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-rw-r--r--src/map/skill.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/map/skill.c b/src/map/skill.c
index 35c5c447f..8ad773a73 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -7393,7 +7393,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
i = skill_get_splash(skillid,skilllv);
if( skillid == LG_EARTHDRIVE ) {
int dummy = 1;
- map_foreachinarea(skill_cell_overlap, src->m, src->x-i, src->y-i, src->x+i, src->y+i, BL_SKILL, LG_EARTHDRIVE, src);
+ map_foreachinarea(skill_cell_overlap, src->m, src->x-i, src->y-i, src->x+i, src->y+i, BL_SKILL, LG_EARTHDRIVE, &dummy, src);
}
map_foreachinrange(skill_area_sub, bl,i,BL_CHAR,
src,skillid,skilllv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id);
@@ -9733,7 +9733,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
int dummy = 1;
clif_skill_poseffect(src,skillid,skilllv,x,y,tick);
i = skill_get_splash(skillid, skilllv);
- map_foreachinarea(skill_cell_overlap, src->m, x-i, y-i, x+i, y+i, BL_SKILL, HW_GANBANTEIN, src);
+ map_foreachinarea(skill_cell_overlap, src->m, x-i, y-i, x+i, y+i, BL_SKILL, HW_GANBANTEIN, &dummy, src);
} else {
if (sd) clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0);
return 1;
@@ -10731,7 +10731,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
}
if( range <= 0 )
- map_foreachincell(skill_cell_overlap,src->m,ux,uy,BL_SKILL,skillid, src);
+ map_foreachincell(skill_cell_overlap,src->m,ux,uy,BL_SKILL,skillid, &alive, src);
if( !alive )
continue;