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-rw-r--r--conf/battle/battle.conf6
-rw-r--r--src/map/battle.c5
2 files changed, 6 insertions, 5 deletions
diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf
index d74f6cf49..e1f9151f8 100644
--- a/conf/battle/battle.conf
+++ b/conf/battle/battle.conf
@@ -130,10 +130,10 @@ vit_penalty_count_lv: 3
// Change attacker's direction to face opponent on every attack? (Note 3)
attack_direction_change: 15
-// For those who is set, attacks of Neutral element will not get any elemental
-// adjustment (100% versus on all defense-elements) (Note 3)
+// For those who is set, their innate attack element is "not elemental"
+// (100% versus on all defense-elements) (Note 3)
// NOTE: This is the setting that makes it so non-players can hit for full
-// damage against Ghost-type targets (eg: Ghostring wearing players).
+// damage against Ghost-type targets with normal attacks (eg: vs. Ghostring).
attack_attr_none: 14
// Rate at which equipment can break (base rate before it's modified by any skills)
diff --git a/src/map/battle.c b/src/map/battle.c
index 9a274b28c..55c52a8b0 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -1030,6 +1030,8 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
s_ele_ = sstatus->lhw.ele;
if (flag.arrow && sd && sd->arrow_ele)
s_ele = sd->arrow_ele;
+ if (battle_config.attack_attr_none&src->type)
+ nk|=NK_NO_ELEFIX; //Weapon's element is "not elemental"
} else if (s_ele == -2) { //Use enchantment's element
s_ele = s_ele_ = status_get_attack_sc_element(src,sc);
}
@@ -1886,8 +1888,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
if(skill_num==TF_POISON)
ATK_ADD(15*skill_lv);
- if(!(nk&NK_NO_ELEFIX || (s_ele == ELE_NEUTRAL &&
- battle_config.attack_attr_none&src->type)))
+ if(!(nk&NK_NO_ELEFIX))
{ //Elemental attribute fix
if (wd.damage > 0)
{