diff options
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | doc/item_bonus.txt | 9 | ||||
-rw-r--r-- | doc/script_commands.txt | 17 |
3 files changed, 28 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 5c24255e6..7a06f5e2f 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -1,6 +1,9 @@ Date Added 2010/11/30 + * Resolved missing script documentation (bugreport:4578). [Ai4rei] + - Added documentation for bonus bAutoSpellOnSkill (follow up to r13596). + - Added documentation for script command progressbar (follow up to r14024). * Made job_db1.txt, job_db2.txt, size_fix.txt and refine_db.txt reading use sv_readdb. [Ai4rei] - NOTE: Any MAX_LEVEL (map.h) increase requires at least same increase of SV_READDB_MAX_FIELDS as well. * Added SV_READDB_MAX_FIELDS define for configuration of the sv_readdb limit. [Ai4rei] diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index 27021c956..45158e357 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -3,7 +3,7 @@ //===== By ================================================ //= Developers //===== Version =========================================== -//= 1.1.20090524 +//= 1.1.20101130 //========================================================= //= 1.0 - Standardized doc file //= 1.1.20080612 - skill command and bonuses (bAutoSpell, bSkillAtk, @@ -13,6 +13,7 @@ //= 1.1.20090421 - added the correct bonus documentation for bSPDrainValue [Playtester] //= 1.1.20090524 - removed outdated bMatk/bMatk1/bMatk2 doc [ultramage] //= 1.1.20090529 - added documentation for bHealPower, bHealPower2 [Inkfish] +//= 1.1.20101130 - added documentation for bAutoSpellOnSkill [Ai4rei] //===== Description ======================================= //= List of script instructions used in item bonuses, //= mainly bonus/bonus2/bonus3/bonus4/bonus5 arguments @@ -376,3 +377,9 @@ bonus3 bSubEle,n,x,t; x% Damage reduction against element n. i: 1=cast on enemy, not on self 2=use random skill lv in [1..y] 3=1+2 (random lv on enemy) +bonus4 bAutoSpellOnSkill,s,x,l,n Adds a n/10% chance to autospell skill x at level l when using skill s. (supports skill names) + Supportive spells are casted on self, others on target of skill s. +bonus5 bAutoSpellOnSkill,s,x,l,n,i Adds a n/10% chance to autospell skill x at level l when using skill s. (supports skill names) + i: Flags (bitfield) + &1: Forces the skill to be casted on self, rather than on the target of skill s. + &2: Random skill level between 1 and l is chosen. diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 41c948bb1..b2594ddd2 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -137,6 +137,12 @@ //= Added info on strcharinfo(3) [Skotlex] //= 3.29.20101123 //= Added 'pushpc' command. [Ai4rei] +//= 3.30.20101126 +//= Added 'setfont', 'mercenary_create', 'mercenary_heal', 'mercenary_sc_start', +//= 'mercenary_create', 'mercenary_get_calls', 'mercenary_set_calls', +//= 'mercenary_get_faith' and 'mercenary_set_faith' commands. [Ai4rei] +//= 3.31.20101130 +//= Added 'progressbar' command. [Ai4rei] //========================================================= This document is a reference manual for all the scripting commands and functions @@ -5446,6 +5452,17 @@ Examples: awake "NPC"; //Cancels any running sleep timers on the NPC 'NPC'. --------------------------------------- + +*progressbar "<color>",<seconds>; + +This command works almost like sleep2, but displays a progress bar +above the head of the currently attached character (like cast bar). +Once the given amount of seconds passes, the script resumes. If the +character moves while the progress bar progresses, it is aborted and +the script ends. The color format is in RGB (0xRRGGBB). The color is +currently ignored by the client and appears always green. + +--------------------------------------- // 5,1.- End of time-related commands // |