diff options
-rw-r--r-- | Changelog-Trunk.txt | 3 | ||||
-rw-r--r-- | db/skill_cast_db.txt | 2 | ||||
-rw-r--r-- | src/login_sql/login.c | 2 | ||||
-rw-r--r-- | src/map/battle.c | 1 | ||||
-rw-r--r-- | src/map/map.c | 2 | ||||
-rw-r--r-- | src/map/script.c | 4 | ||||
-rw-r--r-- | src/map/skill.c | 6 | ||||
-rw-r--r-- | src/map/unit.c | 1 |
8 files changed, 11 insertions, 10 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 2a5ce5dad..0f6f9d444 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,9 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2007/03/21 + * Removed Magic Rod's cast bar. + * Gravitation no longer causes damage flinch. [Skotlex] 2007/03/20 * Increased MAX_STATUSCHANGE to 300 to make room for new statuses [DracoRPG] * Reverted mapindex reading from map_list.txt for the map-server [DracoRPG] diff --git a/db/skill_cast_db.txt b/db/skill_cast_db.txt index af23e1664..c4e8ab7c8 100644 --- a/db/skill_cast_db.txt +++ b/db/skill_cast_db.txt @@ -431,7 +431,7 @@ //===== Sage =============================== //-- SA_MAGICROD -276,0,1500,0,400:600:800:1000:1200,0 +276,0,0,0,400:600:800:1000:1200,0 //-- SA_SPELLBREAKER 277,700,0,0,0,0 diff --git a/src/login_sql/login.c b/src/login_sql/login.c index b895bbab8..73a32950b 100644 --- a/src/login_sql/login.c +++ b/src/login_sql/login.c @@ -1545,7 +1545,7 @@ int parse_login(int fd) default : error = "Unknown Error."; break; } - sprintf(tmpsql, "INSERT DELAYED INTO `%s`(`time`,`ip`,`user`,`rcode`,`log`) VALUES (NOW(), '%lu', '%s', '%d','login failed : %s')", loginlog_db, ntohl(ipl), t_uid, result, error); + sprintf(tmpsql, "INSERT DELAYED INTO `%s`(`time`,`ip`,`user`,`rcode`,`log`) VALUES (NOW(), '%lu', '%s', '%d','login failed : %s')", loginlog_db, (unsigned int)ntohl(ipl), t_uid, result, error); //query if(mysql_query(&mysql_handle, tmpsql)) { diff --git a/src/map/battle.c b/src/map/battle.c index 92297e67d..133b7eed7 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2177,6 +2177,7 @@ struct Damage battle_calc_magic_attack( ad.blewcount = 0; //No knockback else ad.blewcount |= 0x10000; + case HW_GRAVITATION: ad.dmotion = 0; //No flinch animation. break; case WZ_STORMGUST: //Should knockback randomly. diff --git a/src/map/map.c b/src/map/map.c index f2dcd1a23..f16282bf4 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -479,6 +479,8 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick) { status_change_end(bl, SC_BASILICA, -1); if (sc->data[SC_TATAMIGAESHI].timer != -1) status_change_end(bl, SC_TATAMIGAESHI, -1); + if (sc->data[SC_MAGICROD].timer != -1) + status_change_end(bl, SC_MAGICROD, -1); } } if (moveblock) map_delblock_sub(bl,0); diff --git a/src/map/script.c b/src/map/script.c index ffc0a10ad..5d7c3154d 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -9257,10 +9257,10 @@ BUILDIN_FUNC(setcastledata) case 25: gc->guardian[index-18].hp = value; if (gc->guardian[index-18].id) - { //Update this mob's HP. + { //Update this mob's HP. struct block_list *bl = map_id2bl(gc->guardian[index-18].id); if (!bl) - { //Wrong target? + { //Wrong target? gc->guardian[index-18].id = 0; break; } diff --git a/src/map/skill.c b/src/map/skill.c index 861c33e87..bc00db58c 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -812,7 +812,6 @@ int skill_calc_heal (struct block_list *bl, int skill_lv) if(bl->type == BL_HOM && (skill = merc_hom_checkskill(((TBL_HOM*)bl), HLIF_BRAIN)) > 0) heal += heal * skill * 2 / 100; - return heal; } @@ -5711,10 +5710,7 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data) if (ud->walktimer != -1 && ud->skillid != TK_RUN) unit_stop_walking(src,1); - if (ud->skillid == SA_MAGICROD) - ud->canact_tick = tick; - else - ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv); + ud->canact_tick = tick + skill_delayfix(src, ud->skillid, ud->skilllv); if (skill_get_state(ud->skillid) != ST_MOVE_ENABLE) unit_set_walkdelay(src, tick, battle_config.default_skill_delay+skill_get_walkdelay(ud->skillid, ud->skilllv), 1); diff --git a/src/map/unit.c b/src/map/unit.c index e784c68ce..9a48dc488 100644 --- a/src/map/unit.c +++ b/src/map/unit.c @@ -966,7 +966,6 @@ int unit_skilluse_id2(struct block_list *src, int target_id, int skill_num, int if (sc && sc->data[SC_RUN].timer != -1) casttime = 0; break; - case SA_MAGICROD: case SA_SPELLBREAKER: temp =1; break; |