Speed Potion [Playtester]
* Removed Kraben Card drop from G_Kraben [Playtester]
* Fixed a typo in the Armeyer Dinze card thanks to theultramage [Playtester]
diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt
index 80cee4043..3504e96be 100644
--- a/db/skill_require_db.txt
+++ b/db/skill_require_db.txt
@@ -385,9 +385,9 @@
493,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TK_MISSION##
494,0,0,460:360:260:160:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SL_HIGH#ˆêŽŸ?ãˆÊ?E‹Æ‚Ì?°#
495,0,0,100,0,0,0,2,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_ONEHAND#ƒ?ƒ“ƒnƒ“ƒhƒNƒBƒNƒ“#
-496,0,0,200,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_TWILIGHT1#ƒgƒ?ƒCƒ‰ƒCƒgƒtƒ@?[ƒ}ƒV?[1#
-497,0,0,200,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_TWILIGHT2#ƒgƒ?ƒCƒ‰ƒCƒgƒtƒ@?[ƒ}ƒV?[2#
-498,0,0,200,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0//AM_TWILIGHT3#ƒgƒ?ƒCƒ‰ƒCƒgƒtƒ@?[ƒ}ƒV?[3#
+496,0,0,200,0,0,0,99,0,0,none,7134,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_TWILIGHT1#ƒgƒ?ƒCƒ‰ƒCƒgƒtƒ@?[ƒ}ƒV?[1#
+497,0,0,200,0,0,0,99,0,0,none,7134,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_TWILIGHT2#ƒgƒ?ƒCƒ‰ƒCƒgƒtƒ@?[ƒ}ƒV?[2#
+498,0,0,200,0,0,0,99,0,0,none,7134,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0//AM_TWILIGHT3#ƒgƒ?ƒCƒ‰ƒCƒgƒtƒ@?[ƒ}ƒV?[3#
499,0,0,8,0,0,0,11,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_POWER#ƒr?[ƒXƒgƒXƒgƒŒƒCƒsƒ“ƒO#
//temp plugs
500,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING
diff --git a/src/map/skill.c b/src/map/skill.c
index ac0a64acf..3fb8dfcbb 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1016,14 +1016,6 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
sc_start4(bl,SC_POISON,2*tsc->data[SC_SPLASHER].val1+10,
tsc->data[SC_SPLASHER].val1,0,0,0,
skill_get_time2(tsc->data[SC_SPLASHER].val2,tsc->data[SC_SPLASHER].val1));
- if(tsc->data[SC_KAAHI].timer != -1) {
- if (dstsd && dstsd->status.sp < 5*tsc->data[SC_KAAHI].val1)
- ; //Not enough SP to cast
- else {
- battle_heal(bl, bl, 200*tsc->data[SC_KAAHI].val1, -5*tsc->data[SC_KAAHI].val1, 1);
- clif_skill_nodamage(NULL,bl,AL_HEAL,200*tsc->data[SC_KAAHI].val1,1);
- }
- }
}
}
break;
@@ -1410,7 +1402,8 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
int rate;
struct map_session_data *sd=NULL;
struct map_session_data *dstsd=NULL;
-
+ struct status_change *tsc;
+
nullpo_retr(0, src);
nullpo_retr(0, bl);
@@ -1422,11 +1415,28 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
}
if(skillid > 0 && skilllv <= 0) return 0; // don't forget auto attacks! - celest
+ tsc = status_get_sc(bl);
+ if (tsc && !tsc->count)
+ tsc = NULL;
+
BL_CAST(BL_PC, src, sd);
BL_CAST(BL_PC, bl, dstsd);
switch(skillid){
- case 0: //Normal Attack - Nothing here yet.
+ case 0: //Normal Attack
+ if(tsc && tsc->data[SC_KAAHI].timer != -1) {
+ if (dstsd && dstsd->status.sp < tsc->data[SC_KAAHI].val3)
+ ; //Not enough SP to cast
+ else {
+ int hp = status_get_max_hp(bl) - status_get_hp(bl);
+ if (hp > tsc->data[SC_KAAHI].val2)
+ hp = tsc->data[SC_KAAHI].val2;
+ if (hp) {
+ battle_heal(bl, bl, hp, -tsc->data[SC_KAAHI].val3, 1);
+ clif_skill_nodamage(NULL,bl,AL_HEAL,hp,1);
+ }
+ }
+ }
break;
case MO_EXTREMITYFIST: /* ˆ¢?C—…”e™€Œ? */
//ˆ¢?C—…‚ðŽg‚¤‚Æ5•ªŠÔŽ©‘R‰ñ•œ‚µ‚È‚¢‚悤‚É‚È‚é
@@ -6027,9 +6037,9 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil
case AL_WARP: /* ƒ??ƒvƒ|?ƒ^ƒ‹ */
if(sd) {
clif_skill_warppoint(sd,skillid,skilllv,mapindex_id2name(sd->status.save_point.map),
- (skilllv>1)?mapindex_id2name(sd->status.memo_point[0].map):"",
- (skilllv>2)?mapindex_id2name(sd->status.memo_point[1].map):"",
- (skilllv>3)?mapindex_id2name(sd->status.memo_point[2].map):"");
+ (skilllv>1 && sd->status.memo_point[0].map)?mapindex_id2name(sd->status.memo_point[0].map):"",
+ (skilllv>2 && sd->status.memo_point[1].map)?mapindex_id2name(sd->status.memo_point[1].map):"",
+ (skilllv>3 && sd->status.memo_point[2].map)?mapindex_id2name(sd->status.memo_point[2].map):"");
}
break;
diff --git a/src/map/status.c b/src/map/status.c
index 8ceae398c..df12ad208 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -437,8 +437,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
(sc->data[SC_MARIONETTE2].timer != -1 && skill_num == CG_MARIONETTE) ||
sc->data[SC_SILENCE].timer != -1 ||
sc->data[SC_STEELBODY].timer != -1 ||
- sc->data[SC_BERSERK].timer != -1 ||
- sc->data[SC_SKA].timer != -1
+ sc->data[SC_BERSERK].timer != -1
))
return 0;
//Skill blocking.
@@ -4430,7 +4429,10 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
val4 = gettick(); //Store time at which you started running.
calc_flag = 1;
break;
-
+ case SC_KAAHI:
+ val2 = 200*val1; //HP heal
+ val3 = 5*val1; //SP cost
+ break;
case SC_TRICKDEAD: /* Ž€‚ñ‚¾‚Ó‚è */
{
struct view_data *vd = status_get_viewdata(bl);
@@ -4561,7 +4563,6 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
case SC_CLOSECONFINE:
case SC_SKILLRATE_UP:
case SC_KAIZEL:
- case SC_KAAHI:
case SC_INTRAVISION:
case SC_BASILICA:
case SC_MAXOVERTHRUST: