diff options
-rw-r--r-- | npc/pre-re/quests/doomed_swords.txt | 64 | ||||
-rw-r--r-- | npc/pre-re/quests/skills/swordman_skills.txt | 148 | ||||
-rw-r--r-- | npc/pre-re/scripts_athena.conf | 3 | ||||
-rw-r--r-- | npc/quests/doomed_swords.txt | 47 | ||||
-rw-r--r-- | npc/quests/skills/swordman_skills.txt | 141 | ||||
-rw-r--r-- | npc/re/warps/cities/izlude.txt | 11 |
6 files changed, 225 insertions, 189 deletions
diff --git a/npc/pre-re/quests/doomed_swords.txt b/npc/pre-re/quests/doomed_swords.txt new file mode 100644 index 000000000..9d27d588b --- /dev/null +++ b/npc/pre-re/quests/doomed_swords.txt @@ -0,0 +1,64 @@ +//===== Hercules Script ======================================= +//= Doomed Swords Quest +//===== By: ================================================== +//= kobra_k88; L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= Hercules GIT +//===== Description: ========================================= +//= [Aegis Conversion] +//= Doomed Swords Quest: +//= - Quest for Doomed Swords: Grimtooth, Mysteltain, Executioner. +//= Although this quest is enabled on iRO, the Mysteltainn +//= portion is NOT completable as the item "Young Twig" does +//= not drop. +//= - Variable in use: event_magum (max 6) +//= - Variable in use: dmdswrd_Q2 (bits 1 - 32) +//===== Additional Comments: ================================= +//= 1.0 Moved from main folder [Streusel] +//============================================================ + +izlude_in,173,88,2 script Nain#magum 102,{ + if (dmdswrd_Q2 == 4) { + mes "[Nain]"; + mes "It doesn't matter how"; + mes "powerful the Executioner"; + mes "is: if it were to end up in"; + mes "my hands, I would get rid"; + mes "of it right away. I'd never risk losing my mind to that curse..."; + close; + } + mes "[Nain]"; + mes "Long ago, one sword"; + mes "was used to behead all"; + mes "the criminals that had been"; + mes "sentenced to death. That"; + mes "accursed blade is known"; + mes "as the Executioner."; + next; + mes "[Nain]"; + mes "As the Executioner slayed"; + mes "more criminals, the rage and"; + mes "bloodlust of its victims began"; + mes "to accumulate upon the blade."; + mes "Although the sword gained great^FFFFFF ^000000 strength, it was tainted by evil."; + next; + mes "[Nain]"; + mes "The last person to wield"; + mes "the Executioner almost lost"; + mes "his mind to the sword. He saved^FFFFFF ^000000 himself by giving it to a talented"; + mes "blacksmith who would destroy^FFFFFF ^000000 it for him, thus saving his soul."; + next; + mes "[Nain]"; + mes "This mysterious blacksmith"; + mes "was never seen again in the"; + mes "city of Prontera, but rumor has"; + mes "it that if you can find him, he"; + mes "can forge that accursed"; + mes "Executioner anew..."; + if (event_magum == 1) + set event_magum,5; + set dmdswrd_Q2,dmdswrd_Q2 | 4; + close; +}
\ No newline at end of file diff --git a/npc/pre-re/quests/skills/swordman_skills.txt b/npc/pre-re/quests/skills/swordman_skills.txt new file mode 100644 index 000000000..7a4aa2ff3 --- /dev/null +++ b/npc/pre-re/quests/skills/swordman_skills.txt @@ -0,0 +1,148 @@ +//===== Hercules Script ======================================= +//= Swordsman Skills Quests +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= Hercules GIT +//===== Description: ========================================= +//= Quests for skills: Fatal Blow, Mobile HP Recovery, +// Auto-Berserk +//===== Additional Comments: ================================= +//= 1.0 Moved from main folder. [Streusel] +//============================================================ + +izlude_in,175,130,2 script Knight De Thomas 98,4,4,{ + if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x < 1)) { + mes "[De Thomas]"; + mes "Oh, no! You must have been hurt! Are you ok?"; + mes "You must have fought hard to get such serious injuries.."; + mes "Being a swordsman must come with a lot of responsibility and sacrifice."; + next; + mes "[De Thomas]"; + if (Sex == 0) { + mes "For these swordsmen and knights, there is a wonderful skill."; + } + else { + mes "For these swordswomen and knights, there is a wonderful skill young lady."; + } + mes "I present to you - HP Recovery While Moving!"; + mes "Body moving is a splendid skill"; + mes "that allows you to regain strength(HP)"; + mes "while you are moving!"; + next; + mes "[De Thomas]"; + mes "It is currently under development"; + mes "so it may not recover that much,"; + mes "but it will help a little."; + mes "What do you think? Would you like to learn this skill?"; + next; + switch (select("What a nice skill! I want to learn it!:No, thank you.")) { + case 1: + mes "[De Thomas]"; + mes "Very well. I will tell you what you need to learn this skill."; + mes "First, your job level must be higher than ^00880035^000000."; + mes "You will also need ^008800200 empty bottles^000000."; + mes "Why? Because it is proof that you fought fiercely to have used that many potions."; + next; + mes "[De Thomas]"; + mes "Also, the armor you used in battle."; + mes "This is also proof of an experienced fighter."; + mes "For the armor... your armor is perfect!"; + mes "Bring your armor!"; + mes "Last but not least... bring me one ^008800Moth Wing^000000."; + next; + menu "Eh? You need that, too?",-; + mes "[De Thomas]"; + mes "Not really.. I don't really NEED it."; + mes "It's just that my niece has gotten a bug hunting as a holiday task during the summer vacation."; + mes "Of course! It would be much easier for me to get it myself."; + mes "but I must work here all the time so I don't exactly have the time to go out and get it."; + next; + mes "[De Thomas]"; + mes "Don't you think it is pitiful that I have to stay in once place everyday, not being able to go outside?"; + mes "Please, find me one...*sniffsniff*"; + mes "If you don't..."; + set sm_movingrecovery_x,1; + mes "You won't get anything! Muahahaha."; + close; + case 2: + mes "[De Thomas]"; + mes "..."; + close; + } + } + else if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x > 1)) { + mes "[De Thomas]"; + mes "Oh, it's you?"; + mes "Long time no see!"; + mes "You seem healthier than before."; + mes "Hahahaha!"; + mes "Take care! See you again!"; + close; + } + else if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x == 1)) { + mes "[De Thomas]"; + mes "Welcome back..."; + mes "are you ready to learn Body Movin'?"; + next; + switch (select("Yes.:No, I'm not ready yet.")) { + case 1: + if ((JobLevel > 34 || (BaseJob == Job_Knight || BaseJob == Job_Crusader)) && (countitem(713) > 199) && (countitem(1058) > 0)) { + mes "[De Thomas]"; + mes "Let's see....."; + next; + mes "[De Thomas]"; + mes "Ok! I shall now teach you..."; + mes "...The Body Movin' skill!"; + next; + delitem 713,200; //Empty_Bottle + delitem 1058,1; //Wing_Of_Moth + skill "SM_MOVINGRECOVERY",1,0; + set sm_movingrecovery_x,2; + mes "[De Thomas]"; + mes "There you go!"; + mes "Try it yourself."; + mes "But don't overdo it."; + next; + mes "[De Thomas]"; + mes "Oh yeah, I won't be needing your"; + mes "armor so you can keep it."; + mes "Good luck now!"; + close; + } + else if (JobLevel < 35 && (BaseJob != Job_Knight && BaseJob != Job_Crusader)) { + mes "[De Thomas]"; + mes "Wait a second, your Job level isn't above ^00880035^000000!"; + mes "Come back when it is."; + close; + } + else if ((countitem(713) < 200) || (countitem(1058) < 1)) { + mes "[De Thomas]"; + mes "You do not have all the items I asked for."; + next; + mes "[De Thomas]"; + mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all."; + close; + } + mes "[De Thomas]"; + mes "You do not have all the items I asked for."; + next; + mes "[De Thomas]"; + mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all."; + close; + case 2: + mes "[De Thomas]"; + mes "Is that so?"; + mes "Then come when you are prepared."; + close; + } + } + mes "[De Thomas]"; + mes "My name is De Thomas Carlos."; + mes "Knight of Prontera's 3rd Calvary."; + mes "I have a certain duty these days."; + mes "Ehem! Need I say more."; + close; +}
\ No newline at end of file diff --git a/npc/pre-re/scripts_athena.conf b/npc/pre-re/scripts_athena.conf index fa2d6de8f..29e39f1f2 100644 --- a/npc/pre-re/scripts_athena.conf +++ b/npc/pre-re/scripts_athena.conf @@ -81,4 +81,5 @@ npc: npc/pre-re/quests/quests_izlude.txt npc: npc/pre-re/quests/quests_lighthalzen.txt npc: npc/pre-re/quests/monstertamers.txt npc: npc/pre-re/quests/quests_nameless.txt -npc: npc/pre-re/quests/quests_13_1.txt
\ No newline at end of file +npc: npc/pre-re/quests/quests_13_1.txt +npc: npc/pre-re/quests/skills/swordman_skills.txt
\ No newline at end of file diff --git a/npc/quests/doomed_swords.txt b/npc/quests/doomed_swords.txt index 6a5ecc20f..e911abf20 100644 --- a/npc/quests/doomed_swords.txt +++ b/npc/quests/doomed_swords.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88; L0ne_W0lf //===== Current Version: ===================================== -//= 1.4 +//= 1.6 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= @@ -21,6 +21,7 @@ //= 1.4 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] //= Moved all non-related NPCs to their repsective files. //= 1.5 Added missing checkweight. [L0ne_W0lf] +//= 1.6 Removed Nain [Streusel] //============================================================ prt_in,162,11,2 script Ghatu#magum 86,{ @@ -210,50 +211,6 @@ morocc,281,178,2 script Cetsu#magum 97,{ close; } -izlude_in,173,88,2 script Nain#magum 102,{ - if (dmdswrd_Q2 == 4) { - mes "[Nain]"; - mes "It doesn't matter how"; - mes "powerful the Executioner"; - mes "is: if it were to end up in"; - mes "my hands, I would get rid"; - mes "of it right away. I'd never risk losing my mind to that curse..."; - close; - } - mes "[Nain]"; - mes "Long ago, one sword"; - mes "was used to behead all"; - mes "the criminals that had been"; - mes "sentenced to death. That"; - mes "accursed blade is known"; - mes "as the Executioner."; - next; - mes "[Nain]"; - mes "As the Executioner slayed"; - mes "more criminals, the rage and"; - mes "bloodlust of its victims began"; - mes "to accumulate upon the blade."; - mes "Although the sword gained great^FFFFFF ^000000 strength, it was tainted by evil."; - next; - mes "[Nain]"; - mes "The last person to wield"; - mes "the Executioner almost lost"; - mes "his mind to the sword. He saved^FFFFFF ^000000 himself by giving it to a talented"; - mes "blacksmith who would destroy^FFFFFF ^000000 it for him, thus saving his soul."; - next; - mes "[Nain]"; - mes "This mysterious blacksmith"; - mes "was never seen again in the"; - mes "city of Prontera, but rumor has"; - mes "it that if you can find him, he"; - mes "can forge that accursed"; - mes "Executioner anew..."; - if (event_magum == 1) - set event_magum,5; - set dmdswrd_Q2,dmdswrd_Q2 | 4; - close; -} - pay_fild08,218,283,2 script Mysterious Man#magum 89,{ if (checkweight(1201,1) == 0) { mes "[Mysterious Man]"; diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt index 295291a16..bf4fd021d 100644 --- a/npc/quests/skills/swordman_skills.txt +++ b/npc/quests/skills/swordman_skills.txt @@ -1,11 +1,11 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ======================================= //= Swordsman Skills Quests //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.8 +//= 1.9 //===== Compatible With: ===================================== -//= rAthena SVN +//= Hercules GIT //===== Description: ========================================= //= Quests for skills: Fatal Blow, Mobile HP Recovery, // Auto-Berserk @@ -13,142 +13,9 @@ //= 1.6 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] //= 1.7 Updated to latest available official file. [Masao] //= 1.8 Fixed JobLevel requirements. [Euphy] +//= 1.9 Removed Knight De Thomas. [Streusel] //============================================================ -izlude_in,175,130,2 script Knight De Thomas 98,4,4,{ - if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x < 1)) { - mes "[De Thomas]"; - mes "Oh, no! You must have been hurt! Are you ok?"; - mes "You must have fought hard to get such serious injuries.."; - mes "Being a swordsman must come with a lot of responsibility and sacrifice."; - next; - mes "[De Thomas]"; - if (Sex == 0) { - mes "For these swordsmen and knights, there is a wonderful skill."; - } - else { - mes "For these swordswomen and knights, there is a wonderful skill young lady."; - } - mes "I present to you - HP Recovery While Moving!"; - mes "Body moving is a splendid skill"; - mes "that allows you to regain strength(HP)"; - mes "while you are moving!"; - next; - mes "[De Thomas]"; - mes "It is currently under development"; - mes "so it may not recover that much,"; - mes "but it will help a little."; - mes "What do you think? Would you like to learn this skill?"; - next; - switch (select("What a nice skill! I want to learn it!:No, thank you.")) { - case 1: - mes "[De Thomas]"; - mes "Very well. I will tell you what you need to learn this skill."; - mes "First, your job level must be higher than ^00880035^000000."; - mes "You will also need ^008800200 empty bottles^000000."; - mes "Why? Because it is proof that you fought fiercely to have used that many potions."; - next; - mes "[De Thomas]"; - mes "Also, the armor you used in battle."; - mes "This is also proof of an experienced fighter."; - mes "For the armor... your armor is perfect!"; - mes "Bring your armor!"; - mes "Last but not least... bring me one ^008800Moth Wing^000000."; - next; - menu "Eh? You need that, too?",-; - mes "[De Thomas]"; - mes "Not really.. I don't really NEED it."; - mes "It's just that my niece has gotten a bug hunting as a holiday task during the summer vacation."; - mes "Of course! It would be much easier for me to get it myself."; - mes "but I must work here all the time so I don't exactly have the time to go out and get it."; - next; - mes "[De Thomas]"; - mes "Don't you think it is pitiful that I have to stay in once place everyday, not being able to go outside?"; - mes "Please, find me one...*sniffsniff*"; - mes "If you don't..."; - set sm_movingrecovery_x,1; - mes "You won't get anything! Muahahaha."; - close; - case 2: - mes "[De Thomas]"; - mes "..."; - close; - } - } - else if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x > 1)) { - mes "[De Thomas]"; - mes "Oh, it's you?"; - mes "Long time no see!"; - mes "You seem healthier than before."; - mes "Hahahaha!"; - mes "Take care! See you again!"; - close; - } - else if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x == 1)) { - mes "[De Thomas]"; - mes "Welcome back..."; - mes "are you ready to learn Body Movin'?"; - next; - switch (select("Yes.:No, I'm not ready yet.")) { - case 1: - if ((JobLevel > 34 || (BaseJob == Job_Knight || BaseJob == Job_Crusader)) && (countitem(713) > 199) && (countitem(1058) > 0)) { - mes "[De Thomas]"; - mes "Let's see....."; - next; - mes "[De Thomas]"; - mes "Ok! I shall now teach you..."; - mes "...The Body Movin' skill!"; - next; - delitem 713,200; //Empty_Bottle - delitem 1058,1; //Wing_Of_Moth - skill "SM_MOVINGRECOVERY",1,0; - set sm_movingrecovery_x,2; - mes "[De Thomas]"; - mes "There you go!"; - mes "Try it yourself."; - mes "But don't overdo it."; - next; - mes "[De Thomas]"; - mes "Oh yeah, I won't be needing your"; - mes "armor so you can keep it."; - mes "Good luck now!"; - close; - } - else if (JobLevel < 35 && (BaseJob != Job_Knight && BaseJob != Job_Crusader)) { - mes "[De Thomas]"; - mes "Wait a second, your Job level isn't above ^00880035^000000!"; - mes "Come back when it is."; - close; - } - else if ((countitem(713) < 200) || (countitem(1058) < 1)) { - mes "[De Thomas]"; - mes "You do not have all the items I asked for."; - next; - mes "[De Thomas]"; - mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all."; - close; - } - mes "[De Thomas]"; - mes "You do not have all the items I asked for."; - next; - mes "[De Thomas]"; - mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all."; - close; - case 2: - mes "[De Thomas]"; - mes "Is that so?"; - mes "Then come when you are prepared."; - close; - } - } - mes "[De Thomas]"; - mes "My name is De Thomas Carlos."; - mes "Knight of Prontera's 3rd Calvary."; - mes "I have a certain duty these days."; - mes "Ehem! Need I say more."; - close; -} - prt_in,75,88,5 script Leon Von Frich 85,3,3,{ if ((BaseClass == Job_Swordman) && (JobLevel >= 25 || (BaseJob == Job_Knight || BaseJob == Job_Crusader))) { diff --git a/npc/re/warps/cities/izlude.txt b/npc/re/warps/cities/izlude.txt index d0ba69d92..c8ed3d4f5 100644 --- a/npc/re/warps/cities/izlude.txt +++ b/npc/re/warps/cities/izlude.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Athena (1.0), Nana (1.1) //===== Current Version: ===================================== -//= 1.6 +//= 1.7 //===== Compatible With: ===================================== //= Any Athena & Hercules Version //===== Description: ========================================= @@ -13,6 +13,7 @@ //= 1.4 Minor correction on airport warps //= 1.5 Updated to match the new Izlude Map. [Masao] //= 1.6 Added new warps [Streusel] +//= 1.7 Removed indoor warps [Streusel] //============================================================ //= Izlude City ============================================== @@ -22,13 +23,11 @@ izlude,21,98,0 warp iz001 3,3,prt_fild08,367,212 izlude,52,172,0 warp iz04 2,2,izlude_in,74,161 izlude,130,257,0 warp iz09#1 2,2,iz_ac01,99,29 izlude,125,257,0 warp iz09#2 2,2,iz_ac01,99,29 - +izlude,209,161,0 warp iz10 2,2,arena_room,100,30 +arena_room,99,23,0 warp iz_arena 2,2,izlude,209,161 izlude_in,108,169,0 warp iz05 2,3,izlude_in,84,169 izlude_in,148,127,0 warp iz03-1 2,5,izlude,207,162 -izlude_in,171,97,0 warp iz06 3,2,izlude_in,172,119 -izlude_in,172,116,0 warp iz06-1 3,2,izlude_in,172,94 -izlude_in,172,139,0 warp iz07 3,2,izlude_in,172,161 -izlude_in,172,158,0 warp iz07-1 3,2,izlude_in,172,136 + izlude_in,43,169,0 warp w219 2,3,izlude_in,64,169 izlude_in,65,84,0 warp iz01-1 5,2,izlude,113,178 izlude_in,74,158,0 warp iz04-1 3,2,izlude,52,166 |