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-rw-r--r--npc/battleground/bg_common.txt2
-rw-r--r--npc/battleground/flavius/flavius01.txt60
-rw-r--r--npc/battleground/flavius/flavius02.txt60
-rw-r--r--npc/battleground/flavius/flavius_enter.txt8
-rw-r--r--npc/battleground/kvm/kvm_item_pay.txt6
-rw-r--r--npc/battleground/tierra/tierra01.txt56
-rw-r--r--npc/battleground/tierra/tierra02.txt56
-rw-r--r--npc/battleground/tierra/tierra_enter.txt8
8 files changed, 128 insertions, 128 deletions
diff --git a/npc/battleground/bg_common.txt b/npc/battleground/bg_common.txt
index 35cc52fe5..74bc26430 100644
--- a/npc/battleground/bg_common.txt
+++ b/npc/battleground/bg_common.txt
@@ -386,7 +386,7 @@ bat_room,1,151,3 script Switch#batgnd 4_DOG01,{
//== Badges Exchange =======================================
bat_room,160,150,3 script Erundek 4_M_MANAGER,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
diff --git a/npc/battleground/flavius/flavius01.txt b/npc/battleground/flavius/flavius01.txt
index bed6e8115..8b02b0469 100644
--- a/npc/battleground/flavius/flavius01.txt
+++ b/npc/battleground/flavius/flavius01.txt
@@ -407,7 +407,7 @@ OnTouch:
bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{
if ($@FlaviusBG1_id1 == getcharid(4)) {
if ($@FlaviusBG1_Victory == 1) {
- .@your_medal = countitem(7829);
+ .@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 8) {
mes "[Axl Rose]";
@@ -415,7 +415,7 @@ bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7829,9; //BF_Badge2
+ getitem BF_Badge2,9;
}
else {
mes "[Axl Rose]";
@@ -423,11 +423,11 @@ bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7829,.@medal_gap; //BF_Badge2
+ getitem BF_Badge2,.@medal_gap;
}
}
else {
- .@your_medal = countitem(7829);
+ .@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Axl Rose]";
@@ -435,7 +435,7 @@ bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat as a lesson, next time you will definitely win.";
close2;
- getitem 7829,3; //BF_Badge2
+ getitem BF_Badge2,3;
}
else {
mes "[Axl Rose]";
@@ -443,7 +443,7 @@ bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat as a lesson, next time you will definitely win.";
close2;
- getitem 7829,.@medal_gap; //BF_Badge2
+ getitem BF_Badge2,.@medal_gap;
}
}
}
@@ -459,7 +459,7 @@ OnInit:
bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
if ($@FlaviusBG1_id2 == getcharid(4)) {
if ($@FlaviusBG1_Victory == 2) {
- .@your_medal = countitem(7829);
+ .@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 8) {
mes "[Swandery]";
@@ -467,7 +467,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7829,9; //BF_Badge2
+ getitem BF_Badge2,9;
}
else {
mes "[Swandery]";
@@ -475,11 +475,11 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7829,.@medal_gap; //BF_Badge2
+ getitem BF_Badge2,.@medal_gap;
}
}
else {
- .@your_medal = countitem(7829);
+ .@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Swandery]";
@@ -487,7 +487,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
- getitem 7829,3; //BF_Badge2
+ getitem BF_Badge2,3;
}
else {
mes "[Swandery]";
@@ -495,7 +495,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
- getitem 7829,.@medal_gap; //BF_Badge2
+ getitem BF_Badge2,.@medal_gap;
}
}
}
@@ -592,7 +592,7 @@ bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{
.@A_B_gap = $@Guill_ScoreBG1 - $@Croix_ScoreBG1;
if ($@FlaviusBG1_id1 == getcharid(4)) {
if (.@A_B_gap > 0) {
- .@your_medal = countitem(7829);
+ .@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 8) {
mes "[Axl Rose]";
@@ -600,7 +600,7 @@ bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7829,9; //BF_Badge2
+ getitem BF_Badge2,9;
}
else {
mes "[Axl Rose]";
@@ -608,11 +608,11 @@ bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7829,.@medal_gap; //BF_Badge2
+ getitem BF_Badge2,.@medal_gap;
}
}
else if (.@A_B_gap == 0) {
- .@your_medal = countitem(7829);
+ .@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Axl Rose]";
@@ -620,7 +620,7 @@ bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat as a lesson, next time you will definitely win.";
close2;
- getitem 7829,3; //BF_Badge2
+ getitem BF_Badge2,3;
}
else {
mes "[Axl Rose]";
@@ -628,11 +628,11 @@ bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat as a lesson, next time you will definitely win.";
close2;
- getitem 7829,.@medal_gap; //BF_Badge2
+ getitem BF_Badge2,.@medal_gap;
}
}
else {
- .@your_medal = countitem(7829);
+ .@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Axl Rose]";
@@ -640,7 +640,7 @@ bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat as a lesson, next time you will definitely win.";
close2;
- getitem 7829,3; //BF_Badge2
+ getitem BF_Badge2,3;
}
else {
mes "[Axl Rose]";
@@ -648,7 +648,7 @@ bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat as a lesson, next time you will definitely win.";
close2;
- getitem 7829,.@medal_gap; //BF_Badge2
+ getitem BF_Badge2,.@medal_gap;
}
}
}
@@ -670,7 +670,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
.@A_B_gap = $@Guill_ScoreBG1 - $@Croix_ScoreBG1;
if ($@FlaviusBG1_id2 == getcharid(4)) {
if (.@A_B_gap > 0) {
- .@your_medal = countitem(7829);
+ .@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Swandery]";
@@ -678,7 +678,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
- getitem 7829,3; //BF_Badge2
+ getitem BF_Badge2,3;
}
else {
mes "[Swandery]";
@@ -686,11 +686,11 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
- getitem 7829,.@medal_gap; //BF_Badge2
+ getitem BF_Badge2,.@medal_gap;
}
}
else if (.@A_B_gap == 0) {
- .@your_medal = countitem(7829);
+ .@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Swandery]";
@@ -698,7 +698,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
- getitem 7829,3; //BF_Badge2
+ getitem BF_Badge2,3;
}
else {
mes "[Swandery]";
@@ -706,11 +706,11 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
- getitem 7829,.@medal_gap; //BF_Badge2
+ getitem BF_Badge2,.@medal_gap;
}
}
else {
- .@your_medal = countitem(7829);
+ .@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 8) {
mes "[Swandery]";
@@ -718,7 +718,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7829,9; //BF_Badge2
+ getitem BF_Badge2,9;
}
else {
mes "[Swandery]";
@@ -726,7 +726,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7829,.@medal_gap; //BF_Badge2
+ getitem BF_Badge2,.@medal_gap;
}
}
}
diff --git a/npc/battleground/flavius/flavius02.txt b/npc/battleground/flavius/flavius02.txt
index 182a067c1..3d474cff5 100644
--- a/npc/battleground/flavius/flavius02.txt
+++ b/npc/battleground/flavius/flavius02.txt
@@ -407,7 +407,7 @@ OnTouch:
bat_b02,10,294,3 script Guillaume Vintenar#b02_a 4_M_RASWORD,{
if ($@FlaviusBG2_id1 == getcharid(4)) {
if ($@FlaviusBG2_Victory == 1) {
- .@your_medal = countitem(7829);
+ .@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 8) {
mes "[Axl Rose]";
@@ -415,7 +415,7 @@ bat_b02,10,294,3 script Guillaume Vintenar#b02_a 4_M_RASWORD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7829,9; //BF_Badge2
+ getitem BF_Badge2,9;
}
else {
mes "[Axl Rose]";
@@ -423,11 +423,11 @@ bat_b02,10,294,3 script Guillaume Vintenar#b02_a 4_M_RASWORD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7829,.@medal_gap; //BF_Badge2
+ getitem BF_Badge2,.@medal_gap;
}
}
else {
- .@your_medal = countitem(7829);
+ .@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Axl Rose]";
@@ -435,7 +435,7 @@ bat_b02,10,294,3 script Guillaume Vintenar#b02_a 4_M_RASWORD,{
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat as a lesson, next time you will definitely win.";
close2;
- getitem 7829,3; //BF_Badge2
+ getitem BF_Badge2,3;
}
else {
mes "[Axl Rose]";
@@ -443,7 +443,7 @@ bat_b02,10,294,3 script Guillaume Vintenar#b02_a 4_M_RASWORD,{
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat as a lesson, next time you will definitely win.";
close2;
- getitem 7829,.@medal_gap; //BF_Badge2
+ getitem BF_Badge2,.@medal_gap;
}
}
}
@@ -459,7 +459,7 @@ OnInit:
bat_b02,389,14,3 script Croix Vintenar#b02_b 4_M_RASWORD,{
if ($@FlaviusBG2_id2 == getcharid(4)) {
if ($@FlaviusBG2_Victory == 2) {
- .@your_medal = countitem(7829);
+ .@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 8) {
mes "[Swandery]";
@@ -467,7 +467,7 @@ bat_b02,389,14,3 script Croix Vintenar#b02_b 4_M_RASWORD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7829,9; //BF_Badge2
+ getitem BF_Badge2,9;
}
else {
mes "[Swandery]";
@@ -475,11 +475,11 @@ bat_b02,389,14,3 script Croix Vintenar#b02_b 4_M_RASWORD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7829,.@medal_gap; //BF_Badge2
+ getitem BF_Badge2,.@medal_gap;
}
}
else {
- .@your_medal = countitem(7829);
+ .@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Swandery]";
@@ -487,7 +487,7 @@ bat_b02,389,14,3 script Croix Vintenar#b02_b 4_M_RASWORD,{
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
- getitem 7829,3; //BF_Badge2
+ getitem BF_Badge2,3;
}
else {
mes "[Swandery]";
@@ -495,7 +495,7 @@ bat_b02,389,14,3 script Croix Vintenar#b02_b 4_M_RASWORD,{
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
- getitem 7829,.@medal_gap; //BF_Badge2
+ getitem BF_Badge2,.@medal_gap;
}
}
}
@@ -592,7 +592,7 @@ bat_b02,10,294,3 script Vintenar#bat_b02_aover 4_M_KY_HEAD,{
.@A_B_gap = $@Guill_ScoreBG2 - $@Croix_ScoreBG2;
if ($@FlaviusBG2_id1 == getcharid(4)) {
if (.@A_B_gap > 0) {
- .@your_medal = countitem(7829);
+ .@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 8) {
mes "[Axl Rose]";
@@ -600,7 +600,7 @@ bat_b02,10,294,3 script Vintenar#bat_b02_aover 4_M_KY_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7829,9; //BF_Badge2
+ getitem BF_Badge2,9;
}
else {
mes "[Axl Rose]";
@@ -608,11 +608,11 @@ bat_b02,10,294,3 script Vintenar#bat_b02_aover 4_M_KY_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7829,.@medal_gap; //BF_Badge2
+ getitem BF_Badge2,.@medal_gap;
}
}
else if (.@A_B_gap == 0) {
- .@your_medal = countitem(7829);
+ .@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Axl Rose]";
@@ -620,7 +620,7 @@ bat_b02,10,294,3 script Vintenar#bat_b02_aover 4_M_KY_HEAD,{
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat as a lesson, next time you will definitely win.";
close2;
- getitem 7829,3; //BF_Badge2
+ getitem BF_Badge2,3;
}
else {
mes "[Axl Rose]";
@@ -628,11 +628,11 @@ bat_b02,10,294,3 script Vintenar#bat_b02_aover 4_M_KY_HEAD,{
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat as a lesson, next time you will definitely win.";
close2;
- getitem 7829,.@medal_gap; //BF_Badge2
+ getitem BF_Badge2,.@medal_gap;
}
}
else {
- .@your_medal = countitem(7829);
+ .@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Axl Rose]";
@@ -640,7 +640,7 @@ bat_b02,10,294,3 script Vintenar#bat_b02_aover 4_M_KY_HEAD,{
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat as a lesson, next time you will definitely win.";
close2;
- getitem 7829,3; //BF_Badge2
+ getitem BF_Badge2,3;
}
else {
mes "[Axl Rose]";
@@ -648,7 +648,7 @@ bat_b02,10,294,3 script Vintenar#bat_b02_aover 4_M_KY_HEAD,{
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat as a lesson, next time you will definitely win.";
close2;
- getitem 7829,.@medal_gap; //BF_Badge2
+ getitem BF_Badge2,.@medal_gap;
}
}
}
@@ -670,7 +670,7 @@ bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{
.@A_B_gap = $@Guill_ScoreBG2 - $@Croix_ScoreBG2;
if ($@FlaviusBG2_id2 == getcharid(4)) {
if (.@A_B_gap > 0) {
- .@your_medal = countitem(7829);
+ .@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Swandery]";
@@ -678,7 +678,7 @@ bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
- getitem 7829,3; //BF_Badge2
+ getitem BF_Badge2,3;
}
else {
mes "[Swandery]";
@@ -686,11 +686,11 @@ bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
- getitem 7829,.@medal_gap; //BF_Badge2
+ getitem BF_Badge2,.@medal_gap;
}
}
else if (.@A_B_gap == 0) {
- .@your_medal = countitem(7829);
+ .@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Swandery]";
@@ -698,7 +698,7 @@ bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
- getitem 7829,3; //BF_Badge2
+ getitem BF_Badge2,3;
}
else {
mes "[Swandery]";
@@ -706,11 +706,11 @@ bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
- getitem 7829,.@medal_gap; //BF_Badge2
+ getitem BF_Badge2,.@medal_gap;
}
}
else {
- .@your_medal = countitem(7829);
+ .@your_medal = countitem(BF_Badge2);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 8) {
mes "[Swandery]";
@@ -718,7 +718,7 @@ bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7829,9; //BF_Badge2
+ getitem BF_Badge2,9;
}
else {
mes "[Swandery]";
@@ -726,7 +726,7 @@ bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7829,.@medal_gap; //BF_Badge2
+ getitem BF_Badge2,.@medal_gap;
}
}
}
diff --git a/npc/battleground/flavius/flavius_enter.txt b/npc/battleground/flavius/flavius_enter.txt
index 243203d6e..392746ff3 100644
--- a/npc/battleground/flavius/flavius_enter.txt
+++ b/npc/battleground/flavius/flavius_enter.txt
@@ -34,7 +34,7 @@
//== Flavius Officer - Guillaume ===========================
bat_room,133,178,5 script Flavius Officer#01a 4_M_KY_KNT,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -94,7 +94,7 @@ bat_room,133,178,5 script Flavius Officer#01a 4_M_KY_KNT,{
}
bat_room,133,121,1 script Flavius Officer#01b 4_M_CRU_KNT,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -243,7 +243,7 @@ bat_room,151,121,1 script Croix Knight#4 4_M_CRU_SOLD,{
//== Flavius Officer - Croix ===============================
bat_room,148,178,5 script Flavius Officer#02a 4_M_KY_KNT,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -303,7 +303,7 @@ bat_room,148,178,5 script Flavius Officer#02a 4_M_KY_KNT,{
}
bat_room,148,121,1 script Flavius Officer#02b 4_M_CRU_KNT,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
diff --git a/npc/battleground/kvm/kvm_item_pay.txt b/npc/battleground/kvm/kvm_item_pay.txt
index aa3ade66b..2217e3f77 100644
--- a/npc/battleground/kvm/kvm_item_pay.txt
+++ b/npc/battleground/kvm/kvm_item_pay.txt
@@ -37,8 +37,8 @@
//=========================================================================
bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
- if (countitem(7773)) {
- .@pointstoadd = countitem(7773);
+ if (countitem(War_Badge)) {
+ .@pointstoadd = countitem(War_Badge);
delitem 7773,.@pointstoadd;
kvm_point += .@pointstoadd;
mes "[Logistics]";
@@ -49,7 +49,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
mes "Alright, all set, you now have ^580080"+ kvm_point +"^000000 KVM Points.";
next;
}
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
diff --git a/npc/battleground/tierra/tierra01.txt b/npc/battleground/tierra/tierra01.txt
index f0e66932d..3391fffc0 100644
--- a/npc/battleground/tierra/tierra01.txt
+++ b/npc/battleground/tierra/tierra01.txt
@@ -321,7 +321,7 @@ bat_a01,185,270,1 script Guillaume Blacksmith#a01 4_M_REPAIR,{
next;
switch(select("Repair.:Leave it.")) {
case 1:
- if (countitem(7049) > 49) {
+ if (countitem(Stone) > 49) {
mes "[Guillaume Blacksmith]";
mes "You brought enough stones! Let's go and repair.";
next;
@@ -364,7 +364,7 @@ bat_a01,185,270,1 script Guillaume Blacksmith#a01 4_M_REPAIR,{
mes "[Guillaume Blacksmith]";
mes "Wow! It's done.";
mes "We are relieved.";
- delitem 7049,50; //Stone
+ delitem Stone,50;
donpcevent "barricade#bat_a01_a::OnEnable";
close2;
disablenpc "Guillaume Blacksmith#a01";
@@ -405,7 +405,7 @@ bat_a01,170,121,5 script Croix Blacksmith#bat_a01 4_M_REPAIR,{
next;
switch(select("Repair.:Leave it.")) {
case 1:
- if (countitem(7049) > 49) {
+ if (countitem(Stone) > 49) {
mes "[Croix Blacksmith]";
mes "You brought enough stones! Let's go and repair.";
next;
@@ -448,7 +448,7 @@ bat_a01,170,121,5 script Croix Blacksmith#bat_a01 4_M_REPAIR,{
mes "[Croix Blacksmith]";
mes "Wow! It's done.";
mes "We are relieved.";
- delitem 7049,50; //Stone
+ delitem Stone,50;
donpcevent "barricade#bat_a01_b::OnEnable";
close2;
disablenpc "Croix Blacksmith#bat_a01";
@@ -697,7 +697,7 @@ bat_a01,348,74,3 script Croix Camp#flag9 1_FLAG_EAGLE,{ end; }
bat_a01,53,377,3 script Guillaume Vintenar#a01_a 4_M_KY_HEAD,{
if (getcharid(4) == $@TierraBG1_id1) {
if ($@TierraBG1_Victory == 1) {
- .@your_medal = countitem(7828);
+ .@your_medal = countitem(BF_Badge1);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Axl Rose]";
@@ -705,7 +705,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#a01_a 4_M_KY_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7828,3; //BF_Badge1
+ getitem BF_Badge1,3;
}
else {
mes "[Axl Rose]";
@@ -713,11 +713,11 @@ bat_a01,53,377,3 script Guillaume Vintenar#a01_a 4_M_KY_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7828,.@medal_gap; //BF_Badge1
+ getitem BF_Badge1,.@medal_gap;
}
}
else {
- .@your_medal = countitem(7828);
+ .@your_medal = countitem(BF_Badge1);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 0) {
mes "[Axl Rose]";
@@ -725,7 +725,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#a01_a 4_M_KY_HEAD,{
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat as a lesson, and next time you will definitely win.";
close2;
- getitem 7828,1; //BF_Badge1
+ getitem BF_Badge1,1;
}
else {
mes "[Axl Rose]";
@@ -733,13 +733,13 @@ bat_a01,53,377,3 script Guillaume Vintenar#a01_a 4_M_KY_HEAD,{
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat as a lesson, and next time you will definitely win.";
close2;
- getitem 7828,.@medal_gap; //BF_Badge1
+ getitem BF_Badge1,.@medal_gap;
}
}
}
else {
if ($@TierraBG1_Victory == 2) {
- .@your_medal = countitem(7828);
+ .@your_medal = countitem(BF_Badge1);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 0) {
mes "[Axl Rose]";
@@ -747,7 +747,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#a01_a 4_M_KY_HEAD,{
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat as a lesson, and next time you will definitely win.";
close2;
- getitem 7828,1; //BF_Badge1
+ getitem BF_Badge1,1;
}
else {
mes "[Axl Rose]";
@@ -755,11 +755,11 @@ bat_a01,53,377,3 script Guillaume Vintenar#a01_a 4_M_KY_HEAD,{
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat as a lesson, and next time you will definitely win.";
close2;
- getitem 7828,.@medal_gap; //BF_Badge1
+ getitem BF_Badge1,.@medal_gap;
}
}
else {
- .@your_medal = countitem(7828);
+ .@your_medal = countitem(BF_Badge1);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Axl Rose]";
@@ -767,7 +767,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#a01_a 4_M_KY_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7828,3; //BF_Badge1
+ getitem BF_Badge1,3;
}
else {
mes "[Axl Rose]";
@@ -775,7 +775,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#a01_a 4_M_KY_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign of victory.";
close2;
- getitem 7828,.@medal_gap; //BF_Badge1
+ getitem BF_Badge1,.@medal_gap;
}
}
}
@@ -791,7 +791,7 @@ OnInit:
bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{
if (getcharid(4) == $@TierraBG1_id2) {
if ($@TierraBG1_Victory == 2) {
- .@your_medal = countitem(7828);
+ .@your_medal = countitem(BF_Badge1);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Swandery]";
@@ -799,7 +799,7 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7828,3; //BF_Badge1
+ getitem BF_Badge1,3;
}
else {
mes "[Swandery]";
@@ -807,11 +807,11 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7828,.@medal_gap; //BF_Badge1
+ getitem BF_Badge1,.@medal_gap;
}
}
else {
- .@your_medal = countitem(7828);
+ .@your_medal = countitem(BF_Badge1);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 0) {
mes "[Swandery]";
@@ -819,7 +819,7 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
- getitem 7828,1; //BF_Badge1
+ getitem BF_Badge1,1;
}
else {
mes "[Swandery]";
@@ -827,13 +827,13 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
- getitem 7828,.@medal_gap; //BF_Badge1
+ getitem BF_Badge1,.@medal_gap;
}
}
}
else {
if ($@TierraBG1_Victory == 1) {
- .@your_medal = countitem(7828);
+ .@your_medal = countitem(BF_Badge1);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 0) {
mes "[Swandery]";
@@ -841,7 +841,7 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
- getitem 7828,1; //BF_Badge1
+ getitem BF_Badge1,1;
}
else {
mes "[Swandery]";
@@ -849,11 +849,11 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
- getitem 7828,.@medal_gap; //BF_Badge1
+ getitem BF_Badge1,.@medal_gap;
}
}
else {
- .@your_medal = countitem(7828);
+ .@your_medal = countitem(BF_Badge1);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Swandery]";
@@ -861,7 +861,7 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7828,3; //BF_Badge1
+ getitem BF_Badge1,3;
}
else {
mes "[Swandery]";
@@ -869,7 +869,7 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7828,.@medal_gap; //BF_Badge1
+ getitem BF_Badge1,.@medal_gap;
}
}
}
diff --git a/npc/battleground/tierra/tierra02.txt b/npc/battleground/tierra/tierra02.txt
index 86913ee6f..f84f083d5 100644
--- a/npc/battleground/tierra/tierra02.txt
+++ b/npc/battleground/tierra/tierra02.txt
@@ -321,7 +321,7 @@ bat_a02,185,270,1 script Guillaume Blacksmith#a02 4_M_REPAIR,{
next;
switch(select("Repair.:Leave it.")) {
case 1:
- if (countitem(7049) > 49) {
+ if (countitem(Stone) > 49) {
mes "[Guillaume Blacksmith]";
mes "You brought enough stones! Let's go and repair.";
next;
@@ -364,7 +364,7 @@ bat_a02,185,270,1 script Guillaume Blacksmith#a02 4_M_REPAIR,{
mes "[Guillaume Blacksmith]";
mes "Wow! It's done.";
mes "We are relieved.";
- delitem 7049,50; //Stone
+ delitem Stone,50;
donpcevent "barricade#bat_a02_a::OnEnable";
close2;
disablenpc "Guillaume Blacksmith#a02";
@@ -405,7 +405,7 @@ bat_a02,170,121,5 script Croix Blacksmith#bat_a02 4_M_REPAIR,{
next;
switch(select("Repair.:Leave it.")) {
case 1:
- if (countitem(7049) > 49) {
+ if (countitem(Stone) > 49) {
mes "[Croix Blacksmith]";
mes "You brought enough stones! Let's go and repair.";
next;
@@ -448,7 +448,7 @@ bat_a02,170,121,5 script Croix Blacksmith#bat_a02 4_M_REPAIR,{
mes "[Croix Blacksmith]";
mes "Wow! It's done.";
mes "We are relieved.";
- delitem 7049,50; //Stone
+ delitem Stone,50;
donpcevent "barricade#bat_a02_b::OnEnable";
close2;
disablenpc "Croix Blacksmith#bat_a02";
@@ -697,7 +697,7 @@ bat_a02,348,74,3 script Croix Camp#flag19 1_FLAG_EAGLE,{ end; }
bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
if (getcharid(4) == $@TierraBG2_id1) {
if ($@TierraBG2_Victory == 1) {
- .@your_medal = countitem(7828);
+ .@your_medal = countitem(BF_Badge1);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Axl Rose]";
@@ -705,7 +705,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7828,3; //BF_Badge1
+ getitem BF_Badge1,3;
}
else {
mes "[Axl Rose]";
@@ -713,11 +713,11 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7828,.@medal_gap; //BF_Badge1
+ getitem BF_Badge1,.@medal_gap;
}
}
else {
- .@your_medal = countitem(7828);
+ .@your_medal = countitem(BF_Badge1);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 0) {
mes "[Axl Rose]";
@@ -725,7 +725,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat as a lesson, and next time you will definitely win.";
close2;
- getitem 7828,1; //BF_Badge1
+ getitem BF_Badge1,1;
}
else {
mes "[Axl Rose]";
@@ -733,13 +733,13 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat as a lesson, and next time you will definitely win.";
close2;
- getitem 7828,.@medal_gap; //BF_Badge1
+ getitem BF_Badge1,.@medal_gap;
}
}
}
else {
if ($@TierraBG2_Victory == 2) {
- .@your_medal = countitem(7828);
+ .@your_medal = countitem(BF_Badge1);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 0) {
mes "[Axl Rose]";
@@ -747,7 +747,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat as a lesson, and next time you will definitely win.";
close2;
- getitem 7828,1; //BF_Badge1
+ getitem BF_Badge1,1;
}
else {
mes "[Axl Rose]";
@@ -755,11 +755,11 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat as a lesson, and next time you will definitely win.";
close2;
- getitem 7828,.@medal_gap; //BF_Badge1
+ getitem BF_Badge1,.@medal_gap;
}
}
else {
- .@your_medal = countitem(7828);
+ .@your_medal = countitem(BF_Badge1);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Axl Rose]";
@@ -767,7 +767,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7828,3; //BF_Badge1
+ getitem BF_Badge1,3;
}
else {
mes "[Axl Rose]";
@@ -775,7 +775,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign of victory.";
close2;
- getitem 7828,.@medal_gap; //BF_Badge1
+ getitem BF_Badge1,.@medal_gap;
}
}
}
@@ -791,7 +791,7 @@ OnInit:
bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
if (getcharid(4) == $@TierraBG2_id2) {
if ($@TierraBG2_Victory == 2) {
- .@your_medal = countitem(7828);
+ .@your_medal = countitem(BF_Badge1);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Swandery]";
@@ -799,7 +799,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7828,3; //BF_Badge1
+ getitem BF_Badge1,3;
}
else {
mes "[Swandery]";
@@ -807,11 +807,11 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7828,.@medal_gap; //BF_Badge1
+ getitem BF_Badge1,.@medal_gap;
}
}
else {
- .@your_medal = countitem(7828);
+ .@your_medal = countitem(BF_Badge1);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 0) {
mes "[Swandery]";
@@ -819,7 +819,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
- getitem 7828,1; //BF_Badge1
+ getitem BF_Badge1,1;
}
else {
mes "[Swandery]";
@@ -827,13 +827,13 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
- getitem 7828,.@medal_gap; //BF_Badge1
+ getitem BF_Badge1,.@medal_gap;
}
}
}
else {
if ($@TierraBG2_Victory == 1) {
- .@your_medal = countitem(7828);
+ .@your_medal = countitem(BF_Badge1);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 0) {
mes "[Swandery]";
@@ -841,7 +841,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
- getitem 7828,1; //BF_Badge1
+ getitem BF_Badge1,1;
}
else {
mes "[Swandery]";
@@ -849,11 +849,11 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
close2;
- getitem 7828,.@medal_gap; //BF_Badge1
+ getitem BF_Badge1,.@medal_gap;
}
}
else {
- .@your_medal = countitem(7828);
+ .@your_medal = countitem(BF_Badge1);
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Swandery]";
@@ -861,7 +861,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7828,3; //BF_Badge1
+ getitem BF_Badge1,3;
}
else {
mes "[Swandery]";
@@ -869,7 +869,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
mes "Let's enjoy our glorious victory!";
mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
close2;
- getitem 7828,.@medal_gap; //BF_Badge1
+ getitem BF_Badge1,.@medal_gap;
}
}
}
diff --git a/npc/battleground/tierra/tierra_enter.txt b/npc/battleground/tierra/tierra_enter.txt
index c7dbd10ae..f742c07f8 100644
--- a/npc/battleground/tierra/tierra_enter.txt
+++ b/npc/battleground/tierra/tierra_enter.txt
@@ -34,7 +34,7 @@
//== First Tierra Gorge Officers - Guillaume ===============
bat_room,124,178,5 script Tierra Gorge Officer#01a 4_M_KY_KNT,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -94,7 +94,7 @@ bat_room,124,178,5 script Tierra Gorge Officer#01a 4_M_KY_KNT,{
}
bat_room,140,178,5 script Tierra Gorge Officer#02a 4_M_KY_KNT,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -251,7 +251,7 @@ bat_room,143,121,1 script Croix Knight#2 4_M_CRU_SOLD,{
//== Second Tierra Gorge Officers - Croix ==================
bat_room,125,121,1 script Tierra Gorge Officer#01b 4_M_CRU_KNT,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -311,7 +311,7 @@ bat_room,125,121,1 script Tierra Gorge Officer#01b 4_M_CRU_KNT,{
}
bat_room,140,121,1 script Tierra Gorge Officer#02b 4_M_CRU_KNT,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";