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-rw-r--r--src/char_sql/int_homun.c5
-rw-r--r--src/map/npc.c2
-rw-r--r--src/map/skill.c12
3 files changed, 3 insertions, 16 deletions
diff --git a/src/char_sql/int_homun.c b/src/char_sql/int_homun.c
index 427559d30..206a6a5c1 100644
--- a/src/char_sql/int_homun.c
+++ b/src/char_sql/int_homun.c
@@ -219,7 +219,6 @@ int inter_delete_homunculus(int hom_id)
{
ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- mapif_homunculus_deleted(fd, 0);
return 0;
}
@@ -228,17 +227,15 @@ int inter_delete_homunculus(int hom_id)
{
ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
- mapif_homunculus_deleted(fd, 0);
return 0;
}
- mapif_homunculus_deleted(fd, 1);
return 1;
}
int mapif_delete_homunculus(int fd)
{
RFIFOHEAD(fd);
- inter_delete_homunculus(RFIFOL(fd,2));
+ mapif_homunculus_deleted(fd, inter_delete_homunculus(RFIFOL(fd,2)));
}
int mapif_rename_homun_ack(int fd, int account_id, int char_id, unsigned char flag, char *name){
diff --git a/src/map/npc.c b/src/map/npc.c
index a996b2112..afdbb6b25 100644
--- a/src/map/npc.c
+++ b/src/map/npc.c
@@ -1012,7 +1012,7 @@ int npc_touch_areanpc2(struct block_list *bl)
int npc_check_areanpc(int flag,int m,int x,int y,int range)
{
int i;
- int x0,y0,y0,y1;
+ int x0,y0,x1,y1;
int xs,ys;
if (range < 0) return 0;
diff --git a/src/map/skill.c b/src/map/skill.c
index 7259fa6c0..5ac920fe6 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -6245,7 +6245,7 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s
}
if (sc && sc->data[SC_MAGICPOWER].timer != -1)
- status_change_end(&sd->bl,SC_MAGICPOWER,-1);
+ status_change_end(src,SC_MAGICPOWER,-1);
if (sd && !(flag&1) && sd->state.arrow_atk) //Consume arrow if a ground skill was not invoked. [Skotlex]
battle_consume_ammo(sd, skillid, skilllv);
@@ -7814,16 +7814,6 @@ static int skill_check_condition_mob_master_sub (struct block_list *bl, va_list
return 1;
}
-static int skill_check_condition_hermod_sub(struct block_list *bl,va_list ap)
-{
- struct npc_data *nd;
- nd=(struct npc_data*)bl;
-
- if (nd->bl.subtype == WARP)
- return 1;
- return 0;
-}
-
/*==========================================
* Determines if a given skill should be made to consume ammo
* when used by the player. [Skotlex]