diff options
-rw-r--r-- | Changelog-Trunk.txt | 1 | ||||
-rw-r--r-- | src/map/skill.c | 4 |
2 files changed, 3 insertions, 2 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 714770395..00d538f0b 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/06/09
+ * Changed the interval between waterballs back to 125 [MasterOfMuppets]
* Fixed a typo in char_sql/char.c, thanks to Euph [MasterOfMuppets]
2006/06/08
* Modified guild exp to be an unsigned int rather than a signed one.
diff --git a/src/map/skill.c b/src/map/skill.c index 48fa8958c..e504fcf99 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2297,7 +2297,7 @@ static int skill_timerskill (int tid, unsigned int tick, int id, int data) if (!status_isdead(target)) skill_attack(BF_MAGIC,src,src,target,skl->skill_id,skl->skill_lv,tick,skl->flag); if (skl->type>1 && !status_isdead(target)) { - skill_addtimerskill(src,tick+250,target->id,0,0,skl->skill_id,skl->skill_lv,skl->type-1,skl->flag); + skill_addtimerskill(src,tick+125,target->id,0,0,skl->skill_id,skl->skill_lv,skl->type-1,skl->flag); } else { struct status_change *sc = status_get_sc(src); if(sc && sc->data[SC_MAGICPOWER].timer != -1) @@ -2816,7 +2816,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int } cnt--; if (cnt > 0) - skill_addtimerskill(src,tick+250,bl->id,0,0, + skill_addtimerskill(src,tick+125,bl->id,0,0, skillid,skilllv,cnt,flag); } else if (sd) //Eat up deluge tiles. skill_count_water(src,0); |