diff options
-rw-r--r-- | db/Changelog.txt | 2 | ||||
-rw-r--r-- | db/item_db.txt | 2 |
2 files changed, 3 insertions, 1 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt index e8d4b44dd..399e665fd 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -37,6 +37,8 @@ Still need proper rates for most 11.3 Equipment that don't have their +rates/Status Infliction rates clearly defined. 13107 Western_Outlaw: Need correct HIT and ASPD Rate ======================== +08/20 + * Rev. 11056 Corrected bonus for Gold_Tiara_. (Playtester) [L0ne_W0lf] 08/19 * Rev. 11044 Fixed weight for Silver_Shotel and Spirit_of_Kamaitachi. [L0ne_W0lf] * Fixed Evil Land's blind effect not working properly [Playtester] diff --git a/db/item_db.txt b/db/item_db.txt index ec444a48e..307b2d254 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -1963,7 +1963,7 @@ 5259,Elephant_Hat_,Elephant Hat,5,0,,500,,3,,0,0xFFFFFFFF,7,2,256,,0,1,215,{ bonus bVit,1; bonus4 bAutoSpell,86,3,30,1; skill 31,1; },{},{} 5260,Cookie_Hat,Cookie Hat,5,0,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,217,{ bonus bAgi,1; bonus bFlee2,5; bonus bCritAtkRate,5; },{},{} 5261,Silver_Tiara_,Silver Tiara,5,0,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,218,{ bonus bInt,2; if (BaseClass == Job_mage) bonus bMatkRate,(JobLevel/20); if (Baseclass == Job_Acolyte) bonus bUseSPrate,-(JobLevel/10); if (BaseClass == Job_Archer) bonus bMaxSP,(JobLevel*2); },{},{} -5262,Gold_Tiara_,Golden Tiara,5,0,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,232,{ bonus bStr,2; bonus bUnbreakableHelm,0; if ((readparam(bDex) < 56) && (BaseClass == Job_Swordman) || (BaseClass == Job_Merchant) || (BaseClass == Job_Thief)) bonus bDex,JobLevel/7; },{},{} +5262,Gold_Tiara_,Golden Tiara,5,0,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,232,{ bonus bStr,2; bonus bUnbreakableHelm,0; if ((readparam(bDex) < 56) && (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief)) bonus bDex,JobLevel/7; },{},{} 5263,Ati_Atihan_Hat,Pagdayaw,5,,10,100,,1,,0,0xFFFFFFFE,7,2,769,,20,1,303,{ bonus2 bSubEle,Ele_Water,1; bonus2 bSubEle,Ele_Earth,1; bonus2 bSubEle,Ele_Fire,1; bonus2 bSubEle,Ele_Wind,1; bonus2 bAddEff,Eff_Curse,3; },{},{} 5264,Aussie_Flag_Hat,Australian Flag Hat,5,,10,500,,4,,0,0xFFFFFFFF,7,2,256,,0,1,304,{ end; bonus bAllStats,2; },{},{} 5265,Apple_Of_Archer_C,Refined Apple of Archer,5,,0,0,,7,,0,0xFFFFFFFE,7,2,256,,1,0,72,{ bonus bDex,4; },{},{} |