diff options
-rw-r--r-- | db/mercenary_skill_db.txt | 30 | ||||
-rw-r--r-- | src/map/mercenary.c | 165 | ||||
-rw-r--r-- | src/map/mercenary.h | 19 |
3 files changed, 184 insertions, 30 deletions
diff --git a/db/mercenary_skill_db.txt b/db/mercenary_skill_db.txt index 509047651..f72c94a71 100644 --- a/db/mercenary_skill_db.txt +++ b/db/mercenary_skill_db.txt @@ -1,143 +1,113 @@ //MercenryID,SkillID,SkillLevel
-
// Archer Mercenaries Level 1-10.
// MER_ARCHER01
6017,8207,2 //MA_DOUBLE
6017,8233,1 //MER_AUTOBERSERK
-
// MER_ARCHER02
6018,8208,2 //MA_SHOWER
6018,8224,1 //MER_SIGHT
-
// MER_ARCHER03
6019,8214,1 //MA_CHARGEARROW
6019,8223,1 //MER_QUICKEN
-
// MER_ARCHER04
6020,8237,1 //MER_ESTIMATION
6020,8222,1 //MER_MAGNIFICAT
6020,8227,1 //MER_TENDER
-
// MER_ARCHER05
6021,8207,5 //MA_DOUBLE
6021,8232,1 //MER_PROVOKE
6021,8213,1 //MA_REMOVETRAP
-
// MER_ARCHER06
6022,8207,7 //MA_DOUBLE
6022,8209,3 //MA_LANDMINE
6022,8234,1 //MER_DECAGI
-
// MER_ARCHER07
6023,8208,10 //MA_SHOWER
6023,8230,1 //MER_MENTALCURE
6023,8212,2 //MA_FREEZINGTRAP
-
// MER_ARCHER08
6024,8223,2 //MER_QUICKEN
6024,8232,3 //MER_PROVOKE
6024,8211,3 //MA_SANDMAN
-
// MER_ARCHER09
6025,8207,10 //MA_DOUBLE
6025,8214,1 //MA_CHARGEARROW
6025,8210,5 //MA_LANDMINE
-
// MER_ARCHER10
6026,8214,1 //MA_CHARGEARROW
6026,8215,5 //MA_SHARPSHOOTING
6026,8223,5 //MER_QUICKEN
6026,8233,1 //MER_AUTOBERSERK
-
// Lancer Mercenaries Level 1-10.
// MER_LANCER01
6027,8216,1 //ML_PIERCE
6027,8226,1 //MER_REGAIN
-
// MER_LANCER02
6028,8217,2 //ML_BRANDISH
6028,8236,1 //MER_LEXDIVINA
-
// MER_LANCER03
6029,8216,2 //ML_PIERCE
6029,8221,1 //ML_DEVOTION
6029,8229,1 //MER_RECUPERATE
-
// MER_LANCER04
6030,8219,1 //ML_DEFENDER
6030,8225,4 //MER_CRASH
-
// MER_LANCER05
6031,8216,5 //ML_PIERCE
6031,8220,3 //ML_AUTOGUARD
-
// MER_LANCER06
6032,8223,2 //MER_QUICKEN
6032,8217,5 //ML_BRANDISH
-
// MER_LANCER07
6033,8221,1 //ML_DEVOTION
6033,8233,1 //MER_AUTOBERSERK
-
// MER_LANCER08
6034,8235,1 //MER_SCAPEGOAT
6034,8216,10 //ML_PIERCE
6034,8232,5 //MER_PROVOKE
-
// MER_LANCER09
6035,8217,10 //ML_BRANDISH
6035,8220,7 //ML_AUTOGUARD
6035,8219,3 //ML_DEFENDER
-
// MER_LANCER10
6036,8223,5 //MER_QUICKEN
6036,8220,10 //ML_AUTOGUARD
6036,8221,3 //ML_DEVOTION
6036,8218,5 //ML_SPIRALPIERCE
-
// Swordman Mercenaries Level 1-10.
// MER_SWORDMAN01
6037,8201,1 //MS_BASH
6037,8234,1 //MER_DECAGI
-
// MER_SWORDMAN02
6038,8232,5 //MER_PROVOKE
6038,8202,3 //MS_MAGNUM
-
// MER_SWORDMAN03
6039,8223,1 //MER_QUICKEN
6039,8228,1 //MER_BENEDICTION
-
// MER_SWORDMAN04
6040,8225,1 //MER_CRASH
6040,8202,5 //MS_MAGNUM
-
// MER_SWORDMAN05
6041,8201,5 //MS_BASH
6041,8225,4 //MER_CRASH
6041,8228,1 //MER_BENEDICTION
-
// MER_SWORDMAN06
6042,8223,5 //MER_QUICKEN
6042,8237,1 //MER_ESTIMATION
6042,8234,3 //MER_DECAGI
-
// MER_SWORDMAN07
6043,8201,10 //MS_BASH
6043,8233,1 //MER_AUTOBERSERK
6043,8235,1 //MER_SCAPEGOAT
-
// MER_SWORDMAN08
6044,8223,10 //MER_QUICKEN
6044,8203,5 //MS_BOWLINGABASH
6044,8231,1 //MER_COMPRESS
6044,8204,4 //MS_PARRYING
-
// MER_SWORDMAN09
6045,8203,8 //MS_BOWLINGABASH
6045,8225,3 //MER_CRASH
6045,8205,5 //MS_REFLECTSHIELD
-
// MER_SWORDMAN10
6046,8223,10 //MER_QUICKEN
6046,8203,10 //MS_BOWLINGABASH
diff --git a/src/map/mercenary.c b/src/map/mercenary.c index c56c36cdb..da58da7ee 100644 --- a/src/map/mercenary.c +++ b/src/map/mercenary.c @@ -41,6 +41,8 @@ //Better equiprobability than rand()% [orn] #define rand(a, b) (a+(int) ((float)(b-a+1)*rand()/(RAND_MAX+1.0))) +struct s_mercenary_db mercenary_db[MAX_MERCENARY_CLASS]; // Mercenary Database + struct s_homunculus_db homunculus_db[MAX_HOMUNCULUS_CLASS]; //[orn] struct skill_tree_entry hskill_tree[MAX_HOMUNCULUS_CLASS][MAX_SKILL_TREE]; @@ -879,6 +881,165 @@ int merc_hom_shuffle(struct homun_data *hd) return 1; } +int read_mercenarydb(void) +{ + FILE *fp; + char line[1024], *p; + char *str[26]; + int i, j = 0, k = 0, ele; + struct s_mercenary_db *db; + struct status_data *status; + + sprintf(line, "%s/%s", db_path, "mercenary_db.txt"); + memset(mercenary_db,0,sizeof(mercenary_db)); + + fp = fopen(line, "r"); + if( !fp ) + { + ShowError("read_mercenarydb : can't read mercenary_db.txt\n"); + return -1; + } + + while( fgets(line, sizeof(line), fp) && j < MAX_MERCENARY_CLASS ) + { + k++; + if( line[0] == '/' && line[1] == '/' ) + continue; + + i = 0; + p = strtok(line, ","); + while( p != NULL && i < 26 ) + { + str[i++] = p; + p = strtok(NULL, ","); + } + if( i < 26 ) + { + ShowError("read_mercenarydb : Incorrect number of columns at mercenary_db.txt line %d.\n", k); + continue; + } + + db = &mercenary_db[j]; + db->class_ = atoi(str[0]); + strncpy(db->sprite, str[1], NAME_LENGTH); + strncpy(db->name, str[2], NAME_LENGTH); + db->lv = atoi(str[3]); + + status = &db->status; + status->max_hp = atoi(str[4]); + status->max_sp = atoi(str[5]); + status->rhw.range = atoi(str[6]); + status->rhw.atk = atoi(str[7]); + status->rhw.atk2 = atoi(str[8]); + status->def = atoi(str[9]); + status->mdef = atoi(str[10]); + status->str = atoi(str[11]); + status->agi = atoi(str[12]); + status->vit = atoi(str[13]); + status->int_ = atoi(str[14]); + status->dex = atoi(str[15]); + status->luk = atoi(str[16]); + db->range2 = atoi(str[17]); + db->range3 = atoi(str[18]); + status->size = atoi(str[19]); + status->race = atoi(str[20]); + + ele = atoi(str[21]); + status->def_ele = ele%10; + status->ele_lv = ele/20; + if( status->def_ele >= ELE_MAX ) + { + ShowWarning("Mercenary %d has invalid element type %d (max element is %d)\n", db->class_, status->def_ele, ELE_MAX - 1); + status->def_ele = ELE_NEUTRAL; + } + if( status->ele_lv < 1 || status->ele_lv > 4 ) + { + ShowWarning("Mercenary %d has invalid element level %d (max is 4)\n", db->class_, status->ele_lv); + status->ele_lv = 1; + } + + status->speed = atoi(str[22]); + status->adelay = atoi(str[23]); + status->amotion = atoi(str[24]); + status->dmotion = atoi(str[25]); + + j++; + } + + fclose(fp); + ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' mercenaries in '"CL_WHITE"db/mercenary_db.txt"CL_RESET"'.\n",j); + + return 0; +} + +int read_mercenary_skilldb(void) +{ + FILE *fp; + char line[1024], *p; + char *str[3]; + struct s_mercenary_db *db; + int i, j = 0, k = 0, class_; + int skillid, skilllv; + + sprintf(line, "%s/%s", db_path, "mercenary_skill_db.txt"); + fp = fopen(line, "r"); + if( !fp ) + { + ShowError("read_mercenary_skilldb : can't read mercenary_skill_db.txt\n"); + return -1; + } + + while( fgets(line, sizeof(line), fp) ) + { + k++; + if( line[0] == '/' && line[1] == '/' ) + continue; + + i = 0; + p = strtok(line, ","); + while( p != NULL && i < 3 ) + { + str[i++] = p; + p = strtok(NULL, ","); + } + if( i < 3 ) + { + ShowError("read_mercenary_skilldb : Incorrect number of columns at mercenary_skill_db.txt line %d.\n", k); + continue; + } + + class_ = atoi(str[0]); + ARR_FIND(0, MAX_MERCENARY_CLASS, i, class_ == mercenary_db[i].class_); + if( i == MAX_MERCENARY_CLASS ) + { + ShowError("read_mercenary_skilldb : Class not found in mercenary_db for skill entry, line %d.\n", k); + continue; + } + + db = &mercenary_db[i]; + skillid = atoi(str[1]); + skilllv = atoi(str[2]); + + ARR_FIND(0, MAX_MERCENARY_SKILL, i, db->skill[i].id == 0 || db->skill[i].id == skillid); + if( i == MAX_MERCENARY_SKILL ) + { + ShowError("read_mercenary_skilldb : No more free skill slots for Class %d, line %d.\n", class_, k); + continue; + } + if( db->skill[i].id == skillid ) + ShowError("read_mercenary_skilldb : Duplicate Skill for Class %d, line %d. Overwriting...\n", class_, k); + + db->skill[i].id = skillid; + db->skill[i].lv = skilllv; + j++; + } + + fclose(fp); + ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"db/mercenary_skill_db.txt"CL_RESET"'.\n",j); + return 0; +} + + int read_homunculusdb(void) { FILE *fp; @@ -1155,6 +1316,10 @@ int do_init_merc(void) read_homunculusdb(); read_homunculus_expdb(); read_homunculus_skilldb(); + + read_mercenarydb(); + read_mercenary_skilldb(); + // Add homunc timer function to timer func list [Toms] add_timer_func_list(merc_hom_hungry, "merc_hom_hungry"); diff --git a/src/map/mercenary.h b/src/map/mercenary.h index 88692b4d1..726fae4e4 100644 --- a/src/map/mercenary.h +++ b/src/map/mercenary.h @@ -7,6 +7,25 @@ #include "status.h" // struct status_data, struct status_change #include "unit.h" // struct unit_data +// Mercenary DB Structures +// =================================== + +struct s_mercenary_db { + int class_; + char sprite[NAME_LENGTH], name[NAME_LENGTH]; + unsigned short lv; + short range2, range3; + struct status_data status; + struct { + unsigned short id, lv; + } skill[MAX_MERCENARY_SKILL]; +}; + +extern struct s_mercenary_db mercenary_db[MAX_MERCENARY_CLASS]; + +// Homunculus DB Structures +// =================================== + struct h_stats { unsigned int HP, SP; unsigned short str, agi, vit, int_, dex, luk; |