diff options
-rw-r--r-- | db/pre-re/item_db.txt | 6 | ||||
-rw-r--r-- | db/re/item_db.txt | 8 | ||||
-rw-r--r-- | doc/item_bonus.txt | 4 | ||||
-rw-r--r-- | doc/script_commands.txt | 20 | ||||
-rw-r--r-- | npc/other/guildpvp.txt | 5 | ||||
-rw-r--r-- | npc/other/pvp.txt | 4 | ||||
-rw-r--r-- | npc/re/cities/dicastes.txt | 2 | ||||
-rw-r--r-- | sql-files/item_db.sql | 6 | ||||
-rw-r--r-- | sql-files/item_db_re.sql | 8 |
9 files changed, 32 insertions, 31 deletions
diff --git a/db/pre-re/item_db.txt b/db/pre-re/item_db.txt index 6049036d2..624b80138 100644 --- a/db/pre-re/item_db.txt +++ b/db/pre-re/item_db.txt @@ -2618,9 +2618,9 @@ 5448,Solo_Play_Box1,Soloplay Box1,5,,,300,,0,,1,0xFFFFFFFF,7,2,769,,0,1,449,{},{},{} 5449,Solo_Play_Box2,Soloplay Box2,5,,,300,,0,,1,0xFFFFFFFF,7,2,769,,0,1,450,{},{},{} 5450,Sun_Cap,Solar Hat,5,20,,1000,,0,,0,0xFFFFFFFE,7,2,256,,20,1,451,{},{},{} -5451,Dragonhelm_Gold,RWC 2008 Dragon Helm Gold,5,20,,2500,,7,,0,0xFFFFFFFF,7,2,256,,1,0,452,{ bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5; },{},{} -5452,Dragonhelm_Silver,RWC 2008 Dragon Helm Silver,5,20,,2500,,5,,0,0xFFFFFFFF,7,2,256,,1,0,453,{ bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3; },{},{} -5453,Dragonhelm_Copper,RWC 2008 Dragon Helm Copper,5,20,,2500,,0,,0,0xFFFFFFFF,7,2,256,,1,0,454,{ bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1; },{},{} +5451,Dragonhelm_Gold,RWC 2008 Dragon Helm Gold,5,20,,2500,,7,,1,0xFFFFFFFF,7,2,256,,1,0,452,{ bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5; },{},{} +5452,Dragonhelm_Silver,RWC 2008 Dragon Helm Silver,5,20,,2500,,5,,1,0xFFFFFFFF,7,2,256,,1,0,453,{ bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3; },{},{} +5453,Dragonhelm_Copper,RWC 2008 Dragon Helm Copper,5,20,,2500,,0,,1,0xFFFFFFFF,7,2,256,,1,0,454,{ bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1; },{},{} 5454,Dog_Cap_,Puppy Hat,5,20,,500,,3,,1,0xFFFFFFFF,7,2,256,,0,1,234,{ bonus bStr,1; bonus bInt,1; autobonus "{ bonus bCritical,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus bIgnoreMdefRate,100; }",10,3000,BF_MAGIC,"{ specialeffect2 EF_MAGICALATTHIT; }"; },{},{} 5455,Geographer_Band_,Decorative Geographer,5,20,,500,,1,,1,0xFFFFFFFF,7,2,256,,0,1,238,{ bonus bInt,1; bonus3 bAutoSpell,"AL_HEAL",5,50; bonus3 bAutoSpellWhenHit,"AL_HEAL",5,30; },{},{} 5456,Vacation_Hat_,Summer Hat,5,20,,200,,0,,1,0xFFFFFFFF,7,2,256,,0,1,315,{ bonus bVit,5; bonus bHPrecovRate,20; bonus bSPrecovRate,15; },{},{} diff --git a/db/re/item_db.txt b/db/re/item_db.txt index 4169bc208..a8e587d7d 100644 --- a/db/re/item_db.txt +++ b/db/re/item_db.txt @@ -826,7 +826,7 @@ 1527,Quadrille,Quadrille,4,20,,900,165,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddEle,Ele_Earth,10; },{},{} 1528,Grand_Cross,Grand Cross,4,20,,1500,140,,1,0,0x00008110,7,2,2,4,40,1,8,{ bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3; },{},{} 1529,Iron_Driver,Iron Driver,4,20,,3000,155,,2,0,0x00008100,7,2,2,3,78,1,8,{},{},{} -1530,Mjolnir,Mjolnir,4,20,,6000,250,,1,0,0x000444A2,7,2,2,4,95,0,8,{ bonus bAtkEle,Ele_Wind; bonus bDex,40; bonus bStr,15; bonus bAspdRate,10; bonus bUnbreakableWeapon,0; },{},{} +1530,Mjolnir,Mjolnir,4,20,,6000,350,,1,0,0x000444A2,7,2,2,4,95,0,8,{ bonus bAtkEle,Ele_Wind; bonus bDex,50; bonus bStr,20; bonus bAspdRate,10; autobonus "{ bonus bSplashRange,1; }",50,10000; },{},{} 1531,Spanner,Wrench,4,20,,2500,115,,1,0,0x00008110,7,2,2,3,55,1,8,{ bonus2 bAddEff,Eff_Blind,100; bonus2 bAddEff,Eff_Stun,100; bonus2 bAddEff,Eff_Poison,100; bonus2 bAddEff,Eff_Freeze,100; },{},{} 1532,Stunner_,Stunner,4,60000,,2000,140,,1,2,0x00008110,7,2,2,3,27,1,8,{ bonus2 bAddEff,Eff_Stun,1000; },{},{} 1533,Warrior_Balmung,Warrior's Balmung,4,20,,1000,170,,1,0,0xFFFFFFFF,7,2,2,4,48,1,8,{ bonus bAllStats,5; },{},{} @@ -3028,9 +3028,9 @@ 5448,Solo_Play_Box1,Soloplay Box1,5,,,300,,0,,1,0xFFFFFFFF,7,2,769,,0,1,449,{},{},{} 5449,Solo_Play_Box2,Soloplay Box2,5,,,300,,0,,1,0xFFFFFFFF,7,2,769,,0,1,450,{},{},{} 5450,Sun_Cap,Solar Hat,5,20,,1000,,0,,0,0xFFFFFFFE,7,2,256,,20,1,451,{},{},{} -5451,Dragonhelm_Gold,RWC 2008 Dragon Helm Gold,5,20,,2500,,7,,0,0xFFFFFFFF,7,2,256,,1,0,452,{ bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5; },{},{} -5452,Dragonhelm_Silver,RWC 2008 Dragon Helm Silver,5,20,,2500,,5,,0,0xFFFFFFFF,7,2,256,,1,0,453,{ bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3; },{},{} -5453,Dragonhelm_Copper,RWC 2008 Dragon Helm Copper,5,20,,2500,,0,,0,0xFFFFFFFF,7,2,256,,1,0,454,{ bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1; },{},{} +5451,Dragonhelm_Gold,RWC 2008 Dragon Helm Gold,5,20,,2500,,7,,1,0xFFFFFFFF,7,2,256,,1,0,452,{ bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5; },{},{} +5452,Dragonhelm_Silver,RWC 2008 Dragon Helm Silver,5,20,,2500,,5,,1,0xFFFFFFFF,7,2,256,,1,0,453,{ bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3; },{},{} +5453,Dragonhelm_Copper,RWC 2008 Dragon Helm Copper,5,20,,2500,,0,,1,0xFFFFFFFF,7,2,256,,1,0,454,{ bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1; },{},{} 5454,Dog_Cap_,Puppy Hat,5,20,,500,,3,,1,0xFFFFFFFF,7,2,256,,0,1,234,{ bonus bStr,1; bonus bInt,1; autobonus "{ bonus bCritical,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; autobonus "{ bonus bIgnoreMdefRate,100; }",10,3000,BF_MAGIC,"{ specialeffect2 EF_MAGICALATTHIT; }"; },{},{} 5455,Geographer_Band_,Decorative Geographer,5,20,,500,,1,,1,0xFFFFFFFF,7,2,256,,0,1,238,{ bonus bInt,1; bonus3 bAutoSpell,"AL_HEAL",5,50; bonus3 bAutoSpellWhenHit,"AL_HEAL",5,30; },{},{} 5456,Vacation_Hat_,Summer Hat,5,20,,200,,0,,1,0xFFFFFFFF,7,2,256,,0,1,315,{ bonus bVit,5; bonus bHPrecovRate,20; bonus bSPrecovRate,15; },{},{} diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index 9e5fda2f9..258c7c3d5 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -88,9 +88,9 @@ bonus bAtkEle,n; Gives the player's attacks element n n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead bonus bDefEle,n; Gives the player's defense element n n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead -bonus bSplashRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc) +bonus bSplashRange,n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc) Only the highest among all is applied -bonus bSplashAddRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc) +bonus bSplashAddRange,n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc) bonus bRestartFullRecover,n; When reviving, HP and SP are fully healed (n is meaningless) bonus bNoCastCancel,n; Prevents casting from being interrupted when hit (does not work in GvG | n is meaningless) bonus bNoCastCancel2,n; Prevents casting from being interrupted when hit (works even in GvG | n is meaningless) diff --git a/doc/script_commands.txt b/doc/script_commands.txt index bb2e10a4e..18abbfd2c 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -7386,10 +7386,10 @@ and max are optional parameters and doesn't need to be set. You will find below little List for an explenation of what those values are for. Values: -Party ID : Party ID of the invoking character. [Required Parameter] -amount : Amount of needed Partymembers for the Instance. [Optional Parameter] -min : Minimum Level needed to join the Instance. [Optional Parameter] -max : Maxium Level allowed to join the Instance. [Optional Parameter] +Party ID: Party ID of the invoking character. [Required Parameter] +amount: Amount of needed Partymembers for the Instance. [Optional Parameter] +min: Minimum Level needed to join the Instance. [Optional Parameter] +max: Maxium Level allowed to join the Instance. [Optional Parameter] If no amount is given the Memorial Dungeon will of course at least need 1 Player to enter. If no min Level requirement is given, the Player has at least to be Level 1 to enter the Memorial Dungeon. @@ -7400,22 +7400,22 @@ but one of them is offline, the other Player won't be able to join the Memorial Also, here are some examples of how this Command will work inside a script: -if(instance_check_party(getcharid(1),2,2,149)){ +if (instance_check_party(getcharid(1),2,2,149)) { mes "Ok, your party is complete and meets the Memorial Dungeons requirement.", - mes "Members have a Baselevel between 1 and 150 and there are at least 2 Players inside the Party."; + mes "Members have a Baselevel between 1 and 150 and there are at least 2 Players inside the Party."; close; -}else{ +} else { mes "Sorry, but it seems like your Party does not meet the Memorial Dungeon requirements."; close; } You also can use set .@party_id,getcharid(1); for example to save the Players Party ID. -if(instance_check_party(.@party_id,2,2,149)){ +if (instance_check_party(.@party_id,2,2,149)) { mes "Ok, your party is complete and meets the Memorial Dungeons requirement.", - mes "Members have a Baselevel between 1 and 150 and there are at least 2 Players inside the Party."; + mes "Members have a Baselevel between 1 and 150 and there are at least 2 Players inside the Party."; close; -}else{ +} else { mes "Sorry, but it seems like your Party does not meet the Memorial Dungeon requirements."; close; } diff --git a/npc/other/guildpvp.txt b/npc/other/guildpvp.txt index 34143b748..2afa86e8d 100644 --- a/npc/other/guildpvp.txt +++ b/npc/other/guildpvp.txt @@ -41,12 +41,13 @@ pvp_y_room,77,85,4 script Guild Battle Guide 105,{ mes "of Team "+.@j+". Are you ready"; mes "to be transported there now?"; next; - if(select("Yes:No")==2) { + if(select("Yes:No") == 2) { mes "[Guild Battle Guide]"; mes "Alright, I hope to"; mes "see you again on"; mes "the PvP fields!"; - close; } + close; + } mes "[Guild Battle Guide]"; mes "Great! Have a good time~"; close2; diff --git a/npc/other/pvp.txt b/npc/other/pvp.txt index 3fb2833a9..1444ef374 100644 --- a/npc/other/pvp.txt +++ b/npc/other/pvp.txt @@ -153,7 +153,7 @@ case 5: mes "[PVP Narrator]"; mes "With war raging between monsters"; - mes "and humans, This competition"; + mes "and humans, this competition"; mes "among people - PVP -"; mes "encourages us all to get"; mes "stronger. Come again,"; @@ -211,7 +211,7 @@ geffen_in,67,63,4 duplicate(pvpe) PVP Narrator#pe6 84 } mes "[Gate Keeper]"; mes "With war raging between monsters"; - mes "and humans, This competition"; + mes "and humans, this competition"; mes "among people - PVP -"; mes "encourages us all to get"; mes "stronger. Come again,"; diff --git a/npc/re/cities/dicastes.txt b/npc/re/cities/dicastes.txt index 3ff67c16a..bef3df8d3 100644 --- a/npc/re/cities/dicastes.txt +++ b/npc/re/cities/dicastes.txt @@ -22,7 +22,7 @@ dicastes01,194,159,5 script Excited Galten#a 492,{ mes "As long as we have him,"; mes "it will only be a matter of time before Sapha"; mes "will rule this land."; - close; } + close; } mes "¡ø¢²¢£ ¡Ð ¡ò¡ð¡ð"; mes "¡÷¡ø¡ñ ¡ü ¡ü"; mes "¡ù¢²¢³ ¢²"; diff --git a/sql-files/item_db.sql b/sql-files/item_db.sql index 2311a9d0f..8e9e4d263 100644 --- a/sql-files/item_db.sql +++ b/sql-files/item_db.sql @@ -2649,9 +2649,9 @@ REPLACE INTO `item_db` VALUES (5447,'Frog_Cap','Frog Hat',5,20,NULL,500,NULL,3,N REPLACE INTO `item_db` VALUES (5448,'Solo_Play_Box1','Soloplay Box1',5,NULL,NULL,300,NULL,NULL,NULL,1,0xFFFFFFFF,7,2,769,NULL,NULL,1,449,NULL,NULL,NULL); REPLACE INTO `item_db` VALUES (5449,'Solo_Play_Box2','Soloplay Box2',5,NULL,NULL,300,NULL,NULL,NULL,1,0xFFFFFFFF,7,2,769,NULL,NULL,1,450,NULL,NULL,NULL); REPLACE INTO `item_db` VALUES (5450,'Sun_Cap','Solar Hat',5,20,NULL,1000,NULL,NULL,NULL,NULL,0xFFFFFFFE,7,2,256,NULL,20,1,451,NULL,NULL,NULL); -REPLACE INTO `item_db` VALUES (5451,'Dragonhelm_Gold','RWC 2008 Dragon Helm Gold',5,20,NULL,2500,NULL,7,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,1,NULL,452,'bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5;',NULL,NULL); -REPLACE INTO `item_db` VALUES (5452,'Dragonhelm_Silver','RWC 2008 Dragon Helm Silver',5,20,NULL,2500,NULL,5,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,1,NULL,453,'bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3;',NULL,NULL); -REPLACE INTO `item_db` VALUES (5453,'Dragonhelm_Copper','RWC 2008 Dragon Helm Copper',5,20,NULL,2500,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,1,NULL,454,'bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1;',NULL,NULL); +REPLACE INTO `item_db` VALUES (5451,'Dragonhelm_Gold','RWC 2008 Dragon Helm Gold',5,20,NULL,2500,NULL,7,NULL,1,0xFFFFFFFF,7,2,256,NULL,1,NULL,452,'bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5;',NULL,NULL); +REPLACE INTO `item_db` VALUES (5452,'Dragonhelm_Silver','RWC 2008 Dragon Helm Silver',5,20,NULL,2500,NULL,5,NULL,1,0xFFFFFFFF,7,2,256,NULL,1,NULL,453,'bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3;',NULL,NULL); +REPLACE INTO `item_db` VALUES (5453,'Dragonhelm_Copper','RWC 2008 Dragon Helm Copper',5,20,NULL,2500,NULL,NULL,NULL,1,0xFFFFFFFF,7,2,256,NULL,1,NULL,454,'bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1;',NULL,NULL); REPLACE INTO `item_db` VALUES (5454,'Dog_Cap_','Puppy Hat',5,20,NULL,500,NULL,3,NULL,1,0xFFFFFFFF,7,2,256,NULL,NULL,1,234,'bonus bStr,1; bonus bInt,1; autobonus "{bonus bCritical,100;}",10,3000,BF_WEAPON,"{specialeffect2 EF_ENHANCE;}"; autobonus "{bonus bIgnoreMdefRate,100;}",10,3000,BF_MAGIC,"{specialeffect2 EF_MAGICALATTHIT;}";',NULL,NULL); REPLACE INTO `item_db` VALUES (5455,'Geographer_Band_','Decorative Geographer',5,20,NULL,500,NULL,1,NULL,1,0xFFFFFFFF,7,2,256,NULL,NULL,1,238,'bonus bInt,1; bonus3 bAutoSpell,"AL_HEAL",5,50; bonus3 bAutoSpellWhenHit,"AL_HEAL",5,30;',NULL,NULL); REPLACE INTO `item_db` VALUES (5456,'Vacation_Hat_','Summer Hat',5,20,NULL,200,NULL,NULL,NULL,1,0xFFFFFFFF,7,2,256,NULL,NULL,1,315,'bonus bVit,5; bonus bHPrecovRate,20; bonus bSPrecovRate,15;',NULL,NULL); diff --git a/sql-files/item_db_re.sql b/sql-files/item_db_re.sql index 20f1f7f8b..a2fdc148e 100644 --- a/sql-files/item_db_re.sql +++ b/sql-files/item_db_re.sql @@ -857,7 +857,7 @@ REPLACE INTO `item_db_re` VALUES (1526,'Slash','Slash',4,20,NULL,1000,'145',NULL REPLACE INTO `item_db_re` VALUES (1527,'Quadrille','Quadrille',4,20,NULL,900,'165',NULL,1,NULL,0x00008110,7,2,2,4,'40',1,8,'bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddEle,Ele_Earth,10;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1528,'Grand_Cross','Grand Cross',4,20,NULL,1500,'140',NULL,1,NULL,0x00008110,7,2,2,4,'40',1,8,'bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1529,'Iron_Driver','Iron Driver',4,20,NULL,3000,'155',NULL,2,NULL,0x00008100,7,2,2,3,'78',1,8,NULL,NULL,NULL); -REPLACE INTO `item_db_re` VALUES (1530,'Mjolnir','Mjolnir',4,20,NULL,6000,'250',NULL,1,NULL,0x000444A2,7,2,2,4,'95',NULL,8,'bonus bAtkEle,Ele_Wind; bonus bDex,40; bonus bStr,15; bonus bAspdRate,10; bonus bUnbreakableWeapon,0;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (1530,'Mjolnir','Mjolnir',4,20,NULL,6000,'350',NULL,1,NULL,0x000444A2,7,2,2,4,'95',NULL,8,'bonus bAtkEle,Ele_Wind; bonus bDex,50; bonus bStr,20; bonus bAspdRate,10; autobonus "{bonus bSplashRange,1;}",50,10000;}',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1531,'Spanner','Wrench',4,20,NULL,2500,'115',NULL,1,NULL,0x00008110,7,2,2,3,'55',1,8,'bonus2 bAddEff,Eff_Blind,100; bonus2 bAddEff,Eff_Stun,100; bonus2 bAddEff,Eff_Poison,100; bonus2 bAddEff,Eff_Freeze,100;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1532,'Stunner_','Stunner',4,60000,NULL,2000,'140',NULL,1,2,0x00008110,7,2,2,3,'27',1,8,'bonus2 bAddEff,Eff_Stun,1000;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (1533,'Warrior_Balmung','Warrior\'s Balmung',4,20,NULL,1000,'170',NULL,1,NULL,0xFFFFFFFF,7,2,2,4,'48',1,8,'bonus bAllStats,5;',NULL,NULL); @@ -3059,9 +3059,9 @@ REPLACE INTO `item_db_re` VALUES (5447,'Frog_Cap','Frog Hat',5,20,NULL,500,NULL, REPLACE INTO `item_db_re` VALUES (5448,'Solo_Play_Box1','Soloplay Box1',5,NULL,NULL,300,NULL,NULL,NULL,1,0xFFFFFFFF,7,2,769,NULL,NULL,1,449,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (5449,'Solo_Play_Box2','Soloplay Box2',5,NULL,NULL,300,NULL,NULL,NULL,1,0xFFFFFFFF,7,2,769,NULL,NULL,1,450,NULL,NULL,NULL); REPLACE INTO `item_db_re` VALUES (5450,'Sun_Cap','Solar Hat',5,20,NULL,1000,NULL,NULL,NULL,NULL,0xFFFFFFFE,7,2,256,NULL,'20',1,451,NULL,NULL,NULL); -REPLACE INTO `item_db_re` VALUES (5451,'Dragonhelm_Gold','RWC 2008 Dragon Helm Gold',5,20,NULL,2500,NULL,7,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,'1',NULL,452,'bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (5452,'Dragonhelm_Silver','RWC 2008 Dragon Helm Silver',5,20,NULL,2500,NULL,5,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,'1',NULL,453,'bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3;',NULL,NULL); -REPLACE INTO `item_db_re` VALUES (5453,'Dragonhelm_Copper','RWC 2008 Dragon Helm Copper',5,20,NULL,2500,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,256,NULL,'1',NULL,454,'bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (5451,'Dragonhelm_Gold','RWC 2008 Dragon Helm Gold',5,20,NULL,2500,NULL,7,NULL,1,0xFFFFFFFF,7,2,256,NULL,'1',NULL,452,'bonus bAspdRate,10; bonus bAllStats,3; bonus2 bAddRace,RC_DemiHuman,5;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (5452,'Dragonhelm_Silver','RWC 2008 Dragon Helm Silver',5,20,NULL,2500,NULL,5,NULL,1,0xFFFFFFFF,7,2,256,NULL,'1',NULL,453,'bonus bAspdRate,7; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,3;',NULL,NULL); +REPLACE INTO `item_db_re` VALUES (5453,'Dragonhelm_Copper','RWC 2008 Dragon Helm Copper',5,20,NULL,2500,NULL,NULL,NULL,1,0xFFFFFFFF,7,2,256,NULL,'1',NULL,454,'bonus bAspdRate,5; bonus bAllStats,2; bonus2 bAddRace,RC_DemiHuman,1;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (5454,'Dog_Cap_','Puppy Hat',5,20,NULL,500,NULL,3,NULL,1,0xFFFFFFFF,7,2,256,NULL,NULL,1,234,'bonus bStr,1; bonus bInt,1; autobonus "{bonus bCritical,100;}",10,3000,BF_WEAPON,"{specialeffect2 EF_ENHANCE;}"; autobonus "{bonus bIgnoreMdefRate,100;}",10,3000,BF_MAGIC,"{specialeffect2 EF_MAGICALATTHIT;}";',NULL,NULL); REPLACE INTO `item_db_re` VALUES (5455,'Geographer_Band_','Decorative Geographer',5,20,NULL,500,NULL,1,NULL,1,0xFFFFFFFF,7,2,256,NULL,NULL,1,238,'bonus bInt,1; bonus3 bAutoSpell,"AL_HEAL",5,50; bonus3 bAutoSpellWhenHit,"AL_HEAL",5,30;',NULL,NULL); REPLACE INTO `item_db_re` VALUES (5456,'Vacation_Hat_','Summer Hat',5,20,NULL,200,NULL,NULL,NULL,1,0xFFFFFFFF,7,2,256,NULL,NULL,1,315,'bonus bVit,5; bonus bHPrecovRate,20; bonus bSPrecovRate,15;',NULL,NULL); |