diff options
-rw-r--r-- | db/pre-re/skill_cast_db.txt | 2 | ||||
-rw-r--r-- | db/pre-re/skill_db.txt | 2 | ||||
-rw-r--r-- | db/re/skill_cast_db.txt | 2 | ||||
-rw-r--r-- | db/re/skill_db.txt | 2 | ||||
-rw-r--r-- | src/map/battle.c | 8 | ||||
-rw-r--r-- | src/map/skill.c | 51 | ||||
-rw-r--r-- | src/map/status.c | 1 |
7 files changed, 41 insertions, 27 deletions
diff --git a/db/pre-re/skill_cast_db.txt b/db/pre-re/skill_cast_db.txt index b98202b44..892ce938e 100644 --- a/db/pre-re/skill_cast_db.txt +++ b/db/pre-re/skill_cast_db.txt @@ -1093,7 +1093,7 @@ //-- RK_MILLENNIUMSHIELD 2011,0,1000,0,180000,0,60000 //-- RK_CRUSHSTRIKE -2012,0,0,0,0,0,30000 +2012,0,0,0,180000,0,30000 //-- RK_REFRESH 2013,0,0,0,60000,0,120000 //-- RK_GIANTGROWTH diff --git a/db/pre-re/skill_db.txt b/db/pre-re/skill_db.txt index 330bccc43..580268701 100644 --- a/db/pre-re/skill_db.txt +++ b/db/pre-re/skill_db.txt @@ -689,7 +689,7 @@ 2009,0,6,4,0,0x3,3:4:5:6:7,5,1,yes,0,0,0,weapon,0, RK_DRAGONHOWLING,Dragon Howling 2010,0,0,0,0,0,0,10,0,no,0,0,0,none,0, RK_RUNEMASTERY,Rune Mastery 2011,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0, RK_MILLENNIUMSHIELD,Millenium Shield -2012,1,6,1,-1,0,0x8,1,1,yes,0,0,0,weapon,0, RK_CRUSHSTRIKE,Crush Strike +2012,1,6,4,-1,0,0x8,1,1,yes,0,0,0,weapon,0, RK_CRUSHSTRIKE,Crush Strike 2013,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0, RK_REFRESH,Refresh 2014,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0, RK_GIANTGROWTH,Giant Growth 2015,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0, RK_STONEHARDSKIN,Stone Hard Skin diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt index 27544aed9..0382defcf 100644 --- a/db/re/skill_cast_db.txt +++ b/db/re/skill_cast_db.txt @@ -1094,7 +1094,7 @@ //-- RK_MILLENNIUMSHIELD 2011,0,1000,0,180000,0,60000,0 //-- RK_CRUSHSTRIKE -2012,0,0,0,0,0,30000,1000 +2012,0,0,0,180000,0,30000,1000 //-- RK_REFRESH 2013,0,0,0,60000,0,120000,1000 //-- RK_GIANTGROWTH diff --git a/db/re/skill_db.txt b/db/re/skill_db.txt index 16cdec82d..340ad37fb 100644 --- a/db/re/skill_db.txt +++ b/db/re/skill_db.txt @@ -689,7 +689,7 @@ 2009,0,6,4,0,0x3,3:4:5:6:7,5,1,yes,0,0,0,weapon,0, RK_DRAGONHOWLING,Dragon Howling 2010,0,0,0,0,0,0,10,0,no,0,0,0,none,0, RK_RUNEMASTERY,Rune Mastery 2011,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0, RK_MILLENNIUMSHIELD,Millenium Shield -2012,1,6,1,-1,0,0x8,1,1,yes,0,0,0,weapon,0, RK_CRUSHSTRIKE,Crush Strike +2012,1,6,4,-1,0,0x8,1,1,yes,0,0,0,weapon,0, RK_CRUSHSTRIKE,Crush Strike 2013,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0, RK_REFRESH,Refresh 2014,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0, RK_GIANTGROWTH,Giant Growth 2015,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0, RK_STONEHARDSKIN,Stone Hard Skin diff --git a/src/map/battle.c b/src/map/battle.c index 3dd2c847e..22a3ba948 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -4775,7 +4775,13 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t skill_get_time(MO_CALLSPIRITS, tsc->data[SC_GT_ENERGYGAIN]->val1), tsc->data[SC_GT_ENERGYGAIN]->val1); } - + if( sc && sc->data[SC_CRUSHSTRIKE] ){ + int skilllv = sc->data[SC_CRUSHSTRIKE]->val1; + status_change_end(src, SC_CRUSHSTRIKE, INVALID_TIMER); + if( skill_attack(BF_WEAPON,src,src,target,RK_CRUSHSTRIKE,skilllv,tick,0) ) + return ATK_DEF; + return ATK_MISS; + } } if(tsc && tsc->data[SC_KAAHI] && tsc->data[SC_KAAHI]->val4 == INVALID_TIMER && tstatus->hp < tstatus->max_hp) diff --git a/src/map/skill.c b/src/map/skill.c index bf7bee83a..c2a92cb73 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -1473,7 +1473,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int if( sc->data[SC_WILD_STORM_OPTION] ) skill = sc->data[SC_WILD_STORM_OPTION]->val2; else if( sc->data[SC_UPHEAVAL_OPTION] ) - skill = sc->data[SC_WILD_STORM_OPTION]->val2; + skill = sc->data[SC_UPHEAVAL_OPTION]->val2; else if( sc->data[SC_TROPIC_OPTION] ) skill = sc->data[SC_TROPIC_OPTION]->val3; else if( sc->data[SC_CHILLY_AIR_OPTION] ) @@ -7518,6 +7518,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in case RK_GIANTGROWTH: case RK_VITALITYACTIVATION: case RK_ABUNDANCE: + case RK_CRUSHSTRIKE: if( sd ) { int lv = 1; // RK_GIANTGROWTH @@ -7525,6 +7526,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in lv = 2; else if( skillid == RK_ABUNDANCE ) lv = 6; + else if( skillid == RK_CRUSHSTRIKE ) + lv = 7; if( pc_checkskill(sd,RK_RUNEMASTERY) >= lv ) clif_skill_nodamage(src,bl,skillid,skilllv,sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv))); } @@ -10004,11 +10007,12 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk } } break; - + + case RK_WINDCUTTER: + clif_skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skillid, skilllv, 6); case NC_COLDSLOWER: case NC_ARMSCANNON: case RK_DRAGONBREATH: - case RK_WINDCUTTER: case WM_LULLABY_DEEPSLEEP: i = skill_get_splash(skillid,skilllv); map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,splash_target(src), @@ -13380,6 +13384,28 @@ int skill_consume_requirement( struct map_session_data *sd, short skill, short l if( itemid_isgemstone(req.itemid[i]) && skill != HW_GANBANTEIN && sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_WIZARD ) continue; //Gemstones are checked, but not substracted from inventory. + switch( skill ){ + case SA_SEISMICWEAPON: + if( sc && sc->data[SC_UPHEAVAL_OPTION] && rnd()%100 < 50 ) + continue; + break; + case SA_FLAMELAUNCHER: + case SA_VOLCANO: + if( sc && sc->data[SC_TROPIC_OPTION] && rnd()%100 < 50 ) + continue; + break; + case SA_FROSTWEAPON: + case SA_DELUGE: + if( sc && sc->data[SC_CHILLY_AIR_OPTION] && rnd()%100 < 50 ) + continue; + break; + case SA_LIGHTNINGLOADER: + case SA_VIOLENTGALE: + if( sc && sc->data[SC_WILD_STORM_OPTION] && rnd()%100 < 50 ) + continue; + break; + } + if( (n = pc_search_inventory(sd,req.itemid[i])) >= 0 ) pc_delitem(sd,n,req.amount[i],0,1,LOG_TYPE_CONSUME); } @@ -13524,25 +13550,6 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, short if( i < 3 ) continue; break; - case SA_SEISMICWEAPON: - if( sc->data[SC_UPHEAVAL_OPTION] && rnd()%100 < 50 ) - continue; - break; - case SA_FLAMELAUNCHER: - case SA_VOLCANO: - if( sc->data[SC_TROPIC_OPTION] && rnd()%100 < 50 ) - continue; - break; - case SA_FROSTWEAPON: - case SA_DELUGE: - if( sc->data[SC_CHILLY_AIR_OPTION] && rnd()%100 < 50 ) - continue; - break; - case SA_LIGHTNINGLOADER: - case SA_VIOLENTGALE: - if( sc && sc->data[SC_WILD_STORM_OPTION] && rnd()%100 < 50 ) - continue; - break; } req.itemid[i] = skill_db[j].itemid[i]; diff --git a/src/map/status.c b/src/map/status.c index 62cef4fc4..f73bd237e 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -557,6 +557,7 @@ void initChangeTables(void) { set_sc( RK_VITALITYACTIVATION, SC_VITALITYACTIVATION, SI_VITALITYACTIVATION, SCB_REGEN ); set_sc( RK_FIGHTINGSPIRIT , SC_FIGHTINGSPIRIT , SI_FIGHTINGSPIRIT , SCB_WATK|SCB_ASPD ); set_sc( RK_ABUNDANCE , SC_ABUNDANCE , SI_ABUNDANCE , SCB_NONE ); + set_sc( RK_CRUSHSTRIKE , SC_CRUSHSTRIKE , SI_CRUSHSTRIKE , SCB_NONE ); /** * GC Guillotine Cross **/ |