diff options
-rw-r--r-- | db/skill_db.txt | 30 | ||||
-rw-r--r-- | src/map/clif.c | 2 | ||||
-rw-r--r-- | src/map/pc.c | 2 | ||||
-rw-r--r-- | src/map/status.c | 6 | ||||
-rw-r--r-- | src/map/unit.c | 2 |
5 files changed, 21 insertions, 21 deletions
diff --git a/db/skill_db.txt b/db/skill_db.txt index a4f465c32..c116ad125 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -4,7 +4,7 @@ // if range is < 5, the skill is considered melee-range) // 03 hit (8- repeated hitting, 6- single-hit) // 04 inf (0- passive, 1- enemy, 2- place, 4- self, 16- friend, 32- trap) -// 05 pl attributes (0- nothing, 1- water, 2- earth, 3- fire, 4- wind, +// 05 pl attributes (0- neutral, 1- water, 2- earth, 3- fire, 4- wind, // 5- poison, 6- saint, 7- darkness, 8- sense, 9- immortality) // 06 nk (0- normal skill, 1-no damage skill, 2-splash damage skill, // 3-no damage area skill, 4-splash and split damage skill) @@ -230,14 +230,14 @@ 196,0,0,4,0,1,0,10,1,no,0,0x2,0,magic,0 //NPC_SUMMONSLAVE#Follower Summons# 197,0,0,4,0,1,0,10,1,no,0,0x2,0,none,0 //NPC_EMOTION#Emotion# 198,0,0,4,0,1,0,10,1,no,0,0x2,0,magic,0 //NPC_TRANSFORMATION#Transformation# -199,7,6,1,7,0,0,10,1,no,0,0x2,0,weapon,0 //NPC_BLOODDRAIN#Sucking Blood# -200,7,6,1,7,0,0,10,1,no,0,0x2,0,magic,0 //NPC_ENERGYDRAIN#Energy Drain# -201,0,0,4,0,1,0,10,1,no,0,0x2,0,weapon,0 //NPC_KEEPING#Keeping# +199,7,6,1,7,0,0,1,1,no,0,0x2,0,weapon,0 //NPC_BLOODDRAIN#Sucking Blood# +200,7,6,1,7,0,0,1,1,no,0,0x2,0,magic,0 //NPC_ENERGYDRAIN#Energy Drain# +201,0,0,4,0,1,0,1,1,no,0,0x2,0,weapon,0 //NPC_KEEPING#Keeping# 202,2,6,1,7,0,0,5,1,no,0,0x2,0,misc,0 //NPC_DARKBREATH#Dark Breath# 203,9,6,1,7,1,0,10,1,no,0,0x2,0,magic,0 //NPC_DARKBLESSING#Dark Blessing# -204,0,0,4,0,1,0,10,1,no,0,0x2,0,magic,0 //NPC_BARRIER#Barrier# -205,0,0,4,0,1,0,10,1,no,0,0x2,0,weapon,0 //NPC_DEFENDER#Defender# -206,1,6,1,-1,1,0,10,1,no,0,0x2,0,weapon,0 //NPC_LICK#Lick# +204,0,0,4,0,1,0,1,1,no,0,0x2,0,magic,0 //NPC_BARRIER#Barrier# +205,0,0,4,0,1,0,1,1,no,0,0x2,0,weapon,0 //NPC_DEFENDER#Defender# +206,1,6,1,-1,1,0,5,1,no,0,0x2,0,weapon,0 //NPC_LICK#Lick# 207,9,0,1,0,1,0,10,1,no,0,0x2,0,magic,0 //NPC_HALLUCINATION#Hallucination# 208,0,0,4,0,1,0,1,1,no,0,0x2,0,magic,0 //NPC_REBIRTH#Rebirth# 209,0,0,4,0,1,0,10,1,no,0,0x2,0,magic,0 //NPC_SUMMONMONSTER#Monster Summons# @@ -311,14 +311,14 @@ 277,9,6,1,0,1,0,5,1,yes,0,0,0,magic,0 //SA_SPELLBREAKER#Spell Break# 278,0,0,0,0,0,0,10,0,no,0,0,0,magic,0 //SA_FREECAST#Free Cast# 279,0,6,4,0,1,0,10,1,yes,0,0,0,magic,0 //SA_AUTOSPELL#Hindsight# -280,9,6,16,0,1,0,5,1,yes,0,0xC00,0,magic,0 //SA_FLAMELAUNCHER#Endow Blaze# -281,9,6,16,0,1,0,5,1,yes,0,0xC00,0,magic,0 //SA_FROSTWEAPON#Endow Tsunami# -282,9,6,16,0,1,0,5,1,yes,0,0xC00,0,magic,0 //SA_LIGHTNINGLOADER#Endow Tornado# -283,9,6,16,0,1,0,5,1,yes,0,0xC00,0,magic,0 //SA_SEISMICWEAPON#Endow Quake# +280,9,6,16,3,1,0,5,1,yes,0,0xC00,0,magic,0 //SA_FLAMELAUNCHER#Endow Blaze# +281,9,6,16,1,1,0,5,1,yes,0,0xC00,0,magic,0 //SA_FROSTWEAPON#Endow Tsunami# +282,9,6,16,4,1,0,5,1,yes,0,0xC00,0,magic,0 //SA_LIGHTNINGLOADER#Endow Tornado# +283,9,6,16,2,1,0,5,1,yes,0,0xC00,0,magic,0 //SA_SEISMICWEAPON#Endow Quake# 284,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //SA_DRAGONOLOGY#Dragonology# -285,2,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_VOLCANO#Volcano# -286,2,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_DELUGE#Deluge# -287,2,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_VIOLENTGALE#Whirlwind# +285,2,6,2,3,1,0,5,1,yes,0,0,0,magic,0 //SA_VOLCANO#Volcano# +286,2,6,2,1,1,0,5,1,yes,0,0,0,magic,0 //SA_DELUGE#Deluge# +287,2,6,2,4,1,0,5,1,yes,0,0,0,magic,0 //SA_VIOLENTGALE#Whirlwind# 288,3,6,2,0,1,0,5,1,yes,0,0,0,magic,0 //SA_LANDPROTECTOR#Magnetic Earth# 289,9,6,1,0,1,0,5,1,yes,0,0x1E00,0,magic,0 //SA_DISPELL#Dispel# 290,0,6,4,0,1,0,10,1,yes,0,0,0,magic,0 //SA_ABRACADABRA#Hocus-pocus# @@ -356,7 +356,7 @@ 322,0,6,4,0,1,0,10,1,no,0,0x20,0,misc,0 //BA_APPLEIDUN#Song of Lutie# 323,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //DC_DANCINGLESSON#Dance Lessons# 324,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //DC_THROWARROW#Slinging Arrow# -325,0,8,4,0,1,0,5,1,no,0,0x2032,0,misc,0 //DC_UGLYDANCE#Hip Shaker# +325,0,8,4,0,1,0,5,1,no,0,0x20,0,misc,0 //DC_UGLYDANCE#Hip Shaker# 326,0,6,4,0,3,-1,5,1,no,0,0,0,misc,0 //DC_SCREAM#Dazzler# 327,0,6,4,0,1,0,10,1,no,0,0x20,0,misc,0 //DC_HUMMING#Focus Ballet# 328,0,6,4,0,1,0,10,1,no,0,0x20,0,misc,0 //DC_DONTFORGETME#Slow Grace# diff --git a/src/map/clif.c b/src/map/clif.c index 733bb7699..a50aa21bb 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -8212,7 +8212,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) //Homunc mimic their master's speed on each map change. [Skotlex] if (battle_config.hom_setting&0x8) status_calc_bl(&sd->hd->bl, SCB_SPEED); - if (!battle_config.hom_setting&0x2) + if (!(battle_config.hom_setting&0x2)) skill_unit_move(&sd->hd->bl,gettick(),1); } diff --git a/src/map/pc.c b/src/map/pc.c index 307fb791c..3fba85898 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -613,7 +613,7 @@ int pc_authok(struct map_session_data *sd, int login_id2, time_t connect_until_t if (battle_config.disp_zeny) sd->state.showzeny = 1; - if (!battle_config.display_skill_fail&2) + if (!(battle_config.display_skill_fail&2)) sd->state.showdelay = 1; // Request all registries. diff --git a/src/map/status.c b/src/map/status.c index bfae98dea..14ee57e0d 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -979,7 +979,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int { //Stuned/Frozen/etc if (flag != 1) //Can't cast, casted stuff can't damage. return 0; - if (!skill_get_inf(skill_num)&INF_GROUND_SKILL) + if (!(skill_get_inf(skill_num)&INF_GROUND_SKILL)) return 0; //Targetted spells can't come off. } @@ -1530,7 +1530,7 @@ int status_calc_pc(struct map_session_data* sd,int first) int i,index; int skill,refinedef=0; - if(sd->state.connect_new && !first&1) //Shouldn't invoke yet until player is done loading. + if(sd->state.connect_new && !(first&1)) //Shouldn't invoke yet until player is done loading. return -1; if (++calculating > 10) //Too many recursive calls! @@ -2921,7 +2921,7 @@ void status_calc_bl(struct block_list *bl, unsigned long flag) return; } - if((!bl->type&(BL_REGEN)) && (!sc || !sc->count)) { //No difference. + if((!(bl->type&BL_REGEN)) && (!sc || !sc->count)) { //No difference. status_cpy(status, b_status); return; } diff --git a/src/map/unit.c b/src/map/unit.c index 53296f61a..2a360e6ab 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -292,7 +292,7 @@ int unit_walktoxy( struct block_list *bl, int x, int y, int flag) { return 1; } - if(!(flag&2) && (!status_get_mode(bl)&MD_CANMOVE || !unit_can_move(bl))) + if(!(flag&2) && (!(status_get_mode(bl)&MD_CANMOVE) || !unit_can_move(bl))) return 0; ud->state.walk_easy = flag&1; |