diff options
-rw-r--r-- | Changelog-Trunk.txt | 1 | ||||
-rw-r--r-- | src/map/battle.c | 11 | ||||
-rw-r--r-- | src/map/skill.c | 14 |
3 files changed, 13 insertions, 13 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 53c99f557..81c0b6c40 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/28
+ * Fixed "uninitialized local variable 'i' used" in skill.c and "warning: suggest explicit braces to avoid ambiguous `else'" in battle.c [Toms]
* Fixed "warning: long unsigned int format, unsigned int arg" in parse_login (login_sql\login.c) [Toms]
* Fixed sign warnings in login/login.c [Toms]
* Fixed "conversion from 'double' to 'int', possible loss of data" [Toms]
diff --git a/src/map/battle.c b/src/map/battle.c index ad5f25d0a..84978c67f 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -1196,11 +1196,12 @@ static struct Damage battle_calc_weapon_attack( // Added split damage for Huuma if (skill_num == NJ_HUUMA) // Divide ATK in case of multiple targets skill - if(wflag>0) - wd.damage/= wflag; - else if(battle_config.error_log) - ShowError("0 enemies targeted by Throw Huuma, divide per 0 avoided!\n"); - + { + if(wflag>0) + wd.damage/= wflag; + else if(battle_config.error_log) + ShowError("0 enemies targeted by Throw Huuma, divide per 0 avoided!\n"); + } //Add any bonuses that modify the base baseatk+watk (pre-skills) if(sd) { diff --git a/src/map/skill.c b/src/map/skill.c index e9dde1409..08c8469a9 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -3705,16 +3705,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in pc_delitem(sd, i, skill_db[skillid].amount[0], 0); } // 100% success rate at lv4 & 5, but lasts longer at lv5 - if(!clif_skill_nodamage(src,bl,skillid,skilllv, - sc_start(bl,type,(60+skilllv*10),skilllv, - skill_get_time(skillid,skilllv))) - ) { - if (sd) clif_skill_fail(sd,skillid,0,0); - if (skill_break_equip(bl, EQP_WEAPON, 10000, BCT_PARTY) && - sd && sd != dstsd) + if(!clif_skill_nodamage(src,bl,skillid,skilllv, sc_start(bl,type,(60+skilllv*10),skilllv, skill_get_time(skillid,skilllv)))) { + if (sd) + clif_skill_fail(sd,skillid,0,0); + if (skill_break_equip(bl, EQP_WEAPON, 10000, BCT_PARTY) && sd && sd != dstsd) clif_displaymessage(sd->fd,"You broke target's weapon"); } - clif_skill_nodamage(src,bl,skillid,skilllv,i); + //FIXME : Why clif_skill_nodamage 2 times ? + //clif_skill_nodamage(src,bl,skillid,skilllv,i); break; case PR_ASPERSIO: /* アスペルシオ */ |