diff options
-rw-r--r-- | conf/battle/battle.conf | 6 | ||||
-rw-r--r-- | src/map/battle.c | 5 |
2 files changed, 6 insertions, 5 deletions
diff --git a/conf/battle/battle.conf b/conf/battle/battle.conf index d74f6cf49..e1f9151f8 100644 --- a/conf/battle/battle.conf +++ b/conf/battle/battle.conf @@ -130,10 +130,10 @@ vit_penalty_count_lv: 3 // Change attacker's direction to face opponent on every attack? (Note 3) attack_direction_change: 15 -// For those who is set, attacks of Neutral element will not get any elemental -// adjustment (100% versus on all defense-elements) (Note 3) +// For those who is set, their innate attack element is "not elemental" +// (100% versus on all defense-elements) (Note 3) // NOTE: This is the setting that makes it so non-players can hit for full -// damage against Ghost-type targets (eg: Ghostring wearing players). +// damage against Ghost-type targets with normal attacks (eg: vs. Ghostring). attack_attr_none: 14 // Rate at which equipment can break (base rate before it's modified by any skills) diff --git a/src/map/battle.c b/src/map/battle.c index 9a274b28c..55c52a8b0 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1030,6 +1030,8 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo s_ele_ = sstatus->lhw.ele; if (flag.arrow && sd && sd->arrow_ele) s_ele = sd->arrow_ele; + if (battle_config.attack_attr_none&src->type) + nk|=NK_NO_ELEFIX; //Weapon's element is "not elemental" } else if (s_ele == -2) { //Use enchantment's element s_ele = s_ele_ = status_get_attack_sc_element(src,sc); } @@ -1886,8 +1888,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo if(skill_num==TF_POISON) ATK_ADD(15*skill_lv); - if(!(nk&NK_NO_ELEFIX || (s_ele == ELE_NEUTRAL && - battle_config.attack_attr_none&src->type))) + if(!(nk&NK_NO_ELEFIX)) { //Elemental attribute fix if (wd.damage > 0) { |