diff options
-rw-r--r-- | Changelog-Trunk.txt | 1 | ||||
-rw-r--r-- | npc/Changelog.txt | 1 | ||||
-rw-r--r-- | npc/custom/quests/elvenear.txt | 6 | ||||
-rw-r--r-- | npc/jobs/1-1/thief.txt | 66 | ||||
-rw-r--r-- | npc/merchants/kunai_maker.txt | 85 | ||||
-rw-r--r-- | readme/changelog.html | 2 |
6 files changed, 84 insertions, 77 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index c751a7ffd..64c719e0d 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/07
+ * Fixed readme/changelog.html [KillerBox]
* Removed old logs. [Lupus]
TODO: 1. Add produce logging into PICKLOG 2. Replace map names with map index
2006/05/05
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 863762117..7c38958b3 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -28,6 +28,7 @@ Nexon Date Added
======
05/07
+ * Fixed some grammar errors in Thief Job, Kunai, and others [KillerBox]
* Fixed Sea Otter Quest thanks to nolider [Playtester]
05/06
* Fixed the warp in the Turbo Track Room [Playtester]
diff --git a/npc/custom/quests/elvenear.txt b/npc/custom/quests/elvenear.txt index 475f7c87f..a20dacd82 100644 --- a/npc/custom/quests/elvenear.txt +++ b/npc/custom/quests/elvenear.txt @@ -19,7 +19,6 @@ geffen.gat,127,49,5 script Elven Ears Quest 84,{ mes "Ah, the ^61B031Elven Ears ^000000Quest!";
next;
menu "Requirements",L_Bl, "Make Item",-, "Cancel",L_Cancel;
-
mes "[Elven Ears quest]";
mes "Good good, let me just check";
if(countitem(2213)<1 || countitem(1040)<20 || countitem(919)<20) goto L_NoMake;
@@ -36,6 +35,7 @@ geffen.gat,127,49,5 script Elven Ears Quest 84,{ close;
L_NoMake:
+ next;
mes "[Elven Ears Quest]";
mes "You don't have the requirements.";
mes "Please come back another time...";
@@ -47,18 +47,18 @@ L_Bl: mes "^362ED620 Elder Pixie Mustaches^000000";
mes "and ^362ED620 Animal Skin^000000";
next;
-
menu "Accept",-, "Leave",L_Leave;
-
mes "When you are done, bring the items to me. Ok good luck finding those items.";
close;
L_Leave:
+ next;
mes "[Elven Ears quest]";
mes "Maybe another time?";
close;
L_Cancel:
+ next;
mes "[Elven Ears quest]";
mes "Aw, what a shame";
mes "Giving up already?";
diff --git a/npc/jobs/1-1/thief.txt b/npc/jobs/1-1/thief.txt index 3f34947a1..0d1361927 100644 --- a/npc/jobs/1-1/thief.txt +++ b/npc/jobs/1-1/thief.txt @@ -44,8 +44,8 @@ M_Menu: M_0:
mes "[Thief Guide]";
- mes "Hmph... you sound a little cocky.... Ya know, being a Thief isn't all it's cracked up to be....";
- mes "That reminds me.... I must have been at lvl 9 or 10.... it was my first robbery....";
+ mes "Hmph... you sound a little cocky.... Yah know, being a Thief isn't all it's cracked up to be....";
+ mes "That reminds me.... I must have been at lvl 9 or 10 when I did my first robbery....";
next;
mes "[Thief Guide]";
mes "Hahahaha... I can still remember the look on that guy's face...";
@@ -54,7 +54,7 @@ M_Menu: mes "[Thief Guide]";
mes "But anyways... I assume you're here to become a thief...";
next;
- menu "-You got it.",sM_0a, "-Nope. Just wasting your time. ^ ^",sM_0b, "-Why did you steal from that man?",sM_0c;
+ menu "You got it.",sM_0a, "Nope. Just wasting your time. ^ ^",sM_0b, "Why did you steal from that man?",sM_0c;
sM_0a:
goto L_Test;
@@ -82,50 +82,52 @@ M_Menu: L_Test:
mes "[Thief Guide]";
- mes "Ok then. First, fill out this application form.";
+ mes "Okay then; first, fill out this application form.";
next;
- mes "(you fill out the form and hand it back)";
+ mes "^0000FF(You fill out the form and hand it back)^000000";
next;
if(JobLevel < 10) goto sL_JobLvl;
mes "[Thief Guide]";
- mes "Alrighty ^ff0000"+ strcharinfo(0) + "^000000, if that IS your real name..... looks like you've got quite a 'record' here.";
+ mes "Alrighty ^FF0000"+ strcharinfo(0) + "^000000, if that IS your real name..... looks like you've got quite a 'record' here.";
mes "Let's see.... aggravated assualt... felony larson..... hmm....";
next;
mes "[Thief Guide]";
- mes "Ah, here we go...... you've got the job and skill requirements to become a Thief. Now all you gota do is pass the Morroc Thief Test.";
+ mes "Ah, here we go...... you've got the job and skill requirements to become a Thief. Now all you've got to do is pass the ^FF0000Morroc Thief Test^000000.";
next;
L_Explain:
mes "[Thief Guide]";
- mes " The test will require you to ^ff0000'sneak'^000000 into ^ff0000'Shibu's Farm'^000000, and ^ff0000'steal'^000000 some ^aaaa00'Mushrooms'^000000.";
- mes " There are ^ff00002^000000 kinds of ^aaaa00Mushrooms^000000 on the farm, ^ffbb00Orange Net Mushrooms^000000 and ^ffbb00Orange Gooey Mushrooms^000000.";
+ mes " The test will require you to ^FF0000'sneak'^000000 into ^FF0000'Shibu's Farm'^000000, and ^FF0000'borrow'^000000 some ^AAAA00'Mushrooms'^000000.";
+ mes " There are ^ff00002^000000 kinds of ^AAAA00Mushrooms^000000 on the farm, ^FFBB00Orange Net Mushrooms^000000 and ^FFBB00Orange Gooey Mushrooms^000000.";
next;
mes "[Thief Guide]";
- mes "'Shibu' just happens to be the worst merchant scammer in Morroc, in case your wondering why he's our target.";
+ mes "'Shibu just happens to be the worst merchant scammer in Morroc, in case you're wondering why he's our target.";
next;
mes "[Thief Guide]";
- mes " Bring the Mushrooms back here and someone will give you a score based on the type, and the amount of mushrooms you get.";
- mes " 1 Orange Net Mushroom = ^0000ff3 points^000000 while 1 Orange Gooey Mushroom = ^0000ff1 point^000000. You need 25 points to pass the test.";
+ mes " Bring the Mushrooms back here and someone will give you a score based on the type and the amount of mushrooms you get.";
+ mes " 1 Orange Net Mushroom = ^0000FF3 points^000000 while 1 Orange Gooey Mushroom = ^0000FF1 point^000000. You need ^FF000025^000000 points to pass the test.";
next;
mes "[Thief Guide]";
mes " In order to get into Shibu's Farm you'll need to talk to one of our 'associates'. You can find him just ouside of this pyramid standing near some columns.";
- mes " He goes by the name ^ddcc00'Irrelevant Man'^000000.";
+ mes " He goes by the name ^DDCC00'Irrelevant Man'^000000.";
next;
mes "[Thief Guide]";
mes " Here are his exact coordinates just in case you are 'directionaly challenged': '^FF0000141, 125^000000'.";
mes " Find him and he'll show you a secrect way into the Farm.";
next;
mes "[Thief Guide]";
- mes " This sounds easy but ^009900do you know there are Monsters which keep Mushrooms from the robbery^000000?"; //had to leave the engrish in, it was to good not too. d^_^b
- mes " Please ^0000ffget yourself out of the Fairy Tales^000000 and ^ff0000'Brace up your nerves. That will be the toughest experience to you^000000.";
+ mes " This sounds easy but ^009900do know, there are Monsters who guard Mushrooms^000000?";
+ // had to leave the engrish in, it was to good not too. d^_^b
+ // And I took it out. :D [KillerBox]
+ mes " Stop reading Fairy Tales and ^FF0000brace up your nerves; this will be the toughest experience ever^000000.";
next;
mes "[Thief Guide]";
- mes " So, I will give you one tip. ^ff0000Elaborate the Strategy^000000 before you going inside the Farm.";
+ mes " So, I will give you one tip. ^FF0000Elaborate the Strategy^000000 before you going inside the Farm.";
next;
mes "[Thief Guide]";
- mes " Try to steal the mushrooms as quickly as you can. You may even have to ^0000ffunequip some weapons or armor^000000.";
- mes " You don't want to get killed while doing this... at the very least try to give me the mushrooms first.... then you can go get yourself killed... HA!";
+ mes " Try to steal the mushrooms as quickly as you can. You may even have to ^0000FFunequip some weapons or armor to attack faster^000000.";
+ mes " Try not to get killed while doing this... at the very least try to give me the mushrooms first.... then you can go get yourself killed... HA!";
next;
mes "[Thief Guide]";
mes " If you don't have any questions... then GET moving!";
@@ -135,7 +137,7 @@ M_Menu: sL_JobLvl:
mes "[Thief Guide]";
- mes "Err I can see how ambitious you are......but we can't hand a gun to a baby only for that? Come back when you learn all Basic Skills.";
+ mes "Err... I can see how ambitious you are, but we can't hand a gun to a baby only for that. Come back when you learn all Basic Skills.";
close;
L_Back:
@@ -175,16 +177,19 @@ M_Menu: L_1:
mes "[Thief Guide]";
- mes "So how was the Mushroom Farm. Did ya have much fun?";
+ mes "So how was the Mushroom Farm? Did yah have much fun?";
next;
menu "Yeah, kinda Cool.",M_Cool,"It was horrible.",M_Not;
M_Cool:
mes "[Thief Guide]";
- mes " Wow! I like you! Fabulous! Everyone before you was `S@#$ Bloody As#$%^&s'.";
+ mes " Wow! I like you! Fabulous! Everyone before you was #&$@ bloody As#$%^&s#!";
next;
mes "[Thief Guide]";
- mes "...... You won't take my place, will you? If you have any ambition like that, I will kick your ^ff0000'ASS OUT OF YOUR BUTT'^000000!"; //this is just too much lol.
+ mes "...... You won't take my place, will you? If you have any ambition like that, I'll ^ff0000DESTROY YOU^000000!";
+ // mes "...... You won't take my place, will you? If you have any ambition like that, I will kick your ^ff0000'ASS OUT OF YOUR BUTT'^000000!";
+ // this is just too much lol.
+ // That line before was just too precious to delete. [KillerBox]
emotion e_gasp;
next;
mes "[Thief Guide]";
@@ -192,7 +197,7 @@ M_Menu: close;
M_Not:
mes "[Thief Guide]";
- mes " I know what ya mean. I was there before and it was awfull. All those smelly mushrooms and aggressive monsters.";
+ mes " I know what yah mean. I was there before and it was awful: all those smelly mushrooms and aggressive monsters.";
next;
mes "[Thief Guide]";
mes " Eeewww! Yuuuckk! Still, in order to pass the test you need to go get some mushrooms.";
@@ -257,9 +262,8 @@ L_4: L_High:
mes "[Comrade Brad]";
- mes "Ooooh. Above 25, kewl. You passed the Test!";
+ mes "Ooooh. Above 25, you will make an excellent thief.";
next;
-
L_Final:
mes "[Comrade Brad]";
mes "Congratulations ^ff0000"+strcharinfo(0)+"^000000, you passed the official Thief Test! You can now become a Thief!!";
@@ -282,7 +286,7 @@ L_4: next;
mes "[Comrade Brad]";
mes "However, If you bring disgrace to our Guild, or ever betray us, we will not hesitate to have you......";
- mes "how shall I say..... ^ff0000'REMOVED'^000000 from the Thief Guild.";
+ mes "How shall I say, ^ff0000'REMOVED'^000000 from the Thief Guild.";
emotion e_gg;
next;
mes "[Comrade Brad]";
@@ -291,7 +295,7 @@ L_4: sL_SkPoint:
mes "[Comrade Brad]";
- mes "But before that happens please use up all of your skill points ok?";
+ mes "But before that happens please use up all of your skill points, okay?";
close;
}
@@ -347,7 +351,7 @@ L_Thief: emotion e_no1;
next;
mes "[Irrelevant Man]";
- mes "Don't worry about Shibu's Farm. Let the newbies handle that. Why don't ya go out and kill some stronger monsters.";
+ mes "Don't worry about Shibu's Farm. Let the newbies handle that. Why don't yah go out and kill some stronger monsters?";
close;
L_Novice:
@@ -368,7 +372,7 @@ L_2: mes "Lets see here.....(checks his list).... you're ^ff0000"+ strcharinfo(0) +"^000000 right? Good.";
next;
mes "[Irrelevant Man]";
- mes "Ok! I'm gonna show you the way in but keep quite. I can't guarantee your safety so watch your back.";
+ mes "Okay! I'm gonna show you the way in but keep quite. I can't guarantee your safety so watch your back.";
next;
L_Warp:
@@ -399,7 +403,7 @@ L_3: emotion e_heh;
next;
mes "[Irrelevant Man]";
- mes "Just kidding..... NOT!!. Anywho I'll let ya back in!";
+ mes "Just kidding..... NOT!!. Anywho I'll let yah back in!";
next;
menu "Ready",M_Yes,"Not yet",M_No;
@@ -408,7 +412,7 @@ L_3: M_No:
mes "[Irrelevant Man]";
- mes "Ok, let me know when you are.";
+ mes "Okay, let me know when you are.";
close;
}
diff --git a/npc/merchants/kunai_maker.txt b/npc/merchants/kunai_maker.txt index feb7427ff..c114f1e75 100644 --- a/npc/merchants/kunai_maker.txt +++ b/npc/merchants/kunai_maker.txt @@ -16,7 +16,7 @@ //============================================================
que_ng.gat,72,29,3 script Kunai Seller 83,{
mes "[Jin]";
-mes "Hi, I sell elemental enchanted kunais. I'll trade you some elemental stones and one kind of shurikens for a determined elemental Kunai";
+mes "Hi, I sell elemental enchanted kunais. I'll trade you some elemental stones and one kind of shuriken for a determined elemental Kunai";
next;
mes "[Jin]";
mes "What would you like to trade some? It's free";
@@ -48,49 +48,50 @@ L_Bye: }
function script Kunai_Trade -1,{
-next;
-mes "[Jin]";
-if (MaxWeight*50/100 < Weight) {
- if (MaxWeight*90/100 < Weight) {
- mes "Sorry but you have more than 90% weight. Your kunais might drop. I can't give you anything.";
- return;
+ next;
+ mes "[Jin]";
+ if (MaxWeight*50/100 < Weight) {
+ if (MaxWeight*90/100 < Weight) {
+ mes "Sorry but you have more than 90% weight. Your kunais might drop. I can't give you anything.";
+ return;
+ }
+ mes "You have 50% or more weight, do you still want to continue?";
+ menu "Yes",-,"No, thanks",L_Return;
}
- mes "You have 50% or more weight, do you still want to continue?";
- menu "Yes",-,"No, thanks",L_Return;
-}
-mes "Would you like to trade my 10 "+getitemname(getarg(4))+" for yours "+getarg(1)+" "+getitemname(getarg(0))+" and "+getarg(3)+" "+getitemname(getarg(2))+" ?";
-switch(select("Yes:I'll think about it")) {
- case 1:
- next;
- mes "[Jin]";
- if (countitem(getarg(0)) < getarg(1) || countitem(getarg(2)) < getarg(3)) {
- mes "Sorry but you're missing one of the required items. Please get them";
- close;
- } else
- mes "How many do you want to trade? I can only trade you 500 units at once, and remember 1 unit = 10 kunais of your wish";
- input @trade;
- next;
- mes "[Jin]";
- if (@trade > 500) {
- mes "Sorry, but I told you I could only trade you 500 units at once. Try again";
- close;
- } else if (@trade == 0) {
- mes "Sorry, but 1 unit is the minimun I can trade. Try again please.";
- close;
- } else if ((countitem(getarg(0)) < @trade*getarg(1)) || (countitem(getarg(2)) < @trade*getarg(3))) {
- mes "Sorry, but you don't have enough items to trade "+@trade+" unit(s). Get more please";
- close;
- } else
- mes "Here you go, enjoy them";
- delitem getarg(0),getarg(1)*@trade;
- delitem getarg(2),getarg(3)*@trade;
- getitem getarg(4),10*@trade;
- next;
- return;
- case 2:
- return;
- }
+ mes "Would you like to trade my 10 "+getitemname(getarg(4))+" for your "+getarg(1)+" "+getitemname(getarg(0))+" and "+getarg(3)+" "+getitemname(getarg(2))+" ?";
+ switch(select("Yes:I'll think about it")) {
+ case 1:
+ next;
+ mes "[Jin]";
+ if (countitem(getarg(0)) < getarg(1) || countitem(getarg(2)) < getarg(3)) {
+ mes "Sorry but you're missing one of the required items. Please get them";
+ close;
+ } else
+ mes "How many do you want to trade? I can only trade you ^FF0000500^000000 units at once.";
+ mes "^00FF001 Unit^000000 ^FF0000=^000000 ^0000FF10 Kunais^000000 of your desire";
+ input @trade;
+ next;
+ mes "[Jin]";
+ if (@trade > 500) {
+ mes "Sorry, but I told you I could only trade you 500 units at once. Try again";
+ close;
+ } else if (@trade < 1) {
+ mes "Sorry, but 1 unit is the minimun I can trade. Try again please.";
+ close;
+ } else if ((countitem(getarg(0)) < @trade*getarg(1)) || (countitem(getarg(2)) < @trade*getarg(3))) {
+ mes "Sorry, but you don't have enough items to trade "+@trade+" unit(s). Get more please";
+ close;
+ } else
+ mes "Here you go, enjoy them";
+ delitem getarg(0),getarg(1)*@trade;
+ delitem getarg(2),getarg(3)*@trade;
+ getitem getarg(4),10*@trade;
+ next;
+ return;
+ case 2:
+ return;
+ }
L_Return:
return;
}
diff --git a/readme/changelog.html b/readme/changelog.html index b7488f9c9..0969a6a9e 100644 --- a/readme/changelog.html +++ b/readme/changelog.html @@ -97,7 +97,7 @@ This is our current changelog. Please note this isn't our <i>complete</i> change <td id="midtext">
</td>
<td id="righttext" valign="top">
-<iframe src="../Changelog-SVN.txt" name="Changelog" title="eAthena SVN Changelog" marginwidth="10" marginheight="10" frameborder="0" height="500" width="100%"></iframe>
+ <iframe src="../Changelog-Trunk.txt" name="Changelog" title="eAthena SVN Changelog" marginwidth="10" marginheight="10" frameborder="0" height="500" width="100%"></iframe>
</td>
</tr>
|