diff options
-rw-r--r-- | Changelog.txt | 5 | ||||
-rw-r--r-- | src/map/battle.c | 5 | ||||
-rw-r--r-- | src/map/script.c | 44 | ||||
-rw-r--r-- | src/map/skill.c | 20 |
4 files changed, 62 insertions, 12 deletions
diff --git a/Changelog.txt b/Changelog.txt index fb51be5cb..00233f8f4 100644 --- a/Changelog.txt +++ b/Changelog.txt @@ -1,4 +1,9 @@ Date Added +12/6 + * Updated Chase Walk [celest] + * Added 'checkoption2' and 'checkoption3' script functions - Refer to + /npc/sample/npc_testchkoption.txt for similiar examples [celest] + 12/5 * Fixed another crash sending updates to disconnected clients [MouseJstr] diff --git a/src/map/battle.c b/src/map/battle.c index a66ddb870..973878529 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -4962,13 +4962,14 @@ int battle_check_range(struct block_list *src,struct block_list *bl,int range) if( range>0 && range < arange ) {// 遠すぎる // be lenient if the skill was cast before we have moved to the correct position [Celest] - if (src->type == BL_PC && bl->type == BL_PC) { + /* Celest: Hmm, bl isn't necessarily BL_PC... i think i'll test this more first >.< */ + /*if (src->type == BL_PC && bl->type == BL_PC) { struct map_session_data *sd; nullpo_retr(0, (sd=(struct map_session_data *)bl)); if (sd->walktimer != -1 && !((arange-=battle_config.skill_range_leniency)<=range)) return 0; } - else return 0; + else*/ return 0; } if( arange<2 ) // 同じマスか隣接 diff --git a/src/map/script.c b/src/map/script.c index f198d42fe..6a6b0c932 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -289,6 +289,8 @@ int buildin_npcspeed(struct script_state *st); // [Valaris] int buildin_npcwalkto(struct script_state *st); // [Valaris] int buildin_npcstop(struct script_state *st); // [Valaris] int buildin_getmapxy(struct script_state *st); //get map position for player/npc/pet/mob by Lorky [Lupus] +int buildin_checkoption2(struct script_state *st); // [celest] +int buildin_checkoption3(struct script_state *st); // [celest] void push_val(struct script_stack *stack,int type,int val); @@ -499,6 +501,8 @@ struct { {buildin_npcwalkto,"npcwalkto","ii"}, // [Valaris] {buildin_npcstop,"npcstop",""}, // [Valaris] {buildin_getmapxy,"getmapxy","siii*"}, //by Lorky [Lupus] + {buildin_checkoption2,"checkoption2","i"}, + {buildin_checkoption3,"checkoption3","i"}, {NULL,NULL,NULL}, }; int buildin_message(struct script_state *st); // [MouseJstr] @@ -3299,6 +3303,46 @@ int buildin_checkoption(struct script_state *st) return 0; } +/*========================================== + * + *------------------------------------------ + */ +int buildin_checkoption2(struct script_state *st) +{ + int type; + struct map_session_data *sd; + + type=conv_num(st,& (st->stack->stack_data[st->start+2])); + sd=script_rid2sd(st); + + if(sd->opt2 & type){ + push_val(st->stack,C_INT,1); + } else { + push_val(st->stack,C_INT,0); + } + + return 0; +} +/*========================================== + * + *------------------------------------------ + */ +int buildin_checkoption3(struct script_state *st) +{ + int type; + struct map_session_data *sd; + + type=conv_num(st,& (st->stack->stack_data[st->start+2])); + sd=script_rid2sd(st); + + if(sd->opt3 & type){ + push_val(st->stack,C_INT,1); + } else { + push_val(st->stack,C_INT,0); + } + + return 0; +} /*========================================== * diff --git a/src/map/skill.c b/src/map/skill.c index 19e84d791..ba8991e52 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -234,9 +234,7 @@ int SkillStatusChangeTable[]={ /* skill.hのenumのSC_***とあわせること */ SC_GOSPEL, /* 370- */ -1,-1,-1,-1,-1,-1,-1,-1, - SC_EDP, - -1, /* 380- */ SC_TRUESIGHT, @@ -1080,7 +1078,7 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s if(pc_steal_item(sd,bl)) clif_skill_nodamage(src,bl,TF_STEAL,skill2,1); else if (battle_config.display_snatcher_skill_fail) - clif_skill_fail(sd,skillid,0,0); // it's annoying! =p [Celest] + clif_skill_fail(sd,skillid,0,0); } // エンチャントデットリ?ポイズン(猛毒?果) if (sd && sd->sc_data[SC_EDP].timer != -1 && rand() % 10000 < sd->sc_data[SC_EDP].val2 * sc_def_vit) { @@ -1151,7 +1149,7 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s struct status_change *sc_data = battle_get_sc_data(bl); if(sc_data) { sc_data[SC_FREEZE].val3++; - if(sc_data[SC_FREEZE].val3 >= 3 && rand()%1000 < skilllv*sc_def_mdef/100) + if(sc_data[SC_FREEZE].val3 >= 3) skill_status_change_start(bl,SC_FREEZE,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0); } } @@ -3592,11 +3590,11 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int clif_skill_nodamage(src,bl,skillid,-1,1); if( tsc_data ){ if( tsc_data[sc].timer==-1 ) - /* 付加する */ - skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0); - else - /* 解除する */ - skill_status_change_end(bl, sc, -1); + /* 付加する */ + skill_status_change_start(bl,sc,skilllv,0,0,0,skill_get_time(skillid,skilllv),0); + else + /* 解除する */ + skill_status_change_end(bl, sc, -1); } } break; @@ -7343,7 +7341,9 @@ int skill_use_id( struct map_session_data *sd, int target_id, if( sd->opt1>0 ) return 0; if(sc_data){ - if(sc_data[SC_CHASEWALK].timer != -1) return 0; + // allow to use only Chasewalk [celest] + if(sc_data[SC_CHASEWALK].timer != -1 && skill_num != ST_CHASEWALK) + return 0; if(sc_data[SC_VOLCANO].timer != -1){ if(skill_num==WZ_ICEWALL) return 0; } |