diff options
-rw-r--r-- | Changelog-Trunk.txt | 9 | ||||
-rw-r--r-- | conf-tmpl/map_athena.conf | 10 | ||||
-rw-r--r-- | src/map/map.c | 8 | ||||
-rw-r--r-- | src/map/map.h | 2 | ||||
-rw-r--r-- | src/map/pc.c | 9 |
5 files changed, 32 insertions, 6 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 28f03ea46..5f5f7355f 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,15 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/13
+ * Changed the default save interval to 5 minutes. Added support for
+ specifying fixed save-intervals by using negative values. [Skotlex] EG:
+ - Save interval set to 300 (5 minutes): all characters will be saved in
+ equal time-slots, so that everyone is saved every 5 minutes regardless of
+ number of players online.
+ - Save interval set to -1000 (1000 ms): One character will be saved every
+ second, regardless of amount of characters online.
+ The new fixed-time-slots method is meant for larger servers, so that they
+ can control the saving-induced stressed on the char-server.
* Fixed @storeall and @charstoreall failing when the target character
already had the storage open. [Skotlex]
* Reverted temporarily the Cart Termination equation until it can be
diff --git a/conf-tmpl/map_athena.conf b/conf-tmpl/map_athena.conf index efc9833a1..18dee1518 100644 --- a/conf-tmpl/map_athena.conf +++ b/conf-tmpl/map_athena.conf @@ -92,8 +92,14 @@ enable_spy: no // This prevents usage of >& log.file
console: off
-// Database autosave time, in seconds.
-autosave_time: 60
+// Database autosave time
+// When positive, all characters are saved on this time in seconds (example:
+// autosave of 60 secs with 60 characters online -> one char is saved every
+// second)
+// When negative, the timeslot is constant, in ms (example: if -1000, a
+// character will be saved once a second, regardless of number of players
+// online).
+autosave_time: 300
// Apart from the autosave_time, players will also get saved when involved
// in the following (add as needed):
diff --git a/src/map/map.c b/src/map/map.c index 253ffe9bf..15a41f4c1 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -3292,9 +3292,13 @@ int map_config_read(char *cfgName) { } else if (strcmpi(w1, "delnpc") == 0) { npc_delsrcfile(w2); } else if (strcmpi(w1, "autosave_time") == 0) { - autosave_interval = atoi(w2) * 1000; - if (autosave_interval <= 0) + autosave_interval = atoi(w2); + if (!autosave_interval) //Revert to default saving. autosave_interval = DEFAULT_AUTOSAVE_INTERVAL; + else if (autosave_interval > 0) //Pass from MS to seconds + autosave_interval *= 1000; + else if (autosave_interval > -100) //Use lower cap of 100ms + autosave_interval = -100; } else if (strcmpi(w1, "save_settings") == 0) { save_settings = atoi(w2); } else if (strcmpi(w1, "motd_txt") == 0) { diff --git a/src/map/map.h b/src/map/map.h index f2faad936..75c6fe95a 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -155,7 +155,7 @@ enum { //Don't change this, as the client seems to always send/receive 80 characters as it currently is. [Skotlex]
#define MESSAGE_SIZE 80
-#define DEFAULT_AUTOSAVE_INTERVAL 60*1000
+#define DEFAULT_AUTOSAVE_INTERVAL 5*60*1000
//Specifies maps where players may hit each other
#define map_flag_vs(m) (map[m].flag.pvp || map[m].flag.gvg_dungeon || map[m].flag.gvg || (agit_flag && map[m].flag.gvg_castle))
diff --git a/src/map/pc.c b/src/map/pc.c index ebe80b90c..edd95ae8a 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -7095,6 +7095,9 @@ int pc_autosave(int tid,unsigned int tick,int id,int data) if(save_flag==0) last_save_fd=0; + if (autosave_interval < 0) + return 0; //Fixed interval for saving. [Skotlex] + interval = autosave_interval/(clif_countusers()+1); if(interval <= 0) interval = 1; @@ -7510,7 +7513,11 @@ int do_init_pc(void) { add_timer_func_list(pc_follow_timer, "pc_follow_timer"); natural_heal_prev_tick = gettick(); add_timer_interval(natural_heal_prev_tick + NATURAL_HEAL_INTERVAL, pc_natural_heal, 0, 0, NATURAL_HEAL_INTERVAL); - add_timer(gettick() + autosave_interval, pc_autosave, 0, 0); + + if (autosave_interval > 0) //Normal saving. + add_timer(gettick() + autosave_interval, pc_autosave, 0, 0); + else //Constant save interval. + add_timer_interval(gettick() -autosave_interval, pc_autosave, 0, 0, -autosave_interval); if (battle_config.day_duration > 0 && battle_config.night_duration > 0) { int day_duration = battle_config.day_duration; |