summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--db/Changelog.txt2
-rw-r--r--db/skill_require_db.txt6
-rw-r--r--src/map/mob.c4
-rw-r--r--src/map/status.c10
4 files changed, 14 insertions, 8 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt
index 81db05ce8..d123212b0 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -27,6 +27,8 @@
=========================
06/02
+ * Updated Holy Cross, Investigate and Finger Offensive to be usable by all
+ weapons. [Skotlex]
* Gave several MVPs their MVP skill versions [Playtester]
* Made Grandcross usable with all weapons. Thanks to Khersai for digging it
up. [Skotlex]
diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt
index b986cab58..e6115fe7c 100644
--- a/db/skill_require_db.txt
+++ b/db/skill_require_db.txt
@@ -176,7 +176,7 @@
250,0,0,10,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_SHIELDCHARGE#シ?ルドチャ?ジ#
251,0,0,12,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_SHIELDBOOMERANG#シ?ルドブ?メラン#
252,0,0,35:40:45:50:55:60:65:70:75:80,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_REFLECTSHIELD#リフレクトシ?ルド#
-253,0,0,11:12:13:14:15:16:17:18:19:20,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_HOLYCROSS#ホ?リ?クロス#
+253,0,0,11:12:13:14:15:16:17:18:19:20,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_HOLYCROSS#ホ?リ?クロス#
254,0,0,37:44:51:58:65:72:79:86:93:100,20,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_GRANDCROSS#グランドクロス#
255,0,0,25,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_DEVOTION#ディボ?ション#
256,0,0,30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_PROVIDENCE#プロヴィデンス#
@@ -188,8 +188,8 @@
264,0,0,14,0,0,0,99,0,0,move_enable,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_BODYRELOCATION#?影#
-266,0,0,10:14:17:19:20,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_INVESTIGATE#?勁#
-267,0,0,10,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,none,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_FINGEROFFENSIVE#指?#
+266,0,0,10:14:17:19:20,0,0,0,99,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_INVESTIGATE#?勁#
+267,0,0,10,0,0,0,99,0,0,none,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_FINGEROFFENSIVE#指?#
268,0,0,1,0,50,0,99,0,0,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_STEELBODY#金剛#
269,0,0,10,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_BLADESTOP#白刃取り#
270,0,0,15,0,0,0,99,0,0,none,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_EXPLOSIONSPIRITS#爆裂波動#
diff --git a/src/map/mob.c b/src/map/mob.c
index f1a4f9f82..c18f83b66 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -665,9 +665,6 @@ int mob_spawn (struct mob_data *md)
md->target_id = 0;
md->move_fail_count = 0;
- if (!md->level) // [Valaris]
- md->level=md->db->lv;
-
// md->master_id = 0;
md->master_dist = 0;
@@ -2124,7 +2121,6 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
if(mvp_sd->state.event_kill_mob)
npc_script_event(mvp_sd, NPCE_KILLNPC); // PCKillNPC [Lance]
}
- if(md->level) md->level=0;
if(md->deletetimer!=-1) {
delete_timer(md->deletetimer,mob_timer_delete);
diff --git a/src/map/status.c b/src/map/status.c
index adeb09be1..4552d9d9f 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -760,7 +760,7 @@ int status_revive(struct block_list *bl, unsigned char per_hp, unsigned char per
return 0; //Invalid target.
hp = status->max_hp * per_hp/100;
- sp = status->max_sp * per_hp/100;
+ sp = status->max_sp * per_sp/100;
if(hp > status->max_hp - status->hp)
hp = status->max_hp - status->hp;
@@ -1015,6 +1015,14 @@ int status_calc_mob(struct mob_data* md, int first)
struct block_list *mbl = NULL;
int flag=0;
+ if(first)
+ { //Set basic level on respawn.
+ if (md->spawn)
+ md->level = md->spawn->level;
+ else
+ md->level = md->db->lv; // [Valaris]
+ }
+
//Check if we need custom base-status
if (battle_config.mobs_level_up && md->level != md->db->lv)
flag|=1;