diff options
-rw-r--r-- | db/Changelog.txt | 1 | ||||
-rw-r--r-- | db/refine_db.txt | 2 | ||||
-rw-r--r-- | npc/Changelog.txt | 2 | ||||
-rw-r--r-- | npc/merchants/socket_enchant.txt | 28 |
4 files changed, 17 insertions, 16 deletions
diff --git a/db/Changelog.txt b/db/Changelog.txt index 4486f5737..e1029bd80 100644 --- a/db/Changelog.txt +++ b/db/Changelog.txt @@ -20,6 +20,7 @@ =========================
08/02
+ * Reduced overrefine bonus of level 4 weapons to 13 [Playtester]
* Added the new items and fixed selling price of Dark Mask [Playtester]
08/01
* Changed Solace's and Retribution's skills so they feel like on official servers [Playtester]
diff --git a/db/refine_db.txt b/db/refine_db.txt index 0bf3aded1..5d7f752e1 100644 --- a/db/refine_db.txt +++ b/db/refine_db.txt @@ -7,6 +7,6 @@ 2, 3,7, 100,100,100,100,100,100,100, 60, 40, 20, // Lv.1 Weapons
3, 5,6, 100,100,100,100,100,100, 60, 40, 20, 20, // Lv.2 Weapons
5, 8,5, 100,100,100,100,100, 60, 50, 20, 20, 20, // Lv.3 Weapons
- 7,14,4, 100,100,100,100, 60, 40, 40, 20, 20, 10, // Lv.4 Weapons
+ 7,13,4, 100,100,100,100, 60, 40, 40, 20, 20, 10, // Lv.4 Weapons
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index f1b02cca4..b900b2e22 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -34,8 +34,8 @@ Playtester Date Added
======
-
08/02
+ * Added official success rates of the Socket Enchant NPC [Playtester]
* Fixed Sharon's abuse at Hunter Job Quest 8) Thanks to mike04 for pointing it out [Lupus]
07/31
* Updated the Geffenia spawns. [MasterOfMuppets]
diff --git a/npc/merchants/socket_enchant.txt b/npc/merchants/socket_enchant.txt index f90ed3be6..e7b9ff097 100644 --- a/npc/merchants/socket_enchant.txt +++ b/npc/merchants/socket_enchant.txt @@ -649,7 +649,7 @@ function script addslot2 { function script f_weapon_c {
- set @rateit,25; //success rate
+ set @rateit,50; //success rate
set @addprice,200000;
set @itemup,1010;
set @itemupiece,10;
@@ -660,7 +660,7 @@ function script f_weapon_c { function script f_weapon_b {
- set @rateit,20; //success rate
+ set @rateit,25; //success rate
set @addprice,300000;
set @itemup1,984;
set @itemupiece1,2;
@@ -674,7 +674,7 @@ function script f_weapon_b { function script f_weapon_a {
- set @rateit,15; //success rate
+ set @rateit,10; //success rate
set @addprice,500000;
set @itemup1,984;
set @itemupiece1,2;
@@ -688,7 +688,7 @@ function script f_weapon_a { function script f_weapon_a2 {
- set @rateit,15; //success rate
+ set @rateit,10; //success rate
set @addprice,700000;
set @itemup1,984;
set @itemupiece1,2;
@@ -702,7 +702,7 @@ function script f_weapon_a2 { function script f_weapon_a3 {
- set @rateit,15; //success rate
+ set @rateit,10; //success rate
set @addprice,800000;
set @itemup1,984;
set @itemupiece1,2;
@@ -716,7 +716,7 @@ function script f_weapon_a3 { function script f_weapon_s {
- set @rateit,10; //success rate
+ set @rateit,4; //success rate
set @addprice,1000000;
set @itemup1,984;
set @itemupiece1,5;
@@ -730,7 +730,7 @@ function script f_weapon_s { function script f_weapon_s2 {
- set @rateit,10; //success rate
+ set @rateit,4; //success rate
set @addprice,2000000;
set @itemup1,984;
set @itemupiece1,5;
@@ -746,7 +746,7 @@ function script f_weapon_s2 { function script f_armor_c {
- set @rateit,25; //success rate
+ set @rateit,50; //success rate
set @addprice,200000;
set @itemup,999;
set @itemupiece,3;
@@ -757,7 +757,7 @@ function script f_armor_c { function script f_armor_b {
- set @rateit,20; //success rate
+ set @rateit,25; //success rate
set @addprice,250000;
set @itemup,999;
set @itemupiece,5;
@@ -768,7 +768,7 @@ function script f_armor_b { function script f_armor_b2 {
- set @rateit,20; //success rate
+ set @rateit,25; //success rate
set @addprice,300000;
set @itemup,999;
set @itemupiece,5;
@@ -779,7 +779,7 @@ function script f_armor_b2 { function script f_armor_a {
- set @rateit,15; //success rate
+ set @rateit,10; //success rate
set @addprice,300000;
set @itemup,985;
set @itemupiece,1;
@@ -790,7 +790,7 @@ function script f_armor_a { function script f_armor_a2 {
- set @rateit,15; //success rate
+ set @rateit,10; //success rate
set @addprice,400000;
set @itemup,985;
set @itemupiece,1;
@@ -801,7 +801,7 @@ function script f_armor_a2 { function script f_armor_s {
- set @rateit,10; //success rate
+ set @rateit,4; //success rate
set @addprice,1000000;
set @itemup,985;
set @itemupiece,2;
@@ -812,7 +812,7 @@ function script f_armor_s { function script f_armor_s2 {
- set @rateit,10; //success rate
+ set @rateit,4; //success rate
set @addprice,2000000;
set @itemup,985;
set @itemupiece,2;
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