diff options
-rw-r--r-- | db/Changelog.txt | 2 | ||||
-rw-r--r-- | db/skill_require_db.txt | 6 | ||||
-rw-r--r-- | src/map/mob.c | 4 | ||||
-rw-r--r-- | src/map/status.c | 10 |
4 files changed, 14 insertions, 8 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt index 81db05ce8..d123212b0 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -27,6 +27,8 @@ =========================
06/02
+ * Updated Holy Cross, Investigate and Finger Offensive to be usable by all
+ weapons. [Skotlex]
* Gave several MVPs their MVP skill versions [Playtester]
* Made Grandcross usable with all weapons. Thanks to Khersai for digging it
up. [Skotlex]
diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt index b986cab58..e6115fe7c 100644 --- a/db/skill_require_db.txt +++ b/db/skill_require_db.txt @@ -176,7 +176,7 @@ 250,0,0,10,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_SHIELDCHARGE#シ?ルドチャ?ジ#
251,0,0,12,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_SHIELDBOOMERANG#シ?ルドブ?メラン#
252,0,0,35:40:45:50:55:60:65:70:75:80,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_REFLECTSHIELD#リフレクトシ?ルド#
-253,0,0,11:12:13:14:15:16:17:18:19:20,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_HOLYCROSS#ホ?リ?クロス#
+253,0,0,11:12:13:14:15:16:17:18:19:20,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_HOLYCROSS#ホ?リ?クロス#
254,0,0,37:44:51:58:65:72:79:86:93:100,20,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_GRANDCROSS#グランドクロス#
255,0,0,25,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_DEVOTION#ディボ?ション#
256,0,0,30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_PROVIDENCE#プロヴィデンス#
@@ -188,8 +188,8 @@ 264,0,0,14,0,0,0,99,0,0,move_enable,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_BODYRELOCATION#?影#
-266,0,0,10:14:17:19:20,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_INVESTIGATE#?勁#
-267,0,0,10,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,none,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_FINGEROFFENSIVE#指?#
+266,0,0,10:14:17:19:20,0,0,0,99,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_INVESTIGATE#?勁#
+267,0,0,10,0,0,0,99,0,0,none,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_FINGEROFFENSIVE#指?#
268,0,0,1,0,50,0,99,0,0,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_STEELBODY#金剛#
269,0,0,10,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_BLADESTOP#白刃取り#
270,0,0,15,0,0,0,99,0,0,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_EXPLOSIONSPIRITS#爆裂波動#
diff --git a/src/map/mob.c b/src/map/mob.c index f1a4f9f82..c18f83b66 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -665,9 +665,6 @@ int mob_spawn (struct mob_data *md) md->target_id = 0; md->move_fail_count = 0; - if (!md->level) // [Valaris] - md->level=md->db->lv; - // md->master_id = 0; md->master_dist = 0; @@ -2124,7 +2121,6 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type) if(mvp_sd->state.event_kill_mob) npc_script_event(mvp_sd, NPCE_KILLNPC); // PCKillNPC [Lance] } - if(md->level) md->level=0; if(md->deletetimer!=-1) { delete_timer(md->deletetimer,mob_timer_delete); diff --git a/src/map/status.c b/src/map/status.c index adeb09be1..4552d9d9f 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -760,7 +760,7 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per return 0; //Invalid target. hp = status->max_hp * per_hp/100; - sp = status->max_sp * per_hp/100; + sp = status->max_sp * per_sp/100; if(hp > status->max_hp - status->hp) hp = status->max_hp - status->hp; @@ -1015,6 +1015,14 @@ int status_calc_mob(struct mob_data* md, int first) struct block_list *mbl = NULL; int flag=0; + if(first) + { //Set basic level on respawn. + if (md->spawn) + md->level = md->spawn->level; + else + md->level = md->db->lv; // [Valaris] + } + //Check if we need custom base-status if (battle_config.mobs_level_up && md->level != md->db->lv) flag|=1; |