diff options
-rw-r--r-- | Changelog-Trunk.txt | 7 | ||||
-rw-r--r-- | src/map/script.c | 17 |
2 files changed, 18 insertions, 6 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 28b9dd0db..f39809918 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/31
+ * Fixed a possible crash in the main script engine when restoring previous
+ script. [Skotlex]
+ * Fixed sleep.tick not being set back to 0 before resuming execution, which
+ leads to scripts that are continously executed even when they already ended
+ (they do nothing but waste resources) [Skotlex]
+ * Fixed a pair of free -> aFree used on stacks, which would lead to memory
+ manager reporting leaks where there aren't. [Skotlex]
* Removed incorrect "Waterball range+1 when standing on suiton" feature.
[Skotlex]
* Corrected the Speed update code to prevent sending "walk to xy" packets
diff --git a/src/map/script.c b/src/map/script.c index 25f943d96..8d30e9fd7 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -2641,6 +2641,8 @@ int run_script_timer(int tid, unsigned int tick, int id, int data) } node = node->next; } + //Cancel tick value or run_script_main can get into an infinite loop by always delaying execution. [Skotlex] + st->sleep.tick = 0; run_script_main(st); return 0; } @@ -2774,13 +2776,15 @@ void run_script_main(struct script_state *st) run_script_timer, st->sleep.charid, (int)st); linkdb_insert(&sleep_db, (void*)st->oid, st); //Restore previous script - sd->st = bk_st; - sd->npc_id = bk_npcid; - bk_st = NULL; //Remove tag for removal. + if (sd) { + sd->st = bk_st; + sd->npc_id = bk_npcid; + bk_st = NULL; //Remove tag for removal. + } } else if(st->state != END && sd){ //Resume later (st is already attached to player). - if(bk_st && sd->st != bk_st) + if(bk_st) ShowWarning("Unable to restore stack! Double continuation!\n"); } else { //Dispose of script. @@ -3247,7 +3251,7 @@ int do_final_script() while(n) { struct script_state *st = (struct script_state *)n->data; script_free_stack(st->stack); - free(st); + aFree(st); n = n->next; } linkdb_final(&sleep_db); @@ -3295,7 +3299,7 @@ int script_reload() while(n) { struct script_state *st = (struct script_state *)n->data; script_free_stack(st->stack); - free(st); + aFree(st); n = n->next; } linkdb_final(&sleep_db); @@ -12297,6 +12301,7 @@ int buildin_awake(struct script_state *st) delete_timer(tst->sleep.timer, run_script_timer); node = script_erase_sleepdb(node); tst->sleep.timer = -1; + tst->sleep.tick = 0; run_script_main(tst); } else { node = node->next; |