diff options
-rw-r--r-- | doc/script_commands.txt | 9 | ||||
-rw-r--r-- | src/map/script.c | 2 |
2 files changed, 8 insertions, 3 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index a7eb55073..34089f767 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -7635,6 +7635,10 @@ without event labels. If specified name is not found, command does nothing. *misceffect(<effect number>) + @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + @ /!\ This command is deprecated @ + @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + This command, if run from an NPC object that has a sprite, will call up a specified effect number, centered on the NPC sprite. If the running code does not have an object ID (a 'floating' NPC) or is not running from an @@ -7643,8 +7647,9 @@ character who's RID got attached to the script, if any. For usable item scripts, this command will create an effect centered on the player using the item. -A full list of known effects is found in 'doc/effect_list.txt'. The list -of those that actually work may differ greatly between client versions. +This command is deprecated and it should not be used in new scripts, as it is +likely to be removed at a later time. Please use specialeffect instead, +ie: specialeffect(<effect number>, <send target>, <unit id>) --------------------------------------- diff --git a/src/map/script.c b/src/map/script.c index 7530082c1..01bd4d9b5 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -23580,7 +23580,7 @@ void script_parse_builtin(void) { BUILDIN_DEF(getskilllist,""), BUILDIN_DEF(clearitem,""), BUILDIN_DEF(classchange,"ii?"), - BUILDIN_DEF(misceffect,"i"), + BUILDIN_DEF_DEPRECATED(misceffect,"i"), BUILDIN_DEF(playbgm,"s"), BUILDIN_DEF(playbgmall,"s?????"), BUILDIN_DEF(soundeffect,"si"), |