diff options
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | db/skill_require_db.txt | 2 | ||||
-rw-r--r-- | src/map/skill.c | 48 |
3 files changed, 45 insertions, 8 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 84bafffb1..cb6af50de 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,9 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/08/19
+ * Added skill's required item check on homunc skills [Toms]
+ * Add Condensed Red Potion as a required item for HLIF_HEAL [Toms]
2006/08/18
* Little code cleanup on last fix [Toms]
* Fixed HLIF_HEAL healing the homunc instead of the master [Toms]
diff --git a/db/skill_require_db.txt b/db/skill_require_db.txt index b7a14238f..903b9062e 100644 --- a/db/skill_require_db.txt +++ b/db/skill_require_db.txt @@ -458,7 +458,7 @@ 10012,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GD_RESTORE##
10013,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GD_EMERGENCYCALL##
-8001,0,0,13:16:19:22:25,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
+8001,0,0,13:16:19:22:25,0,0,0,99,0,0,none,0,545,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_HEAL
8002,0,0,20:25:30:35:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_AVOID
8004,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HLIF_CHANGE
8005,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HAMI_CASTLE
diff --git a/src/map/skill.c b/src/map/skill.c index 24af7a858..23b6a780c 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -2353,9 +2353,13 @@ static int skill_check_condition_hom (struct homun_data *hd, int skill, int lv, { struct status_data *status; struct status_change *sc; - int j,hp,sp,hp_rate,sp_rate,state,mhp ; - + TBL_PC * sd; + int i,j,hp,sp,hp_rate,sp_rate,state,mhp ; + int index[10],itemid[10],amount[10]; + int checkitem_flag = 1, delitem_flag = 1; + nullpo_retr(0, hd); + sd = hd->master; if (lv <= 0) return 0; @@ -2374,6 +2378,12 @@ static int skill_check_condition_hom (struct homun_data *hd, int skill, int lv, //Code speedup, rather than using skill_get_* over and over again. if (lv < 1 || lv > MAX_SKILL_LEVEL) return 0; + + for(i = 0; i < 10; i++) { + itemid[i] = skill_db[j].itemid[i]; + amount[i] = skill_db[j].amount[i]; + } + hp = skill_db[j].hp[lv-1]; sp = skill_db[j].sp[lv-1]; hp_rate = skill_db[j].hp_rate[lv-1]; @@ -2393,21 +2403,22 @@ static int skill_check_condition_hom (struct homun_data *hd, int skill, int lv, switch(skill) { // Check for cost reductions due to skills & SCs case HFLI_SBR44: - if(hd->master->homunculus.intimacy < 200) + if(sd->homunculus.intimacy < 200) return 0; break; case HVAN_EXPLOSION: - if(hd->master->homunculus.intimacy < battle_config.hvan_explosion_intimate) + if(sd->homunculus.intimacy < battle_config.hvan_explosion_intimate) return 0; break; } + if(!(type&2)){ if( hp>0 && status->hp <= (unsigned int)hp) { - clif_skill_fail(hd->master,skill,2,0); + clif_skill_fail(sd,skill,2,0); return 0; } if( sp>0 && status->sp < (unsigned int)sp) { - clif_skill_fail(hd->master,skill,1,0); + clif_skill_fail(sd,skill,1,0); return 0; } } @@ -2416,15 +2427,38 @@ static int skill_check_condition_hom (struct homun_data *hd, int skill, int lv, case ST_MOVE_ENABLE: //Check only on begin casting. [Skotlex] if(!type && !unit_can_move(&hd->bl)) { - clif_skill_fail(hd->master,skill,0,0); + clif_skill_fail(sd,skill,0,0); return 0; } break; } + if (checkitem_flag) { + for(i=0;i<10;i++) { + int x = lv%11 - 1; + index[i] = -1; + if(itemid[i] <= 0) + continue; + + index[i] = pc_search_inventory(sd,itemid[i]); + if(index[i] < 0 || sd->status.inventory[index[i]].amount < amount[i]) + { + clif_skill_fail(sd,skill,0,0); + return 0; + } + } + } + if(!(type&1)) return 1; + if(delitem_flag) { + for(i=0;i<10;i++) { + if(index[i] >= 0) + pc_delitem(sd,index[i],amount[i],0); + } + } + if(type&2) return 1; |