summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--Changelog-Trunk.txt2
-rw-r--r--src/map/clif.c14
-rw-r--r--src/map/pc.c8
-rw-r--r--vcproj-8/char-server_sql.vcproj4
4 files changed, 13 insertions, 15 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 846fd465a..dbe3d51f3 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/17
+ * Manually added int_homun.c to the VS8 char_sql project, *should* work [DracoRPG]
+ * Orn's fix to the very critical skill level up bug [DracoRPG]
* Updated mob_db.sql to current mob_db.txt data. [Skotlex]
* Added Orn's lil fix on homun [Vicious]
* Added Homunculus system, enjoy! [orn aka Nylou]
diff --git a/src/map/clif.c b/src/map/clif.c
index bfa2f7eb7..72798922c 100644
--- a/src/map/clif.c
+++ b/src/map/clif.c
@@ -1588,19 +1588,6 @@ void clif_parse_HomMoveToMaster(int fd, struct map_session_data *sd) { //[orn]
unit_walktoxy(&sd->hd->bl, sd->bl.x,sd->bl.y-1, 0); //move to master
}
-// player spend a skillpoint for homunculus
-void clif_parse_HomUseSKillPoint(int fd, struct map_session_data *sd) { //[orn]
- int skillid ;
- nullpo_retv(sd);
- nullpo_retv(sd->hd);
-
- if ( !sd->hd )
- return ;
- skillid = RFIFOW(fd,2);
-
- merc_hom_skillup(sd->hd, skillid);
-}
-
// Request a Homunculus move-to-position
void clif_parse_HomMoveTo(int fd,struct map_session_data *sd) { //[orn]
int x,y,cmd;
@@ -11917,7 +11904,6 @@ static int packetdb_readdb(void)
{clif_parse_HomMoveToMaster,"hommovetomaster"},
{clif_parse_HomMoveTo,"hommoveto"},
{clif_parse_HomAttack,"homattack"},
- {clif_parse_HomUseSKillPoint,"homuseskillpoint"},
{clif_parse_HomMenu,"hommenu"},
{NULL,NULL}
};
diff --git a/src/map/pc.c b/src/map/pc.c
index dc1ecbde7..f7c93c94f 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -4371,10 +4371,16 @@ int pc_skillup(struct map_session_data *sd,int skill_num)
{
nullpo_retr(0, sd);
- if( skill_num>=GD_SKILLBASE){
+ if(skill_num >= GD_SKILLBASE){
guild_skillup(sd,skill_num,0);
return 0;
}
+
+ if(skill_num >= HM_SKILLBASE){
+ merc_hom_skillup(sd->hd, skill_num);
+ return 0;
+ }
+
if (skill_num < 0 || skill_num >= MAX_SKILL)
return 0;
diff --git a/vcproj-8/char-server_sql.vcproj b/vcproj-8/char-server_sql.vcproj
index b5e378f7e..0bfd5d2d2 100644
--- a/vcproj-8/char-server_sql.vcproj
+++ b/vcproj-8/char-server_sql.vcproj
@@ -224,6 +224,10 @@
>
</File>
<File
+ RelativePath="..\src\char_sql\int_homun.c"
+ >
+ </File>
+ <File
RelativePath="..\src\char_sql\int_party.c"
>
</File>