diff options
-rw-r--r-- | Changelog-Trunk.txt | 4 | ||||
-rw-r--r-- | doc/item_bonus.txt | 1 | ||||
-rw-r--r-- | src/map/map.h | 3 | ||||
-rw-r--r-- | src/map/pc.c | 10 | ||||
-rw-r--r-- | src/map/pc.h | 4 | ||||
-rw-r--r-- | src/map/status.c | 10 |
6 files changed, 13 insertions, 19 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index d342b5636..e82fc6ce7 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,10 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2008/07/06 + * Slight cleanup of item-based walk speed bonuses [ultramage] + - removed bSpeed bonus code (was just disabled until now) + - changed speed_rate to use base value 0% instead of 100% 2008/07/05 * Moved the mob killmonster flag to a more appropriate area. (bugreport:1795) [SketchyPhoenix] 2008/07/04 diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index 51da56a80..cfdc22e21 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -53,7 +53,6 @@ bonus bFlee,n; Flee + n bonus bFleeRate,n; Flee + n% bonus bFlee2,n; Perfect Dodge + n bonus bFlee2Rate,n; Perfect Dodge + n% -bonus bSpeed,n; Moving speed + n bonus bSpeedRate,n; Moving speed + n% (only the highest among all is applied) bonus bSpeedAddRate,n; Moving speed + n% bonus bAspd,n; Attack speed + n diff --git a/src/map/map.h b/src/map/map.h index 03e96d831..afa63c182 100644 --- a/src/map/map.h +++ b/src/map/map.h @@ -289,7 +289,7 @@ enum _sp { SP_MAGIC_ADDELE,SP_MAGIC_ADDRACE,SP_MAGIC_ADDSIZE, // 1035-1037 SP_PERFECT_HIT_RATE,SP_PERFECT_HIT_ADD_RATE,SP_CRITICAL_RATE,SP_GET_ZENY_NUM,SP_ADD_GET_ZENY_NUM, // 1038-1042 SP_ADD_DAMAGE_CLASS,SP_ADD_MAGIC_DAMAGE_CLASS,SP_ADD_DEF_CLASS,SP_ADD_MDEF_CLASS, // 1043-1046 - SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_ADD_SPEED, // 1047-1050 + SP_ADD_MONSTER_DROP_ITEM,SP_DEF_RATIO_ATK_ELE,SP_DEF_RATIO_ATK_RACE,SP_FREE3, // 1047-1050 SP_HIT_RATE,SP_FLEE_RATE,SP_FLEE2_RATE,SP_DEF_RATE,SP_DEF2_RATE,SP_MDEF_RATE,SP_MDEF2_RATE, // 1051-1057 SP_SPLASH_RANGE,SP_SPLASH_ADD_RANGE,SP_AUTOSPELL,SP_HP_DRAIN_RATE,SP_SP_DRAIN_RATE, // 1058-1062 SP_SHORT_WEAPON_DAMAGE_RETURN,SP_LONG_WEAPON_DAMAGE_RETURN,SP_WEAPON_COMA_ELE,SP_WEAPON_COMA_RACE, // 1063-1066 @@ -316,6 +316,7 @@ enum _sp { //Before adding new bonuses, reuse the currently free slots: //2020 (SP_FREE) (previously SP_ADD_DAMAGE_BY_CLASS) //2033 (SP_FREE2) (previously SP_ADDEFF_WHENHIT_SHORT) + //1050 (SP_FREE3) (previously SP_ADD_SPEED) }; enum _look { diff --git a/src/map/pc.c b/src/map/pc.c index 08d91c24b..95c265fad 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -1654,15 +1654,9 @@ int pc_bonus(struct map_session_data *sd,int type,int val) break; } break; - case SP_ADD_SPEED: //Raw increase - if(sd->state.lr_flag != 2) { - bonus = status->speed - val; - status->speed = cap_value(bonus, 0, USHRT_MAX); - } - break; case SP_SPEED_RATE: //Non stackable increase - if(sd->state.lr_flag != 2 && sd->speed_rate > 100-val) - sd->speed_rate = 100-val; + if(sd->state.lr_flag != 2) + sd->speed_rate = min(sd->speed_rate, -val); break; case SP_SPEED_ADDRATE: //Stackable increase if(sd->state.lr_flag != 2) diff --git a/src/map/pc.h b/src/map/pc.h index f09a45f35..81a1e9a75 100644 --- a/src/map/pc.h +++ b/src/map/pc.h @@ -247,7 +247,7 @@ struct map_session_data { int break_weapon_rate,break_armor_rate; int crit_atk_rate; int classchange; // [Valaris] - int speed_add_rate, aspd_add; + int speed_rate, speed_add_rate, aspd_add; unsigned int setitem_hash, setitem_hash2; //Split in 2 because shift operations only work on int ranges. [Skotlex] short splash_range, splash_add_range; @@ -263,7 +263,7 @@ struct map_session_data { int castrate,delayrate,hprate,sprate,dsprate; int atk_rate; - int speed_rate,hprecov_rate,sprecov_rate; + int hprecov_rate,sprecov_rate; int matk_rate; int critical_rate,hit_rate,flee_rate,flee2_rate,def_rate,def2_rate,mdef_rate,mdef2_rate; diff --git a/src/map/status.c b/src/map/status.c index cb04563f7..26b0f061b 100644 --- a/src/map/status.c +++ b/src/map/status.c @@ -1643,7 +1643,6 @@ int status_calc_pc(struct map_session_data* sd,int first) sd->castrate=100; sd->delayrate=100; sd->dsprate=100; - sd->speed_rate = 100; sd->hprecov_rate = 100; sd->sprecov_rate = 100; sd->atk_rate = sd->matk_rate = 100; @@ -1757,6 +1756,7 @@ int status_calc_pc(struct map_session_data* sd,int first) + sizeof(sd->break_armor_rate) + sizeof(sd->crit_atk_rate) + sizeof(sd->classchange) + + sizeof(sd->speed_rate) + sizeof(sd->speed_add_rate) + sizeof(sd->aspd_add) + sizeof(sd->setitem_hash) @@ -1939,8 +1939,6 @@ int status_calc_pc(struct map_session_data* sd,int first) sd->double_rate += sd->double_add_rate; sd->perfect_hit += sd->perfect_hit_add; sd->splash_range += sd->splash_add_range; - if(sd->speed_add_rate) - sd->speed_rate += sd->speed_add_rate; // Damage modifiers from weapon type sd->right_weapon.atkmods[0] = atkmods[0][sd->weapontype1]; @@ -2194,10 +2192,8 @@ int status_calc_pc(struct map_session_data* sd,int first) // ----- WALKING SPEED CALCULATION ----- - if(sd->speed_rate < 0) - sd->speed_rate = 0; - if(sd->speed_rate != 100) - status->speed = status->speed*sd->speed_rate/100; + sd->speed_rate += sd->speed_add_rate; + status->speed += status->speed * sd->speed_rate/100; // Relative modifiers from passive skills if((sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN && (skill=pc_checkskill(sd,TF_MISS))>0) |