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-rw-r--r--Changelog-Trunk.txt8
-rw-r--r--src/map/skill.c5
-rw-r--r--src/map/status.c5
3 files changed, 11 insertions, 7 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 5f082f840..5842e962f 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,14 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/06/06
+ * Hopefully fixed for sure mobs getting extra stats when changing-class due
+ to the mobs level up setting. [Skotlex]
+ * Removed a piece of code that should no longer be needed due to the
+ combo-skill setting (inf = self, inf2 = no-target-self) which is blocking
+ self-skills from being used on others (pets/mobs should be allowed to do
+ that) [Skotlex]
+ * Added a status_check_skilluse call in Sightblaster to prevent it from
+ hitting hidden/cloaked/act-dead/etc players. [Skotlex]
* Fixed firewall counter going down by 2 each hit rather than 1. [Skotlex]
* Fixed Soul Burn not zapping away all SP. [Skotlex]
* The monsters can level up setting will not take effect when the mob's
diff --git a/src/map/skill.c b/src/map/skill.c
index 7433520bc..6bd7e0d4a 100644
--- a/src/map/skill.c
+++ b/src/map/skill.c
@@ -3155,11 +3155,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
return skill_castend_pos2(src,src->x,src->y,skillid,skilllv,tick,0);
}
- //Self skill with target changed? We assume these are offensive auto-select-target skills. [Skotlex]
- //But only do this on the first call (flag&~1)
- if (!(flag&1) && skill_get_inf(skillid)&INF_SELF_SKILL && src != bl && !(skill_get_nk(skillid)&NK_NO_DAMAGE))
- return skill_castend_damage_id (src, bl, skillid, skilllv, tick, flag);
-
if (skillid > 0 && skillid < MAX_SKILL)
type = SkillStatusChangeTable[skillid];
diff --git a/src/map/status.c b/src/map/status.c
index 7975f0a58..8a83455f0 100644
--- a/src/map/status.c
+++ b/src/map/status.c
@@ -1029,7 +1029,7 @@ int status_calc_mob(struct mob_data* md, int first)
if(first)
{ //Set basic level on respawn.
- if (md->spawn && !(flag&2))
+ if (md->spawn && !(first&2))
md->level = md->spawn->level;
else
md->level = md->db->lv; // [Valaris]
@@ -6124,7 +6124,8 @@ int status_change_timer_sub(struct block_list *bl, va_list ap )
break;
case SC_SIGHTBLASTER:
{
- if (sc && sc->count && sc->data[type].val2 > 0 && battle_check_target( src, bl, BCT_ENEMY ) > 0)
+ if (sc && sc->count && sc->data[type].val2 > 0 && battle_check_target( src, bl, BCT_ENEMY ) > 0 &&
+ status_check_skilluse(src, bl, WZ_SIGHTBLASTER, 2))
{ //sc_ check prevents a single round of Sight Blaster hitting multiple opponents. [Skotlex]
skill_attack(BF_MAGIC,src,src,bl,WZ_SIGHTBLASTER,1,tick,0);
sc->data[type].val2 = 0; //This signals it to end.