diff options
-rw-r--r-- | Changelog-Trunk.txt | 2 | ||||
-rw-r--r-- | src/map/battle.c | 30 |
2 files changed, 16 insertions, 16 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index cfc2f026c..daeb1f3ff 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,8 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2006/12/13 + * Fixed mobs being unable to attack anything... 2006/12/12 * Reverted the knockback update since it isn't working right with all skills. diff --git a/src/map/battle.c b/src/map/battle.c index f82153c37..3b355c3b2 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -3257,20 +3257,6 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f if (!agit_flag && md->guardian_data && md->guardian_data->guild_id) return 0; //Disable guardians/emperiums owned by Guilds on non-woe times. - if(md->state.killer || !(battle_config.mob_ai&0x400)) - state |= BCT_ENEMY; //By default everyone hates mobs. - else - { //Smart enemy criteria. - if (!md->special_state.ai) { //Normal mobs. - if (s_bl->type == BL_MOB && !((TBL_MOB*)s_bl)->special_state.ai) - state |= BCT_PARTY; //Normal mobs with no ai are friends. - else - state |= BCT_ENEMY; //However, all else are enemies. - } else { - if (s_bl->type == BL_MOB && !((TBL_MOB*)s_bl)->special_state.ai) - state |= BCT_ENEMY; //Natural enemy for AI mobs are normal mobs. - } - } break; } } @@ -3345,8 +3331,20 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f TBL_MOB*md = (TBL_MOB*)s_bl; if (!agit_flag && md->guardian_data && md->guardian_data->guild_id) return 0; //Disable guardians/emperium owned by Guilds on non-woe times. - if(md->state.killer) // Is on a rampage too :D - state |= BCT_ENEMY; + if(md->state.killer || !(battle_config.mob_ai&0x400)) + state |= BCT_ENEMY; //By default everyone hates mobs. + else + { //Smart enemy criteria. + if (!md->special_state.ai) { //Normal mobs. + if (t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai) + state |= BCT_PARTY; //Normal mobs with no ai are friends. + else + state |= BCT_ENEMY; //However, all else are enemies. + } else { + if (t_bl->type == BL_MOB && !((TBL_MOB*)t_bl)->special_state.ai) + state |= BCT_ENEMY; //Natural enemy for AI mobs are normal mobs. + } + } break; } default: |