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-rw-r--r--db/const.txt3
-rw-r--r--db/pre-re/item_db.txt20
-rw-r--r--db/pre-re/skill_require_db.txt2
-rw-r--r--db/re/item_db.txt24
-rw-r--r--db/re/skill_cast_db.txt4
-rw-r--r--db/re/skill_db.txt20
-rw-r--r--db/re/skill_require_db.txt6
-rw-r--r--db/sc_config.txt4
-rw-r--r--src/map/atcommand.c16
-rw-r--r--src/map/battle.c475
-rw-r--r--src/map/battle.h4
-rw-r--r--src/map/buyingstore.c4
-rw-r--r--src/map/chrif.c190
-rw-r--r--src/map/chrif.h104
-rw-r--r--src/map/clif.c16
-rw-r--r--src/map/intif.c16
-rw-r--r--src/map/map.c40
-rw-r--r--src/map/pc.c23
-rw-r--r--src/map/pet.c2
-rw-r--r--src/map/quest.c8
-rw-r--r--src/map/script.c2
-rw-r--r--src/map/skill.c96
-rw-r--r--src/map/status.c42
-rw-r--r--src/map/status.h10
-rw-r--r--src/map/storage.c12
-rw-r--r--src/map/trade.c10
-rw-r--r--src/map/vending.c4
27 files changed, 668 insertions, 489 deletions
diff --git a/db/const.txt b/db/const.txt
index d0c3bf729..b048dfd86 100644
--- a/db/const.txt
+++ b/db/const.txt
@@ -778,7 +778,7 @@ SC_PROPERTYGROUND 99
SC_VOLCANO 100
SC_DELUGE 101
SC_VIOLENTGALE 102
-SC_WATK_ELEMENT 103
+SC_SUB_WEAPONPROPERTY 103
SC_ARMOR 104
SC_ARMORPROPERTY 105
SC_NOCHAT 106
@@ -1227,6 +1227,7 @@ SC_TELEKINESIS_INTENSE 558
SC_OFFERTORIUM 559
SC_FRIGG_SONG 560
SC_MONSTER_TRANSFORM 563
+SC_ANGEL_PROTECT 564
e_gasp 0
e_what 1
diff --git a/db/pre-re/item_db.txt b/db/pre-re/item_db.txt
index 9a85151ab..c01d60b75 100644
--- a/db/pre-re/item_db.txt
+++ b/db/pre-re/item_db.txt
@@ -4662,10 +4662,10 @@
12115,Elemental_Water,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",2; },{},{}
12116,Elemental_Earth,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",3; },{},{}
12117,Elemental_Wind,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",5; },{},{}
-12118,Resist_Fire,Fireproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,-15,0,20,0; },{},{}
-12119,Resist_Water,Coldproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,20,0,0,-15; },{},{}
-12120,Resist_Earth,Earthproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,0,20,-15,0; },{},{}
-12121,Resist_Wind,Thunderproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,0,-15,0,20; },{},{}
+12118,Resist_Fire,Fireproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMORPROPERTY,1200000,-15,0,20,0; },{},{}
+12119,Resist_Water,Coldproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMORPROPERTY,1200000,20,0,0,-15; },{},{}
+12120,Resist_Earth,Earthproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMORPROPERTY,1200000,0,20,-15,0; },{},{}
+12121,Resist_Wind,Thunderproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMORPROPERTY,1200000,0,-15,0,20; },{},{}
12122,Sesame_Pastry,Sesame Pastry,2,2,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_FOOD_BASICHIT,1200000,30; },{},{}
12123,Honey_Pastry,Honey Pastry,2,2,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_FOOD_BASICAVOIDANCE,1200000,30; },{},{}
12124,Rainbow_Cake,Rainbow Cake,2,2,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_BATKFOOD,1200000,10; sc_start SC_MATKFOOD,120000,10; },{},{}
@@ -4825,7 +4825,7 @@
12280,Holy_Element_Scroll,Holy Elemental Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_BENEDICTIO; sc_start SC_BENEDICTIO,300000,1; },{},{}
12281,Tresure_Box_WoE,Event Treasure Box,2,20,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ getrandgroupitem 12281,1; },{},{}
12282,Internet_Cafe1,Internet Cafe1,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCALLSTATUS,5400000,3; sc_start SC_PLUSATTACKPOWER,5400000,15; sc_start SC_PLUSMAGICPOWER,5400000,15; },{},{}
-12283,Internet_Cafe2,Internet Cafe2,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCSTR,5400000,8; sc_start SC_INCDEX,5400000,4; sc_start SC_INCAGI,5400000,6; sc_start SC_PLUSATTACKPOWER,5400000,32; sc_start SC_INCFLEE,5400000,5; },{},{}
+12283,Internet_Cafe2,Internet Cafe2,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_CHASEWALK2,5400000,8; sc_start SC_INCDEX,5400000,4; sc_start SC_INCAGI,5400000,6; sc_start SC_PLUSATTACKPOWER,5400000,32; sc_start SC_INCFLEE,5400000,5; },{},{}
12284,Internet_Cafe3,Internet Cafe3,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCINT,5400000,8; sc_start SC_INCVIT,5400000,4; sc_start SC_INCDEX,5400000,6; sc_start SC_PLUSMAGICPOWER,5400000,40; },{},{}
12285,Internet_Cafe4,Internet Cafe4,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCDEX,5400000,8; sc_start SC_INCLUK,5400000,4; sc_start SC_INCAGI,5400000,6; sc_start SC_PLUSATTACKPOWER,5400000,24; sc_start SC_PLUSMAGICPOWER,5400000,24; },{},{}
12286,Masquerade_Ball_Box2,Masquerade Ball Box2,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getrandgroupitem 12286,1; },{},{}
@@ -4841,7 +4841,7 @@
12296,PC_Bang_Coin_Box3,PC-Room Coin Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 2738,1; },{},{}
12297,PC_Bang_Coin_Box4,PC-Room Coin Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 2738,2; },{},{}
12298,SP_Potion,SP Consumption Reduction Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ATKER_BLOOD,3600000,15; },{},{}
-12299,Mega_Resist_Potion,Mega Resist Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_COMMONSC_RESIST,3600000,10; },{},{}
+12299,Mega_Resist_Potion,Mega Resist Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_TARGET_BLOOD,3600000,10; },{},{}
12300,Wild_Rose_Scroll,Wild Rose Contract,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ mercenary_create 1965,1800000; },{},{}
12301,Doppelganger_Scroll,Doppelganger Contract,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ mercenary_create 1966,1800000; },{},{}
12302,Ygnizem_Scroll,Egnigem Cenia Contract,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ mercenary_create 1967,1800000; },{},{}
@@ -4862,7 +4862,7 @@
12317,Powder_Snow,Snow Powder,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ end; },{},{}
12318,Little_Heart,Small Hearts,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12319,Strawberry_Cake,Rune Strawberry Cake,2,0,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCATKRATE,600000,5; sc_start SC_INCMATKRATE,600000,5; },{},{}
-12320,Pineapple_Juice,Schwartzwald Pine Jubilee,2,0,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCHIT,600000,10; sc_start SC_INCFLEE2,600000,20; },{},{}
+12320,Pineapple_Juice,Schwartzwald Pine Jubilee,2,0,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCHIT,600000,10; sc_start SC_PLUSAVOIDVALUE,600000,20; },{},{}
12321,Spicy_Sandwich,Arunafeltz Desert Sandwich,2,0,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_CRITICALPERCENT,600000,7; },{},{}
12322,Chocolate_Pie,Chocolate Pie,0,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 5,5; },{},{}
12323,N_Fly_Wing,Novice Fly Wing,11,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "AL_TELEPORT",1; },{},{}
@@ -4880,7 +4880,7 @@
12335,Yummy_Skewered_Dish,Grilled Delicious Skewer,0,1000,,350,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 60,60; },{},{}
12336,Baked_Mushroom,Grilled Mushroom,0,500,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 30,30; },{},{}
12337,Grilled_Sausage,Grilled Sausages,0,300,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 20,20; },{},{}
-12338,Grilled_Corn,Grilled Corn,2,100,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCSTR,180000,2; sc_start SC_INCINT,180000,2; sc_start SC_INCAGI,180000,2; },{},{}
+12338,Grilled_Corn,Grilled Corn,2,100,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_CHASEWALK2,180000,2; sc_start SC_INCINT,180000,2; sc_start SC_INCAGI,180000,2; },{},{}
12339,Cherish_Box_Ori,Treasure Edition Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getrandgroupitem 12339,1; },{},{}
12340,Mysterious_Rice_Powder,Chewy Rice Powder,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 1815; },{},{}
12341,Special_Alloy_Trap_Box,Special Alloy Trap Box,2,30000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 7940,100; },{},{}
@@ -5821,7 +5821,7 @@
13827,Power_Box2,Power Box 2,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 683,1; getitem 12123,1; getitem 12122,1; },{},{}
13828,Resist_Box1,Resist Box 1,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12118,1; getitem 12119,1; },{},{}
13829,Resist_Box2,Resist Box 2,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12120,1; getitem 12121,1; },{},{}
-13830,Stat_Boost1,Stat Boost 1,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCSTR,60000,5; sc_start SC_INCAGI,60000,5; sc_start SC_INCVIT,60000,5; },{},{}
+13830,Stat_Boost1,Stat Boost 1,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_CHASEWALK2,60000,5; sc_start SC_INCAGI,60000,5; sc_start SC_INCVIT,60000,5; },{},{}
13831,Stat_Boost2,Stat Boost 2,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCINT,60000,5; sc_start SC_INCLUK,60000,5; sc_start SC_INCDEX,60000,5; },{},{}
13832,Stat_Boost3,Stat Boost 3,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCAGI,60000,5; sc_start SC_INCVIT,60000,5; sc_start SC_INCDEX,60000,5; },{},{}
13833,Stat_Boost4,Stat Boost 4,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCINT,60000,5; sc_start SC_INCVIT,60000,5; sc_start SC_INCDEX,60000,5; },{},{}
@@ -6350,7 +6350,7 @@
14535,Med_Life_Potion,Medium Life Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 320; sc_start4 SC_L_LIFEPOTION,600000,-7,4,0,0; },{},{}
14536,Abrasive,Abrasive,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 182; sc_start SC_CRITICALPERCENT,300000,30; },{},{}
14537,Regeneration_Potion,Regeneration Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 348; sc_start SC_HEALPLUS,1800000,20; },{},{}
-14538,Glass_Of_Illusion,Glass of Illusion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_STEAL; sc_start SC_INCFLEE2,60000,20; },{},{}
+14538,Glass_Of_Illusion,Glass of Illusion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_STEAL; sc_start SC_PLUSAVOIDVALUE,60000,20; },{},{}
14539,Shadow_Armor_S,Shadow Armor Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_CLOAKING; sc_start4 SC_ARMOR_PROPERTY,1800000,1,Ele_Dark,1,0; },{},{}
14540,Holy_Armor_S,Holy Armor Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 91; sc_start4 SC_ARMOR_PROPERTY,1800000,1,Ele_Holy,1,0; },{},{}
14541,S_Def_Potion,Small Defense Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_GUARD; sc_start SC_PROTECT_DEF,60000,3; },{},{}
diff --git a/db/pre-re/skill_require_db.txt b/db/pre-re/skill_require_db.txt
index 3eb00ff95..96568de53 100644
--- a/db/pre-re/skill_require_db.txt
+++ b/db/pre-re/skill_require_db.txt
@@ -783,7 +783,7 @@
2534,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RETURN_TO_ELDICASTES#Return To Eldicastes#
2535,0,0,1,0,0,0,99,0,0,none,0,6377,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store
2536,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_GUARDIAN_RECALL#Guardian's Recall#
-//2537,0,0,70:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_ODINS_POWER#Odin's Power#
+2537,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_ODINS_POWER#Odin's Power#
//2538,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BEER_BOTTLE_CAP#Beer Bottle Cap#
diff --git a/db/re/item_db.txt b/db/re/item_db.txt
index 5571437b8..98dd24ea6 100644
--- a/db/re/item_db.txt
+++ b/db/re/item_db.txt
@@ -5414,10 +5414,10 @@
12115,Elemental_Water,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",2; },{},{}
12116,Elemental_Earth,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",3; },{},{}
12117,Elemental_Wind,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",5; },{},{}
-12118,Resist_Fire,Fireproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,-15,0,20,0; },{},{}
-12119,Resist_Water,Coldproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,20,0,0,-15; },{},{}
-12120,Resist_Earth,Earthproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,0,20,-15,0; },{},{}
-12121,Resist_Wind,Thunderproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,0,-15,0,20; },{},{}
+12118,Resist_Fire,Fireproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMORPROPERTY,1200000,-15,0,20,0; },{},{}
+12119,Resist_Water,Coldproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMORPROPERTY,1200000,20,0,0,-15; },{},{}
+12120,Resist_Earth,Earthproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMORPROPERTY,1200000,0,20,-15,0; },{},{}
+12121,Resist_Wind,Thunderproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMORPROPERTY,1200000,0,-15,0,20; },{},{}
12122,Sesame_Pastry,Sesame Pastry,2,2,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_FOOD_BASICHIT,1200000,30; },{},{}
12123,Honey_Pastry,Honey Pastry,2,2,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_FOOD_BASICAVOIDANCE,1200000,30; },{},{}
12124,Rainbow_Cake,Rainbow Cake,2,2,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_BATKFOOD,1200000,10; sc_start SC_MATKFOOD,120000,10; },{},{}
@@ -5577,7 +5577,7 @@
12280,Holy_Element_Scroll,Holy Elemental Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_BENEDICTIO; sc_start SC_BENEDICTIO,300000,1; },{},{}
12281,Tresure_Box_WoE,Event Treasure Box,2,20,,150,,,,,0xFFFFFFFF,7,2,,,,,,{ packageitem(); },{},{}
12282,Internet_Cafe1,Internet Cafe1,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCALLSTATUS,5400000,3; sc_start SC_PLUSATTACKPOWER,5400000,15; sc_start SC_PLUSMAGICPOWER,5400000,15; },{},{}
-12283,Internet_Cafe2,Internet Cafe2,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCSTR,5400000,8; sc_start SC_INCDEX,5400000,4; sc_start SC_INCAGI,5400000,6; sc_start SC_PLUSATTACKPOWER,5400000,32; sc_start SC_INCFLEE,5400000,5; },{},{}
+12283,Internet_Cafe2,Internet Cafe2,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_CHASEWALK2,5400000,8; sc_start SC_INCDEX,5400000,4; sc_start SC_INCAGI,5400000,6; sc_start SC_PLUSATTACKPOWER,5400000,32; sc_start SC_INCFLEE,5400000,5; },{},{}
12284,Internet_Cafe3,Internet Cafe3,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCINT,5400000,8; sc_start SC_INCVIT,5400000,4; sc_start SC_INCDEX,5400000,6; sc_start SC_PLUSMAGICPOWER,5400000,40; },{},{}
12285,Internet_Cafe4,Internet Cafe4,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCDEX,5400000,8; sc_start SC_INCLUK,5400000,4; sc_start SC_INCAGI,5400000,6; sc_start SC_PLUSATTACKPOWER,5400000,24; sc_start SC_PLUSMAGICPOWER,5400000,24; },{},{}
12286,Masquerade_Ball_Box2,Masquerade Ball Box2,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getrandgroupitem 12286,1; },{},{}
@@ -5593,7 +5593,7 @@
12296,PC_Bang_Coin_Box3,PC-Room Coin Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 2738,1; },{},{}
12297,PC_Bang_Coin_Box4,PC-Room Coin Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 2738,2; },{},{}
12298,SP_Potion,SP Consumption Reduction Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ATKER_BLOOD,3600000,15; },{},{}
-12299,Mega_Resist_Potion,Mega Resist Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_COMMONSC_RESIST,3600000,10; },{},{}
+12299,Mega_Resist_Potion,Mega Resist Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_TARGET_BLOOD,3600000,10; },{},{}
12300,Wild_Rose_Scroll,Wild Rose Contract,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ mercenary_create 1965,1800000; },{},{}
12301,Doppelganger_Scroll,Doppelganger Contract,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ mercenary_create 1966,1800000; },{},{}
12302,Ygnizem_Scroll,Egnigem Cenia Contract,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ mercenary_create 1967,1800000; },{},{}
@@ -5614,7 +5614,7 @@
12317,Powder_Snow,Snow Powder,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ end; },{},{}
12318,Little_Heart,Small Hearts,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12319,Strawberry_Cake,Rune Strawberry Cake,2,0,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCATKRATE,600000,5; sc_start SC_INCMATKRATE,600000,5; },{},{}
-12320,Pineapple_Juice,Schwartzwald Pine Jubilee,2,0,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCHIT,600000,10; sc_start SC_INCFLEE2,600000,20; },{},{}
+12320,Pineapple_Juice,Schwartzwald Pine Jubilee,2,0,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCHIT,600000,10; sc_start SC_PLUSAVOIDVALUE,600000,20; },{},{}
12321,Spicy_Sandwich,Arunafeltz Desert Sandwich,2,0,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_CRITICALPERCENT,600000,7; },{},{}
12322,Chocolate_Pie,Chocolate Pie,0,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 5,5; },{},{}
12323,N_Fly_Wing,Novice Fly Wing,11,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "AL_TELEPORT",1; },{},{}
@@ -5632,7 +5632,7 @@
12335,Yummy_Skewered_Dish,Grilled Delicious Skewer,0,1000,,350,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 60,60; },{},{}
12336,Baked_Mushroom,Grilled Mushroom,0,500,,300,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 30,30; },{},{}
12337,Grilled_Sausage,Grilled Sausages,0,300,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 20,20; },{},{}
-12338,Grilled_Corn,Grilled Corn,2,100,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCSTR,180000,2; sc_start SC_INCINT,180000,2; sc_start SC_INCAGI,180000,2; },{},{}
+12338,Grilled_Corn,Grilled Corn,2,100,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_CHASEWALK2,180000,2; sc_start SC_INCINT,180000,2; sc_start SC_INCAGI,180000,2; },{},{}
12339,Cherish_Box_Ori,Treasure Edition Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getrandgroupitem 12339,1; },{},{}
12340,Mysterious_Rice_Powder,Chewy Rice Powder,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 1815; },{},{}
12341,Special_Alloy_Trap_Box,Special Alloy Trap Box,2,30000,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 7940,100; },{},{}
@@ -5767,7 +5767,7 @@
12472,F_Convex_Mirror,F Convex Mirror,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12473,RWC_Parti_Box,RWC Parti Box,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ packageitem(); },{},{}
12474,RWC_Final_Comp_Box,RWC Final Comp Box,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ packageitem(12474); },{},{}
-12475,Cure_Free,Cure Free,2,20,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_end SC_SILENCE; sc_end SC_BLOODING; sc_end SC_POISON; sc_end SC_CURSE; sc_end SC_ORCISH; sc_end SC_CHANGEUNDEAD; itemheal 500,0; },{},{}
+12475,Cure_Free,Cure Free,2,20,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_end SC_SILENCE; sc_end SC_BLOODING; sc_end SC_POISON; sc_end SC_CURSE; sc_end SC_ORCISH; sc_end SC_PROPERTYUNDEAD; itemheal 500,0; },{},{}
12476,PCBang_Coupon_Box3,PCBang Coupon Box3,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12477,Gift_Bundle,Gift Bundle,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ packageitem(); },{},{}
12478,Chance_Box,Chance Box,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
@@ -6687,7 +6687,7 @@
13827,Power_Box2,Power Box 2,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 683,1; getitem 12123,1; getitem 12122,1; },{},{}
13828,Resist_Box1,Resist Box 1,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12118,1; getitem 12119,1; },{},{}
13829,Resist_Box2,Resist Box 2,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12120,1; getitem 12121,1; },{},{}
-13830,Stat_Boost1,Stat Boost 1,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCSTR,60000,5; sc_start SC_INCAGI,60000,5; sc_start SC_INCVIT,60000,5; },{},{}
+13830,Stat_Boost1,Stat Boost 1,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_CHASEWALK2,60000,5; sc_start SC_INCAGI,60000,5; sc_start SC_INCVIT,60000,5; },{},{}
13831,Stat_Boost2,Stat Boost 2,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCINT,60000,5; sc_start SC_INCLUK,60000,5; sc_start SC_INCDEX,60000,5; },{},{}
13832,Stat_Boost3,Stat Boost 3,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCAGI,60000,5; sc_start SC_INCVIT,60000,5; sc_start SC_INCDEX,60000,5; },{},{}
13833,Stat_Boost4,Stat Boost 4,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCINT,60000,5; sc_start SC_INCVIT,60000,5; sc_start SC_INCDEX,60000,5; },{},{}
@@ -7219,7 +7219,7 @@
14535,Med_Life_Potion,Medium Life Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 320; sc_start4 SC_L_LIFEPOTION,600000,-7,4,0,0; },{},{}
14536,Abrasive,Abrasive,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 182; sc_start SC_CRITICALPERCENT,300000,30; },{},{}
14537,Regeneration_Potion,Regeneration Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 348; sc_start SC_HEALPLUS,1800000,20; },{},{}
-14538,Glass_Of_Illusion,Glass of Illusion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_STEAL; sc_start SC_INCFLEE2,60000,20; },{},{}
+14538,Glass_Of_Illusion,Glass of Illusion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_STEAL; sc_start SC_PLUSAVOIDVALUE,60000,20; },{},{}
14539,Shadow_Armor_S,Shadow Armor Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_CLOAKING; sc_start4 SC_ARMOR_PROPERTY,1800000,1,Ele_Dark,1,0; },{},{}
14540,Holy_Armor_S,Holy Armor Scroll,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 91; sc_start4 SC_ARMOR_PROPERTY,1800000,1,Ele_Holy,1,0; },{},{}
14541,S_Def_Potion,Small Defense Potion,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_GUARD; sc_start SC_PROTECT_DEF,60000,3; },{},{}
@@ -8050,4 +8050,4 @@
21002,Velum_Katzbalger,Vellum Katzbalger,4,20,,2500,100,,1,0,0x00004082,7,2,34,4,95,1,3,{ bonus2 bSPVanishRate,10000,8; },{},{}
21003,Muramasa_,Muramasa ,4,20,,1000,155,,1,2,0x00004082,7,2,34,4,48,1,3,{},{},{}
21004,Alca_Bringer_,Alca Bringer ,4,20,,3400,280,,2,2,125,7,2,34,3,100,1,3,{},{},{}
-21005,Metal_Two_Hand_Sword,Metal Two Hand Sword,4,20,,0,95,,1,1,0x00004082,7,2,34,3,1,1,3,{},{},{} \ No newline at end of file
+21005,Metal_Two_Hand_Sword,Metal Two Hand Sword,4,20,,0,95,,1,1,0x00004082,7,2,34,3,1,1,3,{},{},{}
diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt
index 5766f5217..446f0d698 100644
--- a/db/re/skill_cast_db.txt
+++ b/db/re/skill_cast_db.txt
@@ -1026,8 +1026,12 @@
//-- ALL_CATCRY
692,0,5000,0,0,0,0,-1
+//-- ALL_ANGEL_PROTECTION
+694,0,0,0,30000,0,0,-1
//-- ALL_DREAM_SUMMERNIGHT
695,0,12000,0,0,0,0,-1
+//-- ALL_REVERSEORCISH
+697,0,0,0,1200000,0,0,-1
//-- ALL_WEWISH
698,0,20000,0,0,0,0,-1
//==========================================
diff --git a/db/re/skill_db.txt b/db/re/skill_db.txt
index cf53b968c..45ec76c38 100644
--- a/db/re/skill_db.txt
+++ b/db/re/skill_db.txt
@@ -635,12 +635,12 @@
689,0,6,4,0,0x3,-1,10,1,yes,0,0x2,0,magic,0, CASH_BLESSING,Party Blessing
690,0,6,4,0,0x3,-1,10,1,yes,0,0x2,0,magic,0, CASH_INCAGI,Party Increase AGI
691,0,6,4,0,0x3,-1,5,1,yes,0,0x2,0,magic,0, CASH_ASSUMPTIO,Party Assumptio
-//692,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0, ALL_CATCRY,Cat Cry
+692,0,6,4,0,0x01,0,1,1,no,0,0x2,0,none,0, ALL_CATCRY,Cat Cry
693,0,6,4,0,0x3,-1,1,1,yes,0,0x2,0,magic,0, ALL_PARTYFLEE,Party Flee
-//694,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0, ALL_ANGEL_PROTECT,Angel's Protection
-//695,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0, ALL_DREAM_SUMMERNIGHT,Summer Night Dream
+694,6,6,16,0,0x1,0,1,0,no,0,0x202,0,magic,0, ALL_ANGEL_PROTECT,Angel's Protection
+695,0,6,4,0,0x01,0,1,1,no,0,0x2,0,none,0, ALL_DREAM_SUMMERNIGHT,Summer Night Dream
//696,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0, NPC_CHANGEUNDEAD2,Change Undead
-//697,9,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0, ALL_REVERSEORCISH,Reverse Orcish
+697,0,6,4,0,0x1,0,1,1,yes,0,0x2,0,magic,0, ALL_REVERSEORCISH,Reverse Orcish
698,0,6,4,0,0x01,0,1,1,no,0,0x2,0,none,0, ALL_WEWISH,Christmas Carol
//699,0,0,0,0,0,0,9,0,no,0,0x2,0,none,0, ALL_SONKRAN,ALL_SONKRAN
@@ -1028,12 +1028,12 @@
2535,0,0,4,0,0x1,0,1,0,no,0,0x1,0,none,0, ALL_BUYING_STORE,Open Buying Store
2536,0,0,4,0,0x1,0,1,0,no,0,0,0,none,0, ALL_GUARDIAN_RECALL,Guardian's Recall
2537,9,6,16,0,0x1,0,2,1,yes,0,0,0,magic,0, ALL_ODINS_POWER,Odin's Power
-//2538,0,0,0,0,0,0,??,0,no,0,0,0,none,0, BEER_BOTTLE_CAP,Beer Bottle Cap
-//2539,0,0,0,0,0,0,??,0,no,0,0,0,none,0, NPC_ASSASSINCROSS,Assassin Cross of Sunset 2
-//2540,0,0,0,0,0,0,??,0,no,0,0,0,none,0, NPC_DISSONANCE,Dissonance 2
-//2541,0,0,0,0,0,0,??,0,no,0,0,0,none,0, NPC_UGLYDANCE,Ugly Dance 2
-//2542,0,0,0,0,0,0,??,0,no,0,0,0,none,0, ALL_TETANY,Tetany
-//2543,0,0,0,0,0,0,??,0,no,0,0,0,none,0, ALL_RAY_OF_PROTECTION,Ray of Protection
+//2538,0,0,0,0,0,0,??,0,no,0,0,0,none,0, BEER_BOTTLE_CAP,Beer Bottle Cap
+//2539,0,0,0,0,0,0,??,0,no,0,0,0,none,0, NPC_ASSASSINCROSS,Assassin Cross of Sunset 2
+//2540,0,0,0,0,0,0,??,0,no,0,0,0,none,0, NPC_DISSONANCE,Dissonance 2
+//2541,0,0,0,0,0,0,??,0,no,0,0,0,none,0, NPC_UGLYDANCE,Ugly Dance 2
+//2542,0,0,0,0,0,0,??,0,no,0,0,0,none,0, ALL_TETANY,Tetany
+//2543,0,0,0,0,0,0,??,0,no,0,0,0,none,0, ALL_RAY_OF_PROTECTION,Ray of Protection
//2544,0,0,0,0,0,0,??,0,no,0,0,0,none,0, MC_CARTDECORATE,Decorate Cart
//2545,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GM_ITEM_ATKMAX#Maximum Attack#
//2546,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GM_ITEM_ATKMIN#Minimal Attack#
diff --git a/db/re/skill_require_db.txt b/db/re/skill_require_db.txt
index 6202ba94f..75ac6d3cf 100644
--- a/db/re/skill_require_db.txt
+++ b/db/re/skill_require_db.txt
@@ -444,6 +444,10 @@
544,0,0,55:60:65:70:75:80:85:90:95:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_ISSEN
688,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GM_SANDMAN
+692,0,0,50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0//ALL_CATCRY#Cat Cry
+694,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_ANGEL_PROTECT#Angel's Protection
+695,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_DREAM_SUMMERNIGHT#Summer Night Dream
+697,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_REVERSEORCISH#Reverse Orcish
698,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_WEWISH#Christmas Carol
1001,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#ƒ`ƒƒ?[ƒWƒAƒ^ƒbƒN#
@@ -793,7 +797,7 @@
2534,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RETURN_TO_ELDICASTES#Return To Eldicastes#
2535,0,0,1,0,0,0,99,0,0,none,0,6377,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store
2536,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_GUARDIAN_RECALL#Guardian's Recall#
-//2537,0,0,70:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_ODINS_POWER#Odin's Power#
+2537,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_ODINS_POWER#Odin's Power#
//2538,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BEER_BOTTLE_CAP#Beer Bottle Cap#
diff --git a/db/sc_config.txt b/db/sc_config.txt
index 06de0bdf6..c286d9cce 100644
--- a/db/sc_config.txt
+++ b/db/sc_config.txt
@@ -100,7 +100,7 @@ SC_MINDBREAKER, 18
SC_MEMORIZE, 18
SC_FOGWALL, 26
SC_SPIDERWEB, 47
-//SC_SUB_WEAPONPROPERTY, 23
+SC_SUB_WEAPONPROPERTY, 23
SC_RUN, 26
SC_STRUP, 26
SC_PROPERTYDARK, 26
@@ -209,7 +209,7 @@ SC_HELLPOWER, 29
//SC_REUSE_LIMIT_F, 29
SC_CASH_PLUSONLYJOBEXP, 29
SC_PARTYFLEE, 24
-//SC_ANGEL_PROTECT, 24
+SC_ANGEL_PROTECT, 24
//SC_ENDURE_MDEF, 21
SC_ENCHANTBLADE, 16
SC_DEATHBOUND, 30
diff --git a/src/map/atcommand.c b/src/map/atcommand.c
index 224aede5a..ae65d46b0 100644
--- a/src/map/atcommand.c
+++ b/src/map/atcommand.c
@@ -745,7 +745,7 @@ ACMD(save)
if (sd->status.pet_id > 0 && sd->pd)
intif_save_petdata(sd->status.account_id, &sd->pd->pet);
- chrif_save(sd,0);
+ chrif->save(sd,0);
clif->message(fd, msg_txt(6)); // Your save point has been changed.
@@ -2745,7 +2745,7 @@ ACMD(char_block)
return false;
}
- chrif_char_ask_name(sd->status.account_id, atcmd_player_name, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block
+ chrif->char_ask_name(sd->status.account_id, atcmd_player_name, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block
clif->message(fd, msg_txt(88)); // Character name sent to char-server to ask it.
return true;
@@ -2842,7 +2842,7 @@ ACMD(char_ban)
return false;
}
- chrif_char_ask_name(sd->status.account_id, atcmd_player_name, 2, year, month, day, hour, minute, second); // type: 2 - ban
+ chrif->char_ask_name(sd->status.account_id, atcmd_player_name, 2, year, month, day, hour, minute, second); // type: 2 - ban
clif->message(fd, msg_txt(88)); // Character name sent to char-server to ask it.
return true;
@@ -2863,7 +2863,7 @@ ACMD(char_unblock)
}
// send answer to login server via char-server
- chrif_char_ask_name(sd->status.account_id, atcmd_player_name, 3, 0, 0, 0, 0, 0, 0); // type: 3 - unblock
+ chrif->char_ask_name(sd->status.account_id, atcmd_player_name, 3, 0, 0, 0, 0, 0, 0); // type: 3 - unblock
clif->message(fd, msg_txt(88)); // Character name sent to char-server to ask it.
return true;
@@ -2884,7 +2884,7 @@ ACMD(char_unban)
}
// send answer to login server via char-server
- chrif_char_ask_name(sd->status.account_id, atcmd_player_name, 4, 0, 0, 0, 0, 0, 0); // type: 4 - unban
+ chrif->char_ask_name(sd->status.account_id, atcmd_player_name, 4, 0, 0, 0, 0, 0, 0); // type: 4 - unban
clif->message(fd, msg_txt(88)); // Character name sent to char-server to ask it.
return true;
@@ -3688,7 +3688,7 @@ ACMD(reloadbattleconf)
)
{ // Exp or Drop rates changed.
mob_reload(); //Needed as well so rate changes take effect.
- chrif_ragsrvinfo(battle_config.base_exp_rate, battle_config.job_exp_rate, battle_config.item_rate_common);
+ chrif->ragsrvinfo(battle_config.base_exp_rate, battle_config.job_exp_rate, battle_config.item_rate_common);
}
clif->message(fd, msg_txt(255));
return true;
@@ -5010,7 +5010,7 @@ ACMD(email)
return false;
}
- chrif_changeemail(sd->status.account_id, actual_email, new_email);
+ chrif->changeemail(sd->status.account_id, actual_email, new_email);
clif->message(fd, msg_txt(148)); // Information sended to login-server via char-server.
return true;
}
@@ -6513,7 +6513,7 @@ ACMD(changesex)
// to avoid any problem with equipment and invalid sex, equipment is unequiped.
for( i=0; i<EQI_MAX; i++ )
if( sd->equip_index[i] >= 0 ) pc->unequipitem(sd, sd->equip_index[i], 3);
- chrif_changesex(sd);
+ chrif->changesex(sd);
return true;
}
diff --git a/src/map/battle.c b/src/map/battle.c
index 65c86cefd..d67684e7b 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -429,18 +429,19 @@ int battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uin
damage = battle->calc_sizefix(sd, damage, EQI_HAND_R, size, flag&8);
else
damage = battle->calc_sizefix(sd, damage, EQI_HAND_L, size, flag&8);
+
+ if( flag&2 && sd->bonus.arrow_atk )
+ damage += sd->bonus.arrow_atk;
if( sd->bonus.eatk > 0 )
eatk = sd->bonus.eatk;
- if( flag&2 && sd->bonus.arrow_atk )
- eatk += sd->bonus.arrow_atk;
}
-
+
if( sc && sc->count ){
if( sc->data[SC_ZENKAI] && watk->ele == sc->data[SC_ZENKAI]->val2 )
eatk += 200;
#ifdef RENEWAL_EDP
- if( sc->data[SC_EDP] && skill_id != AS_GRIMTOOTH && skill_id != AS_VENOMKNIFE ){
+ if( sc->data[SC_EDP] && skill_id != AS_GRIMTOOTH && skill_id != AS_VENOMKNIFE && skill_id != ASC_BREAKER ){
eatk = eatk * sc->data[SC_EDP]->val3 / 100; // 400%
damage = damage * sc->data[SC_EDP]->val4 / 100; // 500%
damage--; // temporary until we find the correct formula [malufett]
@@ -448,19 +449,14 @@ int battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uin
#endif
}
- /* [malufett]
- some unknown factors that needs to be discovered. PS: it's something related with ranged attacks
- if( eatk ){
- eatk += unknown value;
- eatk = eatk * (unknown value) / 100;
+ if( skill_id != ASC_METEORASSAULT ){
+ if( sc && sc->data[SC_SUB_WEAPONPROPERTY] ) // Temporary. [malufett]
+ damage += damage * sc->data[SC_SUB_WEAPONPROPERTY]->val2 / 100;
}
- */
- if( sc && sc->data[SC_WATK_ELEMENT] )
- damage = damage + eatk;
- else
- damage = battle->calc_elefix(src, bl, skill_id, skill_lv, damage + eatk, nk, n_ele, s_ele, s_ele_, false, flag);
-
+ // Temporary. [malufett]
+ damage = battle->calc_elefix(src, bl, skill_id, skill_lv, damage, nk, n_ele, s_ele, s_ele_, type == EQI_HAND_L, flag);
+
/**
* In RE Shield Bommerang takes weapon element only for damage calculation,
* - resist calculation is always against neutral
@@ -468,11 +464,12 @@ int battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uin
if ( skill_id == CR_SHIELDBOOMERANG )
s_ele = s_ele_ = ELE_NEUTRAL;
- if( type == EQI_HAND_R )
- damage = battle->calc_cardfix(BF_WEAPON, src, bl, nk, s_ele, s_ele_, damage, 2, flag2);
- else
- damage = battle->calc_cardfix(BF_WEAPON, src, bl, nk, s_ele, s_ele_, damage, 3, flag2);
+ // attacker side
+ damage = battle->calc_cardfix(BF_WEAPON, src, bl, nk, s_ele, s_ele_, damage, 2|(type == EQI_HAND_L), flag2);
+ // target side
+ damage = battle->calc_cardfix(BF_WEAPON, src, bl, nk, s_ele, s_ele_, damage, 0, flag2);
+
return damage;
}
#endif
@@ -488,19 +485,13 @@ int battle_calc_weapon_damage(struct block_list *src, struct block_list *bl, uin
* &8: Skip target size adjustment (Extremity Fist?)
*&16: Arrow attack but BOW, REVOLVER, RIFLE, SHOTGUN, GATLING or GRENADE type weapon not equipped (i.e. shuriken, kunai and venom knives not affected by DEX)
*/
-/* modifying until malufett is able to adjust the formula */
-//#ifdef RENEWAL
-#if 0
+#ifdef RENEWAL
int battle_calc_base_damage(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2)
{
int damage, batk;
- struct status_change *sc = status_get_sc(src);
struct status_data *status = status_get_status_data(src);
- if( sc && sc->data[SC_TK_SEVENWIND] && !sc->data[SC_WATK_ELEMENT] )
- batk = battle->calc_elefix(src, bl, skill_id, skill_lv, status->batk, nk, n_ele, s_ele, s_ele_, false, flag);
- else
- batk = status->batk;
+ batk = battle->calc_elefix(src, bl, skill_id, skill_lv, status_calc_batk(bl, status_get_sc(src), status->batk, false), nk, n_ele, ELE_NEUTRAL, ELE_NEUTRAL, false, flag);
if( type == EQI_HAND_L )
damage = batk + 3 * battle->calc_weapon_damage(src, bl, skill_id, skill_lv, &status->lhw, nk, n_ele, s_ele, s_ele_, status_get_size(bl), type, flag, flag2) / 4;
@@ -733,13 +724,19 @@ int battle_calc_masteryfix(struct block_list *src, struct block_list *target, ui
case CR_ACIDDEMONSTRATION:
return damage;
case NJ_SYURIKEN:
- if( (skill = pc->checkskill(sd,NJ_TOBIDOUGU)) > 0 && weapon )
+ if( (skill = pc->checkskill(sd,NJ_TOBIDOUGU)) > 0
+#ifndef RENEWAL
+ && weapon
+#endif
+ )
damage += 3 * skill;
break;
+#ifndef RENEWAL
case NJ_KUNAI:
if( weapon )
damage += 60;
break;
+#endif
case RA_WUGDASH:
case RA_WUGSTRIKE:
case RA_WUGBITE:
@@ -817,39 +814,26 @@ int battle_calc_elefix(struct block_list *src, struct block_list *target, uint16
damage += battle_attr_fix(src,target,50*skill_lv,ELE_NEUTRAL,tstatus->def_ele, tstatus->ele_lv);
}
}
- if( sc && sc->data[SC_WATK_ELEMENT] )
+#ifndef RENEWAL
+ if( sc && sc->data[SC_SUB_WEAPONPROPERTY] )
{ // Descriptions indicate this means adding a percent of a normal attack in another element. [Skotlex]
- damage =
-/* modifying until malufett can adjust the formula */
-//#ifndef RENEWAL
-#if 1
- battle->calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, BL_CAST(BL_PC, src), (flag?2:0))
-#else
- battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_R, (flag?2:0)|(sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0), 0)
-#endif
- * sc->data[SC_WATK_ELEMENT]->val2 / 100;
-
- damage += battle->attr_fix(src, target, damage, sc->data[SC_WATK_ELEMENT]->val1, tstatus->def_ele, tstatus->ele_lv);
+ damage = battle->calc_base_damage(sstatus, &sstatus->rhw, sc, tstatus->size, BL_CAST(BL_PC, src), (flag?2:0)) * sc->data[SC_SUB_WEAPONPROPERTY]->val2 / 100;
+ damage += battle->attr_fix(src, target, damage, sc->data[SC_SUB_WEAPONPROPERTY]->val1, tstatus->def_ele, tstatus->ele_lv);
if( left ){
- damage =
-/* modifying until malufett can adjust the formula */
-//#ifndef RENEWAL
-#if 1
- battle->calc_base_damage(sstatus, &sstatus->lhw, sc, tstatus->size, BL_CAST(BL_PC, src), (flag?2:0))
-#else
- battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_L, (flag?2:0)|(sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0), 0)
-#endif
- * sc->data[SC_WATK_ELEMENT]->val2 / 100;
- damage += battle->attr_fix(src, target, damage, sc->data[SC_WATK_ELEMENT]->val1, tstatus->def_ele, tstatus->ele_lv);
+ damage = battle->calc_base_damage(sstatus, &sstatus->lhw, sc, tstatus->size, BL_CAST(BL_PC, src), (flag?2:0)) * sc->data[SC_SUB_WEAPONPROPERTY]->val2 / 100;
+ damage += battle->attr_fix(src, target, damage, sc->data[SC_SUB_WEAPONPROPERTY]->val1, tstatus->def_ele, tstatus->ele_lv);
}
}
-
+#endif
return damage;
}
/*==========================================
* Calculates card bonuses damage adjustments.
+ * cflag(cardfix flag):
+ * &1 - calc for left hand.
+ * &2 - atker side cardfix(BF_WEAPON) otherwise target side(BF_WEAPON).
*------------------------------------------*/
-int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int damage, int left, int flag){
+int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_list *target, int nk, int s_ele, int s_ele_, int damage, int cflag, int wflag){
struct map_session_data *sd, *tsd;
short cardfix = 1000, t_class, s_class, s_race2, t_race2;
struct status_data *sstatus, *tstatus;
@@ -872,15 +856,15 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
switch(attack_type){
case BF_MAGIC:
if ( sd && !(nk&NK_NO_CARDFIX_ATK) ) {
- cardfix=cardfix*(100+sd->magic_addrace[tstatus->race])/100;
+ cardfix = cardfix * (100 + sd->magic_addrace[tstatus->race]) / 100;
if (!(nk&NK_NO_ELEFIX))
- cardfix=cardfix*(100+sd->magic_addele[tstatus->def_ele])/100;
- cardfix=cardfix*(100+sd->magic_addsize[tstatus->size])/100;
- cardfix=cardfix*(100+sd->magic_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
- cardfix=cardfix*(100+sd->magic_atk_ele[s_ele])/100;
- for(i=0; i< ARRAYLENGTH(sd->add_mdmg) && sd->add_mdmg[i].rate;i++) {
+ cardfix = cardfix*(100+sd->magic_addele[tstatus->def_ele]) / 100;
+ cardfix = cardfix * (100 + sd->magic_addsize[tstatus->size]) / 100;
+ cardfix = cardfix * (100 + sd->magic_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]) / 100;
+ cardfix = cardfix * (100 + sd->magic_atk_ele[s_ele])/100;
+ for(i=0; i< ARRAYLENGTH(sd->add_mdmg) && sd->add_mdmg[i].rate; i++) {
if(sd->add_mdmg[i].class_ == t_class) {
- cardfix=cardfix*(100+sd->add_mdmg[i].rate)/100;
+ cardfix = cardfix * (100 + sd->add_mdmg[i].rate) / 100;
break;
}
}
@@ -896,29 +880,29 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++)
{
if(tsd->subele2[i].ele != s_ele) continue;
- if(!(tsd->subele2[i].flag&flag&BF_WEAPONMASK &&
- tsd->subele2[i].flag&flag&BF_RANGEMASK &&
- tsd->subele2[i].flag&flag&BF_SKILLMASK))
+ if(!(tsd->subele2[i].flag&wflag&BF_WEAPONMASK &&
+ tsd->subele2[i].flag&wflag&BF_RANGEMASK &&
+ tsd->subele2[i].flag&wflag&BF_SKILLMASK))
continue;
ele_fix += tsd->subele2[i].rate;
}
- cardfix=cardfix*(100-ele_fix)/100;
+ cardfix = cardfix * (100 - ele_fix) / 100;
}
- cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100;
- cardfix=cardfix*(100-tsd->subrace2[s_race2])/100;
- cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100;
- cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100;
+ cardfix = cardfix * (100 - tsd->subsize[sstatus->size]) / 100;
+ cardfix = cardfix * (100 - tsd->subrace2[s_race2]) / 100;
+ cardfix = cardfix * (100 - tsd->subrace[sstatus->race]) / 100;
+ cardfix = cardfix * (100 - tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS]) / 100;
if( sstatus->race != RC_DEMIHUMAN )
- cardfix=cardfix*(100-tsd->subrace[RC_NONDEMIHUMAN])/100;
+ cardfix = cardfix * (100-tsd->subrace[RC_NONDEMIHUMAN]) / 100;
for(i=0; i < ARRAYLENGTH(tsd->add_mdef) && tsd->add_mdef[i].rate;i++) {
if(tsd->add_mdef[i].class_ == s_class) {
- cardfix=cardfix*(100-tsd->add_mdef[i].rate)/100;
+ cardfix = cardfix * (100-tsd->add_mdef[i].rate) / 100;
break;
}
}
//It was discovered that ranged defense also counts vs magic! [Skotlex]
- if ( flag&BF_SHORT )
+ if ( wflag&BF_SHORT )
cardfix = cardfix * ( 100 - tsd->bonus.near_attack_def_rate ) / 100;
else
cardfix = cardfix * ( 100 - tsd->bonus.long_attack_def_rate ) / 100;
@@ -928,78 +912,78 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
if( tsd->sc.data[SC_PROTECT_MDEF] )
cardfix = cardfix * ( 100 - tsd->sc.data[SC_PROTECT_MDEF]->val1 ) / 100;
- if (cardfix != 1000)
+ if( cardfix != 1000 )
damage = damage * cardfix / 1000;
}
break;
case BF_WEAPON:
t_race2 = status_get_race2(target);
- if( sd && !(nk&NK_NO_CARDFIX_ATK) && (left&2) )
+ if( cflag&2 && sd && !(nk&NK_NO_CARDFIX_ATK) )
{
short cardfix_ = 1000;
if(sd->state.arrow_atk)
{
- cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race]+sd->arrow_addrace[tstatus->race])/100;
+ cardfix = cardfix * (100 + sd->right_weapon.addrace[tstatus->race] + sd->arrow_addrace[tstatus->race]) / 100;
if (!(nk&NK_NO_ELEFIX))
{
int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->arrow_addele[tstatus->def_ele];
for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) {
if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue;
- if(!(sd->right_weapon.addele2[i].flag&flag&BF_WEAPONMASK &&
- sd->right_weapon.addele2[i].flag&flag&BF_RANGEMASK &&
- sd->right_weapon.addele2[i].flag&flag&BF_SKILLMASK))
+ if(!(sd->right_weapon.addele2[i].flag&wflag&BF_WEAPONMASK &&
+ sd->right_weapon.addele2[i].flag&wflag&BF_RANGEMASK &&
+ sd->right_weapon.addele2[i].flag&wflag&BF_SKILLMASK))
continue;
ele_fix += sd->right_weapon.addele2[i].rate;
}
- cardfix=cardfix*(100+ele_fix)/100;
+ cardfix = cardfix * (100 + ele_fix) / 100;
}
- cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size]+sd->arrow_addsize[tstatus->size])/100;
- cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100;
- cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]+sd->arrow_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
+ cardfix = cardfix * (100 + sd->right_weapon.addsize[tstatus->size]+sd->arrow_addsize[tstatus->size]) / 100;
+ cardfix = cardfix * (100 + sd->right_weapon.addrace2[t_race2]) / 100;
+ cardfix = cardfix * (100 + sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS] + sd->arrow_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]) / 100;
if( tstatus->race != RC_DEMIHUMAN )
- cardfix=cardfix*(100+sd->right_weapon.addrace[RC_NONDEMIHUMAN]+sd->arrow_addrace[RC_NONDEMIHUMAN])/100;
+ cardfix = cardfix * (100 + sd->right_weapon.addrace[RC_NONDEMIHUMAN]+sd->arrow_addrace[RC_NONDEMIHUMAN]) / 100;
}
else
{ // Melee attack
if( !battle_config.left_cardfix_to_right )
{
- cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100;
+ cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100;
if (!(nk&NK_NO_ELEFIX)) {
int ele_fix = sd->right_weapon.addele[tstatus->def_ele];
for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) {
if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue;
- if(!(sd->right_weapon.addele2[i].flag&flag&BF_WEAPONMASK &&
- sd->right_weapon.addele2[i].flag&flag&BF_RANGEMASK &&
- sd->right_weapon.addele2[i].flag&flag&BF_SKILLMASK))
+ if(!(sd->right_weapon.addele2[i].flag&wflag&BF_WEAPONMASK &&
+ sd->right_weapon.addele2[i].flag&wflag&BF_RANGEMASK &&
+ sd->right_weapon.addele2[i].flag&wflag&BF_SKILLMASK))
continue;
ele_fix += sd->right_weapon.addele2[i].rate;
}
- cardfix=cardfix*(100+ele_fix)/100;
+ cardfix = cardfix * (100+ele_fix) / 100;
}
- cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size])/100;
- cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100;
- cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
+ cardfix = cardfix * (100+sd->right_weapon.addsize[tstatus->size]) / 100;
+ cardfix = cardfix * (100+sd->right_weapon.addrace2[t_race2]) / 100;
+ cardfix = cardfix * (100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]) / 100;
if( tstatus->race != RC_DEMIHUMAN )
- cardfix=cardfix*(100+sd->right_weapon.addrace[RC_NONDEMIHUMAN])/100;
+ cardfix = cardfix * (100 + sd->right_weapon.addrace[RC_NONDEMIHUMAN]) / 100;
- if( left&1 )
+ if( cflag&1 )
{
- cardfix_=cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100;
+ cardfix_=cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100;
if (!(nk&NK_NO_ELEFIX)) {
- int ele_fix_lh = sd->left_weapon.addele[tstatus->def_ele];
+ int ele_fix_lh = sd->left_weapon.addele[tstatus->def_ele];
for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++) {
if (sd->left_weapon.addele2[i].ele != tstatus->def_ele) continue;
- if(!(sd->left_weapon.addele2[i].flag&flag&BF_WEAPONMASK &&
- sd->left_weapon.addele2[i].flag&flag&BF_RANGEMASK &&
- sd->left_weapon.addele2[i].flag&flag&BF_SKILLMASK))
+ if(!(sd->left_weapon.addele2[i].flag&wflag&BF_WEAPONMASK &&
+ sd->left_weapon.addele2[i].flag&wflag&BF_RANGEMASK &&
+ sd->left_weapon.addele2[i].flag&wflag&BF_SKILLMASK))
continue;
ele_fix_lh += sd->left_weapon.addele2[i].rate;
}
- cardfix=cardfix*(100+ele_fix_lh)/100;
+ cardfix = cardfix * (100+ele_fix_lh) / 100;
}
- cardfix_=cardfix_*(100+sd->left_weapon.addsize[tstatus->size])/100;
- cardfix_=cardfix_*(100+sd->left_weapon.addrace2[t_race2])/100;
- cardfix_=cardfix_*(100+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
+ cardfix_ = cardfix_ * (100+sd->left_weapon.addsize[tstatus->size]) / 100;
+ cardfix_ = cardfix_ * (100+sd->left_weapon.addrace2[t_race2]) / 100;
+ cardfix_ = cardfix_ * (100+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]) / 100;
if( tstatus->race != RC_DEMIHUMAN )
cardfix_=cardfix_*(100+sd->left_weapon.addrace[RC_NONDEMIHUMAN])/100;
}
@@ -1007,114 +991,122 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
else
{
int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->left_weapon.addele[tstatus->def_ele];
- for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) {
+ for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) {
if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue;
- if(!(sd->right_weapon.addele2[i].flag&flag&BF_WEAPONMASK &&
- sd->right_weapon.addele2[i].flag&flag&BF_RANGEMASK &&
- sd->right_weapon.addele2[i].flag&flag&BF_SKILLMASK))
+ if(!(sd->right_weapon.addele2[i].flag&wflag&BF_WEAPONMASK &&
+ sd->right_weapon.addele2[i].flag&wflag&BF_RANGEMASK &&
+ sd->right_weapon.addele2[i].flag&wflag&BF_SKILLMASK))
continue;
ele_fix += sd->right_weapon.addele2[i].rate;
}
for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++) {
if (sd->left_weapon.addele2[i].ele != tstatus->def_ele) continue;
- if(!(sd->left_weapon.addele2[i].flag&flag&BF_WEAPONMASK &&
- sd->left_weapon.addele2[i].flag&flag&BF_RANGEMASK &&
- sd->left_weapon.addele2[i].flag&flag&BF_SKILLMASK))
+ if(!(sd->left_weapon.addele2[i].flag&wflag&BF_WEAPONMASK &&
+ sd->left_weapon.addele2[i].flag&wflag&BF_RANGEMASK &&
+ sd->left_weapon.addele2[i].flag&wflag&BF_SKILLMASK))
continue;
ele_fix += sd->left_weapon.addele2[i].rate;
}
- cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race]+sd->left_weapon.addrace[tstatus->race])/100;
- cardfix=cardfix*(100+ele_fix)/100;
- cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size]+sd->left_weapon.addsize[tstatus->size])/100;
- cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2]+sd->left_weapon.addrace2[t_race2])/100;
- cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
+ cardfix = cardfix * (100 + sd->right_weapon.addrace[tstatus->race] + sd->left_weapon.addrace[tstatus->race]) / 100;
+ cardfix = cardfix * (100 + ele_fix) / 100;
+ cardfix = cardfix * (100 + sd->right_weapon.addsize[tstatus->size] + sd->left_weapon.addsize[tstatus->size])/100;
+ cardfix = cardfix * (100 + sd->right_weapon.addrace2[t_race2] + sd->left_weapon.addrace2[t_race2])/100;
+ cardfix = cardfix * (100 + sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS] + sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]) / 100;
if( tstatus->race != RC_DEMIHUMAN )
- cardfix=cardfix*(100+sd->right_weapon.addrace[RC_NONDEMIHUMAN]+sd->left_weapon.addrace[RC_NONDEMIHUMAN])/100;
+ cardfix = cardfix * (100+sd->right_weapon.addrace[RC_NONDEMIHUMAN] + sd->left_weapon.addrace[RC_NONDEMIHUMAN]) / 100;
}
}
+
for( i = 0; i < ARRAYLENGTH(sd->right_weapon.add_dmg) && sd->right_weapon.add_dmg[i].rate; i++ )
{
if( sd->right_weapon.add_dmg[i].class_ == t_class )
{
- cardfix=cardfix*(100+sd->right_weapon.add_dmg[i].rate)/100;
+ cardfix = cardfix * (100 + sd->right_weapon.add_dmg[i].rate) / 100;
break;
}
}
- if( left&1 )
+ if( cflag&1 )
{
for( i = 0; i < ARRAYLENGTH(sd->left_weapon.add_dmg) && sd->left_weapon.add_dmg[i].rate; i++ )
{
if( sd->left_weapon.add_dmg[i].class_ == t_class )
{
- cardfix_=cardfix_*(100+sd->left_weapon.add_dmg[i].rate)/100;
+ cardfix_ = cardfix_ * (100 + sd->left_weapon.add_dmg[i].rate) / 100;
break;
}
}
}
- if( flag&BF_LONG )
- cardfix = cardfix * ( 100 + sd->bonus.long_attack_atk_rate ) / 100;
- if( (left&1) && cardfix_ != 1000 )
+ if( wflag&BF_LONG )
+ cardfix = cardfix * (100 + sd->bonus.long_attack_atk_rate) / 100;
+
+ if( (cflag&1) && cardfix_ != 1000 )
damage = damage * cardfix_ / 1000;
else if( cardfix != 1000 )
damage = damage * cardfix / 1000;
- } else if( tsd && !(nk&NK_NO_CARDFIX_DEF) && !(left&2) ){
- if( !(nk&NK_NO_ELEFIX) )
+ break; // end Attacker side
+ }
+ // Target side
+ if( tsd && !(nk&NK_NO_CARDFIX_DEF) )
{
- int ele_fix = tsd->subele[s_ele];
- for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++)
- {
- if(tsd->subele2[i].ele != s_ele) continue;
- if(!(tsd->subele2[i].flag&flag&BF_WEAPONMASK &&
- tsd->subele2[i].flag&flag&BF_RANGEMASK &&
- tsd->subele2[i].flag&flag&BF_SKILLMASK))
- continue;
- ele_fix += tsd->subele2[i].rate;
- }
- cardfix=cardfix*(100-ele_fix)/100;
- if( left&1 && s_ele_ != s_ele )
+ if( !(nk&NK_NO_ELEFIX) )
{
- int ele_fix_lh = tsd->subele[s_ele_];
+ int ele_fix = tsd->subele[s_ele];
for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++)
{
- if(tsd->subele2[i].ele != s_ele_) continue;
- if(!(tsd->subele2[i].flag&flag&BF_WEAPONMASK &&
- tsd->subele2[i].flag&flag&BF_RANGEMASK &&
- tsd->subele2[i].flag&flag&BF_SKILLMASK))
+ if(tsd->subele2[i].ele != s_ele) continue;
+ if(!(tsd->subele2[i].flag&wflag&BF_WEAPONMASK &&
+ tsd->subele2[i].flag&wflag&BF_RANGEMASK &&
+ tsd->subele2[i].flag&wflag&BF_SKILLMASK))
continue;
- ele_fix_lh += tsd->subele2[i].rate;
+ ele_fix += tsd->subele2[i].rate;
+ }
+ cardfix=cardfix*(100-ele_fix)/100;
+ if( cflag&1 && s_ele_ != s_ele )
+ {
+ int ele_fix_lh = tsd->subele[s_ele_];
+ for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++)
+ {
+ if(tsd->subele2[i].ele != s_ele_) continue;
+ if(!(tsd->subele2[i].flag&wflag&BF_WEAPONMASK &&
+ tsd->subele2[i].flag&wflag&BF_RANGEMASK &&
+ tsd->subele2[i].flag&wflag&BF_SKILLMASK))
+ continue;
+ ele_fix_lh += tsd->subele2[i].rate;
+ }
+ cardfix = cardfix * (100 - ele_fix_lh) / 100;
}
- cardfix=cardfix*(100-ele_fix_lh)/100;
}
- }
- cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100;
- cardfix=cardfix*(100-tsd->subrace2[s_race2])/100;
- cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100;
- cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100;
- if( sstatus->race != RC_DEMIHUMAN )
- cardfix=cardfix*(100-tsd->subrace[RC_NONDEMIHUMAN])/100;
+ cardfix = cardfix * (100-tsd->subsize[sstatus->size]) / 100;
+ cardfix = cardfix * (100-tsd->subrace2[s_race2]) / 100;
+ cardfix = cardfix * (100-tsd->subrace[sstatus->race]) / 100;
+ cardfix = cardfix * (100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS]) / 100;
+ if( sstatus->race != RC_DEMIHUMAN )
+ cardfix = cardfix * (100-tsd->subrace[RC_NONDEMIHUMAN]) / 100;
- for( i = 0; i < ARRAYLENGTH(tsd->add_def) && tsd->add_def[i].rate;i++ ) {
- if( tsd->add_def[i].class_ == s_class ) {
- cardfix=cardfix*(100-tsd->add_def[i].rate)/100;
- break;
+ for( i = 0; i < ARRAYLENGTH(tsd->add_def) && tsd->add_def[i].rate;i++ )
+ {
+ if( tsd->add_def[i].class_ == s_class )
+ {
+ cardfix = cardfix * (100 - tsd->add_def[i].rate) / 100;
+ break;
+ }
}
- }
- if( flag&BF_SHORT )
- cardfix = cardfix * ( 100 - tsd->bonus.near_attack_def_rate ) / 100;
- else // BF_LONG (there's no other choice)
- cardfix = cardfix * ( 100 - tsd->bonus.long_attack_def_rate ) / 100;
+ if( wflag&BF_SHORT )
+ cardfix = cardfix * (100 - tsd->bonus.near_attack_def_rate) / 100;
+ else // BF_LONG (there's no other choice)
+ cardfix = cardfix * (100 - tsd->bonus.near_attack_def_rate) / 100;
- if( tsd->sc.data[SC_PROTECT_DEF] )
- cardfix = cardfix * ( 100 - tsd->sc.data[SC_PROTECT_DEF]->val1 ) / 100;
+ if( tsd->sc.data[SC_PROTECT_DEF] )
+ cardfix = cardfix * (100 - tsd->sc.data[SC_PROTECT_DEF]->val1) / 100;
- if( cardfix != 1000 )
- damage = damage * cardfix / 1000;
- }
+ if( cardfix != 1000 )
+ damage = damage * cardfix / 1000;
+ }
break;
case BF_MISC:
if( tsd && !(nk&NK_NO_CARDFIX_DEF) ){
@@ -1125,25 +1117,25 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++)
{
if(tsd->subele2[i].ele != s_ele) continue;
- if(!(tsd->subele2[i].flag&flag&BF_WEAPONMASK &&
- tsd->subele2[i].flag&flag&BF_RANGEMASK &&
- tsd->subele2[i].flag&flag&BF_SKILLMASK))
+ if(!(tsd->subele2[i].flag&wflag&BF_WEAPONMASK &&
+ tsd->subele2[i].flag&wflag&BF_RANGEMASK &&
+ tsd->subele2[i].flag&wflag&BF_SKILLMASK))
continue;
ele_fix += tsd->subele2[i].rate;
}
- cardfix=cardfix*(100-ele_fix)/100;
+ cardfix = cardfix * (100 - ele_fix) / 100;
}
- cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100;
- cardfix=cardfix*(100-tsd->subrace2[s_race2])/100;
- cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100;
- cardfix=cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS])/100;
+ cardfix = cardfix*(100-tsd->subsize[sstatus->size]) / 100;
+ cardfix = cardfix*(100-tsd->subrace2[s_race2]) / 100;
+ cardfix = cardfix*(100-tsd->subrace[sstatus->race]) / 100;
+ cardfix = cardfix*(100-tsd->subrace[is_boss(src)?RC_BOSS:RC_NONBOSS]) / 100;
if( sstatus->race != RC_DEMIHUMAN )
- cardfix=cardfix*(100-tsd->subrace[RC_NONDEMIHUMAN])/100;
+ cardfix = cardfix * (100 - tsd->subrace[RC_NONDEMIHUMAN]) / 100;
cardfix = cardfix * ( 100 - tsd->bonus.misc_def_rate ) / 100;
- if( flag&BF_SHORT )
+ if( wflag&BF_SHORT )
cardfix = cardfix * ( 100 - tsd->bonus.near_attack_def_rate ) / 100;
- else // BF_LONG (there's no other choice)
+ else // BF_LONG (there's no other choice)
cardfix = cardfix * ( 100 - tsd->bonus.long_attack_def_rate ) / 100;
if (cardfix != 1000)
@@ -1265,12 +1257,12 @@ int battle_calc_defense(int attack_type, struct block_list *src, struct block_li
#ifdef RENEWAL
/**
* RE DEF Reduction
- * Damage = Attack * (4000+eDEF)/(4000+eDEF*10) - sDEF
* Pierce defence gains 1 atk per def/2
**/
- if( def1 == -400 ) /* being hit by a gazillion units, you hit the jackpot and got -400 which creates a division by 0 and subsequently crashes */
- def1 = -399;
+ if( def1 < -399 ) // it stops at -399
+ def1 = 399; // in aegis it set to 1 but in our case it may lead to exploitation so limit it to 399
+ //return 1;
if( flag&2 )
damage += def1 >> 1;
@@ -1279,7 +1271,7 @@ int battle_calc_defense(int attack_type, struct block_list *src, struct block_li
if( flag&4 )
damage -= (def1 + vit_def);
else
- damage = damage * (4000+def1) / (4000+10*def1) - vit_def;
+ damage = (int)((100.0f - def1 / (def1 + 400.0f) * 90.0f) / 100.0f * damage - vit_def);
}
#else
@@ -1323,9 +1315,12 @@ int battle_calc_defense(int attack_type, struct block_list *src, struct block_li
#ifdef RENEWAL
/**
* RE MDEF Reduction
- * Damage = Magic Attack * (1000+eMDEF)/(1000+eMDEF) - sMDEF
**/
- damage = damage * (1000 + mdef) / (1000 + mdef * 10) - mdef2;
+ if( mdef < -99 ) // it stops at -99
+ mdef = 99; // in aegis it set to 1 but in our case it may lead to exploitation so limit it to 99
+ //return 1;
+
+ damage = (int)((100.0f - mdef / (mdef + 100.0f) * 90.0f) / 100.0f * damage - mdef2);
#else
if(battle_config.magic_defense_type)
damage = damage - mdef*battle_config.magic_defense_type - mdef2;
@@ -1494,7 +1489,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
skillratio += 300 + 100 * skill_lv + status_get_int(src);
RE_LVL_DMOD(100);
break;
- case WL_FROSTMISTY: // MATK [{( Skill Level x 100 ) + 200 } x ( Caster’s Base Level / 100 )] %
+ case WL_FROSTMISTY: // MATK [{( Skill Level x 100 ) + 200 } x ( Caster�s Base Level / 100 )] %
skillratio += 100 + 100 * skill_lv;
RE_LVL_DMOD(100);
break;
@@ -1980,7 +1975,12 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
skillratio += 100 * (skill_lv+1);
break;
case GS_PIERCINGSHOT:
- skillratio += 20 * skill_lv;
+#ifdef RENEWAL
+ if( sd && sd->weapontype1 == W_RIFLE )
+ skillratio += 50 + 30 * skill_lv;
+ else
+#endif
+ skillratio += 20 * skill_lv;
break;
case GS_RAPIDSHOWER:
skillratio += 10 * skill_lv;
@@ -2013,6 +2013,11 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
case NJ_KIRIKAGE:
skillratio += 100 * (skill_lv-1);
break;
+#ifdef RENEWAL
+ case NJ_KUNAI:
+ skillratio += 50 + 150 * skill_lv;
+ break;
+#endif
case KN_CHARGEATK:
{
int k = (flag-1)/3; //+100% every 3 cells of distance
@@ -2075,7 +2080,7 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
}
break;
case RK_STORMBLAST:
- skillratio += -100 + 100 * (sd ? pc->checkskill(sd,RK_RUNEMASTERY) : 1) + 100 * (status_get_int(src) / 4);
+ skillratio += -100 + 100 *(sd ? pc->checkskill(sd,RK_RUNEMASTERY) : 1) + status_get_int(src) / 8;
break;
case RK_PHANTOMTHRUST:
skillratio += -100 + 50 * skill_lv + 10 * ( sd ? pc->checkskill(sd,KN_SPEARMASTERY) : 10);
@@ -2095,7 +2100,6 @@ int battle_calc_skillratio(int attack_type, struct block_list *src, struct block
//ATK [{(Skill Level x 100) + 300} x Caster's Base Level / 120]% + ATK [(AGI x 2) + (Caster's Job Level x 4)]%
skillratio += 200 + (100 * skill_lv);
RE_LVL_DMOD(120);
- skillratio += status_get_agi(src) * 2 + (sd?sd->status.job_level:0) * 4;
break;
case GC_ROLLINGCUTTER:
skillratio += -50 + 50 * skill_lv;
@@ -3378,10 +3382,9 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
}
}
#endif
-/* temporarily disabling until malufett can adjust */
-//#ifdef RENEWAL
-// ad.damage = battle->calc_cardfix(BF_MAGIC, src, target, nk, s_ele, 0, ad.damage, 0, ad.flag);
-//#endif
+#ifdef RENEWAL
+ ad.damage = battle->calc_cardfix(BF_MAGIC, src, target, nk, s_ele, 0, ad.damage, 0, ad.flag);
+#endif
if(sd) {
//Damage bonuses
if ((i = pc->skillatk_bonus(sd, skill_id)))
@@ -3445,10 +3448,9 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
ad.damage = 0;
}
}
-/* temporarily making global until malufett can adjust */
-//#ifndef RENEWAL
+#ifndef RENEWAL
ad.damage = battle->calc_cardfix(BF_MAGIC, src, target, nk, s_ele, 0, ad.damage, 0, ad.flag);
-//#endif
+#endif
}
damage_div_fix(ad.damage, ad.div_);
@@ -3592,9 +3594,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
md.damage = 1+rnd()%9999;
break;
case CR_ACIDDEMONSTRATION:
-/* modifying until malufett can adjust the formula */
-//#ifdef RENEWAL
-#if 0
+#ifdef RENEWAL
{// [malufett]
int matk=0, atk;
short tdef = status_get_total_def(target);
@@ -3663,9 +3663,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
break ;
case ASC_BREAKER:
{
-/* modifying until malufett can adjust the formula */
-//#ifndef RENEWAL
-#if 1
+#ifndef RENEWAL
md.damage = 500+rnd()%500 + 5*skill_lv * sstatus->int_;
nk|=NK_IGNORE_FLEE|NK_NO_ELEFIX; //These two are not properties of the weapon based part.
#else
@@ -4348,38 +4346,50 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
//Adds an absolute value to damage. 100 = +100 damage
#define ATK_ADD( a ) { wd.damage+= a; if (flag.lh) wd.damage2+= a; }
#define ATK_ADD2( a , b ) { wd.damage+= a; if (flag.lh) wd.damage2+= b; }
-
+#ifdef RENEWAL
+#define GET_NORMAL_ATTACK( f ) { wd.damage = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_R, f, wd.flag); }
+#define GET_NORMAL_ATTACK2( f ) { wd.damage2 = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_L, f, wd.flag); }
+#endif
switch (skill_id)
{ //Calc base damage according to skill
case PA_SACRIFICE:
wd.damage = sstatus->max_hp* 9/100;
wd.damage2 = 0;
+#ifdef RENEWAL
+ wd.damage = battle->calc_elefix(src, target, skill_id, skill_lv, wd.damage, nk, n_ele, s_ele, s_ele_, false, wd.flag); // temporary [malufett]
+#endif
break;
case NJ_ISSEN: // [malufett]
-/* modifying until malufett can adjust the formula */
-//#ifndef RENEWAL
-#if 1
+#ifndef RENEWAL
wd.damage = 40*sstatus->str +skill_lv*(sstatus->hp/10 + 35);
wd.damage2 = 0;
#else
{
short totaldef = status_get_total_def(target);
i = 0;
- wd.damage = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_R, (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0), wd.flag);
+ GET_NORMAL_ATTACK( (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0) );
if( sc && sc->data[SC_NJ_BUNSINJYUTSU] && (i=sc->data[SC_NJ_BUNSINJYUTSU]->val2) > 0 )
wd.div_ = ~( i++ + 2 ) + 1;
- wd.damage *= sstatus->hp * skill_lv;
- wd.damage = wd.damage / sstatus->max_hp + sstatus->hp + i * (wd.damage / sstatus->max_hp + sstatus->hp) / 5;
+ if( wd.damage ){
+ wd.damage *= sstatus->hp * skill_lv;
+ wd.damage = wd.damage / sstatus->max_hp + sstatus->hp + i * (wd.damage / sstatus->max_hp + sstatus->hp) / 5;
+ }
ATK_ADD(-totaldef);
if( is_boss(target) )
ATK_RATE(50);
flag.idef = 1;
}
break;
+ case NJ_SYURIKEN: // [malufett]
+ GET_NORMAL_ATTACK( (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|(sc && sc->data[SC_WEAPONPERFECT]?8:0) );
+ wd.damage += battle->calc_masteryfix(src, target, skill_id, skill_lv, 4 * skill_lv + (sd ? sd->bonus.arrow_atk : 0), wd.div_, 0, flag.weapon) - status_get_total_def(target);
+ flag.idef = 1;
+ break;
case MO_EXTREMITYFIST: // [malufett]
- wd.damage = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_R, (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|8, wd.flag);
+ GET_NORMAL_ATTACK( (sc && sc->data[SC_MAXIMIZEPOWER]?1:0)|8 );
// first value is still not confirm.
- wd.damage = status_get_sp(src) + 10 * status_get_sp(src) * wd.damage / 100 + 8 * wd.damage;
+ if( wd.damage )
+ wd.damage = status_get_sp(src) + 10 * status_get_sp(src) * wd.damage / 100 + 8 * wd.damage + 250 + 150 * skill_lv;
flag.tdef = 1;
#endif
break;
@@ -4456,13 +4466,11 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
default:
i |= 16; // for ex. shuriken must not be influenced by DEX
}
-/* modifying until malufett can adjust the formula */
-//#ifdef RENEWAL
-#if 0
- wd.damage = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_R, i, wd.flag);
+#ifdef RENEWAL
+ GET_NORMAL_ATTACK( i );
wd.damage = battle->calc_masteryfix(src, target, skill_id, skill_lv, wd.damage, wd.div_, 0, flag.weapon);
if (flag.lh){
- wd.damage2 = battle->calc_base_damage(src, target, skill_id, skill_lv, nk, n_ele, s_ele, s_ele_, EQI_HAND_L, i, wd.flag);
+ GET_NORMAL_ATTACK2( i );
wd.damage2 = battle->calc_masteryfix(src, target, skill_id, skill_lv, wd.damage2, wd.div_, 1, flag.weapon);
}
#else
@@ -4514,6 +4522,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if( sc->data[SC_UNLIMIT] && wd.flag&BF_LONG )
ATK_ADD( 50 * sc->data[SC_UNLIMIT]->val1 );
}
+
if( tsc && skill_id != PA_SACRIFICE ){
if( tsc->data[SC_DARKCROW] && wd.flag&BF_SHORT )
ATK_ADD( 30 * tsc->data[SC_DARKCROW]->val1 );
@@ -4525,6 +4534,13 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
}
else
{
+
+ #ifdef RENEWAL
+ if( sd && skill_id == NJ_KUNAI ){
+ flag.tdef = 1;
+ ATK_ADD( sd->bonus.arrow_atk );
+ }
+ #endif
switch(skill_id){
#ifdef RENEWAL
case LK_SPIRALPIERCE:
@@ -4549,13 +4565,14 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
//Constant/misc additions from skills
switch (skill_id) {
- case MO_EXTREMITYFIST:
- ATK_ADD(250 + 150*skill_lv);
- break;
#ifdef RENEWAL
case HW_MAGICCRASHER:
ATK_ADD(battle->calc_magic_attack(src, target, skill_id, skill_lv, wflag).damage / 5);
break;
+#else
+ case MO_EXTREMITYFIST:
+ ATK_ADD(250 + 150*skill_lv);
+ break;
#endif
case TK_DOWNKICK:
case TK_STORMKICK:
@@ -4573,8 +4590,10 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
ATK_ADD( battle->calc_magic_attack(src, target, skill_id, skill_lv, wflag).damage );
flag.tdef = 1;
#endif
+#ifndef RENEWAL
case NJ_SYURIKEN:
ATK_ADD(4*skill_lv);
+#endif
break;
case HT_FREEZINGTRAP:
if(sd)
@@ -4584,6 +4603,9 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if( sd && sd->weight )
ATK_ADD( sd->weight / 8 );
break;
+ case GC_COUNTERSLASH:
+ ATK_ADD( status_get_agi(src) * 2 + (sd?sd->status.job_level:0) * 4 );
+ break;
case SR_TIGERCANNON: // (Tiger Cannon skill level x 240) + (Target Base Level x 40)
ATK_ADD( skill_lv * 240 + status_get_lv(target) * 40 );
if( sc && sc->data[SC_COMBOATTACK]
@@ -4625,18 +4647,20 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
skill_id == LG_SHIELDPRESS || skill_id == RK_HUNDREDSPEAR ||
skill_id == CR_SHIELDCHARGE ) )
ATK_ADDRATE(sc->data[SC_GLOOMYDAY_SK]->val2);
+
+#ifndef RENEWAL_EDP
if( sc->data[SC_EDP] ){
switch(skill_id){
-#ifndef RENEWAL_EDP
- case AS_SPLASHER: case AS_VENOMKNIFE:
+ case AS_SPLASHER:
case AS_GRIMTOOTH:
- break;
+ case ASC_BREAKER:
+ case AS_VENOMKNIFE:
case ASC_METEORASSAULT: break;
default:
ATK_ADDRATE(sc->data[SC_EDP]->val3);
-#endif
}
}
+#endif
if(sc->data[SC_STYLE_CHANGE]){
TBL_HOM *hd = BL_CAST(BL_HOM,src);
if (hd) ATK_ADD(hd->homunculus.spiritball * 3);
@@ -4785,9 +4809,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
#endif
if(skill_id==TF_POISON)
ATK_ADD(15*skill_lv);
-/* temp-fix until malufett adjusts */
-//#ifndef RENEWAL
-#if 1
+
+#ifndef RENEWAL
wd.damage = battle->calc_elefix(src, target, skill_id, skill_lv, wd.damage, nk, n_ele, s_ele, s_ele_, false, flag.arrow);
if( flag.lh )
wd.damage2 = battle->calc_elefix(src, target, skill_id, skill_lv, wd.damage2, nk, n_ele, s_ele, s_ele_, true, flag.arrow);
@@ -4814,9 +4837,8 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
}
}
#endif
-/* modiftying until malufett adjusts */
-//#ifndef RENEWAL
-#if 1
+
+#ifndef RENEWAL
if (sd) {
if (skill_id != CR_SHIELDBOOMERANG) //Only Shield boomerang doesn't takes the Star Crumbs bonus.
ATK_ADD2(wd.div_*sd->right_weapon.star, wd.div_*sd->left_weapon.star);
@@ -4842,7 +4864,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
}
//Card Fix, tsd side
if(tsd){ //if player on player then it was already measured above
- wd.damage = battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, 0, wd.flag);
+ wd.damage = battle->calc_cardfix(BF_WEAPON, src, target, nk, s_ele, s_ele_, wd.damage, (flag.lh?1:0), wd.flag);
}
#endif
if( flag.infdef ) { //Plants receive 1 damage when hit
@@ -5778,6 +5800,9 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
case ASC_METEORASSAULT:
case RG_RAID:
case MC_CARTREVOLUTION:
+ case HT_CLAYMORETRAP:
+ case RA_ICEBOUNDTRAP:
+ case RA_FIRINGTRAP:
#endif
state |= BCT_ENEMY;
strip_enemy = 0;
@@ -6551,14 +6576,14 @@ void Hercules_report(char* date, char *time_c) {
WBUFL(buf,6 + 12 + 9 + 24 + 41 + 4 + 4 + 4 + BFLAG_LENGTH + ( i * ( BFLAG_LENGTH + 4 ) ) ) = *battle_data[i].val;
}
- chrif_send_report(buf, 6 + 12 + 9 + 24 + 41 + 4 + 4 + 4 + ( bd_size * ( BFLAG_LENGTH + 4 ) ) );
+ chrif->send_report(buf, 6 + 12 + 9 + 24 + 41 + 4 + 4 + 4 + ( bd_size * ( BFLAG_LENGTH + 4 ) ) );
aFree(buf);
#undef BFLAG_LENGTH
}
static int Hercules_report_timer(int tid, unsigned int tick, int id, intptr_t data) {
- if( chrif_isconnected() ) {/* char server relays it, so it must be online. */
+ if( chrif->isconnected() ) {/* char server relays it, so it must be online. */
Hercules_report(__DATE__,__TIME__);
}
return 0;
diff --git a/src/map/battle.h b/src/map/battle.h
index 2b502beaf..37968f53a 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -535,9 +535,7 @@ struct battle_interface {
/* skill range criteria */
int (*range_type) (struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv);
int (*calc_base_damage)
-/* temporary until malufett is able to adjust the formula */
-//#ifdef RENEWAL
-#if 0
+#ifdef RENEWAL
(struct block_list *src, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int nk, bool n_ele, short s_ele, short s_ele_, int type, int flag, int flag2);
#else
(struct status_data *status, struct weapon_atk *wa, struct status_change *sc, unsigned short t_size, struct map_session_data *sd, int flag);
diff --git a/src/map/buyingstore.c b/src/map/buyingstore.c
index dc07c2409..7041042df 100644
--- a/src/map/buyingstore.c
+++ b/src/map/buyingstore.c
@@ -384,8 +384,8 @@ void buyingstore_trade(struct map_session_data* sd, int account_id, unsigned int
}
if( iMap->save_settings&128 ) {
- chrif_save(sd, 0);
- chrif_save(pl_sd, 0);
+ chrif->save(sd, 0);
+ chrif->save(pl_sd, 0);
}
// check whether or not there is still something to buy
diff --git a/src/map/chrif.c b/src/map/chrif.c
index a95193363..9e8b18d3b 100644
--- a/src/map/chrif.c
+++ b/src/map/chrif.c
@@ -53,39 +53,39 @@ static const int packet_len_table[0x3d] = { // U - used, F - free
//2af9: Incoming, chrif_connectack -> 'answer of the 2af8 login(ok / fail)'
//2afa: Outgoing, chrif_sendmap -> 'sending our maps'
//2afb: Incoming, chrif_sendmapack -> 'Maps received successfully / or not ..'
-//2afc: Outgoing, chrif_scdata_request -> request sc_data for pc->authok'ed char. <- new command reuses previous one.
-//2afd: Incoming, chrif_authok -> 'client authentication ok'
+//2afc: Outgoing, chrif->scdata_request -> request sc_data for pc->authok'ed char. <- new command reuses previous one.
+//2afd: Incoming, chrif->authok -> 'client authentication ok'
//2afe: Outgoing, send_usercount_tochar -> 'sends player count of this map server to charserver'
-//2aff: Outgoing, send_users_tochar -> 'sends all actual connected character ids to charserver'
+//2aff: Outgoing, chrif->send_users_tochar -> 'sends all actual connected character ids to charserver'
//2b00: Incoming, iMap->setusers -> 'set the actual usercount? PACKET.2B COUNT.L.. ?' (not sure)
-//2b01: Outgoing, chrif_save -> 'charsave of char XY account XY (complete struct)'
-//2b02: Outgoing, chrif_charselectreq -> 'player returns from ingame to charserver to select another char.., this packets includes sessid etc' ? (not 100% sure)
+//2b01: Outgoing, chrif->save -> 'charsave of char XY account XY (complete struct)'
+//2b02: Outgoing, chrif->charselectreq -> 'player returns from ingame to charserver to select another char.., this packets includes sessid etc' ? (not 100% sure)
//2b03: Incoming, clif_charselectok -> '' (i think its the packet after enterworld?) (not sure)
//2b04: Incoming, chrif_recvmap -> 'getting maps from charserver of other mapserver's'
-//2b05: Outgoing, chrif_changemapserver -> 'Tell the charserver the mapchange / quest for ok...'
+//2b05: Outgoing, chrif->changemapserver -> 'Tell the charserver the mapchange / quest for ok...'
//2b06: Incoming, chrif_changemapserverack -> 'awnser of 2b05, ok/fail, data: dunno^^'
-//2b07: Outgoing, chrif_removefriend -> 'Tell charserver to remove friend_id from char_id friend list'
-//2b08: Outgoing, chrif_searchcharid -> '...'
+//2b07: Outgoing, chrif->removefriend -> 'Tell charserver to remove friend_id from char_id friend list'
+//2b08: Outgoing, chrif->searchcharid -> '...'
//2b09: Incoming, map_addchariddb -> 'Adds a name to the nick db'
//2b0a: Incoming/Outgoing, socket_datasync()
//2b0b: Outgoing, update charserv skillid2idx
-//2b0c: Outgoing, chrif_changeemail -> 'change mail address ...'
+//2b0c: Outgoing, chrif->changeemail -> 'change mail address ...'
//2b0d: Incoming, chrif_changedsex -> 'Change sex of acc XY'
-//2b0e: Outgoing, chrif_char_ask_name -> 'Do some operations (change sex, ban / unban etc)'
+//2b0e: Outgoing, chrif->char_ask_name -> 'Do some operations (change sex, ban / unban etc)'
//2b0f: Incoming, chrif_char_ask_name_answer -> 'answer of the 2b0e'
-//2b10: Outgoing, chrif_updatefamelist -> 'Update the fame ranking lists and send them'
-//2b11: Outgoing, chrif_divorce -> 'tell the charserver to do divorce'
+//2b10: Outgoing, chrif->updatefamelist -> 'Update the fame ranking lists and send them'
+//2b11: Outgoing, chrif->divorce -> 'tell the charserver to do divorce'
//2b12: Incoming, chrif_divorceack -> 'divorce chars
//2b13: FREE
//2b14: Incoming, chrif_accountban -> 'not sure: kick the player with message XY'
//2b15: FREE
-//2b16: Outgoing, chrif_ragsrvinfo -> 'sends base / job / drop rates ....'
-//2b17: Outgoing, chrif_char_offline -> 'tell the charserver that the char is now offline'
-//2b18: Outgoing, chrif_char_reset_offline -> 'set all players OFF!'
-//2b19: Outgoing, chrif_char_online -> 'tell the charserver that the char .. is online'
-//2b1a: Outgoing, chrif_buildfamelist -> 'Build the fame ranking lists and send them'
+//2b16: Outgoing, chrif->ragsrvinfo -> 'sends base / job / drop rates ....'
+//2b17: Outgoing, chrif->char_offline -> 'tell the charserver that the char is now offline'
+//2b18: Outgoing, chrif->char_reset_offline -> 'set all players OFF!'
+//2b19: Outgoing, chrif->char_online -> 'tell the charserver that the char .. is online'
+//2b1a: Outgoing, chrif->buildfamelist -> 'Build the fame ranking lists and send them'
//2b1b: Incoming, chrif_recvfamelist -> 'Receive fame ranking lists'
-//2b1c: Outgoing, chrif_save_scdata -> 'Send sc_data of player for saving.'
+//2b1c: Outgoing, chrif->save_scdata -> 'Send sc_data of player for saving.'
//2b1d: Incoming, chrif_load_scdata -> 'received sc_data of player for loading.'
//2b1e: Incoming, chrif_update_ip -> 'Reqest forwarded from char-server for interserver IP sync.' [Lance]
//2b1f: Incoming, chrif_disconnectplayer -> 'disconnects a player (aid X) with the message XY ... 0x81 ..' [Sirius]
@@ -95,10 +95,9 @@ static const int packet_len_table[0x3d] = { // U - used, F - free
//2b23: Outgoing, chrif_keepalive. charserver ping.
//2b24: Incoming, chrif_keepalive_ack. charserver ping reply.
//2b25: Incoming, chrif_deadopt -> 'Removes baby from Father ID and Mother ID'
-//2b26: Outgoing, chrif_authreq -> 'client authentication request'
+//2b26: Outgoing, chrif->authreq -> 'client authentication request'
//2b27: Incoming, chrif_authfail -> 'client authentication failed'
-int chrif_connected = 0;
int char_fd = -1;
int srvinfo;
static char char_ip_str[128];
@@ -106,14 +105,13 @@ static uint32 char_ip = 0;
static uint16 char_port = 6121;
static char userid[NAME_LENGTH], passwd[NAME_LENGTH];
static int chrif_state = 0;
-int other_mapserver_count=0; //Holds count of how many other map servers are online (apart of this instance) [Skotlex]
//Interval at which map server updates online listing. [Valaris]
#define CHECK_INTERVAL 3600000
//Interval at which map server sends number of connected users. [Skotlex]
#define UPDATE_INTERVAL 10000
//This define should spare writing the check in every function. [Skotlex]
-#define chrif_check(a) { if(!chrif_isconnected()) return a; }
+#define chrif_check(a) { if(!chrif->isconnected()) return a; }
/// Resets all the data.
@@ -139,7 +137,7 @@ struct auth_node* chrif_search(int account_id) {
}
struct auth_node* chrif_auth_check(int account_id, int char_id, enum sd_state state) {
- struct auth_node *node = chrif_search(account_id);
+ struct auth_node *node = chrif->search(account_id);
return ( node && node->char_id == char_id && node->state == state ) ? node : NULL;
}
@@ -147,7 +145,7 @@ struct auth_node* chrif_auth_check(int account_id, int char_id, enum sd_state st
bool chrif_auth_delete(int account_id, int char_id, enum sd_state state) {
struct auth_node *node;
- if ( (node = chrif_auth_check(account_id, char_id, state) ) ) {
+ if ( (node = chrif->auth_check(account_id, char_id, state) ) ) {
int fd = node->sd ? node->sd->fd : node->fd;
if ( session[fd] && session[fd]->session_data == node->sd )
@@ -171,7 +169,7 @@ bool chrif_auth_delete(int account_id, int char_id, enum sd_state state) {
static bool chrif_sd_to_auth(TBL_PC* sd, enum sd_state state) {
struct auth_node *node;
- if ( chrif_search(sd->status.account_id) )
+ if ( chrif->search(sd->status.account_id) )
return false; //Already exists?
node = ers_alloc(auth_db_ers, struct auth_node);
@@ -208,12 +206,12 @@ static bool chrif_auth_logout(TBL_PC* sd, enum sd_state state) {
}
bool chrif_auth_finished(TBL_PC* sd) {
- struct auth_node *node= chrif_search(sd->status.account_id);
+ struct auth_node *node= chrif->search(sd->status.account_id);
if ( node && node->sd == sd && node->state == ST_LOGIN ) {
node->sd = NULL;
- return chrif_auth_delete(node->account_id, node->char_id, ST_LOGIN);
+ return chrif->auth_delete(node->account_id, node->char_id, ST_LOGIN);
}
return false;
@@ -276,8 +274,8 @@ int chrif_save(struct map_session_data *sd, int flag) {
if (flag && sd->state.active) { //Store player data which is quitting
//FIXME: SC are lost if there's no connection at save-time because of the way its related data is cleared immediately after this function. [Skotlex]
- if ( chrif_isconnected() )
- chrif_save_scdata(sd);
+ if ( chrif->isconnected() )
+ chrif->save_scdata(sd);
if ( !chrif_auth_logout(sd,flag == 1 ? ST_LOGOUT : ST_MAPCHANGE) )
ShowError("chrif_save: Failed to set up player %d:%d for proper quitting!\n", sd->status.account_id, sd->status.char_id);
}
@@ -367,7 +365,7 @@ int chrif_recvmap(int fd) {
if (battle_config.etc_log)
ShowStatus("Received maps from %d.%d.%d.%d:%d (%d maps)\n", CONVIP(ip), port, j);
- other_mapserver_count++;
+ chrif->other_mapserver_count++;
return 0;
}
@@ -381,7 +379,7 @@ int chrif_removemap(int fd) {
for(i = 10, j = 0; i < RFIFOW(fd, 2); i += 4, j++)
iMap->eraseipport(RFIFOW(fd, i), ip, port);
- other_mapserver_count--;
+ chrif->other_mapserver_count--;
if(battle_config.etc_log)
ShowStatus("remove map of server %d.%d.%d.%d:%d (%d maps)\n", CONVIP(ip), port, j);
@@ -391,15 +389,15 @@ int chrif_removemap(int fd) {
// received after a character has been "final saved" on the char-server
static void chrif_save_ack(int fd) {
- chrif_auth_delete(RFIFOL(fd,2), RFIFOL(fd,6), ST_LOGOUT);
- chrif_check_shutdown();
+ chrif->auth_delete(RFIFOL(fd,2), RFIFOL(fd,6), ST_LOGOUT);
+ chrif->check_shutdown();
}
// request to move a character between mapservers
int chrif_changemapserver(struct map_session_data* sd, uint32 ip, uint16 port) {
nullpo_retr(-1, sd);
- if (other_mapserver_count < 1) {//No other map servers are online!
+ if (chrif->other_mapserver_count < 1) {//No other map servers are online!
clif->authfail_fd(sd->fd, 0);
return -1;
}
@@ -430,7 +428,7 @@ int chrif_changemapserver(struct map_session_data* sd, uint32 ip, uint16 port) {
int chrif_changemapserverack(int account_id, int login_id1, int login_id2, int char_id, short map_index, short x, short y, uint32 ip, uint16 port) {
struct auth_node *node;
- if ( !( node = chrif_auth_check(account_id, char_id, ST_MAPCHANGE) ) )
+ if ( !( node = chrif->auth_check(account_id, char_id, ST_MAPCHANGE) ) )
return -1;
if ( !login_id1 ) {
@@ -440,7 +438,7 @@ int chrif_changemapserverack(int account_id, int login_id1, int login_id2, int c
clif->changemapserver(node->sd, map_index, x, y, ntohl(ip), ntohs(port));
//Player has been saved already, remove him from memory. [Skotlex]
- chrif_auth_delete(account_id, char_id, ST_MAPCHANGE);
+ chrif->auth_delete(account_id, char_id, ST_MAPCHANGE);
return 0;
}
@@ -458,7 +456,7 @@ int chrif_connectack(int fd) {
ShowStatus("Successfully logged on to Char Server (Connection: '"CL_WHITE"%d"CL_RESET"').\n",fd);
chrif_state = 1;
- chrif_connected = 1;
+ chrif->chrif_connected = 1;
chrif_sendmap(fd);
@@ -470,7 +468,7 @@ int chrif_connectack(int fd) {
}
socket_datasync(fd, true);
- chrif_skillid2idx(fd);
+ chrif->skillid2idx(fd);
return 0;
}
@@ -485,13 +483,13 @@ static int chrif_reconnect(DBKey key, DBData *data, va_list ap) {
case ST_LOGIN:
if ( node->sd && node->char_dat == NULL ) {//Since there is no way to request the char auth, make it fail.
pc->authfail(node->sd);
- chrif_char_offline(node->sd);
- chrif_auth_delete(node->account_id, node->char_id, ST_LOGIN);
+ chrif->char_offline(node->sd);
+ chrif->auth_delete(node->account_id, node->char_id, ST_LOGIN);
}
break;
case ST_LOGOUT:
//Re-send final save
- chrif_save(node->sd, 1);
+ chrif->save(node->sd, 1);
break;
case ST_MAPCHANGE: { //Re-send map-change request.
struct map_session_data *sd = node->sd;
@@ -499,7 +497,7 @@ static int chrif_reconnect(DBKey key, DBData *data, va_list ap) {
uint16 port;
if( iMap->mapname2ipport(sd->mapindex,&ip,&port) == 0 )
- chrif_changemapserver(sd, ip, port);
+ chrif->changemapserver(sd, ip, port);
else //too much lag/timeout is the closest explanation for this error.
clif->authfail_fd(sd->fd, 3);
@@ -517,10 +515,10 @@ void chrif_on_ready(void) {
chrif_state = 2;
- chrif_check_shutdown();
+ chrif->check_shutdown();
//If there are players online, send them to the char-server. [Skotlex]
- send_users_tochar();
+ chrif->send_users_tochar();
//Auth db reconnect handling
auth_db->foreach(auth_db,chrif_reconnect);
@@ -572,9 +570,9 @@ int chrif_scdata_request(int account_id, int char_id) {
* Request auth confirmation
*------------------------------------------*/
void chrif_authreq(struct map_session_data *sd) {
- struct auth_node *node= chrif_search(sd->bl.id);
+ struct auth_node *node= chrif->search(sd->bl.id);
- if( node != NULL || !chrif_isconnected() ) {
+ if( node != NULL || !chrif->isconnected() ) {
set_eof(sd->fd);
return;
}
@@ -622,7 +620,7 @@ void chrif_authok(int fd) {
if ( ( sd = iMap->id2sd(account_id) ) != NULL )
return;
- if ( ( node = chrif_search(account_id) ) == NULL )
+ if ( ( node = chrif->search(account_id) ) == NULL )
return; // should not happen
if ( node->state != ST_LOGIN )
@@ -632,7 +630,7 @@ void chrif_authok(int fd) {
/*
//When we receive double login info and the client has not connected yet,
//discard the older one and keep the new one.
- chrif_auth_delete(node->account_id, node->char_id, ST_LOGIN);
+ chrif->auth_delete(node->account_id, node->char_id, ST_LOGIN);
*/
return; // should not happen
}
@@ -651,8 +649,8 @@ void chrif_authok(int fd) {
pc->authfail(sd);
}
- chrif_char_offline(sd); //Set him offline, the char server likely has it set as online already.
- chrif_auth_delete(account_id, char_id, ST_LOGIN);
+ chrif->char_offline(sd); //Set him offline, the char server likely has it set as online already.
+ chrif->auth_delete(account_id, char_id, ST_LOGIN);
}
// client authentication failed
@@ -667,7 +665,7 @@ void chrif_authfail(int fd) {/* HELLO WORLD. ip in RFIFOL 15 is not being used (
login_id1 = RFIFOL(fd,10);
sex = RFIFOB(fd,14);
- node = chrif_search(account_id);
+ node = chrif->search(account_id);
if( node != NULL &&
node->account_id == account_id &&
@@ -677,7 +675,7 @@ void chrif_authfail(int fd) {/* HELLO WORLD. ip in RFIFOL 15 is not being used (
node->state == ST_LOGIN )
{// found a match
clif->authfail_fd(node->fd, 0);
- chrif_auth_delete(account_id, char_id, ST_LOGIN);
+ chrif->auth_delete(account_id, char_id, ST_LOGIN);
}
}
@@ -695,13 +693,13 @@ int auth_db_cleanup_sub(DBKey key, DBData *data, va_list ap) {
case ST_LOGOUT:
//Re-save attempt (->sd should never be null here).
node->node_created = iTimer->gettick(); //Refresh tick (avoid char-server load if connection is really bad)
- chrif_save(node->sd, 1);
+ chrif->save(node->sd, 1);
break;
default:
//Clear data. any connected players should have timed out by now.
ShowInfo("auth_db: Node (state %s) timed out for %d:%d\n", states[node->state], node->account_id, node->char_id);
- chrif_char_offline_nsd(node->account_id, node->char_id);
- chrif_auth_delete(node->account_id, node->char_id, node->state);
+ chrif->char_offline_nsd(node->account_id, node->char_id);
+ chrif->auth_delete(node->account_id, node->char_id, node->state);
break;
}
return 1;
@@ -825,7 +823,7 @@ int chrif_changesex(struct map_session_data *sd) {
/*==========================================
* R 2b0f <accid>.l <name>.24B <type>.w <answer>.w
- * Processing a reply to chrif_char_ask_name() (request to modify an account).
+ * Processing a reply to chrif->char_ask_name() (request to modify an account).
* type of operation:
* 1: block, 2: ban, 3: unblock, 4: unban, 5: changesex
* type of answer:
@@ -1037,9 +1035,9 @@ int chrif_disconnectplayer(int fd) {
sd = iMap->id2sd(account_id);
if( sd == NULL ) {
- struct auth_node* auth = chrif_search(account_id);
+ struct auth_node* auth = chrif->search(account_id);
- if( auth != NULL && chrif_auth_delete(account_id, auth->char_id, ST_LOGIN) )
+ if( auth != NULL && chrif->auth_delete(account_id, auth->char_id, ST_LOGIN) )
return 0;
return -1;
@@ -1333,11 +1331,11 @@ int chrif_char_online(struct map_session_data *sd) {
/// Called when the connection to Char Server is disconnected.
void chrif_on_disconnect(void) {
- if( chrif_connected != 1 )
+ if( chrif->chrif_connected != 1 )
ShowWarning("Connection to Char Server lost.\n\n");
- chrif_connected = 0;
+ chrif->chrif_connected = 0;
- other_mapserver_count = 0; //Reset counter. We receive ALL maps from all map-servers on reconnect.
+ chrif->other_mapserver_count = 0; //Reset counter. We receive ALL maps from all map-servers on reconnect.
iMap->eraseallipport();
//Attempt to reconnect in a second. [Skotlex]
@@ -1447,7 +1445,7 @@ int chrif_parse(int fd) {
switch(cmd) {
case 0x2af9: chrif_connectack(fd); break;
case 0x2afb: chrif_sendmapack(fd); break;
- case 0x2afd: chrif_authok(fd); break;
+ case 0x2afd: chrif->authok(fd); break;
case 0x2b00: iMap->setusers(RFIFOL(fd,2)); chrif_keepalive(fd); break;
case 0x2b03: clif->charselectok(RFIFOL(fd,2), RFIFOB(fd,6)); break;
case 0x2b04: chrif_recvmap(fd); break;
@@ -1546,15 +1544,15 @@ static int check_connect_char_server(int tid, unsigned int tick, int id, intptr_
realloc_fifo(char_fd, FIFOSIZE_SERVERLINK, FIFOSIZE_SERVERLINK);
chrif_connect(char_fd);
- chrif_connected = (chrif_state == 2);
+ chrif->chrif_connected = (chrif_state == 2);
srvinfo = 0;
} else {
if (srvinfo == 0) {
- chrif_ragsrvinfo(battle_config.base_exp_rate, battle_config.job_exp_rate, battle_config.item_rate_common);
+ chrif->ragsrvinfo(battle_config.base_exp_rate, battle_config.job_exp_rate, battle_config.item_rate_common);
srvinfo = 1;
}
}
- if ( chrif_isconnected() )
+ if ( chrif->isconnected() )
displayed = 0;
return 0;
}
@@ -1648,3 +1646,65 @@ int do_init_chrif(void) {
return 0;
}
+
+/*=====================================
+* Default Functions : chrif.h
+* Generated by HerculesInterfaceMaker
+* created by Susu
+*-------------------------------------*/
+void chrif_defaults(void) {
+ chrif = &chrif_s;
+
+ /* vars */
+
+ chrif->chrif_connected = 0;
+ chrif->other_mapserver_count = 0;
+
+ /* funcs */
+
+ chrif->setuserid = chrif_setuserid;
+ chrif->setpasswd = chrif_setpasswd;
+ chrif->checkdefaultlogin = chrif_checkdefaultlogin;
+ chrif->setip = chrif_setip;
+ chrif->setport = chrif_setport;
+
+ chrif->isconnected = chrif_isconnected;
+ chrif->check_shutdown = chrif_check_shutdown;
+
+ chrif->search = chrif_search;
+ chrif->auth_check = chrif_auth_check;
+ chrif->auth_delete = chrif_auth_delete;
+ chrif->auth_finished = chrif_auth_finished;
+
+ chrif->authreq = chrif_authreq;
+ chrif->authok = chrif_authok;
+ chrif->scdata_request = chrif_scdata_request;
+ chrif->save = chrif_save;
+ chrif->charselectreq = chrif_charselectreq;
+ chrif->changemapserver = chrif_changemapserver;
+
+ chrif->searchcharid = chrif_searchcharid;
+ chrif->changeemail = chrif_changeemail;
+ chrif->char_ask_name = chrif_char_ask_name;
+ chrif->updatefamelist = chrif_updatefamelist;
+ chrif->buildfamelist = chrif_buildfamelist;
+ chrif->save_scdata = chrif_save_scdata;
+ chrif->ragsrvinfo = chrif_ragsrvinfo;
+ chrif->char_offline = chrif_char_offline;
+ chrif->char_offline_nsd = chrif_char_offline_nsd;
+ chrif->char_reset_offline = chrif_char_reset_offline;
+ chrif->send_users_tochar = send_users_tochar;
+ chrif->char_online = chrif_char_online;
+ chrif->changesex = chrif_changesex;
+ //chrif->chardisconnect = chrif_chardisconnect;
+ chrif->divorce = chrif_divorce;
+
+ chrif->removefriend = chrif_removefriend;
+ chrif->send_report = chrif_send_report;
+
+ chrif->do_final_chrif = do_final_chrif;
+ chrif->do_init_chrif = do_init_chrif;
+
+ chrif->flush_fifo = chrif_flush_fifo;
+ chrif->skillid2idx = chrif_skillid2idx;
+}
diff --git a/src/map/chrif.h b/src/map/chrif.h
index 9c7142905..faabedeed 100644
--- a/src/map/chrif.h
+++ b/src/map/chrif.h
@@ -1,13 +1,10 @@
// Copyright (c) Hercules Dev Team, licensed under GNU GPL.
// See the LICENSE file
// Portions Copyright (c) Athena Dev Teams
-
#ifndef _CHRIF_H_
#define _CHRIF_H_
-
#include "../common/cbasetypes.h"
#include <time.h>
-
enum sd_state { ST_LOGIN, ST_LOGOUT, ST_MAPCHANGE };
struct auth_node {
int account_id, char_id;
@@ -19,53 +16,72 @@ struct auth_node {
enum sd_state state; //To track whether player was login in/out or changing maps.
};
-void chrif_setuserid(char* id);
-void chrif_setpasswd(char* pwd);
-void chrif_checkdefaultlogin(void);
-int chrif_setip(const char* ip);
-void chrif_setport(uint16 port);
-
-int chrif_isconnected(void);
-void chrif_check_shutdown(void);
-extern int chrif_connected;
-extern int other_mapserver_count;
-struct auth_node* chrif_search(int account_id);
-struct auth_node* chrif_auth_check(int account_id, int char_id, enum sd_state state);
-bool chrif_auth_delete(int account_id, int char_id, enum sd_state state);
-bool chrif_auth_finished(struct map_session_data* sd);
-void chrif_authreq(struct map_session_data* sd);
-void chrif_authok(int fd);
-int chrif_scdata_request(int account_id, int char_id);
-int chrif_save(struct map_session_data* sd, int flag);
-int chrif_charselectreq(struct map_session_data* sd, uint32 s_ip);
-int chrif_changemapserver(struct map_session_data* sd, uint32 ip, uint16 port);
+/*=====================================
+* Interface : chrif.h
+* Generated by HerculesInterfaceMaker
+* created by Susu
+*-------------------------------------*/
+struct chrif_interface {
-int chrif_searchcharid(int char_id);
-int chrif_changeemail(int id, const char *actual_email, const char *new_email);
-int chrif_char_ask_name(int acc, const char* character_name, unsigned short operation_type, int year, int month, int day, int hour, int minute, int second);
-int chrif_updatefamelist(struct map_session_data *sd);
-int chrif_buildfamelist(void);
-int chrif_save_scdata(struct map_session_data *sd);
-int chrif_ragsrvinfo(int base_rate,int job_rate, int drop_rate);
-int chrif_char_offline(struct map_session_data *sd);
-int chrif_char_offline_nsd(int account_id, int char_id);
-int chrif_char_reset_offline(void);
-int send_users_tochar(void);
-int chrif_char_online(struct map_session_data *sd);
-int chrif_changesex(struct map_session_data *sd);
-int chrif_chardisconnect(struct map_session_data *sd);
-int chrif_divorce(int partner_id1, int partner_id2);
+ /* vars */
+
+ int chrif_connected;
+ int other_mapserver_count; //Holds count of how many other map servers are online (apart of this instance) [Skotlex]
-int chrif_removefriend(int char_id, int friend_id);
-void chrif_send_report(char* buf, int len);
+ /* funcs */
+
+ void (*setuserid) (char* id);
+ void (*setpasswd) (char* pwd);
+ void (*checkdefaultlogin) (void);
+ int (*setip) (const char* ip);
+ void (*setport) (uint16 port);
+
+ int (*isconnected) (void);
+ void (*check_shutdown) (void);
+
+ struct auth_node* (*search) (int account_id);
+ struct auth_node* (*auth_check) (int account_id, int char_id, enum sd_state state);
+ bool (*auth_delete) (int account_id, int char_id, enum sd_state state);
+ bool (*auth_finished) (struct map_session_data* sd);
+
+ void (*authreq) (struct map_session_data* sd);
+ void (*authok) (int fd);
+ int (*scdata_request) (int account_id, int char_id);
+ int (*save) (struct map_session_data* sd, int flag);
+ int (*charselectreq) (struct map_session_data* sd, uint32 s_ip);
+ int (*changemapserver) (struct map_session_data* sd, uint32 ip, uint16 port);
+
+ int (*searchcharid) (int char_id);
+ int (*changeemail) (int id, const char *actual_email, const char *new_email);
+ int (*char_ask_name) (int acc, const char* character_name, unsigned short operation_type, int year, int month, int day, int hour, int minute, int second);
+ int (*updatefamelist) (struct map_session_data *sd);
+ int (*buildfamelist) (void);
+ int (*save_scdata) (struct map_session_data *sd);
+ int (*ragsrvinfo) (int base_rate,int job_rate, int drop_rate);
+ int (*char_offline) (struct map_session_data *sd);
+ int (*char_offline_nsd) (int account_id, int char_id);
+ int (*char_reset_offline) (void);
+ int (*send_users_tochar) (void);
+ int (*char_online) (struct map_session_data *sd);
+ int (*changesex) (struct map_session_data *sd);
+ int (*chardisconnect) (struct map_session_data *sd);
+ int (*divorce) (int partner_id1, int partner_id2);
+
+ int (*removefriend) (int char_id, int friend_id);
+ void (*send_report) (char* buf, int len);
+
+ int (*do_final_chrif) (void);
+ int (*do_init_chrif) (void);
+
+ int (*flush_fifo) (void);
+ void (*skillid2idx) (int fd);
+} chrif_s;
-int do_final_chrif(void);
-int do_init_chrif(void);
+struct chrif_interface *chrif;
-int chrif_flush_fifo(void);
-void chrif_skillid2idx(int fd);
+void chrif_defaults(void);
#endif /* _CHRIF_H_ */
diff --git a/src/map/clif.c b/src/map/clif.c
index 2bb272cd2..06363c8a2 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -9295,7 +9295,7 @@ void clif_parse_WantToConnection(int fd, struct map_session_data* sd) {
}
if (bl ||
- ((node=chrif_search(account_id)) && //An already existing node is valid only if it is for this login.
+ ((node=chrif->search(account_id)) && //An already existing node is valid only if it is for this login.
!(node->account_id == account_id && node->char_id == char_id && node->state == ST_LOGIN)))
{
clif->authfail_fd(fd, 8); //Still recognizes last connection
@@ -9321,7 +9321,7 @@ void clif_parse_WantToConnection(int fd, struct map_session_data* sd) {
WFIFOSET(fd,packet_len(0x283));
#endif
- chrif_authreq(sd);
+ chrif->authreq(sd);
}
void clif_hercules_chsys_mjoin(struct map_session_data *sd) {
if( !map[sd->bl.m].channel ) {
@@ -10334,7 +10334,7 @@ void clif_parse_Restart(int fd, struct map_session_data *sd) {
if( !sd->sc.data[SC_CLOAKING] && !sd->sc.data[SC_HIDING] && !sd->sc.data[SC_CHASEWALK] && !sd->sc.data[SC_CLOAKINGEXCEED] &&
(!battle_config.prevent_logout || DIFF_TICK(iTimer->gettick(), sd->canlog_tick) > battle_config.prevent_logout) )
{ //Send to char-server for character selection.
- chrif_charselectreq(sd, session[fd]->client_addr);
+ chrif->charselectreq(sd, session[fd]->client_addr);
} else {
clif->disconnect_ack(sd, 1);
}
@@ -13869,7 +13869,7 @@ void clif_parse_FriendsListRemove(int fd, struct map_session_data *sd)
}
} else { //friend not online -- ask char server to delete from his friendlist
- if(chrif_removefriend(char_id,sd->status.char_id)) { // char-server offline, abort
+ if(chrif->removefriend(char_id,sd->status.char_id)) { // char-server offline, abort
clif->message(fd, msg_txt(673)); //"This action can't be performed at the moment. Please try again later."
return;
}
@@ -14560,7 +14560,7 @@ void clif_parse_Mail_getattach(int fd, struct map_session_data *sd)
int i;
bool fail = false;
- if( !chrif_isconnected() )
+ if( !chrif->isconnected() )
return;
if( mail_id <= 0 )
return;
@@ -14621,7 +14621,7 @@ void clif_parse_Mail_delete(int fd, struct map_session_data *sd)
int mail_id = RFIFOL(fd,2);
int i;
- if( !chrif_isconnected() )
+ if( !chrif->isconnected() )
return;
if( mail_id <= 0 )
return;
@@ -14670,7 +14670,7 @@ void clif_parse_Mail_setattach(int fd, struct map_session_data *sd)
int amount = RFIFOL(fd,4);
unsigned char flag;
- if( !chrif_isconnected() )
+ if( !chrif->isconnected() )
return;
if (idx < 0 || amount < 0)
return;
@@ -14704,7 +14704,7 @@ void clif_parse_Mail_send(int fd, struct map_session_data *sd)
struct mail_message msg;
int body_len;
- if( !chrif_isconnected() )
+ if( !chrif->isconnected() )
return;
if( sd->state.trading )
return;
diff --git a/src/map/intif.c b/src/map/intif.c
index e364f5c25..294d79656 100644
--- a/src/map/intif.c
+++ b/src/map/intif.c
@@ -147,7 +147,7 @@ int intif_broadcast(const char* mes, int len, int type)
if (CheckForCharServer())
return 0;
- if (other_mapserver_count < 1)
+ if (chrif->other_mapserver_count < 1)
return 0; //No need to send.
WFIFOHEAD(inter_fd, 16 + lp + len);
@@ -175,7 +175,7 @@ int intif_broadcast2(const char* mes, int len, unsigned long fontColor, short fo
if (CheckForCharServer())
return 0;
- if (other_mapserver_count < 1)
+ if (chrif->other_mapserver_count < 1)
return 0; //No need to send.
WFIFOHEAD(inter_fd, 16 + len);
@@ -219,7 +219,7 @@ int intif_wis_message(struct map_session_data *sd, char *nick, char *mes, int me
if (CheckForCharServer())
return 0;
- if (other_mapserver_count < 1)
+ if (chrif->other_mapserver_count < 1)
{ //Character not found.
clif->wis_end(sd->fd, 1);
return 0;
@@ -502,7 +502,7 @@ int intif_party_message(int party_id,int account_id,const char *mes,int len)
if (CheckForCharServer())
return 0;
- if (other_mapserver_count < 1)
+ if (chrif->other_mapserver_count < 1)
return 0; //No need to send.
WFIFOHEAD(inter_fd,len + 12);
@@ -637,7 +637,7 @@ int intif_guild_message(int guild_id,int account_id,const char *mes,int len)
if (CheckForCharServer())
return 0;
- if (other_mapserver_count < 1)
+ if (chrif->other_mapserver_count < 1)
return 0; //No need to send.
WFIFOHEAD(inter_fd, len + 12);
@@ -950,7 +950,7 @@ int intif_parse_Registers(int fd)
struct global_reg *reg;
int *qty;
int account_id = RFIFOL(fd,4), char_id = RFIFOL(fd,8);
- struct auth_node *node = chrif_auth_check(account_id, char_id, ST_LOGIN);
+ struct auth_node *node = chrif->auth_check(account_id, char_id, ST_LOGIN);
if (node)
sd = node->sd;
else { //Normally registries should arrive for in log-in chars.
@@ -1723,7 +1723,7 @@ static void intif_parse_Mail_send(int fd)
{
clif->mail_send(sd->fd, false);
if( iMap->save_settings&16 )
- chrif_save(sd, 0);
+ chrif->save(sd, 0);
}
}
}
@@ -1814,7 +1814,7 @@ static void intif_parse_Auction_register(int fd)
{
clif->auction_message(sd->fd, 1); // Confirmation Packet ??
if( iMap->save_settings&32 )
- chrif_save(sd,0);
+ chrif->save(sd,0);
}
else
{
diff --git a/src/map/map.c b/src/map/map.c
index 74e2c74e0..ee56f140f 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -1566,7 +1566,7 @@ void map_reqnickdb(struct map_session_data * sd, int charid)
CREATE(req, struct charid_request, 1);
req->next = p->requests;
p->requests = req;
- chrif_searchcharid(charid);
+ chrif->searchcharid(charid);
}
/*==========================================
@@ -1629,11 +1629,11 @@ int map_quit(struct map_session_data *sd) {
int i;
if(!sd->state.active) { //Removing a player that is not active.
- struct auth_node *node = chrif_search(sd->status.account_id);
+ struct auth_node *node = chrif->search(sd->status.account_id);
if (node && node->char_id == sd->status.char_id &&
node->state != ST_LOGOUT)
//Except when logging out, clear the auth-connect data immediately.
- chrif_auth_delete(node->account_id, node->char_id, node->state);
+ chrif->auth_delete(node->account_id, node->char_id, node->state);
//Non-active players should not have loaded any data yet (or it was cleared already) so no additional cleanups are needed.
return 0;
}
@@ -1728,7 +1728,7 @@ int map_quit(struct map_session_data *sd) {
party->booking_delete(sd); // Party Booking [Spiria]
pc->makesavestatus(sd);
pc->clean_skilltree(sd);
- chrif_save(sd,1);
+ chrif->save(sd,1);
unit_free_pc(sd);
return 0;
}
@@ -1790,7 +1790,7 @@ const char* map_charid2nick(int charid)
if( *p->nick )
return p->nick;// name in nick_db
- chrif_searchcharid(charid);// request the name
+ chrif->searchcharid(charid);// request the name
return NULL;
}
@@ -3354,13 +3354,13 @@ int map_config_read(char *cfgName) {
if( msg_silent ) // only bother if its actually enabled
ShowInfo("Console Silent Setting: %d\n", atoi(w2));
} else if (strcmpi(w1, "userid")==0)
- chrif_setuserid(w2);
+ chrif->setuserid(w2);
else if (strcmpi(w1, "passwd") == 0)
- chrif_setpasswd(w2);
+ chrif->setpasswd(w2);
else if (strcmpi(w1, "char_ip") == 0)
- char_ip_set = chrif_setip(w2);
+ char_ip_set = chrif->setip(w2);
else if (strcmpi(w1, "char_port") == 0)
- chrif_setport(atoi(w2));
+ chrif->setport(atoi(w2));
else if (strcmpi(w1, "map_ip") == 0)
map_ip_set = clif->setip(w2);
else if (strcmpi(w1, "bind_ip") == 0)
@@ -5018,12 +5018,12 @@ void do_final(void)
ShowStatus("Cleaned up %d maps."CL_CLL"\n", iMap->map_num);
id_db->foreach(id_db,cleanup_db_sub);
- chrif_char_reset_offline();
- chrif_flush_fifo();
+ chrif->char_reset_offline();
+ chrif->flush_fifo();
atcommand->final();
battle->final();
- do_final_chrif();
+ chrif->do_final_chrif();
ircbot->final();/* before clif. */
clif->final();
do_final_npc();
@@ -5075,7 +5075,7 @@ void do_final(void)
static int map_abort_sub(struct map_session_data* sd, va_list ap)
{
- chrif_save(sd,1);
+ chrif->save(sd,1);
return 1;
}
@@ -5093,7 +5093,7 @@ void do_abort(void)
return;
}
run = 1;
- if (!chrif_isconnected())
+ if (!chrif->isconnected())
{
if (pc_db->size(pc_db))
ShowFatalError("Server has crashed without a connection to the char-server, %u characters can't be saved!\n", pc_db->size(pc_db));
@@ -5101,7 +5101,7 @@ void do_abort(void)
}
ShowError("Server received crash signal! Attempting to save all online characters!\n");
iMap->map_foreachpc(map_abort_sub);
- chrif_flush_fifo();
+ chrif->flush_fifo();
}
/*======================================================
@@ -5161,7 +5161,7 @@ void do_shutdown(void)
mapit->free(iter);
flush_fifos();
}
- chrif_check_shutdown();
+ chrif->check_shutdown();
}
}
@@ -5233,6 +5233,7 @@ void map_hp_symbols(void) {
HPM->share(bg,"battlegrounds");
HPM->share(buyingstore,"buyingstore");
HPM->share(clif,"clif");
+ HPM->share(chrif,"chrif");
HPM->share(guild,"guild");
HPM->share(gstorage,"gstorage");
HPM->share(homun,"homun");
@@ -5266,6 +5267,7 @@ void load_defaults(void) {
battleground_defaults();
buyingstore_defaults();
clif_defaults();
+ chrif_defaults();
guild_defaults();
gstorage_defaults();
homunculus_defaults();
@@ -5398,7 +5400,7 @@ int do_init(int argc, char *argv[])
// loads npcs
iMap->reloadnpc(false);
- chrif_checkdefaultlogin();
+ chrif->checkdefaultlogin();
if (!map_ip_set || !char_ip_set) {
char ip_str[16];
@@ -5416,7 +5418,7 @@ int do_init(int argc, char *argv[])
if (!map_ip_set)
clif->setip(ip_str);
if (!char_ip_set)
- chrif_setip(ip_str);
+ chrif->setip(ip_str);
}
battle->config_read(iMap->BATTLE_CONF_FILENAME);
@@ -5461,7 +5463,7 @@ int do_init(int argc, char *argv[])
atcommand->init();
battle->init();
instance->init();
- do_init_chrif();
+ chrif->do_init_chrif();
clif->init();
ircbot->init();
script->init();
diff --git a/src/map/pc.c b/src/map/pc.c
index 0d1a99175..e4b9803c7 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -360,7 +360,7 @@ void pc_addfame(struct map_session_data *sd,int count)
clif->fame_taekwon(sd,count);
break;
}
- chrif_updatefamelist(sd);
+ chrif->updatefamelist(sd);
}
// Check whether a player ID is in the fame rankers' list of its job, returns his/her position if so, 0 else
@@ -1238,13 +1238,13 @@ int pc_reg_received(struct map_session_data *sd)
iMap->addiddb(&sd->bl);
iMap->delnickdb(sd->status.char_id, sd->status.name);
- if (!chrif_auth_finished(sd))
+ if (!chrif->auth_finished(sd))
ShowError("pc_reg_received: Failed to properly remove player %d:%d from logging db!\n", sd->status.account_id, sd->status.char_id);
pc->load_combo(sd);
status_calc_pc(sd,1);
- chrif_scdata_request(sd->status.account_id, sd->status.char_id);
+ chrif->scdata_request(sd->status.account_id, sd->status.char_id);
intif_Mail_requestinbox(sd->status.char_id, 0); // MAIL SYSTEM - Request Mail Inbox
intif_request_questlog(sd);
@@ -4838,8 +4838,8 @@ int pc_setpos(struct map_session_data* sd, unsigned short mapindex, int x, int y
sd->bl.x=x;
sd->bl.y=y;
pc->clean_skilltree(sd);
- chrif_save(sd,2);
- chrif_changemapserver(sd, ip, (short)port);
+ chrif->save(sd,2);
+ chrif->changemapserver(sd, ip, (short)port);
//Free session data from this map server [Kevin]
unit_free_pc(sd);
@@ -5048,6 +5048,7 @@ int pc_checkallowskill(struct map_session_data *sd)
SC_DANCING,
SC_GS_GATLINGFEVER,
#ifdef RENEWAL
+ SC_LKCONCENTRATION,
SC_EDP,
#endif
SC_FEARBREEZE
@@ -7579,16 +7580,16 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
//if you were previously famous, not anymore.
if (fame_flag) {
- chrif_save(sd,0);
- chrif_buildfamelist();
+ chrif->save(sd,0);
+ chrif->buildfamelist();
} else if (sd->status.fame > 0) {
//It may be that now they are famous?
switch (sd->class_&MAPID_UPPERMASK) {
case MAPID_BLACKSMITH:
case MAPID_ALCHEMIST:
case MAPID_TAEKWON:
- chrif_save(sd,0);
- chrif_buildfamelist();
+ chrif->save(sd,0);
+ chrif->buildfamelist();
break;
}
}
@@ -9032,7 +9033,7 @@ int pc_divorce(struct map_session_data *sd)
if( (p_sd = iMap->charid2sd(sd->status.partner_id)) == NULL )
{ // Lets char server do the divorce
- if( chrif_divorce(sd->status.char_id, sd->status.partner_id) )
+ if( chrif->divorce(sd->status.char_id, sd->status.partner_id) )
return -1; // No char server connected
return 0;
@@ -9210,7 +9211,7 @@ int pc_autosave(int tid, unsigned int tick, int id, intptr_t data)
last_save_id = sd->bl.id;
save_flag = 2;
- chrif_save(sd,0);
+ chrif->save(sd,0);
break;
}
mapit->free(iter);
diff --git a/src/map/pet.c b/src/map/pet.c
index 8ed88c46c..e6ef0a488 100644
--- a/src/map/pet.c
+++ b/src/map/pet.c
@@ -408,7 +408,7 @@ int pet_birth_process(struct map_session_data *sd, struct s_pet *pet)
intif_save_petdata(sd->status.account_id,pet);
if (iMap->save_settings&8)
- chrif_save(sd,0); //is it REALLY Needed to save the char for hatching a pet? [Skotlex]
+ chrif->save(sd,0); //is it REALLY Needed to save the char for hatching a pet? [Skotlex]
if(sd->bl.prev != NULL) {
iMap->addblock(&sd->pd->bl);
diff --git a/src/map/quest.c b/src/map/quest.c
index b56088886..3776d603f 100644
--- a/src/map/quest.c
+++ b/src/map/quest.c
@@ -100,7 +100,7 @@ int quest_add(TBL_PC * sd, int quest_id)
clif->quest_add(sd, &sd->quest_log[i], sd->quest_index[i]);
if( iMap->save_settings&64 )
- chrif_save(sd,0);
+ chrif->save(sd,0);
return 0;
}
@@ -148,7 +148,7 @@ int quest_change(TBL_PC * sd, int qid1, int qid2)
clif->quest_add(sd, &sd->quest_log[i], sd->quest_index[i]);
if( iMap->save_settings&64 )
- chrif_save(sd,0);
+ chrif->save(sd,0);
return 0;
}
@@ -179,7 +179,7 @@ int quest_delete(TBL_PC * sd, int quest_id)
clif->quest_delete(sd, quest_id);
if( iMap->save_settings&64 )
- chrif_save(sd,0);
+ chrif->save(sd,0);
return 0;
}
@@ -250,7 +250,7 @@ int quest_update_status(TBL_PC * sd, int quest_id, quest_state status) {
clif->quest_delete(sd, quest_id);
if( iMap->save_settings&64 )
- chrif_save(sd,0);
+ chrif->save(sd,0);
return 0;
}
diff --git a/src/map/script.c b/src/map/script.c
index bbae42c6f..06830704b 100644
--- a/src/map/script.c
+++ b/src/map/script.c
@@ -9965,7 +9965,7 @@ BUILDIN(changesex)
// to avoid any problem with equipment and invalid sex, equipment is unequiped.
for( i=0; i<EQI_MAX; i++ )
if( sd->equip_index[i] >= 0 ) pc->unequipitem(sd, sd->equip_index[i], 3);
- chrif_changesex(sd);
+ chrif->changesex(sd);
return true;
}
diff --git a/src/map/skill.c b/src/map/skill.c
index 509de6f4a..1431d27a7 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3781,6 +3781,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
break;
case SR_TIGERCANNON:
+ case GC_COUNTERSLASH:
+ case GC_ROLLINGCUTTER:
flag |= SD_ANIMATION;
case LG_MOONSLASHER:
clif->skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
@@ -5314,6 +5316,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
status_kill(bl);
break;
case SA_REVERSEORCISH:
+ case ALL_REVERSEORCISH:
clif->skill_nodamage(src,bl,skill_id,skill_lv,
sc_start(bl,type,100,skill_lv,skill->get_time(skill_id, skill_lv)));
break;
@@ -5460,7 +5463,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
src,skill_id,skill_lv,tick, flag|BCT_ENEMY|1, skill->castend_damage_id);
clif->skill_nodamage (src,src,skill_id,skill_lv,1);
// Initiate 10% of your damage becomes fire element.
- sc_start4(src,SC_WATK_ELEMENT,100,3,20,0,0,skill->get_time2(skill_id, skill_lv));
+ sc_start4(src,SC_SUB_WEAPONPROPERTY,100,3,20,0,0,skill->get_time2(skill_id, skill_lv));
if( sd )
skill->blockpc_start(sd, skill_id, skill->get_time(skill_id, skill_lv), false);
else if( bl->type == BL_MER )
@@ -5564,6 +5567,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case RK_VITALITYACTIVATION:
case RK_ABUNDANCE:
case RK_CRUSHSTRIKE:
+ case ALL_ODINS_POWER:
clif->skill_nodamage(src,bl,skill_id,skill_lv,
sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)));
break;
@@ -5634,6 +5638,13 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
skill->blockpc_start (sd, skill_id, skill->get_time2(skill_id,skill_lv), false);
break;
+ case ALL_ANGEL_PROTECT:
+ if( dstsd )
+ clif->skill_nodamage(src,bl,skill_id,skill_lv,
+ sc_start(bl,type,100,skill_lv,skill->get_time(skill_id,skill_lv)));
+ else if( sd )
+ clif->skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
+ break;
case AS_ENCHANTPOISON: // Prevent spamming [Valaris]
if (sd && dstsd && dstsd->sc.count) {
if (dstsd->sc.data[SC_PROPERTYFIRE] ||
@@ -7703,6 +7714,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
break;
case NPC_TALK:
case ALL_WEWISH:
+ case ALL_CATCRY:
+ case ALL_DREAM_SUMMERNIGHT:
clif->skill_nodamage(src,bl,skill_id,skill_lv,1);
break;
case ALL_BUYING_STORE:
@@ -10025,6 +10038,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
if (!sg) break;
if (sce)
status_change_end(src, type, INVALID_TIMER); //Was under someone else's Gospel. [Skotlex]
+ status_change_clear_buffs(src,3);
sc_start4(src,type,100,skill_lv,0,sg->group_id,BCT_SELF,skill->get_time(skill_id,skill_lv));
clif->skill_poseffect(src, skill_id, skill_lv, 0, 0, tick); // PA_GOSPEL music packet
}
@@ -11374,14 +11388,17 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
if( bl->id == ss->id )// it won't trigger on caster
break;
case UNT_LANDMINE:
- case UNT_CLAYMORETRAP:
case UNT_BLASTMINE:
case UNT_SHOCKWAVE:
case UNT_SANDMAN:
case UNT_FLASHER:
case UNT_FREEZINGTRAP:
case UNT_FIREPILLAR_ACTIVE:
- iMap->foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick);
+ case UNT_CLAYMORETRAP:
+ if( sg->unit_id == UNT_FIRINGTRAP || sg->unit_id == UNT_ICEBOUNDTRAP || sg->unit_id == UNT_CLAYMORETRAP )
+ iMap->foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag|BL_SKILL|~BCT_SELF, &src->bl,tick);
+ else
+ iMap->foreachinrange(skill->trap_splash,&src->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &src->bl,tick);
if (sg->unit_id != UNT_FIREPILLAR_ACTIVE)
clif->changetraplook(&src->bl, sg->unit_id==UNT_LANDMINE?UNT_FIREPILLAR_ACTIVE:UNT_USED_TRAPS);
sg->limit=DIFF_TICK(tick,sg->tick)+1500 +
@@ -14640,16 +14657,23 @@ int skill_detonator(struct block_list *bl, va_list ap)
case UNT_CLUSTERBOMB:
case UNT_FIRINGTRAP:
case UNT_ICEBOUNDTRAP:
- if( unit_id == UNT_TALKIEBOX ) {
- clif->talkiebox(bl,unit->group->valstr);
- unit->group->val2 = -1;
- } else
- iMap->foreachinrange(skill->trap_splash,bl,skill->get_splash(unit->group->skill_id,unit->group->skill_lv),unit->group->bl_flag,bl,unit->group->tick);
-
- clif->changetraplook(bl,unit_id == UNT_FIRINGTRAP ? UNT_DUMMYSKILL : UNT_USED_TRAPS);
- unit->group->unit_id = UNT_USED_TRAPS;
+ switch(unit_id){
+ case UNT_TALKIEBOX:
+ clif->talkiebox(bl,unit->group->valstr);
+ unit->group->val2 = -1;
+ break;
+ case UNT_CLAYMORETRAP:
+ case UNT_FIRINGTRAP:
+ case UNT_ICEBOUNDTRAP:
+ iMap->foreachinrange(skill->trap_splash,bl,skill->get_splash(unit->group->skill_id,unit->group->skill_lv),unit->group->bl_flag|BL_SKILL|~BCT_SELF,bl,unit->group->tick);
+ break;
+ default:
+ iMap->foreachinrange(skill->trap_splash,bl,skill->get_splash(unit->group->skill_id,unit->group->skill_lv),unit->group->bl_flag,bl,unit->group->tick);
+ }
+ clif->changetraplook(bl, UNT_USED_TRAPS);
unit->group->limit = DIFF_TICK(iTimer->gettick(),unit->group->tick) +
- (unit_id == UNT_TALKIEBOX ? 5000 : (unit_id == UNT_CLUSTERBOMB || unit_id == UNT_ICEBOUNDTRAP? 2500 : 1500) );
+ (unit_id == UNT_TALKIEBOX ? 5000 : (unit_id == UNT_CLUSTERBOMB || unit_id == UNT_ICEBOUNDTRAP? 2500 : (unit_id == UNT_FIRINGTRAP ? 0 : 1500)) );
+ unit->group->unit_id = UNT_USED_TRAPS;
break;
}
return 0;
@@ -14831,12 +14855,6 @@ int skill_trap_splash (struct block_list *bl, va_list ap) {
case UNT_ELECTRICSHOCKER:
clif->skill_damage(src,bl,tick,0,0,-30000,1,sg->skill_id,sg->skill_lv,5);
break;
- case UNT_FIRINGTRAP:
- case UNT_ICEBOUNDTRAP:
- case UNT_CLUSTERBOMB:
- if( ss != bl )
- skill->attack(BF_MISC,ss,src,bl,sg->skill_id,sg->skill_lv,tick,sg->val1|SD_LEVEL);
- break;
case UNT_MAGENTATRAP:
case UNT_COBALTTRAP:
case UNT_MAIZETRAP:
@@ -14848,6 +14866,38 @@ int skill_trap_splash (struct block_list *bl, va_list ap) {
skill->addtimerskill(ss,tick+50,bl->id,0,0,WM_REVERBERATION_MELEE,sg->skill_lv,BF_WEAPON,0); // for proper skill delay animation when use with Dominion Impulse
skill->addtimerskill(ss,tick+250,bl->id,0,0,WM_REVERBERATION_MAGIC,sg->skill_lv,BF_MAGIC,0);
break;
+ case UNT_FIRINGTRAP:
+ case UNT_ICEBOUNDTRAP:
+ if( src->id == bl->id ) break;
+ if( bl->type == BL_SKILL ){
+ struct skill_unit *su = (struct skill_unit *)bl;
+ if( su->group->unit_id == UNT_USED_TRAPS )
+ break;
+ }
+ case UNT_CLUSTERBOMB:
+ if( ss != bl )
+ skill->attack(BF_MISC,ss,src,bl,sg->skill_id,sg->skill_lv,tick,sg->val1|SD_LEVEL);
+ break;
+ case UNT_CLAYMORETRAP:
+ if( src->id == bl->id ) break;
+ if( bl->type == BL_SKILL ){
+ struct skill_unit *su = (struct skill_unit *)bl;
+ switch( su->group->unit_id ){
+ case UNT_CLAYMORETRAP:
+ case UNT_LANDMINE:
+ case UNT_BLASTMINE:
+ case UNT_SHOCKWAVE:
+ case UNT_SANDMAN:
+ case UNT_FLASHER:
+ case UNT_FREEZINGTRAP:
+ case UNT_FIRINGTRAP:
+ case UNT_ICEBOUNDTRAP:
+ clif->changetraplook(bl, UNT_USED_TRAPS);
+ su->group->limit = DIFF_TICK(iTimer->gettick(),su->group->tick) + 1500;
+ su->group->unit_id = UNT_USED_TRAPS;
+ }
+ break;
+ }
default:
skill->attack(skill->get_type(sg->skill_id),ss,src,bl,sg->skill_id,sg->skill_lv,tick,0);
break;
@@ -16789,16 +16839,18 @@ int skill_destroy_trap( struct block_list *bl, va_list ap ) {
if (su->alive && (sg = su->group) && skill->get_inf2(sg->skill_id)&INF2_TRAP) {
switch( sg->unit_id ) {
- case UNT_LANDMINE:
case UNT_CLAYMORETRAP:
+ case UNT_FIRINGTRAP:
+ case UNT_ICEBOUNDTRAP:
+ iMap->foreachinrange(skill->trap_splash,&su->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag|BL_SKILL|~BCT_SELF, &su->bl,tick);
+ break;
+ case UNT_LANDMINE:
case UNT_BLASTMINE:
case UNT_SHOCKWAVE:
case UNT_SANDMAN:
case UNT_FLASHER:
case UNT_FREEZINGTRAP:
case UNT_CLUSTERBOMB:
- case UNT_FIRINGTRAP:
- case UNT_ICEBOUNDTRAP:
iMap->foreachinrange(skill->trap_splash,&su->bl, skill->get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag, &su->bl,tick);
break;
}
@@ -17845,7 +17897,7 @@ void skill_reload (void) {
}
}
}
- chrif_skillid2idx(0);
+ chrif->skillid2idx(0);
/* lets update all players skill tree : so that if any skill modes were changed they're properly updated */
iter = mapit_getallusers();
for( sd = (TBL_PC*)mapit->first(iter); mapit->exists(iter); sd = (TBL_PC*)mapit->next(iter) )
diff --git a/src/map/status.c b/src/map/status.c
index fdee5b954..97fed4ceb 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -196,7 +196,7 @@ void initChangeTables(void) {
//The main status definitions
add_sc( SM_BASH , SC_STUN );
set_sc( SM_PROVOKE , SC_PROVOKE , SI_PROVOKE , SCB_DEF|SCB_DEF2|SCB_BATK|SCB_WATK );
- add_sc( SM_MAGNUM , SC_WATK_ELEMENT );
+ add_sc( SM_MAGNUM , SC_SUB_WEAPONPROPERTY );
set_sc( SM_ENDURE , SC_ENDURE , SI_ENDURE , SCB_MDEF|SCB_DSPD );
add_sc( MG_SIGHT , SC_SIGHT );
add_sc( MG_SAFETYWALL , SC_SAFETYWALL );
@@ -348,9 +348,9 @@ void initChangeTables(void) {
set_sc( LK_AURABLADE , SC_AURABLADE , SI_AURABLADE , SCB_NONE );
set_sc( LK_PARRYING , SC_PARRYING , SI_PARRYING , SCB_NONE );
#ifndef RENEWAL
- set_sc( LK_CONCENTRATION , SC_LKCONCENTRATION , SI_CONCENTRATION , SCB_BATK|SCB_WATK|SCB_HIT|SCB_DEF|SCB_DEF2);
+ set_sc( LK_CONCENTRATION , SC_LKCONCENTRATION , SI_LKCONCENTRATION , SCB_BATK|SCB_WATK|SCB_HIT|SCB_DEF|SCB_DEF2);
#else
- set_sc( LK_CONCENTRATION , SC_LKCONCENTRATION , SI_CONCENTRATION , SCB_HIT|SCB_DEF);
+ set_sc( LK_CONCENTRATION , SC_LKCONCENTRATION , SI_LKCONCENTRATION , SCB_HIT|SCB_DEF);
#endif
set_sc( LK_TENSIONRELAX , SC_TENSIONRELAX , SI_TENSIONRELAX , SCB_REGEN );
set_sc( LK_BERSERK , SC_BERSERK , SI_BERSERK , SCB_DEF|SCB_DEF2|SCB_MDEF|SCB_MDEF2|SCB_FLEE|SCB_SPEED|SCB_ASPD|SCB_MAXHP|SCB_REGEN );
@@ -511,7 +511,7 @@ void initChangeTables(void) {
add_sc( MER_CRASH , SC_STUN );
set_sc( MER_PROVOKE , SC_PROVOKE , SI_PROVOKE , SCB_DEF|SCB_DEF2|SCB_BATK|SCB_WATK );
- add_sc( MS_MAGNUM , SC_WATK_ELEMENT );
+ add_sc( MS_MAGNUM , SC_SUB_WEAPONPROPERTY );
add_sc( MER_SIGHT , SC_SIGHT );
set_sc( MER_DECAGI , SC_DEC_AGI , SI_DEC_AGI , SCB_AGI|SCB_SPEED );
set_sc( MER_MAGNIFICAT , SC_MAGNIFICAT , SI_MAGNIFICAT , SCB_REGEN );
@@ -757,6 +757,9 @@ void initChangeTables(void) {
set_sc( ALL_FULL_THROTTLE , SC_FULL_THROTTLE , SI_FULL_THROTTLE , SCB_SPEED|SCB_STR|SCB_AGI|SCB_VIT|SCB_INT|SCB_DEX|SCB_LUK );
+ add_sc( ALL_REVERSEORCISH , SC_ORCISH );
+ set_sc( ALL_ANGEL_PROTECT , SC_ANGEL_PROTECT , SI_ANGEL_PROTECT , SCB_REGEN );
+
// Storing the target job rather than simply SC_SOULLINK simplifies code later on.
SkillStatusChangeTable[SL_ALCHEMIST] = (sc_type)MAPID_ALCHEMIST,
SkillStatusChangeTable[SL_MONK] = (sc_type)MAPID_MONK,
@@ -3295,7 +3298,6 @@ static unsigned short status_calc_vit(struct block_list *,struct status_change *
static unsigned short status_calc_int(struct block_list *,struct status_change *,int);
static unsigned short status_calc_dex(struct block_list *,struct status_change *,int);
static unsigned short status_calc_luk(struct block_list *,struct status_change *,int);
-static unsigned short status_calc_batk(struct block_list *,struct status_change *,int,bool);
static unsigned short status_calc_watk(struct block_list *,struct status_change *,int,bool);
static unsigned short status_calc_matk(struct block_list *,struct status_change *,int,bool);
static signed short status_calc_hit(struct block_list *,struct status_change *,int,bool);
@@ -3316,6 +3318,8 @@ static unsigned char status_calc_element_lv(struct block_list *bl, struct status
static unsigned short status_calc_mode(struct block_list *bl, struct status_change *sc, int mode);
#ifdef RENEWAL
static unsigned short status_calc_ematk(struct block_list *,struct status_change *,int);
+#else
+static unsigned short status_calc_batk(struct block_list *,struct status_change *,int,bool);
#endif
//Calculates base regen values.
@@ -4397,19 +4401,25 @@ static unsigned short status_calc_luk(struct block_list *bl, struct status_chang
return (unsigned short)cap_value(luk,0,USHRT_MAX);
}
-
+#ifdef RENEWAL
+unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc, int batk, bool viewable)
+#else
static unsigned short status_calc_batk(struct block_list *bl, struct status_change *sc, int batk, bool viewable)
+#endif
{
if(!sc || !sc->count)
return cap_value(batk,0,USHRT_MAX);
if( !viewable ){
/* some statuses that are hidden in the status window */
+ if(sc->data[SC_PLUSATTACKPOWER])
+ batk += sc->data[SC_PLUSATTACKPOWER]->val1;
return (unsigned short)cap_value(batk,0,USHRT_MAX);
}
-
+#ifndef RENEWAL
if(sc->data[SC_PLUSATTACKPOWER])
batk += sc->data[SC_PLUSATTACKPOWER]->val1;
+#endif
if(sc->data[SC_BATKFOOD])
batk += sc->data[SC_BATKFOOD]->val1;
if(sc->data[SC_GS_GATLINGFEVER])
@@ -10863,7 +10873,7 @@ int status_get_weapon_atk(struct block_list *bl, struct weapon_atk *watk, int fl
struct status_change *sc = status_get_sc(bl);
if ( bl->type == BL_PC && watk->atk ){
- if ( flag&16 )
+ if ( flag&2 )
dstr = status_get_dex(bl);
else
dstr = status_get_str(bl);
@@ -10884,10 +10894,10 @@ int status_get_weapon_atk(struct block_list *bl, struct weapon_atk *watk, int fl
else
max = min;
}
-
- if( bl->type == BL_PC && ((TBL_PC*)bl)->right_weapon.overrefine > 0)
- max += rnd()%((TBL_PC*)bl)->right_weapon.overrefine + 1;
+ if( bl->type == BL_PC && ((TBL_PC*)bl)->right_weapon.overrefine > 0 && !(flag&2) )
+ max += rnd()%((TBL_PC*)bl)->right_weapon.overrefine + 1;
+
max = status_calc_watk(bl, sc, max, false);
return max;
@@ -11000,11 +11010,15 @@ int status_change_clear_buffs (struct block_list* bl, int type)
if( !sc->data[i] || !status_get_sc_type(i) )
continue;
- if( type&1 && !(status_get_sc_type(i)&SC_BUFF) )
+ if( type&3 && !(status_get_sc_type(i)&SC_BUFF) && !(status_get_sc_type(i)&SC_DEBUFF) )
continue;
- if( type&2 && !(status_get_sc_type(i)&SC_DEBUFF) )
- continue;
+ if( !(type&3) ){
+ if( type&1 && !(status_get_sc_type(i)&SC_BUFF) )
+ continue;
+ if( type&2 && !(status_get_sc_type(i)&SC_DEBUFF) )
+ continue;
+ }
switch (i) {
case SC_DEEP_SLEEP:
diff --git a/src/map/status.h b/src/map/status.h
index fbce95f17..a469dc71f 100644
--- a/src/map/status.h
+++ b/src/map/status.h
@@ -147,7 +147,7 @@ typedef enum sc_type {
SC_VOLCANO, //100,
SC_DELUGE,
SC_VIOLENTGALE,
- SC_WATK_ELEMENT,
+ SC_SUB_WEAPONPROPERTY,
SC_ARMOR,
SC_ARMORPROPERTY,
SC_NOCHAT,
@@ -672,6 +672,7 @@ typedef enum sc_type {
SC_HANBOK,
SC_MONSTER_TRANSFORM,
+ SC_ANGEL_PROTECT,
SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
} sc_type;
@@ -993,7 +994,7 @@ enum si_type {
SI_INVINCIBLE = 311,
SI_CASH_PLUSONLYJOBEXP = 312,
SI_PARTYFLEE = 313,
-// SI_ANGEL_PROTECT = 314,
+ SI_ANGEL_PROTECT = 314,
// SI_ENDURE_MDEF = 315,
SI_ENCHANTBLADE = 316,
SI_DEATHBOUND = 317,
@@ -1850,11 +1851,12 @@ int status_check_visibility(struct block_list *src, struct block_list *target);
int status_change_spread( struct block_list *src, struct block_list *bl );
defType status_calc_def(struct block_list *bl, struct status_change *sc, int, bool);
-signed short status_calc_def2(struct block_list *,struct status_change *, int, bool);
+signed short status_calc_def2(struct block_list *, struct status_change *, int, bool);
defType status_calc_mdef(struct block_list *bl, struct status_change *sc, int, bool);
-signed short status_calc_mdef2(struct block_list *,struct status_change *, int, bool);
+signed short status_calc_mdef2(struct block_list *, struct status_change *, int, bool);
#ifdef RENEWAL
+unsigned short status_calc_batk(struct block_list *, struct status_change *, int, bool);
unsigned short status_base_matk(const struct status_data* status, int level);
int status_get_weapon_atk(struct block_list *src, struct weapon_atk *watk, int flag);
int status_get_total_mdef(struct block_list *src);
diff --git a/src/map/storage.c b/src/map/storage.c
index e3fa073af..5b3c75d58 100644
--- a/src/map/storage.c
+++ b/src/map/storage.c
@@ -321,7 +321,7 @@ void storage_storageclose(struct map_session_data* sd)
clif->storageclose(sd);
if( iMap->save_settings&4 )
- chrif_save(sd,0); //Invokes the storage saving as well.
+ chrif->save(sd,0); //Invokes the storage saving as well.
sd->state.storage_flag = 0;
}
@@ -334,7 +334,7 @@ void storage_storage_quit(struct map_session_data* sd, int flag)
nullpo_retv(sd);
if (iMap->save_settings&4)
- chrif_save(sd, flag); //Invokes the storage saving as well.
+ chrif->save(sd, flag); //Invokes the storage saving as well.
sd->state.storage_flag = 0;
}
@@ -688,7 +688,7 @@ int storage_guild_storageclose(struct map_session_data* sd)
if (stor->storage_status)
{
if (iMap->save_settings&4)
- chrif_save(sd, 0); //This one also saves the storage. [Skotlex]
+ chrif->save(sd, 0); //This one also saves the storage. [Skotlex]
else
gstorage->save(sd->status.account_id, sd->status.guild_id,0);
stor->storage_status=0;
@@ -711,13 +711,13 @@ int storage_guild_storage_quit(struct map_session_data* sd, int flag)
stor->storage_status = 0;
clif->storageclose(sd);
if (iMap->save_settings&4)
- chrif_save(sd,0);
+ chrif->save(sd,0);
return 0;
}
if(stor->storage_status) {
if (iMap->save_settings&4)
- chrif_save(sd,0);
+ chrif->save(sd,0);
else
gstorage->save(sd->status.account_id,sd->status.guild_id,1);
}
@@ -762,4 +762,4 @@ void gstorage_defaults(void) {
gstorage->pc_quit = storage_guild_storage_quit;
gstorage->save = storage_guild_storagesave;
gstorage->saved = storage_guild_storagesaved;
-} \ No newline at end of file
+}
diff --git a/src/map/trade.c b/src/map/trade.c
index a2a29651b..c44f04884 100644
--- a/src/map/trade.c
+++ b/src/map/trade.c
@@ -206,13 +206,13 @@ int impossible_trade_check(struct map_session_data *sd)
intif_wis_message_to_gm(iMap->wisp_server_name, PC_PERM_RECEIVE_HACK_INFO, message_to_gm);
// if we block people
if (battle_config.ban_hack_trade < 0) {
- chrif_char_ask_name(-1, sd->status.name, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block
+ chrif->char_ask_name(-1, sd->status.name, 1, 0, 0, 0, 0, 0, 0); // type: 1 - block
set_eof(sd->fd); // forced to disconnect because of the hack
// message about the ban
strcpy(message_to_gm, msg_txt(540)); // This player has been definitively blocked.
// if we ban people
} else if (battle_config.ban_hack_trade > 0) {
- chrif_char_ask_name(-1, sd->status.name, 2, 0, 0, 0, 0, battle_config.ban_hack_trade, 0); // type: 2 - ban (year, month, day, hour, minute, second)
+ chrif->char_ask_name(-1, sd->status.name, 2, 0, 0, 0, 0, battle_config.ban_hack_trade, 0); // type: 2 - ban (year, month, day, hour, minute, second)
set_eof(sd->fd); // forced to disconnect because of the hack
// message about the ban
sprintf(message_to_gm, msg_txt(507), battle_config.ban_hack_trade); // This player has been banned for %d minute(s).
@@ -603,8 +603,8 @@ void trade_tradecommit(struct map_session_data *sd)
// save both player to avoid crash: they always have no advantage/disadvantage between the 2 players
if (iMap->save_settings&1)
{
- chrif_save(sd,0);
- chrif_save(tsd,0);
+ chrif->save(sd,0);
+ chrif->save(tsd,0);
}
}
@@ -621,4 +621,4 @@ void trade_defaults(void)
trade->ok = trade_tradeok;
trade->cancel = trade_tradecancel;
trade->commit = trade_tradecommit;
-} \ No newline at end of file
+}
diff --git a/src/map/vending.c b/src/map/vending.c
index b9575c8dd..898008a3a 100644
--- a/src/map/vending.c
+++ b/src/map/vending.c
@@ -198,8 +198,8 @@ void vending_purchasereq(struct map_session_data* sd, int aid, unsigned int uid,
//Always save BOTH: buyer and customer
if( iMap->save_settings&2 ) {
- chrif_save(sd,0);
- chrif_save(vsd,0);
+ chrif->save(sd,0);
+ chrif->save(vsd,0);
}
//check for @AUTOTRADE users [durf]