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-rw-r--r--npc/mapflag/gvg.txt4
-rw-r--r--npc/pre-re/mapflag/gvg.txt41
-rw-r--r--npc/pre-re/scripts_main.conf1
-rw-r--r--npc/pre-re/scripts_mapflags.conf30
-rw-r--r--npc/re/mapflag/gvg.txt41
-rw-r--r--npc/re/scripts_mapflags.conf1
-rw-r--r--npc/re/woe-fe/invest_main.txt512
7 files changed, 451 insertions, 179 deletions
diff --git a/npc/mapflag/gvg.txt b/npc/mapflag/gvg.txt
index 18b644615..b30ff1340 100644
--- a/npc/mapflag/gvg.txt
+++ b/npc/mapflag/gvg.txt
@@ -120,9 +120,5 @@ nguild_prt mapflag gvg_castle
//nguild_prt mapflag monster_noteleport
// Guild Dungeons =========
-gld_dun01 mapflag gvg_dungeon
-gld_dun02 mapflag gvg_dungeon
-gld_dun03 mapflag gvg_dungeon
-gld_dun04 mapflag gvg_dungeon
arug_dun01 mapflag gvg_dungeon
schg_dun01 mapflag gvg_dungeon
diff --git a/npc/pre-re/mapflag/gvg.txt b/npc/pre-re/mapflag/gvg.txt
new file mode 100644
index 000000000..39be0ee7b
--- /dev/null
+++ b/npc/pre-re/mapflag/gvg.txt
@@ -0,0 +1,41 @@
+//================= Hercules Script =======================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2017 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Mapflag: Guild versus Guild mode.
+//================= Current Version =======================================
+//= 1.0
+//================= Description ===========================================
+//= Players can attack other guilds, and will have their guild
+//= icons shown. WoE damage reductions will also take place.
+//= gvg: Turns on GvG mode
+//= gvg_castle: Describes castle maps for WoE.
+//=========================================================================
+
+// Guild Dungeons =========
+gld_dun01 mapflag gvg_dungeon
+gld_dun02 mapflag gvg_dungeon
+gld_dun03 mapflag gvg_dungeon
+gld_dun04 mapflag gvg_dungeon
diff --git a/npc/pre-re/scripts_main.conf b/npc/pre-re/scripts_main.conf
index 9381497ec..dda475310 100644
--- a/npc/pre-re/scripts_main.conf
+++ b/npc/pre-re/scripts_main.conf
@@ -62,6 +62,7 @@ npc_global_list: (
//- Pre-Renewal Script Files -
@include "npc/pre-re/scripts.conf"
@include "npc/pre-re/scripts_jobs.conf"
+@include "npc/pre-re/scripts_mapflags.conf"
@include "npc/pre-re/scripts_monsters.conf"
@include "npc/pre-re/scripts_warps.conf"
diff --git a/npc/pre-re/scripts_mapflags.conf b/npc/pre-re/scripts_mapflags.conf
new file mode 100644
index 000000000..03c798aa6
--- /dev/null
+++ b/npc/pre-re/scripts_mapflags.conf
@@ -0,0 +1,30 @@
+//================= Hercules Configuration ================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2017 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Map Flags
+//=========================================================================
+
+"npc/pre-re/mapflag/gvg.txt",
diff --git a/npc/re/mapflag/gvg.txt b/npc/re/mapflag/gvg.txt
new file mode 100644
index 000000000..2e0e85f32
--- /dev/null
+++ b/npc/re/mapflag/gvg.txt
@@ -0,0 +1,41 @@
+//================= Hercules Script =======================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2017 Hercules Dev Team
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Mapflag: Guild versus Guild mode.
+//================= Current Version =======================================
+//= 1.0
+//================= Description ===========================================
+//= Players can attack other guilds, and will have their guild
+//= icons shown. WoE damage reductions will also take place.
+//= gvg: Turns on GvG mode
+//= gvg_castle: Describes castle maps for WoE.
+//=========================================================================
+
+// Hall of the Abyss ======
+gld2_ald mapflag gvg_dungeon
+gld2_gef mapflag gvg_dungeon
+gld2_pay mapflag gvg_dungeon
+gld2_prt mapflag gvg_dungeon
diff --git a/npc/re/scripts_mapflags.conf b/npc/re/scripts_mapflags.conf
index 8727d9b44..570294c47 100644
--- a/npc/re/scripts_mapflags.conf
+++ b/npc/re/scripts_mapflags.conf
@@ -28,4 +28,5 @@
//= Map Flags
//=========================================================================
+"npc/re/mapflag/gvg.txt",
"npc/re/mapflag/zone.txt",
diff --git a/npc/re/woe-fe/invest_main.txt b/npc/re/woe-fe/invest_main.txt
index c912444cc..d743225df 100644
--- a/npc/re/woe-fe/invest_main.txt
+++ b/npc/re/woe-fe/invest_main.txt
@@ -107,16 +107,16 @@ function script F_Invest_Status {
return 0;
// Open for investments.
- if (.@day >= 3 && (.@day < 5 || (.@day == 5 && .@hour <= 12)))
+ if (.@day >= WEDNESDAY && (.@day < FRIDAY || (.@day == FRIDAY && .@hour <= 12)))
return 1;
// Investments closed, calculating results.
- if (.@day == 5 && .@hour == 12 && .@minute < 35)
+ if (.@day == FRIDAY && .@hour == 12 && .@minute < 35)
return 2;
// Calculations complete, dungeons open.
- if ((.@day == 5 && (.@hour > 12 || (.@hour == 12 && .@minute >= 35))) || .@day > 5 ||
- .@day < 2 || (.@day == 2 && .@hour < 20))
+ if ((.@day == FRIDAY && (.@hour > 12 || (.@hour == 12 && .@minute >= 35))) || .@day > FRIDAY ||
+ .@day < TUESDAY || (.@day == TUESDAY && .@hour < 20))
return 3;
// Dungeons closed.
@@ -273,14 +273,14 @@ OnCalculate:
else
setd "$"+.@cas$[.@i]+"_invest_result",1;
}
- // No further actions if 20,000,000z isn't reached.
- if (!.@total_2000)
- end;
// No further actions if any realm hits 70,000,000z.
if (.@total_7000) {
$2011_agit_invest = 4;
end;
}
+ // No further actions if 20,000,000z isn't reached.
+ if (!.@total_2000)
+ end;
// Otherwise, highest investment above 20,000,000z opens Hall of Abyss.
.@max = .@funds[0];
for(.@i = 1; .@i<4; ++.@i) {
@@ -882,7 +882,7 @@ OnAgitInvest:
close;
}
case 3:
- if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 1000) {
+ if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 2000) {
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again after you -";
@@ -1126,7 +1126,7 @@ OnAgitInvest:
next;
switch(select("Invest for gate connection", "Deepest Layer Dungeon Access", "Abyss Gate Access", "Cancel")) {
case 1:
- if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 1000) {
+ if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 2000) {
mes "[Gate Manager]";
mes "You have too many items to receive the Thank You Ticket as a small gift for your investment.";
mes "Please come back after making room in your inventory.";
@@ -1401,27 +1401,48 @@ malangdo,218,123,1 script Namis#invest 4_CAT_SAILOR2,4,4,{
"Piece of Thanatos' armor","I hear Dragon Scales are tough 02","The identity of the creepy eye","If only I could see!";
.@i = select(implode(.@event1$[0],":"))-1;
switch(.@i+1) {
- case 1: callsub L_Check,"2 Pieces of Queen's Wing",6326,2,"Wings of the Insect Queen? What a pitiful name. I would've given some cool names!",.@event1$[.@i];
- case 2: callsub L_Check,"2 Broken Crowns",7754,2,"For crying out loud! Those cats working on these events must be playing around. Can't they think of a better name?",.@event1$[.@i];
- case 3: callsub L_Check,"2 Fire Dragon Scales",7451,2,"Dragon scales? Well... I guess they are tough. But what are they going to use them for?",.@event1$[.@i];
- case 4: callsub L_Check,"3 Mother's Nightmares",7020,3,"Even though I don't have the authority to find out, I wonder what they're doing with the collected items?",.@event1$[.@i];
- case 5: callsub L_Check,"5 Gemstones",7300,5,"Something useful for a change. The ore will end up as nice pieces of jewelry.",.@event1$[.@i];
- case 6: callsub L_Check,"5 Heroic Emblems",968,5,"Good, good. This is the kind of name I wanted!",.@event1$[.@i];
- case 7: callsub L_Check,"3 Taeguk Plates",7169,3,"Taking in something like this, maybe they're up to something dangerous.",.@event1$[.@i];
- case 8: callsub L_Check,"3 Broken Pharaoh Symbols and 3 Tutankhamen's Masks",7113,3,"I hear the pyramids are in Morroc, but I've never been there. Some humans call it Morco.",.@event1$[.@i],7114,3;
- case 9: callsub L_Check,"2 Pocket Watches",7513,2,"Those lazy merchants, why do they need pocket watches they don't even use?",.@event1$[.@i];
- case 10: callsub L_Check,"3 Young Twigs",7018,3,"Mellow Island has a climate like with where we cats used to live. But the trees die out sometimes due to it being an island.",.@event1$[.@i];
- case 11: callsub L_Check,"5 Rossata Pieces",7211,5,"I guess they collect these because humans have them, but what's the use of researching ancient languages?",.@event1$[.@i];
- case 12: callsub L_Check,"5 Fangs of Garm",7036,5,"Weak humans need sharp weapons, but cats already have nice and sharp claws, so why are we collecting these!!",.@event1$[.@i];
- case 13: callsub L_Check,"3 Baphomet Dolls",750,3,"Baphomet dolls are great for playing around with.",.@event1$[.@i];
- case 14: callsub L_Check,"1 Tiger's Footskin and 5 Tiger Skins",1030,1,"Did you know that tigers are cats too? Therefore, cats are better than tigers.",.@event1$[.@i],1029,5;
- case 15: callsub L_Check,"3 Broken Shield Pieces and 3 Shining Spear Blades",7108,3,"I don't know what they want with these.",.@event1$[.@i],7109,3;
- case 16: callsub L_Check,"3 Osiris Dolls",751,3,"Shame~ I never got to play with an Osiris doll.",.@event1$[.@i];
- case 17: callsub L_Check,"1 Ice Scale",7562,1,"Mellow Island is a fabulous place to live. But the ships are too hot.",.@event1$[.@i];
- case 18: callsub L_Check,"1 Skeletal Armor Piece",7450,1,"Ewww... Why would they collect something so creepy?",.@event1$[.@i];
- case 19: callsub L_Check,"1 Darkred Scale Piece",6091,1,"Dragon scales? Well... I guess they are tough. But what are they going to use them for?",.@event1$[.@i];
- case 20: callsub L_Check,"2 Wills of Red Darkness",7566,2,"Interesting! Does it scream or something when I poke it in the eye?",.@event1$[.@i];
- case 21: callsub L_Check,"2 Foolishness of the Blind",7021,2,"This blind man is foolish in not knowing that gathering 300 cats cures blindness...",.@event1$[.@i];
+ case 1:
+ callsub(L_Check, "2 Pieces of Queen's Wing", Queen_Wing_Piece, 2, "Wings of the Insect Queen? What a pitiful name. I would've given some cool names!", .@event1$[.@i]);
+ case 2:
+ callsub(L_Check, "2 Broken Crowns", Broken_Crown, 2, "For crying out loud! Those cats working on these events must be playing around. Can't they think of a better name?", .@event1$[.@i]);
+ case 3:
+ callsub(L_Check, "2 Fire Dragon Scales", Scale_Of_Red_Dragon, 2, "Dragon scales? Well... I guess they are tough. But what are they going to use them for?", .@event1$[.@i]);
+ case 4:
+ callsub(L_Check, "3 Mother's Nightmares", Mothers_Nightmare, 3, "Even though I don't have the authority to find out, I wonder what they're doing with the collected items?", .@event1$[.@i]);
+ case 5:
+ callsub(L_Check, "5 Gemstones", Gemstone, 5, "Something useful for a change. The ore will end up as nice pieces of jewelry.", .@event1$[.@i]);
+ case 6:
+ callsub(L_Check, "5 Heroic Emblems", Voucher_Of_Orcish_Hero, 5, "Good, good. This is the kind of name I wanted!", .@event1$[.@i]);
+ case 7:
+ callsub(L_Check, "3 Taeguk Plates", Taegeuk_Plate, 3, "Taking in something like this, maybe they're up to something dangerous.", .@event1$[.@i]);
+ case 8:
+ callsub(L_Check, "3 Broken Pharaoh Symbols and 3 Tutankhamen's Masks", Broken_Pharaoh_Symbol, 3, "I hear the pyramids are in Morroc, but I've never been there. Some humans call it Morco.", .@event1$[.@i], Tutankhamens_Mask, 3);
+ case 9:
+ callsub(L_Check, "2 Pocket Watches", Pocket_Watch, 2, "Those lazy merchants, why do they need pocket watches they don't even use?", .@event1$[.@i]);
+ case 10:
+ callsub(L_Check, "3 Young Twigs", Young_Twig, 3, "Mellow Island has a climate like with where we cats used to live. But the trees die out sometimes due to it being an island.", .@event1$[.@i]);
+ case 11:
+ callsub(L_Check, "5 Rossata Pieces", Rojerta_Piece, 5, "I guess they collect these because humans have them, but what's the use of researching ancient languages?", .@event1$[.@i]);
+ case 12:
+ callsub(L_Check, "5 Fangs of Garm", Fang_Of_Garm, 5, "Weak humans need sharp weapons, but cats already have nice and sharp claws, so why are we collecting these!!", .@event1$[.@i]);
+ case 13:
+ callsub(L_Check, "3 Baphomet Dolls", Baphomet_Doll, 3, "Baphomet dolls are great for playing around with.", .@event1$[.@i]);
+ case 14:
+ callsub(L_Check, "1 Tiger's Footskin and 5 Tiger Skins", Tiger_Footskin, 1, "Did you know that tigers are cats too? Therefore, cats are better than tigers.", .@event1$[.@i], Tigers_Skin, 5);
+ case 15:
+ callsub(L_Check, "3 Broken Shield Pieces and 3 Shining Spear Blades", Boroken_Shiled_Piece, 3, "I don't know what they want with these.", .@event1$[.@i], Shine_Spear_Blade, 3);
+ case 16:
+ callsub(L_Check, "3 Osiris Dolls", Osiris_Doll, 3, "Shame~ I never got to play with an Osiris doll.", .@event1$[.@i]);
+ case 17:
+ callsub(L_Check, "1 Ice Scale", Ice_Scale, 1, "Mellow Island is a fabulous place to live. But the ships are too hot.", .@event1$[.@i]);
+ case 18:
+ callsub(L_Check, "1 Skeletal Armor Piece", Piece_Of_Bone_Armor, 1, "Ewww... Why would they collect something so creepy?", .@event1$[.@i]);
+ case 19:
+ callsub(L_Check, "1 Darkred Scale Piece", Dark_Red_Scale, 1, "Dragon scales? Well... I guess they are tough. But what are they going to use them for?", .@event1$[.@i]);
+ case 20:
+ callsub(L_Check, "2 Wills of Red Darkness", Will_Of_Darkness_, 2, "Interesting! Does it scream or something when I poke it in the eye?", .@event1$[.@i]);
+ case 21:
+ callsub(L_Check, "2 Foolishness of the Blind", Foolishness_Of_Blind, 2, "This blind man is foolish in not knowing that gathering 300 cats cures blindness...", .@event1$[.@i]);
}
case 3:
mes "[Namis]";
@@ -1496,21 +1517,36 @@ malangdo,215,119,4 script Thanks Ticket Machine 2_VENDING_MACHINE1,{
mes "The Vending Machine is selling items in the following list.";
next;
switch(select("Finish", "1 Siege Arrow Quiver A (2 Tickets)", "1 Siege Arrow Quiver S (2 Tickets)", "30 White Potion (12 Tickets)", "30 White Slim Potion (14 Tickets)", "10 Dark Water (20 Tickets)", "20 Siege_Violet_Potion (30 Tickets)", "10 Coldproof Potion (30 Tickets)", "10 Thunderproof Potion (30 Tickets)", "10 Earthproof Potion (30 Tickets)", "10 Fireproof Potion (30 Tickets)", "10 Elemental Converter[Fire] (30 Tickets)")) {
- case 1: close;
- case 2: callsub L_Purchase,2,12678,1; //Siege_Arrow_Quiver_A
- case 3: callsub L_Purchase,2,12677,1; //Siege_Arrow_Quiver_S
- case 4: callsub L_Purchase,12,504,30; //White_Potion
- case 5: callsub L_Purchase,14,547,30; //White_Slim_Potion
- case 6: callsub L_Purchase,20,12020,10; //Water_Of_Darkness
- case 7: callsub L_Purchase,30,11547,20; //Woe_Violet_Potion
- case 8: callsub L_Purchase,30,12119,10; //Resist_Water
- case 9: callsub L_Purchase,30,12121,10; //Resist_Wind
- case 10: callsub L_Purchase,30,12120,10; //Resist_Earth
- case 11: callsub L_Purchase,30,12118,10; //Resist_Fire
- case 12: callsub L_Purchase,30,12114,10,"Elemental Converter[Fire]"; //Elemental_Fire
- case 13: callsub L_Purchase,30,12115,10,"Elemental Converter[Water]"; //Elemental_Water
- case 14: callsub L_Purchase,30,12117,10,"Elemental Converter[Wind]"; //Elemental_Wind
- case 15: callsub L_Purchase,30,12116,10,"Elemental Converter[Earth]"; //Elemental_Earth
+ case 1:
+ close;
+ case 2:
+ callsub(L_Purchase, 2, Siege_Arrow_Quiver_A, 1);
+ case 3:
+ callsub(L_Purchase, 2, Siege_Arrow_Quiver_S, 1);
+ case 4:
+ callsub(L_Purchase, 12, White_Potion, 30);
+ case 5:
+ callsub(L_Purchase, 14, White_Slim_Potion, 30);
+ case 6:
+ callsub(L_Purchase, 20, Water_Of_Darkness, 10);
+ case 7:
+ callsub(L_Purchase, 30, Woe_Violet_Potion, 20);
+ case 8:
+ callsub(L_Purchase, 30, Resist_Water, 10);
+ case 9:
+ callsub(L_Purchase, 30, Resist_Wind, 10);
+ case 10:
+ callsub(L_Purchase, 30, Resist_Earth, 10);
+ case 11:
+ callsub(L_Purchase, 30, Resist_Fire, 10);
+ case 12:
+ callsub(L_Purchase, 30, Elemental_Fire, 10, "Elemental Converter[Fire]");
+ case 13:
+ callsub(L_Purchase, 30, Elemental_Water, 10, "Elemental Converter[Water]");
+ case 14:
+ callsub(L_Purchase, 30, Elemental_Wind, 10, "Elemental Converter[Wind]");
+ case 15:
+ callsub(L_Purchase, 30, Elemental_Earth, 10, "Elemental Converter[Earth]");
}
end;
case 3:
@@ -1520,67 +1556,126 @@ malangdo,215,119,4 script Thanks Ticket Machine 2_VENDING_MACHINE1,{
mes "You don't have enough ^FF0000Invest Thanks Ticket^000000 to proceed.";
close;
}
- delitem Thanks_Invest_Ticket,5;
- .@i = rand(1,10000);
- if (.@i <= 100) callsub L_Bag,12531,1; //White_Potion_Box
- else if (.@i <= 200) callsub L_Bag,12549,1; //White_Slim_Pot_Box2
- else if (.@i <= 250) callsub L_Bag,11549,10; //Woe_Blue_Potion
- else if (.@i <= 660) callsub L_Bag,617,1; //Old_Violet_Box
- else if (.@i <= 710) callsub L_Bag,12532,1; //Royal_Jelly_Box2
- else if (.@i <= 760) callsub L_Bag,12533,1; //Blue_Herb_Box2
- else if (.@i <= 810) callsub L_Bag,505,5; //Blue_Potion
- else if (.@i <= 1110) callsub L_Bag,644,1; //Gift_Box
- else if (.@i <= 1120) callsub L_Bag,607,1; //Yggdrasilberry
- else if (.@i <= 1130) callsub L_Bag,608,2; //Seed_Of_Yggdrasil
- else if (.@i <= 1140) callsub L_Bag,12292,5; //Unripe_Fruit
- else if (.@i <= 1150) callsub L_Bag,12293,5; //Dried_Yggdrasilberry
- else if (.@i <= 1250) callsub L_Bag,12679,1; //Sg_White_Potion_Box
- else if (.@i <= 1471) callsub L_Bag,603,1; //Old_Blue_Box
- else if (.@i <= 1571) callsub L_Bag,12550,1,"Poison Bottle Box(30)"; //Poison_Bottle_Box2
- else if (.@i <= 1671) callsub L_Bag,12020,10; //Water_Of_Darkness
- else if (.@i <= 1871) callsub L_Bag,12030,5; //Box_Of_Grudge
- else if (.@i <= 2071) callsub L_Bag,12031,5; //Sleepy_Box
- else if (.@i <= 2371) callsub L_Bag,12033,2; //Box_Of_Sunlight
- else if (.@i <= 2571) callsub L_Bag,12114,5,"Elemental Converter[Fire]"; //Elemental_Fire
- else if (.@i <= 2771) callsub L_Bag,12115,5,"Elemental Converter[Water]"; //Elemental_Water
- else if (.@i <= 2971) callsub L_Bag,12117,5,"Elemental Converter[Wind]"; //Elemental_Wind
- else if (.@i <= 3171) callsub L_Bag,12116,5,"Elemental Converter[Earth]"; //Elemental_Earth
- else if (.@i <= 3271) callsub L_Bag,12680,1; //Sg_Blue_Potion_Box
- else if (.@i <= 3471) callsub L_Bag,12118,5; //Resist_Fire
- else if (.@i <= 3671) callsub L_Bag,12119,5; //Resist_Water
- else if (.@i <= 3871) callsub L_Bag,12121,5; //Resist_Wind
- else if (.@i <= 4071) callsub L_Bag,12120,5; //Resist_Earth
- else if (.@i <= 4271) callsub L_Bag,929,20; //Immortal_Heart
- else if (.@i <= 4471) callsub L_Bag,1059,20; //Transparent_Cloth
- else if (.@i <= 4671) callsub L_Bag,905,20; //Stem
- else if (.@i <= 4871) callsub L_Bag,606,10; //Aloebera
- else if (.@i <= 5071) callsub L_Bag,609,10; //Amulet
- else if (.@i <= 5271) callsub L_Bag,710,2; //Illusion_Flower
- else if (.@i <= 5471) callsub L_Bag,576,20; //Prickly_Fruit
- else if (.@i <= 5671) callsub L_Bag,621,10; //Bitter_Herb
- else if (.@i <= 5871) callsub L_Bag,709,10; //Izidor
- else if (.@i <= 6071) callsub L_Bag,605,10; //Anodyne
- else if (.@i <= 6171) callsub L_Bag,11548,10; //Woe_White_Potion
- else if (.@i <= 6371) callsub L_Bag,706,10; //Four_Leaf_Clover
- else if (.@i <= 6571) callsub L_Bag,521,10; //Leaflet_Of_Aloe
- else if (.@i <= 6771) callsub L_Bag,707,10; //Singing_Plant
- else if (.@i <= 6971) callsub L_Bag,610,10; //Leaf_Of_Yggdrasil
- else if (.@i <= 7021) callsub L_Bag,12676,1; //Sg_Violet_Potion_Box
- else if (.@i <= 7171) callsub L_Bag,6249,10; //Savage_Meat
- else if (.@i <= 7321) callsub L_Bag,6252,10; //Wolf_Blood
- else if (.@i <= 7471) callsub L_Bag,6254,10; //Beef_Head_Meat
- else if (.@i <= 7621) callsub L_Bag,6253,10; //Cold_Ice
- else if (.@i <= 7771) callsub L_Bag,6256,10; //Ice_Fragment
- else if (.@i <= 7921) callsub L_Bag,6257,10; //Ice_Crystal
- else if (.@i <= 8071) callsub L_Bag,6260,10; //Petti_Tail
- else if (.@i <= 8309) callsub L_Bag,7932,20; //Poison_Herb_Nerium
- else if (.@i <= 8547) callsub L_Bag,7933,20; //Poison_Herb_Rantana
- else if (.@i <= 8785) callsub L_Bag,7934,20; //Poison_Herb_Makulata
- else if (.@i <= 9023) callsub L_Bag,7935,20; //Poison_Herb_Seratum
- else if (.@i <= 9261) callsub L_Bag,7936,20; //Poison_Herb_Scopolia
- else if (.@i <= 9499) callsub L_Bag,7937,20; //Poison_Herb_Amoena
- else if (.@i <= 9699) callsub L_Bag,6217,20; //Mandragora_Flowerpot
- else callsub L_Bag,12016,10; //Speed_Up_Potion
+ delitem(Thanks_Invest_Ticket, 5);
+ .@i = rand(1, 10000);
+ if (.@i <= 100)
+ callsub(L_Bag, White_Potion_Box, 1);
+ else if (.@i <= 200)
+ callsub(L_Bag, White_Slim_Pot_Box2, 1);
+ else if (.@i <= 250)
+ callsub(L_Bag, Woe_Blue_Potion, 10);
+ else if (.@i <= 660)
+ callsub(L_Bag, Old_Violet_Box, 1);
+ else if (.@i <= 710)
+ callsub(L_Bag, Royal_Jelly_Box2, 1);
+ else if (.@i <= 760)
+ callsub(L_Bag, Blue_Herb_Box2, 1);
+ else if (.@i <= 810)
+ callsub(L_Bag, Blue_Potion, 5);
+ else if (.@i <= 1110)
+ callsub(L_Bag, Gift_Box, 1);
+ else if (.@i <= 1120)
+ callsub(L_Bag, Yggdrasilberry, 1);
+ else if (.@i <= 1130)
+ callsub(L_Bag, Seed_Of_Yggdrasil, 2);
+ else if (.@i <= 1140)
+ callsub(L_Bag, Unripe_Fruit, 5);
+ else if (.@i <= 1150)
+ callsub(L_Bag, Dried_Yggdrasilberry, 5);
+ else if (.@i <= 1250)
+ callsub(L_Bag, Sg_White_Potion_Box, 1);
+ else if (.@i <= 1471)
+ callsub(L_Bag, Old_Blue_Box, 1);
+ else if (.@i <= 1571)
+ callsub(L_Bag, Poison_Bottle_Box2, 1, "Poison Bottle Box(30);");
+ else if (.@i <= 1671)
+ callsub(L_Bag, Water_Of_Darkness, 10);
+ else if (.@i <= 1871)
+ callsub(L_Bag, Box_Of_Grudge, 5);
+ else if (.@i <= 2071)
+ callsub(L_Bag, Sleepy_Box, 5);
+ else if (.@i <= 2371)
+ callsub(L_Bag, Box_Of_Sunlight, 2);
+ else if (.@i <= 2571)
+ callsub(L_Bag, Elemental_Fire, 5, "Elemental Converter[Fire]");
+ else if (.@i <= 2771)
+ callsub(L_Bag, Elemental_Water, 5, "Elemental Converter[Water]");
+ else if (.@i <= 2971)
+ callsub(L_Bag, Elemental_Earth, 5, "Elemental Converter[Wind]");
+ else if (.@i <= 3171)
+ callsub(L_Bag, Elemental_Wind, 5, "Elemental Converter[Earth]");
+ else if (.@i <= 3271)
+ callsub(L_Bag, Sg_Blue_Potion_Box, 1);
+ else if (.@i <= 3471)
+ callsub(L_Bag, Resist_Fire, 5);
+ else if (.@i <= 3671)
+ callsub(L_Bag, Resist_Water, 5);
+ else if (.@i <= 3871)
+ callsub(L_Bag, Resist_Wind, 5);
+ else if (.@i <= 4071)
+ callsub(L_Bag, Resist_Earth, 5);
+ else if (.@i <= 4271)
+ callsub(L_Bag, Immortal_Heart, 20);
+ else if (.@i <= 4471)
+ callsub(L_Bag, Transparent_Cloth, 20);
+ else if (.@i <= 4671)
+ callsub(L_Bag, Stem, 20);
+ else if (.@i <= 4871)
+ callsub(L_Bag, Aloebera, 10);
+ else if (.@i <= 5071)
+ callsub(L_Bag, Amulet, 10);
+ else if (.@i <= 5271)
+ callsub(L_Bag, Illusion_Flower, 2);
+ else if (.@i <= 5471)
+ callsub(L_Bag, Prickly_Fruit, 20);
+ else if (.@i <= 5671)
+ callsub(L_Bag, Bitter_Herb, 10);
+ else if (.@i <= 5871)
+ callsub(L_Bag, Izidor, 10);
+ else if (.@i <= 6071)
+ callsub(L_Bag, Anodyne, 10);
+ else if (.@i <= 6171)
+ callsub(L_Bag, Woe_White_Potion, 10);
+ else if (.@i <= 6371)
+ callsub(L_Bag, Four_Leaf_Clover, 10);
+ else if (.@i <= 6571)
+ callsub(L_Bag, Leaflet_Of_Aloe, 10);
+ else if (.@i <= 6771)
+ callsub(L_Bag, Singing_Plant, 10);
+ else if (.@i <= 6971)
+ callsub(L_Bag, Leaf_Of_Yggdrasil, 10);
+ else if (.@i <= 7021)
+ callsub(L_Bag, Sg_Violet_Potion_Box, 1);
+ else if (.@i <= 7171)
+ callsub(L_Bag, Savage_Meat, 10);
+ else if (.@i <= 7321)
+ callsub(L_Bag, Wolf_Blood, 10);
+ else if (.@i <= 7471)
+ callsub(L_Bag, Beef_Head_Meat, 10);
+ else if (.@i <= 7621)
+ callsub(L_Bag, Cold_Ice, 10);
+ else if (.@i <= 7771)
+ callsub(L_Bag, Ice_Fragment, 10);
+ else if (.@i <= 7921)
+ callsub(L_Bag, Ice_Crystal, 10);
+ else if (.@i <= 8071)
+ callsub(L_Bag, Petti_Tail, 10);
+ else if (.@i <= 8309)
+ callsub(L_Bag, Poison_Herb_Nerium, 20);
+ else if (.@i <= 8547)
+ callsub(L_Bag, Poison_Herb_Rantana, 20);
+ else if (.@i <= 8785)
+ callsub(L_Bag, Poison_Herb_Makulata, 20);
+ else if (.@i <= 9023)
+ callsub(L_Bag, Poison_Herb_Seratum, 20);
+ else if (.@i <= 9261)
+ callsub(L_Bag, Poison_Herb_Scopolia, 20);
+ else if (.@i <= 9499)
+ callsub(L_Bag, Poison_Herb_Amoena, 20);
+ else if (.@i <= 9699)
+ callsub(L_Bag, Mandragora_Flowerpot, 20);
+ else
+ callsub(L_Bag, Speed_Up_Potion, 10);
end;
case 4:
mes "Black Paw Jelly Bag Button chosen. Need to insert 50 ^FF0000Invest Thanks Ticket^000000 and a random item will appear.";
@@ -1589,75 +1684,142 @@ malangdo,215,119,4 script Thanks Ticket Machine 2_VENDING_MACHINE1,{
mes "You don't have enough ^FF0000Invest Thanks Ticket^000000 to proceed.";
close;
}
- delitem Thanks_Invest_Ticket,50;
- .@i = rand(1,10000);
- if (.@i <= 100) callsub L_Bag,12531,1; //White_Potion_Box
- else if (.@i <= 200) callsub L_Bag,12549,1; //White_Slim_Pot_Box2
- else if (.@i <= 250) callsub L_Bag,11549,20; //Woe_Blue_Potion
- else if (.@i <= 450) callsub L_Bag,617,1; //Old_Violet_Box
- else if (.@i <= 500) callsub L_Bag,12532,1; //Royal_Jelly_Box2
- else if (.@i <= 550) callsub L_Bag,12533,1; //Blue_Herb_Box2
- else if (.@i <= 600) callsub L_Bag,505,10; //Blue_Potion
- else if (.@i <= 800) callsub L_Bag,644,1; //Gift_Box
- else if (.@i <= 810) callsub L_Bag,607,2; //Yggdrasilberry
- else if (.@i <= 820) callsub L_Bag,608,3; //Seed_Of_Yggdrasil
- else if (.@i <= 830) callsub L_Bag,12292,10; //Unripe_Fruit
- else if (.@i <= 840) callsub L_Bag,12293,10; //Dried_Yggdrasilberry
- else if (.@i <= 940) callsub L_Bag,12679,1; //Sg_White_Potion_Box
- else if (.@i <= 1140) callsub L_Bag,603,1; //Old_Blue_Box
- else if (.@i <= 1240) callsub L_Bag,12550,1,"Poison Bottle Box(30)"; //Poison_Bottle_Box2
- else if (.@i <= 1340) callsub L_Bag,12020,20; //Water_Of_Darkness
- else if (.@i <= 1440) callsub L_Bag,12030,10; //Box_Of_Grudge
- else if (.@i <= 1540) callsub L_Bag,12031,10; //Sleepy_Box
- else if (.@i <= 1690) callsub L_Bag,12033,4; //Box_Of_Sunlight
- else if (.@i <= 1790) callsub L_Bag,12114,10,"Elemental Converter[Fire]"; //Elemental_Fire
- else if (.@i <= 1890) callsub L_Bag,12115,10,"Elemental Converter[Water]"; //Elemental_Water
- else if (.@i <= 1990) callsub L_Bag,12117,10,"Elemental Converter[Wind]"; //Elemental_Wind
- else if (.@i <= 2090) callsub L_Bag,12116,10,"Elemental Converter[Earth]"; //Elemental_Earth
- else if (.@i <= 2190) callsub L_Bag,12680,1; //Sg_Blue_Potion_Box
- else if (.@i <= 2290) callsub L_Bag,12118,10; //Resist_Fire
- else if (.@i <= 2390) callsub L_Bag,12119,10; //Resist_Water
- else if (.@i <= 2490) callsub L_Bag,12121,10; //Resist_Wind
- else if (.@i <= 2590) callsub L_Bag,12120,10; //Resist_Earth
- else if (.@i <= 2690) callsub L_Bag,929,40; //Immortal_Heart
- else if (.@i <= 2790) callsub L_Bag,1059,40; //Transparent_Cloth
- else if (.@i <= 2890) callsub L_Bag,905,40; //Stem
- else if (.@i <= 2990) callsub L_Bag,606,20; //Aloebera
- else if (.@i <= 3090) callsub L_Bag,609,20; //Amulet
- else if (.@i <= 3190) callsub L_Bag,710,4; //Illusion_Flower
- else if (.@i <= 3290) callsub L_Bag,576,40; //Prickly_Fruit
- else if (.@i <= 3390) callsub L_Bag,621,20; //Bitter_Herb
- else if (.@i <= 3490) callsub L_Bag,709,20; //Izidor
- else if (.@i <= 3590) callsub L_Bag,605,20; //Anodyne
- else if (.@i <= 3690) callsub L_Bag,11548,20; //Woe_White_Potion
- else if (.@i <= 3790) callsub L_Bag,706,20; //Four_Leaf_Clover
- else if (.@i <= 3890) callsub L_Bag,521,20; //Leaflet_Of_Aloe
- else if (.@i <= 3990) callsub L_Bag,707,20; //Singing_Plant
- else if (.@i <= 4090) callsub L_Bag,610,20; //Leaf_Of_Yggdrasil
- else if (.@i <= 4140) callsub L_Bag,12676,1; //Sg_Violet_Potion_Box
- else if (.@i <= 4240) callsub L_Bag,6249,20; //Savage_Meat
- else if (.@i <= 4340) callsub L_Bag,6252,20; //Wolf_Blood
- else if (.@i <= 4440) callsub L_Bag,6254,20; //Beef_Head_Meat
- else if (.@i <= 4540) callsub L_Bag,6253,20; //Cold_Ice
- else if (.@i <= 4640) callsub L_Bag,6256,20; //Ice_Fragment
- else if (.@i <= 4740) callsub L_Bag,6257,20; //Ice_Crystal
- else if (.@i <= 4840) callsub L_Bag,6260,20; //Petti_Tail
- else if (.@i <= 4940) callsub L_Bag,7932,40; //Poison_Herb_Nerium
- else if (.@i <= 5040) callsub L_Bag,7933,40; //Poison_Herb_Rantana
- else if (.@i <= 5140) callsub L_Bag,7934,40; //Poison_Herb_Makulata
- else if (.@i <= 5240) callsub L_Bag,7935,40; //Poison_Herb_Seratum
- else if (.@i <= 5340) callsub L_Bag,7936,40; //Poison_Herb_Scopolia
- else if (.@i <= 5440) callsub L_Bag,7937,40; //Poison_Herb_Amoena
- else if (.@i <= 5540) callsub L_Bag,6217,40; //Mandragora_Flowerpot
- else if (.@i <= 6000) callsub L_Bag,12016,20; //Speed_Up_Potion
- else if (.@i <= 6500) callsub L_Bag,2483,1; //Siege_Greave
- else if (.@i <= 7000) callsub L_Bag,2484,1; //Siege_Boots
- else if (.@i <= 7500) callsub L_Bag,2485,1; //Siege_Shoes
- else if (.@i <= 8000) callsub L_Bag,2586,1; //Siege_Manteau
- else if (.@i <= 8500) callsub L_Bag,2587,1; //Siege_Muffler
- else if (.@i <= 9000) callsub L_Bag,15046,1; //Siege_Plate
- else if (.@i <= 9500) callsub L_Bag,15047,1; //Siege_Suits
- else callsub L_Bag,15048,1; //Siege_Robe
+ delitem(Thanks_Invest_Ticket, 50);
+ .@i = rand(1, 10000);
+ if (.@i <= 100)
+ callsub(L_Bag, White_Potion_Box, 1);
+ else if (.@i <= 200)
+ callsub(L_Bag, White_Slim_Pot_Box2, 1);
+ else if (.@i <= 250)
+ callsub(L_Bag, Woe_Blue_Potion, 20);
+ else if (.@i <= 450)
+ callsub(L_Bag, Old_Violet_Box, 1);
+ else if (.@i <= 500)
+ callsub(L_Bag, Royal_Jelly_Box2, 1);
+ else if (.@i <= 550)
+ callsub(L_Bag, Blue_Herb_Box2, 1);
+ else if (.@i <= 600)
+ callsub(L_Bag, Blue_Potion, 10);
+ else if (.@i <= 800)
+ callsub(L_Bag, Gift_Box, 1);
+ else if (.@i <= 810)
+ callsub(L_Bag, Yggdrasilberry, 2);
+ else if (.@i <= 820)
+ callsub(L_Bag, Seed_Of_Yggdrasil, 3);
+ else if (.@i <= 830)
+ callsub(L_Bag, Unripe_Fruit, 10);
+ else if (.@i <= 840)
+ callsub(L_Bag, Dried_Yggdrasilberry, 10);
+ else if (.@i <= 940)
+ callsub(L_Bag, Sg_White_Potion_Box, 1);
+ else if (.@i <= 1140)
+ callsub(L_Bag, Old_Blue_Box, 1);
+ else if (.@i <= 1240)
+ callsub(L_Bag, Poison_Bottle_Box2, 1, "Poison Bottle Box(30)");
+ else if (.@i <= 1340)
+ callsub(L_Bag, Water_Of_Darkness, 20);
+ else if (.@i <= 1440)
+ callsub(L_Bag, Box_Of_Grudge, 10);
+ else if (.@i <= 1540)
+ callsub(L_Bag, Sleepy_Box, 10);
+ else if (.@i <= 1690)
+ callsub(L_Bag, Box_Of_Sunlight, 4);
+ else if (.@i <= 1790)
+ callsub(L_Bag, Elemental_Fire, 10, "Elemental Converter[Fire]");
+ else if (.@i <= 1890)
+ callsub(L_Bag, Elemental_Water, 10, "Elemental Converter[Water]");
+ else if (.@i <= 1990)
+ callsub(L_Bag, Elemental_Wind, 10, "Elemental Converter[Wind]");
+ else if (.@i <= 2090)
+ callsub(L_Bag, Elemental_Earth, 10, "Elemental Converter[Earth]");
+ else if (.@i <= 2190)
+ callsub(L_Bag, Sg_Blue_Potion_Box, 1);
+ else if (.@i <= 2290)
+ callsub(L_Bag, Resist_Fire, 10);
+ else if (.@i <= 2390)
+ callsub(L_Bag, Resist_Water, 10);
+ else if (.@i <= 2490)
+ callsub(L_Bag, Resist_Wind, 10);
+ else if (.@i <= 2590)
+ callsub(L_Bag, Resist_Earth, 10);
+ else if (.@i <= 2690)
+ callsub(L_Bag, Immortal_Heart, 40);
+ else if (.@i <= 2790)
+ callsub(L_Bag, Transparent_Cloth, 40);
+ else if (.@i <= 2890)
+ callsub(L_Bag, Stem, 40);
+ else if (.@i <= 2990)
+ callsub(L_Bag, Aloebera, 20);
+ else if (.@i <= 3090)
+ callsub(L_Bag, Amulet, 20);
+ else if (.@i <= 3190)
+ callsub(L_Bag, Illusion_Flower, 4);
+ else if (.@i <= 3290)
+ callsub(L_Bag, Prickly_Fruit, 40);
+ else if (.@i <= 3390)
+ callsub(L_Bag, Bitter_Herb, 20);
+ else if (.@i <= 3490)
+ callsub(L_Bag, Izidor, 20);
+ else if (.@i <= 3590)
+ callsub(L_Bag, Anodyne, 20);
+ else if (.@i <= 3690)
+ callsub(L_Bag, Woe_White_Potion, 20);
+ else if (.@i <= 3790)
+ callsub(L_Bag, Four_Leaf_Clover, 20);
+ else if (.@i <= 3890)
+ callsub(L_Bag, Leaflet_Of_Aloe, 20);
+ else if (.@i <= 3990)
+ callsub(L_Bag, Singing_Plant, 20);
+ else if (.@i <= 4090)
+ callsub(L_Bag, Leaf_Of_Yggdrasil, 20);
+ else if (.@i <= 4140)
+ callsub(L_Bag, Sg_Violet_Potion_Box, 1);
+ else if (.@i <= 4240)
+ callsub(L_Bag, Savage_Meat, 20);
+ else if (.@i <= 4340)
+ callsub(L_Bag, Wolf_Blood, 20);
+ else if (.@i <= 4440)
+ callsub(L_Bag, Beef_Head_Meat, 20);
+ else if (.@i <= 4540)
+ callsub(L_Bag, Cold_Ice, 20);
+ else if (.@i <= 4640)
+ callsub(L_Bag, Ice_Fragment, 20);
+ else if (.@i <= 4740)
+ callsub(L_Bag, Ice_Crystal, 20);
+ else if (.@i <= 4840)
+ callsub(L_Bag, Petti_Tail, 20);
+ else if (.@i <= 4940)
+ callsub(L_Bag, Poison_Herb_Nerium, 40);
+ else if (.@i <= 5040)
+ callsub(L_Bag, Poison_Herb_Rantana, 40);
+ else if (.@i <= 5140)
+ callsub(L_Bag, Poison_Herb_Makulata, 40);
+ else if (.@i <= 5240)
+ callsub(L_Bag, Poison_Herb_Seratum, 40);
+ else if (.@i <= 5340)
+ callsub(L_Bag, Poison_Herb_Scopolia, 40);
+ else if (.@i <= 5440)
+ callsub(L_Bag, Poison_Herb_Amoena, 40);
+ else if (.@i <= 5540)
+ callsub(L_Bag, Mandragora_Flowerpot, 40);
+ else if (.@i <= 6000)
+ callsub(L_Bag, Speed_Up_Potion, 20);
+ else if (.@i <= 6500)
+ callsub(L_Bag, Siege_Greave, 1);
+ else if (.@i <= 7000)
+ callsub(L_Bag, Siege_Boots, 1);
+ else if (.@i <= 7500)
+ callsub(L_Bag, Siege_Shoes, 1);
+ else if (.@i <= 8000)
+ callsub(L_Bag, Siege_Manteau, 1);
+ else if (.@i <= 8500)
+ callsub(L_Bag, Siege_Muffler, 1);
+ else if (.@i <= 9000)
+ callsub(L_Bag, Siege_Plate, 1);
+ else if (.@i <= 9500)
+ callsub(L_Bag, Siege_Suits, 1);
+ else
+ callsub(L_Bag, Siege_Robe, 1);
end;
}
end;