diff options
-rw-r--r-- | npc/Changelog.txt | 14 | ||||
-rw-r--r-- | npc/cities/einbech.txt | 7 | ||||
-rw-r--r-- | npc/cities/einbroch.txt | 7 | ||||
-rw-r--r-- | npc/cities/jawaii.txt | 7 | ||||
-rw-r--r-- | npc/guild/agit_template.txt | 97 | ||||
-rw-r--r-- | npc/mobs/fields/morocc.txt | 29 | ||||
-rw-r--r-- | npc/quests/Kiel_Hyre_Quest.txt | 5 | ||||
-rw-r--r-- | npc/quests/obb_quest.txt | 4 | ||||
-rw-r--r-- | npc/quests/quests_ein.txt | 5 | ||||
-rw-r--r-- | npc/quests/quests_louyang.txt | 4 | ||||
-rw-r--r-- | npc/quests/quests_morocc.txt | 6 | ||||
-rw-r--r-- | npc/quests/quests_nameless.txt | 7 | ||||
-rw-r--r-- | npc/quests/quests_rachel.txt | 22 |
13 files changed, 137 insertions, 77 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index aa3ea08ad..1eccd0522 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,5 +1,19 @@ Date Added ====== +2009/03/02 + * Rev. 13559 Another round of bug fixes to various scripts. [L0ne_W0lf] + - Added Satan Morroc spawn and corrected shadow spawn timers. (bugreport:2690) + - Fixed Group of Evil NPC not reactivating when it should. (bugreport:2696) + - Fixed the Zeny check when summoning guardians in agits. (bugreport:2712) + - Added zeny check to Jawaii bartender (hung the script.) (bugreport:2747) + - Corrected a mapwarp assosiated with the z-gang quest. (bugreport:2757) + - Fixed warps in ice dungeon 3 being usable all the time. (bugreport:2776) + - Corrected impossible condition if in Keil Hyre quest. (bugreport:2789) + - Corrected leftover aegis variables in several scripts. (bugreport:2794) + - Removed duplicate line from nameless quest. (bugreport:2795) + * Implemented official behaviour/Cost for investing in economy and defence + - Eco/Def will be modified on the turn of the day instead of immediately. + - Cost has been updated to official values. Investing twice now costs 4 times the first investment. 2009/01/19 * Rev. 13458 Looooots of bugfixes provided by various people! [L0ne_W0lf] - Fixed Seal quest checking for oridecon hammer. Again. (Bugreport:2363) diff --git a/npc/cities/einbech.txt b/npc/cities/einbech.txt index a8760657d..1fc669907 100644 --- a/npc/cities/einbech.txt +++ b/npc/cities/einbech.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== -//= 1.4 +//= 1.5 //===== Compatible With: ===================================== //= eAthena Revision 3000+ //===== Description: ========================================= @@ -23,6 +23,7 @@ //= 1.3 Implemented the Lover's quest. [MasterOfMuppets] //= 1.4 Moved quests to quests/quests_ein.txt [Evera] //= 1.5 Optimized some of the NPCs and fixed some typos [DZeroX] +//= 1.6 Replaced occurances of PcName. [L0ne_W0lf] //============================================================ einbech,172,113,4 script Nemuk#ein 855,{ @@ -456,7 +457,7 @@ ein_in01,277,95,7 script Ryan Danger#air#einbech 855,{ mes "clothes? I'll buy you whatever"; mes "you want, it's on me! C'mon~"; next; - mes "["+PcName+"]"; + mes "["+strcharinfo(0)+"]"; mes "N-no...!"; mes "I-I-I-I..."; mes "^666666(This is the"; @@ -476,7 +477,7 @@ ein_in01,277,95,7 script Ryan Danger#air#einbech 855,{ mes "Or am I?"; mes "Bwahahahaha!"; next; - mes "["+PcName+"]"; + mes "["+strcharinfo(0)+"]"; mes "(Th-this guy"; mes "must be drunk out"; mes "of his freakin' mind!)"; diff --git a/npc/cities/einbroch.txt b/npc/cities/einbroch.txt index e59c94da0..fb0298857 100644 --- a/npc/cities/einbroch.txt +++ b/npc/cities/einbroch.txt @@ -29,6 +29,7 @@ //= 1.5 Updated Hotel Employee to work with Airship Ticket Quest [Samuray22] //= 1.6 Optimized several NPCs [DZeroX] //= 1.7 Replaced outdated variable with getarg. [L0ne_W0lf] +//= 1.8 Fixed Occurances of PcName. [L0ne_W0lf] //============================================================ einbroch,218,198,5 script Mark#ein 855,{ @@ -330,7 +331,7 @@ einbroch,40,116,1 script Airship Engineer#ein-1 855,{ next; switch(select("Ah~:Uh huh...")) { case 1: - mes "["+PcName+"]"; + mes "["+strcharinfo(0)+"]"; mes "Ah~"; mes "I see, so you're"; mes "working on restoring"; @@ -344,7 +345,7 @@ einbroch,40,116,1 script Airship Engineer#ein-1 855,{ mes "fixing up Burielle..."; close; case 2: - mes "["+PcName+"]"; + mes "["+strcharinfo(0)+"]"; mes "Uh huh..."; mes "Right. For a second"; mes "there, I thought you were"; @@ -352,7 +353,7 @@ einbroch,40,116,1 script Airship Engineer#ein-1 855,{ mes "then I also assumed that you"; mes "weren't, you know, a nutcase."; next; - mes "["+PcName+"]"; + mes "["+strcharinfo(0)+"]"; mes "Oh, did you say,"; mes "''prettiest model?''"; mes "All Airships look the"; diff --git a/npc/cities/jawaii.txt b/npc/cities/jawaii.txt index b4d322023..cafe6569d 100644 --- a/npc/cities/jawaii.txt +++ b/npc/cities/jawaii.txt @@ -5,7 +5,7 @@ //= DNett123 (1.1 - 1.5) //= L0ne_w0lf //===== Current Version: ===================================== -//= 3.5 +//= 3.6 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -34,6 +34,7 @@ //= 3.3a Just a little typo error. [Samuray22] //= 3.4 Added missing checkweights. [L0ne_W0lf] //= 3.5 Replaced effect numerics with constants. [L0ne_W0lf] +//= 3.6 Fixed bartender so he no longer hangs. [L0ne_W0lf] //============================================================ // Jawaii @@ -890,7 +891,9 @@ jawaii_in,28,124,0 script Bartender#jaw 46,{ percentheal -100,0; end; } - set zeny,zeny-100; + if (Zeny >= 100) { + set zeny,zeny-100; + } switch(rand(4)) { case 1: mes "[Bartender]"; diff --git a/npc/guild/agit_template.txt b/npc/guild/agit_template.txt index 3c8913b18..83ce19292 100644 --- a/npc/guild/agit_template.txt +++ b/npc/guild/agit_template.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.4 +//= 1.6 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -41,6 +41,10 @@ //= 1.4 Fixed a typo in defense investment. [L0ne_W0lf] //= 1.5 Fixed spawn point of the emperium in Payon 1. [L0ne_W0lf] //= Double-investing doubles the price now. +//= 1.6 Corrected Zeny check when summoning guardians. [L0ne_W0lf] +//= Corrected cost for investing, thanks to Ai4rei. +//= Second invest is now quadruple the value of the first +//= Investing now happens at the turn of the day. //============================================================ // AGIT Manager Template @@ -484,19 +488,29 @@ OnRecvCastle: close; case 2: set .@Economy,GetCastleData(strnpcinfo(2),2); - if(.@Economy < 8) set .@eco_invest,10000; - if(.@Economy >= 8) set .@eco_invest,20000; - if(.@Economy >= 16) set .@eco_invest,40000; - if(.@Economy >= 25) set .@eco_invest,80000; - if(.@Economy >= 34) set .@eco_invest,160000; - if(.@Economy >= 44) set .@eco_invest,320000; - if(.@Economy >= 54) set .@eco_invest,640000; - if(.@Economy >= 65) set .@eco_invest,1280000; - if(.@Economy >= 76) set .@eco_invest,2560000; - if(.@Economy >= 88) set .@eco_invest,5120000; - //Double the cost of investing if you've already invested once. + if (.@Economy > 6) { set .@eco_invest,5000; } + else if ((.@Economy <= 6) && (.@Economy >= 10)) { set .@eco_invest,10000; } + else if ((.@Economy <= 11) && (.@Economy >= 15)) { set .@eco_invest,20000; } + else if ((.@Economy <= 16) && (.@Economy >= 20)) { set .@eco_invest,35000; } + else if ((.@Economy <= 21) && (.@Economy >= 25)) { set .@eco_invest,55000; } + else if ((.@Economy <= 26) && (.@Economy >= 30)) { set .@eco_invest,80000; } + else if ((.@Economy <= 31) && (.@Economy >= 35)) { set .@eco_invest,110000; } + else if ((.@Economy <= 36) && (.@Economy >= 40)) { set .@eco_invest,145000; } + else if ((.@Economy <= 41) && (.@Economy >= 45)) { set .@eco_invest,185000; } + else if ((.@Economy <= 46) && (.@Economy >= 50)) { set .@eco_invest,230000; } + else if ((.@Economy <= 51) && (.@Economy >= 55)) { set .@eco_invest,280000; } + else if ((.@Economy <= 56) && (.@Economy >= 60)) { set .@eco_invest,335000; } + else if ((.@Economy <= 61) && (.@Economy >= 65)) { set .@eco_invest,395000; } + else if ((.@Economy <= 66) && (.@Economy >= 70)) { set .@eco_invest,460000; } + else if ((.@Economy <= 71) && (.@Economy >= 75)) { set .@eco_invest,530000; } + else if ((.@Economy <= 76) && (.@Economy >= 80)) { set .@eco_invest,605000; } + else if ((.@Economy <= 81) && (.@Economy >= 85)) { set .@eco_invest,685000; } + else if ((.@Economy <= 86) && (.@Economy >= 90)) { set .@eco_invest,770000; } + else if ((.@Economy <= 91) && (.@Economy >= 95)) { set .@eco_invest,860000; } + else if ((.@Economy <= 96) && (.@Economy >= 100)) { set .@eco_invest,955000; } + //Quadruple the cost of investing if you've already invested once. if (GetCastleData(strnpcinfo(2),4)) { - set .@eco_invest,.@eco_invest*2; + set .@eco_invest,.@eco_invest*4; } mes "[ Steward " + .@name$ + " ]"; mes "If you raise commercial growth, the quantity of goods made by the guild will increase. So if you want a prosperous future, investment will be required."; @@ -527,7 +541,6 @@ OnRecvCastle: } set zeny,zeny-.@eco_invest; SetCastleData strnpcinfo(2),4,GetCastleData(strnpcinfo(2),4)+1; - SetCastleData strnpcinfo(2),2,.@Economy + 1 + (.@Economy<99 && rand(2) && getgdskilllv(.@GID,10014)); mes "[ Steward " + .@name$ + "]"; mes "We finished the investment safely. I expect that our growth level will be increased by tomorrow."; close; @@ -538,19 +551,29 @@ OnRecvCastle: } case 3: set .@Defence,GetCastleData(strnpcinfo(2),3); - if(.@Defence < 8) set .@def_invest,20000; - if(.@Defence >= 8) set .@def_invest,40000; - if(.@Defence >= 16) set .@def_invest,80000; - if(.@Defence >= 25) set .@def_invest,160000; - if(.@Defence >= 34) set .@def_invest,320000; - if(.@Defence >= 44) set .@def_invest,640000; - if(.@Defence >= 54) set .@def_invest,1280000; - if(.@Defence >= 65) set .@def_invest,2560000; - if(.@Defence >= 76) set .@def_invest,5120000; - if(.@Defence >= 88) set .@def_invest,10240000; - //Double the cost of investing if you've already invested once. + if (.@Defence > 6) { set .@def_invest,10000; } + else if ((.@Defence <= 6) && (.@Defence >= 10)) { set .@def_invest,20000; } + else if ((.@Defence <= 11) && (.@Defence >= 15)) { set .@def_invest,40000; } + else if ((.@Defence <= 16) && (.@Defence >= 20)) { set .@def_invest,70000; } + else if ((.@Defence <= 21) && (.@Defence >= 25)) { set .@def_invest,110000; } + else if ((.@Defence <= 26) && (.@Defence >= 30)) { set .@def_invest,160000; } + else if ((.@Defence <= 31) && (.@Defence >= 35)) { set .@def_invest,220000; } + else if ((.@Defence <= 36) && (.@Defence >= 40)) { set .@def_invest,290000; } + else if ((.@Defence <= 41) && (.@Defence >= 45)) { set .@def_invest,370000; } + else if ((.@Defence <= 46) && (.@Defence >= 50)) { set .@def_invest,460000; } + else if ((.@Defence <= 51) && (.@Defence >= 55)) { set .@def_invest,560000; } + else if ((.@Defence <= 56) && (.@Defence >= 60)) { set .@def_invest,670000; } + else if ((.@Defence <= 61) && (.@Defence >= 65)) { set .@def_invest,790000; } + else if ((.@Defence <= 66) && (.@Defence >= 70)) { set .@def_invest,920000; } + else if ((.@Defence <= 71) && (.@Defence >= 75)) { set .@def_invest,1060000; } + else if ((.@Defence <= 76) && (.@Defence >= 80)) { set .@def_invest,1210000; } + else if ((.@Defence <= 81) && (.@Defence >= 85)) { set .@def_invest,1370000; } + else if ((.@Defence <= 86) && (.@Defence >= 90)) { set .@def_invest,1540000; } + else if ((.@Defence <= 91) && (.@Defence >= 95)) { set .@def_invest,1720000; } + else if ((.@Defence <= 96) && (.@Defence >= 100)) { set .@def_invest,1910000; } + //Quadruple the cost of investing if you've already invested once. if (GetCastleData(strnpcinfo(2),5)) { - set .@def_invest,.@def_invest*2; + set .@def_invest,.@def_invest*4; } mes "[ Steward " + .@name$ + " ]"; mes "If you raise the safeguard, the durability of the Guardians and emperium will increase. So if you expect more defenses in battles, investment will be required."; @@ -581,7 +604,6 @@ OnRecvCastle: } set zeny,zeny-.@def_invest; SetCastleData strnpcinfo(2),5,GetCastleData(strnpcinfo(2),5)+1; - SetCastleData strnpcinfo(2),3,.@Defence+1; mes "[ Steward " + .@name$ + "]"; mes "We finished the investment safely. I expect that the safeguard level will be increased by tomorrow."; close; @@ -624,7 +646,7 @@ OnRecvCastle: close; } - if (Zeny < 1000) { + if (Zeny < 10000) { mes "Well... I'm sorry but we don't have funds to summon the Guardian. We failed to summon the Guardian."; close; } @@ -1230,10 +1252,6 @@ OnClock0001: end; } - // Reset daily investment limit. - setcastledata strnpcinfo(2),4,0; - setcastledata strnpcinfo(2),5,0; - // Spawn boxes in proper order. for (set .@i,0; .@i <= .@Treasure ; set .@i,.@i+1) { // set treasure box ID @@ -1245,6 +1263,21 @@ OnClock0001: setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") | .@box; } } + + // Apply investment to Eco. and Def. Only happens if there were investments made. + // Permanent Development can only happen once per day. + if (GetCastleData(strnpcinfo(2),4)) { + set .@Economy,GetCastleData(strnpcinfo(2),2); + SetCastleData strnpcinfo(2),2,.@Economy + GetCastleData(strnpcinfo(2),4) + (.@Economy<99 && rand(2) && getgdskilllv(.@GID,10014)); + } + if (GetCastleData(strnpcinfo(2),5)) { + set .@Defence,GetCastleData(strnpcinfo(2),3); + SetCastleData strnpcinfo(2),3,.@Defence + GetCastleData(strnpcinfo(2),5); + } + // Reset daily investment limits. + setcastledata strnpcinfo(2),4,0; + setcastledata strnpcinfo(2),5,0; + end; // Individual "You killed a chest" events to ensure proper spawning at the change of day. diff --git a/npc/mobs/fields/morocc.txt b/npc/mobs/fields/morocc.txt index a866a5dd2..f84fd8e14 100644 --- a/npc/mobs/fields/morocc.txt +++ b/npc/mobs/fields/morocc.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Athena (1.0) //===== Current Version: ===================================== -//= 1.5 +//= 1.6 //===== Compatible With: ===================================== //= Any Athena Version //===== Additional Comments: ================================= @@ -12,6 +12,8 @@ //= 1.3 Added Morroc field 20, 21, and 22 spawns, as [L0ne_W0lf] //= 1.4 Updated spawns to reflect episode 12.1. [L0ne_W0lf] //= 1.5 Fixed Pheeroni spawn location. [Kisuka] +//= 1.6 Added Satan MOrroc static spawn. [L0ne_W0lf] +//= Added 30s spawn time for all Morroc Shadows. //============================================================ //================================================== @@ -296,10 +298,10 @@ moc_fild20,0,0,0,0 monster Drops 1113,30,0,0,0 moc_fild20,0,0,0,0 monster Scorpion 1001,70,0,0,0 moc_fild20,0,0,0,0 monster Picky 1050,50,0,0,0 moc_fild20,0,0,0,0 monster Picky 1049,50,0,0,0 -moc_fild20,0,0,0,0 monster Morroc's Shadow 1918,1,0,0,0 -moc_fild20,0,0,0,0 monster Morroc's Shadow 1919,1,0,0,0 -moc_fild20,0,0,0,0 monster Morroc's Shadow 1920,1,0,0,0 -moc_fild20,0,0,0,0 monster Morroc's Shadow 1921,1,0,0,0 +moc_fild20,0,0,0,0 monster Morroc's Shadow 1918,1,30000,0,0 +moc_fild20,0,0,0,0 monster Morroc's Shadow 1919,1,30000,0,0 +moc_fild20,0,0,0,0 monster Morroc's Shadow 1920,1,30000,0,0 +moc_fild20,0,0,0,0 monster Morroc's Shadow 1921,1,30000,0,0 //================================================== // moc_fild21 - Dimensional Gorge @@ -307,15 +309,16 @@ moc_fild20,0,0,0,0 monster Morroc's Shadow 1921,1,0,0,0 moc_fild21,0,0,0,0 monster Golem 1040,61,0,0,0 moc_fild21,0,0,0,0 monster Stalactic Golem 1278,46,0,0,0 moc_fild21,0,0,0,0 monster Lava Golem 1366,46,0,0,0 -moc_fild21,0,0,0,0 monster Morroc's Shadow 1918,46,0,0,0 -moc_fild21,0,0,0,0 monster Morroc's Shadow 1919,46,0,0,0 -moc_fild21,0,0,0,0 monster Morroc's Shadow 1920,46,0,0,0 -moc_fild21,0,0,0,0 monster Morroc's Shadow 1921,34,0,0,0 +moc_fild21,0,0,0,0 monster Morroc's Shadow 1918,46,30000,0,0 +moc_fild21,0,0,0,0 monster Morroc's Shadow 1919,46,30000,0,0 +moc_fild21,0,0,0,0 monster Morroc's Shadow 1920,46,30000,0,0 +moc_fild21,0,0,0,0 monster Morroc's Shadow 1921,34,30000,0,0 //================================================== // moc_fild22 - Dimensional Gorge //================================================== -moc_fild22,0,0,0,0 monster Morroc's Shadow 1918,60,0,0,0 -moc_fild22,0,0,0,0 monster Morroc's Shadow 1919,60,0,0,0 -moc_fild22,0,0,0,0 monster Morroc's Shadow 1920,60,0,0,0 -moc_fild22,0,0,0,0 monster Morroc's Shadow 1921,25,0,0,0 +moc_fild22,0,0,0,0 monster Morroc's Shadow 1918,60,30000,0,0 +moc_fild22,0,0,0,0 monster Morroc's Shadow 1919,60,30000,0,0 +moc_fild22,0,0,0,0 monster Morroc's Shadow 1920,60,30000,0,0 +moc_fild22,0,0,0,0 monster Morroc's Shadow 1921,25,30000,0,0 +moc_fild22,0,0,0,0 monster Woudned Satan Morroc 1917,1,43200000,3600000,1 diff --git a/npc/quests/Kiel_Hyre_Quest.txt b/npc/quests/Kiel_Hyre_Quest.txt index aabe87184..d54266947 100644 --- a/npc/quests/Kiel_Hyre_Quest.txt +++ b/npc/quests/Kiel_Hyre_Quest.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf (Script), DZeroX (Timer) //===== Current Version: ===================================== -//= 4.5 +//= 4.6 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -96,6 +96,7 @@ //= Corrected some typos in the dialogs. //= 4.4 Updated reviecer and robots NPC to use mobcount. (bugreport:2380) [L0ne_W0lf] //= 4.5 Removed a delitem that was no logner needed. [L0en_W0lf] +//= 4.6 Fixed impossible condition for security guard. [L0ne_W0lf] //============================================================ //============================================================================ @@ -756,7 +757,7 @@ yuno_fild08,196,196,5 script Hanie#kh1 102,{ // Academy Security Guards //---------------------------------------------------------------------------- yuno_fild08,158,194,6 script Security Guard#1::KHAGuard 852,{ - if ((KielHyreQuest < 2) && (KielHyreQuest > 31)) { + if ((KielHyreQuest < 2) || (KielHyreQuest > 31)) { mes "[Security Guard]"; mes "I'm sorry, but if you aren't"; mes "associated with this institution,"; diff --git a/npc/quests/obb_quest.txt b/npc/quests/obb_quest.txt index 9cfe6f253..7d9a0e63f 100644 --- a/npc/quests/obb_quest.txt +++ b/npc/quests/obb_quest.txt @@ -3,7 +3,7 @@ //===== By =================================================== //= Celesta, Lupus //===== Version ============================================== -//= 1.9 +//= 2.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -19,6 +19,7 @@ //= 1.7 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] //= 1.8 Added missing checkweights. [L0ne_W0lf] //= 1.9 Moved Morroc NPCs to Morroc Ruins. [L0ne_W0lf] +//= 2.0 Removed unused "name" variable. [L0ne_W0lf] //============================================================ alberta,43,244,0 script Tourist#thai 99,{ @@ -1017,7 +1018,6 @@ moc_ruins,105,62,4 script Jacob#thai 50,{ mes "'^0000FFTry to be in someone else's shoes before judging that person.^000000'"; mes "Do you understand?"; next; - set name,PcName; mes "["+strcharinfo(0)+"]"; mes "(There's more this guy can tell me, I just know it...)"; close; diff --git a/npc/quests/quests_ein.txt b/npc/quests/quests_ein.txt index 1ae068b9a..3b18c5faa 100644 --- a/npc/quests/quests_ein.txt +++ b/npc/quests/quests_ein.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Evera and The eAthena Dev Team //===== Current Version: ===================================== -//= 2.2a +//= 2.3 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -44,6 +44,7 @@ //= Added missing quest, "Oridecon/Mineral Quest" //= Full overhual of the Uwe Kleine quest. //= 2.2a Fixed typos in var names from EIN_LOVERQRQ to EIN_LOVERQ. (bugreport:2464) [Paradox924X] +//= 2.3 Removed occurance of PcName. [L0ne_W0lf] //============================================================ // Oridecon Stone OR Mineral Stone Quest @@ -1049,7 +1050,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 85,{ mes "Oh! Hello again,"; mes "you cutie adventurer."; mes "So tell me, what brings"; - mes "you here, "+PcName+"?"; + mes "you here, "+strcharinfo(0)+"?"; next; switch(select("Ask about Cooking.:Ask about Einbroch.:Cancel.")) { case 1: diff --git a/npc/quests/quests_louyang.txt b/npc/quests/quests_louyang.txt index cbd99e095..593f59cad 100644 --- a/npc/quests/quests_louyang.txt +++ b/npc/quests/quests_louyang.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Evera and The eAthena Dev Team //===== Current Version: ===================================== -//= 2.1 +//= 2.2 //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= @@ -32,6 +32,7 @@ //= 1.9 Bug fixes/Typos. [Paradox924X] //= 2.0 Replaced effect numerics with constants. [L0ne_W0lf] //= 2.1 Fixed guard tower warper ALWAYS warping. (bugreport:2377) [L0ne_W0lf] +//= 2.2 Removed unused "name" variable. [L0ne_W0lf] //============================================================ // Soup Quest @@ -4333,7 +4334,6 @@ OnTouch: louyang,217,278,0 script #lou_path 111,{ if (ch_poison == 12 || ch_poison == 16) { - set name,PcName; mes "["+strcharinfo(0)+"]"; mes "What's this?"; mes "A crack in the wall?"; diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt index c0dfac447..ab77879a1 100644 --- a/npc/quests/quests_morocc.txt +++ b/npc/quests/quests_morocc.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 2.4 +//= 2.5 //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= @@ -28,6 +28,7 @@ //= 2.4 Implemented Ep. 12.1 Continental Guard Quest. [L0ne_W0lf] //= Moved Dandelion's Request to a it's own file. //= Added support NPCs required to finish Gaebolg quest. +//= 2.5 Fixed Group of Evil never re-enabling. [L0ne_W0lf] //============================================================ //==================================================================================// @@ -1881,7 +1882,6 @@ OnInit: OnEnable: enablenpc "Group of Evil#edq"; - donpcevent "Time-Space Gap#edq::OnDisable"; end; OnDisable: @@ -1933,7 +1933,7 @@ OnTimer1800000: OnTimer21600000: stopnpctimer; set $@re_moc,0; - disablenpc "Time-Space Gap#edq"; + donpcevent "Time-Space Gap#edq::OnDisable"; end; } diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt index a806db290..44a147a98 100644 --- a/npc/quests/quests_nameless.txt +++ b/npc/quests/quests_nameless.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.8 +//= 2.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -52,6 +52,8 @@ //= 1.7 Fixed a typo in monestary quest. [L0ne_W0lf] //= 1.8 Renamed temporary global variable. [L0ne_W0lf] //= moved OnMyMobDead for access quest to a different NPC. +//= 1.9 Fixed mapwarp warping to disabled map. [L0ne_W0lf] +//= 2.0 Removed duplicate dialog. [L0ne_W0lf] //============================================================ // Nameless Island and Cursed Monestary Access Quest @@ -2800,7 +2802,6 @@ OnTouch: mes "priests, the corruption...^000000"; next; mes "^3355FFHe also explained the role"; - mes "He also explained the role"; mes "of the priests in the inhumane"; mes "testing conducted by the"; mes "Rekenber Corporation, and"; @@ -8830,7 +8831,7 @@ z_agit,97,101,3 script Louis 931,{ close2; getitem 7724,1; //Forbidden_Secret_Art set zdan_edq,18; - mapwarp "z_agit","moc_fild09",68,298; + mapwarp "z_agit","moc_fild17",209,235; set $@monster_zgang,0; set $@door2,0; hideonnpc "Louis"; diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt index e058350cb..45ff7aa43 100644 --- a/npc/quests/quests_rachel.txt +++ b/npc/quests/quests_rachel.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 3.2 +//= 3.3 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -57,6 +57,8 @@ //= Some more numeric conversion, and some other cleanup. //= 3.1 Updated Ice Necklace quest, added missing checks. [L0ne_W0lf] //= 3.2 Added missing updates for Peace to the Arunafeltz quest. [L0ne_W0lf] +//= 3.3 Fixed occurance of PcName. [L0ne_W0lf] +//= Fixed level 4 ID warps always being usable. //============================================================ // Lost Child Quest (Prerequisite to High Priest quest) @@ -3813,10 +3815,10 @@ OnTimer7200000: ice_dun03,1,175,3 script #ice_sec -1,{ OnStart: initnpctimer; - hideoffnpc "#ice_4f_1"; - hideoffnpc "#ice_4f_2"; - hideoffnpc "#ice_4f_3"; - hideoffnpc "#ice_4f_4"; + enablenpc "#ice_4f_1"; + enablenpc "#ice_4f_2"; + enablenpc "#ice_4f_3"; + enablenpc "#ice_4f_4"; donpcevent "#ice_4f_1::OnEnable"; donpcevent "#ice_4f_2::OnEnable"; donpcevent "#ice_4f_3::OnEnable"; @@ -3825,10 +3827,10 @@ OnStart: OnTimer60000: stopnpctimer; - hideonnpc "#ice_4f_1"; - hideonnpc "#ice_4f_2"; - hideonnpc "#ice_4f_3"; - hideonnpc "#ice_4f_4"; + disablenpc "#ice_4f_1"; + disablenpc "#ice_4f_2"; + disablenpc "#ice_4f_3"; + disablenpc "#ice_4f_4"; end; } @@ -7173,7 +7175,7 @@ ra_temsky,99,99,5 script Pope#rachel 936,{ mes "strange to me. Well, it's"; mes "good to hear it from you."; next; - mes "["+PcName+"]"; + mes "["+strcharinfo(0)+"]"; mes "(^333333I can't just leave"; mes "now. I should try to see"; mes "if I can learn anything"; |