diff options
-rw-r--r-- | Changelog-Trunk.txt | 14 | ||||
-rw-r--r-- | conf-tmpl/Changelog.txt | 6 | ||||
-rw-r--r-- | conf-tmpl/battle/skill.conf | 6 | ||||
-rw-r--r-- | src/map/battle.c | 2 | ||||
-rw-r--r-- | src/map/battle.h | 1 | ||||
-rw-r--r-- | src/map/pc.c | 3 | ||||
-rw-r--r-- | src/map/skill.c | 16 | ||||
-rw-r--r-- | src/map/status.c | 28 | ||||
-rw-r--r-- | src/map/unit.c | 6 |
9 files changed, 68 insertions, 14 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 2de2104f4..faf9cd0ff 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,20 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/24
+ * Added setting clear_skills_on_warp to specify when a character's
+ land-based skills are deleted when the caster changes maps. Defaults to all
+ types. [Skotlex]
+ * Should have fixed Brandish Spear not passing the flag to skill_attack,
+ causing it to do miserable damage. [Skotlex]
+ * Warp Portal will no longer be removed when caster steps through it (this
+ is left to the new clear_skills_on_warp setting) [Skotlex]
+ * Cleaned up status_percent_change to switch equations when the target has
+ high hp to prevent overflows, also it will directly take hp/maxhp when a
+ rate of 100 or higher is passed to prevent calculations. [Skotlex]
+ * Traps and Land Elemental fields are no longer automatically removed on
+ map change (handled now by clear_skills_on_warp) [Skotlex]
+ * traps_setting &2 no longer does anything (handled now by blah blah)
+ [Skotlex]
* Applied some change from mpeg on Ninja Skills [Toms]
* Put HVAN_Explosion based on max_hp instead of current hp [Toms]
2006/08/23
diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt index 8e976b451..afb4d1ba2 100644 --- a/conf-tmpl/Changelog.txt +++ b/conf-tmpl/Changelog.txt @@ -1,5 +1,11 @@ Date Added
+2006/08/24
+ * Added setting clear_skills_on_warp to specify when a character's
+ land-based skills are deleted when the caster changes maps. Defaults to all
+ types (skill.conf). [Skotlex]
+ * The previous setting now obsoletes traps_setting &2, which now can only
+ be 0/1. [Skotlex]
2006/08/21
* Removed config setting "muting_players", and expanded the manner_system
config to specify how having negative manner (mute) affects a player (see
diff --git a/conf-tmpl/battle/skill.conf b/conf-tmpl/battle/skill.conf index 99bf07ffe..a7cc6f53d 100644 --- a/conf-tmpl/battle/skill.conf +++ b/conf-tmpl/battle/skill.conf @@ -89,6 +89,9 @@ skill_caster_check: yes // Should ground placed skills be removed as soon as the caster dies? [Note 4]
clear_skills_on_death: 15
+// Should ground placed skills be removed when the caster changes maps? [Note 4]
+clear_skills_on_warp: 15
+
//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"
//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies)
//See db/skill_unit_db.txt for more info.
@@ -123,8 +126,7 @@ gvg_traps_target_all: 1 // Some traps settings (add as necessary):
// 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times.
// (Invisible traps can be revealed through Hunter's Detecting skill)
-// 2: Traps are removed on map-change. When unset, traps last until they time-out.
-traps_setting: 2
+traps_setting: 0
// Whether placed down skills will check walls (Note 1)
// (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side)
diff --git a/src/map/battle.c b/src/map/battle.c index 1ed59317b..5886097e5 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3455,6 +3455,7 @@ static const struct battle_data_short { { "gvg_traps_target_all", &battle_config.vs_traps_bctall }, { "traps_setting", &battle_config.traps_setting }, { "clear_skills_on_death", &battle_config.clear_unit_ondeath }, + { "clear_skills_on_warp", &battle_config.clear_unit_onwarp }, { "random_monster_checklv", &battle_config.random_monster_checklv }, { "attribute_recover", &battle_config.attr_recover }, { "flooritem_lifetime", &battle_config.flooritem_lifetime }, @@ -3851,6 +3852,7 @@ void battle_set_defaults() { battle_config.vs_traps_bctall=BL_PC; battle_config.traps_setting=0; battle_config.clear_unit_ondeath=BL_ALL; + battle_config.clear_unit_onwarp=BL_ALL; battle_config.random_monster_checklv=1; battle_config.attr_recover=1; battle_config.flooritem_lifetime=LIFETIME_FLOORITEM*1000; diff --git a/src/map/battle.h b/src/map/battle.h index 7b2bc0600..fdac323c5 100644 --- a/src/map/battle.h +++ b/src/map/battle.h @@ -105,6 +105,7 @@ extern struct Battle_Config { unsigned short vs_traps_bctall;
unsigned short traps_setting;
unsigned short clear_unit_ondeath; //[Skotlex]
+ unsigned short clear_unit_onwarp; //[Skotlex]
unsigned short random_monster_checklv;
unsigned short attr_recover;
unsigned short flooritem_lifetime;
diff --git a/src/map/pc.c b/src/map/pc.c index 6327719bd..8a0739ece 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -3272,7 +3272,6 @@ int pc_setpos(struct map_session_data *sd,unsigned short mapindex,int x,int y,in { //Misc map-changing settings party_send_dot_remove(sd); //minimap dot fix [Kevin] guild_send_dot_remove(sd); - skill_clear_group(&sd->bl, 1|(battle_config.traps_setting&2)); if (sd->regen.state.gc) sd->regen.state.gc = 0; if (sd->sc.count) @@ -3290,6 +3289,8 @@ int pc_setpos(struct map_session_data *sd,unsigned short mapindex,int x,int y,in sd->sc.data[SC_KNOWLEDGE].timer = add_timer(gettick() + skill_get_time(SG_KNOWLEDGE, sd->sc.data[SC_KNOWLEDGE].val1), status_change_timer, sd->bl.id, SC_KNOWLEDGE); } } + if (battle_config.clear_unit_onwarp&BL_PC) + skill_clear_unitgroup(&sd->bl); } if(m<0){ diff --git a/src/map/skill.c b/src/map/skill.c index a25a523a2..905e2c1fb 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2887,15 +2887,11 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int case ASC_METEORASSAULT: case GS_DESPERADO: case GS_SPREADATTACK: - case KN_BRANDISHSPEAR: if (flag&1) { //Invoked from map_foreachinarea, skill_area_temp[0] holds number of targets to divide damage by. if (skill_area_temp[1] != bl->id) skill_attack(skill_get_type(skillid), src, src, bl, skillid, skilllv, tick, skill_area_temp[0]|SD_ANIMATION); - else if (skillid == KN_BRANDISHSPEAR) - skill_attack(skill_get_type(skillid), src, src, bl, - skillid, skilllv, tick, skill_area_temp[0]); break; } if ( skillid == NJ_BAKUENRYU ) @@ -2926,6 +2922,16 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int } break; + case KN_BRANDISHSPEAR: + //Coded apart for it needs the flag passed to the damage calculation. + if (skill_area_temp[1] != bl->id) + skill_attack(skill_get_type(skillid), src, src, bl, + skillid, skilllv, tick, flag|SD_ANIMATION); + else + skill_attack(skill_get_type(skillid), src, src, bl, + skillid, skilllv, tick, flag); + break; + case KN_BOWLINGBASH: if(flag&1){ if(bl->id==skill_area_temp[1]) @@ -6838,7 +6844,7 @@ int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, unsigned if((!sd->chatID || battle_config.chat_warpportal) && sd->ud.to_x == src->bl.x && sd->ud.to_y == src->bl.y) { if (pc_setpos(sd,sg->val3,sg->val2>>16,sg->val2&0xffff,3) == 0) { - if (--sg->val1<=0 || sg->src_id == bl->id) + if (--sg->val1<=0) skill_delunitgroup(NULL, sg); } } diff --git a/src/map/status.c b/src/map/status.c index f4fcf32a2..38a9d382d 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -812,16 +812,34 @@ int status_percent_change(struct block_list *src,struct block_list *target,signe unsigned int hp =0, sp = 0; status = status_get_status_data(target); - - if (hp_rate > 0) - hp = (hp_rate*status->hp)/100; + + //Change the equation when the values are high enough to discard the + //imprecision in exchange of overflow protection [Skotlex] + //Also add 100% checks since those are the most used cases where we don't + //want aproximation errors. + if (hp_rate > 99) + hp = status->hp; + else if (hp_rate > 0) + hp = status->hp>10000? + hp_rate*(status->hp/100): + (hp_rate*status->hp)/100; + else if (hp_rate < -99) + hp = status->max_hp; else if (hp_rate < 0) - hp = (-hp_rate)*status->max_hp/100; + hp = status->max_hp>10000? + (-hp_rate)*(status->max_hp/100): + (-hp_rate*status->max_hp)/100; if (hp_rate && !hp) hp = 1; - if (sp_rate > 0) + //Should be safe to not do overflow protection here, noone should have + //millions upon millions of SP + if (sp_rate > 99) + sp = status->sp; + else if (sp_rate > 0) sp = (sp_rate*status->sp)/100; + else if (sp_rate < -99) + sp = status->max_sp; else if (sp_rate < 0) sp = (-sp_rate)*status->max_sp/100; if (sp_rate && !sp) diff --git a/src/map/unit.c b/src/map/unit.c index 1fa676823..af77ce7f9 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -534,13 +534,17 @@ int unit_warp(struct block_list *bl,int m,short x,short y,int type) return 2; } } - + if (bl->type == BL_PC) //Use pc_setpos return pc_setpos((TBL_PC*)bl, map[m].index, x, y, type); if (!unit_remove_map(bl, type)) return 3; + if (bl->m != m && battle_config.clear_unit_onwarp && + battle_config.clear_unit_onwarp&bl->type) + skill_clear_unitgroup(bl); + bl->x=ud->to_x=x; bl->y=ud->to_y=y; bl->m=m; |