diff options
-rw-r--r-- | src/map/clif.c | 34 | ||||
-rw-r--r-- | src/map/npc.c | 3 |
2 files changed, 17 insertions, 20 deletions
diff --git a/src/map/clif.c b/src/map/clif.c index 375f4a1d0..f1aac302e 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -226,7 +226,6 @@ uint32 clif_refresh_ip(void) { } return 0; } - #if PACKETVER >= 20071106 static inline unsigned char clif_bl_type(struct block_list *bl) { switch (bl->type) { @@ -850,7 +849,7 @@ void clif_set_unit_idle(struct block_list* bl, struct map_session_data *tsd, enu p.speed = status_get_speed(bl); p.bodyState = (sc) ? sc->opt1 : 0; p.healthState = (sc) ? sc->opt2 : 0; - p.effectState = (sc) ? sc->option : 0; + p.effectState = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0; p.job = vd->class_; p.head = vd->hair_style; p.weapon = vd->weapon; @@ -1092,7 +1091,7 @@ void clif_spawn_unit(struct block_list* bl, enum send_target target) { p.speed = status_get_speed(bl); p.bodyState = (sc) ? sc->opt1 : 0; p.healthState = (sc) ? sc->opt2 : 0; - p.effectState = (sc) ? sc->option : 0; + p.effectState = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0; p.job = vd->class_; p.head = vd->hair_style; p.weapon = vd->weapon; @@ -1172,7 +1171,7 @@ void clif_set_unit_walking(struct block_list* bl, struct map_session_data *tsd, p.speed = status_get_speed(bl); p.bodyState = (sc) ? sc->opt1 : 0; p.healthState = (sc) ? sc->opt2 : 0; - p.effectState = (sc) ? sc->option : 0; + p.effectState = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0; p.job = vd->class_; p.head = vd->hair_style; p.weapon = vd->weapon; @@ -3639,16 +3638,17 @@ void clif_changeoption(struct block_list* bl) struct map_session_data* sd; nullpo_retv(bl); - sc = status_get_sc(bl); - if (!sc) return; //How can an option change if there's no sc? + + if ( !(sc = status_get_sc(bl)) && bl->type != BL_NPC ) return; //How can an option change if there's no sc? + sd = BL_CAST(BL_PC, bl); #if PACKETVER >= 7 WBUFW(buf,0) = 0x229; WBUFL(buf,2) = bl->id; - WBUFW(buf,6) = sc->opt1; - WBUFW(buf,8) = sc->opt2; - WBUFL(buf,10) = sc->option; + WBUFW(buf,6) = (sc) ? sc->opt1 : 0; + WBUFW(buf,8) = (sc) ? sc->opt2 : 0; + WBUFL(buf,10) = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0; WBUFB(buf,14) = (sd)? sd->status.karma : 0; if(disguised(bl)) { clif->send(buf,packet_len(0x229),bl,AREA_WOS); @@ -3662,9 +3662,9 @@ void clif_changeoption(struct block_list* bl) #else WBUFW(buf,0) = 0x119; WBUFL(buf,2) = bl->id; - WBUFW(buf,6) = sc->opt1; - WBUFW(buf,8) = sc->opt2; - WBUFW(buf,10) = sc->option; + WBUFW(buf,6) = (sc) ? sc->opt1 : 0; + WBUFW(buf,8) = (sc) ? sc->opt2 : 0; + WBUFL(buf,10) = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0; WBUFB(buf,12) = (sd)? sd->status.karma : 0; if(disguised(bl)) { clif->send(buf,packet_len(0x119),bl,AREA_WOS); @@ -3681,19 +3681,17 @@ void clif_changeoption(struct block_list* bl) /// Displays status change effects on NPCs/monsters (ZC_NPC_SHOWEFST_UPDATE). /// 028a <id>.L <effect state>.L <level>.L <showEFST>.L -void clif_changeoption2(struct block_list* bl) -{ +void clif_changeoption2(struct block_list* bl) { unsigned char buf[20]; struct status_change *sc; - sc = status_get_sc(bl); - if (!sc) return; //How can an option change if there's no sc? + if ( !(sc = status_get_sc(bl)) && bl->type != BL_NPC ) return; //How can an option change if there's no sc? WBUFW(buf,0) = 0x28a; WBUFL(buf,2) = bl->id; - WBUFL(buf,6) = sc->option; + WBUFL(buf,6) = (sc) ? sc->option : bl->type == BL_NPC ? ((TBL_NPC*)bl)->option : 0; WBUFL(buf,10) = clif_setlevel(bl); - WBUFL(buf,14) = sc->opt3; + WBUFL(buf,14) = (sc) ? sc->opt3 : 0; if(disguised(bl)) { clif->send(buf,packet_len(0x28a),bl,AREA_WOS); WBUFL(buf,2) = -bl->id; diff --git a/src/map/npc.c b/src/map/npc.c index cb26bd75c..75aab5550 100644 --- a/src/map/npc.c +++ b/src/map/npc.c @@ -197,8 +197,7 @@ int npc_enable(const char* name, int flag) { struct npc_data* nd = npc_name2id(name); - if (nd==NULL) - { + if ( nd == NULL ) { ShowError("npc_enable: Attempted to %s a non-existing NPC '%s' (flag=%d).\n", (flag&3) ? "show" : "hide", name, flag); return 0; } |