diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/clif.c | 14 | ||||
-rw-r--r-- | src/map/pc.c | 8 | ||||
-rw-r--r-- | vcproj-8/char-server_sql.vcproj | 4 |
4 files changed, 13 insertions, 15 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 846fd465a..dbe3d51f3 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/17
+ * Manually added int_homun.c to the VS8 char_sql project, *should* work [DracoRPG]
+ * Orn's fix to the very critical skill level up bug [DracoRPG]
* Updated mob_db.sql to current mob_db.txt data. [Skotlex]
* Added Orn's lil fix on homun [Vicious]
* Added Homunculus system, enjoy! [orn aka Nylou]
diff --git a/src/map/clif.c b/src/map/clif.c index bfa2f7eb7..72798922c 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -1588,19 +1588,6 @@ void clif_parse_HomMoveToMaster(int fd, struct map_session_data *sd) { //[orn] unit_walktoxy(&sd->hd->bl, sd->bl.x,sd->bl.y-1, 0); //move to master
}
-// player spend a skillpoint for homunculus
-void clif_parse_HomUseSKillPoint(int fd, struct map_session_data *sd) { //[orn]
- int skillid ;
- nullpo_retv(sd);
- nullpo_retv(sd->hd);
-
- if ( !sd->hd )
- return ;
- skillid = RFIFOW(fd,2);
-
- merc_hom_skillup(sd->hd, skillid);
-}
-
// Request a Homunculus move-to-position
void clif_parse_HomMoveTo(int fd,struct map_session_data *sd) { //[orn]
int x,y,cmd;
@@ -11917,7 +11904,6 @@ static int packetdb_readdb(void) {clif_parse_HomMoveToMaster,"hommovetomaster"},
{clif_parse_HomMoveTo,"hommoveto"},
{clif_parse_HomAttack,"homattack"},
- {clif_parse_HomUseSKillPoint,"homuseskillpoint"},
{clif_parse_HomMenu,"hommenu"},
{NULL,NULL}
};
diff --git a/src/map/pc.c b/src/map/pc.c index dc1ecbde7..f7c93c94f 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -4371,10 +4371,16 @@ int pc_skillup(struct map_session_data *sd,int skill_num) { nullpo_retr(0, sd); - if( skill_num>=GD_SKILLBASE){ + if(skill_num >= GD_SKILLBASE){ guild_skillup(sd,skill_num,0); return 0; } + + if(skill_num >= HM_SKILLBASE){ + merc_hom_skillup(sd->hd, skill_num); + return 0; + } + if (skill_num < 0 || skill_num >= MAX_SKILL) return 0; diff --git a/vcproj-8/char-server_sql.vcproj b/vcproj-8/char-server_sql.vcproj index b5e378f7e..0bfd5d2d2 100644 --- a/vcproj-8/char-server_sql.vcproj +++ b/vcproj-8/char-server_sql.vcproj @@ -224,6 +224,10 @@ >
</File>
<File
+ RelativePath="..\src\char_sql\int_homun.c"
+ >
+ </File>
+ <File
RelativePath="..\src\char_sql\int_party.c"
>
</File>
|