diff options
-rw-r--r-- | db/Changelog.txt | 3 | ||||
-rw-r--r-- | db/item_db.txt | 16 | ||||
-rw-r--r-- | db/mob_db.txt | 43 | ||||
-rw-r--r-- | npc/Changelog.txt | 1 | ||||
-rw-r--r-- | npc/jobs/novice/novice.txt | 14 |
5 files changed, 57 insertions, 20 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt index 28382b88f..03c07f8f0 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -43,6 +43,9 @@ 2385 Recuvative_Armor Should trigger HP/SP return with magical kills as well. ======================= +2008/05/31 + * Rev. 12749 Implemented some of the 13.1 equipment (no weapons yet.) [L0ne_W0lf] + * Added sprite ID and names for the 13.1 monsters. (no stats) 2008/05/28 * Rev. r12736 Added new maps related to episode 13.1. [L0ne_W0lf] 2008/05/24 diff --git a/db/item_db.txt b/db/item_db.txt index 8665a031c..cdb57c3c8 100644 --- a/db/item_db.txt +++ b/db/item_db.txt @@ -1206,7 +1206,13 @@ 2382,Elite_Shooter's_Suit,Elite Shooter's Suit,5,,,0,,3,,1,0x01000000,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2540) && isequipped(2437)) { bonus2 bSubRace,RC_DemiHuman,6; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; }; },{},{} 2383,Brynhild,Brynhildr,5,,10,400,,,,0,0xFFFFFFFF,7,2,16,,94,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus2 bAddRace2,5,10; bonus bMatkRate,10; bonus bUnbreakableArmor,0; },{},{} 2384,Spiritual_Tunic,Spiritual Tunic,5,,,0,,10,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus2 bSubEle,Ele_Neutral,20; bonus2 bSubEle,Ele_Water,20; bonus bMaxHP,800; bonus2 bResEff,Eff_Freeze,10000; },{},{} -2385,Recuvative_Armor,Recuvative Armor,5,,,0,,12,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bNoRegen,1; bonus bNoRegen,2; bonus bHPGainValue,60; bonus bSPGainValue,6; bonus bLoseSPWhenUnequip,100; },{},{} +2385,Recuperative_Armor,Recuperative Armor,5,,,0,,12,,0,0xFFFFFFFF,7,2,16,,0,0,0,{ bonus bNoRegen,1; bonus bNoRegen,2; bonus bHPGainValue,60; bonus bSPGainValue,6; bonus bLoseSPWhenUnequip,100; },{},{} +2386,Chameleon_Armor,Chameleon Armor,5,0,,1700,,5,,0,0x00CFDF80,2,2,16,,70,1,0,{ if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bDef,3; else if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMDef,5; },{},{} +2387,Sprint_Mail,Sprint Mail,5,0,,100,,1,,1,0x00CFDF80,2,2,16,,0,1,0,{ bonus bVit,1; bonus bHPrecovRate,5; bonus2 bAddItemHealRate,IG_Recovery,3; },{},{} +2388,Gandora,Gandora,5,0,,300,,4,,1,0x00021040,2,2,16,,70,1,0,{ bonus bAgi,1; bonus bFlee,5; bonus bAspdRate,2; },{},{} +2389,Naga_Scale_Armor,Naga Scale Armor,5,0,,1000,,5,,1,0x00CFDF80,2,2,16,,0,1,0,{ bonus bMDef,2; bonusautoscript2 "{ sc_start SC_INCBASEATK,10000,10; }",10; },{},{} +2390,Refined_Tights,Refined Tights,5,0,,400,,6,,1,0x00080808,2,2,16,,75,1,0,{ bonus bMDef,2; bonus bFlee2,3; },{},{} +2391,Life_Link,Life Link,5,0,,3500,,9,,1,0x00004082,2,2,16,,82,1,0,{ bonus bVit,2; bonus bMdef,5; bonus bHPrecovRate,50; },{},{} // Footgears //=================================================================== 2401,Sandals,Sandals,5,400,,200,,1,,0,0xFFFFFFFF,7,2,64,,0,1,0,{},{},{} @@ -1248,7 +1254,7 @@ 2437,Combat_Boots,Combat Boots,5,,,0,,3,,1,0x01000000,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{} 2438,Cat's_Paw,Cat's Paw,5,,,300,,0,,0,0xFFFFFFFF,7,2,64,,80,1,0,{ bonus bFlee,5; bonus bAgi,1; },{},{} 2439,Refresh_Shoes,Refresh Shoes,5,,,0,,9,,0,0xFFFFFFFF,7,2,64,,0,0,0,{ bonus bMaxHPRate,17; bonus bMaxSPRate,8; bonus2 bHPRegenRate,20,10000; bonus2 bSPRegenRate,3,10000; },{},{} -// ** +2439,Sprint_Shoes,Sprint Shoes,5,0,,300,,2,,0,0x00CFDF80,2,2,64,,0,0,0,{ bonus bAGI,1; bonus bSPrecovRate,5; if (isequipped(2387)) { bonus bMaxHPRate,7; bonus bMaxSPRate,7; bonus bCastRate,-3; bonus DelayRate,-15; }; },{},{} 2441,Beach_Sandals,Beach Sandals,5,,,200,,0,,0,0xFFFFFFFF,7,2,64,,0,1,0,{ bonus bStr,1; bonus bInt,1; bonus bAgi,1; bonus2 bSubEle,Ele_Fire,10; if (isequipped(2546)) bonus bFlee,5; },{},{} // Garments //=================================================================== @@ -1295,7 +1301,8 @@ 2541,Aesprika,Aesprika,5,,,400,,5,,0,0xFFFFFFFF,7,2,4,,94,0,0,{ bonus bMdef,5; bonus2 bSubEle,Ele_Neutral,30; bonus2 bSubEle,Ele_Water,30; bonus2 bSubEle,Ele_Earth,30; bonus2 bSubEle,Ele_Fire,30; bonus2 bSubEle,Ele_Wind,30; bonus2 bSubEle,Ele_Poison,30; bonus2 bSubEle,Ele_Holy,30; bonus2 bSubEle,Ele_Dark,30; bonus2 bSubEle,Ele_Ghost,30; bonus2 bSubEle,Ele_Undead,30; bonus bFlee,30; skill 26,1; bonus bUnbreakableArmor,0; },{},{} 2542,Naght_Seiger_Manteau,Naght Seiger Flame Manteau,5,,,0,,4,,1,0xFFFFFFFE,7,2,4,,55,0,0,{ bonus bMaxHPRate,5; bonus bMdef,2; bonus bMatkRate,1; bonus2 bAddEle,Ele_Fire,2; },{},{} 2543,Sylph_Manteau,Sylph Manteau,5,,,0,,9,,0,0xFFFFFFFF,7,2,4,,0,0,0,{ bonus bFlee,13; bonus2 bSubEle,Ele_Neutral,13; bonus bFlee2,1; },{},{} -// ** +2544,Tendril_Lion's_Skin,Tendril Lion's Skin,5,0,,300,,3,,1,0x00CFDF80,2,2,4,,0,1,0,{ bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubRace,RC_Plant,5; bonus2 bSubRace,RC_Brute,5; },{},{} +2545,Mushika,Mushika,5,0,,500,,2,,1,0x00008100,2,2,4,,70,1,0,{ bonus3 bAutoSpell,28,1+9*(getskilllv(28)==10),20; },{},{} 2546,Beach_Manteau,Beach Manteau,5,,,600,,0,,1,0xFFFFFFFF,7,2,4,,0,1,0,{ bonus bStr,1; bonus bInt,1; bonus2 bSubEle,Ele_Fire,10; },{},{} // Accessories //=================================================================== @@ -2276,7 +2283,8 @@ //5395,Tiraya_Bonnet,Tiraya Bonnet,5,,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,398,{},{},{} //5396,Jasper_Crest,Jasper Crest,5,,,700,,2,,0,0xFFFFFFFF,7,2,256,,0,1,399,{ bonus bDex,3; bonus bVit,1; },{},{} //5397,Scuba_Gear,Scuba Gear,5,0,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,400,{ bonus2 bSubEle,Ele_Water,10; },{},{} -// ** +5398,Bone_Head,Bone Head,5,0,,1200,,5,,1,0x000444A2,2,2,256,,85,1,401,{ bonus bStr,2; bonus bMdef,5; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Bleeding,500; },{},{} +5399,Mandragora_Cap,Mandragora cap,5,0,,3000,,1,,1,0xFFFFFFFF,2,2,256,,85,0,401,{ bonus bVit,3; bonus3 bAutoSpellWhenHit,326,5,10; },{},{} //5400,Fox_Hat,Fox Mask,5,,10,200,,1,,0,0xFFFFFFFF,7,0,769,,0,1,403,{ bonus bLuk,1; },{},{} // ** //5406,Academy_Freshman_Hat,Academy Freshman Hat,5,,10,200,,1,,0,0xFFFFFFFF,7,0,256,,0,,409,{ bonus bMaxHP,80; bonus bMaxSP,10; },{},{} diff --git a/db/mob_db.txt b/db/mob_db.txt index c0674e13c..40b143c8d 100644 --- a/db/mob_db.txt +++ b/db/mob_db.txt @@ -914,7 +914,7 @@ 1877,G_CRYSTAL,Crystal,Crystal,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x83,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1878,E_SHINING_PLANT,Shining Plant,Shining Plant,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x83,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1879,ECLIPSE_P,Spring Rabbit,Spring Rabbit,58,9045,0,3982,1766,1,585,813,29,21,45,61,5,15,77,90,10,12,1,2,42,0x83,160,1120,552,511,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 -//Moscovia monsters +// Moscovia monsters 1880,WOOD_GOBLIN,Wood Goblin,Leshij,42,6982,0,2201,1552,1,600,620,32,3,1,5,45,45,55,155,10,12,1,3,62,0x81,320,2304,360,840,0,0,0,0,0,0,0,0,509,1000,7203,4000,7201,2000,907,2000,916,500,7032,500,574,50,0,0,0,0,0,0 1881,LES,Mavka,Mavka,39,3080,0,1521,912,1,102,113,0,17,1,33,12,32,52,38,10,12,1,3,82,0x81,230,1728,720,576,0,0,0,0,0,0,0,0,7100,2000,511,1000,711,1000,905,2500,2270,1,521,500,510,50,0,0,0,0,0,0 1882,VAVAYAGA,Babayaga,Baba-Yaga,49,7444,0,2583,2583,2,255,387,4,29,1,76,24,88,55,18,10,12,1,7,21,0x3295,270,1536,600,420,0,0,0,0,0,0,0,0,7099,1000,7762,5000,525,100,7226,150,539,1500,519,1500,580,1500,0,0,0,0,0,0 @@ -922,7 +922,7 @@ 1884,MAVKA,Lesavka,Lesavka,63,19200,0,8301,6353,7,589,623,32,19,1,42,55,35,89,177,10,12,1,3,62,0x3295,170,1536,504,360,0,0,0,0,0,0,0,0,703,100,629,300,707,300,710,50,747,1500,748,300,510,3000,0,0,0,0,0,0 1885,GOPINICH,Gorynych,Zmey Gorynych,85,299321,0,45250,16445,3,1868,4256,20,42,50,65,55,103,152,35,10,12,2,2,62,0x37B5,150,1536,864,432,22625,10000,607,5500,617,5000,617,5000,617,4000,2621,200,12080,1000,985,3000,1417,5,7444,5000,5007,1,0,0,0,0,0,0 1886,G_MAVKA,Lesavka,Lesavka,63,19200,0,0,0,7,589,623,32,19,1,42,55,35,89,177,10,12,1,3,62,0x3295,170,1536,504,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 -//Additional Monsters +// Additional Monsters 1887,FREEZER_R,Freezer,Freezer,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x83,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1888,GARM_BABY_R,Garm Baby,Garm Baby,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x83,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1889,GARM_R,Garm,Garm,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x83,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 @@ -941,7 +941,7 @@ 1902,E_TREASURE_BOX1,Treasure Box,Treasure Box,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1903,E_TREASURE_BOX2,Treasure Box,Treasure Box,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1904,BOMBPORING,Bomb Poring,Bomb Poring,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x83,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 -// WoE Second Edition +// WoE Second Edition; Battle Fields 1905,BARRICADE,Barricade,Barricade,98,120000,0,0,0,1,0,0,0,0,1,17,1,80,126,20,10,12,2,0,20,0x120,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1906,BARRICADE_,Barricade,Barricade,98,150,0,0,0,1,0,0,100,99,1,17,1,80,126,20,10,12,2,0,20,0x120,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1907,S_EMPEL_1,Guardian Stone,Guardian Stone,90,120000,0,0,0,0,1,1,40,50,1,1,1,1,1,1,0,0,0,0,20,0x120,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 @@ -964,7 +964,7 @@ 1923,G_MOROCC_2,Morroc Shadow,Morroc Shadow,97,120000000,0,0,0,1,3500,5100,20,5,120,83,20,10,166,50,10,12,1,6,67,0x37B5,150,576,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1924,G_MOROCC_3,Morroc Shadow,Morroc Shadow,96,120000000,0,0,0,1,3400,5000,15,37,40,200,20,60,100,37,10,12,1,6,69,0x37B5,150,212,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1925,G_MOROCC_4,Morroc Shadow,Morroc Shadow,98,120000000,0,0,0,1,3000,4025,18,54,60,60,30,220,125,20,10,12,1,6,68,0x37B5,150,1536,540,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 -// Most of what's below here is just place-holder data. Nothing concrete yet. +// God Item Creation (WoE SE); Catacombs 1926,JAKK_H,Jakk,Jakk,38,300,0,0,0,1,5,5,5,30,1,38,38,43,75,45,10,12,1,0,43,0x3695,200,1180,648,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1927,WHISPER_H,Whisper,Whisper,34,100,0,0,0,1,5,5,0,45,1,51,14,0,60,0,10,12,0,6,68,0x3195,150,1960,504,960,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1928,DEVIRUCHI_H,Deviruchi,Deviruchi,46,500,0,0,0,1,5,5,10,25,1,69,40,55,70,30,10,12,0,6,27,0x3795,150,980,384,600,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 @@ -989,6 +989,7 @@ 1947,G_PIAMETTE,Piamette,Piamette,90,300000,0,0,0,1,7,10,35,35,1,1,1,1,6,30,10,12,0,7,20,0x37B5,150,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1949,G_SWORD_GUARDIAN_,Sword Guardian,Sword Wardian,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x83,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1950,G_ARCHER_GUARDIAN_,Archer Guardian,Archer Guardian,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x83,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +// ?? 1951,G_CRYSTAL_1,Crystal,Crystal,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x83,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1952,G_CRYSTAL_2,Crystal,Crystal,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x83,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 1953,G_CRYSTAL_3,Crystal,Crystal,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x83,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 @@ -1004,7 +1005,7 @@ 1962,G_ANTONIO,Antoni,Antonio,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x83,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // New Pet 1963,P_CHUNG_E,Chung E,New Year Doll,49,23900,0,2396,993,1,460,1050,8,15,38,65,43,30,90,15,10,12,1,7,40,0x3695,170,1728,816,1188,0,0,0,0,0,0,0,0,7053,4850,740,100,1806,10,518,500,0,0,0,0,0,0,5042,2,0,0,0,0 -// Monster Mercenaries? +// Unknown Monsters //1964,NIGHTMARE,Nightmare,Nightmare,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //1965,WILD_RoSE,Wild Rose,Wild Rose,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //1966,DOPPELGANGER,Doppelganger,Doppelganger,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 @@ -1012,14 +1013,26 @@ //1968,STROUF,Strouf,Strouf,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //1969,MARC,Marc,Marc,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //1970,OBEUNE,Obeune,Obeune,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 -//1971,Vadon,Vadon,Vadon,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 -//1972,Marina,Marina,Marina,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 -//1973,Poring,Poring,Poring,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +//1971,VADON,Vadon,Vadon,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +//1972,MARINA,Marina,Marina,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +//1973,PORING,Poring,Poring,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // WoE SE Guild Dungeon -//1974,BANSHEE_MASTER,Banshee Master,Banshee Master,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 -//1975,BEHOLDER_MASTER,Beholder Master,Beholder master,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 -//1976,COBALT_MINERAL,Cobalt Mineral,Cobalt Mineral,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 -//1977,HEAVY_METALING,Heavy Metaling,Heavy Metaling,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 -//1978,HELL_APOCALIPS,Hell Apocalips,Hell Apocalypse,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 -//1979,ZUKDAM,Zukadam,Zukadam,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 -//1980,KUBLIN,Kubkin,Kublin,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +1974,BANSHEE_MASTER,Banshee Master,Banshee Master,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +1975,BEHOLDER_MASTER,Beholder Master,Beholder master,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +1976,COBALT_MINERAL,Cobalt Mineral,Cobalt Mineral,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +1977,HEAVY_METALING,Heavy Metaling,Heavy Metaling,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +1978,HELL_APOCALIPS,Hell Apocalips,Hell Apocalypse,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +1979,ZUKDAM,Zukadam,Zukadam,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +1980,KUBLIN,Kubkin,Kublin,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +// Another World (13.1) +1981,DANDELION,Dandelion,Dandelion,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +1982,TATACHO,Tatacho,Tatacho,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +1983,CENTIPEDE,Centipede,Centipede,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +1984,NEPENTHES,Nepenthes,Nepenthes,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +1985,HILLSRION,Hill Lion,Hill Lion,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +1986,HARDROCK_MOMMOTH,Hardrock Mammoth,Hardrock Mammoth,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +1987,TENDRILRION,Tendril Lion,Tendril Lion,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +1988,CORNUS,Cornus,Cornus,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +1989,NAGA,Naga,Naga,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +1990,LUCIOLA_VESPA,Luciola Vespa,Luciola Vespa,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +1991,PINGUICULA,Pinguicula,Pinguicula,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 8db891ffb..9cad8ee04 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,6 +1,7 @@ Date Added ====== 2008/05/31 + * Rev. 12749 Small update to the novice grounds, by Kisuka. [L0ne_W0lf] * Corrected some typos errors in Gunslinger Quest. (bugreport:1549) [Samuray22] * Corrected some "mes" without the getitemname in Sage Quest. (bugreport:1564) * Deleted Empty Color Tag in Soul Linker Quest. (bugreport:1572) diff --git a/npc/jobs/novice/novice.txt b/npc/jobs/novice/novice.txt index 512706c58..5be80a69f 100644 --- a/npc/jobs/novice/novice.txt +++ b/npc/jobs/novice/novice.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Dr.Evil & MasterOfMuppets //===== Current Version: ===================================== -//= 1.7c +//= 1.7d //===== Compatible With: ===================================== //= eAthena SVN 3422+(Requires jA Script System) //===== Description: ========================================= @@ -22,6 +22,7 @@ //= 1.7a a bit of optimization [Lupus] //= 1.7b Corrected a little Typo Error. (bugreport:728) [Samuray22] //= 1.7C Corrected another Typo Error. (bugreport:740) [Samuray22] +//= 1.7D Added confirm character name thing on receptionist. [Kisuka] //============================================================ //==================================================================== @@ -247,6 +248,17 @@ new_zone01,144,107,2 script Guard#02 105,{ new_zone02,100,29,4 script Receptionist#nz 86,{ if(Class != Job_Novice || Upper) goto L_Fail; mes "[Training Grounds Receptionist]"; + mes "Hello, you look to be new here."; + mes "What is your name?"; + next; + input .@charname$; + if (.@charname$!=strcharinfo(0)) { + mes "[Training Grounds Receptionist]"; + mes "Sorry, but I don't think I heard"; + mes "you correctly"; + close; + } + mes "[Training Grounds Receptionist]"; mes "Welcome!"; mes "You are at the entrance"; mes "of the ^3355FFTraining Grounds^000000."; |