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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/skill.c3
2 files changed, 4 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index cd0db0742..8d54d7b68 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/09/05
+ * Small fix which should correct skill_attack damaging hidden characters
+ when it shouldn't. [Skotlex]
* Fixed connect_until field being a smallint rather than int in the login
table (upgrade with upgrade_svn8630.sql) [Skotlex]
2006/09/04
diff --git a/src/map/skill.c b/src/map/skill.c
index acbd081c4..fb7b9e4a4 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -1806,7 +1806,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
//When caster is not the src of attack, this is a ground skill, and as such, do the relevant target checking. [Skotlex]
if (!status_check_skilluse(battle_config.skill_caster_check?src:NULL, bl, skillid, 2))
return 0;
- } else if ((flag&0xFFF) && skill_get_nk(skillid)&NK_SPLASH) {
+ } else if ((flag&SD_ANIMATION) && skill_get_nk(skillid)&NK_SPLASH) {
//Note that splash attacks often only check versus the targetted mob, those around the splash area normally don't get checked for being hidden/cloaked/etc. [Skotlex]
if (!status_check_skilluse(src, bl, skillid, 2))
return 0;
@@ -9544,6 +9544,7 @@ void skill_stop_dancing (struct block_list *src)
dsd = map_id2sd(sc->data[SC_DANCING].val4);
sc->data[SC_DANCING].val4 = 0;
}
+
status_change_end(src, SC_DANCING, -1);
if (dsd)