diff options
-rw-r--r-- | conf/map/battle/skill.conf | 6 | ||||
-rw-r--r-- | db/pre-re/skill_db.conf | 2 | ||||
-rw-r--r-- | db/re/skill_db.conf | 2 | ||||
-rw-r--r-- | src/map/battle.c | 35 | ||||
-rw-r--r-- | src/map/battle.h | 3 | ||||
-rw-r--r-- | src/map/skill.c | 53 | ||||
-rw-r--r-- | src/map/skill.h | 1 | ||||
-rw-r--r-- | src/plugins/HPMHooking/HPMHooking.Defs.inc | 4 | ||||
-rw-r--r-- | src/plugins/HPMHooking/HPMHooking_map.HPMHooksCore.inc | 8 | ||||
-rw-r--r-- | src/plugins/HPMHooking/HPMHooking_map.HookingPoints.inc | 2 | ||||
-rw-r--r-- | src/plugins/HPMHooking/HPMHooking_map.Hooks.inc | 52 |
11 files changed, 152 insertions, 16 deletions
diff --git a/conf/map/battle/skill.conf b/conf/map/battle/skill.conf index d258567a0..64bba68b5 100644 --- a/conf/map/battle/skill.conf +++ b/conf/map/battle/skill.conf @@ -307,6 +307,12 @@ dancing_weaponswitch_fix: true // 1: Traps in GvG make player stop moving right when stepping over it. skill_trap_type: 0 +// Trap Reflect +// Whether the damage from traps must be reflected (for example by Reflect Shield or High Orc Card)? +// true: Aegis - traps are reflected +// false: Athena - traps are not reflected +trap_reflect: true + // Max Possible Level of Monster skills // Note: If your MVPs are too tough, reduce it to 10. mob_max_skilllvl: 100 diff --git a/db/pre-re/skill_db.conf b/db/pre-re/skill_db.conf index 4873012aa..21a0f0e78 100644 --- a/db/pre-re/skill_db.conf +++ b/db/pre-re/skill_db.conf @@ -4299,6 +4299,7 @@ skill_db: ( Element: "Ele_Wind" DamageType: { SplashArea: true + SplitDamage: true IgnoreFlee: true } SplashRange: 1 @@ -4350,6 +4351,7 @@ skill_db: ( Element: "Ele_Fire" DamageType: { SplashArea: true + SplitDamage: true IgnoreFlee: true } SplashRange: 2 diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf index 4863e4051..ec8548ab2 100644 --- a/db/re/skill_db.conf +++ b/db/re/skill_db.conf @@ -4520,6 +4520,7 @@ skill_db: ( Element: "Ele_Wind" DamageType: { SplashArea: true + SplitDamage: true IgnoreFlee: true } SplashRange: 1 @@ -4572,6 +4573,7 @@ skill_db: ( Element: "Ele_Fire" DamageType: { SplashArea: true + SplitDamage: true IgnoreFlee: true } SplashRange: 2 diff --git a/src/map/battle.c b/src/map/battle.c index 9d4c416b0..44241bf23 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -4339,6 +4339,8 @@ static struct Damage battle_calc_misc_attack(struct block_list *src, struct bloc } break; } + + battle->reflect_trap(target, src, &md, skill_id); return md; } @@ -6008,6 +6010,37 @@ static void battle_reflect_damage(struct block_list *target, struct block_list * #undef NORMALIZE_RDAMAGE } +/** + * Reflects damage from certain traps, if battle_config.trap_reflect is true. + * @param target : Player who triggered the trap + * @param src : Player who set the trap + * @param md : Trap damage structure + * @param skill_id : Trap skill ID + */ +static void battle_reflect_trap(struct block_list *target, struct block_list *src, struct Damage *md, uint16 skill_id) +{ + if (battle_config.trap_reflect == true) { + if (src != target) { // Don't reflect your own damage + switch (skill_id) { + case HT_CLAYMORETRAP: + case HT_LANDMINE: + case HT_FREEZINGTRAP: + case HT_BLASTMINE: + // Needs official info + //case RA_CLUSTERBOMB: + //case RA_FIRINGTRAP: + //case RA_ICEBOUNDTRAP: + //case GN_THORNS_TRAP: + //case KO_MAKIBISHI: + case MA_LANDMINE: + case MA_FREEZINGTRAP: + battle->reflect_damage(target, src, md, skill_id); + break; + } + } + } +} + static void battle_drain(struct map_session_data *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int boss) { struct weapon_data *wd; @@ -7325,6 +7358,7 @@ static const struct battle_data { * Hercules **/ { "skill_trap_type", &battle_config.skill_trap_type, 0, 0, 1, }, + { "trap_reflect", &battle_config.trap_reflect, 1, 0, 1, }, { "item_restricted_consumption_type", &battle_config.item_restricted_consumption_type,1, 0, 1, }, { "unequip_restricted_equipment", &battle_config.unequip_restricted_equipment, 0, 0, 3, }, { "max_walk_path", &battle_config.max_walk_path, 17, 1, MAX_WALKPATH, }, @@ -7616,6 +7650,7 @@ void battle_defaults(void) battle->delay_damage = battle_delay_damage; battle->drain = battle_drain; battle->reflect_damage = battle_reflect_damage; + battle->reflect_trap = battle_reflect_trap; battle->attr_ratio = battle_attr_ratio; battle->attr_fix = battle_attr_fix; battle->calc_cardfix = battle_calc_cardfix; diff --git a/src/map/battle.h b/src/map/battle.h index 4472c0c52..02536e4a1 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -506,6 +506,7 @@ struct Battle_Config { /** Hercules **/ int skill_trap_type; + int trap_reflect; int item_restricted_consumption_type; int unequip_restricted_equipment; int max_walk_path; @@ -639,6 +640,8 @@ struct battle_interface { void (*drain) (struct map_session_data *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int boss); /* damage reflect */ void (*reflect_damage) (struct block_list *target, struct block_list *src, struct Damage *wd,uint16 skill_id); + /* trap reflect */ + void(*reflect_trap) (struct block_list *target, struct block_list *src, struct Damage *md, uint16 skill_id); /* attribute rate */ int (*attr_ratio) (int atk_elem, int def_type, int def_lv); /* applies attribute modifiers */ diff --git a/src/map/skill.c b/src/map/skill.c index 4eaab5457..9857badbe 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -4138,7 +4138,7 @@ static int skill_activate_reverberation(struct block_list *bl, va_list ap) if( su->alive && (sg = su->group) != NULL && sg->skill_id == WM_REVERBERATION && sg->unit_id == UNT_REVERBERATION ) { int64 tick = timer->gettick(); clif->changetraplook(bl,UNT_USED_TRAPS); - map->foreachinrange(skill->trap_splash, bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, bl, tick); + skill->trap_do_splash(bl, sg->skill_id, sg->skill_lv, sg->bl_flag, tick); su->limit = DIFF_TICK32(tick,sg->tick)+1500; sg->unit_id = UNT_USED_TRAPS; } @@ -12644,7 +12644,7 @@ static int skill_unit_onplace(struct skill_unit *src, struct block_list *bl, int if (sg->src_id == bl->id) break; //Does not affect the caster. clif->changetraplook(&src->bl,UNT_USED_TRAPS); - map->foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick); + skill->trap_do_splash(&src->bl, sg->skill_id, sg->skill_lv, sg->bl_flag, tick); sg->unit_id = UNT_USED_TRAPS; sg->limit = DIFF_TICK32(tick,sg->tick) + 1500; break; @@ -12938,7 +12938,7 @@ static int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *b } - map->foreachinrange(skill->trap_splash, &src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl, tick); + skill->trap_do_splash(&src->bl, sg->skill_id, sg->skill_lv, sg->bl_flag, tick); sg->unit_id = UNT_USED_TRAPS; //Changed ID so it does not invoke a for each in area again. } break; @@ -12969,10 +12969,10 @@ static int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *b case UNT_FREEZINGTRAP: case UNT_FIREPILLAR_ACTIVE: case UNT_CLAYMORETRAP: - if( sg->unit_id == UNT_FIRINGTRAP || sg->unit_id == UNT_ICEBOUNDTRAP || sg->unit_id == UNT_CLAYMORETRAP ) - map->foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag|BL_SKILL|~BCT_SELF, &src->bl,tick); + if (sg->unit_id == UNT_FIRINGTRAP || sg->unit_id == UNT_ICEBOUNDTRAP || sg->unit_id == UNT_CLAYMORETRAP) + skill->trap_do_splash(&src->bl, sg->skill_id, sg->skill_lv, sg->bl_flag | BL_SKILL | ~BCT_SELF, tick); else - map->foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick); + skill->trap_do_splash(&src->bl, sg->skill_id, sg->skill_lv, sg->bl_flag, tick); if (sg->unit_id != UNT_FIREPILLAR_ACTIVE) clif->changetraplook(&src->bl, sg->unit_id==UNT_LANDMINE?UNT_FIREPILLAR_ACTIVE:UNT_USED_TRAPS); sg->limit=DIFF_TICK32(tick,sg->tick)+1500 + @@ -13203,9 +13203,7 @@ static int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *b case UNT_GROUNDDRIFT_POISON: case UNT_GROUNDDRIFT_WATER: case UNT_GROUNDDRIFT_FIRE: - map->foreachinrange(skill->trap_splash,&src->bl, - skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, - &src->bl,tick); + skill->trap_do_splash(&src->bl, sg->skill_id, sg->skill_lv, sg->bl_flag, tick); sg->unit_id = UNT_USED_TRAPS; //clif->changetraplook(&src->bl, UNT_FIREPILLAR_ACTIVE); sg->limit=DIFF_TICK32(tick,sg->tick)+1500; @@ -13266,7 +13264,7 @@ static int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *b case UNT_REVERBERATION: clif->changetraplook(&src->bl,UNT_USED_TRAPS); - map->foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick); + skill->trap_do_splash(&src->bl, sg->skill_id, sg->skill_lv, sg->bl_flag, tick); sg->limit = DIFF_TICK32(tick,sg->tick)+1500; sg->unit_id = UNT_USED_TRAPS; break; @@ -16630,10 +16628,10 @@ static int skill_detonator(struct block_list *bl, va_list ap) case UNT_CLAYMORETRAP: case UNT_FIRINGTRAP: case UNT_ICEBOUNDTRAP: - map->foreachinrange(skill->trap_splash,bl,skill->get_splash(su->group->skill_id,su->group->skill_lv),su->group->bl_flag|BL_SKILL|~BCT_SELF,bl,su->group->tick); + skill->trap_do_splash(bl, su->group->skill_id, su->group->skill_lv, su->group->bl_flag | BL_SKILL | ~BCT_SELF, su->group->tick); break; default: - map->foreachinrange(skill->trap_splash,bl,skill->get_splash(su->group->skill_id,su->group->skill_lv),su->group->bl_flag,bl,su->group->tick); + skill->trap_do_splash(bl, su->group->skill_id, su->group->skill_lv, su->group->bl_flag, su->group->tick); } clif->changetraplook(bl, UNT_USED_TRAPS); su->group->limit = DIFF_TICK32(timer->gettick(),su->group->tick) + @@ -16766,6 +16764,27 @@ static int skill_chastle_mob_changetarget(struct block_list *bl, va_list ap) return 0; } +/** + * Does final adjustments (e.g. count enemies affected by splash) then runs trap splash function (skill_trap_splash). + * + * @param bl : trap skill unit's bl + * @param skill_id : Trap Skill ID + * @param skill_lv : Trap Skill Level + * @param bl_flag : Flag representing units affected by this trap + * @param tick : tick related to this trap + */ +static void skill_trap_do_splash(struct block_list *bl, uint16 skill_id, uint16 skill_lv, int bl_flag, int64 tick) +{ + int enemy_count = 0; + + if (skill->get_nk(skill_id) & NK_SPLASHSPLIT) { + enemy_count = map->foreachinrange(skill->area_sub, bl, skill->get_splash(skill_id, skill_lv), BL_CHAR, bl, skill_id, skill_lv, tick, BCT_ENEMY, skill->area_sub_count); + enemy_count = max(1, enemy_count); // Don't let enemy_count be 0 when spliting trap damage + } + + map->foreachinrange(skill->trap_splash, bl, skill->get_splash(skill_id, skill_lv), bl_flag, bl, tick, enemy_count); +} + /*========================================== * *------------------------------------------*/ @@ -16776,6 +16795,7 @@ static int skill_trap_splash(struct block_list *bl, va_list ap) struct skill_unit *src_su = NULL; struct skill_unit_group *sg; struct block_list *ss; + int enemy_count = va_arg(ap, int); nullpo_ret(bl); nullpo_ret(src); @@ -16870,7 +16890,7 @@ static int skill_trap_splash(struct block_list *bl, va_list ap) } /* Fall through */ default: - skill->attack(skill->get_type(sg->skill_id),ss,src,bl,sg->skill_id,sg->skill_lv,tick,0); + skill->attack(skill->get_type(sg->skill_id), ss, src, bl, sg->skill_id, sg->skill_lv, tick, enemy_count); break; } return 1; @@ -17585,7 +17605,7 @@ static int skill_unit_timer_sub(union DBKey key, struct DBData *data, va_list ap break; } clif->changetraplook(bl,UNT_USED_TRAPS); - map->foreachinrange(skill->trap_splash, bl, skill->get_splash(group->skill_id, group->skill_lv), group->bl_flag, bl, tick); + skill->trap_do_splash(bl, group->skill_id, group->skill_lv, group->bl_flag, tick); group->limit = DIFF_TICK32(tick,group->tick)+1500; su->limit = DIFF_TICK32(tick,group->tick)+1500; group->unit_id = UNT_USED_TRAPS; @@ -18973,7 +18993,7 @@ static int skill_destroy_trap(struct block_list *bl, va_list ap) case UNT_CLAYMORETRAP: case UNT_FIRINGTRAP: case UNT_ICEBOUNDTRAP: - map->foreachinrange(skill->trap_splash,&su->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag|BL_SKILL|~BCT_SELF, &su->bl,tick); + skill->trap_do_splash(&su->bl, sg->skill_id, sg->skill_lv, sg->bl_flag | BL_SKILL | ~BCT_SELF, tick); break; case UNT_LANDMINE: case UNT_BLASTMINE: @@ -18982,7 +19002,7 @@ static int skill_destroy_trap(struct block_list *bl, va_list ap) case UNT_FLASHER: case UNT_FREEZINGTRAP: case UNT_CLUSTERBOMB: - map->foreachinrange(skill->trap_splash,&su->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &su->bl,tick); + skill->trap_do_splash(&su->bl, sg->skill_id, sg->skill_lv, sg->bl_flag, tick); break; } // Traps aren't recovered. @@ -21578,6 +21598,7 @@ void skill_defaults(void) skill->onskillusage = skill_onskillusage; skill->cell_overlap = skill_cell_overlap; skill->timerskill = skill_timerskill; + skill->trap_do_splash = skill_trap_do_splash; skill->trap_splash = skill_trap_splash; skill->check_condition_mercenary = skill_check_condition_mercenary; skill->locate_element_field = skill_locate_element_field; diff --git a/src/map/skill.h b/src/map/skill.h index 97134224e..0ace19927 100644 --- a/src/map/skill.h +++ b/src/map/skill.h @@ -2059,6 +2059,7 @@ struct skill_interface { int (*onskillusage) (struct map_session_data *sd, struct block_list *bl, uint16 skill_id, int64 tick); int (*cell_overlap) (struct block_list *bl, va_list ap); int (*timerskill) (int tid, int64 tick, int id, intptr_t data); + void (*trap_do_splash) (struct block_list *bl, uint16 skill_id, uint16 skill_lv, int bl_flag, int64 tick); int (*trap_splash) (struct block_list *bl, va_list ap); int (*check_condition_mercenary) (struct block_list *bl, int skill_id, int lv, int type); struct skill_unit_group *(*locate_element_field) (struct block_list *bl); diff --git a/src/plugins/HPMHooking/HPMHooking.Defs.inc b/src/plugins/HPMHooking/HPMHooking.Defs.inc index a8d48546d..c60946baf 100644 --- a/src/plugins/HPMHooking/HPMHooking.Defs.inc +++ b/src/plugins/HPMHooking/HPMHooking.Defs.inc @@ -282,6 +282,8 @@ typedef void (*HPMHOOK_pre_battle_drain) (struct map_session_data **sd, struct b typedef void (*HPMHOOK_post_battle_drain) (struct map_session_data *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int boss); typedef void (*HPMHOOK_pre_battle_reflect_damage) (struct block_list **target, struct block_list **src, struct Damage **wd, uint16 *skill_id); typedef void (*HPMHOOK_post_battle_reflect_damage) (struct block_list *target, struct block_list *src, struct Damage *wd, uint16 skill_id); +typedef void (*HPMHOOK_pre_battle_reflect_trap) (struct block_list **target, struct block_list **src, struct Damage **md, uint16 *skill_id); +typedef void (*HPMHOOK_post_battle_reflect_trap) (struct block_list *target, struct block_list *src, struct Damage *md, uint16 skill_id); typedef int (*HPMHOOK_pre_battle_attr_ratio) (int *atk_elem, int *def_type, int *def_lv); typedef int (*HPMHOOK_post_battle_attr_ratio) (int retVal___, int atk_elem, int def_type, int def_lv); typedef int64 (*HPMHOOK_pre_battle_attr_fix) (struct block_list **src, struct block_list **target, int64 *damage, int *atk_elem, int *def_type, int *def_lv); @@ -7198,6 +7200,8 @@ typedef int (*HPMHOOK_pre_skill_cell_overlap) (struct block_list **bl, va_list a typedef int (*HPMHOOK_post_skill_cell_overlap) (int retVal___, struct block_list *bl, va_list ap); typedef int (*HPMHOOK_pre_skill_timerskill) (int *tid, int64 *tick, int *id, intptr_t *data); typedef int (*HPMHOOK_post_skill_timerskill) (int retVal___, int tid, int64 tick, int id, intptr_t data); +typedef void (*HPMHOOK_pre_skill_trap_do_splash) (struct block_list **bl, uint16 *skill_id, uint16 *skill_lv, int *bl_flag, int64 *tick); +typedef void (*HPMHOOK_post_skill_trap_do_splash) (struct block_list *bl, uint16 skill_id, uint16 skill_lv, int bl_flag, int64 tick); typedef int (*HPMHOOK_pre_skill_trap_splash) (struct block_list **bl, va_list ap); typedef int (*HPMHOOK_post_skill_trap_splash) (int retVal___, struct block_list *bl, va_list ap); typedef int (*HPMHOOK_pre_skill_check_condition_mercenary) (struct block_list **bl, int *skill_id, int *lv, int *type); diff --git a/src/plugins/HPMHooking/HPMHooking_map.HPMHooksCore.inc b/src/plugins/HPMHooking/HPMHooking_map.HPMHooksCore.inc index 889faa44c..2a2290d6f 100644 --- a/src/plugins/HPMHooking/HPMHooking_map.HPMHooksCore.inc +++ b/src/plugins/HPMHooking/HPMHooking_map.HPMHooksCore.inc @@ -236,6 +236,8 @@ struct { struct HPMHookPoint *HP_battle_drain_post; struct HPMHookPoint *HP_battle_reflect_damage_pre; struct HPMHookPoint *HP_battle_reflect_damage_post; + struct HPMHookPoint *HP_battle_reflect_trap_pre; + struct HPMHookPoint *HP_battle_reflect_trap_post; struct HPMHookPoint *HP_battle_attr_ratio_pre; struct HPMHookPoint *HP_battle_attr_ratio_post; struct HPMHookPoint *HP_battle_attr_fix_pre; @@ -5714,6 +5716,8 @@ struct { struct HPMHookPoint *HP_skill_cell_overlap_post; struct HPMHookPoint *HP_skill_timerskill_pre; struct HPMHookPoint *HP_skill_timerskill_post; + struct HPMHookPoint *HP_skill_trap_do_splash_pre; + struct HPMHookPoint *HP_skill_trap_do_splash_post; struct HPMHookPoint *HP_skill_trap_splash_pre; struct HPMHookPoint *HP_skill_trap_splash_post; struct HPMHookPoint *HP_skill_check_condition_mercenary_pre; @@ -6831,6 +6835,8 @@ struct { int HP_battle_drain_post; int HP_battle_reflect_damage_pre; int HP_battle_reflect_damage_post; + int HP_battle_reflect_trap_pre; + int HP_battle_reflect_trap_post; int HP_battle_attr_ratio_pre; int HP_battle_attr_ratio_post; int HP_battle_attr_fix_pre; @@ -12309,6 +12315,8 @@ struct { int HP_skill_cell_overlap_post; int HP_skill_timerskill_pre; int HP_skill_timerskill_post; + int HP_skill_trap_do_splash_pre; + int HP_skill_trap_do_splash_post; int HP_skill_trap_splash_pre; int HP_skill_trap_splash_post; int HP_skill_check_condition_mercenary_pre; diff --git a/src/plugins/HPMHooking/HPMHooking_map.HookingPoints.inc b/src/plugins/HPMHooking/HPMHooking_map.HookingPoints.inc index b11e2d61c..051e6fbe2 100644 --- a/src/plugins/HPMHooking/HPMHooking_map.HookingPoints.inc +++ b/src/plugins/HPMHooking/HPMHooking_map.HookingPoints.inc @@ -135,6 +135,7 @@ struct HookingPointData HookingPoints[] = { { HP_POP(battle->delay_damage, HP_battle_delay_damage) }, { HP_POP(battle->drain, HP_battle_drain) }, { HP_POP(battle->reflect_damage, HP_battle_reflect_damage) }, + { HP_POP(battle->reflect_trap, HP_battle_reflect_trap) }, { HP_POP(battle->attr_ratio, HP_battle_attr_ratio) }, { HP_POP(battle->attr_fix, HP_battle_attr_fix) }, { HP_POP(battle->calc_cardfix, HP_battle_calc_cardfix) }, @@ -2923,6 +2924,7 @@ struct HookingPointData HookingPoints[] = { { HP_POP(skill->onskillusage, HP_skill_onskillusage) }, { HP_POP(skill->cell_overlap, HP_skill_cell_overlap) }, { HP_POP(skill->timerskill, HP_skill_timerskill) }, + { HP_POP(skill->trap_do_splash, HP_skill_trap_do_splash) }, { HP_POP(skill->trap_splash, HP_skill_trap_splash) }, { HP_POP(skill->check_condition_mercenary, HP_skill_check_condition_mercenary) }, { HP_POP(skill->locate_element_field, HP_skill_locate_element_field) }, diff --git a/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc b/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc index 6405c03a2..b177c12c0 100644 --- a/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc +++ b/src/plugins/HPMHooking/HPMHooking_map.Hooks.inc @@ -2859,6 +2859,32 @@ void HP_battle_reflect_damage(struct block_list *target, struct block_list *src, } return; } +void HP_battle_reflect_trap(struct block_list *target, struct block_list *src, struct Damage *md, uint16 skill_id) { + int hIndex = 0; + if (HPMHooks.count.HP_battle_reflect_trap_pre > 0) { + void (*preHookFunc) (struct block_list **target, struct block_list **src, struct Damage **md, uint16 *skill_id); + *HPMforce_return = false; + for (hIndex = 0; hIndex < HPMHooks.count.HP_battle_reflect_trap_pre; hIndex++) { + preHookFunc = HPMHooks.list.HP_battle_reflect_trap_pre[hIndex].func; + preHookFunc(&target, &src, &md, &skill_id); + } + if (*HPMforce_return) { + *HPMforce_return = false; + return; + } + } + { + HPMHooks.source.battle.reflect_trap(target, src, md, skill_id); + } + if (HPMHooks.count.HP_battle_reflect_trap_post > 0) { + void (*postHookFunc) (struct block_list *target, struct block_list *src, struct Damage *md, uint16 skill_id); + for (hIndex = 0; hIndex < HPMHooks.count.HP_battle_reflect_trap_post; hIndex++) { + postHookFunc = HPMHooks.list.HP_battle_reflect_trap_post[hIndex].func; + postHookFunc(target, src, md, skill_id); + } + } + return; +} int HP_battle_attr_ratio(int atk_elem, int def_type, int def_lv) { int hIndex = 0; int retVal___ = 0; @@ -76342,6 +76368,32 @@ int HP_skill_timerskill(int tid, int64 tick, int id, intptr_t data) { } return retVal___; } +void HP_skill_trap_do_splash(struct block_list *bl, uint16 skill_id, uint16 skill_lv, int bl_flag, int64 tick) { + int hIndex = 0; + if (HPMHooks.count.HP_skill_trap_do_splash_pre > 0) { + void (*preHookFunc) (struct block_list **bl, uint16 *skill_id, uint16 *skill_lv, int *bl_flag, int64 *tick); + *HPMforce_return = false; + for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_trap_do_splash_pre; hIndex++) { + preHookFunc = HPMHooks.list.HP_skill_trap_do_splash_pre[hIndex].func; + preHookFunc(&bl, &skill_id, &skill_lv, &bl_flag, &tick); + } + if (*HPMforce_return) { + *HPMforce_return = false; + return; + } + } + { + HPMHooks.source.skill.trap_do_splash(bl, skill_id, skill_lv, bl_flag, tick); + } + if (HPMHooks.count.HP_skill_trap_do_splash_post > 0) { + void (*postHookFunc) (struct block_list *bl, uint16 skill_id, uint16 skill_lv, int bl_flag, int64 tick); + for (hIndex = 0; hIndex < HPMHooks.count.HP_skill_trap_do_splash_post; hIndex++) { + postHookFunc = HPMHooks.list.HP_skill_trap_do_splash_post[hIndex].func; + postHookFunc(bl, skill_id, skill_lv, bl_flag, tick); + } + } + return; +} int HP_skill_trap_splash(struct block_list *bl, va_list ap) { int hIndex = 0; int retVal___ = 0; |