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-rw-r--r--db/Changelog.txt2
-rw-r--r--db/item_db.txt4
2 files changed, 4 insertions, 2 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt
index 1e33787ad..e3f9b58da 100644
--- a/db/Changelog.txt
+++ b/db/Changelog.txt
@@ -43,6 +43,8 @@
2385 Recuvative_Armor Should trigger HP/SP return with magical kills as well.
=======================
+2008/05/19
+ * Fixed Thorny Shield and Survivor's Manteau [Playtester]
2008/05/14
* Rev. 12709 Added Satan Morroc and Morroc Shadow monster stats. [L0ne_W0lf]
2008/05/13
diff --git a/db/item_db.txt b/db/item_db.txt
index 59e753dbe..f3de68c91 100644
--- a/db/item_db.txt
+++ b/db/item_db.txt
@@ -1009,7 +1009,7 @@
2121,Memory_Book_,Memory Book,5,,10,1000,,3,,1,0x00810204,7,2,32,,0,1,0,{ bonus bInt,1; bonus bMdef,2; },{},{}
2122,Platinum_Shield,Platinum Shield,5,,10,1200,,5,,0,0xFFFFFFFE,2,2,32,,68,1,1,{ bonus bMdef,5; bonus2 bSubSize,1,15; bonus2 bSubSize,2,15; bonus2 bSubRace,RC_Undead,10; bonus5 bAutoSpellWhenHit,671,2,10,BF_MAGIC,0; },{},{}
2123,Orleans_Server,Orleans' Plate,5,,10,1000,,5,,1,0xFFFFFFFE,2,2,32,,55,1,1,{ bonus bMDef,2; bonus bMagicDamageReturn,5; if (isequipped(2701)) bonus bCastrate,-10; },{},{}
-2124,Thorny_Buckler,Thorny Shield,5,,10,1000,,5,,1,0xFFFFFFFE,2,2,32,,55,1,1,{ bonus bMDef,2; if (isequipped(2702)) { bonus bAspdRate,20; bonus bShortWeaponDamageReturn,5; } },{},{}
+2124,Thorny_Buckler,Thorny Shield,5,,10,1000,,5,,1,0xFFFFFFFE,2,2,32,,55,1,1,{ bonus bMDef,2; if (isequipped(2702)) { bonus bAspdRate,10; bonus bShortWeaponDamageReturn,5; } },{},{}
2125,Strong_Shield,Strong Shield,5,,10,2500,,4,,1,0xFFFFFFFE,2,2,32,,75,1,1,{ bonus bNoKnockback,0; bonus bNearAtkDef,-20; bonus bLongAtkDef,-20; bonus bMagicAtkDef,-20; },{},{}
2126,Guyak_Shield,Guyak Shield,5,,10,700,,3,,0,0xFFFFFFFE,7,2,32,,75,1,1,{ bonus bMDef,3; },{},{}
2127,Secular_Mission,Secular Mission,5,,10,0,,10,,0,0xFFFFFFFF,7,2,32,1,1,0,1,{ bonus2 bSubRace,RC_NonBoss,-25; bonus2 bSubRace,RC_Boss,-25; },{},{}
@@ -1260,7 +1260,7 @@
2506,Manteau_,Manteau,5,32000,,600,,4,,1,0x006654E2,7,2,4,,0,1,0,{},{},{}
2507,Cape_Of_Ancient_Lord,Ancient Cape,5,82000,,600,,2,,0,0xFFFFFFFE,7,2,4,,40,1,0,{ bonus bAgi,1; },{},{}
2508,Ragamuffin_Cape,Ragamuffin Manteau,5,56000,,500,,1,,0,0xFFFFFFFE,7,2,4,,0,1,0,{ bonus bMdef,10; },{},{}
-2509,Clack_Of_Servival,Survivor's Manteau,5,20000,,550,,0,,0,0x00810204,7,2,4,,75,1,0,{ bonus bVit,10; if(isequipped(1618) || isequipped(1620)){ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; bonus2 bSubEle,Ele_Neutral,getrefine()*3; } },{},{}
+2509,Clack_Of_Servival,Survivor's Manteau,5,20000,,550,,0,,0,0x00810204,7,2,4,,75,1,0,{ bonus bMdef,5; bonus bVit,10; if(isequipped(1618) || isequipped(1620)){ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; bonus2 bSubEle,Ele_Neutral,getrefine()*3; } },{},{}
2510,Novice_Hood,Somber Novice Hood,5,1,,1,,2,,0,0x00000001,7,2,4,,0,0,0,{ bonus2 bSubEle,Ele_Neutral,20; },{},{}
2511,Skeleton's_Cape,Skeleton Manteau,5,5000,,700,,1,,0,0xFFFFFFFE,7,2,4,,75,1,0,{ bonus bStr,2; bonus bInt,-3; bonus bDex,2; bonus bVit,-3; bonus bLuk,2; bonus bAgi,-4; },{},{}
2512,Novice_Manteau,Novice Manteau,5,50000,,500,,2,,1,0x00000001,7,2,4,,40,1,0,{ bonus2 bSubEle,Ele_Neutral,10; },{},{}