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-rw-r--r--src/map/pc.c6
-rw-r--r--src/map/skill.c64
-rw-r--r--src/map/skill.h4
3 files changed, 72 insertions, 2 deletions
diff --git a/src/map/pc.c b/src/map/pc.c
index e6ef6ff83..214cf81a7 100644
--- a/src/map/pc.c
+++ b/src/map/pc.c
@@ -955,7 +955,11 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
strcpy(tmpstr, msg_txt(500)); // Actually, it's the night...
clif_wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1);
}
-
+ /**
+ * Check if player have any cool downs on
+ **/
+ skill_cooldown_load(sd);
+
// Request all registries (auth is considered completed whence they arrive)
intif_request_registry(sd,7);
return true;
diff --git a/src/map/skill.c b/src/map/skill.c
index 1847ffb86..56deef186 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -55,6 +55,18 @@ static struct eri *skill_timer_ers = NULL; //For handling skill_timerskills [Sko
DBMap* skillunit_db = NULL; // int id -> struct skill_unit*
DBMap* skilldb_name2id = NULL;
+
+/**
+ * Skill Cool Down Delay Saving
+ **/
+DBMap* skillcd_db = NULL;
+struct skill_cd {
+ int duration[MAX_SKILL_TREE];//milliseconds
+ short skidx[MAX_SKILL_TREE];//the skill index entries belong to
+ short nameid[MAX_SKILL_TREE];//skill id
+ unsigned char cursor;
+};
+
struct s_skill_db skill_db[MAX_SKILL_DB];
struct s_skill_produce_db skill_produce_db[MAX_SKILL_PRODUCE_DB];
struct s_skill_arrow_db skill_arrow_db[MAX_SKILL_ARROW_DB];
@@ -13360,16 +13372,45 @@ int skill_spellbook (struct map_session_data *sd, int nameid) {
int skill_blockpc_end(int tid, unsigned int tick, int id, intptr_t data)
{
struct map_session_data *sd = map_id2sd(id);
+ struct skill_cd * cd = NULL;
+
if (data <= 0 || data >= MAX_SKILL)
return 0;
if (!sd) return 0;
if (sd->blockskill[data] != (0x1|(tid&0xFE))) return 0;
+
+ if( ( cd = idb_get(skillcd_db,sd->status.char_id) ) ) {
+ int i,cursor;
+ ARR_FIND( 0, cd->cursor+1, cursor, cd->skidx[cursor] == data );
+ cd->duration[cursor] = 0;
+ cd->skidx[cursor] = 0;
+ cd->nameid[cursor] = 0;
+ // compact the cool down list
+ for( i = 0, cursor = 0; i < cd->cursor; i++ ) {
+ if( cd->duration[i] == 0 )
+ continue;
+ if( cursor != i ) {
+ cd->duration[cursor] = cd->duration[i];
+ cd->skidx[cursor] = cd->skidx[i];
+ cd->nameid[cursor] = cd->nameid[i];
+ }
+ cursor++;
+ }
+ if( cursor == 0 ) {
+ idb_remove(skillcd_db,sd->status.char_id);
+ aFree(cd);
+ } else
+ cd->cursor = cursor;
+ }
+
sd->blockskill[data] = 0;
return 1;
}
int skill_blockpc_start(struct map_session_data *sd, int skillid, int tick)
{
+ struct skill_cd * cd = NULL;
+ int oskillid = skillid;
nullpo_retr (-1, sd);
skillid = skill_get_index(skillid);
@@ -13384,6 +13425,15 @@ int skill_blockpc_start(struct map_session_data *sd, int skillid, int tick)
if( battle_config.display_status_timers )
clif_skill_cooldown(sd, skillid, tick);
+ if( !( cd = idb_get(skillcd_db,sd->status.char_id) ) ) {
+ CREATE(cd,struct skill_cd,1);
+ idb_put(skillcd_db, sd->status.char_id, cd);
+ }
+ cd->duration[cd->cursor] = tick;
+ cd->skidx[cd->cursor] = skillid;
+ cd->nameid[cd->cursor] = oskillid;
+ cd->cursor++;
+
sd->blockskill[skillid] = 0x1|(0xFE&add_timer(gettick()+tick,skill_blockpc_end,sd->bl.id,skillid));
return 0;
}
@@ -13822,7 +13872,17 @@ int skill_stasis_check(struct block_list *bl, int src_id, int skillid)
return 0; // Can Cast anything else like Weapon Skills
}
-
+void skill_cooldown_load(struct map_session_data * sd) {
+ struct skill_cd * cd = NULL;
+ int i;
+ if( !( cd = idb_get(skillcd_db,sd->status.char_id) ) )
+ return;//nothing for us here
+
+ for( i = 0; i < cd->cursor; i++ ) {
+ skill_blockpc_start(sd, cd->nameid[i], cd->duration[i]);
+ }
+ return;
+}
/*==========================================
* DB reading.
* skill_db.txt
@@ -14224,6 +14284,7 @@ int do_init_skill (void)
group_db = idb_alloc(DB_OPT_BASE);
skillunit_db = idb_alloc(DB_OPT_BASE);
+ skillcd_db = idb_alloc(DB_OPT_BASE);
skill_unit_ers = ers_new(sizeof(struct skill_unit_group));
skill_timer_ers = ers_new(sizeof(struct skill_timerskill));
@@ -14243,6 +14304,7 @@ int do_final_skill(void)
db_destroy(skilldb_name2id);
db_destroy(group_db);
db_destroy(skillunit_db);
+ db_destroy(skillcd_db);
ers_destroy(skill_unit_ers);
ers_destroy(skill_timer_ers);
return 0;
diff --git a/src/map/skill.h b/src/map/skill.h
index 4670fbbf5..b4e0f209e 100644
--- a/src/map/skill.h
+++ b/src/map/skill.h
@@ -1556,6 +1556,10 @@ enum {
UNT_MAX = 0x190
};
/**
+ * Skill Cool Downs - load from pc.c when the character logs in
+ **/
+void skill_cooldown_load(struct map_session_data * sd);
+/**
* Warlock
**/
#define MAX_SKILL_SPELLBOOK_DB 17