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-rw-r--r--db/skill_db.txt30
-rw-r--r--src/map/clif.c2
-rw-r--r--src/map/pc.c2
-rw-r--r--src/map/status.c6
-rw-r--r--src/map/unit.c2
5 files changed, 21 insertions, 21 deletions
diff --git a/db/skill_db.txt b/db/skill_db.txt
index a4f465c32..c116ad125 100644
--- a/db/skill_db.txt
+++ b/db/skill_db.txt
@@ -4,7 +4,7 @@
// if range is < 5, the skill is considered melee-range)
// 03 hit (8- repeated hitting, 6- single-hit)
// 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap)
-// 05 pl attributes (0- nothing, 1- water, 2- earth, 3- fire, 4- wind,
+// 05 pl attributes (0- neutral, 1- water, 2- earth, 3- fire, 4- wind,
// 5- poison, 6- saint, 7- darkness, 8- sense, 9- immortality)
// 06 nk (0- normal skill, 1-no damage skill, 2-splash damage skill,
// 3-no damage area skill, 4-splash and split damage skill)
@@ -230,14 +230,14 @@
196,0,0,4,0,1,0,10,1,no,0,0x2,0,magic,0 //NPC_SUMMONSLAVE#Follower Summons#
197,0,0,4,0,1,0,10,1,no,0,0x2,0,none,0 //NPC_EMOTION#Emotion#
198,0,0,4,0,1,0,10,1,no,0,0x2,0,magic,0 //NPC_TRANSFORMATION#Transformation#
-199,7,6,1,7,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_BLOODDRAIN#Sucking Blood#
-200,7,6,1,7,0,0,10,1,no,0,0x2,0,magic,0 //NPC_ENERGYDRAIN#Energy Drain#
-201,0,0,4,0,1,0,10,1,no,0,0x2,0,weapon,0 //NPC_KEEPING#Keeping#
+199,7,6,1,7,0,0,1,1,no,0,0x2,0,weapon,0 //NPC_BLOODDRAIN#Sucking Blood#
+200,7,6,1,7,0,0,1,1,no,0,0x2,0,magic,0 //NPC_ENERGYDRAIN#Energy Drain#
+201,0,0,4,0,1,0,1,1,no,0,0x2,0,weapon,0 //NPC_KEEPING#Keeping#
202,2,6,1,7,0,0,5,1,no,0,0x2,0,misc,0 //NPC_DARKBREATH#Dark Breath#
203,9,6,1,7,1,0,10,1,no,0,0x2,0,magic,0 //NPC_DARKBLESSING#Dark Blessing#
-204,0,0,4,0,1,0,10,1,no,0,0x2,0,magic,0 //NPC_BARRIER#Barrier#
-205,0,0,4,0,1,0,10,1,no,0,0x2,0,weapon,0 //NPC_DEFENDER#Defender#
-206,1,6,1,-1,1,0,10,1,no,0,0x2,0,weapon,0 //NPC_LICK#Lick#
+204,0,0,4,0,1,0,1,1,no,0,0x2,0,magic,0 //NPC_BARRIER#Barrier#
+205,0,0,4,0,1,0,1,1,no,0,0x2,0,weapon,0 //NPC_DEFENDER#Defender#
+206,1,6,1,-1,1,0,5,1,no,0,0x2,0,weapon,0 //NPC_LICK#Lick#
207,9,0,1,0,1,0,10,1,no,0,0x2,0,magic,0 //NPC_HALLUCINATION#Hallucination#
208,0,0,4,0,1,0,1,1,no,0,0x2,0,magic,0 //NPC_REBIRTH#Rebirth#
209,0,0,4,0,1,0,10,1,no,0,0x2,0,magic,0 //NPC_SUMMONMONSTER#Monster Summons#
@@ -311,14 +311,14 @@
277,9,6,1,0,1,0,5,1,yes,0,0,0,magic,0 //SA_SPELLBREAKER#Spell Break#
278,0,0,0,0,0,0,10,0,no,0,0,0,magic,0 //SA_FREECAST#Free Cast#
279,0,6,4,0,1,0,10,1,yes,0,0,0,magic,0 //SA_AUTOSPELL#Hindsight#
-280,9,6,16,0,1,0,5,1,yes,0,0xC00,0,magic,0 //SA_FLAMELAUNCHER#Endow Blaze#
-281,9,6,16,0,1,0,5,1,yes,0,0xC00,0,magic,0 //SA_FROSTWEAPON#Endow Tsunami#
-282,9,6,16,0,1,0,5,1,yes,0,0xC00,0,magic,0 //SA_LIGHTNINGLOADER#Endow Tornado#
-283,9,6,16,0,1,0,5,1,yes,0,0xC00,0,magic,0 //SA_SEISMICWEAPON#Endow Quake#
+280,9,6,16,3,1,0,5,1,yes,0,0xC00,0,magic,0 //SA_FLAMELAUNCHER#Endow Blaze#
+281,9,6,16,1,1,0,5,1,yes,0,0xC00,0,magic,0 //SA_FROSTWEAPON#Endow Tsunami#
+282,9,6,16,4,1,0,5,1,yes,0,0xC00,0,magic,0 //SA_LIGHTNINGLOADER#Endow Tornado#
+283,9,6,16,2,1,0,5,1,yes,0,0xC00,0,magic,0 //SA_SEISMICWEAPON#Endow Quake#
284,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //SA_DRAGONOLOGY#Dragonology#
-285,2,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_VOLCANO#Volcano#
-286,2,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_DELUGE#Deluge#
-287,2,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_VIOLENTGALE#Whirlwind#
+285,2,6,2,3,1,0,5,1,yes,0,0,0,magic,0 //SA_VOLCANO#Volcano#
+286,2,6,2,1,1,0,5,1,yes,0,0,0,magic,0 //SA_DELUGE#Deluge#
+287,2,6,2,4,1,0,5,1,yes,0,0,0,magic,0 //SA_VIOLENTGALE#Whirlwind#
288,3,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_LANDPROTECTOR#Magnetic Earth#
289,9,6,1,0,1,0,5,1,yes,0,0x1E00,0,magic,0 //SA_DISPELL#Dispel#
290,0,6,4,0,1,0,10,1,yes,0,0,0,magic,0 //SA_ABRACADABRA#Hocus-pocus#
@@ -356,7 +356,7 @@
322,0,6,4,0,1,0,10,1,no,0,0x20,0,misc,0 //BA_APPLEIDUN#Song of Lutie#
323,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //DC_DANCINGLESSON#Dance Lessons#
324,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //DC_THROWARROW#Slinging Arrow#
-325,0,8,4,0,1,0,5,1,no,0,0x2032,0,misc,0 //DC_UGLYDANCE#Hip Shaker#
+325,0,8,4,0,1,0,5,1,no,0,0x20,0,misc,0 //DC_UGLYDANCE#Hip Shaker#
326,0,6,4,0,3,-1,5,1,no,0,0,0,misc,0 //DC_SCREAM#Dazzler#
327,0,6,4,0,1,0,10,1,no,0,0x20,0,misc,0 //DC_HUMMING#Focus Ballet#
328,0,6,4,0,1,0,10,1,no,0,0x20,0,misc,0 //DC_DONTFORGETME#Slow Grace#
diff --git a/src/map/clif.c b/src/map/clif.c
index 733bb7699..a50aa21bb 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -8212,7 +8212,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
//Homunc mimic their master's speed on each map change. [Skotlex]
if (battle_config.hom_setting&0x8)
status_calc_bl(&sd->hd->bl, SCB_SPEED);
- if (!battle_config.hom_setting&0x2)
+ if (!(battle_config.hom_setting&0x2))
skill_unit_move(&sd->hd->bl,gettick(),1);
}
diff --git a/src/map/pc.c b/src/map/pc.c
index 307fb791c..3fba85898 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -613,7 +613,7 @@ int pc_authok(struct map_session_data *sd, int login_id2, time_t connect_until_t
if (battle_config.disp_zeny)
sd->state.showzeny = 1;
- if (!battle_config.display_skill_fail&2)
+ if (!(battle_config.display_skill_fail&2))
sd->state.showdelay = 1;
// Request all registries.
diff --git a/src/map/status.c b/src/map/status.c
index bfae98dea..14ee57e0d 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -979,7 +979,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
{ //Stuned/Frozen/etc
if (flag != 1) //Can't cast, casted stuff can't damage.
return 0;
- if (!skill_get_inf(skill_num)&INF_GROUND_SKILL)
+ if (!(skill_get_inf(skill_num)&INF_GROUND_SKILL))
return 0; //Targetted spells can't come off.
}
@@ -1530,7 +1530,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
int i,index;
int skill,refinedef=0;
- if(sd->state.connect_new && !first&1) //Shouldn't invoke yet until player is done loading.
+ if(sd->state.connect_new && !(first&1)) //Shouldn't invoke yet until player is done loading.
return -1;
if (++calculating > 10) //Too many recursive calls!
@@ -2921,7 +2921,7 @@ void status_calc_bl(struct block_list *bl, unsigned long flag)
return;
}
- if((!bl->type&(BL_REGEN)) && (!sc || !sc->count)) { //No difference.
+ if((!(bl->type&BL_REGEN)) && (!sc || !sc->count)) { //No difference.
status_cpy(status, b_status);
return;
}
diff --git a/src/map/unit.c b/src/map/unit.c
index 53296f61a..2a360e6ab 100644
--- a/src/map/unit.c
+++ b/src/map/unit.c
@@ -292,7 +292,7 @@ int unit_walktoxy( struct block_list *bl, int x, int y, int flag) {
return 1;
}
- if(!(flag&2) && (!status_get_mode(bl)&MD_CANMOVE || !unit_can_move(bl)))
+ if(!(flag&2) && (!(status_get_mode(bl)&MD_CANMOVE) || !unit_can_move(bl)))
return 0;
ud->state.walk_easy = flag&1;