diff options
-rw-r--r-- | src/map/battle.c | 4 | ||||
-rw-r--r-- | src/map/skill.c | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index 074319b2f..e67cf16ed 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3242,8 +3242,8 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo #else if (def1 > 100) def1 = 100; ATK_RATE2( - flag.idef ?100:(flag.pdef ? (flag.pdef*(def1+vit_def)) : (100-def1)), - flag.idef2?100:(flag.pdef2? (flag.pdef2*(def1+vit_def)) : (100-def1)) + flag.idef ?100:(flag.pdef ? (def1+vit_def) : (100-def1)), + flag.idef2?100:(flag.pdef2? (def1+vit_def) : (100-def1)) ); ATK_ADD2( flag.idef ||flag.pdef ?0:-vit_def, diff --git a/src/map/skill.c b/src/map/skill.c index 797d5aeda..03e4c4baf 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3911,7 +3911,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case CH_PALMSTRIKE: // Palm Strike takes effect 1sec after casting. [Skotlex] // clif_skill_nodamage(src,bl,skill_id,skill_lv,0); //Can't make this one display the correct attack animation delay :/ clif_damage(src,bl,tick,status_get_amotion(src),0,-1,1,4,0); //Display an absorbed damage attack. - skill_addtimerskill(src, tick + 1000, bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag); + skill_addtimerskill(src, tick + (1000+status_get_amotion(src)), bl->id, 0, 0, skill_id, skill_lv, BF_WEAPON, flag); break; case PR_TURNUNDEAD: |