diff options
-rw-r--r-- | Changelog-Trunk.txt | 4 | ||||
-rw-r--r-- | db/Changelog.txt | 2 | ||||
-rw-r--r-- | db/skill_db.txt | 2 | ||||
-rw-r--r-- | db/skill_unit_db.txt | 1 | ||||
-rw-r--r-- | src/map/clif.c | 13 | ||||
-rw-r--r-- | src/map/skill.c | 23 |
6 files changed, 28 insertions, 17 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 81fef9871..16cb282bc 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/20
+ * Added the dummy intravision case for the changeoption packet 0x229
+ [Skotlex]
+ * Corrected Fog of Wall so that all targetted offensive skills (not only
+ those who do damage) will fail on cast-end 75% of the time. [Skotlex]
* corrected @homlevel up and one entry in the homun exp table as reported
on the forums by Albator. [Skotlex]
* Added the SQL fix to Homunculus skill learning/saving bug [DracoRPG]
diff --git a/db/Changelog.txt b/db/Changelog.txt index ff88ef078..6fce6e8a7 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -25,6 +25,8 @@ =========================
07/20
+ * Added a skill_unit_db entry for NJ_HYOUSYOURAKU, thanks to Eus for the
+ data. [Skotlex]
* Updated Speed/Delays of Niflheim mobs [Playtester]
* Updated Speed/Delays of Umbala mobs [Playtester]
* Updated Speed/Delays of Kunlun mobs [Playtester]
diff --git a/db/skill_db.txt b/db/skill_db.txt index 4d8a54e2c..1c5573e3a 100644 --- a/db/skill_db.txt +++ b/db/skill_db.txt @@ -560,7 +560,7 @@ 536,9,8,1,3,2,2,5,3,no,0,0,0,magic,0 //NJ_BAKUENRYU#NJ_BAKUENRYU#
537,9,8,1,1,0,0,10,1:2:3:4:5:6:7:7:7:7,no,0,0,0,magic,0 //NJ_HYOUSENSOU#NJ_HYOUSENSOU#
538,9,6,2,0,1,0,10,1,no,0,0,0,magic,0 //NJ_SUITON#NJ_SUITON#
-539,0,6,4,1,0,3,5,1,no,0,0,0,magic,0 //NJ_HYOUSYOURAKU#NJ_HYOUSYOURAKU#
+539,0,6,4,1,0,0,5,1,no,0,0,0,magic,0 //NJ_HYOUSYOURAKU#NJ_HYOUSYOURAKU#
540,9,8,1,4,0,0,10,1:2:2:3:3:4:4:5:5:6,no,0,0,0,magic,0 //NJ_HUUJIN#NJ_HUUJIN#
541,0,6,4,0,1,0,5,1,no,0,0,0,magic,0 //NJ_RAIGEKISAI#NJ_RAIGEKISAI#
542,9,8,1,-1,0,0,5,1,no,0,0,0,magic,0 //NJ_KAMAITACHI#NJ_KAMAITACHI#
diff --git a/db/skill_unit_db.txt b/db/skill_unit_db.txt index 3a401581c..0b8de926a 100644 --- a/db/skill_unit_db.txt +++ b/db/skill_unit_db.txt @@ -93,3 +93,4 @@ 538,0xbb,,1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON
516,0xbc, , 0, 3, 100,enemy, 0x000 //GS_DESPERADO
521,0xc2, , 0, 1,1000,enemy, 0x006 //GS_GROUNDDRIFT
+539,0x86, , 0, 3,1000,enemy, 0x008 //NJ_HYOUSYOURAKU
diff --git a/src/map/clif.c b/src/map/clif.c index 2d925bfdc..9e29301d8 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -342,17 +342,20 @@ int clif_send_sub(struct block_list *bl, va_list ap) { //option̏C
switch(((unsigned short*)buf)[0])
{
- case 0x119:
- WFIFOW(sd->fd,10) &= ~(OPTION_HIDE|OPTION_CLOAK);
- break;
#if PACKETVER > 6
- case 0x22c:
- case 0x22b:
+ case 0x229:
+ WFIFOL(sd->fd,10) &= ~(OPTION_HIDE|OPTION_CLOAK);
+ break;
case 0x22a:
+ case 0x22b:
+ case 0x22c:
WFIFOL(sd->fd,12) &=~(OPTION_HIDE|OPTION_CLOAK);
break;
#endif
#if PACKETVER > 3
+ case 0x119:
+ WFIFOW(sd->fd,10) &= ~(OPTION_HIDE|OPTION_CLOAK);
+ break;
case 0x1d8:
case 0x1d9:
case 0x1da:
diff --git a/src/map/skill.c b/src/map/skill.c index 9f874ed1e..e8a80fd0f 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2623,15 +2623,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int if (status_isdead(bl)) return 1; - if (skillid && skill_get_type(skillid) == BF_MAGIC) - { - sc = status_get_sc(bl); - if (status_isimmune(bl) || ( - sc && sc->count && sc->data[SC_FOGWALL].timer != -1 && rand()%100 < 75) - ) { //GTB/Fogwall makes all targetted skills silently fail. - if (sd) clif_skill_fail(sd,skillid,0,0); - return 1; - } + if (skillid && skill_get_type(skillid) == BF_MAGIC && status_isimmune(bl)) + { //GTB makes all targetted magic fail silently. + if (sd) clif_skill_fail(sd,skillid,0,0); + return 1; } sc = status_get_sc(src); @@ -3202,7 +3197,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int break; case NJ_KOUENKA: case NJ_HYOUSENSOU: - case NJ_HYOUSYOURAKU: case NJ_HUUJIN: skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag); break; @@ -3221,7 +3215,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int //case NJ_KIRIKAGE: //case NJ_KOUENKA: //case NJ_HYOUSENSOU: - //case NJ_HYOUSYOURAKU: //case NJ_HUUJIN: //case NJ_KAMAITACHI: case NJ_ISSEN: @@ -5826,6 +5819,14 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data) if (inf && battle_check_target(src, target, inf) <= 0) break; + + if(inf&BCT_ENEMY && (sc = status_get_sc(target)) && + sc->count && sc->data[SC_FOGWALL].timer != -1 && + rand()%100 < 75) + { //Fogwall makes all offensive-type targetted skills fail at 75% + if (sd) clif_skill_fail(sd,ud->skillid,0,0); + break; + } } //Avoid doing double checks for instant-cast skills. |