diff options
-rw-r--r-- | conf/plugins.conf | 26 | ||||
-rw-r--r-- | db/pre-re/skill_db.txt | 4 | ||||
-rw-r--r-- | db/re/skill_db.txt | 4 |
3 files changed, 28 insertions, 6 deletions
diff --git a/conf/plugins.conf b/conf/plugins.conf index 5233c4ed4..9c2f5af02 100644 --- a/conf/plugins.conf +++ b/conf/plugins.conf @@ -8,8 +8,30 @@ //= //= http://hercules.ws/board/ //==================================================== -// == http://hercules.ws/board/topic/549-introducing-hercules-plugin-manager/ +//== Topic Discussion ================================ +//== http://hercules.ws/board/topic/549-introducing-hercules-plugin-manager/ +//==================================================== +//== Description ===================================== +The plugin system allows you to create customized scripts +outside of the source. These scripts won't conflict with any +future source updates - think about it as a /conf/import/ version of the source. +//==================================================== + +/* --------------- Format --------------- +After you have listed your plugin(s) in "quotations", +you need to put in a comma, to separate the plugins. +----------------------------------------- +plugins_list: [ + "example", + "other" +] +----------------------------------------- +Please note that your scripts need to be saved +in the .c (source code) extension and placed in the /src/plugin/ folder. +----------------------------------------- +*/ + plugins_list:[ - //"sample" + //"sample", //"other" ]
\ No newline at end of file diff --git a/db/pre-re/skill_db.txt b/db/pre-re/skill_db.txt index df52ec439..3635bca65 100644 --- a/db/pre-re/skill_db.txt +++ b/db/pre-re/skill_db.txt @@ -9,8 +9,8 @@ // -2 - use endowed element, -3 - use random element.) // 06 nk (skill damage properties): // 0x01 - No damage skill -// 0x02 - Has splash area -// 0x04 - Damage should be split among targets +// 0x02 - Has splash area (requires source modification) +// 0x04 - Damage should be split among targets (requires 0x02 in order to work) // 0x08 - Skill ignores caster's % damage cards (misc type always ignores) // 0x10 - Skill ignores elemental adjustments // 0x20 - Skill ignores target's defense (misc type always ignores) diff --git a/db/re/skill_db.txt b/db/re/skill_db.txt index 0406b6237..f6da92528 100644 --- a/db/re/skill_db.txt +++ b/db/re/skill_db.txt @@ -9,8 +9,8 @@ // -2 - use endowed element, -3 - use random element.) // 06 nk (skill damage properties): // 0x01 - No damage skill -// 0x02 - Has splash area -// 0x04 - Damage should be split among targets +// 0x02 - Has splash area (requires source modification) +// 0x04 - Damage should be split among targets (requires 0x02 in order to work) // 0x08 - Skill ignores caster's % damage cards (misc type always ignores) // 0x10 - Skill ignores elemental adjustments // 0x20 - Skill ignores target's defense (misc type always ignores) |