diff options
-rw-r--r-- | conf-tmpl/Changelog.txt | 2 | ||||
-rw-r--r-- | conf-tmpl/mapflag/noicewall.txt | 48 | ||||
-rw-r--r-- | npc/Changelog.txt | 2 | ||||
-rw-r--r-- | npc/jobs/2-2e/SoulLinker.txt | 70 |
4 files changed, 64 insertions, 58 deletions
diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt index 8aed77a3c..d9910db55 100644 --- a/conf-tmpl/Changelog.txt +++ b/conf-tmpl/Changelog.txt @@ -1,5 +1,7 @@ Date Added +2007/01/05 + * Updated noicewall mapflags (to allow them in cities), thanks to Au{R}oN 2007/01/03 * Changed friend_auto_add to 'yes' (closer to official, except for one detail) * Changed monster_class_change_full_recover to 'yes' (official) [ultramage] diff --git a/conf-tmpl/mapflag/noicewall.txt b/conf-tmpl/mapflag/noicewall.txt index 616feb8dc..bf46eac2c 100644 --- a/conf-tmpl/mapflag/noicewall.txt +++ b/conf-tmpl/mapflag/noicewall.txt @@ -1,84 +1,84 @@ //===== eAthena Script ======================================= -//= Map flags that disable icewall skill +//= 1.6 Map flags that disable icewall skill //===== By: ================================================== //= eAthena Dev Team //============================================================= //= noicewall: Disables Icewall skill. //= To disable Icewall on a specific map add the mapname here. -//= 1.5 [Lupus] +//= 1.6 Re-enabled icewalls for cities [Lupus] //============================================================ ayo_in01.gat mapflag noicewall ayo_in02.gat mapflag noicewall alberta_in.gat mapflag noicewall -alberta.gat mapflag noicewall +//alberta.gat mapflag noicewall alde_alche.gat mapflag noicewall aldeba_in.gat mapflag noicewall -aldebaran.gat mapflag noicewall +//aldebaran.gat mapflag noicewall ama_in01.gat mapflag noicewall ama_in02.gat mapflag noicewall -amatsu.gat mapflag noicewall -ayothaya.gat mapflag noicewall +//amatsu.gat mapflag noicewall +//ayothaya.gat mapflag noicewall cmd_in01.gat mapflag noicewall cmd_in02.gat mapflag noicewall -comodo.gat mapflag noicewall -einbroch.gat mapflag noicewall -einbech.gat mapflag noicewall +//comodo.gat mapflag noicewall +//einbroch.gat mapflag noicewall +//einbech.gat mapflag noicewall gef_tower.gat mapflag noicewall -geffen.gat mapflag noicewall +//geffen.gat mapflag noicewall geffen_in.gat mapflag noicewall gon_in.gat mapflag noicewall -gonryun.gat mapflag noicewall +//gonryun.gat mapflag noicewall in_hunter.gat mapflag noicewall in_moc_16.gat mapflag noicewall in_orcs01.gat mapflag noicewall izlude_in.gat mapflag noicewall -izlude.gat mapflag noicewall -hugel.gat mapflag noicewall -jawaii.gat mapflag noicewall +//izlude.gat mapflag noicewall +//hugel.gat mapflag noicewall +//jawaii.gat mapflag noicewall moc_castle.gat mapflag noicewall monk_in.gat mapflag noicewall morocc_in.gat mapflag noicewall -morocc.gat mapflag noicewall +//morocc.gat mapflag noicewall payon_in01.gat mapflag noicewall payon_in02.gat mapflag noicewall payon_in03.gat mapflag noicewall -payon.gat mapflag noicewall -pay_arche.gat mapflag noicewall +//payon.gat mapflag noicewall +//pay_arche.gat mapflag noicewall prt_are_in.gat mapflag noicewall prt_are01.gat mapflag noicewall prt_castle.gat mapflag noicewall prt_church.gat mapflag noicewall prt_in.gat mapflag noicewall -prontera.gat mapflag noicewall +//prontera.gat mapflag noicewall sec_in01.gat mapflag noicewall job_sword1.gat mapflag noicewall um_in.gat mapflag noicewall -umbala.gat mapflag noicewall +//umbala.gat mapflag noicewall xmas_in.gat mapflag noicewall -xmas.gat mapflag noicewall +//xmas.gat mapflag noicewall yuno_in01.gat mapflag noicewall yuno_in02.gat mapflag noicewall yuno_in03.gat mapflag noicewall yuno_in04.gat mapflag noicewall yuno_in05.gat mapflag noicewall -yuno.gat mapflag noicewall +//yuno.gat mapflag noicewall gon_test.gat mapflag noicewall nif_in.gat mapflag noicewall -louyang.gat mapflag noicewall +//louyang.gat mapflag noicewall que_sign01.gat mapflag noicewall ein_in01.gat mapflag noicewall airport.gat mapflag noicewall airplane.gat mapflag noicewall airplane_01.gat mapflag noicewall -lighthalzen.gat mapflag noicewall +//lighthalzen.gat mapflag noicewall yuno_pre.gat mapflag noicewall y_airport.gat mapflag noicewall lhz_airport.gat mapflag noicewall lhz_in01.gat mapflag noicewall lhz_in02.gat mapflag noicewall lhz_in03.gat mapflag noicewall -rachel.gat mapflag noicewall +//rachel.gat mapflag noicewall ra_in01.gat mapflag noicewall ra_temin.gat mapflag noicewall ra_temple.gat mapflag noicewall diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 8b2a036e3..89818ac13 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -34,6 +34,8 @@ KarLaeda Date Added ====== +2007/01/05 + * Updated SL job Quest according to iRO, thanks to Sousuke_PL [Lupus] 2007/01/03 * Added Veins and Thor Dungeon warps, +fixed some headers [ultramage] 2006/12/28 diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt index 7e37850ac..fa0e3d744 100644 --- a/npc/jobs/2-2e/SoulLinker.txt +++ b/npc/jobs/2-2e/SoulLinker.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Celestria //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= eAthena 1.0 + //===== Description: ========================================= @@ -12,13 +12,14 @@ //= A temp Soul Linker Job Changer based on the kRO quest. //= Quest info from RagnaInfo. Sprites from kRO screenshots //= 1.0 Optimized and updated [Lupus] +//= 1.1 Fixed NPC names according to iRO [Lupus] //============================================================ -morocc_in.gat,174,30,7 script Little Boy#sltest 716,{ +morocc_in.gat,174,30,7 script Kid#sltest 716,{ if(SOUL_Q==1) goto L_Check; if(SOUL_Q >= 2) goto L_Warp; if(Class==Job_Soul_Linker) goto L_Thanks; - mes "[Little Boy]"; + mes "[Kid]"; mes "*sniff sniff*"; next; if((Class==Job_Taekwon) && (JobLevel>=40)) goto L_Taekwon; @@ -28,43 +29,43 @@ morocc_in.gat,174,30,7 script Little Boy#sltest 716,{ close; L_Thanks: - mes "[Little Boy]"; + mes "[Kid]"; mes "Hey, Thank you for helping"; mes "me earlier ^_^"; close; L_Taekwon: - mes "[Little Boy]"; + mes "[Kid]"; mes "Excuse me. *sniff*"; mes "I don't suppose you couldvhelp me?"; next; menu "Go on...",L_Goon,"No, I'm busy.",L_No; L_No: - mes "[Little Boy]"; + mes "[Kid]"; mes "Waaaaaaaaaaaaaah~"; close; L_Goon: - mes "[Little Boy]"; + mes "[Kid]"; mes "Well you see, I was doing some"; mes "shopping for my daddy, who's"; mes "an alchemist, and on my way home"; mes "a thief came and took my shopping!"; next; menu "I'll get you your stuff.",-,"Awww, that's too bad.",L_No; - mes "[Little Boy]"; + mes "[Kid]"; mes "Really!?"; mes "You'll do that for me?"; set SOUL_Q,1; next; - mes "[Little Boy]"; + mes "[Kid]"; mes "Ok, what I need is:"; - mes "^0000FF- 1 Witherless Rose^000000"; mes "^0000FF- 1 3-Carat Diamond^000000"; + mes "^0000FF- 1 Witherless Rose^000000"; mes "^0000FF- 1 Immortal Heart^000000"; next; - mes "[Little Boy]"; + mes "[Kid]"; mes "Please find these things quickly..."; close; @@ -75,40 +76,41 @@ L_Check: delitem 929,1; set SOUL_Q,2; if(SkillPoint) goto L_Skill; - mes "[Little Boy]"; + mes "[Kid]"; mes "Wow, Thank you so much!"; mes "You're so helpful, I think I"; mes "know of a few other people"; mes "who could use your help."; next; menu "Lead the way.",L_Warp,"Umm... Not right now.",-; - mes "[Little Boy]"; + mes "[Kid]"; mes "Okay, come back when you change your mind."; close; L_Noitem: - mes "[Little Boy]"; + mes "[Kid]"; mes "Awww... you haven't found all the items yet."; next; - mes "[Little Boy]"; + mes "[Kid]"; mes "Remember, it was:"; - mes "^0000FF- 1 Witherless Rose^000000"; mes "^0000FF- 1 3-Carat Diamond^000000"; + mes "^0000FF- 1 Witherless Rose^000000"; mes "^0000FF- 1 Immortal Heart^000000"; next; - mes "[Little Boy]"; + mes "[Kid]"; mes "Please find these things quickly..."; close; L_Warp: if(SkillPoint) goto L_Skill; - mes "[Little Boy]"; - mes "Okay, here we go"; + mes "[Kid]"; + mes "Okay, here we go."; + close2; warp "job_soul.gat",30,30; - close; + end; L_Skill: - mes "[Little Boy]"; + mes "[Kid]"; mes "It seems you have some skill"; mes "points left. I can't warp you"; mes "to my friends until you use them."; @@ -269,46 +271,46 @@ L_Talk3: close; } -job_soul.gat,35,30,3 script Little Boy#4 716,{ +job_soul.gat,35,30,3 script Kid#4 716,{ if(SOUL_Q < 5) goto L_Notyet4; - mes "[Little Boy]"; + mes "[Kid]"; mes "So you have listened to the tales of my friends?"; next; - mes "[Little Boy]"; + mes "[Kid]"; mes "They aren't bad people they've just been depressed for so very long."; next; - mes "[Little Boy]"; + mes "[Kid]"; mes "But they seem to have renewed vigour since they talked to you."; mes "I haven't seen them this lively ever."; next; - mes "[Little Boy]"; + mes "[Kid]"; mes "You seem to have a gift with people, so with your permisson,"; mes "I would like to make you a Soul Linker."; next; menu "Yes",-,"No",L_Warpout; - mes "[Little Boy]"; + mes "[Kid]"; mes "Very Well then."; mes "You are now a Soul Linker."; jobchange Job_Soul_Linker; callfunc "F_ClearJobVar"; misceffect 247; next; - mes "[Little Boy]"; + mes "[Kid]"; mes "Please try to help others."; - next; + close2; warp "morocc_in.gat",175,31; - close; + end; L_Warpout: - mes "[Little Boy]"; + mes "[Kid]"; mes "If you change your mind come and talk to me."; - next; + close2; warp "morocc_in.gat",175,31; - close; + end; L_Notyet4: - mes "[Little Boy]"; + mes "[Kid]"; mes "Please talk to the others first."; close; }
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