diff options
-rw-r--r-- | src/map/skill.c | 96 |
1 files changed, 90 insertions, 6 deletions
diff --git a/src/map/skill.c b/src/map/skill.c index ba57f8f82..9044a9bf1 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -88,6 +88,8 @@ int icewall_unit_pos; int earthstrain_unit_pos; //early declaration int skill_stasis_check(struct block_list *bl, int src_id, int skillid); +static int skill_check_unit_range (struct block_list *bl, int x, int y, int skillid, int skilllv); +static int skill_check_unit_range2 (struct block_list *bl, int x, int y, int skillid, int skilllv); //Since only mob-casted splash skills can hit ice-walls static inline int splash_target(struct block_list* bl) { @@ -1200,7 +1202,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int { struct block_list *tbl; struct unit_data *ud; - int i, skilllv; + int i, skilllv, type; for (i = 0; i < ARRAYLENGTH(sd->autospell) && sd->autospell[i].id; i++) { @@ -1224,6 +1226,33 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int tbl = (sd->autospell[i].id < 0) ? src : bl; + if( (type = skill_get_casttype(skill)) == CAST_GROUND ) { + int maxcount = 0; + if( !(BL_PC&battle_config.skill_reiteration) && + skill_get_unit_flag(skill)&UF_NOREITERATION && + skill_check_unit_range(src,tbl->x,tbl->y,skill,skilllv) + ) { + continue; + } + if( BL_PC&battle_config.skill_nofootset && + skill_get_unit_flag(skill)&UF_NOFOOTSET && + skill_check_unit_range2(src,tbl->x,tbl->y,skill,skilllv) + ) { + continue; + } + if( BL_PC&battle_config.land_skill_limit && + (maxcount = skill_get_maxcount(skill, skilllv)) > 0 + ) { + int v; + for(v=0;v<MAX_SKILLUNITGROUP && sd->ud.skillunit[v] && maxcount;i++) { + if(sd->ud.skillunit[v]->skill_id == skill) + maxcount--; + } + if( maxcount == 0 ) { + continue; + } + } + } if( battle_config.autospell_check_range && !battle_check_range(src, tbl, skill_get_range2(src, skill,skilllv) + (skill == RG_CLOSECONFINE?0:1)) ) continue; @@ -1233,7 +1262,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int sd->state.autocast = 1; skill_consume_requirement(sd,skill,skilllv,1); - switch (skill_get_casttype(skill)) { + switch (type) { case CAST_GROUND: skill_castend_pos2(src, tbl->x, tbl->y, skill, skilllv, tick, 0); break; @@ -1303,7 +1332,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, int skillid, unsigned int tick) { - int skill, skilllv, i; + int skill, skilllv, i, type; struct block_list *tbl; if( sd == NULL || skillid <= 0 ) @@ -1330,6 +1359,33 @@ int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, int s continue; tbl = (sd->autospell3[i].id < 0) ? &sd->bl : bl; + if( (type = skill_get_casttype(skill)) == CAST_GROUND ) { + int maxcount = 0; + if( !(BL_PC&battle_config.skill_reiteration) && + skill_get_unit_flag(skill)&UF_NOREITERATION && + skill_check_unit_range(&sd->bl,tbl->x,tbl->y,skill,skilllv) + ) { + continue; + } + if( BL_PC&battle_config.skill_nofootset && + skill_get_unit_flag(skill)&UF_NOFOOTSET && + skill_check_unit_range2(&sd->bl,tbl->x,tbl->y,skill,skilllv) + ) { + continue; + } + if( BL_PC&battle_config.land_skill_limit && + (maxcount = skill_get_maxcount(skill, skilllv)) > 0 + ) { + int v; + for(v=0;v<MAX_SKILLUNITGROUP && sd->ud.skillunit[v] && maxcount;i++) { + if(sd->ud.skillunit[v]->skill_id == skill) + maxcount--; + } + if( maxcount == 0 ) { + continue; + } + } + } if( battle_config.autospell_check_range && !battle_check_range(&sd->bl, tbl, skill_get_range2(&sd->bl, skill,skilllv) + (skill == RG_CLOSECONFINE?0:1)) ) continue; @@ -1337,7 +1393,7 @@ int skill_onskillusage(struct map_session_data *sd, struct block_list *bl, int s sd->state.autocast = 1; sd->autospell3[i].lock = true; skill_consume_requirement(sd,skill,skilllv,1); - switch( skill_get_casttype(skill) ) + switch( type ) { case CAST_GROUND: skill_castend_pos2(&sd->bl, tbl->x, tbl->y, skill, skilllv, tick, 0); break; case CAST_NODAMAGE: skill_castend_nodamage_id(&sd->bl, tbl, skill, skilllv, tick, 0); break; @@ -1482,7 +1538,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * { struct block_list *tbl; struct unit_data *ud; - int i, skillid, skilllv, rate; + int i, skillid, skilllv, rate, type; for (i = 0; i < ARRAYLENGTH(dstsd->autospell2) && dstsd->autospell2[i].id; i++) { @@ -1506,12 +1562,40 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list * tbl = (dstsd->autospell2[i].id < 0) ? bl : src; + if( (type = skill_get_casttype(skillid)) == CAST_GROUND ) { + int maxcount = 0; + if( !(BL_PC&battle_config.skill_reiteration) && + skill_get_unit_flag(skillid)&UF_NOREITERATION && + skill_check_unit_range(bl,tbl->x,tbl->y,skillid,skilllv) + ) { + continue; + } + if( BL_PC&battle_config.skill_nofootset && + skill_get_unit_flag(skillid)&UF_NOFOOTSET && + skill_check_unit_range2(bl,tbl->x,tbl->y,skillid,skilllv) + ) { + continue; + } + if( BL_PC&battle_config.land_skill_limit && + (maxcount = skill_get_maxcount(skillid, skilllv)) > 0 + ) { + int v; + for(v=0;v<MAX_SKILLUNITGROUP && dstsd->ud.skillunit[v] && maxcount;i++) { + if(dstsd->ud.skillunit[v]->skill_id == skillid) + maxcount--; + } + if( maxcount == 0 ) { + continue; + } + } + } + if( !battle_check_range(src, tbl, skill_get_range2(src, skillid,skilllv) + (skillid == RG_CLOSECONFINE?0:1)) && battle_config.autospell_check_range ) continue; dstsd->state.autocast = 1; skill_consume_requirement(dstsd,skillid,skilllv,1); - switch (skill_get_casttype(skillid)) { + switch (type) { case CAST_GROUND: skill_castend_pos2(bl, tbl->x, tbl->y, skillid, skilllv, tick, 0); break; |