diff options
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | src/map/atcommand.c | 29 | ||||
-rw-r--r-- | src/map/mercenary.c | 50 | ||||
-rw-r--r-- | src/map/mercenary.h | 1 | ||||
-rw-r--r-- | src/map/script.c | 13 |
5 files changed, 71 insertions, 25 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index c461854ee..9380cc48f 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -10,6 +10,9 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. - renamed some skill-related data structs (had same name as variables) - commented out custom Venom Splasher countdown messaging code * Bosses now can use teleport on Land Protector [Playtester] + - Moved the homunculus shuffle code to mercenary.c, fixing the bug in the + atcommand not using the bonus evolution stats for homunculus. + - Adding a new script command "homshuffle" to fix homunculus using NPCs. 2007/10/01 * Fixed various trading/vending glitches [ultramage] - fixed vending_tax not working at all (integer division in r10182) diff --git a/src/map/atcommand.c b/src/map/atcommand.c index da70bbd06..d72342e0a 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -8137,7 +8137,7 @@ static int atshowmobs_sub(struct block_list *bl,va_list ap) md = (struct mob_data *)bl; - if(md->special_state.ai || md->master_id) + if(md->special_state.ai || md->master_id) return 0; //Hide slaves and player summoned mobs. [Skotlex] if(fd && (mob_id==-1 || (md->class_==mob_id))){ @@ -8466,9 +8466,6 @@ int atcommand_homstats(const int fd, struct map_session_data* sd, const char* co int atcommand_homshuffle(const int fd, struct map_session_data* sd, const char* command, const char* message) { struct homun_data *hd; - int lv, i, skillpts; - unsigned int exp; - struct skill b_skill[MAX_HOMUNSKILL]; TBL_PC* tsd = sd; nullpo_retr(-1, sd); @@ -8492,28 +8489,10 @@ int atcommand_homshuffle(const int fd, struct map_session_data* sd, const char* } hd = tsd->hd; - if(!merc_is_hom_active(hd)) + + if(!merc_hom_shuffle(hd)) return -1; - - lv = hd->homunculus.level; - exp = hd->homunculus.exp; - memcpy(&b_skill, &hd->homunculus.hskill, sizeof(b_skill)); - skillpts = hd->homunculus.skillpts; - //Reset values to level 1. - merc_reset_stats(hd); - //Level it back up - for (i = 1; i < lv && hd->exp_next; i++){ - hd->homunculus.exp += hd->exp_next; - merc_hom_levelup(hd); - } - hd->homunculus.exp = exp; - memcpy(&hd->homunculus.hskill, &b_skill, sizeof(b_skill)); - hd->homunculus.skillpts = skillpts; - clif_homskillinfoblock(hd->master); - status_calc_homunculus(hd,0); - status_percent_heal(&hd->bl, 100, 100); - clif_misceffect2(&hd->bl,568); - clif_displaymessage(fd, "Homunculus stats altered"); + //Print out the new stats //This will send the commands to the invoker since they all use this fd regardless of sd value. atcommand_homstats(fd, tsd, command, message); diff --git a/src/map/mercenary.c b/src/map/mercenary.c index 577cbf22b..b23669955 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -834,6 +834,56 @@ void merc_reset_stats(struct homun_data *hd) hd->homunculus.skillpts = 0; } +int merc_hom_shuffle(struct homun_data *hd) +{ + struct map_session_data *sd = hd->master; + int lv, i, skillpts; + unsigned int exp; + struct skill b_skill[MAX_HOMUNSKILL]; + + if (!merc_is_hom_active(hd)) + return 0; + + lv = hd->homunculus.level; + exp = hd->homunculus.exp; + memcpy(&b_skill, &hd->homunculus.hskill, sizeof(b_skill)); + skillpts = hd->homunculus.skillpts; + //Reset values to level 1. + merc_reset_stats(hd); + //Level it back up + for (i = 1; i < lv && hd->exp_next; i++){ + hd->homunculus.exp += hd->exp_next; + merc_hom_levelup(hd); + } + + clif_displaymessage(sd->fd, "[Homunculus Stats Altered]"); + + if(!hd->homunculusDB->evo_class || hd->homunculus.class_ == hd->homunculusDB->evo_class) { + // Homunculus Evolucionado + struct s_homunculus *hom = &hd->homunculus; + struct h_stats *max = &hd->homunculusDB->emax, *min = &hd->homunculusDB->emin; + hom->max_hp += rand(min->HP, max->HP); + hom->max_sp += rand(min->SP, max->SP); + hom->str += 10*rand(min->str, max->str); + hom->agi += 10*rand(min->agi, max->agi); + hom->vit += 10*rand(min->vit, max->vit); + hom->int_+= 10*rand(min->int_,max->int_); + hom->dex += 10*rand(min->dex, max->dex); + hom->luk += 10*rand(min->luk, max->luk); + clif_displaymessage(sd->fd, "[Adding Bonus Stats for Evolved Homunculus]"); + } + + hd->homunculus.exp = exp; + memcpy(&hd->homunculus.hskill, &b_skill, sizeof(b_skill)); + hd->homunculus.skillpts = skillpts; + clif_homskillinfoblock(sd); + status_calc_homunculus(hd,0); + status_percent_heal(&hd->bl, 100, 100); + clif_misceffect2(&hd->bl,568); + + return 1; +} + int read_homunculusdb(void) { FILE *fp; diff --git a/src/map/mercenary.h b/src/map/mercenary.h index 3b2d2661f..143b88a06 100644 --- a/src/map/mercenary.h +++ b/src/map/mercenary.h @@ -44,6 +44,7 @@ int merc_hom_vaporize(struct map_session_data *sd, int flag); int merc_resurrect_homunculus(struct map_session_data *sd, unsigned char per, short x, short y); void merc_hom_revive(struct homun_data *hd, unsigned int hp, unsigned int sp); void merc_reset_stats(struct homun_data *hd); +int merc_hom_shuffle(struct homun_data *hd); // [Zephyrus] void merc_save(struct homun_data *hd); int merc_call_homunculus(struct map_session_data *sd); int merc_create_homunculus_request(struct map_session_data *sd, int class_); diff --git a/src/map/script.c b/src/map/script.c index 306076fc4..fc2d75eee 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -4022,6 +4022,7 @@ BUILDIN_FUNC(awake); BUILDIN_FUNC(getvariableofnpc); BUILDIN_FUNC(warpportal); BUILDIN_FUNC(homunculus_evolution) ; //[orn] +BUILDIN_FUNC(homunculus_shuffle); // [Zephyrus] BUILDIN_FUNC(eaclass); BUILDIN_FUNC(roclass); BUILDIN_FUNC(setitemscript); @@ -4364,6 +4365,7 @@ struct script_function buildin_func[] = { BUILDIN_DEF(getvariableofnpc,"rs"), BUILDIN_DEF(warpportal,"iisii"), BUILDIN_DEF2(homunculus_evolution,"homevolution",""), //[orn] + BUILDIN_DEF2(homunculus_shuffle,"homshuffle",""), //[Zephyrus] BUILDIN_DEF(eaclass,"*"), //[Skotlex] BUILDIN_DEF(roclass,"i*"), //[Skotlex] BUILDIN_DEF(checkvending,"*"), @@ -8744,6 +8746,17 @@ BUILDIN_FUNC(homunculus_evolution) return 0; } +// [Zephyrus] +BUILDIN_FUNC(homunculus_shuffle) +{ + TBL_PC *sd; + sd=script_rid2sd(st); + if(merc_is_hom_active(sd->hd)) + merc_hom_shuffle(sd->hd); + + return 0; +} + //These two functions bring the eA MAPID_* class functionality to scripts. BUILDIN_FUNC(eaclass) { |