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-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/skill.c2
2 files changed, 3 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 030273e83..40543b80c 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,8 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/05/17
+ * Power Up and Agi Up now increase Hit/Flee by 20%/lv [Skotlex]
2006/05/16
* Modified "hide woe damage" to send the number of hits rather than 1 as
damage Because when the damage is less than the number of hits, the client
diff --git a/src/map/skill.c b/src/map/skill.c
index 6b36c631d..da06d972e 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -4975,7 +4975,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
//Power up is atkrate increase + hit% increase.
case NPC_AGIUP:
clif_skill_nodamage(src,bl,skillid,skilllv,
- sc_start(bl,type,100,40*skilllv,skill_get_time(skillid, skilllv)));
+ sc_start(bl,type,100,20*skilllv,skill_get_time(skillid, skilllv)));
break;
case NPC_INVISIBLE: