diff options
83 files changed, 1881 insertions, 1866 deletions
diff --git a/db/constants.conf b/db/constants.conf index cd8b2799e..a044aee7d 100644 --- a/db/constants.conf +++ b/db/constants.conf @@ -3649,6 +3649,13 @@ constants_db: { PC_PARTY: 1 PC_GUILD: 2 PC_MAP: 3 + + comment__: "strnpcinfo" + NPC_NAME: 0 + NPC_NAME_VISIBLE: 1 + NPC_NAME_HIDDEN: 2 + NPC_NAME_UNIQUE: 3 + NPC_MAP: 4 comment__: "sc_start" SCFLAG_NONE: 0x00 diff --git a/doc/constants.md b/doc/constants.md index 0651c7b2a..89d4969c0 100644 --- a/doc/constants.md +++ b/doc/constants.md @@ -3563,6 +3563,14 @@ - `PC_GUILD`: 2 - `PC_MAP`: 3 +### strnpcinfo + +- `NPC_NAME`: 0 +- `NPC_NAME_VISIBLE`: 1 +- `NPC_NAME_HIDDEN`: 2 +- `NPC_NAME_UNIQUE`: 3 +- `NPC_MAP`: 4 + ### sc_start - `SCFLAG_NONE`: 0 diff --git a/doc/sample/npc_test_duplicate.txt b/doc/sample/npc_test_duplicate.txt index 4e07e38c4..38670d4d5 100644 --- a/doc/sample/npc_test_duplicate.txt +++ b/doc/sample/npc_test_duplicate.txt @@ -19,7 +19,7 @@ OnInit: getmapxy(.map$, .x, .y, 1); - debugmes strnpcinfo(0); + debugmes strnpcinfo(NPC_NAME); end; OnTouch: diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 92d5a0a4e..9ac287d19 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -2363,11 +2363,11 @@ using only numbers reduces script readability This function will return the various parts of the name of the calling NPC. Whatever it returns is determined by type. - 0 - The NPC's display name (visible#hidden) - 1 - The visible part of the NPC's display name - 2 - The hidden part of the NPC's display name - 3 - The NPC's unique name (::name) - 4 - The name of the map the NPC is in. +(0) NPC_NAME - The NPC's display name (visible#hidden) +(1) NPC_NAME_VISIBLE - The visible part of the NPC's display name +(2) NPC_NAME_HIDDEN - The hidden part of the NPC's display name +(3) NPC_NAME_UNIQUE - The NPC's unique name (::name) +(4) NPC_MAP - The name of the map the NPC is in. --------------------------------------- @@ -6479,7 +6479,7 @@ mechanism (like sleep()). Example: <NPC Header> { dispbottom("Starting a 5 second timer..."); - addtimer(5000, strnpcinfo(3)+"::On5secs"); + addtimer(5000, strnpcinfo(NPC_NAME_UNIQUE)+"::On5secs"); end; On5secs: dispbottom("5 seconds have passed!"); @@ -7528,7 +7528,7 @@ When a user types the command "@test", an angel effect will be shown. - script atcmd_example FAKE_NPC,{ OnInit: - bindatcmd("test", strnpcinfo(3)+"::OnAtcommand"); + bindatcmd("test", strnpcinfo(NPC_NAME_UNIQUE)+"::OnAtcommand"); end; OnAtcommand: specialeffect2(EF_ANGEL2); @@ -7566,7 +7566,7 @@ case it expects spaces. For example: - script atcmd_example FAKE_NPC,{ OnInit: - bindatcmd("test", strnpcinfo(3)+"::OnAtcommand"); + bindatcmd("test", strnpcinfo(NPC_NAME_UNIQUE)+"::OnAtcommand"); end; OnAtcommand: // This command expects a character name (that may contain spaces) as diff --git a/npc/airports/airships.txt b/npc/airports/airships.txt index 8d840a456..677ab9da2 100644 --- a/npc/airports/airships.txt +++ b/npc/airports/airships.txt @@ -39,11 +39,11 @@ airplane,243,73,0 script #AirshipWarp-1 WARPNPC,1,1,{ OnInit: OnHide: specialeffect EF_BASH; - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnUnhide: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); specialeffect EF_SUMMONSLAVE; end; @@ -680,11 +680,11 @@ OnTouch: OnInit: OnHide: specialeffect EF_BASH; - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnUnhide: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); specialeffect EF_SUMMONSLAVE; end; } diff --git a/npc/cities/comodo.txt b/npc/cities/comodo.txt index 8ac60a171..d60278abd 100644 --- a/npc/cities/comodo.txt +++ b/npc/cities/comodo.txt @@ -355,7 +355,7 @@ cmd_fild07,52,280,4 script Hallosu#cmd 4W_SAILOR,{ } cmd_fild07,299,83,4 script Zain#cmd 4W_SAILOR,{ - .@n$ = "["+strnpcinfo(1)+"]"; + .@n$ = "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes .@n$; mes "Would you like to"; mes "board a ship on the"; diff --git a/npc/cities/louyang.txt b/npc/cities/louyang.txt index dca5f0376..b4cfcb8ea 100644 --- a/npc/cities/louyang.txt +++ b/npc/cities/louyang.txt @@ -338,7 +338,7 @@ louyang,84,254,0 script Exit#lou HIDDEN_NPC,{ if (rand(1,100) == 34) { percentheal -99,0; warp "louyang",86,269; - mapannounce "louyang",""+strnpcinfo(0)+" : Oh God, I'm faaaaaaaaaaaalling~~!!!!",bc_map; + mapannounce "louyang",""+strnpcinfo(NPC_NAME)+" : Oh God, I'm faaaaaaaaaaaalling~~!!!!",bc_map; } else { warp "lou_in01",10,18; diff --git a/npc/custom/etc/mvp_arena.txt b/npc/custom/etc/mvp_arena.txt index b8e1af564..d4205456e 100644 --- a/npc/custom/etc/mvp_arena.txt +++ b/npc/custom/etc/mvp_arena.txt @@ -49,7 +49,7 @@ quiz_00,49,31,4 script MVP Arena Guide 4_M_TWTEAMAN,{ // Keepers function script Keeper { - mes "[ ^0065DF"+strnpcinfo(1)+"^000000 ]"; + mes "[ ^0065DF"+strnpcinfo(NPC_NAME_VISIBLE)+"^000000 ]"; mes "Which arena would you"; mes "like to enter?"; set .@menu$,""; @@ -57,7 +57,7 @@ function script Keeper { set .@menu$, .@menu$+"Arena "+.@i+" ["+getmapusers("pvp_n_"+.@i+"-"+getarg(0))+"/20]:"; set .@i, select(.@menu$); if (getmapusers("pvp_n_"+.@i+"-"+getarg(0))>19) { - mes "[ ^0065DF"+strnpcinfo(1)+"^000000 ]"; + mes "[ ^0065DF"+strnpcinfo(NPC_NAME_VISIBLE)+"^000000 ]"; mes "Sorry, this arena is full!"; close; } diff --git a/npc/custom/events/mushroom_event.txt b/npc/custom/events/mushroom_event.txt index ef25a9294..6a8cbc59d 100644 --- a/npc/custom/events/mushroom_event.txt +++ b/npc/custom/events/mushroom_event.txt @@ -24,7 +24,7 @@ prontera,142,228,6 script Find the Mushroom BLACK_MUSHROOM,{ mes "Start the event?"; next; if(select("- No", "- Yes") == 1) close; - donpcevent strnpcinfo(0)+"::OnMinute10"; + donpcevent strnpcinfo(NPC_NAME)+"::OnMinute10"; mes "[ Find The Mushroom ]"; mes "Event started!"; close; @@ -42,7 +42,7 @@ OnMinute10: // Start time (every hour) set .Spawn,rand(1,10); // How many Mushrooms should spawn? set .Map$,.maps$[rand(getarraysize(.maps$))]; killmonster .Map$,"All"; - monster .Map$,0,0,"Please don't kill me!",1084,.Spawn,strnpcinfo(0)+"::OnMobKilled"; + monster .Map$,0,0,"Please don't kill me!",1084,.Spawn,strnpcinfo(NPC_NAME)+"::OnMobKilled"; announce "Find the Mushroom : Total of "+.Spawn+" Mushrooms have been spawned in "+.Map$+"!",0; sleep 2500; announce "Find the Mushroom : Every Mushroom you kill will give you "+getitemname(.Prize)+"!",0; diff --git a/npc/custom/quests/quest_shop.txt b/npc/custom/quests/quest_shop.txt index dd7fad138..2db3b069a 100644 --- a/npc/custom/quests/quest_shop.txt +++ b/npc/custom/quests/quest_shop.txt @@ -124,7 +124,7 @@ OnBuyItem: setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192))) set .@preview,1; - addtimer 1000, strnpcinfo(0)+"::OnEnd"; + addtimer 1000, strnpcinfo(NPC_NAME)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+ getitemname(.@q[0]) +"^000000", ((.@preview && !@qe[7])?" ~ Preview...": ""), " ~ ^777777Cancel^000000")) { case 1: diff --git a/npc/events/halloween_2006.txt b/npc/events/halloween_2006.txt index 8b34ab824..8c7b4dcbf 100644 --- a/npc/events/halloween_2006.txt +++ b/npc/events/halloween_2006.txt @@ -672,10 +672,10 @@ nif_fild01,167,113,3 script Masta's chicken#06_hw01 4_NFCOCK,{ specialeffect EF_TELEPORTATION; mes "The magic spell has been casted."; halloween = 103; - disablenpc "Masta's chicken#"+strnpcinfo(1); + disablenpc "Masta's chicken#"+strnpcinfo(NPC_NAME_VISIBLE); close2; sleep 180000; - enablenpc "Masta's chicken#"+strnpcinfo(1); + enablenpc "Masta's chicken#"+strnpcinfo(NPC_NAME_VISIBLE); end; } else { @@ -695,13 +695,13 @@ nif_fild01,167,113,3 script Masta's chicken#06_hw01 4_NFCOCK,{ if( @egg_temp == 3) { mes "As soon as you got close to the chicken and touched it, it disappeared completely."; mes "You got an 'egg' in the place where the chicken disappeared."; - disablenpc "Chicken#"+strnpcinfo(1); + disablenpc "Chicken#"+strnpcinfo(NPC_NAME_VISIBLE); getitem Egg,1; close; } else { mes "As soon as you got close to the chicken and touched it, it disappeared completely."; - disablenpc "Chicken#"+strnpcinfo(1); + disablenpc "Chicken#"+strnpcinfo(NPC_NAME_VISIBLE); close; } } @@ -711,13 +711,13 @@ nif_fild01,167,113,3 script Masta's chicken#06_hw01 4_NFCOCK,{ if( @egg_temp == 3) { mes "As soon as you got close to the chicken and touched it, it disappeared completely."; mes "You got an 'egg' in the place where the chicken disappeared."; - disablenpc "Chicken#"+strnpcinfo(1); + disablenpc "Chicken#"+strnpcinfo(NPC_NAME_VISIBLE); getitem Egg,1; close; } else { mes "As soon as you got close to the chicken and touched it, it disappeared completely."; - disablenpc "Chicken#"+strnpcinfo(1); + disablenpc "Chicken#"+strnpcinfo(NPC_NAME_VISIBLE); close; } diff --git a/npc/events/halloween_2009.txt b/npc/events/halloween_2009.txt index b1c00048e..ac2b0d39d 100644 --- a/npc/events/halloween_2009.txt +++ b/npc/events/halloween_2009.txt @@ -116,7 +116,7 @@ prontera,152,192,5 script Pumpkin Hat Researcher 4_M_05,{ //== Buffs - Trick or Treaters ============================= - script Trick or Treater::09Treats 4_M_KID1,2,2,{ OnTouch: - hideoffnpc strnpcinfo(3); + hideoffnpc strnpcinfo(NPC_NAME_UNIQUE); initnpctimer; mes "[Trick or Treater]"; mes "Hooray! hooray! Hooray!"; @@ -215,17 +215,17 @@ OnInit: end; OnEnableTreat: - enablenpc strnpcinfo(3); - hideonnpc strnpcinfo(3); + enablenpc strnpcinfo(NPC_NAME_UNIQUE); + hideonnpc strnpcinfo(NPC_NAME_UNIQUE); end; OnTimer15000: - hideonnpc strnpcinfo(3); - disablenpc strnpcinfo(3); + hideonnpc strnpcinfo(NPC_NAME_UNIQUE); + disablenpc strnpcinfo(NPC_NAME_UNIQUE); end; OnTimer300000: - donpcevent strnpcinfo(3)+"::OnEnableTreat"; + donpcevent strnpcinfo(NPC_NAME_UNIQUE)+"::OnEnableTreat"; stopnpctimer; end; } diff --git a/npc/instances/EndlessTower.txt b/npc/instances/EndlessTower.txt index 3082cfdce..52c558a2a 100644 --- a/npc/instances/EndlessTower.txt +++ b/npc/instances/EndlessTower.txt @@ -1254,27 +1254,27 @@ OnTimer5000: end; OnInstanceInit: - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnEnable: - enablenpc instance_npcname(strnpcinfo(0)); + enablenpc instance_npcname(strnpcinfo(NPC_NAME)); callfunc "F_Tower_Monster", - atoi(replacestr(strnpcinfo(0),"FGate102tower","")) + 1, - strnpcinfo(4), - instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; + atoi(replacestr(strnpcinfo(NPC_NAME),"FGate102tower","")) + 1, + strnpcinfo(NPC_MAP), + instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; end; OnTouch_: callfunc "F_Tower_Warp", - atoi(replacestr(strnpcinfo(0),"FGate102tower","")) + 1, - strnpcinfo(4); + atoi(replacestr(strnpcinfo(NPC_NAME),"FGate102tower","")) + 1, + strnpcinfo(NPC_MAP); end; OnMyMobDead: - .@map$ = strnpcinfo(4); - .@level = atoi(replacestr(strnpcinfo(0),"FGate102tower","")) + 1; - .@mob_dead_num = mobcount(.@map$,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + .@map$ = strnpcinfo(NPC_MAP); + .@level = atoi(replacestr(strnpcinfo(NPC_NAME),"FGate102tower","")) + 1; + .@mob_dead_num = mobcount(.@map$,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); if (.@mob_dead_num < 1) { initnpctimer; //SetItemPartyInMap in_102floor .@level @@ -1283,8 +1283,8 @@ OnMyMobDead: end; OnTimer5000: - .@level = atoi(replacestr(strnpcinfo(0),"FGate102tower","")) + 1; - mapannounce strnpcinfo(4), "All Monsters on the "+callsub(L_Display,.@level)+" Level have been defeated.",bc_map,"0xffff00"; + .@level = atoi(replacestr(strnpcinfo(NPC_NAME),"FGate102tower","")) + 1; + mapannounce strnpcinfo(NPC_MAP), "All Monsters on the "+callsub(L_Display,.@level)+" Level have been defeated.",bc_map,"0xffff00"; donpcevent instance_npcname(.@level+"FGate102tower")+"::OnEnable"; stopnpctimer; end; diff --git a/npc/instances/NydhoggsNest.txt b/npc/instances/NydhoggsNest.txt index c702d31d7..9e49bd9e9 100644 --- a/npc/instances/NydhoggsNest.txt +++ b/npc/instances/NydhoggsNest.txt @@ -2013,78 +2013,78 @@ OnEnable: 2@nyd,115,278,0 script nyd_2f_red FAKE_NPC,5,5,{ OnInstanceInit: - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnEnable: - enablenpc instance_npcname(strnpcinfo(0)); - donpcevent instance_npcname(strnpcinfo(0)+"_warp1")+"::OnEnable"; - donpcevent instance_npcname(strnpcinfo(0)+"_warp2")+"::OnEnable"; - donpcevent instance_npcname(strnpcinfo(0)+"_warp3")+"::OnEnable"; - donpcevent instance_npcname(strnpcinfo(0)+"_c")+"::OnEnable"; + enablenpc instance_npcname(strnpcinfo(NPC_NAME)); + donpcevent instance_npcname(strnpcinfo(NPC_NAME)+"_warp1")+"::OnEnable"; + donpcevent instance_npcname(strnpcinfo(NPC_NAME)+"_warp2")+"::OnEnable"; + donpcevent instance_npcname(strnpcinfo(NPC_NAME)+"_warp3")+"::OnEnable"; + donpcevent instance_npcname(strnpcinfo(NPC_NAME)+"_c")+"::OnEnable"; initnpctimer; end; OnDisable: - donpcevent instance_npcname(strnpcinfo(0)+"_warp1")+"::OnDisable"; - donpcevent instance_npcname(strnpcinfo(0)+"_warp2")+"::OnDisable"; - donpcevent instance_npcname(strnpcinfo(0)+"_warp3")+"::OnDisable"; - disablenpc instance_npcname(strnpcinfo(0)); + donpcevent instance_npcname(strnpcinfo(NPC_NAME)+"_warp1")+"::OnDisable"; + donpcevent instance_npcname(strnpcinfo(NPC_NAME)+"_warp2")+"::OnDisable"; + donpcevent instance_npcname(strnpcinfo(NPC_NAME)+"_warp3")+"::OnDisable"; + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnTouch: - if (compare(strnpcinfo(0),"red")) { + if (compare(strnpcinfo(NPC_NAME),"red")) { percentheal -50,0; percentheal -30,0; sc_start SC_BLOODING,60000,0; - } else if (compare(strnpcinfo(0),"white")) { + } else if (compare(strnpcinfo(NPC_NAME),"white")) { percentheal -50,0; sc_start SC_FREEZE,20000,0; - } else if (compare(strnpcinfo(0),"yellow")) { + } else if (compare(strnpcinfo(NPC_NAME),"yellow")) { percentheal 0,-50; sc_start SC_SLEEP,20000,0; sc_start SC_CONFUSION,60000,0; - } else if (compare(strnpcinfo(0),"green")) { + } else if (compare(strnpcinfo(NPC_NAME),"green")) { percentheal -50,-50; sc_start SC_POISON,60000,0; } end; OnTimer10000: - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); stopnpctimer; end; } 2@nyd,6,6,0 script nyd_2f_red_c FAKE_NPC,{ OnInstanceInit: - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnEnable: - enablenpc instance_npcname(strnpcinfo(0)); + enablenpc instance_npcname(strnpcinfo(NPC_NAME)); initnpctimer; .@map$ = instance_mapname("2@nyd"); - .@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; - if (compare(strnpcinfo(0),"red")) { + .@label$ = instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; + if (compare(strnpcinfo(NPC_NAME),"red")) { monster .@map$,120,285,"Nidhoggur's Guardian#1",2020,1,.@label$; monster .@map$,119,286,"Nidhoggur's Guardian#2",2020,1,.@label$; monster .@map$,120,270,"Nidhoggur's Guardian#3",2020,1,.@label$; monster .@map$,119,269,"Nidhoggur's Guardian#4",2021,1,.@label$; monster .@map$,118,270,"Nidhoggur's Guardian#5",2021,1,.@label$; - } else if (compare(strnpcinfo(0),"white")) { + } else if (compare(strnpcinfo(NPC_NAME),"white")) { monster .@map$,120,380,"Nidhoggur's Guardian#1",2020,1,.@label$; monster .@map$,119,381,"Nidhoggur's Guardian#2",2020,1,.@label$; monster .@map$,120,367,"Nidhoggur's Guardian#3",2020,1,.@label$; monster .@map$,119,366,"Nidhoggur's Guardian#4",2021,1,.@label$; monster .@map$,118,365,"Nidhoggur's Guardian#5",2021,1,.@label$; - } else if (compare(strnpcinfo(0),"yellow")) { + } else if (compare(strnpcinfo(NPC_NAME),"yellow")) { monster .@map$,282,284,"Nidhoggur's Guardian#1",2020,1,.@label$; monster .@map$,283,283,"Nidhoggur's Guardian#2",2020,1,.@label$; monster .@map$,280,275,"Nidhoggur's Guardian#3",2020,1,.@label$; monster .@map$,281,276,"Nidhoggur's Guardian#4",2021,1,.@label$; monster .@map$,281,277,"Nidhoggur's Guardian#5",2021,1,.@label$; - } else if (compare(strnpcinfo(0),"green")) { + } else if (compare(strnpcinfo(NPC_NAME),"green")) { monster .@map$,282,378,"Nidhoggur's Guardian#1",2020,1,.@label$; monster .@map$,283,377,"Nidhoggur's Guardian#2",2020,1,.@label$; monster .@map$,280,368,"Nidhoggur's Guardian#3",2020,1,.@label$; @@ -2095,30 +2095,30 @@ OnEnable: OnMyMobDead: .@map$ = instance_mapname("2@nyd"); - if (mobcount(.@map$,instance_npcname(strnpcinfo(0))+"::OnMyMobDead") < 1) { + if (mobcount(.@map$,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead") < 1) { mapannounce .@map$, "Nidhoggur's Shadow : You're not bad... but I will be your opponent this time.",bc_map,"0x00ff99"; donpcevent instance_npcname("nyd_2f_boss_enter_logic")+"::OnEnable"; - donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable"; + donpcevent instance_npcname(strnpcinfo(NPC_NAME))+"::OnDisable"; end; } end; /* OnReset: // Label not called. - killmonster instance_mapname("2@nyd"),instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; - donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable"; + killmonster instance_mapname("2@nyd"),instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; + donpcevent instance_npcname(strnpcinfo(NPC_NAME))+"::OnDisable"; end; */ OnDisable: stopnpctimer; - killmonster instance_mapname("2@nyd"),instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; //custom - donpcevent instance_npcname(substr(strnpcinfo(0),0,getstrlen(strnpcinfo(0))-3))+"::OnDisable"; - disablenpc instance_npcname(strnpcinfo(0)); + killmonster instance_mapname("2@nyd"),instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; //custom + donpcevent instance_npcname(substr(strnpcinfo(NPC_NAME),0,getstrlen(strnpcinfo(NPC_NAME))-3))+"::OnDisable"; + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnTimer180000: - killmonster instance_mapname("2@nyd"),instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; + killmonster instance_mapname("2@nyd"),instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; stopnpctimer; donpcevent instance_npcname("nyd_2f_boss_enter_call")+"::OnWarpColor"; end; @@ -2127,21 +2127,21 @@ OnTimer180000: 2@nyd,130,298,0 script nyd_2f_red_warp1 FAKE_NPC,6,6,{ OnInstanceInit: OnDisable: - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnEnable: - enablenpc instance_npcname(strnpcinfo(0)); + enablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnTouch: - if (compare(strnpcinfo(0),"red")) + if (compare(strnpcinfo(NPC_NAME),"red")) warp instance_mapname("2@nyd"),115,278; - else if (compare(strnpcinfo(0),"white")) + else if (compare(strnpcinfo(NPC_NAME),"white")) warp instance_mapname("2@nyd"),115,373; - else if (compare(strnpcinfo(0),"yellow")) + else if (compare(strnpcinfo(NPC_NAME),"yellow")) warp instance_mapname("2@nyd"),284,278; - else if (compare(strnpcinfo(0),"green")) + else if (compare(strnpcinfo(NPC_NAME),"green")) warp instance_mapname("2@nyd"),284,374; end; } diff --git a/npc/instances/OrcsMemory.txt b/npc/instances/OrcsMemory.txt index e65c18efe..9965fafd8 100644 --- a/npc/instances/OrcsMemory.txt +++ b/npc/instances/OrcsMemory.txt @@ -686,22 +686,22 @@ OnTimer23910: 2@orcs,26,164,0 script Torch#1-1 CLEAR_NPC,{ if(getpartyleader(getcharid(1),2) != getcharid(0)) end; progressbar "ffff00",5; - setarray .@id[0], atoi(charat(strnpcinfo(2),0)), atoi(charat(strnpcinfo(2),2)); + setarray .@id[0], atoi(charat(strnpcinfo(NPC_NAME_HIDDEN),0)), atoi(charat(strnpcinfo(NPC_NAME_HIDDEN),2)); if (.@id[1] == 4) donpcevent instance_npcname("#Warp2-"+.@id[0])+"::OnEnable"; else donpcevent instance_npcname("Torch#"+.@id[0]+"-"+(.@id[1]+1))+"::OnEnable"; initnpctimer; - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnInstanceInit: - if (strnpcinfo(0) != "Torch#2-1" && strnpcinfo(0) != "Torch#3-1") - disablenpc instance_npcname(strnpcinfo(0)); + if (strnpcinfo(NPC_NAME) != "Torch#2-1" && strnpcinfo(NPC_NAME) != "Torch#3-1") + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnEnable: - enablenpc instance_npcname(strnpcinfo(0)); + enablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnTimer100: diff --git a/npc/instances/SealedShrine.txt b/npc/instances/SealedShrine.txt index 5784d52a7..cbb8d20b5 100644 --- a/npc/instances/SealedShrine.txt +++ b/npc/instances/SealedShrine.txt @@ -896,7 +896,7 @@ OnInstanceInit: specialeffect2 EF_HOLYHIT; getitem Essence_Of_Fire,1; mes "The symbol of inheritor shines. Then a small crystal falls into my hand from the torch."; - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); close; } else if (('ins_baphomet == 3) && (countitem(Essence_Of_Fire) > 10)) { @@ -919,7 +919,7 @@ OnInstanceInit: } OnInstanceInit: - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; } 1@cata,267,210,0 duplicate(Bobbing Torch#SS) Bobbing Torch#1 CLEAR_NPC @@ -1097,13 +1097,13 @@ OnTouch: } if (.@seal_check == 2) erasequest 3041; specialeffect EF_LEXDIVINA; - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); .@map$ = instance_mapname("2@cata"); - if (strnpcinfo(2) == "0") areamobuseskill .@map$,79,81,10,1929,"NPC_INVINCIBLEOFF",1,0,0,e_hlp,0; - else if (strnpcinfo(2) == "2") areamobuseskill .@map$,123,109,10,1929,"NPC_INVINCIBLEOFF",1,0,0,e_hlp,0; - else if (strnpcinfo(2) == "4") areamobuseskill .@map$,123,22,10,1929,"NPC_INVINCIBLEOFF",1,0,0,e_hlp,0; - else if (strnpcinfo(2) == "8") areamobuseskill .@map$,35,21,10,1929,"NPC_INVINCIBLEOFF",1,0,0,e_hlp,0; - else if (strnpcinfo(2) == "10") areamobuseskill .@map$,35,109,10,1929,"NPC_INVINCIBLEOFF",1,0,0,e_hlp,0; + if (strnpcinfo(NPC_NAME_HIDDEN) == "0") areamobuseskill .@map$,79,81,10,1929,"NPC_INVINCIBLEOFF",1,0,0,e_hlp,0; + else if (strnpcinfo(NPC_NAME_HIDDEN) == "2") areamobuseskill .@map$,123,109,10,1929,"NPC_INVINCIBLEOFF",1,0,0,e_hlp,0; + else if (strnpcinfo(NPC_NAME_HIDDEN) == "4") areamobuseskill .@map$,123,22,10,1929,"NPC_INVINCIBLEOFF",1,0,0,e_hlp,0; + else if (strnpcinfo(NPC_NAME_HIDDEN) == "8") areamobuseskill .@map$,35,21,10,1929,"NPC_INVINCIBLEOFF",1,0,0,e_hlp,0; + else if (strnpcinfo(NPC_NAME_HIDDEN) == "10") areamobuseskill .@map$,35,109,10,1929,"NPC_INVINCIBLEOFF",1,0,0,e_hlp,0; percentheal -50,0; sc_start Eff_Stone,20000,0; setquest 3041; @@ -1114,7 +1114,7 @@ OnTouch: close; OnInstanceInit: - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; } 2@cata,79,81,0 duplicate(Magical Seal#SS) Magical Seal#0 CLEAR_NPC diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt index 10bbb6534..4ab4bd68b 100644 --- a/npc/jobs/2-1/assassin.txt +++ b/npc/jobs/2-1/assassin.txt @@ -2239,7 +2239,7 @@ OnTouch: end; OnInit: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; } in_moc_16,156,87,1 duplicate(#moc_assin_dup) [Huey] 1_M_JOBTESTER diff --git a/npc/kafras/functions_kafras.txt b/npc/kafras/functions_kafras.txt index 3155c5df8..24592a96d 100644 --- a/npc/kafras/functions_kafras.txt +++ b/npc/kafras/functions_kafras.txt @@ -609,56 +609,56 @@ function script F_KafSet { deletearray @wrpP$; deletearray @viewpX; deletearray @viewpY; - if (strnpcinfo(4) == "prontera") { + if (strnpcinfo(NPC_MAP) == "prontera") { setarray @wrpD$, "Izlude", "Geffen", "Payon", "Morroc", "Orc Dungeon", "Alberta"; setarray @wrpP, 600, 1200, 1200, 1200, 1200, 1800; setarray @viewpX, 151, 29, 282, 152; setarray @viewpY, 29, 207, 200, 326; - } else if (strnpcinfo(4) == "alberta") { + } else if (strnpcinfo(NPC_MAP) == "alberta") { setarray @wrpP, 1200, 1800, 1800; setarray @wrpD$, "Payon", "Morroc", "Prontera"; setarray @viewpX, 28, 113, 0, 0; setarray @viewpY, 229, 60, 0, 0; - } else if (strnpcinfo(4) == "aldebaran") { + } else if (strnpcinfo(NPC_MAP) == "aldebaran") { setarray @wrpP, 1200, 1200, 1800, 1700; setarray @wrpD$, "Geffen", "Juno" , "Izlude", "Mjolnir Dead Pit"; - } else if (strnpcinfo(4) == "comodo" ) { + } else if (strnpcinfo(NPC_MAP) == "comodo" ) { setarray @wrpD$, "Morroc", "Comodo Pharos Beacon", "Umbala"; setarray @wrpP, 1800, 1200, 1800; - } else if (strnpcinfo(4) == "cmd_fild07") { + } else if (strnpcinfo(NPC_MAP) == "cmd_fild07") { setarray @wrpD$, "Comodo", "Morroc"; setarray @wrpP, 1200, 1200; - } else if (strnpcinfo(4) == "geffen") { + } else if (strnpcinfo(NPC_MAP) == "geffen") { setarray @wrpD$, "Prontera", "Al De Baran", "Orc Dungeon", "Mjolnir Dead Pit"; setarray @wrpP, 1200, 1200, 1200, 1700; setarray @viewpX, 120, 203; setarray @viewpY, 62, 123; - } else if (strnpcinfo(4) == "izlude") { + } else if (strnpcinfo(NPC_MAP) == "izlude") { setarray @wrpD$, "Geffen", "Payon", "Morroc", "Al De Baran"; setarray @wrpP, 1200, 1200, 1200, 1800; - } else if (strnpcinfo(4) == "morocc") { + } else if (strnpcinfo(NPC_MAP) == "morocc") { setarray @wrpD$, "Prontera", "Payon", "Alberta", "Comodo", "Comodo Pharos Beacon"; setarray @wrpP, 1200, 1200, 1800, 1800, 1200; setarray @viewpX, 156, 163, 28, 292; setarray @viewpY, 97, 260, 167, 211; - } else if (strnpcinfo(4) == "umbala") { + } else if (strnpcinfo(NPC_MAP) == "umbala") { setarray @wrpD$, "Comodo"; setarray @wrpP, 1800; - } else if (strnpcinfo(4) == "payon") { + } else if (strnpcinfo(NPC_MAP) == "payon") { setarray @wrpD$, "Prontera", "Alberta", "Morroc"; setarray @wrpP, 1200, 1200, 1200; - } else if (strnpcinfo(4) == "yuno") { + } else if (strnpcinfo(NPC_MAP) == "yuno") { setarray @wrpD$, "Al De Baran"; setarray @wrpP, 1200; setarray @viewpX, 328, 278, 153, 0; setarray @viewpY, 108, 221, 187, 0; - } else if (strnpcinfo(4) == "job3_rune01") { + } else if (strnpcinfo(NPC_MAP) == "job3_rune01") { setarray @wrpD$, "Izlude", "Geffen", "Payon", "Morroc", "Alberta"; setarray @wrpP, 600, 1200, 1200, 1200, 1800; - } else if (strnpcinfo(4) == "rachel") { + } else if (strnpcinfo(NPC_MAP) == "rachel") { setarray @wrpD$, "Veins"; setarray @wrpP, 2200; - } else if (strnpcinfo(4) == "veins") { + } else if (strnpcinfo(NPC_MAP) == "veins") { setarray @wrpD$, "Rachel"; setarray @wrpP, 2200; } diff --git a/npc/kafras/kafras.txt b/npc/kafras/kafras.txt index 39e389682..29b1b02da 100644 --- a/npc/kafras/kafras.txt +++ b/npc/kafras/kafras.txt @@ -421,7 +421,7 @@ cmd_fild07,136,134,4 script Kafra Employee::kaf_cmd_fild07 4_F_KAFRA7,{ mes "How may I assist you?"; callfunc "F_Kafra",5,0,1,40,820; if (RENEWAL) - savepoint strnpcinfo(4),129,97; + savepoint strnpcinfo(NPC_MAP),129,97; else savepoint "izlude",94,103; callfunc "F_KafEnd",0,1,"in the city of Izlude"; diff --git a/npc/merchants/coin_exchange.txt b/npc/merchants/coin_exchange.txt index 8ce94830d..e0f72ca57 100644 --- a/npc/merchants/coin_exchange.txt +++ b/npc/merchants/coin_exchange.txt @@ -37,7 +37,7 @@ //== Manuk & Splendide ===================================== - script ::merchant_13_2 FAKE_NPC,{ - .@n$ = "["+strnpcinfo(1)+"]"; + .@n$ = "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes .@n$; if (isequipped(2782) && ep13_2_rhea == 100) { if (!checkweight(Knife,1)) { @@ -48,7 +48,7 @@ mes "Hello."; mes "What are you looking for?"; next; - if (strnpcinfo(1) == "Merchant of Manuk") { + if (strnpcinfo(NPC_NAME_VISIBLE) == "Merchant of Manuk") { setarray .@items[2],12342,12343,12348; .@Book = 11019; //Manuk_Selling_Item .@coin = 6080; //Manuk_Coin @@ -93,7 +93,7 @@ close; } else { - if (strnpcinfo(1) == "Merchant of Manuk") { + if (strnpcinfo(NPC_NAME_VISIBLE) == "Merchant of Manuk") { mes "Rtt od d"; mes "Qwo hd is d irr"; } diff --git a/npc/other/gm_npcs.txt b/npc/other/gm_npcs.txt index 54e37a2bd..9dfaa81a8 100644 --- a/npc/other/gm_npcs.txt +++ b/npc/other/gm_npcs.txt @@ -42,7 +42,7 @@ function script F_GM_NPC { if (getgmlevel() < 99) {/* TODO: perhaps better to just add a group permission? [Ind] */ // Log the event. getmapxy(.@map$, .@x, .@y, UNITTYPE_NPC); - logmes strcharinfo(0)+" attempted to access GM NPC "+strnpcinfo(0)+" ("+.@map$+","+.@x+","+.@y+")."; + logmes strcharinfo(0)+" attempted to access GM NPC "+strnpcinfo(NPC_NAME)+" ("+.@map$+","+.@x+","+.@y+")."; end; } diff --git a/npc/other/mercenary_rent.txt b/npc/other/mercenary_rent.txt index 319b897d4..4b0878e79 100644 --- a/npc/other/mercenary_rent.txt +++ b/npc/other/mercenary_rent.txt @@ -39,7 +39,7 @@ setarray .@name$, "Spear", "Sword", "Bow"; setarray .@faith$, "SPEAR_MERC_GUILD", "SWORD_MERC_GUILD", "ARCH_MERC_GUILD"; setarray .@item, 12182, 12172, 12162; - .@npc$ = strnpcinfo(2); + .@npc$ = strnpcinfo(NPC_NAME_HIDDEN); .@size = getarraysize(.@name$); for (.@i = 0; .@i < .@size; ++.@i) if (.@npc$ == .@name$[.@i]) .@type = .@i; diff --git a/npc/other/monster_race.txt b/npc/other/monster_race.txt index 9241bd070..7baf3da94 100644 --- a/npc/other/monster_race.txt +++ b/npc/other/monster_race.txt @@ -240,15 +240,15 @@ OnInit: OnEnable: emotion e_gasp; - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); getmapxy(.@m$, .@x, .@y, UNITTYPE_NPC); setarray .@mob[1], R_PORING,R_LUNATIC,R_SAVAGE_BABE,R_DESERT_WOLF_B,R_DEVIRUCHI,R_BAPHOMET_; - monster "p_track01",58,.@y,"The "+ F_Ord() +" Racer", .@mob[F_Num()],1,strnpcinfo(0)+"::OnMyMobDead"; + monster "p_track01",58,.@y,"The "+ F_Ord() +" Racer", .@mob[F_Num()],1,strnpcinfo(NPC_NAME)+"::OnMyMobDead"; end; OnDisable: - disablenpc strnpcinfo(0); - killmonster "p_track01",strnpcinfo(0)+"::OnMyMobDead"; + disablenpc strnpcinfo(NPC_NAME); + killmonster "p_track01",strnpcinfo(NPC_NAME)+"::OnMyMobDead"; end; OnTouchNPC: @@ -268,12 +268,12 @@ OnTouchNPC: mapannounce "p_track01","Please remember that we can distribute Prize Medals for only 5 minutes after each race.",bc_map,"0x33FF66"; sleep 1000; donpcevent "Medal Distributor#single::OnEnable"; - donpcevent strnpcinfo(0)+"::OnDisable"; - killmonster "p_track01",strnpcinfo(0)+"::OnMyMobDead"; + donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; + killmonster "p_track01",strnpcinfo(NPC_NAME)+"::OnMyMobDead"; end; function F_Num { - return atoi(strnpcinfo(2)); + return atoi(strnpcinfo(NPC_NAME_HIDDEN)); } function F_Ord { @@ -288,8 +288,8 @@ OnTouchNPC: } OnInit: - if (strnpcinfo(2) != "" ) - disablenpc strnpcinfo(0); + if (strnpcinfo(NPC_NAME_HIDDEN) != "" ) + disablenpc strnpcinfo(NPC_NAME); end; } p_track01,30,38,0 duplicate(Runner_main) Runner No. 1#1 FAKE_NPC,1,0 @@ -845,7 +845,7 @@ OnTouchNPC: end; OnInit: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; } @@ -861,7 +861,7 @@ OnTouchNPC: end; OnInit: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; } @@ -876,7 +876,7 @@ OnTouchNPC: end; OnInit: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; } @@ -891,7 +891,7 @@ OnTouchNPC: end; OnInit: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; } @@ -1748,11 +1748,11 @@ p_track02,76,38,1 script Exit Guide#double 4_M_NFMAN,{ - script mob1#main FAKE_NPC,{ function MN; OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); setarray .@mob[1], R_PORING,R_LUNATIC,R_SAVAGE_BABE,R_DESERT_WOLF_B,R_DEVIRUCHI,R_BAPHOMET_; getmapxy(.@m$, .@x, .@y, UNITTYPE_NPC); .@num = MN(); - monster "p_track02",58,.@y,"Monster "+.@num,.@mob[.@num],1,strnpcinfo(0)+"::OnMyMobDead"; + monster "p_track02",58,.@y,"Monster "+.@num,.@mob[.@num],1,strnpcinfo(NPC_NAME)+"::OnMyMobDead"; end; OnTouchNPC: @@ -1762,7 +1762,7 @@ OnTouchNPC: specialeffect EF_MVP; mapannounce "p_track02","Monster "+.@i+" has reached the Finish Line!",bc_map,"0x66FFCC"; $@mon_race_2_1 = .@i; - donpcevent strnpcinfo(0)+"::OnDisable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; } else { emotion e_lv; specialeffect EF_MVP; @@ -1784,19 +1784,19 @@ OnMyMobDead: end; OnDisable: - killmonster "p_track02",strnpcinfo(0)+"::OnMyMobDead"; - disablenpc strnpcinfo(0); + killmonster "p_track02",strnpcinfo(NPC_NAME)+"::OnMyMobDead"; + disablenpc strnpcinfo(NPC_NAME); end; OnInit: - if (strnpcinfo(2) != "main") - disablenpc strnpcinfo(0); + if (strnpcinfo(NPC_NAME_HIDDEN) != "main") + disablenpc strnpcinfo(NPC_NAME); end; function MN { setarray .@n$[1], "poring","lunatic","savagebebe","desertwolf","deviruchi","baphomet"; for (.@i = 1; .@i <= getarraysize(.@n$); ++.@i) { - if (compare(strnpcinfo(0),.@n$[.@i])) + if (compare(strnpcinfo(NPC_NAME),.@n$[.@i])) break; } return .@i; @@ -1894,14 +1894,14 @@ OnTouchNPC: OnDisable: for(.@i = 1; .@i < 7; ++.@i) { - disablenpc "Luk#"+strnpcinfo(2)+"_"+.@i; - disablenpc "Tire#"+strnpcinfo(2)+"_"+.@i; + disablenpc "Luk#"+strnpcinfo(NPC_NAME_HIDDEN)+"_"+.@i; + disablenpc "Tire#"+strnpcinfo(NPC_NAME_HIDDEN)+"_"+.@i; } - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnInit: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; } diff --git a/npc/other/pvp.txt b/npc/other/pvp.txt index e98af4ec9..28a925d14 100644 --- a/npc/other/pvp.txt +++ b/npc/other/pvp.txt @@ -166,11 +166,11 @@ mes "Position successfully saved..."; mes "Thank you very much!"; mes "We will see you again soon."; - if(strnpcinfo(4) == "morocc_in") { savepoint "morocc_in",141,139; } - if(strnpcinfo(4) == "alberta_in") { savepoint "alberta_in",22,148; } - if(strnpcinfo(4) == "prt_in") { savepoint "prt_in",54,137; } - if(strnpcinfo(4) == "geffen_in") { savepoint "geffen_in",70,59; } - if(strnpcinfo(4) == "payon_in01") { savepoint "payon_in01",142,46; } + if(strnpcinfo(NPC_MAP) == "morocc_in") { savepoint "morocc_in",141,139; } + if(strnpcinfo(NPC_MAP) == "alberta_in") { savepoint "alberta_in",22,148; } + if(strnpcinfo(NPC_MAP) == "prt_in") { savepoint "prt_in",54,137; } + if(strnpcinfo(NPC_MAP) == "geffen_in") { savepoint "geffen_in",70,59; } + if(strnpcinfo(NPC_MAP) == "payon_in01") { savepoint "payon_in01",142,46; } break; case 5: mes "[PVP Narrator]"; @@ -307,8 +307,8 @@ function script F_PVP_FSRS { close; } } - if (strnpcinfo(4) == "pvp_y_room") { - .@base$ = "pvp_y_"+strnpcinfo(2); + if (strnpcinfo(NPC_MAP) == "pvp_y_room") { + .@base$ = "pvp_y_"+strnpcinfo(NPC_NAME_HIDDEN); setarray .@maps$[0], .@base$+"-1", .@base$+"-2", .@base$+"-3", .@base$+"-4", .@base$+"-5"; setarray .@name$[0], "Prontera", "Izlude", "Payon", "Alberta", "Morroc"; setarray .@Limit[0], 128, 128, 128, 128, 128; diff --git a/npc/other/turbo_track.txt b/npc/other/turbo_track.txt index bb9149834..bd6d4df8a 100644 --- a/npc/other/turbo_track.txt +++ b/npc/other/turbo_track.txt @@ -40,8 +40,8 @@ //========================================================================= function script F_tt { - if (compare(strnpcinfo(2),"main")) end; - .@w$ = (charat(strnpcinfo(4),6))+((getstrlen(strnpcinfo(4)) > 9)?(substr(strnpcinfo(4),8,9)):(charat(strnpcinfo(4),getstrlen(strnpcinfo(4))-1))); + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"main")) end; + .@w$ = (charat(strnpcinfo(NPC_MAP),6))+((getstrlen(strnpcinfo(NPC_MAP)) > 9)?(substr(strnpcinfo(NPC_MAP),8,9)):(charat(strnpcinfo(NPC_MAP),getstrlen(strnpcinfo(NPC_MAP))-1))); return .@w$; } @@ -49,36 +49,36 @@ function script F_tt { end; OnEnable: - enablenpc strnpcinfo(0); - enablewaitingroomevent strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); + enablewaitingroomevent strnpcinfo(NPC_NAME); end; OnStartArena: - if (compare(strnpcinfo(2),"n1")) { + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"n1")) { .@in$ = "n"; .@in = 1; } else { - .@in$ = (compare(strnpcinfo(1),"Expert"))?"e":"n"; - if (compare(strnpcinfo(1),"4")) .@in = 4; - if (compare(strnpcinfo(1),"8")) .@in = 8; - if (compare(strnpcinfo(1),"16")) .@in = 16; + .@in$ = (compare(strnpcinfo(NPC_NAME_VISIBLE),"Expert"))?"e":"n"; + if (compare(strnpcinfo(NPC_NAME_VISIBLE),"4")) .@in = 4; + if (compare(strnpcinfo(NPC_NAME_VISIBLE),"8")) .@in = 8; + if (compare(strnpcinfo(NPC_NAME_VISIBLE),"16")) .@in = 16; } warpwaitingpc "turbo_"+.@in$+"_"+.@in,298,161; donpcevent "Broadcast#"+.@in$+.@in+"::OnEnable"; - disablewaitingroomevent strnpcinfo(0); + disablewaitingroomevent strnpcinfo(NPC_NAME); end; OnInit: - if (compare(strnpcinfo(0),"main")) end; - if (compare(strnpcinfo(2),"n1")) { + if (compare(strnpcinfo(NPC_NAME),"main")) end; + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"n1")) { waitingroom "Solo Mode",60,"Solo Mode#n1::OnStartArena",1; } else { - if (compare(strnpcinfo(1),"4")) .@in = 4; - if (compare(strnpcinfo(1),"8")) .@in = 8; - if (compare(strnpcinfo(1),"16")) .@in = 16; - waitingroom strnpcinfo(1),60,strnpcinfo(0)+"::OnStartArena",.@in,1000,10,99; + if (compare(strnpcinfo(NPC_NAME_VISIBLE),"4")) .@in = 4; + if (compare(strnpcinfo(NPC_NAME_VISIBLE),"8")) .@in = 8; + if (compare(strnpcinfo(NPC_NAME_VISIBLE),"16")) .@in = 16; + waitingroom strnpcinfo(NPC_NAME_VISIBLE),60,strnpcinfo(NPC_NAME)+"::OnStartArena",.@in,1000,10,99; } - enablewaitingroomevent strnpcinfo(0); + enablewaitingroomevent strnpcinfo(NPC_NAME); end; } turbo_room,110,135,3 duplicate(entrance#tt_main) Expert mode - 4 person 4_F_TELEPORTER @@ -113,10 +113,10 @@ turbo_e_4,298,167,0 script Point#tt_main FAKE_NPC,15,15,{ OnTouch: if (tt_point < 28999) { tt_point += 2; - warp strnpcinfo(4),59,364; + warp strnpcinfo(NPC_MAP),59,364; } else - warp strnpcinfo(4),59,364; + warp strnpcinfo(NPC_MAP),59,364; end; OnInit: @@ -140,55 +140,55 @@ OnEnable: end; OnTimer2000: - mapannounce strnpcinfo(4),"You are now in the Waiting Room where you can check your items and prepare for the race.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"You are now in the Waiting Room where you can check your items and prepare for the race.",bc_map,"0x33FF66"; end; OnTimer7000: - mapannounce strnpcinfo(4),"You will have 30 seconds before you are transported to the Starting Line.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"You will have 30 seconds before you are transported to the Starting Line.",bc_map,"0x33FF66"; end; OnTimer10000: - mapannounce strnpcinfo(4),"Please make sure that you have suitable equipment and items with you.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"Please make sure that you have suitable equipment and items with you.",bc_map,"0x33FF66"; end; OnTimer15000: - mapannounce strnpcinfo(4),"The 30 second countdown will begin shortly.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"The 30 second countdown will begin shortly.",bc_map,"0x33FF66"; end; OnTimer17000: - mapannounce strnpcinfo(4),"30 seconds remaining.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"30 seconds remaining.",bc_map,"0x33FF66"; end; OnTimer27000: - mapannounce strnpcinfo(4),"20 seconds remaining.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"20 seconds remaining.",bc_map,"0x33FF66"; end; OnTimer37000: - mapannounce strnpcinfo(4),"10 seconds remaining.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"10 seconds remaining.",bc_map,"0x33FF66"; end; OnTimer42000: - mapannounce strnpcinfo(4),"5 seconds remaining.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"5 seconds remaining.",bc_map,"0x33FF66"; end; OnTimer43000: - mapannounce strnpcinfo(4),"4 seconds remaining.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"4 seconds remaining.",bc_map,"0x33FF66"; end; OnTimer44000: - mapannounce strnpcinfo(4),"3 seconds remaining.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"3 seconds remaining.",bc_map,"0x33FF66"; end; OnTimer45000: - mapannounce strnpcinfo(4),"2 seconds remaining.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"2 seconds remaining.",bc_map,"0x33FF66"; end; OnTimer46000: - mapannounce strnpcinfo(4),"1 second remaining.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"1 second remaining.",bc_map,"0x33FF66"; end; OnTimer47000: - mapannounce strnpcinfo(4),"You will be transported to the Starting Line shortly.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"You will be transported to the Starting Line shortly.",bc_map,"0x33FF66"; end; OnTimer49000: @@ -201,7 +201,7 @@ OnTimer50000: .@w$ = callfunc("F_tt"); donpcevent "snake#"+.@w$+"::OnEnable"; donpcevent "hunting#"+.@w$+"::OnEnable"; - if (strnpcinfo(4) != "turbo_n_1") enablenpc "bing#"+.@w$; + if (strnpcinfo(NPC_MAP) != "turbo_n_1") enablenpc "bing#"+.@w$; end; OnTimer57000: @@ -237,164 +237,164 @@ OnDisable: end; OnTimer7000: - mapannounce strnpcinfo(4),"Welcome to the Turbo Track.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"Welcome to the Turbo Track.",bc_map,"0x33FF66"; end; OnTimer9000: - mapannounce strnpcinfo(4),"The game will be hosted for 15 minutes and at least one person must complete the entire course.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"The game will be hosted for 15 minutes and at least one person must complete the entire course.",bc_map,"0x33FF66"; end; OnTimer11000: - mapannounce strnpcinfo(4),"We hope you will do your best.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"We hope you will do your best.",bc_map,"0x33FF66"; end; OnTimer13000: - mapannounce strnpcinfo(4),"The game will begin after a 5 second countdown. Everyone, please take your positions behind the Starting Line.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"The game will begin after a 5 second countdown. Everyone, please take your positions behind the Starting Line.",bc_map,"0x33FF66"; end; OnTimer15000: - mapannounce strnpcinfo(4),"The countdown will commence shortly.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"The countdown will commence shortly.",bc_map,"0x33FF66"; end; OnTimer17000: - mapannounce strnpcinfo(4),"- 5 -",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"- 5 -",bc_map,"0x33FF66"; end; OnTimer18000: - mapannounce strnpcinfo(4),"- 4 -",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"- 4 -",bc_map,"0x33FF66"; end; OnTimer19000: - mapannounce strnpcinfo(4),"- 3 -",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"- 3 -",bc_map,"0x33FF66"; end; OnTimer20000: - mapannounce strnpcinfo(4),"- 2 -",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"- 2 -",bc_map,"0x33FF66"; end; OnTimer21000: - mapannounce strnpcinfo(4),"- 1 -",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"- 1 -",bc_map,"0x33FF66"; end; OnTimer22000: - mapannounce strnpcinfo(4),"- 0 -",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"- 0 -",bc_map,"0x33FF66"; end; OnTimer23000: .@w$ = callfunc("F_tt"); - mapannounce strnpcinfo(4),"Now! The race has begun! Go Go Go!!",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"Now! The race has begun! Go Go Go!!",bc_map,"0x33FF66"; disablenpc "No_Unfair_Start#"+.@w$+"-1"; disablenpc "No_Unfair_Start#"+.@w$+"-2"; - if (strnpcinfo(4) == "turbo_n_1") $@start_time = gettimetick(0); + if (strnpcinfo(NPC_MAP) == "turbo_n_1") $@start_time = gettimetick(0); end; OnTimer30000: - mapannounce strnpcinfo(4),"Remember that this is a 15 minute race. After 15 minutes, everyone will be transported out of the race track.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"Remember that this is a 15 minute race. After 15 minutes, everyone will be transported out of the race track.",bc_map,"0x33FF66"; end; OnTimer83000: - mapannounce strnpcinfo(4),"You have 14 minutes left.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"You have 14 minutes left.",bc_map,"0x33FF66"; end; OnTimer143000: - mapannounce strnpcinfo(4),"You have 13 minutes left.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"You have 13 minutes left.",bc_map,"0x33FF66"; end; OnTimer203000: - mapannounce strnpcinfo(4),"You have 12 minutes left.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"You have 12 minutes left.",bc_map,"0x33FF66"; end; OnTimer263000: - mapannounce strnpcinfo(4),"You have 11 minutes left.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"You have 11 minutes left.",bc_map,"0x33FF66"; end; OnTimer323000: - mapannounce strnpcinfo(4),"You have 10 minutes left.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"You have 10 minutes left.",bc_map,"0x33FF66"; end; OnTimer383000: - mapannounce strnpcinfo(4),"You have 9 minutes left.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"You have 9 minutes left.",bc_map,"0x33FF66"; end; OnTimer443000: - mapannounce strnpcinfo(4),"You have 8 minutes left.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"You have 8 minutes left.",bc_map,"0x33FF66"; end; OnTimer503000: - mapannounce strnpcinfo(4),"You have 7 minutes left.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"You have 7 minutes left.",bc_map,"0x33FF66"; end; OnTimer563000: - mapannounce strnpcinfo(4),"You have 6 minutes left.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"You have 6 minutes left.",bc_map,"0x33FF66"; end; OnTimer623000: - mapannounce strnpcinfo(4),"You have 5 minutes left.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"You have 5 minutes left.",bc_map,"0x33FF66"; end; OnTimer683000: - mapannounce strnpcinfo(4),"You have 4 minutes left.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"You have 4 minutes left.",bc_map,"0x33FF66"; end; OnTimer743000: - mapannounce strnpcinfo(4),"You have 3 minutes left.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"You have 3 minutes left.",bc_map,"0x33FF66"; end; OnTimer803000: - mapannounce strnpcinfo(4),"You have 2 minutes left.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"You have 2 minutes left.",bc_map,"0x33FF66"; end; OnTimer863000: - mapannounce strnpcinfo(4),"You have 1 minute left.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"You have 1 minute left.",bc_map,"0x33FF66"; end; OnTimer893000: - mapannounce strnpcinfo(4),"You have 30 seconds left.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"You have 30 seconds left.",bc_map,"0x33FF66"; end; OnTimer903000: - mapannounce strnpcinfo(4),"You have 20 seconds left.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"You have 20 seconds left.",bc_map,"0x33FF66"; end; OnTimer913000: - mapannounce strnpcinfo(4),"You have 10 seconds left.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"You have 10 seconds left.",bc_map,"0x33FF66"; end; OnTimer918000: - mapannounce strnpcinfo(4),"You have 5 seconds left.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"You have 5 seconds left.",bc_map,"0x33FF66"; end; OnTimer919000: - mapannounce strnpcinfo(4),"You have 4 seconds left.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"You have 4 seconds left.",bc_map,"0x33FF66"; end; OnTimer920000: - mapannounce strnpcinfo(4),"You have 3 seconds left.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"You have 3 seconds left.",bc_map,"0x33FF66"; end; OnTimer921000: - mapannounce strnpcinfo(4),"You have 2 seconds left.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"You have 2 seconds left.",bc_map,"0x33FF66"; end; OnTimer922000: - mapannounce strnpcinfo(4),"You have 1 second left.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"You have 1 second left.",bc_map,"0x33FF66"; end; OnTimer923000: - mapannounce strnpcinfo(4),"Time's up!",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"Time's up!",bc_map,"0x33FF66"; end; OnTimer925000: - mapannounce strnpcinfo(4),"The race is over.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"The race is over.",bc_map,"0x33FF66"; end; OnTimer927000: .@w$ = callfunc("F_tt"); - mapannounce strnpcinfo(4),"[Everyone will be transported to a Waiting Room.]",bc_map,"0x33FF66"; - mapwarp strnpcinfo(4),"turbo_room",71,89; + mapannounce strnpcinfo(NPC_MAP),"[Everyone will be transported to a Waiting Room.]",bc_map,"0x33FF66"; + mapwarp strnpcinfo(NPC_MAP),"turbo_room",71,89; disablenpc "Broadcast#"+.@w$; donpcevent "Master#"+.@w$+"::OnDisable"; - if (strnpcinfo(4) == "turbo_n_1") { + if (strnpcinfo(NPC_MAP) == "turbo_n_1") { donpcevent "Solo Mode#n1::OnEnable"; } else { donpcevent RName(.@w$)+"::OnEnable"; @@ -421,7 +421,7 @@ OnInit: function RName { .@s = (getstrlen(getarg(0)) > 2)?(substr(getarg(0),1,2)):(charat(getarg(0),getstrlen(getarg(0))-1)); - .@rn$ = ((compare(strnpcinfo(4),"_e_"+.@s))?"Expert mode":"Normal mode")+" - "+.@s+" person"; + .@rn$ = ((compare(strnpcinfo(NPC_MAP),"_e_"+.@s))?"Expert mode":"Normal mode")+" - "+.@s+" person"; return .@rn$; } } @@ -435,7 +435,7 @@ turbo_n_1,167,3,0 duplicate(Master#tt_main) Master#n1 FAKE_NPC - script NoUnfair#tt_main FAKE_NPC,{ OnTouch: - warp strnpcinfo(4),59,364; + warp strnpcinfo(NPC_MAP),59,364; end; } turbo_e_4,62,379,0 duplicate(NoUnfair#tt_main) No_Unfair_Start#e4-1 FAKE_NPC,0,31 @@ -456,9 +456,9 @@ turbo_n_1,68,379,5 duplicate(NoUnfair#tt_main) No_Unfair_Start#n1-2 FAKE_NPC,5,3 - script LogTrap#tt_main FAKE_NPC,{ OnTouch: switch (rand(1,3)) { - case 1: warp strnpcinfo(4),72,372; end; - case 2: warp strnpcinfo(4),72,365; end; - case 3: warp strnpcinfo(4),72,357; end; + case 1: warp strnpcinfo(NPC_MAP),72,372; end; + case 2: warp strnpcinfo(NPC_MAP),72,365; end; + case 3: warp strnpcinfo(NPC_MAP),72,357; end; } } turbo_e_4,118,377,0 duplicate(LogTrap#tt_main) trap_a#e4-1 FAKE_NPC,44,1 @@ -1632,10 +1632,10 @@ turbo_n_1,236,3,0 duplicate(WaterTrap#tt_main) flasher#n1-48b FAKE_NPC,3,0 - script snake01#tt_main FAKE_NPC,{ OnTouch: .@turbo2 = rand(1,7); - if (.@turbo2 < 3) warp strnpcinfo(4),370,292; - if (.@turbo2 < 5) warp strnpcinfo(4),295,293; - if (.@turbo2 < 7) warp strnpcinfo(4),355,292; - if (.@turbo2 < 8) warp strnpcinfo(4),279,292; + if (.@turbo2 < 3) warp strnpcinfo(NPC_MAP),370,292; + if (.@turbo2 < 5) warp strnpcinfo(NPC_MAP),295,293; + if (.@turbo2 < 7) warp strnpcinfo(NPC_MAP),355,292; + if (.@turbo2 < 8) warp strnpcinfo(NPC_MAP),279,292; end; } turbo_e_4,324,279,0 duplicate(snake01#tt_main) snake01#e4 WARPNPC,1,1 @@ -1649,10 +1649,10 @@ turbo_n_1,324,279,0 duplicate(snake01#tt_main) snake01#n1 WARPNPC,1,1 - script snake02#tt_main FAKE_NPC,{ OnTouch: .@turbo2 = rand(1,8); - if (.@turbo2 < 3) warp strnpcinfo(4),287,256; - if (.@turbo2 < 5) warp strnpcinfo(4),303,256; - if (.@turbo2 < 7) warp strnpcinfo(4),347,256; - if (.@turbo2 < 9) warp strnpcinfo(4),363,256; + if (.@turbo2 < 3) warp strnpcinfo(NPC_MAP),287,256; + if (.@turbo2 < 5) warp strnpcinfo(NPC_MAP),303,256; + if (.@turbo2 < 7) warp strnpcinfo(NPC_MAP),347,256; + if (.@turbo2 < 9) warp strnpcinfo(NPC_MAP),363,256; end; } turbo_e_4,332,279,0 duplicate(snake02#tt_main) snake02#e4 WARPNPC,1,1 @@ -1666,10 +1666,10 @@ turbo_n_1,332,279,0 duplicate(snake02#tt_main) snake02#n1 WARPNPC,1,1 - script snake03#tt_main WARPNPC,1,1,{ OnTouch: .@turbo2 = rand(1,8); - if (.@turbo2 < 3) warp strnpcinfo(4),279,292; - if (.@turbo2 < 5) warp strnpcinfo(4),311,292; - if (.@turbo2 < 7) warp strnpcinfo(4),347,256; - if (.@turbo2 < 9) warp strnpcinfo(4),370,292; + if (.@turbo2 < 3) warp strnpcinfo(NPC_MAP),279,292; + if (.@turbo2 < 5) warp strnpcinfo(NPC_MAP),311,292; + if (.@turbo2 < 7) warp strnpcinfo(NPC_MAP),347,256; + if (.@turbo2 < 9) warp strnpcinfo(NPC_MAP),370,292; end; } turbo_e_4,324,270,0 duplicate(snake03#tt_main) snake03#e4 WARPNPC,1,1 @@ -1683,10 +1683,10 @@ turbo_n_1,324,270,0 duplicate(snake03#tt_main) snake03#n1 WARPNPC,1,1 - script snake04#tt_main WARPNPC,1,1,{ OnTouch: .@turbo2 = rand(1,7); - if (.@turbo2 < 3) warp strnpcinfo(4),363,256; - if (.@turbo2 < 5) warp strnpcinfo(4),295,293; - if (.@turbo2 < 7) warp strnpcinfo(4),355,292; - if (.@turbo2 < 8) warp strnpcinfo(4),287,256; + if (.@turbo2 < 3) warp strnpcinfo(NPC_MAP),363,256; + if (.@turbo2 < 5) warp strnpcinfo(NPC_MAP),295,293; + if (.@turbo2 < 7) warp strnpcinfo(NPC_MAP),355,292; + if (.@turbo2 < 8) warp strnpcinfo(NPC_MAP),287,256; end; } turbo_e_4,332,270,0 duplicate(snake04#tt_main) snake04#e4 WARPNPC,1,1 @@ -1701,14 +1701,14 @@ turbo_n_1,332,270,0 duplicate(snake04#tt_main) snake04#n1 WARPNPC,1,1 end; OnReset: - killmonsterall strnpcinfo(4); + killmonsterall strnpcinfo(NPC_MAP); end; OnEnable: - if (compare(strnpcinfo(2),"snake")) { + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"snake")) { setarray .@n, 279,284,279,268,279,260,287,288,287,280,287,264,295,284,295,268,295,260,303,288,303,280,303,264,311,284,311,268,311,260,347,288,347,280,347,264,355,284,355,268,355,260,363,288,363,280,363,264,371,284,371,268,371,260,379,288,379,280,379,264; for (.@i = 0; .@i < getarraysize(.@n); .@i += 2) - monster strnpcinfo(4),.@n[.@i],.@n[.@i+1],"Archer Skeleton",1420,1; + monster strnpcinfo(NPC_MAP),.@n[.@i],.@n[.@i+1],"Archer Skeleton",1420,1; } else { setarray .@n_1$, "Munak","1610"; setarray .@n_1, 47,87,47,87,24,74,24,74,67,42,67,42,60,70,60,70,32,51,32,51,30,25,30,25,62,20,62,20,216,378,218,360,223,361,243,342,247,364; @@ -1718,7 +1718,7 @@ OnEnable: setarray .@n_3, 68,56,26,46; while (.@c < 3) { for (.@i = 0; .@i < getarraysize(getd(".@n_"+.@c)); .@i += 2) - monster strnpcinfo(4),getd(".@n_"+.@c+"["+.@i+"]"),getd(".@n_"+.@c+"["+(.@i+1)+"]"),getd(".@n_"+.@c+"$[0]"),atoi(getd(".@n_"+.@c+"$[1]")),1; + monster strnpcinfo(NPC_MAP),getd(".@n_"+.@c+"["+.@i+"]"),getd(".@n_"+.@c+"["+(.@i+1)+"]"),getd(".@n_"+.@c+"$[0]"),atoi(getd(".@n_"+.@c+"$[1]")),1; ++.@c; } } @@ -1738,41 +1738,41 @@ turbo_n_1,90,46,0 duplicate(SnakeHunt#tt_main) hunting#n1 HIDDEN_NPC - script cos#tt_main FAKE_NPC,{ OnTouch: - .@n = charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1); + .@n = charat(strnpcinfo(NPC_NAME_HIDDEN),getstrlen(strnpcinfo(NPC_NAME_HIDDEN))-1); switch (.@n) { case 1: - mapannounce strnpcinfo(4),strcharinfo(0) +" has just passed the Log Bridge course!",bc_map,"0x70DBDB"; + mapannounce strnpcinfo(NPC_MAP),strcharinfo(0) +" has just passed the Log Bridge course!",bc_map,"0x70DBDB"; switch (rand(1,3)) { - case 1: warp strnpcinfo(4),210,369; end; - case 2: warp strnpcinfo(4),210,361; end; - case 3: warp strnpcinfo(4),210,354; end; + case 1: warp strnpcinfo(NPC_MAP),210,369; end; + case 2: warp strnpcinfo(NPC_MAP),210,361; end; + case 3: warp strnpcinfo(NPC_MAP),210,354; end; } case 2: - mapannounce strnpcinfo(4),strcharinfo(0) +" has just passed the Cube Hills course!",bc_map,"0x70DBDB"; - warp strnpcinfo(4),316,365; + mapannounce strnpcinfo(NPC_MAP),strcharinfo(0) +" has just passed the Cube Hills course!",bc_map,"0x70DBDB"; + warp strnpcinfo(NPC_MAP),316,365; end; case 3: - mapannounce strnpcinfo(4),strcharinfo(0) +" has just passed the Cursed Desert!",bc_map,"0x70DBDB"; + mapannounce strnpcinfo(NPC_MAP),strcharinfo(0) +" has just passed the Cursed Desert!",bc_map,"0x70DBDB"; switch (rand(1,4)) { - case 1: warp strnpcinfo(4),46,254; end; - case 2: warp strnpcinfo(4),76,227; end; - case 3: warp strnpcinfo(4),42,197; end; - case 4: warp strnpcinfo(4),86,220; end; + case 1: warp strnpcinfo(NPC_MAP),46,254; end; + case 2: warp strnpcinfo(NPC_MAP),76,227; end; + case 3: warp strnpcinfo(NPC_MAP),42,197; end; + case 4: warp strnpcinfo(NPC_MAP),86,220; end; } case 5: - mapannounce strnpcinfo(4),strcharinfo(0) +" has just passed the Single Snail course!",bc_map,"0x70DBDB"; - warp strnpcinfo(4),268,275; + mapannounce strnpcinfo(NPC_MAP),strcharinfo(0) +" has just passed the Single Snail course!",bc_map,"0x70DBDB"; + warp strnpcinfo(NPC_MAP),268,275; end; case 6: - mapannounce strnpcinfo(4),strcharinfo(0) +" has just passed the Snake Dice course!",bc_map,"0x70DBDB"; - warp strnpcinfo(4),5,91; + mapannounce strnpcinfo(NPC_MAP),strcharinfo(0) +" has just passed the Snake Dice course!",bc_map,"0x70DBDB"; + warp strnpcinfo(NPC_MAP),5,91; end; case 7: - mapannounce strnpcinfo(4),strcharinfo(0) +" has just passed the Small Cave course! Hurry, you're almost at the finish!",bc_map,"0x70DBDB"; + mapannounce strnpcinfo(NPC_MAP),strcharinfo(0) +" has just passed the Small Cave course! Hurry, you're almost at the finish!",bc_map,"0x70DBDB"; switch(rand(1,3)) { - case 1: warp strnpcinfo(4),307,52; end; - case 2: warp strnpcinfo(4),307,46; end; - case 3: warp strnpcinfo(4),307,40; end; + case 1: warp strnpcinfo(NPC_MAP),307,52; end; + case 2: warp strnpcinfo(NPC_MAP),307,46; end; + case 3: warp strnpcinfo(NPC_MAP),307,40; end; } } } @@ -1943,12 +1943,12 @@ turbo_n_1,222,65,0 duplicate(TurboHint_4#tt_main) #n1NoWayOut7 FAKE_NPC,1,1 OnTouch: .@w$ = callfunc("F_tt"); if (.@w$ == "n1") $@end_time = gettimetick(0); - mapannounce strnpcinfo(4),strcharinfo(0) +" has just arrived at the Finish Line! Congratulations!",bc_map,"0xFFFF00"; + mapannounce strnpcinfo(NPC_MAP),strcharinfo(0) +" has just arrived at the Finish Line! Congratulations!",bc_map,"0xFFFF00"; if (.@w$ != "n1") { setd "$ttnames$["+GetNumber(.@w$)+"]",strcharinfo(0); donpcevent "Turbo Track Guide::OnWin_"+.@w$; } - warp strnpcinfo(4),384,161; + warp strnpcinfo(NPC_MAP),384,161; if (.@w$ == "e4" || .@w$ == "n4" || .@w$ == "n1") { if (.@w$ == "e4") { donpcevent "Winner Helper#TBT_"+.@w$+"::OnEnable"; @@ -1961,7 +1961,7 @@ OnTouch: if (.@w$ == "e8" || .@w$ == "n8") setarray .@pts, 28951,50; if (.@w$ == "e16" || .@w$ == "n16") setarray .@pts, 28941,60; if (tt_point < .@pts[0]) tt_point += .@pts[1]; - warp strnpcinfo(4),384,161; + warp strnpcinfo(NPC_MAP),384,161; enablenpc "Winner Helper#TBT_"+.@w$; enablenpc "#cos_"+.@w$+"_end2"; } @@ -1992,7 +1992,7 @@ turbo_n_1,371,47,0 duplicate(cos_end#tt_main) #cos_n1_end WARPNPC,1,1 - script cos_end2#tt_main WARPNPC,1,1,{ OnTouch: .@w$ = callfunc("F_tt"); - mapannounce strnpcinfo(4),strcharinfo(0) +" is second to reach the Finish Line! Congratulations!",bc_map,"0xFFFF00"; + mapannounce strnpcinfo(NPC_MAP),strcharinfo(0) +" is second to reach the Finish Line! Congratulations!",bc_map,"0xFFFF00"; if (.@w$ == "e8" || .@w$ == "n8") setarray .@pts, 28961,40; if (.@w$ == "e16" || .@w$ == "n16") setarray .@pts, 28951,50; if (tt_points < .@pts[0]) tt_point += .@pts[1]; @@ -2014,7 +2014,7 @@ turbo_n_16,371,51,0 duplicate(cos_end2#tt_main) #cos_n16_end2 WARPNPC,1,1 - script cos_end3#tt_main FAKE_NPC,{ OnTouch: .@w$ = callfunc("F_tt"); - mapannounce strnpcinfo(4),"" + strcharinfo(0) +" is third to reach the Finish Line! Congratulations!",bc_map,"0xFFFF00"; + mapannounce strnpcinfo(NPC_MAP),"" + strcharinfo(0) +" is third to reach the Finish Line! Congratulations!",bc_map,"0xFFFF00"; if (.@w$ == "e8" || .@w$ == "n8") setarray .@pts, 28971,30; if (.@w$ == "e16" || .@w$ == "n16") setarray .@pts, 28951,50; if (tt_point < .@pts[0]) tt_point += .@pts[1]; @@ -2055,13 +2055,13 @@ turbo_n_1,316,365,0 duplicate(DSwitch#tt_main) Disposable_Switch#n1 FAKE_NPC,1,1 - script Flasher#tt_main FAKE_NPC,{ OnTouch: - mapannounce strnpcinfo(4),strcharinfo(0) +" has just passed the Flasher Maze!",bc_map,"0x70DBDB"; - warp strnpcinfo(4),185,227; + mapannounce strnpcinfo(NPC_MAP),strcharinfo(0) +" has just passed the Flasher Maze!",bc_map,"0x70DBDB"; + warp strnpcinfo(NPC_MAP),185,227; end; OnInit: .@w$ = callfunc("F_tt"); - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; } turbo_e_4,11,266,0 duplicate(Flasher#tt_main) Flasher_Exit_1#e4 WARPNPC,1,1 @@ -2390,105 +2390,105 @@ OnEnable: OnTimer4000: .@w$ = callfunc("F_tt"); - mapannounce strnpcinfo(4),"This is the ending broadcast for Turbo Track "+RName(.@w$)+".",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"This is the ending broadcast for Turbo Track "+RName(.@w$)+".",bc_map,"0x33FF66"; end; OnTimer8000: - mapannounce strnpcinfo(4),"For smooth game play, the game will end in approximately 1 minute.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"For smooth game play, the game will end in approximately 1 minute.",bc_map,"0x33FF66"; end; OnTimer12000: - mapannounce strnpcinfo(4),"At that time, a Warp portal will open.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"At that time, a Warp portal will open.",bc_map,"0x33FF66"; end; OnTimer16000: .@w$ = callfunc("F_tt"); - if (compare(.@w$,"4")) mapannounce strnpcinfo(4),"Players in the arena must be ready to leave through the Warp Portal.",bc_map,"0x33FF66"; + if (compare(.@w$,"4")) mapannounce strnpcinfo(NPC_MAP),"Players in the arena must be ready to leave through the Warp Portal.",bc_map,"0x33FF66"; end; OnTimer20000: .@w$ = callfunc("F_tt"); if (compare(.@w$,"4")) - mapannounce strnpcinfo(4),"In the meantime, winners must proceed to receive their rewards as soon as possible.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"In the meantime, winners must proceed to receive their rewards as soon as possible.",bc_map,"0x33FF66"; else - mapannounce strnpcinfo(4),"Players within the arena must be in ready to enter the warp.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"Players within the arena must be in ready to enter the warp.",bc_map,"0x33FF66"; end; OnTimer24000: .@w$ = callfunc("F_tt"); - if (compare(.@w$,"4")) mapannounce strnpcinfo(4),"Thank you for visiting Al De Baran Turbo Track.",bc_map,"0x33FF66"; + if (compare(.@w$,"4")) mapannounce strnpcinfo(NPC_MAP),"Thank you for visiting Al De Baran Turbo Track.",bc_map,"0x33FF66"; end; OnTimer25000: .@w$ = callfunc("F_tt"); - if (!compare(.@w$,"4")) mapannounce strnpcinfo(4),"In the meantime, winners must procceed to receive their rewards as soon as possible.",bc_map,"0x33FF66"; + if (!compare(.@w$,"4")) mapannounce strnpcinfo(NPC_MAP),"In the meantime, winners must procceed to receive their rewards as soon as possible.",bc_map,"0x33FF66"; end; OnTimer28000: .@w$ = callfunc("F_tt"); - if (compare(.@w$,"4")) mapannounce strnpcinfo(4),"Al De Baran Turbo Track is brought to you by...",bc_map,"0x33FF66"; + if (compare(.@w$,"4")) mapannounce strnpcinfo(NPC_MAP),"Al De Baran Turbo Track is brought to you by...",bc_map,"0x33FF66"; end; OnTimer30000: .@w$ = callfunc("F_tt"); - if (!compare(.@w$,"4")) mapannounce strnpcinfo(4),"Thank you for visiting Al De Baran Turbo Track.",bc_map,"0x33FF66"; + if (!compare(.@w$,"4")) mapannounce strnpcinfo(NPC_MAP),"Thank you for visiting Al De Baran Turbo Track.",bc_map,"0x33FF66"; OnTimer32000: .@w$ = callfunc("F_tt"); - if (compare(.@w$,"4")) mapannounce strnpcinfo(4),"[Al De Baran Kafra Corporation Headquarters]",bc_map,"0x33FF66"; + if (compare(.@w$,"4")) mapannounce strnpcinfo(NPC_MAP),"[Al De Baran Kafra Corporation Headquarters]",bc_map,"0x33FF66"; end; OnTimer35000: .@w$ = callfunc("F_tt"); - if (!compare(.@w$,"4")) mapannounce strnpcinfo(4),"Al De Baran Turbo Track is brought to you by...",bc_map,"0x33FF66"; + if (!compare(.@w$,"4")) mapannounce strnpcinfo(NPC_MAP),"Al De Baran Turbo Track is brought to you by...",bc_map,"0x33FF66"; end; OnTimer36000: .@w$ = callfunc("F_tt"); - if (compare(.@w$,"4")) mapannounce strnpcinfo(4),"[Al De Baran Guild Castle Management Luina]",bc_map,"0x33FF66"; + if (compare(.@w$,"4")) mapannounce strnpcinfo(NPC_MAP),"[Al De Baran Guild Castle Management Luina]",bc_map,"0x33FF66"; end; OnTimer40000: .@w$ = callfunc("F_tt"); if (compare(.@w$,"4")) - mapannounce strnpcinfo(4),"[Blacksmith Union]",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"[Blacksmith Union]",bc_map,"0x33FF66"; else - mapannounce strnpcinfo(4),"[Al De Baran Kafra Corporation Headquarters]",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"[Al De Baran Kafra Corporation Headquarters]",bc_map,"0x33FF66"; end; OnTimer44000: .@w$ = callfunc("F_tt"); - if (compare(.@w$,"4")) mapannounce strnpcinfo(4),"And [Comodo Casino].",bc_map,"0x33FF66"; + if (compare(.@w$,"4")) mapannounce strnpcinfo(NPC_MAP),"And [Comodo Casino].",bc_map,"0x33FF66"; end; OnTimer45000: .@w$ = callfunc("F_tt"); - if (!compare(.@w$,"4")) mapannounce strnpcinfo(4),"[Al De Baran Guild Castle Management Luina]",bc_map,"0x33FF66"; + if (!compare(.@w$,"4")) mapannounce strnpcinfo(NPC_MAP),"[Al De Baran Guild Castle Management Luina]",bc_map,"0x33FF66"; end; OnTimer48000: .@w$ = callfunc("F_tt"); - if (compare(.@w$,"4")) mapannounce strnpcinfo(4),"Once again, we'd like to thank our sponsors.",bc_map,"0x33FF66"; + if (compare(.@w$,"4")) mapannounce strnpcinfo(NPC_MAP),"Once again, we'd like to thank our sponsors.",bc_map,"0x33FF66"; end; OnTimer50000: .@w$ = callfunc("F_tt"); - if (!compare(.@w$,"4")) mapannounce strnpcinfo(4),"[Blacksmith Union]",bc_map,"0x33FF66"; + if (!compare(.@w$,"4")) mapannounce strnpcinfo(NPC_MAP),"[Blacksmith Union]",bc_map,"0x33FF66"; end; OnTimer52000: .@w$ = callfunc("F_tt"); - if (compare(.@w$,"4")) mapannounce strnpcinfo(4),"Have a good day.",bc_map,"0x33FF66"; + if (compare(.@w$,"4")) mapannounce strnpcinfo(NPC_MAP),"Have a good day.",bc_map,"0x33FF66"; end; OnTimer55000: .@w$ = callfunc("F_tt"); - if (!compare(.@w$,"4")) mapannounce strnpcinfo(4),"And [Comodo Casino].",bc_map,"0x33FF66"; + if (!compare(.@w$,"4")) mapannounce strnpcinfo(NPC_MAP),"And [Comodo Casino].",bc_map,"0x33FF66"; end; OnTimer58000: .@w$ = callfunc("F_tt"); - if (compare(.@w$,"4")) mapwarp strnpcinfo(4),"turbo_room",72,89; + if (compare(.@w$,"4")) mapwarp strnpcinfo(NPC_MAP),"turbo_room",72,89; end; OnTimer60000: @@ -2509,18 +2509,18 @@ OnTimer60000: enablenpc "#cos_"+.@w$+"_end"; stopnpctimer; } else { - mapannounce strnpcinfo(4),"Once again, we'd like to thank our sponsors.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"Once again, we'd like to thank our sponsors.",bc_map,"0x33FF66"; } end; OnTimer65000: .@w$ = callfunc("F_tt"); - if (!compare(.@w$,"4")) mapannounce strnpcinfo(4),"Have a good day.",bc_map,"0x33FF66"; + if (!compare(.@w$,"4")) mapannounce strnpcinfo(NPC_MAP),"Have a good day.",bc_map,"0x33FF66"; end; OnTimer70000: .@w$ = callfunc("F_tt"); - if (!compare(.@w$,"4")) mapwarp strnpcinfo(4),"turbo_room",72,89; + if (!compare(.@w$,"4")) mapwarp strnpcinfo(NPC_MAP),"turbo_room",72,89; end; OnTimer71000: @@ -2548,7 +2548,7 @@ OnTimer71000: function RName { .@s = (getstrlen(getarg(0)) > 2)?(substr(getarg(0),1,2)):(charat(getarg(0),getstrlen(getarg(0))-1)); - .@rn$ = ((compare(strnpcinfo(4),"_e_"+.@s))?"Expert mode":"Normal mode")+" - "+.@s+" person"; + .@rn$ = ((compare(strnpcinfo(NPC_MAP),"_e_"+.@s))?"Expert mode":"Normal mode")+" - "+.@s+" person"; return .@rn$; } @@ -2700,59 +2700,59 @@ OnEnable: end; OnTimer4000: - mapannounce strnpcinfo(4),"This is the ending broadcast of Turbo Track Solo Mode.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"This is the ending broadcast of Turbo Track Solo Mode.",bc_map,"0x33FF66"; end; OnTimer8000: - mapannounce strnpcinfo(4),"For smooth game play, the game will end in approximately 1 minute from now.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"For smooth game play, the game will end in approximately 1 minute from now.",bc_map,"0x33FF66"; end; OnTimer12000: - mapannounce strnpcinfo(4),"At this time, the warp portal will open.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"At this time, the warp portal will open.",bc_map,"0x33FF66"; end; OnTimer16000: - mapannounce strnpcinfo(4),"Players within the arena must be ready for this.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"Players within the arena must be ready for this.",bc_map,"0x33FF66"; end; OnTimer20000: - mapannounce strnpcinfo(4),"In the meantime, the winner must procceed to receive rewards as soon as possible.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"In the meantime, the winner must procceed to receive rewards as soon as possible.",bc_map,"0x33FF66"; end; OnTimer24000: - mapannounce strnpcinfo(4),"Thank you for visiting Al De Baran Turbo Track.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"Thank you for visiting Al De Baran Turbo Track.",bc_map,"0x33FF66"; end; OnTimer28000: - mapannounce strnpcinfo(4),"Al De Baran Turbo Track is brought to you by...",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"Al De Baran Turbo Track is brought to you by...",bc_map,"0x33FF66"; end; OnTimer32000: - mapannounce strnpcinfo(4),"[Al De Baran Kafra Corporation Headquarters]",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"[Al De Baran Kafra Corporation Headquarters]",bc_map,"0x33FF66"; end; OnTimer36000: - mapannounce strnpcinfo(4),"[Al De Baran Guild Castle Management Luina]",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"[Al De Baran Guild Castle Management Luina]",bc_map,"0x33FF66"; end; OnTimer40000: - mapannounce strnpcinfo(4),"[Blacksmith Union]",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"[Blacksmith Union]",bc_map,"0x33FF66"; end; OnTimer44000: - mapannounce strnpcinfo(4),"And [Comodo Casino].",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"And [Comodo Casino].",bc_map,"0x33FF66"; end; OnTimer48000: - mapannounce strnpcinfo(4),"Once again, we'd like to thank our sponsors.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"Once again, we'd like to thank our sponsors.",bc_map,"0x33FF66"; end; OnTimer52000: - mapannounce strnpcinfo(4),"Have a good day.",bc_map,"0x33FF66"; + mapannounce strnpcinfo(NPC_MAP),"Have a good day.",bc_map,"0x33FF66"; end; OnTimer56000: - mapwarp strnpcinfo(4),"turbo_room",72,89; + mapwarp strnpcinfo(NPC_MAP),"turbo_room",72,89; end; OnTimer60000: @@ -2782,7 +2782,7 @@ OnInit: - script NMaker1#tt_main FAKE_NPC,{ OnTouch: .@w$ = callfunc("F_tt"); - mapannounce strnpcinfo(4),strcharinfo(0) +" is now entering the Small Cave! " + strcharinfo(0) +" is now in the lead!",bc_map,"0xFFFF00"; + mapannounce strnpcinfo(NPC_MAP),strcharinfo(0) +" is now entering the Small Cave! " + strcharinfo(0) +" is now in the lead!",bc_map,"0xFFFF00"; donpcevent "Turbo Track Guide::OnEnd_"+.@w$; disablenpc "Notice_Maker1#TBT_"+.@w$; end; @@ -2803,7 +2803,7 @@ turbo_n_1,11,91,0 duplicate(NMaker1#tt_main) Notice_Maker1#TBT_n1 FAKE_NPC,3,3 - script NMaker3#tt_main FAKE_NPC,{ OnTouch: .@w$ = callfunc("F_tt"); - mapannounce strnpcinfo(4),strcharinfo(0) +" is now entering the Single Snail! " + strcharinfo(0) +" is now in the lead!",bc_map,"0xFFFF00"; + mapannounce strnpcinfo(NPC_MAP),strcharinfo(0) +" is now entering the Single Snail! " + strcharinfo(0) +" is now in the lead!",bc_map,"0xFFFF00"; disablenpc "Notice_Maker3#TBT_"+.@w$; end; @@ -2823,7 +2823,7 @@ turbo_n_1,234,223,0 duplicate(NMaker3#tt_main) Notice_Maker3#TBT_n1 FAKE_NPC,3,3 - script NMaker4#tt_main FAKE_NPC,{ OnTouch: .@w$ = callfunc("F_tt"); - mapannounce strnpcinfo(4),strcharinfo(0) +" is currently in First Place!",bc_map,"0xFFFF00"; + mapannounce strnpcinfo(NPC_MAP),strcharinfo(0) +" is currently in First Place!",bc_map,"0xFFFF00"; disablenpc "Notice_Maker4#TBT_"+.@w$; end; @@ -2844,11 +2844,11 @@ turbo_n_1,226,15,0 duplicate(NMaker4#tt_main) Notice_Maker4#TBT_n1 FAKE_NPC,3,3 - script warp#tt_main FAKE_NPC,{ OnTouch: switch (rand(1,20)) { - case 1: warp strnpcinfo(4),216,378; break; - case 2: warp strnpcinfo(4),218,360; break; - case 3: warp strnpcinfo(4),223,361; break; - case 4: warp strnpcinfo(4),243,342; break; - case 5: warp strnpcinfo(4),247,364; break; + case 1: warp strnpcinfo(NPC_MAP),216,378; break; + case 2: warp strnpcinfo(NPC_MAP),218,360; break; + case 3: warp strnpcinfo(NPC_MAP),223,361; break; + case 4: warp strnpcinfo(NPC_MAP),243,342; break; + case 5: warp strnpcinfo(NPC_MAP),247,364; break; default: break; } end; @@ -3612,15 +3612,15 @@ OnTouch: .@w$ = callfunc("F_tt"); .@bing1 = rand(1,10); if (.@bing1 > 0 && .@bing1 < 4) - warp strnpcinfo(4),217,232; + warp strnpcinfo(NPC_MAP),217,232; else if (.@bing1 == 6) - warp strnpcinfo(4),233,207; + warp strnpcinfo(NPC_MAP),233,207; else if (.@bing1 == 7) - warp strnpcinfo(4),208,219; + warp strnpcinfo(NPC_MAP),208,219; else if (.@bing1 == 8) - warp strnpcinfo(4),219,202; + warp strnpcinfo(NPC_MAP),219,202; else if (.@bing1 == 9) - warp strnpcinfo(4),218,228; + warp strnpcinfo(NPC_MAP),218,228; disablenpc "bing#"+.@w$; enablenpc "bing2#"+.@w$; end; @@ -3636,12 +3636,12 @@ turbo_n_16,217,214,0 duplicate(bing_1#tt_main) bing#n16 WARPNPC,3,3 end; OnTouch: switch (rand(1,10)) { - case 1: warp strnpcinfo(4),217,232; break; - case 2: warp strnpcinfo(4),233,207; break; - case 3: warp strnpcinfo(4),208,219; break; - case 4: warp strnpcinfo(4),219,202; break; - case 5: warp strnpcinfo(4),218,228; break; - case 6: warp strnpcinfo(4),220,195; break; + case 1: warp strnpcinfo(NPC_MAP),217,232; break; + case 2: warp strnpcinfo(NPC_MAP),233,207; break; + case 3: warp strnpcinfo(NPC_MAP),208,219; break; + case 4: warp strnpcinfo(NPC_MAP),219,202; break; + case 5: warp strnpcinfo(NPC_MAP),218,228; break; + case 6: warp strnpcinfo(NPC_MAP),220,195; break; default: break; } end; @@ -4703,7 +4703,7 @@ alde_gld,186,199,3 script Turbo Track Guide#Entran 4_F_RACING,{ } - script ::MountManager_turbo FAKE_NPC,{ - .@n$ = "["+strnpcinfo(1)+"]"; + .@n$ = "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes .@n$; if (hascashmount()) { mes "Please get off of that creature you're riding on."; diff --git a/npc/pre-re/jobs/novice/novice.txt b/npc/pre-re/jobs/novice/novice.txt index 369e98c4e..afea49143 100644 --- a/npc/pre-re/jobs/novice/novice.txt +++ b/npc/pre-re/jobs/novice/novice.txt @@ -2661,7 +2661,7 @@ new_1-3,95,30,4 script Trainer#nv1::NovHoffman 4_M_02,{ mes "I see, then let me guide"; mes "you to a training ground that has stronger monsters. May God be with you..."; next; - if (strnpcinfo(2) == "nv1") { + if (strnpcinfo(NPC_NAME_HIDDEN) == "nv1") { if (rand(2)) { warp "new_2-3",96,21; } @@ -2681,7 +2681,7 @@ new_1-3,95,30,4 script Trainer#nv1::NovHoffman 4_M_02,{ mes "be careful, it can get"; mes "pretty difficult..."; next; - if (strnpcinfo(2) == "nv1" || strnpcinfo(2) == "nv2" || strnpcinfo(2) == "nv3") { + if (strnpcinfo(NPC_NAME_HIDDEN) == "nv1" || strnpcinfo(NPC_NAME_HIDDEN) == "nv2" || strnpcinfo(NPC_NAME_HIDDEN) == "nv3") { if (rand(2)) { warp "new_4-3",96,21; } diff --git a/npc/quests/guildrelay.txt b/npc/quests/guildrelay.txt index 3d3358005..81e38b299 100644 --- a/npc/quests/guildrelay.txt +++ b/npc/quests/guildrelay.txt @@ -38,30 +38,30 @@ //== Floating NPCs to duplicate from. ====================== - script RelayDummy1::GuildRelay1 4_M_SAGE_A,{ - .@name$ = strnpcinfo(1); + .@name$ = strnpcinfo(NPC_NAME_VISIBLE); if (.@name$ == "Buzz") { .@name2$ = "Lenya"; .@name3$ = "Gealuve"; .@name4$ = "Pariz"; - .@GID = getcastledata("aldeg_cas"+strnpcinfo(2),1); + .@GID = getcastledata("aldeg_cas"+strnpcinfo(NPC_NAME_HIDDEN),1); } else if (.@name$ == "Jody") { .@name2$ = "Ron Haware"; .@name3$ = "Vers"; .@name4$ = "Gen Garish"; - .@GID = getcastledata("gefg_cas"+strnpcinfo(2),1); + .@GID = getcastledata("gefg_cas"+strnpcinfo(NPC_NAME_HIDDEN),1); } else if (.@name$ == "Chungye") { .@name2$ = "Dosuhlji"; .@name3$ = "Yayula"; .@name4$ = "Ashin"; - .@GID = getcastledata("payg_cas"+strnpcinfo(2),1); + .@GID = getcastledata("payg_cas"+strnpcinfo(NPC_NAME_HIDDEN),1); } else if (.@name$ == "Hermod") { .@name2$ = "Atila"; .@name3$ = "Cecil"; .@name4$ = "Diligo"; - .@GID = getcastledata("prtg_cas"+strnpcinfo(2),1); + .@GID = getcastledata("prtg_cas"+strnpcinfo(NPC_NAME_HIDDEN),1); } if (checkweight(Spawn,630) == 0) { mes "^3355FFWait a minute! You're"; @@ -1239,7 +1239,7 @@ } - script RelayDummy2::GuildRelay2 4_M_SAGE_A,{ - .@name$ = strnpcinfo(1); + .@name$ = strnpcinfo(NPC_NAME_VISIBLE); getmapxy(.@m$, .@x, .@x, UNITTYPE_NPC); .@GID = getcastledata(.@m$,1); if (checkweight(Knife,1) == 0) { @@ -1748,7 +1748,7 @@ } - script RelayDummy3::GuildRelay3 4_M_SAGE_A,{ - .@name$ = strnpcinfo(1); + .@name$ = strnpcinfo(NPC_NAME_VISIBLE); getmapxy(.@m$, .@x, .@x, UNITTYPE_NPC); .@GID = getcastledata(.@m$,1); if (checkweight(Knife,1) == 0) { @@ -2432,7 +2432,7 @@ } - script GuildDummy4::GuildRelay4 4_M_SAGE_A,{ - .@name$ = strnpcinfo(1); + .@name$ = strnpcinfo(NPC_NAME_VISIBLE); getmapxy(.@m$, .@x, .@x, UNITTYPE_NPC); .@GID = getcastledata(.@m$,1); if (checkweight(Knife,1) == 0) { diff --git a/npc/quests/kiel_hyre_quest.txt b/npc/quests/kiel_hyre_quest.txt index f1bb67223..80e193f86 100644 --- a/npc/quests/kiel_hyre_quest.txt +++ b/npc/quests/kiel_hyre_quest.txt @@ -6768,7 +6768,7 @@ OnReset: kh_kiehl02,49,55,6 script Mitchell#KiehlRoom 4_F_JOB_HUNTER,{ end; OnInit: - hideonnpc strnpcinfo(0); + hideonnpc strnpcinfo(NPC_NAME); end; } kh_kiehl02,53,52,4 duplicate(Mitchell#KiehlRoom) Agent#KHAgent1 4_M_MASKMAN diff --git a/npc/quests/okolnir.txt b/npc/quests/okolnir.txt index 920c8b8ce..a9772ed5a 100644 --- a/npc/quests/okolnir.txt +++ b/npc/quests/okolnir.txt @@ -36,14 +36,14 @@ //========================================================================= function script F_Okolnir { - if (compare(strnpcinfo(0),"main")) end; - .@sub$ = (compare(strnpcinfo(4),"cas"))?(substr(strnpcinfo(4),0,2))+(substr(strnpcinfo(4),8,9)):substr(strnpcinfo(4),5,9); + if (compare(strnpcinfo(NPC_NAME),"main")) end; + .@sub$ = (compare(strnpcinfo(NPC_MAP),"cas"))?(substr(strnpcinfo(NPC_MAP),0,2))+(substr(strnpcinfo(NPC_MAP),8,9)):substr(strnpcinfo(NPC_MAP),5,9); return .@sub$; } - script Guide#gq_main FAKE_NPC,{ .@sub$ = callfunc("F_Okolnir"); - .@GID = getcastledata(strnpcinfo(4),1); + .@GID = getcastledata(strnpcinfo(NPC_MAP),1); if (getcharid(2) == .@GID) { if (getd("$siz_"+.@sub$+"_on") == 0) { mes "[Guide]"; @@ -80,8 +80,8 @@ function script F_Okolnir { mes "Would you like to try to enter here?"; close; case 2: - .@defence = getcastledata(strnpcinfo(4),3); - .@Economy = getcastledata(strnpcinfo(4),2); + .@defence = getcastledata(strnpcinfo(NPC_MAP),3); + .@Economy = getcastledata(strnpcinfo(NPC_MAP),2); if ((.@Economy > 64) && (.@defence > 29)) { mes "[Guide]"; mes "Great! Economy and Defense are OK."; @@ -190,7 +190,7 @@ que_qsch05,345,23,0 warp Gate02#gq_sch05 1,1,schg_cas05,369,306 - script Wish Maiden#gq_main FAKE_NPC,{ .@sub$ = callfunc("F_Okolnir"); - .@t$ = ((compare(strnpcinfo(4),"aru"))?"arug_cas0":"schg_cas0")+(charat(strnpcinfo(4),getstrlen(strnpcinfo(4))-1)); + .@t$ = ((compare(strnpcinfo(NPC_MAP),"aru"))?"arug_cas0":"schg_cas0")+(charat(strnpcinfo(NPC_MAP),getstrlen(strnpcinfo(NPC_MAP))-1)); .@GID = getcastledata(.@t$,1); if (getcharid(2) == .@GID) { cutin "wish_maiden31",1; @@ -735,7 +735,7 @@ OnTimer3610000: setd "$@gqse_"+.@sub$+"_pcc",0; setd "$@gqse_"+.@sub$+"_gd",0; setd "$@gqse_"+.@sub$+"_nm",0; - mapwarp "que_q"+.@sub$,strnpcinfo(4),157,369; + mapwarp "que_q"+.@sub$,strnpcinfo(NPC_MAP),157,369; end; OnTimer3611000: @@ -1283,14 +1283,14 @@ que_qsch05,1,4,0 duplicate(#piamette_main) #piamette_sch05 CLEAR_NPC OnEnable: .@sub$ = callfunc("F_Okolnir"); - .@c = charat(strnpcinfo(2),9); + .@c = charat(strnpcinfo(NPC_NAME_HIDDEN),9); enablenpc "#getspell0"+.@c+"_"+.@sub$; specialeffect EF_LOCKON; end; OnDisable: .@sub$ = callfunc("F_Okolnir"); - .@c = charat(strnpcinfo(2),9); + .@c = charat(strnpcinfo(NPC_NAME_HIDDEN),9); disablenpc "#getspell0"+.@c+"_"+.@sub$; end; @@ -1533,7 +1533,7 @@ que_qsch05,1,8,0 duplicate(#gd_main_mobctrl) #gd_sch05_mobctrl CLEAR_NPC OnTouch: .@sub$ = callfunc("F_Okolnir"); - if (compare(strnpcinfo(0),"windpath03")) { + if (compare(strnpcinfo(NPC_NAME),"windpath03")) { warp "que_q"+.@sub$,119,103; } else { warp "que_q"+.@sub$,146,109; @@ -1904,7 +1904,7 @@ que_qsch05,2,10,0 duplicate(#main_stone03) #sch05_stone03 CLEAR_NPC end; OnTouch: .@sub$ = callfunc("F_Okolnir"); - .@in = charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1); + .@in = charat(strnpcinfo(NPC_NAME_HIDDEN),getstrlen(strnpcinfo(NPC_NAME_HIDDEN))-1); disablenpc "Guard of Shadow#"+.@sub$+"_0"+.@in; switch (.@in) { case 1: setarray .@n, 234,284,235,285,236,286; break; @@ -1918,7 +1918,7 @@ OnTouch: OnDisable: .@sub$ = callfunc("F_Okolnir"); - .@in = charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1); + .@in = charat(strnpcinfo(NPC_NAME_HIDDEN),getstrlen(strnpcinfo(NPC_NAME_HIDDEN))-1); killmonster "que_q"+.@sub$,"Guard of Shadow#"+.@sub$+"_0"+.@in+"::OnMyMobDead"; disablenpc "Guard of Shadow#"+.@sub$+"_0"+.@in; end; @@ -1978,7 +1978,7 @@ que_qsch05,225,303,5 duplicate(Guard of Shadow#main_all) Guard of Shadow#sch05_0 OnTouch: .@sub$ = callfunc("F_Okolnir"); - .@in = charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1); + .@in = charat(strnpcinfo(NPC_NAME_HIDDEN),getstrlen(strnpcinfo(NPC_NAME_HIDDEN))-1); disablenpc "Bloody Hunter#"+.@sub$+"_ac0"+.@in; switch (.@in) { case 1: setarray .@n, 265,297,266,296,267,295; @@ -1992,7 +1992,7 @@ OnTouch: OnDisable: .@sub$ = callfunc("F_Okolnir"); - .@in = charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1); + .@in = charat(strnpcinfo(NPC_NAME_HIDDEN),getstrlen(strnpcinfo(NPC_NAME_HIDDEN))-1); killmonster "que_q"+.@sub$,"Bloody Hunter#"+.@sub$+"_ac0"+.@in+"::OnMyMobDead"; disablenpc "Bloody Hunter#"+.@sub$+"_ac0"+.@in; end; @@ -2052,7 +2052,7 @@ que_qsch05,279,300,3 duplicate(Bloody Hunter#main_all) Bloody Hunter#sch05_ac04 OnTouch: .@sub$ = callfunc("F_Okolnir"); - .@in = charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1); + .@in = charat(strnpcinfo(NPC_NAME_HIDDEN),getstrlen(strnpcinfo(NPC_NAME_HIDDEN))-1); disablenpc "Temple Keeper#"+.@sub$+"_ac0"+.@in; switch (.@in) { case 1: setarray .@n, 246,330,247,330,248,330; break; @@ -2064,7 +2064,7 @@ OnTouch: OnDisable: .@sub$ = callfunc("F_Okolnir"); - .@in = charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1); + .@in = charat(strnpcinfo(NPC_NAME_HIDDEN),getstrlen(strnpcinfo(NPC_NAME_HIDDEN))-1); killmonster "que_q"+.@sub$,"Temple Keeper#"+.@sub$+"_ac0"+.@in+"::OnMyMobDead"; disablenpc "Temple Keeper#"+.@sub$+"_ac0"+.@in; end; @@ -2159,7 +2159,7 @@ que_qsch05,251,255,3 duplicate(Wish Maiden#main_boss) Wish Maiden#sch05_boss WIS - script Wish Maiden#main_gift FAKE_NPC,{ .@sub$ = callfunc("F_Okolnir"); - .@t$ = ((compare(strnpcinfo(4),"aru"))?"arug_cas0":"schg_cas0")+(charat(strnpcinfo(4),getstrlen(strnpcinfo(4))-1)); + .@t$ = ((compare(strnpcinfo(NPC_MAP),"aru"))?"arug_cas0":"schg_cas0")+(charat(strnpcinfo(NPC_MAP),getstrlen(strnpcinfo(NPC_MAP))-1)); .@GID = getcastledata(.@t$,1); if (getcharid(2) == .@GID) { if (strcharinfo(0) == getguildmaster(.@GID)) { @@ -2290,7 +2290,7 @@ que_qsch05,252,340,3 duplicate(Wish Maiden#main_gift) Wish Maiden#sch05_gift 4_F end; OnTouch: - .@t$ = ((compare(strnpcinfo(4),"aru"))?"arug_cas0":"schg_cas0")+(charat(strnpcinfo(4),getstrlen(strnpcinfo(4))-1)); + .@t$ = ((compare(strnpcinfo(NPC_MAP),"aru"))?"arug_cas0":"schg_cas0")+(charat(strnpcinfo(NPC_MAP),getstrlen(strnpcinfo(NPC_MAP))-1)); warp .@t$,157,369; end; diff --git a/npc/quests/partyrelay.txt b/npc/quests/partyrelay.txt index 6b9014938..54d78bec6 100644 --- a/npc/quests/partyrelay.txt +++ b/npc/quests/partyrelay.txt @@ -2492,7 +2492,7 @@ payon,168,314,3 script Lospii#payon::RelayLospii 4_M_KID1,{ close; } .@relaytime = gettime(GETTIME_HOUR); - getmapxy(.@m$, .@x, .@y, UNITTYPE_NPC, strnpcinfo(3)); + getmapxy(.@m$, .@x, .@y, UNITTYPE_NPC, strnpcinfo(NPC_NAME_UNIQUE)); .@juwi = getareausers(.@m$,.@x-8,.@y-8,.@x+8,.@y+8); if (party_relay == 32) { mes "[Lospii]"; diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt index 3eb88470c..9b0a5ad7e 100644 --- a/npc/quests/quests_13_1.txt +++ b/npc/quests/quests_13_1.txt @@ -4640,7 +4640,7 @@ mid_camp,336,171,1 script Camp Guard#man1 4_M_EIN_SOLDIER,{ mes "Please be careful out there."; mes "If you encounter any threats or strange phenomenon, then please don't hesitate to report to us at the garrison."; close2; - switch(atoi(charat(strnpcinfo(2),3))) { + switch(atoi(charat(strnpcinfo(NPC_NAME_HIDDEN),3))) { case 1: if (ep13_animal == 1) ep13_animal = 2; @@ -8444,7 +8444,7 @@ mid_camp,88,100,7 script Cat Hand Mining Agent 4_CAT,{ else if (.@rhea_ran == 16) getitem Yellow_Live,1; else getitem Unidentified_Mineral,1; initnpctimer; - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; } else { @@ -8455,7 +8455,7 @@ mid_camp,88,100,7 script Cat Hand Mining Agent 4_CAT,{ end; OnTimer120000: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); stopnpctimer; end; } @@ -13710,11 +13710,11 @@ OnTimer11000: OnInit: OnDisable: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); end; } diff --git a/npc/quests/quests_13_2.txt b/npc/quests/quests_13_2.txt index 6ba10b8d6..83ce8419f 100644 --- a/npc/quests/quests_13_2.txt +++ b/npc/quests/quests_13_2.txt @@ -67,7 +67,7 @@ spl_fild02,25,211,4 script Cat Hand Agent#spl 4_M_BOSSCAT,{ next; switch(select("Save your location", "Cancel")) { case 1: - if (strnpcinfo(2) == "spl") savepoint "spl_fild02",32,225; + if (strnpcinfo(NPC_NAME_HIDDEN) == "spl") savepoint "spl_fild02",32,225; else savepoint "man_fild02",129,61; mes "[Cat Hand Agent]"; mes "Thank you."; @@ -87,7 +87,7 @@ spl_fild02,25,211,4 script Cat Hand Agent#spl 4_M_BOSSCAT,{ next; switch(select("Save your location", "Use Storage", "Cancel")) { case 1: - if (strnpcinfo(2) == "spl") savepoint "spl_fild02",32,225; + if (strnpcinfo(NPC_NAME_HIDDEN) == "spl") savepoint "spl_fild02",32,225; else savepoint "man_fild02",129,61; mes "[Cat Hand Agent]"; mes "Thank you."; @@ -134,7 +134,7 @@ spl_fild02,25,211,4 script Cat Hand Agent#spl 4_M_BOSSCAT,{ next; switch(select("Save your location", "Use Storage", "Use Cat Warp (Midgard)", "Cancel")) { case 1: - if (strnpcinfo(2) == "spl") savepoint "spl_fild02",32,225; + if (strnpcinfo(NPC_NAME_HIDDEN) == "spl") savepoint "spl_fild02",32,225; else savepoint "man_fild02",129,61; mes "[Cat Hand Agent]"; mes "Thank you."; @@ -255,7 +255,7 @@ spl_fild02,25,211,4 script Cat Hand Agent#spl 4_M_BOSSCAT,{ next; switch(select("Save your location", "Use Storage", "Use Cat Warp (Midgard)", "Use Cat Warp (Jottunheim)", "Cancel")) { case 1: - if (strnpcinfo(2) == "spl") savepoint "spl_fild02",32,225; + if (strnpcinfo(NPC_NAME_HIDDEN) == "spl") savepoint "spl_fild02",32,225; else savepoint "man_fild02",129,61; mes "[Cat Hand Agent]"; mes "Thank you."; @@ -358,7 +358,7 @@ spl_fild02,25,211,4 script Cat Hand Agent#spl 4_M_BOSSCAT,{ close; } case 4: - if (strnpcinfo(2) == "spl") switch(select("Alliance Forces Post -> 5500z", "Manuk Camp -> 7500z", "Cancel")) { + if (strnpcinfo(NPC_NAME_HIDDEN) == "spl") switch(select("Alliance Forces Post -> 5500z", "Manuk Camp -> 7500z", "Cancel")) { case 1: Catwarp(5500,13); case 2: Catwarp(5500,12); case 3: @@ -426,7 +426,7 @@ man_fild02,132,47,4 duplicate(Cat Hand Agent#spl) Cat Hand Agent#man 4_M_BOSSCAT else if (.@rhea_ran == 17) getitem Manuk_Coin,1; else getitem Unidentified_Mineral,1; initnpctimer; - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; } else { @@ -437,7 +437,7 @@ man_fild02,132,47,4 duplicate(Cat Hand Agent#spl) Cat Hand Agent#man 4_M_BOSSCAT end; OnTimer120000: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); stopnpctimer; end; } @@ -2463,7 +2463,7 @@ spl_in02,236,92,5 script Arc#ep13md_l02 4_M_FAIRYSOLDIER,{ close; } else if (ep13_mdrama == 27) { - if (strnpcinfo(1) == "Arc") { + if (strnpcinfo(NPC_NAME_VISIBLE) == "Arc") { mes "[Arc]"; mes "Terra. Get some rest..."; mes "Rest easy..."; @@ -2475,18 +2475,18 @@ spl_in02,236,92,5 script Arc#ep13md_l02 4_M_FAIRYSOLDIER,{ mes "I'm sorry... And. You..."; } next; - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "Originally... we Laphine were extremely reluctant to have others in our area."; mes strcharinfo(0) + ", you will be a special exception."; next; - mes "["+strnpcinfo(1)+"]"; - if (strnpcinfo(1) == "Arc") mes "That's what Terra wants too."; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; + if (strnpcinfo(NPC_NAME_VISIBLE) == "Arc") mes "That's what Terra wants too."; mes "It might be cramped, but you are always welcome to visit us."; ep13_mdrama = 28; close; } else if (ep13_mdrama > 27) { - if (strnpcinfo(1) == "Arc") { + if (strnpcinfo(NPC_NAME_VISIBLE) == "Arc") { mes "[Arc]"; mes "How are you adapting to Splendide?"; mes "Terra's still not fully recovered yet, so keep that in mind."; @@ -2500,7 +2500,7 @@ spl_in02,236,92,5 script Arc#ep13md_l02 4_M_FAIRYSOLDIER,{ } else { // custom translation - if (strnpcinfo(1) == "Arc") { + if (strnpcinfo(NPC_NAME_VISIBLE) == "Arc") { mes "[Arc]"; mes "The back of the right ... "; mes "......"; @@ -2514,7 +2514,7 @@ spl_in02,236,92,5 script Arc#ep13md_l02 4_M_FAIRYSOLDIER,{ } } else { - if (strnpcinfo(1) == "Arc") { + if (strnpcinfo(NPC_NAME_VISIBLE) == "Arc") { mes "[Arc]"; mes "HirWosWeh. Yee DiebVilFar U manTalVil."; mes "LarsNeiser...??"; @@ -3270,23 +3270,23 @@ mid_camp,192,239,4 script Wanted Sign#ep13_2ect01 4_BOARD3,{ if ((ep13_2_dayegg == 1) && (countitem(Egg_Of_Draco) < 10)) { mes "We just got fresh eggs from the dragon nest."; getitem Egg_Of_Draco,1; - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); initnpctimer; close; } end; OnTimer420000: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); stopnpctimer; end; OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); end; OnDisable: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; } @@ -3305,23 +3305,23 @@ nyd_dun02,68,256,0 script Dragon Egg#ep13_degg_1 4_DRAGON_EGG,{ if ((ep13_2_dayegg == 1) && (countitem(Egg_Of_Draco) < 10)) { mes "We just got fresh eggs from the dragon nest."; getitem Egg_Of_Draco,1; - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); initnpctimer; close; } end; OnTimer240000: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); stopnpctimer; end; OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); end; OnDisable: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; } nyd_dun02,68,256,0 duplicate(Dragon Egg#ep13_degg_1) Dragon Egg#ep13_degg11 4_DRAGON_EGG @@ -3336,23 +3336,23 @@ nyd_dun02,201,166,0 script Dragon Egg#ep13_degg_2 4_DRAGON_EGG,{ if ((ep13_2_dayegg == 1) && (countitem(Egg_Of_Draco) < 10)) { mes "We just got fresh eggs from the dragon nest."; getitem Egg_Of_Draco,1; - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); initnpctimer; close; } end; OnTimer120000: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); stopnpctimer; end; OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); end; OnDisable: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; } nyd_dun02,201,166,0 duplicate(Dragon Egg#ep13_degg_2) Dragon Egg#ep13_degg16 4_DRAGON_EGG @@ -4876,8 +4876,8 @@ mjolnir_12,220,37,0 duplicate(mjo_no_find) #mj12_find_3 FAKE_NPC,5,5 else if (.@stst == 1) getitem Rough_Mineral,1; else getitem Rough_Mineral,2; close2; - donpcevent strnpcinfo(0)+"_t::OnEnable"; - disablenpc strnpcinfo(0); + donpcevent strnpcinfo(NPC_NAME)+"_t::OnEnable"; + disablenpc strnpcinfo(NPC_NAME); end; } case 2: @@ -4893,7 +4893,7 @@ mjolnir_12,220,37,0 duplicate(mjo_no_find) #mj12_find_3 FAKE_NPC,5,5 end; OnInit: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); end; OnTouch: @@ -5226,8 +5226,8 @@ OnTouch: if (.@stst == 5) getitem Rough_Mineral,5; else if (.@stst == 1) getitem Rough_Mineral,2; else getitem Rough_Mineral,1; - donpcevent strnpcinfo(0)+"_t::OnEnable"; - disablenpc strnpcinfo(0); + donpcevent strnpcinfo(NPC_NAME)+"_t::OnEnable"; + disablenpc strnpcinfo(NPC_NAME); close; } case 2: @@ -5243,7 +5243,7 @@ OnTouch: end; OnInit: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); end; OnTouch: @@ -5359,8 +5359,8 @@ OnTouch: if (.@stst == 5) getitem Rough_Mineral,5; else if (.@stst == 1) getitem Rough_Mineral,2; else getitem Rough_Mineral,1; - donpcevent strnpcinfo(0)+"_t::OnEnable"; - disablenpc strnpcinfo(0); + donpcevent strnpcinfo(NPC_NAME)+"_t::OnEnable"; + disablenpc strnpcinfo(NPC_NAME); close; } case 2: @@ -5376,7 +5376,7 @@ OnTouch: end; OnInit: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); end; OnTouch: @@ -6940,7 +6940,7 @@ OnTouch: - script ep13_warp_s_0 FAKE_NPC,{ OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); initnpctimer; OnTimer2000: OnTimer4000: @@ -6954,18 +6954,18 @@ OnTimer8000: OnTimer10000: specialeffect EF_STEAL; - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnDisable: specialeffect EF_WIND; - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; } - script ep13_warp_s_1 FAKE_NPC,{ OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); initnpctimer; OnTimer2000: OnTimer4000: @@ -6980,18 +6980,18 @@ OnTimer10000: OnTimer12000: specialeffect EF_STEAL; - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnDisable: specialeffect EF_WIND; - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; } - script ep13_warp_s_2 FAKE_NPC,{ OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); initnpctimer; OnTimer2000: OnTimer4000: @@ -7007,12 +7007,12 @@ OnTimer12000: OnTimer15000: specialeffect EF_STEAL; - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnDisable: specialeffect EF_WIND; - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; } diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt index 8cb418508..6d5ab7325 100644 --- a/npc/quests/quests_morocc.txt +++ b/npc/quests/quests_morocc.txt @@ -1110,7 +1110,7 @@ moc_fild20,203,336,5 duplicate(MocConGuard) Continental Guard#07 4_M_MOC_SOLDIER moc_fild20,215,336,3 duplicate(MocConGuard) Continental Guard#08 4_M_MOC_SOLDIER,3,3 - script Continental Messenger#00::ConMessenger 4_M_MOCASS1,3,3,{ - .@area$ = strnpcinfo(2); + .@area$ = strnpcinfo(NPC_NAME_HIDDEN); if (.@area$ == "01") { .@area$ = "Prontera"; } else if (.@area$ == "02") { .@area$ = "Geffen"; } else if (.@area$ == "03") { .@area$ = "Payon"; } @@ -2074,7 +2074,7 @@ sec_in02,14,43,5 script Morroc GlobalVar Admin::MorrocAdmin_sec 4_F_RUSGREEN,{ mes "Alright."; close; case 2: - if (strnpcinfo(4) == "sec_in02") + if (strnpcinfo(NPC_MAP) == "sec_in02") mes "You can reset at moc_fild21 5 5."; else { mes "Reset starts."; diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt index ed15fb7e9..4a03c03c6 100644 --- a/npc/quests/quests_moscovia.txt +++ b/npc/quests/quests_moscovia.txt @@ -2569,14 +2569,14 @@ OnTimer300000: - script Baehideun#main FAKE_NPC,{ OnInit: - if (compare(strnpcinfo(0),"main")) end; - disablenpc strnpcinfo(0); + if (compare(strnpcinfo(NPC_NAME),"main")) end; + disablenpc strnpcinfo(NPC_NAME); stopnpctimer; end; OnEnable: - enablenpc strnpcinfo(0); - .@c = charat(strnpcinfo(0),9); + enablenpc strnpcinfo(NPC_NAME); + .@c = charat(strnpcinfo(NPC_NAME),9); switch (.@c) { case 1: setarray .@m, 89,112,1425,85,110,1425; break; case 2: setarray .@m, 89,112,1425,80,110,1426,83,114,1426,85,110,1425; break; @@ -2584,39 +2584,39 @@ OnEnable: case 4: setarray .@m, 85,111,1451,89,112,1543,90,106,1543; break; } for (.@i = 0; .@i < getarraysize(.@m); .@i += 3) - monster "mosk_ship",.@m[.@i],.@m[.@i+1],"Sea Monster",.@m[.@i+2],1,strnpcinfo(0)+"::OnMyMobDead"; + monster "mosk_ship",.@m[.@i],.@m[.@i+1],"Sea Monster",.@m[.@i+2],1,strnpcinfo(NPC_NAME)+"::OnMyMobDead"; initnpctimer; end; OnDisable: $@mos1_edq = 0; stopnpctimer; - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnMyMobDead: - if (!mobcount("mosk_ship",strnpcinfo(0)+"::OnMyMobDead")) { + if (!mobcount("mosk_ship",strnpcinfo(NPC_NAME)+"::OnMyMobDead")) { $@mos1_edq = 0; mes "[Mr. Ibanoff]"; mes "Now that all the monsters are gone,"; mes "we can start sailing again"; mes "normally."; - .@c = charat(strnpcinfo(0),9); + .@c = charat(strnpcinfo(NPC_NAME),9); switch (.@c) { case 1: break; case 2: break; case 3: mos_whale_edq = 11; break; case 4: mos_whale_edq = 26; break; } - donpcevent strnpcinfo(0)+"::OnDisable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; close; } end; OnTimer300000: - killmonster "mosk_ship",strnpcinfo(0)+"::OnMyMobDead"; + killmonster "mosk_ship",strnpcinfo(NPC_NAME)+"::OnMyMobDead"; $@mos1_edq = 0; - donpcevent strnpcinfo(0)+"::OnDisable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; end; } mosk_ship,2,2,4 duplicate(Baehideun#main) Baehideun1#ship FAKE_NPC @@ -3992,7 +3992,7 @@ moscovia,208,182,7 script Acorn Dealer#mos 4_M_RUSMAN1,{ //- Big Squirrel - Trade Acorns for Gems - - script Squirrel#mos_main FAKE_NPC,{ - if (compare(strnpcinfo(0),"mos_sq")) end; + if (compare(strnpcinfo(NPC_NAME),"mos_sq")) end; OnTouch: if ((MaxWeight-Weight) < 2000) { mes "- Please stop here!! -"; @@ -7371,23 +7371,23 @@ OnTimer300000: - script mos_rus#main FAKE_NPC,{ end; OnInit: - if (compare(strnpcinfo(0),"main")) end; - disablenpc strnpcinfo(0); + if (compare(strnpcinfo(NPC_NAME),"main")) end; + disablenpc strnpcinfo(NPC_NAME); end; OnEnable: initnpctimer; - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); end; OnDisable: stopnpctimer; - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnTimer120000: stopnpctimer; - donpcevent strnpcinfo(0)+"::OnDisable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; end; } mosk_dun01,50,256,3 duplicate(mos_rus#main) Gray Wolf#rus05 4_RUS_DWOLF diff --git a/npc/quests/seals/god_weapon_creation.txt b/npc/quests/seals/god_weapon_creation.txt index baacf17c2..87a6ca7c8 100644 --- a/npc/quests/seals/god_weapon_creation.txt +++ b/npc/quests/seals/god_weapon_creation.txt @@ -830,7 +830,7 @@ OnDisable: que_god01,154,67,0 script god_failwarp#1 FAKE_NPC,4,7,{ OnInit: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnTouch: warp "prontera",156,324; diff --git a/npc/quests/skills/rogue_skills.txt b/npc/quests/skills/rogue_skills.txt index 166f01c84..a1c64b09f 100644 --- a/npc/quests/skills/rogue_skills.txt +++ b/npc/quests/skills/rogue_skills.txt @@ -1174,7 +1174,7 @@ OnDisable: prt_are01,149,162,0 script Kienna#1st 8_F_GIRL,1,1,{ end; OnTouch: - callfunc "F_Kienna",strnpcinfo(2); + callfunc "F_Kienna",strnpcinfo(NPC_NAME_HIDDEN); end; } prt_are01,136,150,0 duplicate(Kienna#1st) Kienna#2nd 8_F_GIRL,1,1 diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt index c535253d7..f72d48f42 100644 --- a/npc/quests/thana_quest.txt +++ b/npc/quests/thana_quest.txt @@ -1699,10 +1699,10 @@ tha_t08,90,153,0 script Shining Crystal#tt_r1 CLEAR_NPC,{ OnInit: OnDisable: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); end; } tha_t08,90,62,0 duplicate(Shining Crystal#tt_r1) Shining Crystal#tt_r2 CLEAR_NPC @@ -1733,10 +1733,10 @@ tha_t08,49,153,0 script Shining Crystal#tt_y1 CLEAR_NPC,{ OnInit: OnDisable: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); end; } tha_t08,90,150,0 duplicate(Shining Crystal#tt_y1) Shining Crystal#tt_y2 CLEAR_NPC @@ -1767,10 +1767,10 @@ tha_t08,49,65,0 script Shining Crystal#tt_b1 CLEAR_NPC,{ OnInit: OnDisable: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); end; } tha_t08,49,150,0 duplicate(Shining Crystal#tt_b1) Shining Crystal#tt_b2 CLEAR_NPC @@ -1801,10 +1801,10 @@ tha_t08,90,65,0 script Shining Crystal#tt_g1 CLEAR_NPC,{ OnInit: OnDisable: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); end; } tha_t08,49,62,0 duplicate(Shining Crystal#tt_g1) Shining Crystal#tt_g2 CLEAR_NPC @@ -2102,15 +2102,15 @@ OnTimer3000: thana_boss,217,167,3 script Memory Seal#tt1 G_THA_MAERO,3,3,{ end; OnEnable: - hideoffnpc strnpcinfo(0); + hideoffnpc strnpcinfo(NPC_NAME); .hide = 0; end; OnDisable: - hideonnpc strnpcinfo(0); + hideonnpc strnpcinfo(NPC_NAME); .hide = 0; end; OnTouch: - .@seal = atoi(charat(strnpcinfo(2),2)); + .@seal = atoi(charat(strnpcinfo(NPC_NAME_HIDDEN),2)); if (.hide & (1<<.@seal)) end; // .@i: ItemID,MobID,MapX,MapY,EffectNum @@ -2153,11 +2153,11 @@ OnTouch: mes "into the crest, causing"; mes "its glow to intensify.^000000"; close2; - hideonnpc strnpcinfo(0); + hideonnpc strnpcinfo(NPC_NAME); .hide |= (1<<.@seal); delitem .@i[0],1; specialeffect .@i[4]; - monster "thana_boss",.@i[2],.@i[3],.@j$,.@i[1],1,strnpcinfo(0)+"::OnMyMobDead"; + monster "thana_boss",.@i[2],.@i[3],.@j$,.@i[1],1,strnpcinfo(NPC_NAME)+"::OnMyMobDead"; switch($@thana_summon2) { case 0: .@str$ = "... who... released... the... Memory... of... "+.@j$+"...?"; break; case 1: .@str$ = "... why... did you... release... the... Memory... of... "+.@j$+"...?"; break; diff --git a/npc/re/cities/malangdo.txt b/npc/re/cities/malangdo.txt index ea2a65e1c..f4ac6300a 100644 --- a/npc/re/cities/malangdo.txt +++ b/npc/re/cities/malangdo.txt @@ -44,7 +44,7 @@ next; mes "[Dolangmal]"; .@s$ = "Why don't you go to ^A2314BMalangdo^000000?"; - switch(atoi(strnpcinfo(2))) { + switch(atoi(strnpcinfo(NPC_NAME_HIDDEN))) { case 1: mes "How is that? The crowded city of Prontera is good, but why don't you go our heaven of the cats, ^A2314BMalangdo^000000?"; break; case 2: mes "Why don't you go to ^A2314BMalangdo^000000? That place is better than Geffen, where there are only crowds of simple honest wizards."; break; case 3: mes "The fresh air of Payon is not bad, but why don't you go better place like the heaven of the cats, ^A2314BMalangdo^000000?"; break; @@ -174,7 +174,7 @@ lighthalzen,254,83,5 duplicate(Dolangmal) Dolangmal#8 4_CAT_DOWN mora,57,150,4 duplicate(Dolangmal) Dolangmal#9 4_CAT_DOWN - script ::Odgnalam FAKE_NPC,{ - mes "This cat is sleeping in the warm "+((strnpcinfo(2) == "albe")?"Alberta":"Izlude")+" sun."; + mes "This cat is sleeping in the warm "+((strnpcinfo(NPC_NAME_HIDDEN) == "albe")?"Alberta":"Izlude")+" sun."; next; if(select("Let him sleep", "Talk to him") == 1) close; mes "[Odgnalam]"; diff --git a/npc/re/cities/malaya.txt b/npc/re/cities/malaya.txt index 6d69feefe..c8171b9d6 100644 --- a/npc/re/cities/malaya.txt +++ b/npc/re/cities/malaya.txt @@ -153,7 +153,7 @@ ma_in01,30,94,4 script Inn Keeper#ma 4_F_MALAYA,{ - script Unidentified Creature#i FAKE_NPC,{ end; OnInit: - switch(atoi(strnpcinfo(2))) { + switch(atoi(strnpcinfo(NPC_NAME_HIDDEN))) { case 1: setarray .@npc$,"01","02","03","04"; break; case 5: setarray .@npc$,"05","06","07","08"; break; case 9: setarray .@npc$,"09","10","11"; break; @@ -165,13 +165,13 @@ OnInit: donpcevent "Unidentified Creature#"+.@npc$[.@i]+"::"+((.@i == .@rand)?"OnEnable":"OnDisable"); end; OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); end; OnDisable: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnBingx2: - switch(atoi(strnpcinfo(2))) { + switch(atoi(strnpcinfo(NPC_NAME_HIDDEN))) { case 1: setarray .@npc$,"02","03","04"; break; case 5: setarray .@npc$,"06","07","08"; break; case 9: setarray .@npc$,"10","11"; break; @@ -180,27 +180,27 @@ OnBingx2: .@rand = rand(.@size); for(.@i = 0; .@i<.@size; ++.@i) donpcevent "Unidentified Creature#"+.@npc$[.@i]+"::"+((.@i == .@rand)?"OnEnable":"OnDisable"); - donpcevent strnpcinfo(0)+"::OnDisable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; end; OnTouch: if (getcharid(1)) { if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { - donpcevent strnpcinfo(0)+"::OnBingx2"; + donpcevent strnpcinfo(NPC_NAME)+"::OnBingx2"; mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; close; } if (rand(1,5)%2) { - switch(atoi(strnpcinfo(2))) { + switch(atoi(strnpcinfo(NPC_NAME_HIDDEN))) { case 1: $ma_name04$ = strcharinfo(0); break; case 5: $ma_name05$ = strcharinfo(0); break; case 9: $ma_name06$ = strcharinfo(0); break; } } - donpcevent strnpcinfo(0)+"::OnBingx2"; + donpcevent strnpcinfo(NPC_NAME)+"::OnBingx2"; mes "The unidentified creature gets a glimpse of you and disappears."; close; } - donpcevent strnpcinfo(0)+"::OnBingx2"; + donpcevent strnpcinfo(NPC_NAME)+"::OnBingx2"; mes "The unidentified creature looks at you and runs away."; close; } @@ -211,13 +211,13 @@ ma_scene01,195,92,4 duplicate(Unidentified Creature#i) Unidentified Creature#09 - script Unidentified Creature#j FAKE_NPC,{ end; OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); end; OnDisable: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnBingx2: - switch(atoi(strnpcinfo(2))) { + switch(atoi(strnpcinfo(NPC_NAME_HIDDEN))) { case 2: setarray .@npc$,"01","03","04"; break; case 3: setarray .@npc$,"01","02","04"; break; case 4: setarray .@npc$,"01","02","03"; break; @@ -231,10 +231,10 @@ OnBingx2: .@rand = rand(.@size); for(.@i = 0; .@i<.@size; ++.@i) donpcevent "Unidentified Creature#"+.@npc$[.@i]+"::"+((.@i == .@rand)?"OnEnable":"OnDisable"); - donpcevent strnpcinfo(0)+"::OnDisable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; end; OnTouch: - .@i = atoi(strnpcinfo(2)); + .@i = atoi(strnpcinfo(NPC_NAME_HIDDEN)); if (.@i%4 == 2) { if (getcharid(0) == getpartyleader(getcharid(1),2)) .@pass = 1; @@ -247,7 +247,7 @@ OnTouch: } if (.@pass) { if ($ma_name04$ == strcharinfo(0) || $ma_name05$ == strcharinfo(0) || $ma_name06$ == strcharinfo(0)) { - donpcevent strnpcinfo(0)+"::OnBingx2"; + donpcevent strnpcinfo(NPC_NAME)+"::OnBingx2"; mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; close; } @@ -269,11 +269,11 @@ OnTouch: break; } } - donpcevent strnpcinfo(0)+"::OnBingx2"; + donpcevent strnpcinfo(NPC_NAME)+"::OnBingx2"; mes "The unidentified creature gets a glimpse of you and disappears."; close; } - donpcevent strnpcinfo(0)+"::OnBingx2"; + donpcevent strnpcinfo(NPC_NAME)+"::OnBingx2"; mes "The unidentified creature looks at you and runs away."; close; } diff --git a/npc/re/guides/guides_ayothaya.txt b/npc/re/guides/guides_ayothaya.txt index 09dfd70b1..6a4ce5ad2 100644 --- a/npc/re/guides/guides_ayothaya.txt +++ b/npc/re/guides/guides_ayothaya.txt @@ -35,7 +35,7 @@ //========================================================================= ayothaya,203,169,4 script Ayothaya Guide Noi#01ay 4_F_THAIGIRL,{ - if (strnpcinfo(0) == "Ayothaya Guide Noi#01ay") + if (strnpcinfo(NPC_NAME) == "Ayothaya Guide Noi#01ay") .@n$ = "[Noi]"; else .@n$ = "[Noa]"; diff --git a/npc/re/guides/guides_izlude.txt b/npc/re/guides/guides_izlude.txt index a323a8c17..1bdf5a472 100644 --- a/npc/re/guides/guides_izlude.txt +++ b/npc/re/guides/guides_izlude.txt @@ -42,7 +42,7 @@ mes "Do you need help navigating the town?"; F_Navi("[Izlude Guide]"); next; - .@map$ = strnpcinfo(4); + .@map$ = strnpcinfo(NPC_MAP); while (1) { switch(select("[ Main Facilities ]", "[ Merchants & Helpers ]", "Remove Marks from Mini-Map", "Cancel")) { case 1: diff --git a/npc/re/instances/BangungotHospital.txt b/npc/re/instances/BangungotHospital.txt index c6a8ac317..66ed61f8a 100644 --- a/npc/re/instances/BangungotHospital.txt +++ b/npc/re/instances/BangungotHospital.txt @@ -426,14 +426,14 @@ OnTimer10000: 1@ma_h,46,165,0 script #Ward1 Entry HIDDEN_WARP_NPC,{ //3,3 end; OnInstanceInit: - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnEnable1: .@map$ = instance_mapname("1@ma_h"); - .@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; - enablenpc instance_npcname(strnpcinfo(0)); + .@label$ = instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; + enablenpc instance_npcname(strnpcinfo(NPC_NAME)); specialeffect EF_BAT2; - switch(atoi(charat(strnpcinfo(2),4))) { + switch(atoi(charat(strnpcinfo(NPC_NAME_HIDDEN),4))) { case 1: areamonster .@map$,49,171,51,173,"Bangungot's Mangkukulam",2339,1,.@label$; areamonster .@map$,51,171,53,173,"Bangungot's Mangkukulam",2339,1,.@label$; @@ -466,19 +466,19 @@ OnEnable2: end; */ OnEnable3: - .@i = atoi(charat(strnpcinfo(2),4))+1; + .@i = atoi(charat(strnpcinfo(NPC_NAME_HIDDEN),4))+1; donpcevent instance_npcname("#Ward"+.@i+" Entry")+"::OnEnable1"; - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnMyMobDead: initnpctimer; end; OnTimer1000: .@map$ = instance_mapname("1@ma_h"); - if (mobcount(.@map$,instance_npcname(strnpcinfo(0))+"::OnMyMobDead") < 1) { + if (mobcount(.@map$,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead") < 1) { specialeffect EF_BAT2; - donpcevent instance_npcname(strnpcinfo(0))+"::OnEnable3"; - switch(atoi(charat(strnpcinfo(2),4))) { + donpcevent instance_npcname(strnpcinfo(NPC_NAME))+"::OnEnable3"; + switch(atoi(charat(strnpcinfo(NPC_NAME_HIDDEN),4))) { case 1: .@str$ = "Bangungot: I will let you see the pain and the agony actually be real....."; break; case 2: .@str$ = "Bangungot: Diseased spirits are the source of my energy, and my life..."; break; case 3: .@str$ = "Bangungot: Scream more....and more...... your pain..."; break; @@ -925,7 +925,7 @@ OnTimer36000: 1@ma_h,118,171,0 script #Boss Room Entry_a HIDDEN_WARP_NPC,10,10,{ end; OnInstanceInit: - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnTouch: specialeffect EF_GHOST; @@ -984,7 +984,7 @@ OnTimer30000: 1@ma_h,60,87,4 script Screaming Patient#2 4_M_PATIENT,{ end; OnEnable: - switch(atoi(strnpcinfo(2))) { + switch(atoi(strnpcinfo(NPC_NAME_HIDDEN))) { case 2: .@str$ = "Screaming Patient: Aaaaargh!!"; break; case 3: .@str$ = "Patient in Pain: Oooooowwww!! It's killing me!!!"; break; case 4: .@str$ = "Passed Out Patient: ........"; break; diff --git a/npc/re/instances/BuwayaCave.txt b/npc/re/instances/BuwayaCave.txt index 03de64375..8d1639ea1 100644 --- a/npc/re/instances/BuwayaCave.txt +++ b/npc/re/instances/BuwayaCave.txt @@ -337,7 +337,7 @@ OnDisable: 1@ma_c,97,74,0 script #yunobi1 HIDDEN_WARP_NPC,{ end; OnInstanceInit: - hideonnpc instance_npcname(strnpcinfo(0)); + hideonnpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnEnable: specialeffect EF_MAPPILLAR2; diff --git a/npc/re/instances/EclageInterior.txt b/npc/re/instances/EclageInterior.txt index e7d603340..9ee105bb9 100644 --- a/npc/re/instances/EclageInterior.txt +++ b/npc/re/instances/EclageInterior.txt @@ -156,11 +156,11 @@ ecl_hub01,130,15,0 script It is closed shut. CLEAR_NPC,{ end; OnInstanceInit: - hideonnpc instance_npcname(strnpcinfo(0)); + hideonnpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnEnable: - hideoffnpc instance_npcname(strnpcinfo(0)); + hideoffnpc instance_npcname(strnpcinfo(NPC_NAME)); end; } @@ -175,7 +175,7 @@ OnEnable: 1@ecl,42,80,5 script Suspicious Creature#5 MOROCC_2_142,{ end; OnInstanceInit: - hideonnpc instance_npcname(strnpcinfo(0)); + hideonnpc instance_npcname(strnpcinfo(NPC_NAME)); end; } @@ -188,7 +188,7 @@ OnInstanceInit: OnInstanceInit: .mob_summoned = 0; - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnEnable: diff --git a/npc/re/instances/HazyForest.txt b/npc/re/instances/HazyForest.txt index 6de94e7ac..c5e37ee3b 100644 --- a/npc/re/instances/HazyForest.txt +++ b/npc/re/instances/HazyForest.txt @@ -212,7 +212,7 @@ OnTimer180000: // callfunc "F_Mora_Mist",<warp to enable>,<success message>,<fail message>{,<end flag>} function script F_Mora_Mist { .@map$ = instance_mapname("1@mist"); - if (mobcount(.@map$,instance_npcname(strnpcinfo(0))+"::OnMyMobDead") == 0) { + if (mobcount(.@map$,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead") == 0) { mes "Obviously no one is taking care of it."; mes "It seems like you can chop down the garden tree."; next; @@ -221,7 +221,7 @@ function script F_Mora_Mist { mes "You chop down the tree, which was blocking the path of the maze, "+((getarg(3,0))?"clearing the way out of the forest.":"so now you can continue."); mapannounce .@map$,getarg(1),bc_map,"0xccffcc"; //FW_NORMAL 12 0 0 enablenpc instance_npcname(getarg(0)); - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); close; } else mapannounce .@map$,((getarg(3,0))?getarg(2):getarg(2)+"'s Cry: Huh? Who's doing bad things to my tree?!"),bc_map,"0xccffcc"; //FW_NORMAL 12 0 0 @@ -461,7 +461,7 @@ OnMyMobDead: 1@mist,73,290,0 script Mysterious Flower#1 CLEAR_NPC,{ specialeffect EF_LEVEL99_4; - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); getitem Mysterious_Seed,1; end; } diff --git a/npc/re/instances/MalangdoCulvert.txt b/npc/re/instances/MalangdoCulvert.txt index 42cf196b9..ff472e23d 100644 --- a/npc/re/instances/MalangdoCulvert.txt +++ b/npc/re/instances/MalangdoCulvert.txt @@ -610,18 +610,18 @@ function script F_mal_missing { case 2: mes "[Missing, the Cleaner]"; mes "Ok! Let's start now!"; - .@i$ = charat(strnpcinfo(2),0); + .@i$ = charat(strnpcinfo(NPC_NAME_HIDDEN),0); enablenpc instance_npcname("Missing, the Cleaner#"+.@i$); donpcevent instance_npcname("Missing, the Cleaner#"+.@i$)+"::OnStart"; disablenpc instance_npcname("Culvert Entrance#"+.@i$); disablenpc instance_npcname("Missing, the Cleaner#"+.@i$+"o"); donpcevent instance_npcname("Monster Hole#"+.@i$)+"::OnClear"; - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); close; } close; OnInstanceInit: - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; } @@ -710,7 +710,7 @@ OnTimer520000: 1@pump,1,1,4 script Monster Hole#n FAKE_NPC,{ end; OnSpawn: - .@i$ = charat(strnpcinfo(2),0); + .@i$ = charat(strnpcinfo(NPC_NAME_HIDDEN),0); if (.@i$ == "n") .@n = 6; else if (.@i$ == "h") @@ -718,7 +718,7 @@ OnSpawn: donpcevent instance_npcname("#Culvert_"+.@i$+rand(1,.@n))+"::OnEnable"; end; OnClear: - .@i$ = charat(strnpcinfo(2),0); + .@i$ = charat(strnpcinfo(NPC_NAME_HIDDEN),0); if (.@i$ == "n") .@n = 6; else if (.@i$ == "h") @@ -731,16 +731,16 @@ OnClear: 1@pump,36,111,4 script #Culvert_n1 CLEAR_NPC,14,14,{ //temporary workaround for ALL_SAMEMAP progressbar "0xFFFF00",10; stopnpctimer; - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnInstanceInit: - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnEnable: - enablenpc instance_npcname(strnpcinfo(0)); - .@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; + enablenpc instance_npcname(strnpcinfo(NPC_NAME)); + .@label$ = instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; .@map$ = instance_mapname("1@pump"); - .@index = atoi(charat(strnpcinfo(2),9)); + .@index = atoi(charat(strnpcinfo(NPC_NAME_HIDDEN),9)); switch(.@index) { case 1: setarray .@c[0],32,107,40,115; break; case 2: setarray .@c[0],64,120,72,128; break; @@ -772,12 +772,12 @@ OnMyMobDead: end; OnClear: stopnpctimer; - killmonster instance_mapname("1@pump"),instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; + killmonster instance_mapname("1@pump"),instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; end; OnTimer49500: //OnTimer50000 clashes with the timer in "Missing, the Cleaner#h". donpcevent instance_npcname("Missing, the Cleaner#n")+"::OnAddSeaweed"; - donpcevent instance_npcname(strnpcinfo(0))+"::OnClear"; - disablenpc instance_npcname(strnpcinfo(0)); + donpcevent instance_npcname(strnpcinfo(NPC_NAME))+"::OnClear"; + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnTouch: specialeffect EF_MAPPILLAR2; @@ -792,48 +792,48 @@ OnTouch: 1@pump,1,1,4 script Boss Creation#n FAKE_NPC,{ end; OnInstanceInit: - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnEnable: - enablenpc instance_npcname(strnpcinfo(0)); + enablenpc instance_npcname(strnpcinfo(NPC_NAME)); initnpctimer; end; OnTimer100: - .@i$ = charat(strnpcinfo(2),0); + .@i$ = charat(strnpcinfo(NPC_NAME_HIDDEN),0); if (.@i$ == "n") mapannounce instance_mapname("1@pump"),"Hmm! That wasn't so bad!",bc_map,"0xff88ff",FW_NORMAL,15; else if (.@i$ == "h") mapannounce instance_mapname("2@pump"),"Hmm! You guys are pretty good!!",bc_map,"0xff88ff",FW_NORMAL,15; end; OnTimer5000: - mapannounce strnpcinfo(4),"Let's pack up and go... WHAT!!?",bc_map,"0xff88ff",FW_NORMAL,15; + mapannounce strnpcinfo(NPC_MAP),"Let's pack up and go... WHAT!!?",bc_map,"0xff88ff",FW_NORMAL,15; end; OnTimer10000: - mapannounce strnpcinfo(4),"I sense something strange!! Don't loosen up-- prepare for a fight!!",bc_map,"0xff88ff",FW_NORMAL,15; + mapannounce strnpcinfo(NPC_MAP),"I sense something strange!! Don't loosen up-- prepare for a fight!!",bc_map,"0xff88ff",FW_NORMAL,15; end; OnTimer20000: stopnpctimer; - .@i$ = charat(strnpcinfo(2),0); - .@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; + .@i$ = charat(strnpcinfo(NPC_NAME_HIDDEN),0); + .@label$ = instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; if (rand(1,100) > 50) { if (.@i$ == "n") monster instance_mapname("1@pump"),0,0,"Weird Coelacanth",2188,1,.@label$; else if (.@i$ == "h") monster instance_mapname("2@pump"),0,0,"Mutant Coelacanth",2189,1,.@label$; - mapannounce strnpcinfo(4),"Something big inside the abyss appears with a huge noise.",bc_map,"0x00ffcc",FW_NORMAL,15; + mapannounce strnpcinfo(NPC_MAP),"Something big inside the abyss appears with a huge noise.",bc_map,"0x00ffcc",FW_NORMAL,15; } else { if (.@i$ == "n") monster instance_mapname("1@pump"),0,0,"Gloomy Coelacanth",2187,1,.@label$; else if (.@i$ == "h") monster instance_mapname("2@pump"),0,0,"Violent Coelacanth",2190,1,.@label$; - mapannounce strnpcinfo(4),"Something savage inside the abyss appears with a huge noise.",bc_map,"0x00ffcc",FW_NORMAL,15; + mapannounce strnpcinfo(NPC_MAP),"Something savage inside the abyss appears with a huge noise.",bc_map,"0x00ffcc",FW_NORMAL,15; } end; OnMyMobDead: - if (mobcount(strnpcinfo(4),instance_npcname(strnpcinfo(0))+"::OnMyMobDead") < 1) { - mapannounce strnpcinfo(4),"You've destroyed all monsters in the culverts. There are trophies lying on the ground, please look for them.",bc_map,"0xffff00",FW_NORMAL,15; - .@i$ = charat(strnpcinfo(2),0); - .@map$ = strnpcinfo(4); + if (mobcount(strnpcinfo(NPC_MAP),instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead") < 1) { + mapannounce strnpcinfo(NPC_MAP),"You've destroyed all monsters in the culverts. There are trophies lying on the ground, please look for them.",bc_map,"0xffff00",FW_NORMAL,15; + .@i$ = charat(strnpcinfo(NPC_NAME_HIDDEN),0); + .@map$ = strnpcinfo(NPC_MAP); enablenpc instance_npcname("Culvert Entrance#"+.@i$); enablenpc instance_npcname("Missing, the Cleaner#"+.@i$+"o"); if (.@i$ == "n") { @@ -860,12 +860,12 @@ OnMyMobDead: } } } else - mapannounce strnpcinfo(4),"There are still monsters alive.",bc_map,"0x00ff99",FW_NORMAL,20; + mapannounce strnpcinfo(NPC_MAP),"There are still monsters alive.",bc_map,"0x00ff99",FW_NORMAL,20; end; } 1@pump,84,105,4 script Missing, the Cleaner#no 4_CAT_SAILOR2,{ - .@i$ = charat(strnpcinfo(2),0); + .@i$ = charat(strnpcinfo(NPC_NAME_HIDDEN),0); if (.@i$ == "n") { mes "[Missing, the Cleaner]"; mes "I was very surprised!!"; @@ -894,14 +894,14 @@ OnMyMobDead: mes "If Tomas closes this down, we will lose our jobs!"; close; OnInstanceInit: - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; } 1@pump,32,100,0 script Culvert Entrance#n WARPNPC,3,3,{ end; OnInstanceInit: - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnTouch: warp "mal_in01",161,32; @@ -911,7 +911,7 @@ OnTouch: //MD_Putmob "1@pump" 0 0 0 0 20 HYDRA 0 0 2 1@pump,1,1,4 script Hydra#n FAKE_NPC,{ OnInstanceInit: - monster strnpcinfo(4),0,0,"Hydra",1068,20; + monster strnpcinfo(NPC_MAP),0,0,"Hydra",1068,20; end; } @@ -998,16 +998,16 @@ OnTimer425000: 2@pump,53,114,4 script #Culvert_h1 CLEAR_NPC,14,14,{ //temporary workaround for ALL_SAMEMAP progressbar "0xFFFF00",15; stopnpctimer; - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnInstanceInit: - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnEnable: - enablenpc instance_npcname(strnpcinfo(0)); - .@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; + enablenpc instance_npcname(strnpcinfo(NPC_NAME)); + .@label$ = instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; .@map$ = instance_mapname("2@pump"); - .@index = atoi(substr(strnpcinfo(2),9,getstrlen(strnpcinfo(2))-1)); + .@index = atoi(substr(strnpcinfo(NPC_NAME_HIDDEN),9,getstrlen(strnpcinfo(NPC_NAME_HIDDEN))-1)); switch(.@index) { case 1: setarray .@c[0],49,110,57,118; break; case 2: setarray .@c[0],75,105,83,113; break; @@ -1033,12 +1033,12 @@ OnMyMobDead: end; OnClear: stopnpctimer; - killmonster instance_mapname("2@pump"),instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; + killmonster instance_mapname("2@pump"),instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; end; OnTimer39500: //OnTimer40000 clashes with the timer in "Missing, the Cleaner#h". donpcevent instance_npcname("Missing, the Cleaner#h")+"::OnAddSeaweed"; - donpcevent instance_npcname(strnpcinfo(0))+"::OnClear"; - disablenpc instance_npcname(strnpcinfo(0)); + donpcevent instance_npcname(strnpcinfo(NPC_NAME))+"::OnClear"; + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnTouch: specialeffect EF_MAPPILLAR2; diff --git a/npc/re/instances/OctopusCave.txt b/npc/re/instances/OctopusCave.txt index 9e62c9b3c..c2087649c 100644 --- a/npc/re/instances/OctopusCave.txt +++ b/npc/re/instances/OctopusCave.txt @@ -252,12 +252,12 @@ OnMyMobDead: 1@cash,20,114,0 script oct_foot1 HIDDEN_WARP_NPC,6,6,{ end; OnInstanceInit: - donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable"; + donpcevent instance_npcname(strnpcinfo(NPC_NAME))+"::OnDisable"; end; OnEnable: - enablenpc instance_npcname(strnpcinfo(0)); - .@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; - .@i = atoi(charat(strnpcinfo(0),8)); + enablenpc instance_npcname(strnpcinfo(NPC_NAME)); + .@label$ = instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; + .@i = atoi(charat(strnpcinfo(NPC_NAME),8)); .@map$ = instance_mapname("1@cash"); switch(.@i) { case 1: @@ -315,21 +315,21 @@ OnEnable: } end; OnDisable: - killmonster instance_mapname("1@cash"),instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; // Not in official script. - disablenpc instance_npcname(strnpcinfo(0)); + killmonster instance_mapname("1@cash"),instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; // Not in official script. + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnTouch: - if (getd("."+strnpcinfo(0)+instance_id())) end; - setd "."+strnpcinfo(0)+instance_id(),1; - hideonnpc instance_npcname(strnpcinfo(0)); + if (getd("."+strnpcinfo(NPC_NAME)+instance_id())) end; + setd "."+strnpcinfo(NPC_NAME)+instance_id(),1; + hideonnpc instance_npcname(strnpcinfo(NPC_NAME)); mapannounce instance_mapname("1@cash"),"Come out all my babies and help me out!",bc_map,"0xFFFF00"; initnpctimer; end; OnTimer5000: .@map$ = instance_mapname("1@cash"); mapannounce .@map$,"Let's give them a lesson!",bc_map,"0xFFFF00"; - .@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; - .@i = atoi(charat(strnpcinfo(0),8)); + .@label$ = instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; + .@i = atoi(charat(strnpcinfo(NPC_NAME),8)); switch(.@i) { case 1: areamonster .@map$,18,112,22,116,"Octopus's Henchman",2192,3,.@label$; @@ -350,21 +350,21 @@ OnTimer5000: } end; OnTimer30000: - setd "."+strnpcinfo(0)+instance_id(),0; + setd "."+strnpcinfo(NPC_NAME)+instance_id(),0; stopnpctimer; - .@i = atoi(charat(strnpcinfo(0),8)); + .@i = atoi(charat(strnpcinfo(NPC_NAME),8)); donpcevent instance_npcname("oct_foot_exit"+.@i)+"::OnEnable"; - donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable"; + donpcevent instance_npcname(strnpcinfo(NPC_NAME))+"::OnDisable"; end; OnMyMobDead: .@map$ = instance_mapname("1@cash"); - if (mobcount(.@map$,instance_npcname(strnpcinfo(0))+"::OnMyMobDead") < 1) { + if (mobcount(.@map$,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead") < 1) { mapannounce .@map$,"You hurt my babies!!? You'll have to pay for this!!!",bc_map,"0x00ff99"; - setd "."+strnpcinfo(0)+instance_id(),0; + setd "."+strnpcinfo(NPC_NAME)+instance_id(),0; stopnpctimer; - .@i = atoi(charat(strnpcinfo(0),8)); + .@i = atoi(charat(strnpcinfo(NPC_NAME),8)); donpcevent instance_npcname("oct_foot_exit"+.@i)+"::OnEnable"; - donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable"; + donpcevent instance_npcname(strnpcinfo(NPC_NAME))+"::OnDisable"; end; } end; @@ -376,10 +376,10 @@ OnMyMobDead: 1@cash,16,117,0 script oct_foot_exit1 WARPNPC,2,2,{ end; OnInstanceInit: - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnEnable: - enablenpc instance_npcname(strnpcinfo(0)); + enablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnTouch: warp instance_mapname("1@cash"),198,99; @@ -705,7 +705,7 @@ OnTouch: 1@cash,190,208,0 script oct_exit_1 WARPNPC,2,2,{ end; OnInstanceInit: - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnTouch: mes "Do you want to go out from the octopus dungeon?"; diff --git a/npc/re/instances/OldGlastHeim.txt b/npc/re/instances/OldGlastHeim.txt index bf201d3cd..329bee220 100644 --- a/npc/re/instances/OldGlastHeim.txt +++ b/npc/re/instances/OldGlastHeim.txt @@ -231,8 +231,8 @@ OnEnable: } 1@gl_k,145,54,6 script Khalitzburg Knight#1 4_F_KHALITZBURG,{ - mesf("[%s]", strnpcinfo(1)); - switch ((atoi(strnpcinfo(2)) + 1) / 2) { + mesf("[%s]", strnpcinfo(NPC_NAME_VISIBLE)); + switch ((atoi(strnpcinfo(NPC_NAME_HIDDEN)) + 1) / 2) { case 1: mes("Is there something you need?"); break; case 2: mes("What can I do for you?"); break; case 3: mes("..."); break; @@ -247,10 +247,10 @@ OnEnable: } close; OnDisable: - hideonnpc instance_npcname(strnpcinfo(0)); + hideonnpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnEnable: - hideoffnpc instance_npcname(strnpcinfo(0)); + hideoffnpc instance_npcname(strnpcinfo(NPC_NAME)); end; } @@ -680,11 +680,11 @@ OnMyMobDead: OnInstanceInit: OnDisable: - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnEnable: - enablenpc instance_npcname(strnpcinfo(0)); + enablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnEffect1: @@ -721,17 +721,17 @@ OnEffect1: OnInstanceInit: OnDisable: - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnEnable: - enablenpc instance_npcname(strnpcinfo(0)); + enablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnTouch: .@map1$ = instance_mapname("1@gl_k"); .@map2$ = instance_mapname("2@gl_k"); - switch (atoi(replacestr(strnpcinfo(2), "ghinstancewarp", ""))) { + switch (atoi(replacestr(strnpcinfo(NPC_NAME_HIDDEN), "ghinstancewarp", ""))) { case 1: warp .@map1$,80,80; break; case 2: warp .@map1$,105,80; break; case 3: warp .@map1$,215,79; break; @@ -963,8 +963,8 @@ OnTouch: else .@mobs = 7; getmapxy(.@map$, .@x, .@y, UNITTYPE_NPC); specialeffect EF_VENOMDUST; - monster(.@map$, .@x, .@y, "Maggot", MG_ARCLOUSE, .@mobs, instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - disablenpc instance_npcname(strnpcinfo(0)); + monster(.@map$, .@x, .@y, "Maggot", MG_ARCLOUSE, .@mobs, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnMyMobDead: @@ -972,11 +972,11 @@ OnMyMobDead: OnInstanceInit: OnEnable: - enablenpc instance_npcname(strnpcinfo(0)); + enablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnDisable: - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; } diff --git a/npc/re/instances/WolfchevLaboratory.txt b/npc/re/instances/WolfchevLaboratory.txt index 3860b35a3..16eaad351 100644 --- a/npc/re/instances/WolfchevLaboratory.txt +++ b/npc/re/instances/WolfchevLaboratory.txt @@ -1669,16 +1669,16 @@ que_lhz,140,231,1 script Human Guinea pig#01 CHEN,{ end; OnInit: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); end; OnDisable: specialeffect EF_FLASHER; - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; } @@ -2004,17 +2004,17 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ OnEnable: .@map$ = instance_mapname("1@lhz"); mapannounce .@map$,"[Security System] Security system Activated !! Experimental animals are released. The persons concerned have to evacuate.",bc_map,"0xff9977"; - areamonster .@map$,35,159,50,169,"Starving Lab animal",MD_DESERT_WOLF,rand(10,15),instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; + areamonster .@map$,35,159,50,169,"Starving Lab animal",MD_DESERT_WOLF,rand(10,15),instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; initnpctimer; end; OnDisable: - killmonster instance_mapname("1@lhz"),instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; + killmonster instance_mapname("1@lhz"),instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; end; OnTimer180000: stopnpctimer; - if(mobcount(instance_mapname("1@lhz"), instance_npcname(strnpcinfo(0))+"::OnMyMobDead") < 1) { + if(mobcount(instance_mapname("1@lhz"), instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead") < 1) { donpcevent instance_npcname("Lab1#1_1")+"::OnType_02"; mapannounce instance_mapname("1@lhz"),"[Security System] The Lab No.1's security system has been stopped.",bc_map,"0xff9977"; } else { @@ -2023,7 +2023,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ end; OnMyMobDead: - if(mobcount(instance_mapname("1@lhz"), instance_npcname(strnpcinfo(0))+"::OnMyMobDead") < 1) { + if(mobcount(instance_mapname("1@lhz"), instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead") < 1) { donpcevent instance_npcname("Lab1#1_1")+"::OnType_02"; mapannounce instance_mapname("1@lhz"),"[Security System] The Lab No.1's security system has been stopped.",bc_map,"0xff9977"; stopnpctimer; @@ -2566,7 +2566,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ progressbar "0xffff00", 20; stopnpctimer; donpcevent instance_npcname("Lab2#2_2")+"::OnDisableValve1"; - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; } else { mes "Let your party leader handle the valve."; @@ -2574,16 +2574,16 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ } OnInstanceInit: - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnEnable: - enablenpc instance_npcname(strnpcinfo(0)); + enablenpc instance_npcname(strnpcinfo(NPC_NAME)); initnpctimer; end; OnTimer3000: - specialeffect EF_DRAGONSMOKE,AREA,instance_npcname(strnpcinfo(0)); + specialeffect EF_DRAGONSMOKE,AREA,instance_npcname(strnpcinfo(NPC_NAME)); stopnpctimer; initnpctimer; end; @@ -2987,86 +2987,86 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ OnEnable: .@map$ = instance_mapname("1@lhz"); - .@label$ = instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; + .@label$ = instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; specialeffect EF_SUI_EXPLOSION; - if(strnpcinfo(0) == "Seyren Windsor#boss01") { + if(strnpcinfo(NPC_NAME) == "Seyren Windsor#boss01") { monster .@map$,129,154,"Load Knight Seyren",B_SEYREN,1,.@label$; } - if(strnpcinfo(0) == "Cecile Damon#boss02") { + if(strnpcinfo(NPC_NAME) == "Cecile Damon#boss02") { monster .@map$,125,150,"Sniper Cecile",B_SHECIL,1,.@label$; } - if(strnpcinfo(0) == "Gertie Wie#boss03") { + if(strnpcinfo(NPC_NAME) == "Gertie Wie#boss03") { monster .@map$,121,146,"Stalker Gertie",B_GERTIE,1,.@label$; } - if(strnpcinfo(0) == "Eremes Guile#boss04") { + if(strnpcinfo(NPC_NAME) == "Eremes Guile#boss04") { monster .@map$,117,142,"Assassin Cross Eremes",B_EREMES,1,.@label$; } - if(strnpcinfo(0) == "Trentini#boss05") { + if(strnpcinfo(NPC_NAME) == "Trentini#boss05") { monster .@map$,117,125,"Gypsy Trentini",B_TRENTINI,1,.@label$; } - if(strnpcinfo(0) == "Chen Liu#boss06") { + if(strnpcinfo(NPC_NAME) == "Chen Liu#boss06") { monster .@map$,121,121,"Champion Chen",B_CHEN,1,.@label$; } - if(strnpcinfo(0) == "Alphochio Basil#boss07") { + if(strnpcinfo(NPC_NAME) == "Alphochio Basil#boss07") { monster .@map$,125,117,"Crown Alphochio",B_ALPHOCCIO,1,.@label$; } - if(strnpcinfo(0) == "Flamel Emul#boss08") { + if(strnpcinfo(NPC_NAME) == "Flamel Emul#boss08") { monster .@map$,129,113,"Creator Flamel",B_FLAMEL,1,.@label$; } - if(strnpcinfo(0) == "Randel Lawrence#boss09") { + if(strnpcinfo(NPC_NAME) == "Randel Lawrence#boss09") { monster .@map$,146,113,"Paladin Randel",B_RANDEL,1,.@label$; } - if(strnpcinfo(0) == "Celia Alde#boss10") { + if(strnpcinfo(NPC_NAME) == "Celia Alde#boss10") { monster .@map$,150,117,"Professor Celia",B_CELIA,1,.@label$; } - if(strnpcinfo(0) == "Kathryne Keyron#boss11") { + if(strnpcinfo(NPC_NAME) == "Kathryne Keyron#boss11") { monster .@map$,154,121,"High Wizard Kathryne",B_KATRINN,1,.@label$; } - if(strnpcinfo(0) == "Margaretha Sorin#boss12") { + if(strnpcinfo(NPC_NAME) == "Margaretha Sorin#boss12") { monster .@map$,158,125,"High Priest Margaretha",B_MAGALETA,1,.@label$; } - if(strnpcinfo(0) == "Howard Alt-Eisen#boss13") { + if(strnpcinfo(NPC_NAME) == "Howard Alt-Eisen#boss13") { monster .@map$,158,142,"White Smith Howard",B_HARWORD,1,.@label$; } - disablenpc instance_npcname(strnpcinfo(0)); + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnDisable: - killmonster instance_mapname("1@lhz"),instance_npcname(strnpcinfo(0))+"::OnMyMobDead"; - disablenpc instance_npcname(strnpcinfo(0)); + killmonster instance_mapname("1@lhz"),instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"; + disablenpc instance_npcname(strnpcinfo(NPC_NAME)); end; OnMyMobDead: - if (mobcount(instance_mapname("1@lhz"), instance_npcname(strnpcinfo(0))+"::OnMyMobDead") < 1) { + if (mobcount(instance_mapname("1@lhz"), instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead") < 1) { .@map$ = instance_mapname("1@lhz"); - if(strnpcinfo(0) == "Seyren Windsor#boss01") + if(strnpcinfo(NPC_NAME) == "Seyren Windsor#boss01") mapannounce .@map$,"Awww... Where are all my fellows....",bc_map,"0xFD3B02"; - else if (strnpcinfo(0) == "Cecile Damon#boss02") + else if (strnpcinfo(NPC_NAME) == "Cecile Damon#boss02") mapannounce .@map$,"Any..one, please help.. please.....",bc_map,"0xFD3B02"; - else if (strnpcinfo(0) == "Gertie Wie#boss03") + else if (strnpcinfo(NPC_NAME) == "Gertie Wie#boss03") mapannounce .@map$,".. did I act too.. rashly...?",bc_map,"0xFD3B02"; - else if (strnpcinfo(0) == "Eremes Guile#boss04") + else if (strnpcinfo(NPC_NAME) == "Eremes Guile#boss04") mapannounce .@map$,"Ah..... I am absolutely defeated....",bc_map,"0xFD3B02"; - else if (strnpcinfo(0) == "Trentini#boss05") + else if (strnpcinfo(NPC_NAME) == "Trentini#boss05") mapannounce .@map$,"ah.. If I.. ever can ... dance and.... sing...happily....",bc_map,"0xFD3B02"; - else if (strnpcinfo(0) == "Chen Liu#boss06") + else if (strnpcinfo(NPC_NAME) == "Chen Liu#boss06") mapannounce .@map$,"I.... am so .. sorry....",bc_map,"0xFD3B02"; - else if (strnpcinfo(0) == "Alphochio Basil#boss07") + else if (strnpcinfo(NPC_NAME) == "Alphochio Basil#boss07") mapannounce .@map$,"...the new song......was ....for.....her....",bc_map,"0xFD3B02"; - else if (strnpcinfo(0) == "Flamel Emul#boss08") + else if (strnpcinfo(NPC_NAME) == "Flamel Emul#boss08") mapannounce .@map$,"Ha...I wanted to show.... the new potion....",bc_map,"0xFD3B02"; - else if (strnpcinfo(0) == "Randel Lawrence#boss09") + else if (strnpcinfo(NPC_NAME) == "Randel Lawrence#boss09") mapannounce .@map$,"Wooooo.. everyone got defeated.....??",bc_map,"0xFD3B02"; - else if (strnpcinfo(0) == "Celia Alde#boss10") + else if (strnpcinfo(NPC_NAME) == "Celia Alde#boss10") mapannounce .@map$,"No..... this experiment is.....dang...",bc_map,"0xFD3B02"; - else if (strnpcinfo(0) == "Kathryne Keyron#boss11") + else if (strnpcinfo(NPC_NAME) == "Kathryne Keyron#boss11") mapannounce .@map$,"awww.. is everyone Ok....?",bc_map,"0xFD3B02"; - else if (strnpcinfo(0) == "Margaretha Sorin#boss12") + else if (strnpcinfo(NPC_NAME) == "Margaretha Sorin#boss12") mapannounce .@map$,"My good boy.. Don't cry... ah.... our Great Odin.. please save us...",bc_map,"0xFD3B02"; - else if (strnpcinfo(0) == "Howard Alt-Eisen#boss13") + else if (strnpcinfo(NPC_NAME) == "Howard Alt-Eisen#boss13") mapannounce .@map$,"oh...no.... can't breath.... and my sister...?? sister!!",bc_map,"0xFD3B02"; donpcevent instance_npcname("Wolfchev#last")+"::OnEnable"; - donpcevent instance_npcname(strnpcinfo(0))+"::OnDisable"; + donpcevent instance_npcname(strnpcinfo(NPC_NAME))+"::OnDisable"; } end; } diff --git a/npc/re/instances/saras_memory.txt b/npc/re/instances/saras_memory.txt index 69ee7dacb..bb7dbdeec 100644 --- a/npc/re/instances/saras_memory.txt +++ b/npc/re/instances/saras_memory.txt @@ -763,77 +763,77 @@ OnTimer5000: end; OnRespawn: .@map$ = instance_mapname("1@sara"); - monster(.@map$, .@x, .@y, "Maggot", MG_ARCLOUSE, .@mobs, instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,107,325,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,115,325,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,116,317,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,108,317,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,116,311,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,108,311,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - - monster(.@map$,101,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,105,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,109,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,113,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,117,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,121,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - - monster(.@map$,122,227,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,122,225,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,122,223,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,122,221,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,122,219,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,122,217,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,121,227,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,121,225,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,121,223,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,121,221,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,121,219,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,121,217,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - - monster(.@map$,151,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,153,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,155,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,157,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,159,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,161,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - - monster(.@map$,187,215,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,187,217,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,187,219,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,187,221,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,187,223,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,187,225,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,188,215,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,188,217,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,188,219,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,188,221,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,188,223,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,188,225,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - - monster(.@map$,192,250,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,194,250,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,196,250,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,198,250,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - - monster(.@map$,196,254,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,196,256,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,196,258,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,199,254,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,199,256,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,199,258,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - - monster(.@map$,204,246,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,204,248,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,204,250,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,204,252,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,204,254,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,206,251,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$, .@x, .@y, "Maggot", MG_ARCLOUSE, .@mobs, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,107,325,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,115,325,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,116,317,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,108,317,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,116,311,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,108,311,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$,101,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,105,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,109,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,113,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,117,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,121,295,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$,122,227,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,122,225,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,122,223,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,122,221,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,122,219,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,122,217,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,121,227,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,121,225,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,121,223,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,121,221,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,121,219,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,121,217,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$,151,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,153,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,155,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,157,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,159,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,161,231,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$,187,215,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,187,217,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,187,219,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,187,221,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,187,223,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,187,225,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,188,215,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,188,217,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,188,219,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,188,221,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,188,223,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,188,225,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$,192,250,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,194,250,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,196,250,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,198,250,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$,196,254,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,196,256,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,196,258,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,199,254,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,199,256,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,199,258,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$,204,246,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,204,248,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,204,250,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,204,252,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,204,254,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,206,251,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); end; OnMyMobDead: .@callnum = 58; .@map$ = instance_mapname("1@sara"); - .@a_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + .@a_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); .@mob_dead_num = .@callnum - .@a_mob_num; if (.@mob_dead_num > 57) { viewpoint 1, 209, 250, 1, C_GREEN; @@ -860,32 +860,32 @@ OnDisable: end; OnRespawn: .@map$ = instance_mapname("1@sara"); - monster(.@map$,228,312,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,227,312,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,229,315,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,228,312,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,227,312,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,229,315,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,247,290,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,248,290,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,249,290,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,247,290,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,248,290,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,249,290,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,223,264,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,230,248,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,227,248,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,223,264,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,230,248,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,227,248,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,238,229,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,225,220,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,228,220,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,238,229,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,225,220,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,228,220,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,220,212,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,223,212,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,220,212,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,223,212,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); - monster(.@map$,219,203,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,222,203,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,219,203,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,222,203,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); end; OnMyMobDead: .@callnum = 16; .@map$ = instance_mapname("1@sara"); - .@b_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + .@b_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); .@mob_dead_num = .@callnum - .@b_mob_num; if (.@mob_dead_num > 15) { viewpoint 1, 226, 190, 1, C_GREEN; @@ -912,64 +912,64 @@ OnDisable: end; OnRespawn: .@map$ = instance_mapname("1@sara"); - monster(.@map$, 255,91,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$, 255,92,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$, 255,93,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$, 255,94,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,254,91,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,254,92,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,254,93,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,254,94,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - - monster(.@map$,228,65,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,228,64,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,228,63,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,228,62,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - - monster(.@map$,198,62,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,195,56,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,195,60,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,195,62,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,192,56,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,192,60,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,192,62,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - - monster(.@map$,187,68,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,188,63,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - - monster(.@map$,120,39,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,121,39,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,121,39,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - - monster(.@map$,93,64,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,93,68,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,93,72,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,93,76,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,90,64,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,90,68,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,90,72,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,90,76,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - - monster(.@map$,87,67,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,87,63,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,87,59,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,87,55,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - - monster(.@map$,84,67,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,84,63,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,84,59,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,84,55,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - - monster(.@map$,81,67,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,81,63,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,81,59,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,81,55,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,81,51,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$, 255,91,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 255,92,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 255,93,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$, 255,94,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,254,91,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,254,92,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,254,93,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,254,94,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$,228,65,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,228,64,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,228,63,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,228,62,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$,198,62,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,195,56,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,195,60,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,195,62,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,192,56,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,192,60,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,192,62,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$,187,68,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,188,63,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$,120,39,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,121,39,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,121,39,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$,93,64,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,93,68,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,93,72,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,93,76,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,90,64,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,90,68,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,90,72,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,90,76,"A Gentle Guard Dog",2545,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$,87,67,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,87,63,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,87,59,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,87,55,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$,84,67,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,84,63,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,84,59,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,84,55,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$,81,67,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,81,63,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,81,59,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,81,55,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,81,51,"A Fierce Guard Dog",2546,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); end; OnMyMobDead: .@callnum = 45; .@map$ = instance_mapname("1@sara"); - .@c_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + .@c_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); .@mob_dead_num = .@callnum - .@c_mob_num; if (.@mob_dead_num > 44) { viewpoint 1, 166, 67, 1, C_GREEN; @@ -996,63 +996,63 @@ OnDisable: end; OnRespawn: .@map$ = instance_mapname("1@sara"); - monster(.@map$,155,97,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,157,97,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,159,97,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,161,97,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - - monster(.@map$,201,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,204,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,207,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,210,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,213,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - - monster(.@map$,201,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,204,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,207,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,210,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,213,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - - monster(.@map$,223,152,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,223,148,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,223,144,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - - monster(.@map$,221,152,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,221,148,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,221,144,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - - monster(.@map$,151,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,153,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,155,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,157,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,159,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - - monster(.@map$,151,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,153,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,155,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,157,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,159,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - - monster(.@map$,151,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,153,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,155,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,157,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,159,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - - monster(.@map$,173,139,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,170,139,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,167,139,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,164,139,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - - monster(.@map$,173,137,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,170,137,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,167,137,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); - monster(.@map$,164,137,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,155,97,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,157,97,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,159,97,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,161,97,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$,201,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,204,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,207,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,210,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,213,113,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$,201,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,204,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,207,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,210,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,213,117,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$,223,152,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,223,148,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,223,144,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$,221,152,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,221,148,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,221,144,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$,151,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,153,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,155,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,157,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,159,174,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$,151,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,153,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,155,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,157,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,159,177,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$,151,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,153,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,155,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,157,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,159,180,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$,173,139,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,170,139,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,167,139,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,164,139,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + + monster(.@map$,173,137,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,170,137,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,167,137,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); + monster(.@map$,164,137,"Payon Town Guard",2543,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); end; OnMyMobDead: .@callnum = 43; .@map$ = instance_mapname("1@sara"); - .@d_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + .@d_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); .@mob_dead_num = .@callnum - .@d_mob_num; if (.@mob_dead_num > 42) { viewpoint 1, 155, 180, 1, C_GREEN; @@ -1161,27 +1161,27 @@ OnDisable: end; OnRespawn: .@map$ = instance_mapname("1@sara"); - monster(.@map$,150,232,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,150,232,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); unittalk($@mobid[0], _("I am getting too old for this sh-")); - monster(.@map$,150,227,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,150,227,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); unittalk($@mobid[0], _("For Payon!!")); - monster(.@map$,150,222,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,150,222,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); unittalk($@mobid[0], _("For Payon!!")); - monster(.@map$,150,217,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,150,217,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); unittalk($@mobid[0], _("For Payon!!")); - monster(.@map$,161,232,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,161,232,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); unittalk($@mobid[0], _("For Payon!!")); - monster(.@map$,161,227,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,161,227,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); unittalk($@mobid[0], _("For Payon!!")); - monster(.@map$,161,222,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,161,222,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); unittalk($@mobid[0], _("For Payon!!")); - monster(.@map$,161,217,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,161,217,"Payon Town Guard",2544,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); unittalk($@mobid[0], _("For Payon!!")); end; OnMyMobDead: .@callnum = 8; .@map$ = instance_mapname("1@sara"); - .@f_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + .@f_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); .@mob_dead_num = .@callnum - .@f_mob_num; if (.@mob_dead_num > 7) { mapannounce(instance_mapname("1@sara"),_("<SYSTEM> Doyen Irene draws his blade!"), bc_map, C_YELLOW); @@ -1205,13 +1205,13 @@ OnDisable: end; OnRespawn: .@map$ = instance_mapname("1@sara"); - monster(.@map$,155,226,"Doyen Irene",2542,1,instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + monster(.@map$,155,226,"Doyen Irene",2542,1,instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); unittalk($@mobid[0], _("I will have revenge for Sara's Mom!")); end; OnMyMobDead: .@callnum = 1; .@map$ = instance_mapname("1@sara"); - .@g_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(0))+"::OnMyMobDead"); + .@g_mob_num = mobcount(.@map$, instance_npcname(strnpcinfo(NPC_NAME))+"::OnMyMobDead"); .@mob_dead_num = .@callnum - .@g_mob_num; if (.@mob_dead_num > 0) { mapannounce(instance_mapname("1@sara"), _("<SYSTEM> Doyen Irene has fallen."), bc_map, C_YELLOW); diff --git a/npc/re/jobs/2e/kagerou_oboro.txt b/npc/re/jobs/2e/kagerou_oboro.txt index 7d166b75a..c239e4a0e 100644 --- a/npc/re/jobs/2e/kagerou_oboro.txt +++ b/npc/re/jobs/2e/kagerou_oboro.txt @@ -1140,12 +1140,12 @@ function script F_KO_Survival_rps { //- Templates - - script Sight#ko_trap FAKE_NPC,{ - callfunc "F_KO_Survival_mes", atoi(substr(strnpcinfo(2),3,4)); + callfunc "F_KO_Survival_mes", atoi(substr(strnpcinfo(NPC_NAME_HIDDEN),3,4)); end; OnTouch: mes "There are tiny letters on the sign."; next; - switch (atoi(substr(strnpcinfo(2),3,4))) { + switch (atoi(substr(strnpcinfo(NPC_NAME_HIDDEN),3,4))) { case 2: set .@id,0; break; case 7: set .@id,5; break; case 11: set .@id,9; break; @@ -1161,10 +1161,10 @@ OnTouch: } - script Sight#ko_trap2 FAKE_NPC,{ - callfunc "F_KO_Survival_mes", atoi(substr(strnpcinfo(2),3,4)); + callfunc "F_KO_Survival_mes", atoi(substr(strnpcinfo(NPC_NAME_HIDDEN),3,4)); end; OnTouch: - set .@id, atoi(substr(strnpcinfo(2),3,4)); + set .@id, atoi(substr(strnpcinfo(NPC_NAME_HIDDEN),3,4)); switch (.@id) { case 10: set .@var$, "$20110808_vko01"; break; case 28: set .@var$, "$20110808_vko03"; break; @@ -1206,10 +1206,10 @@ OnTouch: } - script Sight#ko_heal FAKE_NPC,{ - callfunc "F_KO_Survival_mes", atoi(substr(strnpcinfo(2),3,4)); + callfunc "F_KO_Survival_mes", atoi(substr(strnpcinfo(NPC_NAME_HIDDEN),3,4)); end; OnTouch: - set .@id, atoi(substr(strnpcinfo(2),3,4)); + set .@id, atoi(substr(strnpcinfo(NPC_NAME_HIDDEN),3,4)); mes "There are tiny letters on the sign."; next; mes "This block is blessed."; @@ -1224,10 +1224,10 @@ OnTouch: } - script Sight#ko_curse FAKE_NPC,{ - callfunc "F_KO_Survival_mes", atoi(substr(strnpcinfo(2),3,4)); + callfunc "F_KO_Survival_mes", atoi(substr(strnpcinfo(NPC_NAME_HIDDEN),3,4)); end; OnTouch: - set .@id, atoi(substr(strnpcinfo(2),3,4)); + set .@id, atoi(substr(strnpcinfo(NPC_NAME_HIDDEN),3,4)); set .@playtime, questprogress(5141,PLAYTIME); if (!.@playtime) { mes "There are tiny letters on the sign."; @@ -1269,10 +1269,10 @@ OnTouch: } - script Sight#ko_gravity FAKE_NPC,{ - callfunc "F_KO_Survival_mes", atoi(substr(strnpcinfo(2),3,4)); + callfunc "F_KO_Survival_mes", atoi(substr(strnpcinfo(NPC_NAME_HIDDEN),3,4)); end; OnTouch: - set .@id, atoi(substr(strnpcinfo(2),3,4)); + set .@id, atoi(substr(strnpcinfo(NPC_NAME_HIDDEN),3,4)); mes "There are tiny letters on the sign."; next; mes "Area cursed with 10 times the normal gravity. You will need 10 ^FD0260LP^000000 to roll the dice."; diff --git a/npc/re/jobs/3-1/archbishop.txt b/npc/re/jobs/3-1/archbishop.txt index addcc0346..9caa1f538 100644 --- a/npc/re/jobs/3-1/archbishop.txt +++ b/npc/re/jobs/3-1/archbishop.txt @@ -1007,7 +1007,7 @@ OnTouch: delitem ValkyrieA_Scroll,1; // fall through } else if (getmercinfo(1) == 2037) { - if (strnpcinfo(0) == "#arch_1_10") + if (strnpcinfo(NPC_NAME) == "#arch_1_10") viewpoint 1,113,327,1,0xFF9900; .@randht = rand(1,10); if (.@randht < 8) diff --git a/npc/re/jobs/3-1/guillotine_cross.txt b/npc/re/jobs/3-1/guillotine_cross.txt index a29961eca..3f34e03f7 100644 --- a/npc/re/jobs/3-1/guillotine_cross.txt +++ b/npc/re/jobs/3-1/guillotine_cross.txt @@ -3062,10 +3062,10 @@ OnTimer5000: end; OnInit: OnDisable: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); end; } @@ -3386,17 +3386,17 @@ OnMyMobDead: job3_guil03,2,2,0 script #3rdgc_sunchal_kill01 CLEAR_NPC,{ end; OnEnable: - .@i = atoi(charat(strnpcinfo(0),20)); + .@i = atoi(charat(strnpcinfo(NPC_NAME),20)); setarray .@x[1],74,124,103; setarray .@y[1],63, 78, 24; - monster "job3_guil03",.@x[.@i],.@y[.@i],"Guard",1985,1,strnpcinfo(0)+"::OnMyMobDead"; + monster "job3_guil03",.@x[.@i],.@y[.@i],"Guard",1985,1,strnpcinfo(NPC_NAME)+"::OnMyMobDead"; end; OnStop: mapannounce "job3_guil03","Guard : Am I imagining things? I just heard something...",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 stopnpctimer; end; OnReset: - killmonster "job3_guil03",strnpcinfo(0)+"::OnMyMobDead"; + killmonster "job3_guil03",strnpcinfo(NPC_NAME)+"::OnMyMobDead"; end; OnMyMobDead: initnpctimer; @@ -3419,32 +3419,32 @@ job3_guil03,2,4,0 duplicate(#3rdgc_sunchal_kill01) #3rdgc_sunchal_kill03 CLEAR_N job3_guil03,64,68,3 script #3rdgc_gojung_kill01 4_M_DSTMAN,7,7,{ end; OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); end; OnDisable: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnStop: mapannounce "job3_guil03","Guard : Am I imagining things? I just heard something.",bc_map,"0xA8A8A8"; //FW_NORMAL 12 0 0 stopnpctimer; end; OnReset: - killmonster "job3_guil03",strnpcinfo(0)+"::OnMyMobDead"; + killmonster "job3_guil03",strnpcinfo(NPC_NAME)+"::OnMyMobDead"; end; OnTouch: - .@i = atoi(charat(strnpcinfo(0),19)); + .@i = atoi(charat(strnpcinfo(NPC_NAME),19)); setarray .@x[1],64,86,83; setarray .@y[1],68,63,36; mapannounce "job3_guil03","Guard : Who are you?!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 - disablenpc strnpcinfo(0); - monster "job3_guil03",.@x[.@i],.@y[.@i],"Guard",1985,1,strnpcinfo(0)+"::OnMyMobDead"; + disablenpc strnpcinfo(NPC_NAME); + monster "job3_guil03",.@x[.@i],.@y[.@i],"Guard",1985,1,strnpcinfo(NPC_NAME)+"::OnMyMobDead"; initnpctimer; end; OnMyMobDead: stopnpctimer; end; OnTimer5000: - if (strnpcinfo(0) == "#3rdgc_gojung_kill03") end; + if (strnpcinfo(NPC_NAME) == "#3rdgc_gojung_kill03") end; OnTimer10000: mapannounce "job3_guil03","Guard : I need support! Take caution!",bc_map,"0x7b68ee"; //FW_NORMAL 12 0 0 donpcevent "#3rdgc_guard::OnEnable"; @@ -3458,7 +3458,7 @@ job3_guil03,88,71,0 script #3rdgc_safezone01 HIDDEN_WARP_NPC,1,1,{ end; OnTouch: mes "It's a good bush to hide yourself."; - donpcevent strnpcinfo(0)+"::OnTimer"; + donpcevent strnpcinfo(NPC_NAME)+"::OnTimer"; close; OnTimer: //FIXME: This is a workaround for... @@ -3491,7 +3491,7 @@ job3_guil03,111,51,7 script Priest from Rachel 4_M_MIDDLE1,{ next; mes "[Priest from Rachel]"; mes "Because of you, you ruined everything!"; - setnpcdisplay(strnpcinfo(0), HIDEN_PRIEST); + setnpcdisplay(strnpcinfo(NPC_NAME), HIDEN_PRIEST); next; mes "[Priest from Rachel]"; mes "You want to destroy us forever!"; diff --git a/npc/re/jobs/3-1/ranger.txt b/npc/re/jobs/3-1/ranger.txt index 1e7b40c98..91adb9b49 100644 --- a/npc/re/jobs/3-1/ranger.txt +++ b/npc/re/jobs/3-1/ranger.txt @@ -1584,14 +1584,14 @@ OnTimer133000: - script Egg Bomb#0 FAKE_NPC,{ OnInit: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); initnpctimer; getmapxy(.@map$, .@x, .@y, UNITTYPE_NPC); - monster "job3_rang02",.@x,.@y,"Egg Bomb",1047,1,strnpcinfo(0)+"::OnMyMobDead"; - switch(atoi(strnpcinfo(2))%3) { + monster "job3_rang02",.@x,.@y,"Egg Bomb",1047,1,strnpcinfo(NPC_NAME)+"::OnMyMobDead"; + switch(atoi(strnpcinfo(NPC_NAME_HIDDEN))%3) { case 0: .@str$ = "Hey, I am going to explode. What are you going to do?"; break; case 1: .@str$ = "I... no, I can't stand anymore!!"; break; case 2: .@str$ = "I am almost done now... Don't stop me."; break; @@ -1600,22 +1600,22 @@ OnEnable: end; OnDisable: stopnpctimer; - killmonster "job3_rang02",strnpcinfo(0)+"::OnMyMobDead"; - disablenpc strnpcinfo(0); + killmonster "job3_rang02",strnpcinfo(NPC_NAME)+"::OnMyMobDead"; + disablenpc strnpcinfo(NPC_NAME); end; OnMyMobDead: ++$@job_rang_point03; - switch(atoi(strnpcinfo(2))%3) { + switch(atoi(strnpcinfo(NPC_NAME_HIDDEN))%3) { case 0: .@str$ = "The world is meaningless and my dream is so far away..."; break; case 1: .@str$ = "Don't be relieved. Misery always comes from carelessness."; break; case 2: .@str$ = "Alas, it was only a dream for a short time..."; break; } mapannounce "job3_rang02","Egg Bomb : "+.@str$,bc_map,"0x87ceeb"; //FW_NORMAL 12 0 0 - donpcevent strnpcinfo(0)+"::OnDisable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; end; OnTimer10000: mapannounce "job3_rang02","Egg Bomb : Ughhhhhhhhhhhhhh!!! So what did I say!!",bc_map,"0xFF9900"; //FW_NORMAL 12 0 0 - donpcevent strnpcinfo(0)+"::OnDisable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; end; } job3_rang02,246,42,0 duplicate(Egg Bomb#0) Egg Bomb#14 HIDDEN_WARP_NPC diff --git a/npc/re/jobs/3-1/rune_knight.txt b/npc/re/jobs/3-1/rune_knight.txt index 237c1f33e..fb875278d 100644 --- a/npc/re/jobs/3-1/rune_knight.txt +++ b/npc/re/jobs/3-1/rune_knight.txt @@ -1236,13 +1236,13 @@ mid_camp,13,138,3 script Dispatched Rune Knight#1 4_M_01,2,2,{ mes "I've been waiting for you Rune Knight candidate. I'm helping the candidates as a favor to Ms. Serpeone."; next; mes "[Dispatched Rune Knight]"; - if (strnpcinfo(0) == "Dispatched Rune Knight#1") { + if (strnpcinfo(NPC_NAME) == "Dispatched Rune Knight#1") { mes "Do you want to go out to the Splendide field?"; next; if(select("Move to Splendide field", "Cancel.") == 1) warp "spl_fild01",355,325; close; - } else if (strnpcinfo(0) == "Dispatched Rune Knight#2") { + } else if (strnpcinfo(NPC_NAME) == "Dispatched Rune Knight#2") { mes "Do you want to go back to the expeditionary team's post?"; next; if(select("Yes please.", "Not yet.") == 1) diff --git a/npc/re/jobs/3-1/warlock.txt b/npc/re/jobs/3-1/warlock.txt index adbdf2d6a..137eefd40 100644 --- a/npc/re/jobs/3-1/warlock.txt +++ b/npc/re/jobs/3-1/warlock.txt @@ -40,7 +40,7 @@ OnTouch: if (job_wl > 1) { mes " - There is a strange distortion here - "; - if (strnpcinfo(0) == "#distorted_space_1" && (Class == Job_Warlock || Class == Job_Warlock_T || Class == Job_Baby_Warlock)) { + if (strnpcinfo(NPC_NAME) == "#distorted_space_1" && (Class == Job_Warlock || Class == Job_Warlock_T || Class == Job_Baby_Warlock)) { close2; if (countitem(Special_Exchange_Coupon) > 0) warp "spl_in02",79,102; @@ -58,7 +58,7 @@ OnTouch: close; } } - if (BaseLevel > 94 && (strnpcinfo(0) == "#distorted_space_2" || BaseJob == Job_Wizard)) { + if (BaseLevel > 94 && (strnpcinfo(NPC_NAME) == "#distorted_space_2" || BaseJob == Job_Wizard)) { mes " - There is a strange distortion here - "; next; switch(select("Search the area.", "Ignore it.")) { @@ -801,36 +801,36 @@ OnDisable: - script The chamber of magic#2 FAKE_NPC,{ OnInit: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnEnable: - enablenpc strnpcinfo(0); - monster "job3_war02",23,32,"Magic Monster",2047,1,strnpcinfo(0)+"::OnMyMobDead"; - monster "job3_war02",23,21,"Magic Monster",2048,1,strnpcinfo(0)+"::OnMyMobDead"; - monster "job3_war02",34,32,"Magic Monster",2049,1,strnpcinfo(0)+"::OnMyMobDead"; - monster "job3_war02",34,21,"Magic Monster",2050,1,strnpcinfo(0)+"::OnMyMobDead"; - monster "job3_war02",23,32,"Magic Monster",2047,1,strnpcinfo(0)+"::OnMyMobDead"; - monster "job3_war02",23,21,"Magic Monster",2048,1,strnpcinfo(0)+"::OnMyMobDead"; - monster "job3_war02",34,32,"Magic Monster",2049,1,strnpcinfo(0)+"::OnMyMobDead"; - monster "job3_war02",34,21,"Magic Monster",2050,1,strnpcinfo(0)+"::OnMyMobDead"; + enablenpc strnpcinfo(NPC_NAME); + monster "job3_war02",23,32,"Magic Monster",2047,1,strnpcinfo(NPC_NAME)+"::OnMyMobDead"; + monster "job3_war02",23,21,"Magic Monster",2048,1,strnpcinfo(NPC_NAME)+"::OnMyMobDead"; + monster "job3_war02",34,32,"Magic Monster",2049,1,strnpcinfo(NPC_NAME)+"::OnMyMobDead"; + monster "job3_war02",34,21,"Magic Monster",2050,1,strnpcinfo(NPC_NAME)+"::OnMyMobDead"; + monster "job3_war02",23,32,"Magic Monster",2047,1,strnpcinfo(NPC_NAME)+"::OnMyMobDead"; + monster "job3_war02",23,21,"Magic Monster",2048,1,strnpcinfo(NPC_NAME)+"::OnMyMobDead"; + monster "job3_war02",34,32,"Magic Monster",2049,1,strnpcinfo(NPC_NAME)+"::OnMyMobDead"; + monster "job3_war02",34,21,"Magic Monster",2050,1,strnpcinfo(NPC_NAME)+"::OnMyMobDead"; initnpctimer; end; OnReset: - killmonster "job3_war02",strnpcinfo(0)+"::OnMyMobDead"; + killmonster "job3_war02",strnpcinfo(NPC_NAME)+"::OnMyMobDead"; end; OnDisable: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnMyMobDead: - if (mobcount("job3_war02",strnpcinfo(0)+"::OnMyMobDead") < 1) { + if (mobcount("job3_war02",strnpcinfo(NPC_NAME)+"::OnMyMobDead") < 1) { stopnpctimer; mapannounce "job3_war02","The Monster Invasion has been stopped.",bc_map; - .@str$ = "The chamber of magic#"+((strnpcinfo(0) == "The chamber of magic#2")?"3":"4"); + .@str$ = "The chamber of magic#"+((strnpcinfo(NPC_NAME) == "The chamber of magic#2")?"3":"4"); donpcevent .@str$+"::OnEnable"; } end; OnTimer3000: - if (strnpcinfo(0) != "The chamber of magic#2") end; + if (strnpcinfo(NPC_NAME) != "The chamber of magic#2") end; mapannounce "job3_war02","A Magical Power fragment has been created in the Magic Chamber Room.",bc_map; end; OnTimer4000: diff --git a/npc/re/jobs/3-2/genetic.txt b/npc/re/jobs/3-2/genetic.txt index f2c1ded47..ea926b0b1 100644 --- a/npc/re/jobs/3-2/genetic.txt +++ b/npc/re/jobs/3-2/genetic.txt @@ -970,7 +970,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{ mes "- You found a little metal fragment. -"; job_gen = job_gen+1; specialeffect EF_BASH; - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); initnpctimer; close; } else if (job_gen == 74) { @@ -979,7 +979,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 4_F_SCIENCE,{ } end; OnTimer7000: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); stopnpctimer; end; } diff --git a/npc/re/jobs/3-2/minstrel.txt b/npc/re/jobs/3-2/minstrel.txt index a8cb2d61d..ca5b7e261 100644 --- a/npc/re/jobs/3-2/minstrel.txt +++ b/npc/re/jobs/3-2/minstrel.txt @@ -828,18 +828,18 @@ OnTimer300000: yuno,146,168,0 script Karian#cmd2 4_M_BARD,{ end; OnInit: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); initnpctimer; end; OnDisable: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); stopnpctimer; end; OnTimer100000: - donpcevent strnpcinfo(0)+"::OnDisable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; stopnpctimer; end; } diff --git a/npc/re/jobs/3-2/royal_guard.txt b/npc/re/jobs/3-2/royal_guard.txt index a1dff376d..0d87db5d2 100644 --- a/npc/re/jobs/3-2/royal_guard.txt +++ b/npc/re/jobs/3-2/royal_guard.txt @@ -465,7 +465,7 @@ gl_church,173,88,0 script Delicate trace#01 CLEAR_NPC,{ getitem Stone,1; else { mes "While investigating, the topography breaks. It would be better to dig other places for a while."; - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); initnpctimer; close; } @@ -473,7 +473,7 @@ gl_church,173,88,0 script Delicate trace#01 CLEAR_NPC,{ mes "There is a trace that someone has already dug here."; close; OnTimer60000: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); stopnpctimer; OnTimer1000: OnTimer20000: diff --git a/npc/re/jobs/3-2/sorcerer.txt b/npc/re/jobs/3-2/sorcerer.txt index ff9faf500..a75480f24 100644 --- a/npc/re/jobs/3-2/sorcerer.txt +++ b/npc/re/jobs/3-2/sorcerer.txt @@ -392,10 +392,10 @@ gef_tower,113,161,5 script Karacas 4_M_SAGE_A,{ } - script Spirit Detecting Staff#0 FAKE_NPC,{ - if (strnpcinfo(4) == "thor_v01") setarray .@id[0],990,994,6276,6278; - else if (strnpcinfo(4) == "ice_dun01") setarray .@id[0],991,995,6278,6276; - else if (strnpcinfo(4) == "mjo_dun03") setarray .@id[0],993,997,6277,6276; - else if (strnpcinfo(4) == "gon_dun02") setarray .@id[0],992,996,6277,6278; + if (strnpcinfo(NPC_MAP) == "thor_v01") setarray .@id[0],990,994,6276,6278; + else if (strnpcinfo(NPC_MAP) == "ice_dun01") setarray .@id[0],991,995,6278,6276; + else if (strnpcinfo(NPC_MAP) == "mjo_dun03") setarray .@id[0],993,997,6277,6276; + else if (strnpcinfo(NPC_MAP) == "gon_dun02") setarray .@id[0],992,996,6277,6278; if (job_soc == 4 && countitem(.@id[0]) > 2) { progressbar "ffff00",5; diff --git a/npc/re/jobs/3-2/sura.txt b/npc/re/jobs/3-2/sura.txt index b28cb6fdd..f1353e282 100644 --- a/npc/re/jobs/3-2/sura.txt +++ b/npc/re/jobs/3-2/sura.txt @@ -166,7 +166,7 @@ ve_in,237,125,0 script King Crab#job_shu 1_M_PAY_ELDER,{ setquest 11155; close; } else { - if (strnpcinfo(0) == "King Crab#job_shu") { + if (strnpcinfo(NPC_NAME) == "King Crab#job_shu") { mes "[King Crab]"; mes "How come a little rookie knocked me out! Me! The great King Crab..."; } else { diff --git a/npc/re/jobs/3-2/wanderer.txt b/npc/re/jobs/3-2/wanderer.txt index baad4b65a..6f131f2bc 100644 --- a/npc/re/jobs/3-2/wanderer.txt +++ b/npc/re/jobs/3-2/wanderer.txt @@ -102,7 +102,7 @@ xmas,162,209,5 script Aspiring Wanderer, Soy 4_F_06,{ close; } } else if (job_wan == 1) { - if (strnpcinfo(0) == "Aspiring Wanderer, Soy") { + if (strnpcinfo(NPC_NAME) == "Aspiring Wanderer, Soy") { mes "[Soy]"; mes "The performance will be held in front of the Christmas tree here in Lutie."; mes "I can't wait! Ah~ I'm losing my senses, Mimi."; @@ -120,7 +120,7 @@ xmas,162,209,5 script Aspiring Wanderer, Soy 4_F_06,{ mes "<Nollio> is the best!!"; close; } else { - if (strnpcinfo(0) == "Aspiring Wanderer, Soy") { + if (strnpcinfo(NPC_NAME) == "Aspiring Wanderer, Soy") { mes "[Soy]"; mes "I want to become an famous Wanderer too, Mimi."; } else { @@ -1044,7 +1044,7 @@ OnInit: - script #wander_xmas FAKE_NPC,{ end; OnInit: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; } xmas,149,135,3 duplicate(#wander_xmas) Guitar Song#xmas 4_M_MINSTREL diff --git a/npc/re/jobs/novice/academy.txt b/npc/re/jobs/novice/academy.txt index 4b970a86c..0d8f3a7e2 100644 --- a/npc/re/jobs/novice/academy.txt +++ b/npc/re/jobs/novice/academy.txt @@ -776,7 +776,7 @@ izlude,122,207,3 script Criatura Academy Staff#0 4_M_KHKYEL,3,3,{ mes "<NAVI>[the Academy building]<INFO>iz_ac01,100,39</INFO></NAVI>."; mes "Anybody can enroll, so take advantage of it."; next; - emotion e_gasp, 0, "Information Staff#"+strnpcinfo(2); + emotion e_gasp, 0, "Information Staff#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Information Staff]"; mes "Sorry to interrupt."; mes "But ^4d4dff if you need location info, please ask me.^000000"; @@ -798,7 +798,7 @@ izlude,122,207,3 script Criatura Academy Staff#0 4_M_KHKYEL,3,3,{ mes "If there are more adventurers like you, the future will be brighter."; mes "Hahahaha."; next; - emotion e_gasp, 0, "Information Staff#"+strnpcinfo(2); + emotion e_gasp, 0, "Information Staff#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Information Staff]"; mes "Sorry to interrupt."; mes "But ^4d4dff if you need location info, please ask me.^000000"; @@ -817,7 +817,7 @@ izlude,122,207,3 script Criatura Academy Staff#0 4_M_KHKYEL,3,3,{ mes "<NAVI>[the academy building]<INFO>iz_ac01,100,39</INFO></NAVI>."; mes "What is well, is well- isn't it?"; next; - emotion e_gasp, 0, "Information Staff#"+strnpcinfo(2); + emotion e_gasp, 0, "Information Staff#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Information Staff]"; mes "You are correct."; mes "Preperation is the key."; @@ -852,7 +852,7 @@ izlude,122,207,3 script Criatura Academy Staff#0 4_M_KHKYEL,3,3,{ mes "<NAVI>[the Academy building]<INFO>iz_ac01,100,39</INFO></NAVI>."; mes "Anybody can enroll, so take advantage of it."; next; - emotion e_gasp, 0, "Information Staff#"+strnpcinfo(2); + emotion e_gasp, 0, "Information Staff#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Information Staff]"; mes "Sorry to interrupt."; mes "But ^4d4dff if you need location info, please ask me.^000000"; @@ -874,7 +874,7 @@ izlude,122,207,3 script Criatura Academy Staff#0 4_M_KHKYEL,3,3,{ mes "If there are more adventurers like you, the future will be brighter."; mes "Hahahaha."; next; - emotion e_gasp, 0, "Information Staff#"+strnpcinfo(2); + emotion e_gasp, 0, "Information Staff#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Information Staff]"; mes "Sorry to interrupt."; mes "But ^4d4dff if you need location info, please ask me.^000000"; @@ -893,7 +893,7 @@ izlude,122,207,3 script Criatura Academy Staff#0 4_M_KHKYEL,3,3,{ mes "<NAVI>[the academy building]<INFO>iz_ac01,100,39</INFO></NAVI>."; mes "What is well, is well- isn't it?"; next; - emotion e_gasp, 0, "Information Staff#"+strnpcinfo(2); + emotion e_gasp, 0, "Information Staff#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Information Staff]"; mes "You are correct."; mes "Preperation is the key."; @@ -2108,19 +2108,19 @@ izlude,141,251,0 script Cultivated Red Plant#0 RED_PLANT,3,3,{ OnTouch: if (questprogress(7478) == 1 && !questprogress(7479)) - donpcevent "Cultivated Red Plant#"+strnpcinfo(2)+"::OnDisable"; + donpcevent "Cultivated Red Plant#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable"; end; OnDisable: specialeffect EF_STEAL; - disablenpc "Cultivated Red Plant#"+strnpcinfo(2); + disablenpc "Cultivated Red Plant#"+strnpcinfo(NPC_NAME_HIDDEN); emotion e_gasp, 1; - emotion e_heh, 0, "Academy Student#"+strnpcinfo(2); + emotion e_heh, 0, "Academy Student#"+strnpcinfo(NPC_NAME_HIDDEN); initnpctimer; end; OnTimer30000: - enablenpc "Cultivated Red Plant#"+strnpcinfo(2); + enablenpc "Cultivated Red Plant#"+strnpcinfo(NPC_NAME_HIDDEN); stopnpctimer; end; } @@ -2138,8 +2138,8 @@ izlude,140,249,7 script Academy Student#0 4_M_NOV_RUMIN,{ close; } if (questprogress(7478) == 1 && !questprogress(7479)) { - specialeffect EF_STEAL, AREA, "Cultivated Red Plant#"+strnpcinfo(2); - donpcevent "Cultivated Red Plant#"+strnpcinfo(2)+"::OnDisable"; + specialeffect EF_STEAL, AREA, "Cultivated Red Plant#"+strnpcinfo(NPC_NAME_HIDDEN); + donpcevent "Cultivated Red Plant#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable"; emotion e_gasp, 1; emotion e_heh; mes "[Lumin]"; @@ -2200,7 +2200,7 @@ izlude,140,249,7 script Academy Student#0 4_M_NOV_RUMIN,{ next; mes "[Lumin]"; mes "Ah... see it's growing back."; - enablenpc "Cultivated Red Plant#"+strnpcinfo(2); + enablenpc "Cultivated Red Plant#"+strnpcinfo(NPC_NAME_HIDDEN); close2; } else { if (Class == Job_Novice) { @@ -3738,11 +3738,11 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ mes "[Dacquoise]"; mes "I am Dacquoise, the pupil of the legendary chef of Rune Midgard, ^0000cdCharles Orleans^000000."; next; - emotion e_no1, 0, "Eclaire#"+strnpcinfo(2); + emotion e_no1, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Eclaire]"; mes "And we are also club members of Sir Orleans' ^0000cdfan club- Loverleans^000000."; next; - emotion e_lv,"Mille Feuille#"+strnpcinfo(2); + emotion e_lv,"Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Mille Feuille]"; mes "Orlean belongs to all of us!"; next; @@ -3765,7 +3765,7 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ mes "[Eclaire]"; mes "You, do you want to know more about cooking?"; next; - emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2); + emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Mille Feuille]"; mes "Will you exeprience the various spectrums of cooking?"; next; @@ -3784,11 +3784,11 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ mes "[Dacquoise]"; mes "Ok, we will be kind guides to the journey of cooking!!"; next; - emotion e_no1, 0, "Eclaire#"+strnpcinfo(2); + emotion e_no1, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Eclaire]"; mes "It's ok with me, asking me everthing you want to know."; next; - emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2); + emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Mille Feuille]"; mes "Kindness is our spice~"; next; @@ -3848,18 +3848,18 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ mes "[Dacquoise]"; mes "Right, cooking needs some preparation. This can also be divided into two catagories."; next; - emotion e_gasp,"Dacquoise#"+strnpcinfo(2); + emotion e_gasp,"Dacquoise#"+strnpcinfo(NPC_NAME_HIDDEN); break; case 3: emotion e_an; mes "[Dacquoise]"; mes "What is this? What a waste of time!"; next; - emotion e_ag, 0, "Eclaire#"+strnpcinfo(2); + emotion e_ag, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Eclaire]"; mes "I thought we were going to get more members!"; next; - emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2); + emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Mille Feuille]"; mes "Never show up again!!"; close; @@ -3924,11 +3924,11 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ next; mes "[Eclaire]"; mes "You have insulted us!"; - emotion e_ag, 0, "Eclaire#"+strnpcinfo(2); + emotion e_ag, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN); next; mes "[Mille Feuille]"; mes "Come back again, if you want to learn later~ I guess..."; - emotion e_dots, 0, "Mille Feuille#"+strnpcinfo(2); + emotion e_dots, 0, "Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN); close2; if(questprogress(14154) == 1) erasequest 14154; @@ -3951,12 +3951,12 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ next; mes "[Eclaire]"; mes "Go hunting after eating this. You will feel your power enhanced."; - emotion e_no1, 0, "Eclaire#"+strnpcinfo(2); + emotion e_no1, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN); next; mes "[Mille Feuille]"; mes "If you really want to cook, go and see ^0000ffSir. Charles Orleans at the basement of Prontera castle^000000!!"; mes "Kya... Sir Orleans!!"; - emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2); + emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN); close2; delitem Clover, 1; // Clover delitem Green_Herb, 1; // Green_Herb @@ -3973,11 +3973,11 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ next; mes "[Eclaire]"; mes "Try this. It will make you run like you are a flying bee."; - emotion e_no1, 0, "Eclaire#"+strnpcinfo(2); + emotion e_no1, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN); next; mes "[Mille Feuille]"; mes "If you really want to cook, go and see ^0000ffSir. Charles Orleans at the basement of Prontera castle^000000!! You must be attracted by him!!"; - emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2); + emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN); close2; delitem Apple, 1; // Apple delitem Carrot, 2; // Carrot @@ -3993,11 +3993,11 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ next; mes "[Eclaire]"; mes "Can you feel unknown power coursing through your veins? You're eating it!"; - emotion e_no1, 0, "Eclaire#"+strnpcinfo(2); + emotion e_no1, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN); next; mes "[Mille Feuille]"; mes "If you are really curious about the cooking, go seek Sir. Charles Orleans at the basement of Prontera Castle."; - emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2); + emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN); close2; delitem Jellopy, 1; // Jellopy delitem Fluff, 1; // Fluff @@ -4015,12 +4015,12 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ mes "[Eclaire]"; mes "If you eat this. You will never miss your target!"; mes "In fact, never miss the target for level 1!"; - emotion e_no1, 0, "Eclaire#"+strnpcinfo(2); + emotion e_no1, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN); next; mes "[Mille Feuille]"; mes "Go and see Sir. Charles Orleans at the basement of Prontera castle!!"; mes "You can learn real cooking from him!"; - emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2); + emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN); close2; delitem Apple, 1; // Apple delitem Clover, 1; // Clover @@ -4056,14 +4056,14 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ mes "[Dacquoise]"; mes "Why are you saying you will make them?"; next; - emotion e_hmm, 0, "Mille Feuille#"+strnpcinfo(2); + emotion e_hmm, 0, "Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Mille Feuille]"; mes "Ah, Why not?"; next; mes "[Dacquoise]"; mes "I am the leader of this flame cooking trio chefs!"; next; - emotion e_omg, 0, "Eclaire#"+strnpcinfo(2); + emotion e_omg, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Eclaire]"; mes "What?!! When was that decided?"; next; @@ -4071,11 +4071,11 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ mes "[Dacquoise]"; mes "Is there anyone who is older than me?"; next; - emotion e_omg, 0, "Eclaire#"+strnpcinfo(2); + emotion e_omg, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Eclaire]"; mes "Age! There is nothing I can do with it."; next; - emotion e_ok,"Mille Feuille#"+strnpcinfo(2); + emotion e_ok,"Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Mille Feuille]"; mes "Just because you're one year older, you want to automatically be rejected. Anyone have an objection?"; next; @@ -4202,11 +4202,11 @@ iz_ac01,147,50,3 script Dacquoise#ac 4_COOK,{ mes "[Dacquoise]"; mes "I am Dacquoise, the pupil of the legendary chef of Rune Midgard, ^0000cdCharles Orleans^000000."; next; - emotion e_no1, 0, "Eclaire#"+strnpcinfo(2); + emotion e_no1, 0, "Eclaire#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Eclaire]"; mes "Steaks not only increase stats but also recover both your HP and SP."; next; - emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(2); + emotion e_lv, 0, "Mille Feuille#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Mille Feuille]"; mes "If you really want to cook, go and see^0000cd Sir. Charles Orleans at the basement of Prontera castle^000000!! You must be attracted by him!!"; close; @@ -4474,7 +4474,7 @@ iz_ac01,59,83,3 script Battle Instructor#08 4_M_NOV_HUNT,{ mes "Ok, I'll send you to the West field of Izlude."; mes "Be sure you know how to get back."; close2; - warp "prt_fild"+strnpcinfo(2), 344, 213; + warp "prt_fild"+strnpcinfo(NPC_NAME_HIDDEN), 344, 213; end; case 3: mes "[Battle Instructor Subino]"; @@ -5484,15 +5484,15 @@ izlude,95,146,5 script Mom#iz 4_F_CAVE1,{ mes "[Mom]"; mes "^0000cd[Come to me, honey~]^000000"; next; - enablenpc "Etinifni#"+strnpcinfo(2); - specialeffect EF_PORTAL, AREA, "Etinifni#"+strnpcinfo(2); + enablenpc "Etinifni#"+strnpcinfo(NPC_NAME_HIDDEN); + specialeffect EF_PORTAL, AREA, "Etinifni#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Etinifni]"; mes "What's up? Where am I?"; next; mes "[Mom]"; mes "Here!"; next; - emotion e_ag, 0, "Etinifni#"+strnpcinfo(2); + emotion e_ag, 0, "Etinifni#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Etinifni]"; mes "Ah... Again!! I have been out hunting Orcs."; next; @@ -5505,12 +5505,12 @@ izlude,95,146,5 script Mom#iz 4_F_CAVE1,{ mes "[Mom]"; mes "What? This moron?!"; next; - emotion e_sigh, 0, "Etinifni#"+strnpcinfo(2); + emotion e_sigh, 0, "Etinifni#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Etinifni]"; mes "OK. I will do it."; next; - disablenpc "Etinifni#"+strnpcinfo(2); - emotion e_sob, 0, "Dad#"+strnpcinfo(2); + disablenpc "Etinifni#"+strnpcinfo(NPC_NAME_HIDDEN); + emotion e_sob, 0, "Dad#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Dad]"; mes "I am sorry... Dad has no power over your mom."; close; @@ -5549,7 +5549,7 @@ izlude,97,144,1 script Etinifni#iz 4_M_DEWBOY,{ close; OnInit: - disablenpc "Etinifni#"+strnpcinfo(2); + disablenpc "Etinifni#"+strnpcinfo(NPC_NAME_HIDDEN); end; } @@ -5571,8 +5571,8 @@ izlude,99,138,3 script Romantic Male#iz 4_M_SITDOWN,{ mes "[Romantic Male]"; mes "Are you lifting up our good old memories renting my wedding dress and your tuxedo!! It will strenghthen our relationship, won't it?"; next; - specialeffect EF_HEARTCASTING, AREA, "Romantic Female#"+strnpcinfo(2); - emotion e_kis, 0, "Romantic Female#"+strnpcinfo(2); + specialeffect EF_HEARTCASTING, AREA, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN); + emotion e_kis, 0, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Romantic Male]"; mes "Honey~~ I love you!! Sweetheart~"; next; @@ -5592,7 +5592,7 @@ izlude,97,138,5 script Romantic Female#iz 4_F_SITDOWN,{ mes "[Romantic Female]"; mes "Shout like this when I miss you, honey!!"; next; - emotion e_lv, 0, "Romantic Female#"+strnpcinfo(2); + emotion e_lv, 0, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Romantic Female]"; mes "^0000cd[I miss you.]^000000"; next; @@ -5605,20 +5605,20 @@ izlude,97,138,5 script Romantic Female#iz 4_F_SITDOWN,{ mes "[Romantic Female]"; mes "You are tired of sitting, aren't you?"; next; - specialeffect EF_HEARTCASTING, AREA, "Romantic Female#"+strnpcinfo(2); - emotion e_kis, 0, "Romantic Female#"+strnpcinfo(2); + specialeffect EF_HEARTCASTING, AREA, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN); + emotion e_kis, 0, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Romantic Female]"; mes "My sweetheart!!! I love you!!!"; next; mes "[Romantic Male]"; mes "Yes, thank you for sharing your SP! You are also tired, aren't you?"; next; - specialeffect EF_HEARTCASTING, AREA, "Romantic Male#"+strnpcinfo(2); - emotion e_kis2, 0, "Romantic Male#"+strnpcinfo(2); + specialeffect EF_HEARTCASTING, AREA, "Romantic Male#"+strnpcinfo(NPC_NAME_HIDDEN); + emotion e_kis2, 0, "Romantic Male#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Romantic Male]"; mes "My sweetheart!! I love you!!!"; next; - emotion e_lv, 0, "Romantic Female#"+strnpcinfo(2); + emotion e_lv, 0, "Romantic Female#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Romantic Female]"; mes "Kia~ You are Coolest!!!"; close; @@ -6151,7 +6151,7 @@ iz_ac01,159,32,3 script Hungry Trainee#ac 4_M_SIT_NOVICE,{ mes "Wonder when my order will get taken... it's already been an hour..."; mes "Look at the helpers lingering on the side..."; next; - emotion e_an, 0, "Scholarship Trainee#"+strnpcinfo(2); + emotion e_an, 0, "Scholarship Trainee#"+strnpcinfo(NPC_NAME_HIDDEN); mes "[Scholarship Trainee]"; mes "Ugh... this guy..."; mes "I already told you eight hundred times! It's buffet style! Ah!"; @@ -11750,7 +11750,7 @@ iz_ac02,62,139,3 script Lumin#ac 4_M_NOV_RUMIN,{ mes "Lumin changing clothes piece by piece."; specialeffect2 EF_SPHERE; specialeffect2 EF_SPHERE; - classchange "Lumin#"+strnpcinfo(2), 4_M_THIEF_RUMIN; + classchange "Lumin#"+strnpcinfo(NPC_NAME_HIDDEN), 4_M_THIEF_RUMIN; next; cutin "thf_lumin01.bmp", 2; mes "[Lumin]"; @@ -11764,7 +11764,7 @@ iz_ac02,62,139,3 script Lumin#ac 4_M_NOV_RUMIN,{ close2; specialeffect2 EF_SPHERE; specialeffect2 EF_SPHERE; - classchange "Lumin#"+strnpcinfo(2), 4_M_NOV_RUMIN; + classchange "Lumin#"+strnpcinfo(NPC_NAME_HIDDEN), 4_M_NOV_RUMIN; cutin "", 255; end; } @@ -11786,25 +11786,25 @@ iz_ac02,1,1,0 script #nbacStone01 CLEAR_NPC,{ end; OnInit: - donpcevent "#"+strnpcinfo(2)+"::OnSpawn"; + donpcevent "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnSpawn"; end; OnReset: - killmonster strnpcinfo(4),"#"+strnpcinfo(2)+"::OnMyMobDead"; - donpcevent "#"+strnpcinfo(2)+"::OnSpawn"; + killmonster strnpcinfo(NPC_MAP),"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"; + donpcevent "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnSpawn"; end; OnMyMobDead: - .@dead_num = mobcount(""+strnpcinfo(4)+"", "#"+strnpcinfo(2)+"::OnMyMobDead"); + .@dead_num = mobcount(""+strnpcinfo(NPC_MAP)+"", "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"); if (.@dead_num < 1) - donpcevent "#"+strnpcinfo(2)+"::OnSpawn"; + donpcevent "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnSpawn"; end; OnSpawn: - monster strnpcinfo(4),59,143,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead"; - monster strnpcinfo(4),60,143,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead"; - monster strnpcinfo(4),61,143,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead"; - monster strnpcinfo(4),62,143,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead"; + monster strnpcinfo(NPC_MAP),59,143,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"; + monster strnpcinfo(NPC_MAP),60,143,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"; + monster strnpcinfo(NPC_MAP),61,143,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"; + monster strnpcinfo(NPC_MAP),62,143,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"; end; } @@ -11818,25 +11818,25 @@ iz_ac02,1,1,0 script #nbacStone02 CLEAR_NPC,{ end; OnInit: - donpcevent "#"+strnpcinfo(2)+"::OnSpawn"; + donpcevent "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnSpawn"; end; OnReset: - killmonster strnpcinfo(4),"#"+strnpcinfo(2)+"::OnMyMobDead"; - donpcevent "#"+strnpcinfo(2)+"::OnSpawn"; + killmonster strnpcinfo(NPC_MAP),"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"; + donpcevent "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnSpawn"; end; OnMyMobDead: - .@dead_num = mobcount(""+strnpcinfo(4)+"", "#"+strnpcinfo(2)+"::OnMyMobDead"); + .@dead_num = mobcount(""+strnpcinfo(NPC_MAP)+"", "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"); if (.@dead_num < 1) - donpcevent "#"+strnpcinfo(2)+"::OnSpawn"; + donpcevent "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnSpawn"; end; OnSpawn: - monster strnpcinfo(4),59,137,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead"; - monster strnpcinfo(4),60,137,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead"; - monster strnpcinfo(4),61,137,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead"; - monster strnpcinfo(4),62,137,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead"; + monster strnpcinfo(NPC_MAP),59,137,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"; + monster strnpcinfo(NPC_MAP),60,137,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"; + monster strnpcinfo(NPC_MAP),61,137,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"; + monster strnpcinfo(NPC_MAP),62,137,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"; end; } @@ -11850,25 +11850,25 @@ iz_ac02,1,1,0 script #nbacStone03 CLEAR_NPC,{ end; OnInit: - donpcevent "#"+strnpcinfo(2)+"::OnSpawn"; + donpcevent "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnSpawn"; end; OnReset: - killmonster strnpcinfo(4),"#"+strnpcinfo(2)+"::OnMyMobDead"; - donpcevent "#"+strnpcinfo(2)+"::OnSpawn"; + killmonster strnpcinfo(NPC_MAP),"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"; + donpcevent "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnSpawn"; end; OnMyMobDead: - .@dead_num = mobcount(""+strnpcinfo(4)+"", "#"+strnpcinfo(2)+"::OnMyMobDead"); + .@dead_num = mobcount(""+strnpcinfo(NPC_MAP)+"", "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"); if (.@dead_num < 1) - donpcevent "#"+strnpcinfo(2)+"::OnSpawn"; + donpcevent "#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnSpawn"; end; OnSpawn: - monster strnpcinfo(4),59,131,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead"; - monster strnpcinfo(4),60,131,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead"; - monster strnpcinfo(4),61,131,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead"; - monster strnpcinfo(4),62,131,"Poring",R_PORING,1,"#"+strnpcinfo(2)+"::OnMyMobDead"; + monster strnpcinfo(NPC_MAP),59,131,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"; + monster strnpcinfo(NPC_MAP),60,131,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"; + monster strnpcinfo(NPC_MAP),61,131,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"; + monster strnpcinfo(NPC_MAP),62,131,"Poring",R_PORING,1,"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnMyMobDead"; end; } @@ -12008,7 +12008,7 @@ iz_ac02,156,169,5 script Acolyte Leader Alice#2 4_F_ACOLYTE,{ mes "[Alice Yisha]"; mes "Ask ^ff0000if you want to experience skills of an Acolyte, ask the sister next to you^000000."; mes "Now I am reading an introductory skill."; - emotion e_omg, 0, "A Nun#"+strnpcinfo(2); + emotion e_omg, 0, "A Nun#"+strnpcinfo(NPC_NAME_HIDDEN); close2; cutin "", 255; end; @@ -14080,15 +14080,15 @@ new_1-1,53,114,3 script Training Instructor#1a 4_F_03,{ mes "I will send you to Izlude."; close2; erasequest 7117, 7127; - if (strnpcinfo(4) == "new_1-1" || strnpcinfo(4) == "new_1-2" || strnpcinfo(4) == "new_1-3" || strnpcinfo(4) == "new_1-4") { + if (strnpcinfo(NPC_MAP) == "new_1-1" || strnpcinfo(NPC_MAP) == "new_1-2" || strnpcinfo(NPC_MAP) == "new_1-3" || strnpcinfo(NPC_MAP) == "new_1-4") { .@warp$ = "iz_int"; - } else if (strnpcinfo(4) == "new_2-1" || strnpcinfo(4) == "new_2-2" || strnpcinfo(4) == "new_2-3" || strnpcinfo(4) == "new_2-4") { + } else if (strnpcinfo(NPC_MAP) == "new_2-1" || strnpcinfo(NPC_MAP) == "new_2-2" || strnpcinfo(NPC_MAP) == "new_2-3" || strnpcinfo(NPC_MAP) == "new_2-4") { .@warp$ = "iz_int01"; - } else if (strnpcinfo(4) == "new_3-1" || strnpcinfo(4) == "new_3-2" || strnpcinfo(4) == "new_3-3" || strnpcinfo(4) == "new_3-4") { + } else if (strnpcinfo(NPC_MAP) == "new_3-1" || strnpcinfo(NPC_MAP) == "new_3-2" || strnpcinfo(NPC_MAP) == "new_3-3" || strnpcinfo(NPC_MAP) == "new_3-4") { .@warp$ = "iz_int02"; - } else if (strnpcinfo(4) == "new_4-1" || strnpcinfo(4) == "new_4-2" || strnpcinfo(4) == "new_4-3" || strnpcinfo(4) == "new_4-4") { + } else if (strnpcinfo(NPC_MAP) == "new_4-1" || strnpcinfo(NPC_MAP) == "new_4-2" || strnpcinfo(NPC_MAP) == "new_4-3" || strnpcinfo(NPC_MAP) == "new_4-4") { .@warp$ = "iz_int03"; - } else if (strnpcinfo(4) == "new_5-1" || strnpcinfo(4) == "new_5-2" || strnpcinfo(4) == "new_5-3" || strnpcinfo(4) == "new_5-4") { + } else if (strnpcinfo(NPC_MAP) == "new_5-1" || strnpcinfo(NPC_MAP) == "new_5-2" || strnpcinfo(NPC_MAP) == "new_5-3" || strnpcinfo(NPC_MAP) == "new_5-4") { .@warp$ = "iz_int04"; } savepoint .@warp$, 98, 88; diff --git a/npc/re/jobs/novice/novice.txt b/npc/re/jobs/novice/novice.txt index fff0dbb13..a20bb81f8 100644 --- a/npc/re/jobs/novice/novice.txt +++ b/npc/re/jobs/novice/novice.txt @@ -163,8 +163,8 @@ new_5-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv5a 4_F_01 mes "^4d4dff- You received a quest 'Novice Training Ground -1' from Sprakki."; mes "Please check the Quest Info Window. -^000000"; close2; - savepoint strnpcinfo(4),100,100; - warp strnpcinfo(4),100,100; + savepoint strnpcinfo(NPC_MAP),100,100; + warp strnpcinfo(NPC_MAP),100,100; end; case 2: nov_1st_cos = 0; @@ -218,8 +218,8 @@ new_5-1,53,114,3 duplicate(NvSprakkiA) Sprakki#nv5a 4_F_01 mes "These are the Novice Training Grounds."; mes "I will guide you to the Novice Training Center."; close2; - savepoint strnpcinfo(4),100,100; - warp strnpcinfo(4),100,100; + savepoint strnpcinfo(NPC_MAP),100,100; + warp strnpcinfo(NPC_MAP),100,100; end; } } @@ -466,7 +466,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01 mes "I think it's better than seeing you lost and wandering about."; mes "Hahahaha..."; close2; - warp strnpcinfo(4),41,172; + warp strnpcinfo(NPC_MAP),41,172; end; } } else { @@ -480,7 +480,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01 mes "Sure."; mes "Be careful not to be lost again."; close2; - warp "new_"+charat(strnpcinfo(4),4)+"-3",96,21; + warp "new_"+charat(strnpcinfo(NPC_MAP),4)+"-3",96,21; end; case 2: mes "[Instructor Brade]"; @@ -488,7 +488,7 @@ new_5-2,100,29,4 duplicate(NvSprakkiB) Sprakki#nv5b 4_F_01 mes "In that case, I will send you to where the Kafra Employee is at."; mes "Use ^4d4dffKafra's Warp Service^000000 to go to town."; close2; - warp strnpcinfo(4),41,172; + warp strnpcinfo(NPC_MAP),41,172; end; } } @@ -508,7 +508,7 @@ new_5-2,100,105,3 duplicate(NvBradeA) Brade#nv5a 4_M_JOB_KNIGHT1 mes "[Jinha]"; mes "You have to see Instructor Brade first before me. I will send you to Instructor Brade."; close2; - warp strnpcinfo(4),100,100; + warp strnpcinfo(NPC_MAP),100,100; end; } else if (job_novice_q == 5) { if (getskilllv("NV_FIRSTAID") > 0) { @@ -577,7 +577,7 @@ new_5-2,100,105,3 duplicate(NvBradeA) Brade#nv5a 4_M_JOB_KNIGHT1 mes "[Jinha]"; mes "I will send you to Instructor Brade."; close2; - warp strnpcinfo(4),100,100; + warp strnpcinfo(NPC_MAP),100,100; end; } } else { @@ -622,7 +622,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01 mes "I will send you to Instructor Brade."; mes "Instructor Brade will start your basic training."; close2; - warp strnpcinfo(4),100,100; + warp strnpcinfo(NPC_MAP),100,100; end; case 2: mes "[Chocolat]"; @@ -664,7 +664,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01 mes "Sure."; mes "I will see you later."; close2; - warp strnpcinfo(4),100,100; + warp strnpcinfo(NPC_MAP),100,100; end; } } @@ -746,7 +746,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01 mes "Real Combat Training will be given by Instructor Brade. You met him earlier."; mes "I will send you to the Real Combat Training Field."; close2; - .@map$ = "new_"+charat(strnpcinfo(4),4)+"-3"; + .@map$ = "new_"+charat(strnpcinfo(NPC_MAP),4)+"-3"; savepoint .@map$,96,21; warp .@map$,96,21; end; @@ -764,7 +764,7 @@ new_5-2,115,120,3 duplicate(NvJinha) Jinha#nv5 1_M_ORIENT01 mes "[Chocolat]"; mes "I will send you to the Real Combat Training Field."; close2; - .@map$ = "new_"+charat(strnpcinfo(4),4)+"-3"; + .@map$ = "new_"+charat(strnpcinfo(NPC_MAP),4)+"-3"; savepoint .@map$,96,21; warp .@map$,96,21; end; @@ -1132,7 +1132,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER mes "[Brade]"; mes "Ok. I'll send you to the basic course."; close2; - warp "new_"+charat(strnpcinfo(4),4)+"-2",100,100; + warp "new_"+charat(strnpcinfo(NPC_MAP),4)+"-2",100,100; end; case 2: mes "[Brade]"; @@ -1151,7 +1151,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER mes "[Brade]"; mes "Ok. I'll send you to Chocolat."; close2; - warp "new_"+charat(strnpcinfo(4),4)+"-2",41,172; + warp "new_"+charat(strnpcinfo(NPC_MAP),4)+"-2",41,172; end; case 2: mes "[Brade]"; @@ -1184,7 +1184,7 @@ new_5-2,36,176,4 duplicate(NvGuide) Guide#nv5 8W_SOLDIER job_novice_q = 13; setquest 7122; getitem Novice_Potion,100; - savepoint strnpcinfo(4),96,21; + savepoint strnpcinfo(NPC_MAP),96,21; next; mes "^4d4dff- You've received a quest from Instructor Brade."; mes "Please check the quest information window. -^000000"; @@ -2308,7 +2308,7 @@ new_5-3,97,50,4 duplicate(NvEden) Eden Group Officer#nv5 4_F_NOVICE,5,5 mes "I see, then let me guide you to another level. Which level do you want to go to?"; next; for(.@i = 1; .@i<6; ++.@i) { - if (!compare(strnpcinfo(2),"nv"+.@i)) + if (!compare(strnpcinfo(NPC_NAME_HIDDEN),"nv"+.@i)) .@menu$ += "Send me to Level "+.@i; .@menu$ += ":"; } @@ -2439,8 +2439,8 @@ new_5-1,144,107,2 duplicate(NvGuardB) Guard#nv5b 8W_SOLDIER mes "Well, I will let you out of here."; mes "Go find the instructor, Brade."; close2; - savepoint strnpcinfo(4),100,100; - warp strnpcinfo(4),100,100; + savepoint strnpcinfo(NPC_MAP),100,100; + warp strnpcinfo(NPC_MAP),100,100; end; } new_1-2,161,182,5 duplicate(NvEdwin) Instructor#nv1 4_F_03 diff --git a/npc/re/merchants/card_separation.txt b/npc/re/merchants/card_separation.txt index 8c62b3e80..0e5b31ea2 100644 --- a/npc/re/merchants/card_separation.txt +++ b/npc/re/merchants/card_separation.txt @@ -43,7 +43,7 @@ mes "Can't continue because you have too many heavy objects. Let's try to continue after reducing the weight."; close; } - if (strnpcinfo(1) == "Jeremy") { + if (strnpcinfo(NPC_NAME_VISIBLE) == "Jeremy") { .@Jeremy = 1; .@n$ = "[Jeremy]"; setarray .@equip_name$[0], "Armor", "Shoes", "Garment", "Upper Hat"; diff --git a/npc/re/mobs/dungeons/lhz_dun.txt b/npc/re/mobs/dungeons/lhz_dun.txt index 7ec6e6c49..3243a6e04 100644 --- a/npc/re/mobs/dungeons/lhz_dun.txt +++ b/npc/re/mobs/dungeons/lhz_dun.txt @@ -94,7 +94,7 @@ OnInit: case 6: .@x = 175; .@y = 137; break; } .@mob = rand(1646,1651); - monster "lhz_dun03",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(3)+"::OnMyMVPDead"; + monster "lhz_dun03",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnMyMVPDead"; // Select Coordinates to summon a random 99 on switch(rand(1,6)) { @@ -106,11 +106,11 @@ OnInit: case 6: .@x2 = 139; .@y2 = 259; break; } .@mob2 = rand(1640,1645); - monster "lhz_dun03",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(3)+"::OnMy99Dead"; + monster "lhz_dun03",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnMy99Dead"; end; OnMyMVPDead: - killmonster "lhz_dun03",strnpcinfo(3)+"::OnMy99Dead"; + killmonster "lhz_dun03",strnpcinfo(NPC_NAME_UNIQUE)+"::OnMy99Dead"; initnpctimer; OnMy99Dead: end; @@ -148,7 +148,7 @@ OnInit: case 7: .@x = 149; .@y = 151; break; } .@mob = rand(2235,2241); - monster "lhz_dun04",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(3)+"::OnMyMVPDead"; + monster "lhz_dun04",.@x,.@y,strmobinfo(1,.@mob),.@mob,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnMyMVPDead"; // Select Coordinates to summon a random 99 on switch(rand(1,7)) { @@ -161,11 +161,11 @@ OnInit: case 7: .@x2 = 149; .@y2 = 151; break; } .@mob2 = rand(2228,2234); - monster "lhz_dun04",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(3)+"::OnMy99Dead"; + monster "lhz_dun04",.@x2,.@y2,strmobinfo(1,.@mob2),.@mob2,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnMy99Dead"; end; OnMyMVPDead: - killmonster "lhz_dun04",strnpcinfo(3)+"::OnMy99Dead"; + killmonster "lhz_dun04",strnpcinfo(NPC_NAME_UNIQUE)+"::OnMy99Dead"; initnpctimer; OnMy99Dead: end; diff --git a/npc/re/mobs/fields/niflheim.txt b/npc/re/mobs/fields/niflheim.txt index d47248a8c..c42aba3d9 100644 --- a/npc/re/mobs/fields/niflheim.txt +++ b/npc/re/mobs/fields/niflheim.txt @@ -66,120 +66,120 @@ OnTimer7980000: // delay1 = 7980000 ms (133 min) OnInit: switch(rand(6)) { case 0: - monster "niflheim",327,193,"Lord Of Death",1373,1,strnpcinfo(3)+"::OnLoDDead"; - monster "niflheim",330,193,"Bloody Murderer",1507,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",324,193,"Bloody Murderer",1507,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",327,196,"Bloody Murderer",1507,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",327,190,"Bloody Murderer",1507,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",324,190,"Loli Ruri",1505,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",330,190,"Loli Ruri",1505,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",324,196,"Loli Ruri",1505,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",330,196,"Loli Ruri",1505,1,strnpcinfo(3)+"::OnInvasionMonsters"; + monster "niflheim",327,193,"Lord Of Death",1373,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnLoDDead"; + monster "niflheim",330,193,"Bloody Murderer",1507,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",324,193,"Bloody Murderer",1507,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",327,196,"Bloody Murderer",1507,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",327,190,"Bloody Murderer",1507,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",324,190,"Loli Ruri",1505,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",330,190,"Loli Ruri",1505,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",324,196,"Loli Ruri",1505,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",330,196,"Loli Ruri",1505,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; break; case 1: - monster "niflheim",337,252,"Lord Of Death",1373,1,strnpcinfo(3)+"::OnLoDDead"; - monster "niflheim",337,255,"Bloody Murderer",1507,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",337,249,"Bloody Murderer",1507,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",334,252,"Bloody Murderer",1507,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",340,252,"Bloody Murderer",1507,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",334,249,"Loli Ruri",1505,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",340,255,"Loli Ruri",1505,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",340,249,"Loli Ruri",1505,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",334,255,"Loli Ruri",1505,1,strnpcinfo(3)+"::OnInvasionMonsters"; + monster "niflheim",337,252,"Lord Of Death",1373,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnLoDDead"; + monster "niflheim",337,255,"Bloody Murderer",1507,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",337,249,"Bloody Murderer",1507,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",334,252,"Bloody Murderer",1507,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",340,252,"Bloody Murderer",1507,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",334,249,"Loli Ruri",1505,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",340,255,"Loli Ruri",1505,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",340,249,"Loli Ruri",1505,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",334,255,"Loli Ruri",1505,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; break; case 2: - monster "niflheim",190,185,"Lord Of Death",1373,1,strnpcinfo(3)+"::OnLoDDead"; - monster "niflheim",190,188,"Bloody Murderer",1507,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",190,182,"Bloody Murderer",1507,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",193,185,"Bloody Murderer",1507,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",187,185,"Bloody Murderer",1507,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",187,182,"Loli Ruri",1505,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",193,182,"Loli Ruri",1505,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",193,188,"Loli Ruri",1505,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",187,188,"Loli Ruri",1505,1,strnpcinfo(3)+"::OnInvasionMonsters"; + monster "niflheim",190,185,"Lord Of Death",1373,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnLoDDead"; + monster "niflheim",190,188,"Bloody Murderer",1507,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",190,182,"Bloody Murderer",1507,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",193,185,"Bloody Murderer",1507,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",187,185,"Bloody Murderer",1507,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",187,182,"Loli Ruri",1505,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",193,182,"Loli Ruri",1505,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",193,188,"Loli Ruri",1505,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",187,188,"Loli Ruri",1505,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; break; case 3: - monster "niflheim",131,138,"Lord Of Death",1373,1,strnpcinfo(3)+"::OnLoDDead"; - monster "niflheim",131,141,"Bloody Murderer",1507,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",131,135,"Bloody Murderer",1507,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",128,138,"Bloody Murderer",1507,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",134,138,"Bloody Murderer",1507,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",134,141,"Loli Ruri",1505,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",128,141,"Loli Ruri",1505,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",134,135,"Loli Ruri",1505,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",128,135,"Loli Ruri",1505,1,strnpcinfo(3)+"::OnInvasionMonsters"; + monster "niflheim",131,138,"Lord Of Death",1373,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnLoDDead"; + monster "niflheim",131,141,"Bloody Murderer",1507,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",131,135,"Bloody Murderer",1507,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",128,138,"Bloody Murderer",1507,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",134,138,"Bloody Murderer",1507,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",134,141,"Loli Ruri",1505,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",128,141,"Loli Ruri",1505,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",134,135,"Loli Ruri",1505,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",128,135,"Loli Ruri",1505,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; break; case 4: - monster "niflheim",311,64,"Lord Of Death",1373,1,strnpcinfo(3)+"::OnLoDDead"; - monster "niflheim",311,67,"Bloody Murderer",1507,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",311,61,"Bloody Murderer",1507,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",308,64,"Bloody Murderer",1507,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",314,64,"Bloody Murderer",1507,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",314,61,"Loli Ruri",1505,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",314,67,"Loli Ruri",1505,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",308,67,"Loli Ruri",1505,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",308,61,"Loli Ruri",1505,1,strnpcinfo(3)+"::OnInvasionMonsters"; + monster "niflheim",311,64,"Lord Of Death",1373,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnLoDDead"; + monster "niflheim",311,67,"Bloody Murderer",1507,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",311,61,"Bloody Murderer",1507,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",308,64,"Bloody Murderer",1507,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",314,64,"Bloody Murderer",1507,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",314,61,"Loli Ruri",1505,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",314,67,"Loli Ruri",1505,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",308,67,"Loli Ruri",1505,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",308,61,"Loli Ruri",1505,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; break; case 5: - monster "niflheim",238,131,"Lord Of Death",1373,1,strnpcinfo(3)+"::OnLoDDead"; - monster "niflheim",238,134,"Bloody Murderer",1507,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",238,128,"Bloody Murderer",1507,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",235,131,"Bloody Murderer",1507,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",241,131,"Bloody Murderer",1507,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",235,128,"Loli Ruri",1505,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",235,134,"Loli Ruri",1505,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",241,128,"Loli Ruri",1505,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",241,134,"Loli Ruri",1505,1,strnpcinfo(3)+"::OnInvasionMonsters"; + monster "niflheim",238,131,"Lord Of Death",1373,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnLoDDead"; + monster "niflheim",238,134,"Bloody Murderer",1507,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",238,128,"Bloody Murderer",1507,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",235,131,"Bloody Murderer",1507,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",241,131,"Bloody Murderer",1507,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",235,128,"Loli Ruri",1505,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",235,134,"Loli Ruri",1505,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",241,128,"Loli Ruri",1505,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",241,134,"Loli Ruri",1505,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; break; case 6: - monster "niflheim",86,219,"Lord Of Death",1373,1,strnpcinfo(3)+"::OnLoDDead"; - monster "niflheim",86,222,"Bloody Murderer",1507,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",86,216,"Bloody Murderer",1507,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",89,219,"Bloody Murderer",1507,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",83,219,"Bloody Murderer",1507,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",89,222,"Loli Ruri",1505,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",89,216,"Loli Ruri",1505,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",83,222,"Loli Ruri",1505,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",83,216,"Loli Ruri",1505,1,strnpcinfo(3)+"::OnInvasionMonsters"; + monster "niflheim",86,219,"Lord Of Death",1373,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnLoDDead"; + monster "niflheim",86,222,"Bloody Murderer",1507,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",86,216,"Bloody Murderer",1507,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",89,219,"Bloody Murderer",1507,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",83,219,"Bloody Murderer",1507,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",89,222,"Loli Ruri",1505,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",89,216,"Loli Ruri",1505,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",83,222,"Loli Ruri",1505,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",83,216,"Loli Ruri",1505,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; break; } - monster "niflheim",154,95,"Disguise",1506,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",115,65,"Disguise",1506,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",330,195,"Disguise",1506,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",151,83,"Disguise",1506,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",285,245,"Disguise",1506,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",235,135,"Disguise",1506,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",265,48,"Disguise",1506,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",186,139,"Disguise",1506,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",166,267,"Disguise",1506,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",82,202,"Disguise",1506,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",219,44,"Disguise",1506,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",287,44,"Disguise",1506,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",275,165,"Disguise",1506,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",138,204,"Disguise",1506,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",299,39,"Disguise",1506,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",31,154,"Disguise",1506,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",154,96,"Dullahan",1504,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",116,65,"Dullahan",1504,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",151,84,"Dullahan",1504,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",286,245,"Dullahan",1504,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",330,196,"Dullahan",1504,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",236,135,"Dullahan",1504,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",165,49,"Dullahan",1504,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",167,267,"Dullahan",1504,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",82,203,"Dullahan",1504,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",220,44,"Dullahan",1504,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",287,45,"Dullahan",1504,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",287,44,"Dullahan",1504,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",276,166,"Dullahan",1504,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",139,205,"Dullahan",1504,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",300,39,"Dullahan",1504,1,strnpcinfo(3)+"::OnInvasionMonsters"; - monster "niflheim",31,155,"Dullahan",1504,1,strnpcinfo(3)+"::OnInvasionMonsters"; + monster "niflheim",154,95,"Disguise",1506,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",115,65,"Disguise",1506,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",330,195,"Disguise",1506,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",151,83,"Disguise",1506,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",285,245,"Disguise",1506,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",235,135,"Disguise",1506,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",265,48,"Disguise",1506,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",186,139,"Disguise",1506,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",166,267,"Disguise",1506,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",82,202,"Disguise",1506,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",219,44,"Disguise",1506,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",287,44,"Disguise",1506,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",275,165,"Disguise",1506,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",138,204,"Disguise",1506,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",299,39,"Disguise",1506,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",31,154,"Disguise",1506,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",154,96,"Dullahan",1504,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",116,65,"Dullahan",1504,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",151,84,"Dullahan",1504,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",286,245,"Dullahan",1504,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",330,196,"Dullahan",1504,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",236,135,"Dullahan",1504,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",165,49,"Dullahan",1504,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",167,267,"Dullahan",1504,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",82,203,"Dullahan",1504,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",220,44,"Dullahan",1504,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",287,45,"Dullahan",1504,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",287,44,"Dullahan",1504,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",276,166,"Dullahan",1504,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",139,205,"Dullahan",1504,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",300,39,"Dullahan",1504,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; + monster "niflheim",31,155,"Dullahan",1504,1,strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; end; OnLoDDead: - killmonster "niflheim",strnpcinfo(3)+"::OnInvasionMonsters"; + killmonster "niflheim",strnpcinfo(NPC_NAME_UNIQUE)+"::OnInvasionMonsters"; initnpctimer; OnInvasionMonsters: end; diff --git a/npc/re/quests/eden/121-130.txt b/npc/re/quests/eden/121-130.txt index 77b7c26b2..32fbdeb26 100644 --- a/npc/re/quests/eden/121-130.txt +++ b/npc/re/quests/eden/121-130.txt @@ -779,8 +779,8 @@ S_Erasequest2: } - script Trace of an adventurer FAKE_NPC,{ - .@quest = 13106 + atoi(strnpcinfo(2)); - .@delay = 13110 + atoi(strnpcinfo(2)); + .@quest = 13106 + atoi(strnpcinfo(NPC_NAME_HIDDEN)); + .@delay = 13110 + atoi(strnpcinfo(NPC_NAME_HIDDEN)); if (questprogress(.@quest) == 1) { mes "I found traces of someone who was here but I cannot find a clue. Lets go back and report to Aigu."; erasequest .@quest; diff --git a/npc/re/quests/eden/eden_common.txt b/npc/re/quests/eden/eden_common.txt index 9100e74bc..2e37eeb6f 100644 --- a/npc/re/quests/eden/eden_common.txt +++ b/npc/re/quests/eden/eden_common.txt @@ -218,7 +218,7 @@ moc_para01,27,35,5 script Secretary Lime Evenor 4_F_EDEN_OFFICER,{ case 1: mes "[Eden Teleport Officer]"; mes "Let's go to our secret base!"; - nak_warp = strnpcinfo(2); + nak_warp = strnpcinfo(NPC_NAME_HIDDEN); close2; warp "moc_para01",31,14; end; diff --git a/npc/re/quests/quests_brasilis.txt b/npc/re/quests/quests_brasilis.txt index d44b4e2fe..9c414a6c9 100644 --- a/npc/re/quests/quests_brasilis.txt +++ b/npc/re/quests/quests_brasilis.txt @@ -124,11 +124,11 @@ OnGo: mes "Ah... who's a good puppy?"; mes "Ok, where are the others?"; } - if (compare(strnpcinfo(2),"1")) setarray .@i[0],2,3; - else if (compare(strnpcinfo(2),"2")) setarray .@i[0],1,3; + if (compare(strnpcinfo(NPC_NAME_UNIQUE),"1")) setarray .@i[0],2,3; + else if (compare(strnpcinfo(NPC_NAME_UNIQUE),"2")) setarray .@i[0],1,3; else setarray .@i[0],1,2; - donpcevent "Puppy#"+charat(strnpcinfo(2),0)+.@i[rand(2)]+"::OnEnable"; - hideonnpc strnpcinfo(0); + donpcevent "Puppy#"+charat(strnpcinfo(NPC_NAME_UNIQUE),0)+.@i[rand(2)]+"::OnEnable"; + hideonnpc strnpcinfo(NPC_NAME); close; } } @@ -137,15 +137,15 @@ OnGo: close; OnInit: - if (!compare(strnpcinfo(2),"1")) hideonnpc strnpcinfo(0); + if (!compare(strnpcinfo(NPC_NAME_UNIQUE),"1")) hideonnpc strnpcinfo(NPC_NAME); end; OnEnable: - hideoffnpc strnpcinfo(0); + hideoffnpc strnpcinfo(NPC_NAME); end; OnDisable: - hideonnpc strnpcinfo(0); + hideonnpc strnpcinfo(NPC_NAME); end; } diff --git a/npc/re/quests/quests_dewata.txt b/npc/re/quests/quests_dewata.txt index a78427f12..19b4a197d 100644 --- a/npc/re/quests/quests_dewata.txt +++ b/npc/re/quests/quests_dewata.txt @@ -1596,7 +1596,7 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{ mes "something smashes down on your head, right where that soft spot is, $#*@! that's a one in a million shot."; percentheal -30,0; close2; - donpcevent strnpcinfo(0)+"::OnDisable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; warp "dew_fild01",371,211; end; } @@ -1619,14 +1619,14 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{ break; } close2; - donpcevent strnpcinfo(0)+"::OnDisable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; end; OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); stopnpctimer; end; OnDisable: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); initnpctimer; end; OnTimer60000: @@ -1634,10 +1634,10 @@ OnTimer180000: OnTimer120000: OnTimer240000: if(rand(2)) - donpcevent strnpcinfo(0)+"::OnEnable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnEnable"; end; OnTimer300000: - donpcevent strnpcinfo(0)+"::OnEnable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnEnable"; end; } dew_fild01,247,62,0 duplicate(DewataPalm) Palm Tree#drink01 CLEAR_NPC diff --git a/npc/re/quests/quests_dicastes.txt b/npc/re/quests/quests_dicastes.txt index d52de0f70..c615a16ef 100644 --- a/npc/re/quests/quests_dicastes.txt +++ b/npc/re/quests/quests_dicastes.txt @@ -204,7 +204,7 @@ sec_in02,16,43,5 script Scaraba Dungeon Entrance 4_MAN_BENKUNI,{ //== Vigilantes ============================================ - script Vigilante#main FAKE_NPC,{ - if (compare(strnpcinfo(0),"ep133_26")) { + if (compare(strnpcinfo(NPC_NAME),"ep133_26")) { if (!isequipped(2782)) { mes "[Vigilante]"; mes sprintf("¡ô¡ó¡ö ¡÷ ¡þ¡ù¡ó?"); @@ -348,11 +348,11 @@ OnTouch: mid_camp,218,250,3 script Suspicious Guy#ep133_ 4_M_ROKI,{ mes "[Suspicious Guy]"; mes "....."; - hideonnpc strnpcinfo(0); + hideonnpc strnpcinfo(NPC_NAME); close; OnInit: OnDisable: - hideonnpc strnpcinfo(0); + hideonnpc strnpcinfo(NPC_NAME); OnEnable: hideoffnpc "Suspicious Guy#ep133_"; end; @@ -413,7 +413,7 @@ OnEnable: end; } mes "[Capital City Guard]"; - mes "Unknown situation occurred. Case " + strnpcinfo(2); + mes "Unknown situation occurred. Case " + strnpcinfo(NPC_NAME_HIDDEN); mes "Please inquiry with a GM."; close; } @@ -4798,7 +4798,7 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{ mes "- You can too many items to proceed with the quest. -"; close; } - .@n$ = strnpcinfo(1); + .@n$ = strnpcinfo(NPC_NAME_VISIBLE); setarray .@npc$, "Rock Pile", "Dirt Pile", "Split Earth"; setarray .@item, 6307, 6306, 6305; .@size = getarraysize(.@npc$); @@ -4825,7 +4825,7 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{ if (.@npc$[.@type] == "Rock Pile") mes "Knock down the pebbles that make up the pile of rocks and spread them out."; else if (.@npc$[.@type] == "Dirt Pile") mes "You step on the dug up dirt pile and make the ground flat."; else if (.@npc$[.@type] == "Split Earth") mes "You step on the dry, split surface and make the ground flat."; - donpcevent strnpcinfo(0)+"::OnDisable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; close; } if (.@npc$[.@type] == "Rock Pile") { @@ -4849,7 +4849,7 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{ getitem .@item[.@type], 1; erasequest 7193; setquest 7194; - donpcevent strnpcinfo(0)+"::OnDisable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; next; mes "[" + strcharinfo(0) + "]"; mes "Hmm.. I may need to discuss these with Shay."; @@ -4882,7 +4882,7 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{ mes "There is something stuck by the frost on the sharp, crack surface."; } getitem .@item[.@type], 1; - donpcevent strnpcinfo(0)+"::OnDisable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; next; if (.@npc$[.@type] == "Rock Pile") mes "You collect stone fragments."; else if (.@npc$[.@type] == "Dirt Pile") mes "Collect bloodstains."; @@ -4911,7 +4911,7 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{ else if (.@npc$[.@type] == "Dirt Pile") mes "You collect another clotted bloodstain from a dirt pile."; else if (.@npc$[.@type] == "Split Earth") mes "You collect another piece of skin frozen in the frost in the crack of the split earth."; getitem .@item[.@type], 1; - donpcevent strnpcinfo(0)+"::OnDisable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; close; } mes "No need to collect more."; @@ -4931,7 +4931,7 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{ mes "You collect the frozen piece of skin and then step on the ground to leave no trace."; } getitem .@item[.@type], 1; - donpcevent strnpcinfo(0)+"::OnDisable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; close; } setarray .@str$, "stone fragments","bloodstains","pieces of skin"; @@ -4942,14 +4942,14 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{ mes "Was arranged neatly."; close; OnEnable: - hideoffnpc strnpcinfo(0); + hideoffnpc strnpcinfo(NPC_NAME); end; OnDisable: - hideonnpc strnpcinfo(0); + hideonnpc strnpcinfo(NPC_NAME); initnpctimer; end; OnReset: - hideoffnpc strnpcinfo(0); + hideoffnpc strnpcinfo(NPC_NAME); stopnpctimer; end; OnTimer60000: @@ -4957,13 +4957,13 @@ OnTimer120000: OnTimer180000: OnTimer240000: if (!rand(2)) { - hideoffnpc strnpcinfo(0); + hideoffnpc strnpcinfo(NPC_NAME); stopnpctimer; } end; OnTimer300000: - hideoffnpc strnpcinfo(0); + hideoffnpc strnpcinfo(NPC_NAME); stopnpctimer; end; } @@ -6105,7 +6105,7 @@ dic_in01,349,129,5 script Bouy#13_3 4_MAN_BENKUNI,{ //== Sapha's Visit ========================================= - script Expedition#ep133_is FAKE_NPC,{ if (ep13_3_invite) { - if (compare(strnpcinfo(1),"Maha")) { + if (compare(strnpcinfo(NPC_NAME_VISIBLE),"Maha")) { mes "[Maha]"; mes "But I do think the Sapha race is overly kind, almost unnaturally."; mes "Guess it'll be fine."; @@ -6667,7 +6667,7 @@ mid_campin,165,127,5 script Hibba Agip#ep133_is07 4_M_REDSWORD,{ mes "I should go now."; close2; OnInit: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; } @@ -6951,7 +6951,7 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{ } //== Enchantment NPCs ====================================== - script dic_enc#main FAKE_NPC,{ - .@re$ = strnpcinfo(1); + .@re$ = strnpcinfo(NPC_NAME_VISIBLE); .@n$ = "["+.@re$+"]"; if (!checkweight (1201,1)) { mes "You have too many kinds of items. Let's try again after you reduce the number of items."; diff --git a/npc/re/quests/quests_eclage.txt b/npc/re/quests/quests_eclage.txt index 58082684d..f1abf56aa 100644 --- a/npc/re/quests/quests_eclage.txt +++ b/npc/re/quests/quests_eclage.txt @@ -42,8 +42,8 @@ ecl_fild01,118,311,4 script Teleport Cat No.1#1 4_M_BOSSCAT,{ mes "[Teleport Cat]"; mes "We provide teleport service between various regions based on our accumulated knowledge. We accept Malangdo Canned Specialties or Zeny, so you can pay however you like it~"; next; - .@index[0] = .index[(atoi(strnpcinfo(2))*2-2)]; - .@index[1] = .index[(atoi(strnpcinfo(2))*2-1)]; + .@index[0] = .index[(atoi(strnpcinfo(NPC_NAME_HIDDEN))*2-2)]; + .@index[1] = .index[(atoi(strnpcinfo(NPC_NAME_HIDDEN))*2-1)]; .@menu$ = "Forget it:"; for (.@i=0; .@i < getarraysize(.maps$); .@i++){ for (.@j=0; .@j<2; .@j++){ @@ -12838,8 +12838,8 @@ ecl_tdun02,99,63,5 script Rosi#No.1 4_F_HUWOMAN,1,1,{ end; OnInit: - if (atoi( charat( strnpcinfo(0), getstrlen(strnpcinfo(0))-1 ) ) > 1){ - disablenpc strnpcinfo(0); + if (atoi( charat( strnpcinfo(NPC_NAME), getstrlen(strnpcinfo(NPC_NAME))-1 ) ) > 1){ + disablenpc strnpcinfo(NPC_NAME); } end; @@ -12856,7 +12856,7 @@ OnTouch: close; } if ((questprogress(13055) == 1) && (questprogress(13056) == 1)) { - .@npc_uin = atoi( charat( strnpcinfo(0), getstrlen(strnpcinfo(0))-1 ) ); + .@npc_uin = atoi( charat( strnpcinfo(NPC_NAME), getstrlen(strnpcinfo(NPC_NAME))-1 ) ); mes "[Rosi]"; mes "It's you again! Oh, is it because I'm a woman? Let me make it clear here. I'm going nowhere until I get a news item."; erasequest 13056; @@ -12881,7 +12881,7 @@ OnTouch: } else if (ep14_2_nines == 2) { if ((questprogress(13055) == 1) && (questprogress(13056) == 1)) { - .@npc_uin = atoi( charat( strnpcinfo(0), getstrlen(strnpcinfo(0))-1 ) ); + .@npc_uin = atoi( charat( strnpcinfo(NPC_NAME), getstrlen(strnpcinfo(NPC_NAME))-1 ) ); mes "[Rosi]"; mes "Oh my gosh! You scared me! What are you doing here?"; next; @@ -12929,8 +12929,8 @@ ecl_tdun01,11,62,5 script Euncheong#No.1 4_M_HUBOY,1,1,{ end; OnInit: - if (atoi( charat( strnpcinfo(0), getstrlen(strnpcinfo(0))-1 ) ) > 1){ - disablenpc strnpcinfo(0); + if (atoi( charat( strnpcinfo(NPC_NAME), getstrlen(strnpcinfo(NPC_NAME))-1 ) ) > 1){ + disablenpc strnpcinfo(NPC_NAME); } end; @@ -12947,7 +12947,7 @@ OnTouch: close; } if ((questprogress(13055) == 1) && (questprogress(13057) == 1)) { - .@npc_uin = atoi( charat( strnpcinfo(0), getstrlen(strnpcinfo(0))-1 ) ); + .@npc_uin = atoi( charat( strnpcinfo(NPC_NAME), getstrlen(strnpcinfo(NPC_NAME))-1 ) ); mes "[Euncheong]"; mes "You really shouldn't worry about me. I'll go out when I'm done exploring...Tell him I'm doing okay."; next; @@ -12975,7 +12975,7 @@ OnTouch: } else if (ep14_2_nines == 2) { if ((questprogress(13055) == 1) && (questprogress(13057) == 1)){ - .@npc_uin = atoi( charat( strnpcinfo(0), getstrlen(strnpcinfo(0))-1 ) ); + .@npc_uin = atoi( charat( strnpcinfo(NPC_NAME), getstrlen(strnpcinfo(NPC_NAME))-1 ) ); mes "[Euncheong]"; mes "Are you an adventurer, too? Don't you dare cut in here. I was here first."; next; @@ -19386,7 +19386,7 @@ OnTimer8000: que_avan01,22,40,3 script Avant's Summon#tlact01 DARK_PRIEST,{ end; OnInit: - hideonnpc strnpcinfo(0); + hideonnpc strnpcinfo(NPC_NAME); end; } diff --git a/npc/re/quests/quests_malangdo.txt b/npc/re/quests/quests_malangdo.txt index 9a3a3284f..4a5f5fab8 100644 --- a/npc/re/quests/quests_malangdo.txt +++ b/npc/re/quests/quests_malangdo.txt @@ -1335,7 +1335,7 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{ mes "- Ground is a bit cracked. -"; mes "- Used a stapler. -"; .off = 1; - donpcevent "Crackt"+substr(strnpcinfo(2),3,getstrlen(strnpcinfo(2))-1)+"#mal::OnEnable"; + donpcevent "Crackt"+substr(strnpcinfo(NPC_NAME_HIDDEN),3,getstrlen(strnpcinfo(NPC_NAME_HIDDEN))-1)+"#mal::OnEnable"; close; } else if (.@ma_cr1 == 7) { mes "- With the crack opening -"; @@ -1388,7 +1388,7 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{ mes "- the other cracks. -"; } .off = 1; - donpcevent "Crackt"+substr(strnpcinfo(2),3,getstrlen(strnpcinfo(2))-1)+"#mal::OnEnable"; + donpcevent "Crackt"+substr(strnpcinfo(NPC_NAME_HIDDEN),3,getstrlen(strnpcinfo(NPC_NAME_HIDDEN))-1)+"#mal::OnEnable"; close; } } @@ -1399,11 +1399,11 @@ mal_in02,140,94,0 script Bob#mal 4_CAT_DOWN,{ mes "- not enough supporters yet. -"; close; OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); end; OnDisable: .off = 0; - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; } malangdo,114,157,0 duplicate(Crack#mal0) Crack#mal1 4_CRACK @@ -1420,22 +1420,22 @@ malangdo,162,183,0 duplicate(Crack#mal0) Crack#mal10 4_CRACK - script Crackt0#mal FAKE_NPC,{ end; OnInit: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); initnpctimer; end; OnDisable: stopnpctimer; - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnTimer1000: - donpcevent "Crack#mal"+substr(strnpcinfo(1),6,getstrlen(strnpcinfo(1))-1)+"::OnDisable"; + donpcevent "Crack#mal"+substr(strnpcinfo(NPC_NAME_VISIBLE),6,getstrlen(strnpcinfo(NPC_NAME_VISIBLE))-1)+"::OnDisable"; end; OnTimer30000: - donpcevent "Crack#mal"+substr(strnpcinfo(1),6,getstrlen(strnpcinfo(1))-1)+"::OnEnable"; - donpcevent strnpcinfo(0)+"::OnDisable"; + donpcevent "Crack#mal"+substr(strnpcinfo(NPC_NAME_VISIBLE),6,getstrlen(strnpcinfo(NPC_NAME_VISIBLE))-1)+"::OnEnable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; end; } - duplicate(Crackt0#mal) Crackt1#mal FAKE_NPC @@ -1930,18 +1930,18 @@ mal_in01,116,168,0 script Dry Machine#mal 2_SLOT_MACHINE,{ emotion e_omg,1; } .off = 1; - donpcevent "Water Sand"+strnpcinfo(2)+"#mal::OnEnable"; + donpcevent "Water Sand"+strnpcinfo(NPC_NAME_HIDDEN)+"#mal::OnEnable"; close; } mes "- Seeems suspicious. -"; mes "- But it's just sand... -"; close; OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); end; OnDisable: .off = 0; - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; } malangdo,221,139,0 duplicate(Suspicious Sand Pile#0) Suspicious Sand Pile#1 4_SOIL @@ -1957,22 +1957,22 @@ malangdo,242,175,0 duplicate(Suspicious Sand Pile#0) Suspicious Sand Pile#10 4_S - script Water Sand0#mal FAKE_NPC,{ OnInit: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); initnpctimer; end; OnDisable: stopnpctimer; - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnTimer1000: - donpcevent "Suspicious Sand Pile#"+substr(strnpcinfo(1),10,getstrlen(strnpcinfo(1))-1)+"::OnDisable"; + donpcevent "Suspicious Sand Pile#"+substr(strnpcinfo(NPC_NAME_VISIBLE),10,getstrlen(strnpcinfo(NPC_NAME_VISIBLE))-1)+"::OnDisable"; end; OnTimer30000: - donpcevent "Suspicious Sand Pile#"+substr(strnpcinfo(1),10,getstrlen(strnpcinfo(1))-1)+"::OnEnable"; - donpcevent strnpcinfo(0)+"::OnDisable"; + donpcevent "Suspicious Sand Pile#"+substr(strnpcinfo(NPC_NAME_VISIBLE),10,getstrlen(strnpcinfo(NPC_NAME_VISIBLE))-1)+"::OnEnable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; end; } - duplicate(Water Sand0#mal) Water Sand1#mal FAKE_NPC @@ -2604,7 +2604,7 @@ mal_dun01,133,125,5 script Star Candy#mal 4_F_STARFISHGIRL,{ } - script #skin_mal FAKE_NPC,{ - .@index = atoi(strnpcinfo(2)); + .@index = atoi(strnpcinfo(NPC_NAME_HIDDEN)); switch(.@index) { case 29: .@str$ = "dry"; break; case 30: .@str$ = "prickly"; break; @@ -4175,7 +4175,7 @@ malangdo,133,134,0 script Strange Pile of Sand#7 4_SOIL,{ close; } if (questprogress(7268)) { - .@quest = (strnpcinfo(0) == "Strange Pile of Sand#7")?7270:7275; + .@quest = (strnpcinfo(NPC_NAME) == "Strange Pile of Sand#7")?7270:7275; if (!questprogress(.@quest)) { mes "The pile of sand is billowed like a grave. Should be something in there."; mes "According to rumors, cats have a habit to bury with sand after stool..."; @@ -5488,7 +5488,7 @@ L_Viewpoint: mes "This is the Duruduru compass from the Meow Bravery Team."; close; } - .@index = atoi(strnpcinfo(2)); + .@index = atoi(strnpcinfo(NPC_NAME_HIDDEN)); switch(.@index) { case 1: setarray .@var[0],11,25; @@ -5511,7 +5511,7 @@ L_Viewpoint: .@color$ = "white"; break; } - mes "Delicate "+.@color$+" lights surround the "+strnpcinfo(1)+"."; + mes "Delicate "+.@color$+" lights surround the "+strnpcinfo(NPC_NAME_VISIBLE)+"."; if (nyadven02 < 11) { mes "After inserting the card and pressing the button, characters appear on the screen."; next; @@ -5560,7 +5560,7 @@ L_Viewpoint: input .@input; if (.@input == .@nori_c) { mes "The card slides out with a sound after entering the number."; - mes "^4d4dffYou have passed the "+strnpcinfo(1)+"! Run to the next destination!^000000"; + mes "^4d4dffYou have passed the "+strnpcinfo(NPC_NAME_VISIBLE)+"! Run to the next destination!^000000"; mes "You should run for the next destination."; ++nyadven02; close; diff --git a/npc/re/quests/quests_malaya.txt b/npc/re/quests/quests_malaya.txt index fa19f3be9..950398355 100644 --- a/npc/re/quests/quests_malaya.txt +++ b/npc/re/quests/quests_malaya.txt @@ -1487,7 +1487,7 @@ malaya,62,274,0 script Sand Trap#malaya 4_SOIL,{ mes "someone scattered on the sea water."; close2; progressbar "0xffff00", 5; - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); initnpctimer; getitem Salt_Bag, 1; // Salt_Bag mes "[" + strcharinfo(0) + "]"; @@ -1495,7 +1495,7 @@ malaya,62,274,0 script Sand Trap#malaya 4_SOIL,{ close; OnTimer30000: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); stopnpctimer; end; } @@ -1519,7 +1519,7 @@ ma_fild01,178,206,0 script Black Bamboo#malaya CLEAR_NPC,4,4,{ mes "If some of it is cut off and sharpened, I think it will suffice for the Sharpened Bamboo Imelda wanted."; close2; progressbar "0xffff00", 3; - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); initnpctimer; getitem Sharp_Bamboo, 1; mes "[" + strcharinfo(0) + "]"; @@ -1531,7 +1531,7 @@ OnTouch: } end; OnTimer30000: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); stopnpctimer; end; } @@ -3150,10 +3150,10 @@ ma_fild01,251,93,3 script Lost Child#malaya01 4_F_BARYO_GIRL,{ setquest 7389; erasequest 7388; close2; - disablenpc strnpcinfo(0); - if (strnpcinfo(0) == "Lost Child#malaya01") { + disablenpc strnpcinfo(NPC_NAME); + if (strnpcinfo(NPC_NAME) == "Lost Child#malaya01") { enablenpc "Lost Child#malaya02"; - } else if (strnpcinfo(0) == "Lost Child#malaya01") { + } else if (strnpcinfo(NPC_NAME) == "Lost Child#malaya01") { enablenpc "Lost Child#malaya03"; } else { enablenpc "Lost Child#malaya01"; @@ -3183,8 +3183,8 @@ ma_fild01,251,93,3 script Lost Child#malaya01 4_F_BARYO_GIRL,{ end; OnInit: - if (strnpcinfo(0) != "Lost Child#malaya01") - disablenpc strnpcinfo(0); + if (strnpcinfo(NPC_NAME) != "Lost Child#malaya01") + disablenpc strnpcinfo(NPC_NAME); } ma_fild01,114,141,3 duplicate(Lost Child#malaya01) Lost Child#malaya02 4_F_BARYO_GIRL ma_fild01,130,314,3 duplicate(Lost Child#malaya01) Lost Child#malaya03 4_F_BARYO_GIRL @@ -4561,13 +4561,13 @@ OnInit: mes "[" + strcharinfo(0) + "]"; mes "It's warm as a mother's bosom."; getitem Collected_Sample,1; - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); initnpctimer; close; } end; OnTimer20000: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); stopnpctimer; end; } @@ -7951,18 +7951,18 @@ malaya,53,68,4 script Bushes#ma CLEAR_NPC,{ malaya_bang = 15; changequest 11295,11296; getitem Lesser_Agimat,1; - donpcevent "Tent"+replacestr(strnpcinfo(3),"MalayaStick","")+"#ma::OnEnable"; + donpcevent "Tent"+replacestr(strnpcinfo(NPC_NAME_UNIQUE),"MalayaStick","")+"#ma::OnEnable"; next; mes "Better show Las the talisman."; close; } else { getitem Lesser_Agimat,1; - donpcevent "Tent"+replacestr(strnpcinfo(3),"MalayaStick","")+"#ma::OnEnable"; + donpcevent "Tent"+replacestr(strnpcinfo(NPC_NAME_UNIQUE),"MalayaStick","")+"#ma::OnEnable"; close; } } else { mes "After pulling out the deeply planted stick, an uneasy feeling washes over."; - donpcevent "Tent"+replacestr(strnpcinfo(3),"MalayaStick","")+"#ma::OnEnable"; + donpcevent "Tent"+replacestr(strnpcinfo(NPC_NAME_UNIQUE),"MalayaStick","")+"#ma::OnEnable"; close; } case 2: @@ -7975,10 +7975,10 @@ malaya,53,68,4 script Bushes#ma CLEAR_NPC,{ } end; OnEnable: - enablenpc strnpcinfo(3); // NPC name is too long for strnpcinfo(0). + enablenpc strnpcinfo(NPC_NAME_UNIQUE); // NPC name is too long for strnpcinfo(NPC_NAME). end; OnDisable: - disablenpc strnpcinfo(3); + disablenpc strnpcinfo(NPC_NAME_UNIQUE); end; } malaya,40,52,4 duplicate(MalayaStick) Suspicious Wooden Stick::MalayaStick1 4_BULLETIN_BOARD2 @@ -7995,22 +7995,22 @@ malaya,59,84,4 duplicate(MalayaStick) Suspicious Wooden Stick::MalayaStick10 4_B - script Tent#ma FAKE_NPC,{ //557 end; OnInit: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); initnpctimer; end; OnDisable: stopnpctimer; - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnTimer1000: - donpcevent "MalayaStick"+replacestr(strnpcinfo(1),"Tent","")+"::OnDisable"; + donpcevent "MalayaStick"+replacestr(strnpcinfo(NPC_NAME_VISIBLE),"Tent","")+"::OnDisable"; end; OnTimer30000: - donpcevent "MalayaStick"+replacestr(strnpcinfo(1),"Tent","")+"::OnEnable"; - donpcevent strnpcinfo(0)+"::OnDisable"; + donpcevent "MalayaStick"+replacestr(strnpcinfo(NPC_NAME_VISIBLE),"Tent","")+"::OnEnable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; end; } - duplicate(Tent#ma) Tent1#ma FAKE_NPC @@ -9156,13 +9156,13 @@ ma_fild01,164,231,6 script Beat Catching Boy#pin10 4_M_BARYO_BOY,{ close; OnInit: if (!$malaya_pintados_00) - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); end; OnDisable: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; } ma_fild01,170,228,4 duplicate(Beat Catching Boy#pin10) Beat Catching Boy#pin11 4_M_BARYO_BOY diff --git a/npc/re/quests/quests_mora.txt b/npc/re/quests/quests_mora.txt index 34999bbd8..5c570ffc0 100644 --- a/npc/re/quests/quests_mora.txt +++ b/npc/re/quests/quests_mora.txt @@ -382,7 +382,7 @@ OnTouch: mes "- It's just an ordinary bush. -"; close; } - .@i = atoi(charat(strnpcinfo(2),9)); + .@i = atoi(charat(strnpcinfo(NPC_NAME_HIDDEN),9)); .@rand = rand(1,3); mes "[Unarmed Laphine]"; mes "Aaaarrrrrggggghhhhh!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"; @@ -401,18 +401,18 @@ OnTouch: donpcevent "Bush"+.@i+"Timer::OnEnable"; close; OnEnable: - enablenpc strnpcinfo(0); - donpcevent "Bush"+charat(strnpcinfo(2),9)+"Timer::OnDisable"; + enablenpc strnpcinfo(NPC_NAME); + donpcevent "Bush"+charat(strnpcinfo(NPC_NAME_HIDDEN),9)+"Timer::OnDisable"; end; OnDisable: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; } - script #mora_pouch FAKE_NPC,{ end; OnTouch: - .@i = atoi(charat(strnpcinfo(2),9)); + .@i = atoi(charat(strnpcinfo(NPC_NAME_HIDDEN),9)); if (ep14_1_bs == .@i+3) { if (countitem(Small_Pocket) == 0) { if (checkweight(Knife,1) == 0) { @@ -452,18 +452,18 @@ OnTouch: - script #mora_fairy FAKE_NPC,{ end; OnInit: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); initnpctimer; end; OnDisable: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); stopnpctimer; end; OnTimer5000: - donpcevent strnpcinfo(0)+"::OnDisable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; stopnpctimer; end; } @@ -507,22 +507,22 @@ spl_fild02,186,260,6 duplicate(#mora_fairy) Fairy#cmd63 4_F_FAIRYKID4 - script #mora_bush_timer FAKE_NPC,{ end; OnInit: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); initnpctimer; end; OnDisable: stopnpctimer; - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnTimer1000: - donpcevent "Bush#ep14_1_bs"+charat(strnpcinfo(0),4)+"::OnDisable"; + donpcevent "Bush#ep14_1_bs"+charat(strnpcinfo(NPC_NAME),4)+"::OnDisable"; end; OnTimer600000: - donpcevent "Bush#ep14_1_bs"+charat(strnpcinfo(0),4)+"::OnEnable"; - donpcevent strnpcinfo(0)+"::OnDisable"; + donpcevent "Bush#ep14_1_bs"+charat(strnpcinfo(NPC_NAME),4)+"::OnEnable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; end; } spl_fild02,180,1,0 duplicate(#mora_bush_timer) Bush1Timer 4_F_FAIRYKID5 @@ -4102,19 +4102,19 @@ OnFullon: mes "What will you do?"; next; if(select("Collect samples.", "Leave.") == 2) { - donpcevent strnpcinfo(0)+"::OnDisable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; end; } if (countitem(Bathtub_R_Sample) >= 10) { mes "You will not need additional samples."; close2; - donpcevent strnpcinfo(0)+"::OnDisable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; end; } if (countitem(Empty_Cylinder) == 0) { mes "To obtain a sample, you need a sample tube."; close2; - donpcevent strnpcinfo(0)+"::OnDisable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; end; } mes "Collecting samples."; @@ -4126,7 +4126,7 @@ OnFullon: mes "that it is difficult to collect samples."; mes "You will have to lighten your load and come back."; close2; - donpcevent strnpcinfo(0)+"::OnDisable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; end; } mes "Bath water sample collection complete."; @@ -4137,7 +4137,7 @@ OnFullon: percentheal 5,5; } close2; - donpcevent strnpcinfo(0)+"::OnDisable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; end; } else if (questprogress(5021) || questprogress(5022)) { if (questprogress(5021)) { @@ -4152,13 +4152,13 @@ OnFullon: mes "What do you want to do?"; next; if(select("Look further.", "Leave.") == 2) { - donpcevent strnpcinfo(0)+"::OnDisable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; end; } if (countitem(.@item) >= 10) { mes "You will not need additional samples."; close2; - donpcevent strnpcinfo(0)+"::OnDisable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; end; } progressbar "ffff00",3; @@ -4175,7 +4175,7 @@ OnFullon: } else mes "You thought you saw it on the ground, but it was an illusion."; close2; - donpcevent strnpcinfo(0)+"::OnDisable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; end; } else { mes "???"; @@ -4186,16 +4186,16 @@ OnFullon: } end; OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); stopnpctimer; end; OnDisable: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); initnpctimer; end; OnReset: if (rand(2)) - donpcevent strnpcinfo(0)+"::OnEnable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnEnable"; else initnpctimer; end; @@ -4205,10 +4205,10 @@ OnTimer30000: OnTimer40000: OnTimer50000: if (rand(2)) - donpcevent strnpcinfo(0)+"::OnEnable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnEnable"; end; OnTimer60000: - donpcevent strnpcinfo(0)+"::OnEnable"; + donpcevent strnpcinfo(NPC_NAME)+"::OnEnable"; end; OnTouch: if (questprogress(5034) == 2 || ep14_1_muk == 0 || rand(5)) { @@ -4238,7 +4238,7 @@ mora,116,81,0 duplicate(???#mora) ???#ep14_muk04 CLEAR_NPC,2,2 mora,118,86,0 duplicate(???#mora) ???#ep14_muk05 CLEAR_NPC,2,2 - script #mora_puddle FAKE_NPC,{ - .@i = atoi(charat(strnpcinfo(2),9)); + .@i = atoi(charat(strnpcinfo(NPC_NAME_HIDDEN),9)); // This script has a lot of checks, // so arrays are only set when used. diff --git a/npc/re/warps/cities/dicastes.txt b/npc/re/warps/cities/dicastes.txt index e9b90614c..862765d9a 100644 --- a/npc/re/warps/cities/dicastes.txt +++ b/npc/re/warps/cities/dicastes.txt @@ -66,7 +66,7 @@ dic_in01,242,182,0 script #eldicastes0016 CLEAR_NPC,{ // Elevators - script Elevator#main FAKE_NPC,{ - .@n = atoi(strnpcinfo(2)); + .@n = atoi(strnpcinfo(NPC_NAME_HIDDEN)); .@eq = (isequipped(2782))?1:0; if (.@n <= 4) { .@m$ = (.@eq)?"Civil Services:Archive Room:Situation Room:Administrative Office":"¢³¡ð¡Ð:¡ñ¡ñ¡ò:¡ø¡ø¡ð:¡÷¡ú¡ð"; diff --git a/npc/re/warps/cities/izlude.txt b/npc/re/warps/cities/izlude.txt index a6229d25b..a8062d578 100644 --- a/npc/re/warps/cities/izlude.txt +++ b/npc/re/warps/cities/izlude.txt @@ -87,7 +87,7 @@ iz_int,96,73,0 script iz_int_iz WARPNPC,2,2,{ OnTouch: savepoint "izlude", 128, 98; - warp "izlude"+strnpcinfo(2)+"", 195, 209; + warp "izlude"+strnpcinfo(NPC_NAME_HIDDEN)+"", 195, 209; end; } diff --git a/npc/re/warps/fields/bif_fild.txt b/npc/re/warps/fields/bif_fild.txt index 2122ae15f..68e3f4f7a 100644 --- a/npc/re/warps/fields/bif_fild.txt +++ b/npc/re/warps/fields/bif_fild.txt @@ -47,7 +47,7 @@ mora,56,25,0 warp bifrost_field0005 1,1,bif_fild02,176,162 mes "When you knock on the door-like thing just for fun,"; mes "the door clicks open and you feel some mysterious force pulling you inside."; close2; - switch(atoi(charat(strnpcinfo(2),9))) { + switch(atoi(charat(strnpcinfo(NPC_NAME_HIDDEN),9))) { case 1: warp "mora",179,74; end; case 2: warp "mora",22,157; end; case 3: warp "mora",58,27; end; diff --git a/npc/re/woe-fe/invest_main.txt b/npc/re/woe-fe/invest_main.txt index 0097b1b3c..012a96afe 100644 --- a/npc/re/woe-fe/invest_main.txt +++ b/npc/re/woe-fe/invest_main.txt @@ -707,22 +707,22 @@ OnAgitInvest: //== Realms - Merchant Guilds, Gate Managers, Status Boards = - script Cat Paw Merchant Guild FAKE_NPC,{ - if (compare(strnpcinfo(4),"alde")) { + if (compare(strnpcinfo(NPC_MAP),"alde")) { .@npc$ = "alde"; .@name$ = "Megrez"; .@realm$ = "Luina"; .@intro$ = "Luina Branch Manager in Al De Baran"; - } else if (compare(strnpcinfo(4),"gef")) { + } else if (compare(strnpcinfo(NPC_MAP),"gef")) { .@npc$ = "gef"; .@name$ = "Meraq"; .@realm$ = "Britoniah"; .@intro$ = "Britoniah Branch Manager"; - } else if (compare(strnpcinfo(4),"pay")) { + } else if (compare(strnpcinfo(NPC_MAP),"pay")) { .@npc$ = "pay"; .@name$ = "Phecda"; .@realm$ = "Greenwood Lake"; .@intro$ = "Payon Greenwood Lake Branch Manager"; - } else if (compare(strnpcinfo(4),"prt")) { + } else if (compare(strnpcinfo(NPC_MAP),"prt")) { .@npc$ = "prt"; .@name$ = "Dubae"; .@realm$ = "Valkyrie Realm"; @@ -949,22 +949,22 @@ OnAgitInvest: - script Gate Manager#realm FAKE_NPC,{ - if (compare(strnpcinfo(4),"alde")) { + if (compare(strnpcinfo(NPC_MAP),"alde")) { .@npc$ = "alde"; .@name$ = "Alkor"; .@gate$ = "Hero's Tears"; .@realm$ = "Luina"; - } else if (compare(strnpcinfo(4),"gef")) { + } else if (compare(strnpcinfo(NPC_MAP),"gef")) { .@npc$ = "gef"; .@name$ = "Mizar"; .@gate$ = "Hill of the Dead"; .@realm$ = "Britoniah"; - } else if (compare(strnpcinfo(4),"pay")) { + } else if (compare(strnpcinfo(NPC_MAP),"pay")) { .@npc$ = "pay"; .@name$ = "Alkaid"; .@gate$ = "Winds of the Ancient"; .@realm$ = "Greenwood Lake"; - } else if (compare(strnpcinfo(4),"prt")) { + } else if (compare(strnpcinfo(NPC_MAP),"prt")) { .@npc$ = "prt"; .@name$ = "Arios"; .@gate$ = "Way of the Warrior"; @@ -1005,13 +1005,13 @@ OnAgitInvest: Zeny -= 10000; setd "$fund_"+.@npc$+"_extra", getd("$fund_"+.@npc$+"_extra") + 1; close2; - if (compare(strnpcinfo(2),"alde")) + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"alde")) warp "gld_dun02"+((.@i == 2)?"_2":""),32,122; - else if (compare(strnpcinfo(2),"gef")) + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"gef")) warp "gld_dun04"+((.@i == 2)?"_2":""),39,258; - else if (compare(strnpcinfo(2),"pay")) + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"pay")) warp "gld_dun01"+((.@i == 2)?"_2":""),186,165; - else if (compare(strnpcinfo(2),"prt")) + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"prt")) warp "gld_dun03"+((.@i == 2)?"_2":""),164,268; end; } else if (.@status == 2) { @@ -1031,16 +1031,16 @@ OnAgitInvest: - script Investment Status Board FAKE_NPC,{ .@invest_status = callfunc("F_Invest_Status"); if (.@invest_status == 1) { - if (compare(strnpcinfo(4),"alde")) { + if (compare(strnpcinfo(NPC_MAP),"alde")) { .@npc$ = "alde"; .@realm$ = "Luina"; - } else if (compare(strnpcinfo(4),"gef")) { + } else if (compare(strnpcinfo(NPC_MAP),"gef")) { .@npc$ = "gef"; .@realm$ = "Britoniah"; - } else if (compare(strnpcinfo(4),"pay")) { + } else if (compare(strnpcinfo(NPC_MAP),"pay")) { .@npc$ = "pay"; .@realm$ = "Greenwood Lake"; - } else if (compare(strnpcinfo(4),"prt")) { + } else if (compare(strnpcinfo(NPC_MAP),"prt")) { .@npc$ = "prt"; .@realm$ = "Valkyrie Realm"; } @@ -1098,22 +1098,22 @@ OnAgitInvest: //== Inside Castles - Gate Managers ======================== - script Gate Manager#castle FAKE_NPC,{ - .@id = atoi(charat(strnpcinfo(2),getstrlen(strnpcinfo(2))-1)); - if (compare(strnpcinfo(2),"alde")) { + .@id = atoi(charat(strnpcinfo(NPC_NAME_HIDDEN),getstrlen(strnpcinfo(NPC_NAME_HIDDEN))-1)); + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"alde")) { .@npc$ = "alde"; .@realm$ = "Luina"; - } else if (compare(strnpcinfo(2),"gef")) { + } else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"gef")) { .@npc$ = "gef"; .@realm$ = "Britoniah"; - } else if (compare(strnpcinfo(2),"pay")) { + } else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"pay")) { .@npc$ = "pay"; .@realm$ = "Greenwood Lake"; - } else if (compare(strnpcinfo(2),"prt")) { + } else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"prt")) { .@npc$ = "prt"; .@realm$ = "Valkyrie Realm"; } - .@GID = getcastledata(strnpcinfo(4),1); + .@GID = getcastledata(strnpcinfo(NPC_MAP),1); if (getcharid(2) != .@GID) { mes "[Gate Manager]"; mes "You don't seem to be the member of guild owning this castle."; @@ -1161,7 +1161,7 @@ OnAgitInvest: mes "You are interested in exploring the "+.@realm$+" Guild Dungeon Deepest Layer (2F)."; mes "Let me guide you. Good luck."; close2; - if (compare(strnpcinfo(2),"alde")) { + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"alde")) { switch(.@id) { case 1: warp "gld_dun02_2",32,122; end; case 2: warp "gld_dun02_2",79,30; end; @@ -1169,7 +1169,7 @@ OnAgitInvest: case 4: warp "gld_dun02_2",160,148; end; case 5: warp "gld_dun02_2",103,169; end; } - } else if (compare(strnpcinfo(2),"gef")) { + } else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"gef")) { switch(.@id) { case 1: warp "gld_dun04_2",39,258; end; case 2: warp "gld_dun04_2",125,270; end; @@ -1177,7 +1177,7 @@ OnAgitInvest: case 4: warp "gld_dun04_2",268,108; end; case 5: warp "gld_dun04_2",230,35; end; } - } else if (compare(strnpcinfo(2),"pay")) { + } else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"pay")) { switch(.@id) { case 1: warp "gld_dun01_2",186,165; end; case 2: warp "gld_dun01_2",54,165; end; @@ -1185,7 +1185,7 @@ OnAgitInvest: case 4: warp "gld_dun01_2",186,39; end; case 5: warp "gld_dun01_2",223,202; end; } - } else if (compare(strnpcinfo(2),"prt")) { + } else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"prt")) { switch(.@id) { case 1: warp "gld_dun03_2",28,251; end; case 2: warp "gld_dun03_2",164,268; end; @@ -1200,7 +1200,7 @@ OnAgitInvest: mes "[Gate Manager]"; mes "Let me guide you to the Abyss Gap connected with "+.@realm$+", the Abyss Gate 'Way of the Warrior'."; close2; - if (compare(strnpcinfo(2),"alde")) { + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"alde")) { switch(.@id) { case 1: warp "gld2_ald",175,41; end; case 2: warp "gld2_ald",77,64; end; @@ -1208,7 +1208,7 @@ OnAgitInvest: case 4: warp "gld2_ald",104,246; end; case 5: warp "gld2_ald",241,156; end; } - } else if (compare(strnpcinfo(2),"gef")) { + } else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"gef")) { switch(.@id) { case 1: warp "gld2_gef",28,199; end; case 2: warp "gld2_gef",217,46; end; @@ -1216,7 +1216,7 @@ OnAgitInvest: case 4: warp "gld2_gef",30,67; end; case 5: warp "gld2_gef",115,40; end; } - } else if (compare(strnpcinfo(2),"pay")) { + } else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"pay")) { switch(.@id) { case 1: warp "gld2_pay",33,112; end; case 2: warp "gld2_pay",119,27; end; @@ -1224,7 +1224,7 @@ OnAgitInvest: case 4: warp "gld2_pay",175,221; end; case 5: warp "gld2_pay",61,221; end; } - } else if (compare(strnpcinfo(2),"prt")) { + } else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"prt")) { switch(.@id) { case 1: warp "gld2_prt",10,27; end; case 2: warp "gld2_prt",14,247; end; diff --git a/npc/woe-fe/agit_main.txt b/npc/woe-fe/agit_main.txt index 06e54c859..3303fc9f2 100644 --- a/npc/woe-fe/agit_main.txt +++ b/npc/woe-fe/agit_main.txt @@ -63,39 +63,39 @@ // War of Emperium has started. OnAgitStart: - if (strnpcinfo(0) == "Gld_Agit_Manager") end; - maprespawnguildid strnpcinfo(2),getcastledata(strnpcinfo(2),1),6; - gvgon strnpcinfo(2); + if (strnpcinfo(NPC_NAME) == "Gld_Agit_Manager") end; + maprespawnguildid strnpcinfo(NPC_NAME_HIDDEN),getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1),6; + gvgon strnpcinfo(NPC_NAME_HIDDEN); // Spawn (fall through), or respawn the Emperium once it has been broken. OnStartArena: // OnAgitStart will fall through and spawn the Emperium. - if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; } - else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; } - else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; } - else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; } - else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; } - else if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; } - else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; } - else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; } - else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; } - else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; } - else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; } - else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; } - else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; } - else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; } - else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; } - else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; } - else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; } - else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; } - else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; } - else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; } + if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas01") { setarray .@emproom[0],216,23; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas02") { setarray .@emproom[0],213,23; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas03") { setarray .@emproom[0],205,31; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas04") { setarray .@emproom[0],36,217; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas05") { setarray .@emproom[0],27,101; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas01") { setarray .@emproom[0],197,181; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas02") { setarray .@emproom[0],176,178; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas03") { setarray .@emproom[0],244,166; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas04") { setarray .@emproom[0],174,177; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas05") { setarray .@emproom[0],194,184; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas01") { setarray .@emproom[0],139,139; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas02") { setarray .@emproom[0],38,25; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas03") { setarray .@emproom[0],269,265; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas04") { setarray .@emproom[0],270,28; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas05") { setarray .@emproom[0],30,30; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas01") { setarray .@emproom[0],197,197; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas02") { setarray .@emproom[0],157,174; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas03") { setarray .@emproom[0],16,220; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas04") { setarray .@emproom[0],291,14; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas05") { setarray .@emproom[0],266,266; } // Add custom Guild Castles here. else { end; } - if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) { - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; + if (!mobcount(strnpcinfo(NPC_NAME_HIDDEN),"Agit#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnAgitBreak")) { + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnAgitBreak"; } end; @@ -104,213 +104,213 @@ OnAgitBreak: .@GID = getcharid(2); // Show and log error if an unguilded player breaks the Emperium. (Should NEVER happen) if (.@GID <= 0) { - .@notice$ = "Character "+strcharinfo(0)+" ("+getcharid(0)+") broke the Emperium in Castle: "+strnpcinfo(2)+" while guildless. No data will be saved and Emperium respawned."; + .@notice$ = "Character "+strcharinfo(0)+" ("+getcharid(0)+") broke the Emperium in Castle: "+strnpcinfo(NPC_NAME_HIDDEN)+" while guildless. No data will be saved and Emperium respawned."; logmes .@notice$; debugmes .@notice$; - donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; + donpcevent "Agit#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnStartArena"; end; } // Adjust Economy Invest Level for Castle - .@Economy = getcastledata(strnpcinfo(2),2) - 5; + .@Economy = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2) - 5; if (.@Economy < 0) .@Economy = 0; - setcastledata strnpcinfo(2), 2, .@Economy; + setcastledata strnpcinfo(NPC_NAME_HIDDEN), 2, .@Economy; // Adjust Defense Invest Level for Castle - .@defence = getcastledata(strnpcinfo(2),3) - 5; + .@defence = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),3) - 5; if (.@defence < 0) .@defence = 0; - setcastledata strnpcinfo(2), 3, .@defence; + setcastledata strnpcinfo(NPC_NAME_HIDDEN), 3, .@defence; // Set new Castle Occupant - setcastledata strnpcinfo(2),1, .@GID; + setcastledata strnpcinfo(NPC_NAME_HIDDEN),1, .@GID; // Announce that the Emperium is destroyed, and respawn all but new castle-occupants. - mapannounce strnpcinfo(2),"The emperium has been destroyed.",bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12; - maprespawnguildid strnpcinfo(2),.@GID,6; + mapannounce strnpcinfo(NPC_NAME_HIDDEN),"The emperium has been destroyed.",bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12; + maprespawnguildid strnpcinfo(NPC_NAME_HIDDEN),.@GID,6; // Refresh castle data, disable Kafra and reset Invest information. - donpcevent strnpcinfo(0)+"::OnRecvCastle"; - disablenpc "Kafra Staff#"+strnpcinfo(2); + donpcevent strnpcinfo(NPC_NAME)+"::OnRecvCastle"; + disablenpc "Kafra Staff#"+strnpcinfo(NPC_NAME_HIDDEN); for (.@i = 4; .@i <= 9; ++.@i) { - setcastledata strnpcinfo(2), .@i, 0; + setcastledata strnpcinfo(NPC_NAME_HIDDEN), .@i, 0; } // Erase Guardian Database information if the new owners do not have Guardian Research. if( getgdskilllv(.@GID,10002) == 0 ) { for (.@i = 10; .@i <= 17; ++.@i) { - setcastledata strnpcinfo(2), .@i, 0; + setcastledata strnpcinfo(NPC_NAME_HIDDEN), .@i, 0; } } // Respawn the Emperium, and display new owners. sleep 500; // Slow down script execution slightly. if( agitcheck() ) - donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; + donpcevent "Agit#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnStartArena"; sleep 7000; - announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by the [" + getguildname(.@GID) + "] guild.",bc_all|bc_woe; + announce "The [" + getcastlename(strnpcinfo(NPC_NAME_HIDDEN)) + "] castle has been conquered by the [" + getguildname(.@GID) + "] guild.",bc_all|bc_woe; end; // War of Emperium has ended. OnAgitEnd: - if (strnpcinfo(0) == "Gld_Agit_Manager") end; - gvgoff strnpcinfo(2); + if (strnpcinfo(NPC_NAME) == "Gld_Agit_Manager") end; + gvgoff strnpcinfo(NPC_NAME_HIDDEN); // If the castle has no owner at the end of WoE, do not kill Emperium. - if (getcastledata(strnpcinfo(2),1)) { - killmonster strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1)) { + killmonster strnpcinfo(NPC_NAME_HIDDEN),"Agit#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnAgitBreak"; } end; // Occupying Guild has been disbanded. OnGuildBreak: - if (strnpcinfo(0) == "Gld_Agit_Manager") end; + if (strnpcinfo(NPC_NAME) == "Gld_Agit_Manager") end; // Kill guardians, disable the Kafra, and set owner to 0. - killmonster strnpcinfo(2),"Guardian#"+strnpcinfo(2)+"::OnGuardianDied"; - disablenpc "Kafra Staff#"+strnpcinfo(2); - setcastledata strnpcinfo(2),1,0; + killmonster strnpcinfo(NPC_NAME_HIDDEN),"Guardian#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnGuardianDied"; + disablenpc "Kafra Staff#"+strnpcinfo(NPC_NAME_HIDDEN); + setcastledata strnpcinfo(NPC_NAME_HIDDEN),1,0; // Wait before refreshing guild information. sleep 7000; - announce "Guild Base [" + getcastlename(strnpcinfo(2)) + "] has been abandoned.",0; - donpcevent strnpcinfo(0)+"::OnRecvCastle"; + announce "Guild Base [" + getcastlename(strnpcinfo(NPC_NAME_HIDDEN)) + "] has been abandoned.",0; + donpcevent strnpcinfo(NPC_NAME)+"::OnRecvCastle"; end; OnAgitInit: OnRecvCastle: - if (strnpcinfo(0) == "Gld_Agit_Manager") end; + if (strnpcinfo(NPC_NAME) == "Gld_Agit_Manager") end; // Spawn Monsters if the castle is empty. - .@GID = getcastledata(strnpcinfo(2),1); + .@GID = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1); if (.@GID == 0) { - killmonsterall strnpcinfo(2); - if (compare(strnpcinfo(2),"aldeg")) { + killmonsterall strnpcinfo(NPC_NAME_HIDDEN); + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"aldeg")) { // Normal Spawns - monster strnpcinfo(2),0,0,"Evil Druid",1117,10; - monster strnpcinfo(2),0,0,"Khalitzburg",1132,4; - monster strnpcinfo(2),0,0,"Abysmal Knight",1219,2; - monster strnpcinfo(2),0,0,"Executioner",1205,1; - monster strnpcinfo(2),0,0,"Penomena",1216,10; - monster strnpcinfo(2),0,0,"Alarm",1193,18; - monster strnpcinfo(2),0,0,"Clock",1269,9; - monster strnpcinfo(2),0,0,"Raydric Archer",1276,7; - monster strnpcinfo(2),0,0,"Wanderer",1208,3; - monster strnpcinfo(2),0,0,"Alice",1275,1; - monster strnpcinfo(2),0,0,"Bloody Knight",1268,1; - monster strnpcinfo(2),0,0,"Dark Lord",1272,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Evil Druid",1117,10; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Khalitzburg",1132,4; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Abysmal Knight",1219,2; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Executioner",1205,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Penomena",1216,10; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Alarm",1193,18; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Clock",1269,9; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Raydric Archer",1276,7; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Wanderer",1208,3; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Alice",1275,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Bloody Knight",1268,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Dark Lord",1272,1; // Set Emperium room spawn coordinates and spawn monsters. - if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; } - else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; } - else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; } - else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; } - else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; } - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Dark Lord",1272,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Tower Keeper",1270,4; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Bloody Knight",1268,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Abysmal Knight",1219,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; + if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas01") { setarray .@emproom[0],216,23; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas02") { setarray .@emproom[0],213,23; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas03") { setarray .@emproom[0],205,31; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas04") { setarray .@emproom[0],36,217; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas05") { setarray .@emproom[0],27,101; } + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Dark Lord",1272,1; + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Tower Keeper",1270,4; + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Bloody Knight",1268,1; + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Abysmal Knight",1219,1; + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; } - else if (compare(strnpcinfo(2),"gefg")) { + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"gefg")) { // Normal Spawns - monster strnpcinfo(2),0,0,"Evil Druid",1117,10; - monster strnpcinfo(2),0,0,"Wind Ghost",1263,11; - monster strnpcinfo(2),0,0,"Bathory",1102,10; - monster strnpcinfo(2),0,0,"Jakk",1130,10; - monster strnpcinfo(2),0,0,"Marduk",1140,20; - monster strnpcinfo(2),0,0,"Raydric",1163,9; - monster strnpcinfo(2),0,0,"Alice",1275,1; - monster strnpcinfo(2),0,0,"Abysmal Knight",1219,1; - monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1; - monster strnpcinfo(2),0,0,"Phreeoni",1159,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Evil Druid",1117,10; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Wind Ghost",1263,11; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Bathory",1102,10; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Jakk",1130,10; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Marduk",1140,20; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Raydric",1163,9; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Alice",1275,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Abysmal Knight",1219,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Moonlight Flower",1150,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Phreeoni",1159,1; // Set Emperium room spawn coordinates and spawn monsters. - if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; } - else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; } - else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; } - else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; } - else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; } - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Mysteltainn",1203,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Hero",1087,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"High Orc",1213,10; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Archer",1189,10; + if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas01") { setarray .@emproom[0],197,181; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas02") { setarray .@emproom[0],176,178; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas03") { setarray .@emproom[0],244,166; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas04") { setarray .@emproom[0],174,177; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas05") { setarray .@emproom[0],194,184; } + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Mysteltainn",1203,1; + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Orc Hero",1087,1; + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"High Orc",1213,10; + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Orc Archer",1189,10; } - else if (compare(strnpcinfo(2),"payg")) { + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"payg")) { // Normal Spawns - monster strnpcinfo(2),0,0,"Greatest General",1277,9; - monster strnpcinfo(2),0,0,"Wanderer",1208,10; - monster strnpcinfo(2),0,0,"Mutant Dragonoid",1262,5; - monster strnpcinfo(2),0,0,"Bathory",1102,5; - monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1; - monster strnpcinfo(2),0,0,"Eddga",1115,1; - monster strnpcinfo(2),0,0,"Horong",1129,11; - monster strnpcinfo(2),0,0,"Raydric Archer",1276,5; - monster strnpcinfo(2),0,0,"Kobold Archer",1282,4; - monster strnpcinfo(2),0,0,"Gargoyle",1253,5; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Greatest General",1277,9; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Wanderer",1208,10; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Mutant Dragonoid",1262,5; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Bathory",1102,5; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Moonlight Flower",1150,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Eddga",1115,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Horong",1129,11; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Raydric Archer",1276,5; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Kobold Archer",1282,4; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Gargoyle",1253,5; // Set Emperium room spawn coordinates and spawn monsters. - if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; } - else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; } - else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; } - else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; } - else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; } - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Eddga",1115,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Wanderer",1208,6; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; + if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas01") { setarray .@emproom[0],139,139; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas02") { setarray .@emproom[0],38,25; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas03") { setarray .@emproom[0],269,265; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas04") { setarray .@emproom[0],270,28; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas05") { setarray .@emproom[0],30,30; } + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1; + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Eddga",1115,1; + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Wanderer",1208,6; + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; } - else if (compare(strnpcinfo(2),"prtg")) { + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"prtg")) { // Normal Spawns - monster strnpcinfo(2),0,0,"Raydric",1163,1; - monster strnpcinfo(2),0,0,"Khalitzburg",1132,10; - monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5; - monster strnpcinfo(2),0,0,"Bloody Knight",1268,5; - monster strnpcinfo(2),0,0,"Stormy Knight",1251,1; - monster strnpcinfo(2),0,0,"Hatii",1252,1; - monster strnpcinfo(2),0,0,"Raydric Archer",1276,5; - monster strnpcinfo(2),0,0,"Gryphon",1259,2; - monster strnpcinfo(2),0,0,"Chimera",1283,3; - monster strnpcinfo(2),0,0,"Alice",1275,1; - monster strnpcinfo(2),0,0,"Zealotus",1200,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Raydric",1163,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Khalitzburg",1132,10; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Abysmal Knight",1219,5; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Bloody Knight",1268,5; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Stormy Knight",1251,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Hatii",1252,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Raydric Archer",1276,5; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Gryphon",1259,2; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Chimera",1283,3; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Alice",1275,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Zealotus",1200,1; // Set Emperium room spawn coordinates and spawn monsters. - if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; } - else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; } - else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; } - else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; } - else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; } - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Hatii",1252,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; + if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas01") { setarray .@emproom[0],197,197; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas02") { setarray .@emproom[0],157,174; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas03") { setarray .@emproom[0],16,220; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas04") { setarray .@emproom[0],291,14; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas05") { setarray .@emproom[0],266,266; } + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1; + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Guardian Master",1251,1; + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Hatii",1252,1; + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1; + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; } // Add custom Guild Castles here. else { end; } - donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; + donpcevent "Agit#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnStartArena"; // Disable Kafra Staff... - disablenpc "Kafra Staff#"+strnpcinfo(2); + disablenpc "Kafra Staff#"+strnpcinfo(NPC_NAME_HIDDEN); end; } else { // Otherwise place the guild emblem on flags. - if (strnpcinfo(2) == "aldeg_cas01") { donpcevent "::OnRecvCastleA01"; } - else if (strnpcinfo(2) == "aldeg_cas02") { donpcevent "::OnRecvCastleA02"; } - else if (strnpcinfo(2) == "aldeg_cas03") { donpcevent "::OnRecvCastleA03"; } - else if (strnpcinfo(2) == "aldeg_cas04") { donpcevent "::OnRecvCastleA04"; } - else if (strnpcinfo(2) == "aldeg_cas05") { donpcevent "::OnRecvCastleA05"; } - else if (strnpcinfo(2) == "gefg_cas01") { donpcevent "::OnRecvCastleG01"; } - else if (strnpcinfo(2) == "gefg_cas02") { donpcevent "::OnRecvCastleG02"; } - else if (strnpcinfo(2) == "gefg_cas03") { donpcevent "::OnRecvCastleG03"; } - else if (strnpcinfo(2) == "gefg_cas04") { donpcevent "::OnRecvCastleG04"; } - else if (strnpcinfo(2) == "gefg_cas05") { donpcevent "::OnRecvCastleG05"; } - else if (strnpcinfo(2) == "payg_cas01") { donpcevent "::OnRecvCastlePy01"; } - else if (strnpcinfo(2) == "payg_cas02") { donpcevent "::OnRecvCastlePy02"; } - else if (strnpcinfo(2) == "payg_cas03") { donpcevent "::OnRecvCastlePy03"; } - else if (strnpcinfo(2) == "payg_cas04") { donpcevent "::OnRecvCastlePy04"; } - else if (strnpcinfo(2) == "payg_cas05") { donpcevent "::OnRecvCastlePy05"; } - else if (strnpcinfo(2) == "prtg_cas01") { donpcevent "::OnRecvCastlePt01"; } - else if (strnpcinfo(2) == "prtg_cas02") { donpcevent "::OnRecvCastlePt02"; } - else if (strnpcinfo(2) == "prtg_cas03") { donpcevent "::OnRecvCastlePt03"; } - else if (strnpcinfo(2) == "prtg_cas04") { donpcevent "::OnRecvCastlePt04"; } - else if (strnpcinfo(2) == "prtg_cas05") { donpcevent "::OnRecvCastlePt05"; } + if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas01") { donpcevent "::OnRecvCastleA01"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas02") { donpcevent "::OnRecvCastleA02"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas03") { donpcevent "::OnRecvCastleA03"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas04") { donpcevent "::OnRecvCastleA04"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas05") { donpcevent "::OnRecvCastleA05"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas01") { donpcevent "::OnRecvCastleG01"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas02") { donpcevent "::OnRecvCastleG02"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas03") { donpcevent "::OnRecvCastleG03"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas04") { donpcevent "::OnRecvCastleG04"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas05") { donpcevent "::OnRecvCastleG05"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas01") { donpcevent "::OnRecvCastlePy01"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas02") { donpcevent "::OnRecvCastlePy02"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas03") { donpcevent "::OnRecvCastlePy03"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas04") { donpcevent "::OnRecvCastlePy04"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas05") { donpcevent "::OnRecvCastlePy05"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas01") { donpcevent "::OnRecvCastlePt01"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas02") { donpcevent "::OnRecvCastlePt02"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas03") { donpcevent "::OnRecvCastlePt03"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas04") { donpcevent "::OnRecvCastlePt04"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas05") { donpcevent "::OnRecvCastlePt05"; } // Add custom Guild Castles here. else { end; } // And load purchased Guardian in castles. - donpcevent "Guardian#"+strnpcinfo(2)+"::OnSpawnGuardians"; + donpcevent "Guardian#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnSpawnGuardians"; // And display Kafra if purchased. - if (getcastledata(strnpcinfo(2),9) < 1) disablenpc "Kafra Staff#"+strnpcinfo(2); + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),9) < 1) disablenpc "Kafra Staff#"+strnpcinfo(NPC_NAME_HIDDEN); } end; } @@ -318,21 +318,21 @@ OnRecvCastle: //== WoE : Guild Kafras ==================================== - script Kafra Staff#woe::guildkafra FAKE_NPC,{ - .@GID = getcastledata(strnpcinfo(2),1); + .@GID = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1); - if (compare(strnpcinfo(2),"aldeg")) { + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"aldeg")) { setarray .@destination$[0],"Al De Baran","aldebaran"; setarray .@coordinates[0],132,103; } - else if (compare(strnpcinfo(2),"gefg")) { + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"gefg")) { setarray .@destination$[0],"Geffen","geffen"; setarray .@coordinates[0],120,39; } - else if (compare(strnpcinfo(2),"payg")) { + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"payg")) { setarray .@destination$[0],"Payon","payon"; setarray .@coordinates[0],70,100; } - else if (compare(strnpcinfo(2),"prtg")) { + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"prtg")) { setarray .@destination$[0],"Prontera","prontera"; setarray .@coordinates[0],278,211; } @@ -466,7 +466,7 @@ OnRecvCastle: //== WoE : Castle Managers ================================= - script Castle Manager#cm::cm FAKE_NPC,{ - .@GID = getcastledata(strnpcinfo(2),1); + .@GID = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1); // .@guardiantype = Defines the types of guardians per castle basis. // 1 - Soldier Guardian, 2 - Archer Guardian, 3 - Knight Guardian @@ -475,124 +475,124 @@ OnRecvCastle: // .@guardianposy = Define the y spawn point for each guardian. // [0] = 1st guardian's y spawn point. // .@masterroom = Defines the coordinates of the Treasure Room. - if (strnpcinfo(2) == "aldeg_cas01") { + if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas01") { setarray .@guardiantype[0],1,2,2,2,2,3,3,3; setarray .@guardianposx[0],17,39,38,45,21,218,213,73; setarray .@guardianposy[0],218,208,196,228,194,24,24,70; setarray .@masterroom[0],113,223; } - else if (strnpcinfo(2) == "aldeg_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas02") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],27,88,117,60,51,21,36,210; setarray .@guardianposy[0],184,43,46,202,183,177,183,7; setarray .@masterroom[0],134,225; } - else if (strnpcinfo(2) == "aldeg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas03") { setarray .@guardiantype[0],3,3,1,1,1,2,2,2; setarray .@guardianposx[0],90,116,86,116,64,212,195,110; setarray .@guardianposy[0],112,112,120,76,103,160,151,217; setarray .@masterroom[0],229,267; } - else if (strnpcinfo(2) == "aldeg_cas04") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas04") { setarray .@guardiantype[0],2,2,2,1,1,1,3,3; setarray .@guardianposx[0],187,192,148,145,169,198,48,55; setarray .@guardianposy[0],100,42,88,209,53,77,72,88; setarray .@masterroom[0],83,17; } - else if (strnpcinfo(2) == "aldeg_cas05") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas05") { setarray .@guardiantype[0],2,2,1,1,3,3,3,3; setarray .@guardianposx[0],51,188,157,157,27,145,156,41; setarray .@guardianposy[0],202,79,192,74,221,78,73,112; setarray .@masterroom[0],64,8; } // Geffen (Britoniah) Castles - else if (strnpcinfo(2) == "gefg_cas01") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas01") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],67,184,62,36,50,50,189,200; setarray .@guardianposy[0],179,20,41,186,186,67,41,167; setarray .@masterroom[0],152,117; } - else if (strnpcinfo(2) == "gefg_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas02") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],64,56,166,35,20,19,166,159; setarray .@guardianposy[0],168,41,25,148,150,41,42,188; setarray .@masterroom[0],145,115; } - else if (strnpcinfo(2) == "gefg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas03") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],48,113,48,157,243,157,234,238; setarray .@guardianposy[0],176,214,207,62,41,45,25,160; setarray .@masterroom[0],275,289; } - else if (strnpcinfo(2) == "gefg_cas04") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas04") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],53,31,49,29,147,57,160,148; setarray .@guardianposy[0],191,178,220,46,65,46,50,189; setarray .@masterroom[0],116,123; } - else if (strnpcinfo(2) == "gefg_cas05") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas05") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],45,71,72,66,177,66,177,193; setarray .@guardianposy[0],149,163,142,47,50,17,35,166; setarray .@masterroom[0],149,106; } // Payon (Baulder) Castles - else if (strnpcinfo(2) == "payg_cas01") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas01") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],229,225,222,99,65,36,51,138; setarray .@guardianposy[0],92,80,111,45,31,127,144,133; setarray .@masterroom[0],295,8; } - else if (strnpcinfo(2) == "payg_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas02") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],237,228,210,57,42,287,264,27; setarray .@guardianposy[0],54,72,41,241,241,257,272,20; setarray .@masterroom[0],141,149; } - else if (strnpcinfo(2) == "payg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas03") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],245,269,36,41,39,19,37,268; setarray .@guardianposy[0],37,51,39,39,65,276,277,244; setarray .@masterroom[0],163,167; } - else if (strnpcinfo(2) == "payg_cas04") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas04") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],251,232,231,32,32,35,36,270; setarray .@guardianposy[0],212,212,175,287,232,45,17,41; setarray .@masterroom[0],151,47; } - else if (strnpcinfo(2) == "payg_cas05") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas05") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],19,33,266,266,263,263,250,36; setarray .@guardianposy[0],279,260,234,279,37,21,22,36; setarray .@masterroom[0],153,137; } // Prontera (Valkyrie Realms) Castles - else if (strnpcinfo(2) == "prtg_cas01") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas01") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],182,182,153,59,50,184,196,107; setarray .@guardianposy[0],62,116,86,28,36,183,189,179; setarray .@masterroom[0],15,209; } - else if (strnpcinfo(2) == "prtg_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas02") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],161,153,178,71,49,64,7,75; setarray .@guardianposy[0],161,161,44,75,28,186,196,175; setarray .@masterroom[0],207,229; } - else if (strnpcinfo(2) == "prtg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas03") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],191,137,45,50,41,191,179,191; setarray .@guardianposy[0],190,190,99,87,87,42,43,72; setarray .@masterroom[0],190,130; } - else if (strnpcinfo(2) == "prtg_cas04") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas04") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],276,274,246,38,29,33,78,36; setarray .@guardianposy[0],14,35,246,240,240,258,48,61; setarray .@masterroom[0],275,160; } - else if (strnpcinfo(2) == "prtg_cas05") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas05") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],266,287,245,236,251,278,32,44; setarray .@guardianposy[0],262,280,250,63,63,253,253,248; @@ -604,38 +604,38 @@ OnRecvCastle: } if (.@GID == 0) { - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "I have been waiting for a master to fulfill my destiny."; mes "Brave soul... fate will guide you towards your future..."; close; } if (getguildmaster(.@GID) != strcharinfo(0)) { - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "No matter how much you pester me, I'll still follow my master ^ff0000"+getguildmaster(.@GID)+"^000000. Where are the Guardians?! Send these ruffians away right now!"; close; } - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "Welcome. My honorable master, ^ff0000"+strcharinfo(0)+"^000000..."; - mes "Your humble servant, "+strnpcinfo(1)+", is here to serve you."; + mes "Your humble servant, "+strnpcinfo(NPC_NAME_VISIBLE)+", is here to serve you."; next; switch (select("Castle briefing", "Invest in commercial growth", "Invest in Castle Defenses", "Summon Guardian", "Hire / Fire a Kafra Employee", "Go into Master's room")) { case 1: - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "I will report the Castle briefing, Master."; mes " "; - mes "^0000ffNow, the commercial growth level is "+getcastledata(strnpcinfo(2),2)+"."; - if (getcastledata(strnpcinfo(2),4)) { - mes " You invested "+getcastledata(strnpcinfo(2),4)+" times in past 1 day."; + mes "^0000ffNow, the commercial growth level is "+getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2)+"."; + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4)) { + mes " You invested "+getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4)+" times in past 1 day."; } - mes " Now, the Castle Defense level is "+getcastledata(strnpcinfo(2),3)+".^000000"; - if (getcastledata(strnpcinfo(2),5)) { - mes " ^0000ff- You invested "+getcastledata(strnpcinfo(2),5)+" times in past 1 day.^000000"; + mes " Now, the Castle Defense level is "+getcastledata(strnpcinfo(NPC_NAME_HIDDEN),3)+".^000000"; + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5)) { + mes " ^0000ff- You invested "+getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5)+" times in past 1 day.^000000"; } mes " "; mes "That's all I have to report, Master."; close; case 2: - .@Economy = getcastledata(strnpcinfo(2),2); + .@Economy = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2); if (.@Economy < 6) { .@eco_invest = 5000; } else if ((.@Economy >= 6) && (.@Economy <= 10)) { .@eco_invest = 10000; } else if ((.@Economy >= 11) && (.@Economy <= 15)) { .@eco_invest = 20000; } @@ -657,10 +657,10 @@ OnRecvCastle: else if ((.@Economy >= 91) && (.@Economy <= 95)) { .@eco_invest = 860000; } else if ((.@Economy >= 96) && (.@Economy <= 100)) { .@eco_invest = 955000; } //Quadruple the cost of investing if you've already invested once. - if (getcastledata(strnpcinfo(2),4)) { + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4)) { .@eco_invest *= 4; } - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "If you invest in commercial growth, the quantity of goods made by the guild will increase. Therfore, if you consider our future, investments will be a necessity."; mes " "; mes "Initially, you are able to invest just once but if you pay more money, you will be able to invest twice."; @@ -669,12 +669,12 @@ OnRecvCastle: mes "^ff0000The commercial growth level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great economist like you, Master.^000000"; close; } - if (getcastledata(strnpcinfo(2),4) >= 2) { + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4) >= 2) { mes " "; mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect riches of the guild to grow at a high rate."; close; } - if (getcastledata(strnpcinfo(2),4) == 0) { + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4) == 0) { mes " "; mes "The current investment amount required is ^ff0000"+.@eco_invest+"^000000 zeny. Will you invest?"; } @@ -686,22 +686,22 @@ OnRecvCastle: switch (select("Invest in commercial growth", "Cancel")) { case 1: if (Zeny < .@eco_invest) { - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master."; close; } Zeny -= .@eco_invest; - setcastledata strnpcinfo(2),4,getcastledata(strnpcinfo(2),4)+1; - mes "[ "+strnpcinfo(1)+"]"; + setcastledata strnpcinfo(NPC_NAME_HIDDEN),4,getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4)+1; + mes "[ "+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "We finished the investment safely. I expect that our growth level will be increased by tomorrow."; close; case 2: - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "I'll do as you bid, my master... There is no hurry. We will do our best."; close; } case 3: - .@defence = getcastledata(strnpcinfo(2),3); + .@defence = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),3); if (.@defence < 6) { .@def_invest = 10000; } else if ((.@defence >= 6) && (.@defence <= 10)) { .@def_invest = 20000; } else if ((.@defence >= 11) && (.@defence <= 15)) { .@def_invest = 40000; } @@ -723,10 +723,10 @@ OnRecvCastle: else if ((.@defence >= 91) && (.@defence <= 95)) { .@def_invest = 1720000; } else if ((.@defence >= 96) && (.@defence <= 100)) { .@def_invest = 1910000; } //Quadruple the cost of investing if you've already invested once. - if (getcastledata(strnpcinfo(2),5)) { + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5)) { .@def_invest *= 4; } - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "If you raise Castle Defenses, the durability of Guardians and the Emperium will increase. Therefore, if you consider our coming battles, some investment in this area will be required."; mes " "; mes "Originally you can invest just once but if you pay more money, you can invest twice."; @@ -735,12 +735,12 @@ OnRecvCastle: mes "^ff0000But the Castle Defense level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great strategist like you, Master.^000000"; close; } - if (getcastledata(strnpcinfo(2),5) >= 2) { + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5) >= 2) { mes " "; mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect the Defenses of the guild to grow at a high rate."; close; } - if (getcastledata(strnpcinfo(2),5) == 0) { + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5) == 0) { mes " "; mes "The current investment amount required is ^ff0000"+.@def_invest+"^000000 zeny. Will you invest?"; } @@ -752,22 +752,22 @@ OnRecvCastle: switch (select("Invest in Castle Defenses.", "Cancel")) { case 1: if (Zeny < .@def_invest) { - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master."; close; } Zeny -= .@def_invest; - setcastledata strnpcinfo(2),5,getcastledata(strnpcinfo(2),5)+1; - mes "[ "+strnpcinfo(1)+"]"; + setcastledata strnpcinfo(NPC_NAME_HIDDEN),5,getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5)+1; + mes "[ "+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "We finished the investment safely. I expect that our Castle Defense level will be increased by tomorrow."; close; case 2: - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "I'll do as you bid, my master... There is no hurry. We will do our best."; close; } case 4: - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "Will you summon a Guardian? It'll be a protector to defend us loyally."; mes "Please select a guardian to defend us."; next; @@ -775,8 +775,8 @@ OnRecvCastle: if (.@guardiantype[.@i] == 1) { .@type$ = "Guardian Soldier"; } else if (.@guardiantype[.@i] == 2) { .@type$ = "Guardian Archer"; } else { .@type$ = "Guardian Knight"; } - if (guardianinfo(strnpcinfo(2),.@i,0)) { - setarray .@gname$[.@i], .@type$ + " - Implemented (" + guardianinfo(strnpcinfo(2),.@i,2) + "/" + guardianinfo(strnpcinfo(2),.@i,1) + ")"; + if (guardianinfo(strnpcinfo(NPC_NAME_HIDDEN),.@i,0)) { + setarray .@gname$[.@i], .@type$ + " - Implemented (" + guardianinfo(strnpcinfo(NPC_NAME_HIDDEN),.@i,2) + "/" + guardianinfo(strnpcinfo(NPC_NAME_HIDDEN),.@i,1) + ")"; } else { setarray .@gname$[.@i], .@type$ + " - Not Implemented"; @@ -784,44 +784,44 @@ OnRecvCastle: } .@menu$ = .@gname$[0]+":"+.@gname$[1]+":"+.@gname$[2]+":"+.@gname$[3]+":"+.@gname$[4]+":"+.@gname$[5]+":"+.@gname$[6]+":"+.@gname$[7]; .@GDnum = select(.@menu$)+9; - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "Will you summon the chosen guardian? 10,000 zeny are required to summon a Guardian."; next; switch (select("Summon", "Cancel")) { case 1: if (getgdskilllv(.@GID,10002) == 0) { - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "Master, we have not the resources to Summon the Guardian. If you want to accumulate them, you have to learn the Guild skill. We failed to summon the Guardian."; close; } - if (getcastledata(strnpcinfo(2),.@GDnum) == 1) { - mes "["+strnpcinfo(1)+"]"; + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),.@GDnum) == 1) { + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "Master, you already have summoned that Guardian. We cannot summon another."; close; } if (Zeny < 10000) { - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "Well... I'm sorry but we don't have funds to summon the Guardian. We failed to summon the Guardian."; close; } Zeny -= 10000; - setcastledata strnpcinfo(2),.@GDnum,1; // mark as 'installed' + setcastledata strnpcinfo(NPC_NAME_HIDDEN),.@GDnum,1; // mark as 'installed' .@UseGID = .@GDnum - 10; if (.@guardiantype[.@UseGID] == 1) { .@type = 1287; } else if (.@guardiantype[.@UseGID] == 2) { .@type = 1285; } else { .@type = 1286; } - guardian strnpcinfo(2),.@guardianposx[.@UseGID],.@guardianposy[.@UseGID],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@UseGID; - mes "["+strnpcinfo(1)+"]"; + guardian strnpcinfo(NPC_NAME_HIDDEN),.@guardianposx[.@UseGID],.@guardianposy[.@UseGID],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnGuardianDied",.@UseGID; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "We completed the summoning of the Guardian. Our defenses are now increased with it in place."; close; case 2: - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "I did as you ordered. But please remember if you the have money to spare, it'll be better to set it up."; close; } case 5: - if (getcastledata(strnpcinfo(2),9) == 1) { - mes "["+strnpcinfo(1)+"]"; + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),9) == 1) { + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "We are currently hiring a Kafra Employee... Do you want to fire the Kafra Employee?"; next; switch (select("Fire", "Cancel")) { @@ -844,37 +844,37 @@ OnRecvCastle: } break; case 2: - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "She worked hard in my opinion. It was a good decision to keep her."; close; } - disablenpc "Kafra Staff#"+strnpcinfo(2); - setcastledata strnpcinfo(2),9,0; - mes "["+strnpcinfo(1)+"]"; + disablenpc "Kafra Staff#"+strnpcinfo(NPC_NAME_HIDDEN); + setcastledata strnpcinfo(NPC_NAME_HIDDEN),9,0; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "...."; mes "I have discharged the Kafra Employee... But... are you unsatisfied with something?"; close; } - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "Will you contact the kafra Main Office and Hire a Employee for our Castle?"; mes "^ff0000 10,000 zeny is required for their services. "; next; switch (select("Hire.", "Cancel")) { case 1: if (getgdskilllv(.@GID,10001) == 0) { - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "Master, we can't hire a Kafra Employee because we don't have a contract with the Kafra Main Office. If you want to obtain a contract with the Kafra Main Office, you will need to learn the Guild skill first."; close; } if (Zeny < 10000) { - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "Well... I'm sorry but we don't have enough funds to hire a Kafra Employee."; close; } Zeny -= 10000; - enablenpc "Kafra Staff#"+strnpcinfo(2); - setcastledata strnpcinfo(2),9,1; - mes "["+strnpcinfo(1)+"]"; + enablenpc "Kafra Staff#"+strnpcinfo(NPC_NAME_HIDDEN); + setcastledata strnpcinfo(NPC_NAME_HIDDEN),9,1; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "We obtained a contract with the kafra Main Office, and hired a Kafra Employee."; next; cutin "kafra_01",2; @@ -883,30 +883,30 @@ OnRecvCastle: mes "I'll do my best to not tarnish the reputation of the Guild."; next; cutin "",255; - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to to pay an additional fee."; mes "It will be useful for our members."; close; case 2: - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "I did as you ordered, but some of our members will be unhappy. It will be better to hire a Kafra Employee quickly."; close; } case 6: - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "Do you want to visit the room where our valuables are stored?"; mes "That room is restricted to you... you are the only one with access to it."; next; switch (select("Go into Master's room.", "Cancel")) { case 1: - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "I'll show you the secret path. Follow me...please."; mes "When you want to return here, please press the secret switch."; close2; - warp strnpcinfo(2),.@masterroom[0],.@masterroom[1]; + warp strnpcinfo(NPC_NAME_HIDDEN),.@masterroom[0],.@masterroom[1]; end; case 2: - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "Goods are produced once a day... if you don't remove them in time, they will not be produced anymore."; mes "Therefore, it will be better if you check up on them from time to time."; close; @@ -917,7 +917,7 @@ OnRecvCastle: //== WoE : Guild Dungeon Entrances ========================= - script Lever#gd::gdlever FAKE_NPC,{ - .@GID = getcastledata(strnpcinfo(2),1); + .@GID = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1); if (.@GID == 0) { mes "[Ringing Voice]"; @@ -925,37 +925,37 @@ OnRecvCastle: close; } - if (compare(strnpcinfo(2),"aldeg")) { + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"aldeg")) { .@destination$ = "gld_dun02"; - if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],32,122; - else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],79,30; - else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],165,38; - else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],160,148; - else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],103,169; + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas01")) setarray .@coordinates[0],32,122; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas02")) setarray .@coordinates[0],79,30; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas03")) setarray .@coordinates[0],165,38; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas04")) setarray .@coordinates[0],160,148; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas05")) setarray .@coordinates[0],103,169; } - else if (compare(strnpcinfo(2),"gefg")) { + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"gefg")) { .@destination$ = "gld_dun04"; - if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],39,258; - else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],125,270; - else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],268,251; - else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,108; - else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],230,35; + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas01")) setarray .@coordinates[0],39,258; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas02")) setarray .@coordinates[0],125,270; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas03")) setarray .@coordinates[0],268,251; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas04")) setarray .@coordinates[0],268,108; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas05")) setarray .@coordinates[0],230,35; } - else if (compare(strnpcinfo(2),"payg")) { + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"payg")) { .@destination$ = "gld_dun01"; - if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],186,165; - else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],54,165; - else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],54,39; - else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],186,39; - else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],223,202; + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas01")) setarray .@coordinates[0],186,165; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas02")) setarray .@coordinates[0],54,165; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas03")) setarray .@coordinates[0],54,39; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas04")) setarray .@coordinates[0],186,39; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas05")) setarray .@coordinates[0],223,202; } - else if (compare(strnpcinfo(2),"prtg")) { + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"prtg")) { .@destination$ = "gld_dun03"; - if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],28,251; - else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],164,268; - else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],164,179; - else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,203; - else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],199,28; + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas01")) setarray .@coordinates[0],28,251; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas02")) setarray .@coordinates[0],164,268; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas03")) setarray .@coordinates[0],164,179; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas04")) setarray .@coordinates[0],268,203; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas05")) setarray .@coordinates[0],199,28; } // Add custom Guild Castles here. else { @@ -994,105 +994,105 @@ OnSpawnGuardians: // Define the y spawn point for each uardian. // [0] = 1st guardian's y spawn point. // Aldebaran (Luina) Castles - if (strnpcinfo(2) == "aldeg_cas01") { + if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas01") { setarray .@guardiantype[0],1,2,2,2,2,3,3,3; setarray .@guardianposx[0],17,39,38,45,21,218,213,73; setarray .@guardianposy[0],218,208,196,228,194,24,24,70; } - else if (strnpcinfo(2) == "aldeg_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas02") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],27,88,117,60,51,21,36,210; setarray .@guardianposy[0],184,43,46,202,183,177,183,7; } - else if (strnpcinfo(2) == "aldeg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas03") { setarray .@guardiantype[0],3,3,1,1,1,2,2,2; setarray .@guardianposx[0],90,116,86,116,64,212,195,110; setarray .@guardianposy[0],112,112,120,76,103,160,151,217; } - else if (strnpcinfo(2) == "aldeg_cas04") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas04") { setarray .@guardiantype[0],2,2,2,1,1,1,3,3; setarray .@guardianposx[0],187,192,148,145,169,198,48,55; setarray .@guardianposy[0],100,42,88,209,53,77,72,88; } - else if (strnpcinfo(2) == "aldeg_cas05") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas05") { setarray .@guardiantype[0],2,2,1,1,3,3,3,3; setarray .@guardianposx[0],51,188,157,157,27,145,156,41; setarray .@guardianposy[0],202,79,192,74,221,78,73,112; } // Geffen (Britoniah) Castles - else if (strnpcinfo(2) == "gefg_cas01") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas01") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],67,184,62,36,50,50,189,200; setarray .@guardianposy[0],179,20,41,186,186,67,41,167; } - else if (strnpcinfo(2) == "gefg_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas02") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],64,56,166,35,20,19,166,159; setarray .@guardianposy[0],168,41,25,148,150,41,42,188; } - else if (strnpcinfo(2) == "gefg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas03") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],48,113,48,157,243,157,234,238; setarray .@guardianposy[0],176,214,207,62,41,45,25,160; } - else if (strnpcinfo(2) == "gefg_cas04") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas04") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],53,31,49,29,147,57,160,148; setarray .@guardianposy[0],191,178,220,46,65,46,50,189; } - else if (strnpcinfo(2) == "gefg_cas05") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas05") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],45,71,72,66,177,66,177,193; setarray .@guardianposy[0],149,163,142,47,50,17,35,166; } // Payon (Baulder) Castles - else if (strnpcinfo(2) == "payg_cas01") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas01") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],229,225,222,99,65,36,51,138; setarray .@guardianposy[0],92,80,111,45,31,127,144,133; } - else if (strnpcinfo(2) == "payg_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas02") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],237,228,210,57,42,287,264,27; setarray .@guardianposy[0],54,72,41,241,241,257,272,20; } - else if (strnpcinfo(2) == "payg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas03") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],245,269,36,41,39,19,37,268; setarray .@guardianposy[0],37,51,39,39,65,276,277,244; } - else if (strnpcinfo(2) == "payg_cas04") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas04") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],251,232,231,32,32,35,36,270; setarray .@guardianposy[0],212,212,175,287,232,45,17,41; } - else if (strnpcinfo(2) == "payg_cas05") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas05") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],19,33,266,266,263,263,250,36; setarray .@guardianposy[0],279,260,234,279,37,21,22,36; } // Prontera (Valkyrie Realms) Castles - else if (strnpcinfo(2) == "prtg_cas01") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas01") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],182,182,153,59,50,184,196,107; setarray .@guardianposy[0],62,116,86,28,36,183,189,179; } - else if (strnpcinfo(2) == "prtg_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas02") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],161,153,178,71,49,64,7,75; setarray .@guardianposy[0],161,161,44,75,28,186,196,175; } - else if (strnpcinfo(2) == "prtg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas03") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],191,137,45,50,41,191,179,191; setarray .@guardianposy[0],190,190,99,87,87,42,43,72; } - else if (strnpcinfo(2) == "prtg_cas04") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas04") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],276,274,246,38,29,33,78,36; setarray .@guardianposy[0],14,35,246,240,240,258,48,61; } - else if (strnpcinfo(2) == "prtg_cas05") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas05") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],266,287,245,236,251,278,32,44; setarray .@guardianposy[0],262,280,250,63,63,253,253,248; @@ -1104,15 +1104,15 @@ OnSpawnGuardians: // Kill all existing guardians before spawning new ones. // This should prevent duplicating Guardians when char Server disconnects. - killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianDied"; + killmonster strnpcinfo(NPC_NAME_HIDDEN),strnpcinfo(NPC_NAME)+"::OnGuardianDied"; for (.@i = 0; .@i <= 7; ++.@i) { .@UseGID = .@i + 10; if (.@guardiantype[.@i] == 1) { .@type = 1287; } else if (.@guardiantype[.@i] == 2) { .@type = 1285; } else { .@type = 1286; } - if (getcastledata(strnpcinfo(2),.@UseGID)) { - guardian strnpcinfo(2),.@guardianposx[.@i],.@guardianposy[.@i],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@i; + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),.@UseGID)) { + guardian strnpcinfo(NPC_NAME_HIDDEN),.@guardianposx[.@i],.@guardianposy[.@i],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnGuardianDied",.@i; } } end; @@ -1127,113 +1127,113 @@ OnGuardianDied: OnClock0001: // Do nothing if this script is the template. - if (strnpcinfo(1) == "Gld_Trea_Spawn") end; + if (strnpcinfo(NPC_NAME_VISIBLE) == "Gld_Trea_Spawn") end; - .@GID = getcastledata(strnpcinfo(2),1); + .@GID = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1); // If there is no owner, do nothing. if (!.@GID) end; // Is there Economy in this castle? - .@Treasure = getcastledata(strnpcinfo(2),2)/5+4; + .@Treasure = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2)/5+4; // Set information - if (strnpcinfo(2) == "aldeg_cas01") { + if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas01") { .@treasurebox = 1324; setarray .@treasurex[0],115,122,115,122,116,117,118,119,120,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116; setarray .@treasurey[0],226,226,219,219,225,225,225,225,225,225,224,223,222,221,220,220,220,220,220,220,221,222,223,224; } - else if (strnpcinfo(2) == "aldeg_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas02") { .@treasurebox = 1326; setarray .@treasurex[0],134,135,135,134,132,133,134,135,136,137,137,137,137,137,137,136,135,134,133,132,132,132,132,132; setarray .@treasurey[0],231,231,230,230,233,233,233,233,233,233,232,231,230,229,228,228,228,228,228,228,229,230,231,232; } - else if (strnpcinfo(2) == "aldeg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas03") { .@treasurebox = 1328; setarray .@treasurex[0],224,225,225,224,222,223,224,225,226,227,227,227,227,227,227,226,225,224,223,222,222,222,222,222; setarray .@treasurey[0],269,269,268,268,271,271,271,271,271,271,270,269,268,267,266,266,266,266,266,266,267,268,269,270; } - else if (strnpcinfo(2) == "aldeg_cas04") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas04") { .@treasurebox = 1330; setarray .@treasurex[0],84,85,85,84,82,83,84,85,86,87,87,87,87,87,87,86,85,84,83,82,82,82,82,82; setarray .@treasurey[0],13,13,12,12,15,15,15,15,15,15,14,13,12,11,10,10,10,10,10,10,11,12,13,14; } - else if (strnpcinfo(2) == "aldeg_cas05") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas05") { .@treasurebox = 1332; setarray .@treasurex[0],61,62,62,61,59,60,61,62,63,64,64,64,64,64,64,63,62,61,60,59,59,59,59,59; setarray .@treasurey[0],12,12,11,11,14,14,14,14,14,14,13,12,11,10,9,9,9,9,9,9,10,11,12,13; } - else if (strnpcinfo(2) == "gefg_cas01") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas01") { .@treasurebox = 1334; setarray .@treasurex[0],153,154,154,153,151,152,153,154,155,156,156,156,156,156,156,155,154,153,152,151,151,151,151,151; setarray .@treasurey[0],113,113,112,112,115,115,115,115,115,115,114,113,112,111,110,110,110,110,110,110,111,112,113,114; } - else if (strnpcinfo(2) == "gefg_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas02") { .@treasurebox = 1336; setarray .@treasurex[0],139,140,140,139,137,138,139,140,141,142,142,142,142,142,142,141,140,139,138,137,137,137,137,137; setarray .@treasurey[0],115,115,114,114,117,117,117,117,117,117,116,115,114,113,112,112,112,112,112,112,113,114,115,116; } - else if (strnpcinfo(2) == "gefg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas03") { .@treasurebox = 1338; setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267; setarray .@treasurey[0],291,291,290,290,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288,288,289,290,291,292; } - else if (strnpcinfo(2) == "gefg_cas04") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas04") { .@treasurebox = 1340; setarray .@treasurex[0],115,116,116,115,113,114,115,116,117,118,118,118,118,118,118,117,116,115,114,113,113,113,113,113; setarray .@treasurey[0],119,119,118,118,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116,116,117,118,119,120; } - else if (strnpcinfo(2) == "gefg_cas05") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas05") { .@treasurebox = 1342; setarray .@treasurex[0],143,144,144,143,141,142,143,144,145,146,146,146,146,146,146,145,144,143,142,141,141,141,141,141; setarray .@treasurey[0],110,110,109,109,112,112,112,112,112,112,111,110,109,108,107,107,107,107,107,107,108,109,110,111; } - else if (strnpcinfo(2) == "payg_cas01") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas01") { .@treasurebox = 1344; setarray .@treasurex[0],289,292,292,289,288,289,290,291,292,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288; setarray .@treasurey[0],10,10,7,7,11,11,11,11,11,11,10,9,8,7,6,6,6,6,6,6,7,8,9,10; } - else if (strnpcinfo(2) == "payg_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas02") { .@treasurebox = 1346; setarray .@treasurex[0],143,146,146,143,142,143,144,145,146,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142; setarray .@treasurey[0],146,146,143,143,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142,142,143,144,145,146; } - else if (strnpcinfo(2) == "payg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas03") { .@treasurebox = 1348; setarray .@treasurex[0],158,159,159,158,156,157,158,159,160,161,161,161,161,161,161,160,159,158,157,156,156,156,156,156; setarray .@treasurey[0],169,169,168,168,171,171,171,171,171,171,170,169,168,167,166,166,166,166,166,166,167,168,169,170; } - else if (strnpcinfo(2) == "payg_cas04") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas04") { .@treasurebox = 1350; setarray .@treasurex[0],146,147,147,146,144,145,146,147,148,149,149,149,149,149,149,148,147,146,145,144,144,144,144,144; setarray .@treasurey[0],48,48,47,47,50,50,50,50,50,50,49,48,47,46,45,45,45,45,45,45,46,47,48,49; } - else if (strnpcinfo(2) == "payg_cas05") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas05") { .@treasurebox = 1352; setarray .@treasurex[0],155,158,158,155,154,155,156,157,158,159,159,159,159,159,159,158,157,156,155,154,154,154,154,154; setarray .@treasurey[0],134,134,131,131,135,135,135,135,135,135,134,133,132,131,130,130,130,130,130,130,131,132,133,134; } - else if (strnpcinfo(2) == "prtg_cas01") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas01") { .@treasurebox = 1354; setarray .@treasurex[0],10,11,11,10,8,9,10,11,12,13,13,13,13,13,13,12,11,10,9,8,8,8,8,8; setarray .@treasurey[0],209,209,208,208,211,211,211,211,211,211,210,209,208,207,206,206,206,206,206,206,207,208,209,210; } - else if (strnpcinfo(2) == "prtg_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas02") { .@treasurebox = 1356; setarray .@treasurex[0],201,202,202,201,199,200,201,202,203,204,204,204,204,204,204,203,202,201,200,199,199,199,199,199; setarray .@treasurey[0],228,228,227,227,230,230,230,230,230,230,229,228,227,226,225,225,225,225,225,225,226,227,228,229; } - else if (strnpcinfo(2) == "prtg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas03") { .@treasurebox = 1358; setarray .@treasurex[0],187,188,188,187,185,186,187,188,189,190,190,190,190,190,190,189,188,187,186,185,185,185,185,185; setarray .@treasurey[0],132,132,131,131,134,134,134,134,134,134,133,132,131,130,129,129,129,129,129,129,130,131,132,133; } - else if (strnpcinfo(2) == "prtg_cas04") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas04") { .@treasurebox = 1360; setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267; setarray .@treasurey[0],162,162,161,161,164,164,164,164,164,164,163,162,161,160,159,159,159,159,159,159,160,161,162,163; } - else if (strnpcinfo(2) == "prtg_cas05") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas05") { .@treasurebox = 1362; setarray .@treasurex[0],275,276,276,275,273,274,275,276,277,278,278,278,278,278,278,277,276,275,274,273,273,273,273,273; setarray .@treasurey[0],178,178,177,177,180,180,180,180,180,180,179,178,177,176,175,175,175,175,175,175,176,177,178,179; @@ -1245,19 +1245,19 @@ OnClock0001: // Apply investment to Eco. and Def. Only happens if there were investments made. // Permanent Development can only happen once per day. - if (getcastledata(strnpcinfo(2),4)) { - .@Economy = getcastledata(strnpcinfo(2),2); - setcastledata strnpcinfo(2),2,.@Economy + getcastledata(strnpcinfo(2),4) + (rand(2) && getgdskilllv(.@GID,10014)); - if (getcastledata(strnpcinfo(2),2) > 100) setcastledata strnpcinfo(2),2,100; + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4)) { + .@Economy = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2); + setcastledata strnpcinfo(NPC_NAME_HIDDEN),2,.@Economy + getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4) + (rand(2) && getgdskilllv(.@GID,10014)); + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2) > 100) setcastledata strnpcinfo(NPC_NAME_HIDDEN),2,100; } - if (getcastledata(strnpcinfo(2),5)) { - .@defence = getcastledata(strnpcinfo(2),3); - setcastledata strnpcinfo(2),3,.@defence + getcastledata(strnpcinfo(2),5); - if (getcastledata(strnpcinfo(2),3) > 100) setcastledata strnpcinfo(2),3,100; + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5)) { + .@defence = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),3); + setcastledata strnpcinfo(NPC_NAME_HIDDEN),3,.@defence + getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5); + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),3) > 100) setcastledata strnpcinfo(NPC_NAME_HIDDEN),3,100; } // Reset daily investment limits. - setcastledata strnpcinfo(2),4,0; - setcastledata strnpcinfo(2),5,0; + setcastledata strnpcinfo(NPC_NAME_HIDDEN),4,0; + setcastledata strnpcinfo(NPC_NAME_HIDDEN),5,0; // Spawn boxes in proper order. for (.@i = 0; .@i < .@Treasure ; ++.@i) { @@ -1265,84 +1265,84 @@ OnClock0001: .@boxid = .@treasurebox + (.@i+2) % 2; .@box = 1 << .@i; // Spawn or do not spawn chests if one already exists. - if ((getd("$@"+strnpcinfo(2)+"_treasure") & .@box) == 0) { - monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",.@boxid,1,"Treasure#"+strnpcinfo(2)+"::OnTreasureDied"+.@i; - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") | .@box; + if ((getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & .@box) == 0) { + monster strnpcinfo(NPC_NAME_HIDDEN),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",.@boxid,1,"Treasure#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnTreasureDied"+.@i; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") | .@box; } } end; // Individual "You killed a chest" events to ensure proper spawning at the change of day. OnTreasureDied0: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~1; end; OnTreasureDied1: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~2; end; OnTreasureDied2: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~4; end; OnTreasureDied3: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~8; end; OnTreasureDied4: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~16; end; OnTreasureDied5: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~32; end; OnTreasureDied6: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~64; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~64; end; OnTreasureDied7: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~128; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~128; end; OnTreasureDied8: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~256; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~256; end; OnTreasureDied9: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~512; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~512; end; OnTreasureDied10: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1024; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~1024; end; OnTreasureDied11: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2048; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~2048; end; OnTreasureDied12: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4096; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~4096; end; OnTreasureDied13: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8192; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~8192; end; OnTreasureDied14: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16384; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~16384; end; OnTreasureDied15: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32768; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~32768; end; OnTreasureDied16: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~65536; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~65536; end; OnTreasureDied17: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~131072; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~131072; end; OnTreasureDied18: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~262144; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~262144; end; OnTreasureDied19: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~524288; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~524288; end; OnTreasureDied20: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1048576; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~1048576; end; OnTreasureDied21: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2097152; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~2097152; end; OnTreasureDied22: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4194304; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~4194304; end; OnTreasureDied23: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8388608; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~8388608; end; } diff --git a/npc/woe-fe/trs_rp.txt b/npc/woe-fe/trs_rp.txt index 2083ec035..74557e014 100644 --- a/npc/woe-fe/trs_rp.txt +++ b/npc/woe-fe/trs_rp.txt @@ -38,15 +38,15 @@ end; OnTouch: // Store the Guild ID of castle occupant. - .@GID = getcastledata(strnpcinfo(2),1); + .@GID = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1); if (strcharinfo(0) != getguildmaster(.@GID)) { - if (compare(strnpcinfo(2),"aldeg")) + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"aldeg")) warp "aldebaran",143,112; - else if (compare(strnpcinfo(2),"gefg")) + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"gefg")) warp "geffen",120,38; - else if (compare(strnpcinfo(2),"payg")) + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"payg")) warp "payon",100,100; - else if (compare(strnpcinfo(2),"prtg")) + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"prtg")) warp "prontera",119,64; } end; diff --git a/npc/woe-se/agit_main_se.txt b/npc/woe-se/agit_main_se.txt index 71d796367..6f1ad7df0 100644 --- a/npc/woe-se/agit_main_se.txt +++ b/npc/woe-se/agit_main_se.txt @@ -40,59 +40,59 @@ - script Manager#template FAKE_NPC,{ OnAgitInit2: OnRecvCastle2: - if (strnpcinfo(2) == "template") end; - if (!getcastledata(strnpcinfo(2),1)) { - donpcevent strnpcinfo(0)+"::OnStart"; + if (strnpcinfo(NPC_NAME_HIDDEN) == "template") end; + if (!getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1)) { + donpcevent strnpcinfo(NPC_NAME)+"::OnStart"; // Monster spawns are identical for all castles. - monster strnpcinfo(2),0,0,"Evil Druid",1117,10; - monster strnpcinfo(2),0,0,"Khalitzburg",1132,4; - monster strnpcinfo(2),0,0,"Abysmal Knight",1219,3; - monster strnpcinfo(2),0,0,"Executioner",1205,1; - monster strnpcinfo(2),0,0,"Penomena",1216,10; - monster strnpcinfo(2),0,0,"Alarm",1193,18; - monster strnpcinfo(2),0,0,"Clock",1269,9; - monster strnpcinfo(2),0,0,"Raydric Archer",1276,12; - monster strnpcinfo(2),0,0,"Wanderer",1208,3; - monster strnpcinfo(2),0,0,"Alice",1275,1; - monster strnpcinfo(2),0,0,"Bloody Knight",1268,2; - monster strnpcinfo(2),0,0,"Dark Lord",1272,2; - monster strnpcinfo(2),0,0,"Tower Keeper",1270,4; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Evil Druid",1117,10; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Khalitzburg",1132,4; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Abysmal Knight",1219,3; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Executioner",1205,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Penomena",1216,10; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Alarm",1193,18; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Clock",1269,9; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Raydric Archer",1276,12; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Wanderer",1208,3; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Alice",1275,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Bloody Knight",1268,2; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Dark Lord",1272,2; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Tower Keeper",1270,4; } - if (getcastledata(strnpcinfo(2),9) < 1) - disablenpc "Kafra Employee#"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),9) < 1) + disablenpc "Kafra Employee#"+substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); end; OnAgitStart2: - if (strnpcinfo(2) == "template") end; + if (strnpcinfo(NPC_NAME_HIDDEN) == "template") end; if (agitcheck2()) { - maprespawnguildid strnpcinfo(2),getcastledata(strnpcinfo(2),1),2; - gvgon strnpcinfo(2); - donpcevent strnpcinfo(0)+"::OnStart"; + maprespawnguildid strnpcinfo(NPC_NAME_HIDDEN),getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1),2; + gvgon strnpcinfo(NPC_NAME_HIDDEN); + donpcevent strnpcinfo(NPC_NAME)+"::OnStart"; } else for(.@i = 0; .@i<4; ++.@i) - donpcevent "RL"+.@i+"#"+strnpcinfo(2)+"::OnDisable"; + donpcevent "RL"+.@i+"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable"; end; OnAgitEnd2: - if (strnpcinfo(2) == "template") end; - gvgoff strnpcinfo(2); - if (getcastledata(strnpcinfo(2),1)) { - .@str$ = substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); - killmonster strnpcinfo(2),"Steward#"+.@str$+"::OnStartArena"; - donpcevent strnpcinfo(0)+"::OnReset"; + if (strnpcinfo(NPC_NAME_HIDDEN) == "template") end; + gvgoff strnpcinfo(NPC_NAME_HIDDEN); + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1)) { + .@str$ = substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); + killmonster strnpcinfo(NPC_NAME_HIDDEN),"Steward#"+.@str$+"::OnStartArena"; + donpcevent strnpcinfo(NPC_NAME)+"::OnReset"; donpcevent "Steward#"+.@str$+"::OnStop"; } end; OnGuildBreak: - if (strnpcinfo(2) == "template") end; - killmonster strnpcinfo(2),"gard1#"+strnpcinfo(2)+"::OnGuardianDied"; - killmonster strnpcinfo(2),"gard2#"+strnpcinfo(2)+"::OnGuardianDied"; - disablenpc "Kafra Employee#"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); - setcastledata strnpcinfo(2),1,0; + if (strnpcinfo(NPC_NAME_HIDDEN) == "template") end; + killmonster strnpcinfo(NPC_NAME_HIDDEN),"gard1#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnGuardianDied"; + killmonster strnpcinfo(NPC_NAME_HIDDEN),"gard2#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnGuardianDied"; + disablenpc "Kafra Employee#"+substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); + setcastledata strnpcinfo(NPC_NAME_HIDDEN),1,0; sleep 7000; - announce "Guild Base ["+getcastlename(strnpcinfo(2))+"] has been abandoned.",0; - donpcevent strnpcinfo(0)+"::OnRecvCastle2"; + announce "Guild Base ["+getcastlename(strnpcinfo(NPC_NAME_HIDDEN))+"] has been abandoned.",0; + donpcevent strnpcinfo(NPC_NAME)+"::OnRecvCastle2"; end; OnStart: @@ -100,50 +100,50 @@ OnStart: // 1st Guardian stone, 2nd Guardian stone, Barrier 1, Barrier 2, Barrier 3, Summon Guardians // Settings for all but Summon Guardians: 0 = Okay | 1 = Destroyed | 2 = Repairing // Summon Guardians: 0 = Do not Summon | 1 = Summon - if (getcastledata(strnpcinfo(2),1)) { - setarray getd("$agit_"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9)+"[0]"),0,0,0,0,0,0; - donpcevent "df1#"+strnpcinfo(2)+"::OnEnable"; - donpcevent "df2#"+strnpcinfo(2)+"::OnEnable"; + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1)) { + setarray getd("$agit_"+substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9)+"[0]"),0,0,0,0,0,0; + donpcevent "df1#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnEnable"; + donpcevent "df2#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnEnable"; for (.@i = 0; .@i<4; ++.@i) - donpcevent "RL"+.@i+"#"+strnpcinfo(2)+"::OnEnable"; + donpcevent "RL"+.@i+"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnEnable"; } OnEmpSpawn: - .@str$ = substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); - if (mobcount(strnpcinfo(2),"Steward#"+.@str$+"::OnStartArena")) end; - if (compare(strnpcinfo(2),"arug")) { - if (strnpcinfo(2) == "arug_cas01") setarray .@i[0],87,219; - else if (strnpcinfo(2) == "arug_cas02") setarray .@i[0],89,256; + .@str$ = substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); + if (mobcount(strnpcinfo(NPC_NAME_HIDDEN),"Steward#"+.@str$+"::OnStartArena")) end; + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) { + if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") setarray .@i[0],87,219; + else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") setarray .@i[0],89,256; else setarray .@i[0],141,293; // Castles 3,4,5 are identical. } else { - if (strnpcinfo(2) == "schg_cas02") setarray .@i[0],162,193; - else if (strnpcinfo(2) == "schg_cas03") setarray .@i[0],338,202; + if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") setarray .@i[0],162,193; + else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") setarray .@i[0],338,202; else setarray .@i[0],120,272; // Castles 1,4,5 are identical. } - monster strnpcinfo(2),.@i[0],.@i[1],"Emperium",1288,1,"Steward#"+.@str$+"::OnStartArena"; + monster strnpcinfo(NPC_NAME_HIDDEN),.@i[0],.@i[1],"Emperium",1288,1,"Steward#"+.@str$+"::OnStartArena"; end; OnReset: - .@str$ = substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); - donpcevent "df1#"+strnpcinfo(2)+"::OnDisable"; - donpcevent "df2#"+strnpcinfo(2)+"::OnDisable"; - donpcevent "gard1#"+strnpcinfo(2)+"::OnReset"; - donpcevent "gard2#"+strnpcinfo(2)+"::OnReset"; + .@str$ = substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); + donpcevent "df1#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable"; + donpcevent "df2#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable"; + donpcevent "gard1#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnReset"; + donpcevent "gard2#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnReset"; donpcevent "1st Guardian Stone#"+.@str$+"::OnDisable"; donpcevent "2nd Guardian Stone#"+.@str$+"::OnDisable"; for(.@i = 1; .@i<4; ++.@i) donpcevent "Control Device0"+.@i+"#"+.@str$+"::OnDisable"; for(.@i = 0; .@i<4; ++.@i) - donpcevent "RL"+.@i+"#"+strnpcinfo(2)+"::OnDisable"; + donpcevent "RL"+.@i+"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable"; if (agitcheck2()) - setarray getd("$agit_"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9)+"[0]"),0,0,1,1,1,0; + setarray getd("$agit_"+substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9)+"[0]"),0,0,1,1,1,0; end; OnChange: - .@str$ = substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); + .@str$ = substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); setarray getd("$agit_"+.@str$+"[0]"),2,2,1,1,2,0; - donpcevent strnpcinfo(0)+"::OnEmpSpawn"; + donpcevent strnpcinfo(NPC_NAME)+"::OnEmpSpawn"; donpcevent "Control Device03#"+.@str$+"::OnEnable"; donpcevent "1st Guardian Stone#"+.@str$+"::OnEnable"; donpcevent "2nd Guardian Stone#"+.@str$+"::OnEnable"; @@ -151,65 +151,65 @@ OnChange: OnClock0001: // Spawn Treasure Chests based on castle economy. - if (strnpcinfo(2) == "template") end; - if (!getcastledata(strnpcinfo(2),1)) end; - killmonster strnpcinfo(2),strnpcinfo(0)+"::OnTreasureDied"; - if (getcastledata(strnpcinfo(2),4)) { - .@Economy = getcastledata(strnpcinfo(2),2); - setcastledata strnpcinfo(2),2,.@Economy+getcastledata(strnpcinfo(2),4)+(rand(2) && getgdskilllv(getcastledata(strnpcinfo(2),1),10014)); - if (getcastledata(strnpcinfo(2),2) > 100) setcastledata strnpcinfo(2),2,100; - setcastledata strnpcinfo(2),4,0; + if (strnpcinfo(NPC_NAME_HIDDEN) == "template") end; + if (!getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1)) end; + killmonster strnpcinfo(NPC_NAME_HIDDEN),strnpcinfo(NPC_NAME)+"::OnTreasureDied"; + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4)) { + .@Economy = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2); + setcastledata strnpcinfo(NPC_NAME_HIDDEN),2,.@Economy+getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4)+(rand(2) && getgdskilllv(getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1),10014)); + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2) > 100) setcastledata strnpcinfo(NPC_NAME_HIDDEN),2,100; + setcastledata strnpcinfo(NPC_NAME_HIDDEN),4,0; } - if (getcastledata(strnpcinfo(2),5)) { - .@defence = getcastledata(strnpcinfo(2),3); - setcastledata strnpcinfo(2),3,.@defence+getcastledata(strnpcinfo(2),5); - if (getcastledata(strnpcinfo(2),3) > 100) setcastledata strnpcinfo(2),3,100; - setcastledata strnpcinfo(2),5,0; + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5)) { + .@defence = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),3); + setcastledata strnpcinfo(NPC_NAME_HIDDEN),3,.@defence+getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5); + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),3) > 100) setcastledata strnpcinfo(NPC_NAME_HIDDEN),3,100; + setcastledata strnpcinfo(NPC_NAME_HIDDEN),5,0; } - .@Treasure = getcastledata(strnpcinfo(2),2)/5+4; + .@Treasure = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2)/5+4; if (!.@Treasure) end; freeloop(1); - if (compare(strnpcinfo(2),"arug")) { - if (strnpcinfo(2) == "arug_cas01") { + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) { + if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") { .@treasurebox = 1943; setarray .@treasurex[0],251,252,253,254,255,256,257,258,251,252,253,254,255,256,257,258,251,252,253,254,255,256,257,258; setarray .@treasurey[0],369,369,369,369,368,368,368,368,367,367,367,367,366,366,366,366,365,365,365,365,364,364,364,364; } - else if (strnpcinfo(2) == "arug_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") { .@treasurebox = 1944; setarray .@treasurex[0],382,383,384,385,386,387,384,385,386,387,388,389,382,383,384,385,386,387,384,385,386,387,388,389; setarray .@treasurey[0],231,231,231,231,231,231,230,230,230,230,230,230,225,225,225,225,225,225,224,224,224,224,224,224; } else { // Castles 3,4,5 are identical, except 4's treasure. - .@treasurebox = (strnpcinfo(2) == "arug_cas04")?1946:1945; + .@treasurebox = (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas04")?1946:1945; setarray .@treasurex[0],291,292,293,294,295,296,293,294,295,296,297,298,291,292,293,294,295,296,293,294,295,296,297,298; setarray .@treasurey[0],276,276,276,276,276,276,274,274,274,274,274,274,272,272,272,272,272,272,269,269,269,269,269,269; } } else { - if (strnpcinfo(2) == "schg_cas02") { + if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") { .@treasurebox = 1939; setarray .@treasurex[0],249,250,251,252,253,246,247,248,249,250,250,251,252,253,246,247,248,249,250,249,250,251,252,253; setarray .@treasurey[0],378,378,378,378,378,376,376,376,376,376,374,374,374,374,372,372,372,372,372,370,370,370,370,370; } - else if (strnpcinfo(2) == "schg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") { .@treasurebox = 1940; setarray .@treasurex[0],189,190,191,192,193,194,189,190,191,192,193,194,189,190,191,192,193,194,189,190,191,192,193,194; setarray .@treasurey[0], 21, 21, 21, 21, 21, 21, 19, 19, 19, 19, 19, 19, 17, 17, 17, 17, 17, 17, 15, 15, 15, 15, 15, 15; } else { // Castles 1,4,5 are identical, except treasures. - if (strnpcinfo(2) == "schg_cas01") .@treasurebox = 1938; - else if (strnpcinfo(2) == "schg_cas04") .@treasurebox = 1941; + if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas01") .@treasurebox = 1938; + else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas04") .@treasurebox = 1941; else .@treasurebox = 1942; setarray .@treasurex[0],388,388,388,387,386,385,384,384,384,384,384,384,385,386,387,388,389,390,390,390,389,388,387,386; setarray .@treasurey[0],388,389,390,390,390,390,389,388,387,386,385,384,384,384,384,384,384,384,385,386,386,386,386,386; } } for(.@i = 0; .@i<4; ++.@i) - monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",(.@i%2)?.@treasurebox:1324,1,strnpcinfo(0)+"::OnTreasureDied"; + monster strnpcinfo(NPC_NAME_HIDDEN),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",(.@i%2)?.@treasurebox:1324,1,strnpcinfo(NPC_NAME)+"::OnTreasureDied"; for(.@i = 4; .@i<24; ++.@i) { if (.@Treasure < .@i+1) break; - monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",(.@i%2)?.@treasurebox:1324,1,strnpcinfo(0)+"::OnTreasureDied"; + monster strnpcinfo(NPC_NAME_HIDDEN),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",(.@i%2)?.@treasurebox:1324,1,strnpcinfo(NPC_NAME)+"::OnTreasureDied"; } freeloop(0); end; @@ -220,7 +220,7 @@ OnTreasureDied: //== Guild Manager ========================================= - script Steward#template FAKE_NPC,{ - .@GID = getcastledata(strnpcinfo(4),1); + .@GID = getcastledata(strnpcinfo(NPC_MAP),1); if (!.@GID) { mes "[ Steward ]"; mes "I await for the master"; @@ -251,24 +251,24 @@ OnTreasureDied: case 1: mes "[ Steward ]"; mes "The Commercial Growth"; - mes "Level of the stronghold is ^0000ff"+getcastledata(strnpcinfo(4),2)+"."; - if (getcastledata(strnpcinfo(4),4) > 0) { + mes "Level of the stronghold is ^0000ff"+getcastledata(strnpcinfo(NPC_MAP),2)+"."; + if (getcastledata(strnpcinfo(NPC_MAP),4) > 0) { mes "Last time, you invested in"; - mes "Commercial Growth "+getcastledata(strnpcinfo(4),4)+"."; + mes "Commercial Growth "+getcastledata(strnpcinfo(NPC_MAP),4)+"."; } next; mes "[ Steward ]"; mes "Our stronghold's"; - mes "safeguard level is "+getcastledata(strnpcinfo(4),3)+"."; - if (getcastledata(strnpcinfo(4),5) > 0) { + mes "safeguard level is "+getcastledata(strnpcinfo(NPC_MAP),3)+"."; + if (getcastledata(strnpcinfo(NPC_MAP),5) > 0) { mes "Last time, you invested"; - mes "in defense "+getcastledata(strnpcinfo(4),5)+" times."; + mes "in defense "+getcastledata(strnpcinfo(NPC_MAP),5)+" times."; } mes " "; mes "That is all, master."; close; case 2: - .@Economy = getcastledata(strnpcinfo(4),2); + .@Economy = getcastledata(strnpcinfo(NPC_MAP),2); setarray .@cost[0],5000,10000,20000,35000,55000,80000,110000,145000,185000,230000,280000,335000,395000,460000,530000,605000,685000,770000,860000,955000; .@j = 0; for(.@i = 6; .@i<101; .@i += 5) { @@ -279,7 +279,7 @@ OnTreasureDied: ++.@j; } // Quadruple the cost of investing if you've already invested once. - if (getcastledata(strnpcinfo(4),4)) + if (getcastledata(strnpcinfo(NPC_MAP),4)) .@eco_invest *= 4; mes "[ Steward ]"; mes "Raising the stronghold's"; @@ -306,7 +306,7 @@ OnTreasureDied: mes "any further than that."; close; } - if (getcastledata(strnpcinfo(4),4) >= 2) { + if (getcastledata(strnpcinfo(NPC_MAP),4) >= 2) { mes "[ Steward ]"; mes "You've already made two"; mes "investments today, so you'll"; @@ -314,7 +314,7 @@ OnTreasureDied: mes "to make another investment."; close; } - if (getcastledata(strnpcinfo(4),4) == 0) { + if (getcastledata(strnpcinfo(NPC_MAP),4) == 0) { mes "[ Steward ]"; mes "You must pay ^FF0000"+.@eco_invest+"^000000 Zeny"; mes "to make an investment"; @@ -332,7 +332,7 @@ OnTreasureDied: next; switch(select("Invest in Commercial Growth", "Cancel")) { case 1: - if (getcastledata(strnpcinfo(4),4) >= 2) { + if (getcastledata(strnpcinfo(NPC_MAP),4) >= 2) { mes "[ Steward ]"; mes "You've already made two"; mes "investments today, so you'll"; @@ -349,7 +349,7 @@ OnTreasureDied: close; } Zeny -= .@eco_invest; - setcastledata strnpcinfo(4),4,getcastledata(strnpcinfo(4),4)+1; + setcastledata strnpcinfo(NPC_MAP),4,getcastledata(strnpcinfo(NPC_MAP),4)+1; mes "[ Steward ]"; mes "A wise use of the guild's"; mes "funds, Master. We can expect"; @@ -362,7 +362,7 @@ OnTreasureDied: close; } case 3: - .@defence = getcastledata(strnpcinfo(4),3); + .@defence = getcastledata(strnpcinfo(NPC_MAP),3); setarray .@cost[0],10000,20000,40000,70000,110000,160000,220000,290000,370000,460000,560000,670000,790000,920000,1060000,1210000,1370000,1540000,1720000,1910000; .@j = 0; for(.@i = 6; .@i<101; .@i += 5) { @@ -373,7 +373,7 @@ OnTreasureDied: ++.@j; } // Quadruple the cost of investing if you've already invested once. - if (getcastledata(strnpcinfo(4),5)) + if (getcastledata(strnpcinfo(NPC_MAP),5)) .@def_invest *= 4; mes "[ Steward ]"; mes "Investing in our stronghold's"; @@ -390,13 +390,13 @@ OnTreasureDied: mes "a maximum of two times daily."; next; mes "[ Steward ]"; - if (getcastledata(strnpcinfo(4),3) == 100) { + if (getcastledata(strnpcinfo(NPC_MAP),3) == 100) { mes "The Defense Level of this"; mes "stronghold is 100%, and"; mes "cannot be increased further."; close; } - if (getcastledata(strnpcinfo(4),5) >= 2) { + if (getcastledata(strnpcinfo(NPC_MAP),5) >= 2) { mes "Master, you've already"; mes "invested in Defense twice"; mes "today. You'll need to wait"; @@ -404,7 +404,7 @@ OnTreasureDied: mes "want to increase our defenses."; close; } - if (getcastledata(strnpcinfo(4),5) == 0) { + if (getcastledata(strnpcinfo(NPC_MAP),5) == 0) { mes "We need ^FF0000"+.@def_invest+"^000000"; mes "Zeny to invest in our"; mes "stronghold's defenses."; @@ -420,7 +420,7 @@ OnTreasureDied: next; switch(select("Invest in Defense", "Cancel")) { case 1: - if (getcastledata(strnpcinfo(4),5) >= 2) { + if (getcastledata(strnpcinfo(NPC_MAP),5) >= 2) { mes "[ Steward ]"; mes "Master, you've already"; mes "invested in Defense twice"; @@ -438,7 +438,7 @@ OnTreasureDied: close; } Zeny -= .@def_invest; - setcastledata strnpcinfo(4),5,getcastledata(strnpcinfo(4),5)+1; + setcastledata strnpcinfo(NPC_MAP),5,getcastledata(strnpcinfo(NPC_MAP),5)+1; mes "[ Steward ]"; mes "A wise use of the guild's"; mes "funds, Master. Increasing"; @@ -452,7 +452,7 @@ OnTreasureDied: close; } case 4: - if (getcastledata(strnpcinfo(4),9) == 1) { + if (getcastledata(strnpcinfo(NPC_MAP),9) == 1) { mes "[ Steward ]"; mes "Do you wish to dismiss"; mes "the Kafra Employee that"; @@ -494,8 +494,8 @@ OnTreasureDied: mes "allow her to stay with us."; close; } - disablenpc "Kafra Employee#"+strnpcinfo(2); - setcastledata strnpcinfo(4),9,0; + disablenpc "Kafra Employee#"+strnpcinfo(NPC_NAME_HIDDEN); + setcastledata strnpcinfo(NPC_MAP),9,0; mes "[ Steward ]"; mes "That Kafra Employee"; mes "has been dismissed."; @@ -530,8 +530,8 @@ OnTreasureDied: close; } Zeny -= 10000; - enablenpc "Kafra Employee#"+strnpcinfo(2); - setcastledata strnpcinfo(4),9,1; + enablenpc "Kafra Employee#"+strnpcinfo(NPC_NAME_HIDDEN); + setcastledata strnpcinfo(NPC_MAP),9,1; mes "[ Steward ]"; mes "Very well. We have formed"; mes "a contract with the Kafra"; @@ -590,17 +590,17 @@ OnTreasureDied: mes "Press the secret switch"; mes "when you wish to return here."; close2; - if (compare(strnpcinfo(4),"arug")) { - if (strnpcinfo(4) == "arug_cas01") setarray .@i[0],250,363; - else if (strnpcinfo(4) == "arug_cas02") setarray .@i[0],382,227; + if (compare(strnpcinfo(NPC_MAP),"arug")) { + if (strnpcinfo(NPC_MAP) == "arug_cas01") setarray .@i[0],250,363; + else if (strnpcinfo(NPC_MAP) == "arug_cas02") setarray .@i[0],382,227; else setarray .@i[0],292,266; // Castles 3,4,5 are identical. } else { - if (strnpcinfo(4) == "schg_cas02") setarray .@i[0],249,373; - else if (strnpcinfo(4) == "schg_cas03") setarray .@i[0],190,16; + if (strnpcinfo(NPC_MAP) == "schg_cas02") setarray .@i[0],249,373; + else if (strnpcinfo(NPC_MAP) == "schg_cas03") setarray .@i[0],190,16; else setarray .@i[0],381,381; // Castles 1,4,5 are identical. } - warp strnpcinfo(4),.@i[0],.@i[1]; + warp strnpcinfo(NPC_MAP),.@i[0],.@i[1]; end; case 2: mes "[ Steward ]"; @@ -615,46 +615,46 @@ OnTreasureDied: } OnStop: - awake strnpcinfo(0); + awake strnpcinfo(NPC_NAME); end; OnStartArena: .@GID = getcharid(2); - .@region$ = (compare(strnpcinfo(4),"arug"))?"Valfreyja":"Nithafjoll"; + .@region$ = (compare(strnpcinfo(NPC_MAP),"arug"))?"Valfreyja":"Nithafjoll"; // Lower castle Economy - .@Economy = getcastledata(strnpcinfo(4),2)-5; + .@Economy = getcastledata(strnpcinfo(NPC_MAP),2)-5; if (.@Economy < 0) .@Economy = 0; - setcastledata strnpcinfo(4),2,.@Economy; + setcastledata strnpcinfo(NPC_MAP),2,.@Economy; // Lower Castle Defence - .@defence = getcastledata(strnpcinfo(4),3)-5; + .@defence = getcastledata(strnpcinfo(NPC_MAP),3)-5; if (.@defence < 0) .@defence = 0; - setcastledata strnpcinfo(4),3,.@defence; + setcastledata strnpcinfo(NPC_MAP),3,.@defence; // Set new owner - setcastledata strnpcinfo(4),1,.@GID; + setcastledata strnpcinfo(NPC_MAP),1,.@GID; // Clear castle's data. for(.@i = 4; .@i<10; ++.@i) - setcastledata strnpcinfo(4),.@i,0; + setcastledata strnpcinfo(NPC_MAP),.@i,0; // Disable Kafra - disablenpc "Kafra Employee#"+strnpcinfo(2); + disablenpc "Kafra Employee#"+strnpcinfo(NPC_NAME_HIDDEN); - announce "The ["+getguildname(.@GID)+"] guild conquered the ["+.@region$+" "+charat(strnpcinfo(2),3)+"] stronghold of "+getcastlename(strnpcinfo(4))+"!",bc_all|bc_woe; - mapannounce strnpcinfo(4),"The emperium has been shattered!",bc_map,"0x00FF00",FW_NORMAL,20,0,40; - donpcevent "Manager#"+strnpcinfo(4)+"::OnReset"; - maprespawnguildid strnpcinfo(4),getcastledata(strnpcinfo(4),1),2; - donpcevent "Manager#"+strnpcinfo(4)+"::OnRecvCastle2"; - donpcevent "::OnRecvCastle"+ strtoupper( substr( strnpcinfo(2), 0, 0 ) ) + substr( strnpcinfo(2), 1, getstrlen( strnpcinfo(2) ) -1 ); + announce "The ["+getguildname(.@GID)+"] guild conquered the ["+.@region$+" "+charat(strnpcinfo(NPC_NAME_HIDDEN),3)+"] stronghold of "+getcastlename(strnpcinfo(NPC_MAP))+"!",bc_all|bc_woe; + mapannounce strnpcinfo(NPC_MAP),"The emperium has been shattered!",bc_map,"0x00FF00",FW_NORMAL,20,0,40; + donpcevent "Manager#"+strnpcinfo(NPC_MAP)+"::OnReset"; + maprespawnguildid strnpcinfo(NPC_MAP),getcastledata(strnpcinfo(NPC_MAP),1),2; + donpcevent "Manager#"+strnpcinfo(NPC_MAP)+"::OnRecvCastle2"; + donpcevent "::OnRecvCastle"+ strtoupper( substr( strnpcinfo(NPC_NAME_HIDDEN), 0, 0 ) ) + substr( strnpcinfo(NPC_NAME_HIDDEN), 1, getstrlen( strnpcinfo(NPC_NAME_HIDDEN) ) -1 ); sleep 10000; if (agitcheck2()) { - donpcevent "Manager#"+strnpcinfo(4)+"::OnChange"; - mapannounce strnpcinfo(4),"Rebuild this stronghold's Guardian Stones and Fortress Gates to secure your guild's new aquisition!",bc_map,"0x00FF00",FW_NORMAL,20,0,40; + donpcevent "Manager#"+strnpcinfo(NPC_MAP)+"::OnChange"; + mapannounce strnpcinfo(NPC_MAP),"Rebuild this stronghold's Guardian Stones and Fortress Gates to secure your guild's new aquisition!",bc_map,"0x00FF00",FW_NORMAL,20,0,40; } end; } //== Castle Guardians ====================================== - script Guardian#template FAKE_NPC,{ - .@GID = getcastledata(strnpcinfo(4),1); - .@n$ = "["+strnpcinfo(1)+"]"; + .@GID = getcastledata(strnpcinfo(NPC_MAP),1); + .@n$ = "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; if (!.@GID) { mes .@n$; mes "Great job. Now, all you"; @@ -675,7 +675,7 @@ OnStartArena: else { if (!agitcheck2()) { mes .@n$; - mes "I am "+strnpcinfo(1)+", guardian of"; + mes "I am "+strnpcinfo(NPC_NAME_VISIBLE)+", guardian of"; mes "this stronghold. For now,"; mes "all is quiet in this place."; next; @@ -786,7 +786,7 @@ OnStartArena: next; switch(select("Increase Stronghold Defense", "Situational Briefing", "Cancel")) { case 1: - if (!getd("$agit_"+strnpcinfo(2)+"[5]")) { + if (!getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[5]")) { if (getgdskilllv(.@GID,10002) == 0) { mes .@n$; mes "I'm sorry, but the Guardian"; @@ -804,11 +804,11 @@ OnStartArena: mes "Stone. However, keep in mind"; mes "that this will not work if the"; mes "Guardian Stone is destroyed."; - setd "$agit_"+strnpcinfo(2)+"[5]",1; - if (!getd("$agit_"+strnpcinfo(2)+"[0]")) - donpcevent "gard1#"+strnpcinfo(4)+"::OnEnable"; - if (!getd("$agit_"+strnpcinfo(2)+"[1]")) - donpcevent "gard2#"+strnpcinfo(4)+"::OnEnable"; + setd "$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[5]",1; + if (!getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]")) + donpcevent "gard1#"+strnpcinfo(NPC_MAP)+"::OnEnable"; + if (!getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[1]")) + donpcevent "gard2#"+strnpcinfo(NPC_MAP)+"::OnEnable"; close; } } @@ -823,11 +823,11 @@ OnStartArena: mes .@n$; mes "Our defense status is..."; setarray .@status$[0],"^4D4DFFOperational","^FF0000Destroyed","^008000Repairing"; - mes "1st Guardian Stone: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[0]")]+"^000000"; - mes "2nd Guardian Stone: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[1]")]+"^000000"; - mes "1st Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[2]")]+"^000000"; - mes "2nd Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[3]")]+"^000000"; - mes "3rd Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(2)+"[4]")]+"^000000"; + mes "1st Guardian Stone: "+.@status$[getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]")]+"^000000"; + mes "2nd Guardian Stone: "+.@status$[getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[1]")]+"^000000"; + mes "1st Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[2]")]+"^000000"; + mes "2nd Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[3]")]+"^000000"; + mes "3rd Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[4]")]+"^000000"; close; case 3: mes .@n$; @@ -846,14 +846,14 @@ OnStartArena: } OnInit: - setarray getd("$agit_"+strnpcinfo(2)+"[0]"),0,0,0,0,0,0; + setarray getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]"),0,0,0,0,0,0; end; } //== Guild Kafras ========================================== - script Kafra#template FAKE_NPC,{ cutin "kafra_01",2; - .@GID = getcastledata(strnpcinfo(4),1); + .@GID = getcastledata(strnpcinfo(NPC_MAP),1); if (getcharid(2) == .@GID && getgdskilllv(.@GID,10001)) { mes "[Kafra Employee]"; mes "Welcome, proud member"; @@ -964,9 +964,9 @@ OnInit: //== Guardian Stones (2) =================================== - script Guardian Stone#template FAKE_NPC,{ - .@GID = getcastledata(strnpcinfo(4),1); - .@num = atoi(charat(strnpcinfo(1),0)); - .@var$ = "$agit_"+strnpcinfo(2); + .@GID = getcastledata(strnpcinfo(NPC_MAP),1); + .@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),0)); + .@var$ = "$agit_"+strnpcinfo(NPC_NAME_HIDDEN); if (getcharid(2) == .@GID) { mes "^3355FFYou will need the"; mes "following materials to"; @@ -1067,18 +1067,18 @@ OnInit: delitem Yellow_Gemstone,5; delitem Red_Gemstone,5; close2; - donpcevent "df"+.@num+"#"+strnpcinfo(4)+"::OnEnable"; + donpcevent "df"+.@num+"#"+strnpcinfo(NPC_MAP)+"::OnEnable"; specialeffect EF_ICECRASH; - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); setd .@var$+"["+(.@num-1)+"]",0; .@df_all = getd(.@var$+"[0]")+getd(.@var$+"[1]"); if (!.@df_all) { - mapannounce strnpcinfo(4),"Both Guardian Stones have been erected, bolstering this stronghold's defenses!",bc_map,"0x00ff00"; - donpcevent "RL0#"+strnpcinfo(4)+"::OnEnable"; + mapannounce strnpcinfo(NPC_MAP),"Both Guardian Stones have been erected, bolstering this stronghold's defenses!",bc_map,"0x00ff00"; + donpcevent "RL0#"+strnpcinfo(NPC_MAP)+"::OnEnable"; } - else mapannounce strnpcinfo(4),"The "+strnpcinfo(1)+" has been repaired successfully.",bc_map,"0x00ff00"; + else mapannounce strnpcinfo(NPC_MAP),"The "+strnpcinfo(NPC_NAME_VISIBLE)+" has been repaired successfully.",bc_map,"0x00ff00"; if (getd(.@var$+"[5]") == 1) - donpcevent "gard"+.@num+"#"+strnpcinfo(4)+"::OnEnable"; + donpcevent "gard"+.@num+"#"+strnpcinfo(NPC_MAP)+"::OnEnable"; end; } } @@ -1106,20 +1106,20 @@ OnInit: OnInit: OnDisable: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); specialeffect EF_MAPPILLAR2; end; } //== Control Devices (3) =================================== - script Control#template FAKE_NPC,{ - .@GID = getcastledata(strnpcinfo(4),1); - .@num = atoi(charat(strnpcinfo(1),15)); - .@var$ = "$agit_"+strnpcinfo(2); + .@GID = getcastledata(strnpcinfo(NPC_MAP),1); + .@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),15)); + .@var$ = "$agit_"+strnpcinfo(NPC_NAME_HIDDEN); if (getcharid(2) == .@GID) { if (strcharinfo(0) == getguildmaster(.@GID)) { if (getd(.@var$+"["+(.@num+1)+"]") == 2) { @@ -1309,16 +1309,16 @@ OnEnable: delitem Emveretarcon,10; delitem Oridecon,5; close2; - donpcevent "RL"+.@num+"#"+strnpcinfo(4)+"::OnEnable"; - disablenpc strnpcinfo(0); + donpcevent "RL"+.@num+"#"+strnpcinfo(NPC_MAP)+"::OnEnable"; + disablenpc strnpcinfo(NPC_NAME); if (.@num == 1) .@str$ = "1st"; else if (.@num == 2) .@str$ = "2nd"; else if (.@num == 3) .@str$ = "3rd"; - mapannounce strnpcinfo(4),"The "+.@str$+" Fortress Gate has been reconstructed!",bc_map,"0x00ff00"; + mapannounce strnpcinfo(NPC_MAP),"The "+.@str$+" Fortress Gate has been reconstructed!",bc_map,"0x00ff00"; if (.@num == 1) setd .@var$+"[2]",0; else { setarray getd(.@var$+"["+.@num+"]"),2,0; - donpcevent "Control Device0"+(.@num-1)+"#"+strnpcinfo(2)+"::OnEnable"; + donpcevent "Control Device0"+(.@num-1)+"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnEnable"; } end; } @@ -1349,11 +1349,11 @@ OnEnable: OnInit: OnDisable: - disablenpc strnpcinfo(0); + disablenpc strnpcinfo(NPC_NAME); end; OnEnable: - enablenpc strnpcinfo(0); + enablenpc strnpcinfo(NPC_NAME); end; } @@ -1362,13 +1362,13 @@ OnEnable: OnEnable: // .@x[i],.@y[i]: Normal coordinates, #0-21. // .@w[x],.@w[y]: Special coordinates if 'defence' is under 11. - if (compare(strnpcinfo(2),"arug")) { - if (strnpcinfo(2) == "arug_cas01") { + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) { + if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") { setarray .@w[0],195,250,292,188; setarray .x[0],233,252,232,201,224,196,269,252,201,224,222, 294,256,240,246,235,235,246,240,256,254,242; setarray .y[0], 83, 81,108,130,168,137, 89, 81,130,168,129, 210,203,133, 92,132,132, 92,133,203, 95,151; } - else if (strnpcinfo(2) == "arug_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") { setarray .@w[0],20,169,268,169; setarray .x[0],104,67,67,113,122,67, 90, 91,122, 20,67, 175,204,211,209,161,186,183,150,161,209,211; setarray .y[0], 32,36,85, 87,112,60,167,119,112,169,85, 31, 32, 63, 88, 91,170,121,110, 91, 88, 63; @@ -1380,12 +1380,12 @@ OnEnable: } } else { - if (strnpcinfo(2) == "schg_cas02") { + if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") { setarray .@w[0],337,95,307,222; setarray .x[0],326,337,334,296,285,236,285,296,334,337,334, 359,300,337,317,307,300,337,317,307,359,236; setarray .y[0], 83, 95,119, 82, 40, 41, 40, 82,119, 95,119, 85,119,154,183,222,119,154,183,222, 85, 41; } - else if (strnpcinfo(2) == "schg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") { setarray .@w[0],306,325,364,305; setarray .x[0],323,273,288,306,323,323,273,288,306,273,273, 338,364,365,317,338,338,364,365,317,364,329; setarray .y[0],308,309,306,326,308,308,309,306,325,309,309, 309,305,261,318,310,309,305,261,318,305,314; @@ -1396,28 +1396,28 @@ OnEnable: setarray .y[0], 18, 44,22, 40,20,40,43, 48, 18, 32, 37, 22, 47, 18, 15, 42, 43, 15, 42, 22, 28, 18; } } - if (charat(strnpcinfo(1),4) == "2") + if (charat(strnpcinfo(NPC_NAME_VISIBLE),4) == "2") .@z = 11; freeloop(1); - .@defence = getcastledata(strnpcinfo(2),3); + .@defence = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),3); callsub OnSummon,.@z; - if (.@defence > 70) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),5; - else if (.@defence > 50) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),4; - else if (.@defence > 30) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),3; - else if (.@defence > 10) set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),2; + if (.@defence > 70) set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),5; + else if (.@defence > 50) set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),4; + else if (.@defence > 30) set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),3; + else if (.@defence > 10) set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),2; if (.@w[4] && .@z) - guardian strnpcinfo(2),.@w[4],.@w[5],"Guardian Soldier",1899,strnpcinfo(0)+"::OnGuardianDied"; + guardian strnpcinfo(NPC_NAME_HIDDEN),.@w[4],.@w[5],"Guardian Soldier",1899,strnpcinfo(NPC_NAME)+"::OnGuardianDied"; else if (.@defence < 11) { - set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),2; + set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),2; .@i = (.@z)?2:0; - guardian strnpcinfo(2),.@w[.@i],.@w[.@i+1],"Guardian Soldier",1899,strnpcinfo(0)+"::OnGuardianDied"; + guardian strnpcinfo(NPC_NAME_HIDDEN),.@w[.@i],.@w[.@i+1],"Guardian Soldier",1899,strnpcinfo(NPC_NAME)+"::OnGuardianDied"; } - else for(.@i = 1; .@i<getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)); ++.@i) + else for(.@i = 1; .@i<getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)); ++.@i) callsub OnSummon,.@i+.@z; freeloop(0); - copyarray getd(".x_"+strnpcinfo(2)+"[0]"),.@x[0],22; - copyarray getd(".y_"+strnpcinfo(2)+"[0]"),.@y[0],22; - setd ".timer_"+charat(strnpcinfo(1),4)+strnpcinfo(2),4+.@z; + copyarray getd(".x_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]"),.@x[0],22; + copyarray getd(".y_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]"),.@y[0],22; + setd ".timer_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN),4+.@z; setarray .count$[5],"1st","2nd","3rd","4th","5th"; initnpctimer; end; @@ -1427,13 +1427,13 @@ OnTimer900000: OnTimer1800000: OnTimer2700000: OnTimer3600000: - if (charat(strnpcinfo(1),4) == "2") end; - .@var$ = ".timer_"+charat(strnpcinfo(1),4)+strnpcinfo(2); + if (charat(strnpcinfo(NPC_NAME_VISIBLE),4) == "2") end; + .@var$ = ".timer_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN); setd .@var$, getd(.@var$)+1; - set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2))+1; + set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN))+1; callsub OnSummon,getd(.@var$); setarray .count$[5],"1st","2nd","3rd","4th","5th"; - mapannounce strnpcinfo(2),"The "+.count$[getd(.@var$)]+" Guardian has been summoned from the Gate House.",bc_map,"0xff4500"; + mapannounce strnpcinfo(NPC_NAME_HIDDEN),"The "+.count$[getd(.@var$)]+" Guardian has been summoned from the Gate House.",bc_map,"0xff4500"; if (getd(.@var$) == 9) { setd .@var$,0; stopnpctimer; @@ -1445,10 +1445,10 @@ OnTimer1200000: OnTimer2100000: OnTimer3000000: OnTimer3900000: - if (!(charat(strnpcinfo(1),4) == "2")) end; - .@var$ = ".timer_"+charat(strnpcinfo(1),4)+strnpcinfo(2); + if (!(charat(strnpcinfo(NPC_NAME_VISIBLE),4) == "2")) end; + .@var$ = ".timer_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN); setd .@var$, getd(.@var$)+1; - set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2))+1; + set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN))+1; callsub OnSummon,getd(.@var$); if (getd(.@var$) == 20) { setd .@var$,0; @@ -1457,54 +1457,54 @@ OnTimer3900000: end; OnSummon: - guardian strnpcinfo(2),getd(".x_"+strnpcinfo(2)+"["+getarg(0)+"]"),getd(".y_"+strnpcinfo(2)+"["+getarg(0)+"]"),"Guardian Soldier",1899,strnpcinfo(0)+"::OnGuardianDied"; + guardian strnpcinfo(NPC_NAME_HIDDEN),getd(".x_"+strnpcinfo(NPC_NAME_HIDDEN)+"["+getarg(0)+"]"),getd(".y_"+strnpcinfo(NPC_NAME_HIDDEN)+"["+getarg(0)+"]"),"Guardian Soldier",1899,strnpcinfo(NPC_NAME)+"::OnGuardianDied"; return; OnGuardianDied: - if (charat(strnpcinfo(1),4) == "2") + if (charat(strnpcinfo(NPC_NAME_VISIBLE),4) == "2") .@z = 11; - set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2))-1; - if (getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)) < 2) { - set getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2)),getd(".MyMobCount_"+charat(strnpcinfo(1),4)+strnpcinfo(2))+1; + set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN))-1; + if (getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)) < 2) { + set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN))+1; callsub OnSummon,10+.@z; } end; OnReset: stopnpctimer; - killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianDied"; - deletearray getd(".x_"+strnpcinfo(2)+"[0]"),22; - deletearray getd(".y_"+strnpcinfo(2)+"[0]"),22; + killmonster strnpcinfo(NPC_NAME_HIDDEN),strnpcinfo(NPC_NAME)+"::OnGuardianDied"; + deletearray getd(".x_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]"),22; + deletearray getd(".y_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]"),22; end; } //== Guardian Stone Summoners (2) ========================== - script df#template FAKE_NPC,{ OnEnable: - if (compare(strnpcinfo(2),"arug")) { - if (strnpcinfo(2) == "arug_cas01") setarray .@i[0],210,234,308,189; - else if (strnpcinfo(2) == "arug_cas02") setarray .@i[0],33,168,245,168; + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) { + if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") setarray .@i[0],210,234,308,189; + else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") setarray .@i[0],33,168,245,168; else setarray .@i[0],65,171,212,149; // Castles 3,4,5 are identical. } else { - if (strnpcinfo(2) == "schg_cas02") setarray .@i[0],231,58,335,230; - else if (strnpcinfo(2) == "schg_cas03") setarray .@i[0],242,309,376,251; + if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") setarray .@i[0],231,58,335,230; + else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") setarray .@i[0],242,309,376,251; else setarray .@i[0],27,35,207,75; // Castles 1,4,5 are identical. } - .@num = atoi(charat(strnpcinfo(1),2)); + .@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),2)); .@j = (.@num == 1)?0:2; - guardian strnpcinfo(2),.@i[.@j],.@i[.@j+1],((.@num == 1)?"1st":"2nd")+" Guardian Stone",1906+.@num,strnpcinfo(0)+"::OnGuardianStoneDied"; + guardian strnpcinfo(NPC_NAME_HIDDEN),.@i[.@j],.@i[.@j+1],((.@num == 1)?"1st":"2nd")+" Guardian Stone",1906+.@num,strnpcinfo(NPC_NAME)+"::OnGuardianStoneDied"; end; OnDisable: - killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianStoneDied"; - setd "$agit_"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9)+"["+(atoi(charat(strnpcinfo(1),2))-1)+"]",1; + killmonster strnpcinfo(NPC_NAME_HIDDEN),strnpcinfo(NPC_NAME)+"::OnGuardianStoneDied"; + setd "$agit_"+substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9)+"["+(atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),2))-1)+"]",1; stopnpctimer; end; OnGuardianStoneDied: - .@num = atoi(charat(strnpcinfo(1),2)); - .@var$ = "$agit_"+substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); + .@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),2)); + .@var$ = "$agit_"+substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); setd .@var$+"["+(.@num-1)+"]",1; if (getd(.@var$+"[0]") == 1 || getd(.@var$+"[0]") == 2) { ++.@destroyed; @@ -1513,19 +1513,19 @@ OnGuardianStoneDied: ++.@destroyed; } if (.@destroyed == 2) { - mapannounce strnpcinfo(2),"All of the Guardian Stones have been destroyed!",bc_map,"0x00ff00"; - donpcevent "RL0#"+strnpcinfo(2)+"::OnDisable"; + mapannounce strnpcinfo(NPC_NAME_HIDDEN),"All of the Guardian Stones have been destroyed!",bc_map,"0x00ff00"; + donpcevent "RL0#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable"; } - else mapannounce strnpcinfo(2),"The "+((.@num == 1)?"1st":"2nd")+" Guardian Stone has been destroyed!",bc_map,"0x00ff00"; - donpcevent "gard"+.@num+"#"+strnpcinfo(2)+"::OnReset"; + else mapannounce strnpcinfo(NPC_NAME_HIDDEN),"The "+((.@num == 1)?"1st":"2nd")+" Guardian Stone has been destroyed!",bc_map,"0x00ff00"; + donpcevent "gard"+.@num+"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnReset"; initnpctimer; end; OnTimer300000: - .@num = atoi(charat(strnpcinfo(1),2)); - .@str$ = substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); + .@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),2)); + .@str$ = substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); donpcevent ((.@num == 1)?"1st":"2nd")+" Guardian Stone#"+.@str$+"::OnEnable"; - setd "$agit_"+.@str$+"["+(atoi(charat(strnpcinfo(1),2))-1)+"]",2; + setd "$agit_"+.@str$+"["+(atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),2))-1)+"]",2; stopnpctimer; end; } @@ -1533,15 +1533,15 @@ OnTimer300000: //== Barrier Summoners (4) ================================= - script RL#template FAKE_NPC,{ OnEnable: - .@num = atoi(charat(strnpcinfo(1),2)); + .@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),2)); if (.@num == 0) { - if (compare(strnpcinfo(2),"arug")) { - if (strnpcinfo(2) == "arug_cas01") { + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) { + if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") { setarray .@wall[0],238,74,8,6,0; setarray .@x[0],239,241,243,245; setarray .@y[0], 73, 73, 73, 73; } - else if (strnpcinfo(2) == "arug_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") { setarray .@wall[0],136,136,8,6,0; setarray .@x[0],137,139,141,143; setarray .@y[0],137,137,137,137; @@ -1553,12 +1553,12 @@ OnEnable: } } else { - if (strnpcinfo(2) == "schg_cas02") { + if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") { setarray .@wall[0],290,98,8,0,0; setarray .@x[0],289,289,289,289; setarray .@y[0], 98,100,102,104; } - else if (strnpcinfo(2) == "schg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") { setarray .@wall[0],326,301,6,6,0; setarray .@x[0],326,328,330; setarray .@y[0],300,300,300; @@ -1571,13 +1571,13 @@ OnEnable: } } else if (.@num == 1) { - if (compare(strnpcinfo(2),"arug")) { - if (strnpcinfo(2) == "arug_cas01") { + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) { + if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") { setarray .@wall[0],239,53,8,6,1; setarray .@x[0],239,241,243,240,242,244; setarray .@y[0], 55, 55, 55, 54, 54, 54; } - else if (strnpcinfo(2) == "arug_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") { setarray .@wall[0],150,223,12,6,1; setarray .@x[0],151,153,155,157,159,161; setarray .@y[0],222,222,222,222,222,222; @@ -1589,12 +1589,12 @@ OnEnable: } } else { - if (strnpcinfo(2) == "schg_cas02") { + if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") { setarray .@wall[0],279,98,8,0,1; setarray .@x[0],280,280,280,281,281,281; setarray .@y[0], 98,100,102, 99,101,103; } - else if (strnpcinfo(2) == "schg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") { setarray .@wall[0],325,277,8,6,1; setarray .@x[0],326,328,330,327,329,331; setarray .@y[0],278,278,278,279,279,279; @@ -1607,13 +1607,13 @@ OnEnable: } } else if (.@num == 2) { - if (compare(strnpcinfo(2),"arug")) { - if (strnpcinfo(2) == "arug_cas01") { + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) { + if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") { setarray .@wall[0],107,124,6,6,1; setarray .@x[0],107,109,111,108,110,112; setarray .@y[0],122,122,122,123,123,123; } - else if (strnpcinfo(2) == "arug_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") { setarray .@wall[0],125,342,8,0,1; setarray .@x[0],126,126,126,127,127,127; setarray .@y[0],343,345,347,344,346,348; @@ -1625,12 +1625,12 @@ OnEnable: } } else { - if (strnpcinfo(2) == "schg_cas02") { + if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") { setarray .@wall[0],230,213,6,0,1; setarray .@x[0],231,231,231,232,232,232; setarray .@y[0],213,215,217,213,215,217; } - else if (strnpcinfo(2) == "schg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") { setarray .@wall[0],200,230,8,0,1; setarray .@x[0],201,201,201,202,202,202; setarray .@y[0],231,233,235,232,234,236; @@ -1643,13 +1643,13 @@ OnEnable: } } else { - if (compare(strnpcinfo(2),"arug")) { - if (strnpcinfo(2) == "arug_cas01") { + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) { + if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") { setarray .@wall[0],84,171,8,6,1; setarray .@x[0], 84, 86, 88, 90; setarray .@y[0],170,170,170,170; } - else if (strnpcinfo(2) == "arug_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") { setarray .@wall[0],38,314,12,6,1; setarray .@x[0], 40, 42, 44, 46; setarray .@y[0],315,315,315,315; @@ -1661,12 +1661,12 @@ OnEnable: } } else { - if (strnpcinfo(2) == "schg_cas02") { + if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") { setarray .@wall[0],160,141,6,6,1; setarray .@x[0],160,162,164,166; setarray .@y[0],140,140,140,140; } - else if (strnpcinfo(2) == "schg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") { setarray .@wall[0],285,198,8,0,1; setarray .@x[0],284,284,284,284; setarray .@y[0],199,201,203,205; @@ -1678,36 +1678,36 @@ OnEnable: } } } - if (.@num == 3) set getd(".MyMobCount_"+.@num+strnpcinfo(2)),4; - else if (.@num) set getd(".MyMobCount_"+.@num+strnpcinfo(2)),6; - setwall strnpcinfo(2),.@wall[0],.@wall[1],.@wall[2],.@wall[3],.@wall[4],substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9)+"_"+strnpcinfo(1); - .@j = (getd(".MyMobCount_"+.@num+strnpcinfo(2)))?getd(".MyMobCount_"+.@num+strnpcinfo(2)):getarraysize(.@x); + if (.@num == 3) set getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)),4; + else if (.@num) set getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)),6; + setwall strnpcinfo(NPC_NAME_HIDDEN),.@wall[0],.@wall[1],.@wall[2],.@wall[3],.@wall[4],substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9)+"_"+strnpcinfo(NPC_NAME_VISIBLE); + .@j = (getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)))?getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)):getarraysize(.@x); for (.@i = 0; .@i<.@j; ++.@i) - guardian strnpcinfo(2),.@x[.@i],.@y[.@i]," ",1905,strnpcinfo(0)+"::OnBarrierDestroyed"; + guardian strnpcinfo(NPC_NAME_HIDDEN),.@x[.@i],.@y[.@i]," ",1905,strnpcinfo(NPC_NAME)+"::OnBarrierDestroyed"; end; OnBarrierDestroyed: - .@num = atoi(charat(strnpcinfo(1),2)); + .@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),2)); if (!.@num) end; - set getd(".MyMobCount_"+.@num+strnpcinfo(2)),getd(".MyMobCount_"+.@num+strnpcinfo(2))-1; - if (getd(".MyMobCount_"+.@num+strnpcinfo(2)) == 0) { - .@var$ = substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9); + set getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)),getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN))-1; + if (getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)) == 0) { + .@var$ = substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); setd "$agit_"+.@var$+"["+(.@num+1)+"]",1; setarray .@count$[0],"1st","2nd","3rd"; - mapannounce strnpcinfo(2),"The "+.@count$[.@num-1]+" Fortress Gate is destroyed.",bc_map,"0x00ff00"; - delwall .@var$+"_"+strnpcinfo(1); + mapannounce strnpcinfo(NPC_NAME_HIDDEN),"The "+.@count$[.@num-1]+" Fortress Gate is destroyed.",bc_map,"0x00ff00"; + delwall .@var$+"_"+strnpcinfo(NPC_NAME_VISIBLE); } end; OnDisable: - delwall substr(strnpcinfo(2),0,1)+substr(strnpcinfo(2),8,9)+"_"+strnpcinfo(1); - killmonster strnpcinfo(2),strnpcinfo(0)+"::OnBarrierDestroyed"; + delwall substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9)+"_"+strnpcinfo(NPC_NAME_VISIBLE); + killmonster strnpcinfo(NPC_NAME_HIDDEN),strnpcinfo(NPC_NAME)+"::OnBarrierDestroyed"; end; } //== Link Flags (function) ================================= function script LinkFlag { - if (!getcharid(2) || getcharid(2) != getcastledata(strnpcinfo(4),1)) end; + if (!getcharid(2) || getcharid(2) != getcastledata(strnpcinfo(NPC_MAP),1)) end; if (getarg(0) == "Convenience Facility") { mes "^3355FFThis is the Stronghold"; mes "Teleport Service. Would"; @@ -1715,7 +1715,7 @@ function script LinkFlag { mes "Convenience Facility for"; mes "guild members?^000000"; if(select("Go to Convenience Facility", "Cancel") == 1) - warp strnpcinfo(4),getarg(1),getarg(2); + warp strnpcinfo(NPC_MAP),getarg(1),getarg(2); close; } if (getarg(0) == "Emperium Center") { @@ -1724,7 +1724,7 @@ function script LinkFlag { mes "you like to teleport to"; mes "the Emperium Center?^000000"; if(select("Teleport", "Cancel") == 1) - warp strnpcinfo(4),getarg(1),getarg(2); + warp strnpcinfo(NPC_MAP),getarg(1),getarg(2); close; } mes "^3355FFThis is the Stronghold"; @@ -1736,13 +1736,13 @@ function script LinkFlag { .@menu$ += "Cancel"; .@i = select(.@menu$)-1; if (.@i != getargcount()/3) - warp strnpcinfo(4),getarg(.@i*3+1),getarg(.@i*3+2); + warp strnpcinfo(NPC_MAP),getarg(.@i*3+1),getarg(.@i*3+2); close; } //== Return Flags (function) =============================== function script ReturnFlag { - .@str$ = (compare(strnpcinfo(4),"aru"))?"Arunafeltz":"Schwaltzvalt"; + .@str$ = (compare(strnpcinfo(NPC_MAP),"aru"))?"Arunafeltz":"Schwaltzvalt"; .@GID = getcastledata(getarg(0),1); if (!.@GID) { mes "[ "+.@str$+" Royal Edict ]"; @@ -1798,28 +1798,28 @@ function script ReturnFlag { mes "this small lever?^000000"; next; if(select("Pull Lever", "Cancel") == 2) close; - if (compare(strnpcinfo(4),"arug")) { - if (strnpcinfo(4) == "arug_cas01") setarray .@i[0],121,357; - else if (strnpcinfo(4) == "arug_cas02") setarray .@i[0],387,323; + if (compare(strnpcinfo(NPC_MAP),"arug")) { + if (strnpcinfo(NPC_MAP) == "arug_cas01") setarray .@i[0],121,357; + else if (strnpcinfo(NPC_MAP) == "arug_cas02") setarray .@i[0],387,323; else setarray .@i[0],321,57; // Castles 3,4,5 are identical. } else { - if (strnpcinfo(4) == "schg_cas02") setarray .@i[0],339,79; - else if (strnpcinfo(4) == "schg_cas03") setarray .@i[0],57,13; + if (strnpcinfo(NPC_MAP) == "schg_cas02") setarray .@i[0],339,79; + else if (strnpcinfo(NPC_MAP) == "schg_cas03") setarray .@i[0],57,13; else setarray .@i[0],275,244; // Castles 1,4,5 are identical. } - warp strnpcinfo(4),.@i[0],.@i[1]; + warp strnpcinfo(NPC_MAP),.@i[0],.@i[1]; close; } //== Guild Dungeon Warps =================================== - script Sunflower#template FAKE_NPC,{ - if (getcharid(2) == getcastledata(strnpcinfo(4),1)) { + if (getcharid(2) == getcastledata(strnpcinfo(NPC_MAP),1)) { mes "- It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower. -"; next; switch(select("Hold the stem.", "Do nothing.")) { case 1: - if (compare(strnpcinfo(4),"arug")) { + if (compare(strnpcinfo(NPC_MAP),"arug")) { .@map$ = "arug_dun01"; setarray .@mapx[0],350,350,50, 50,200; setarray .@mapy[0],350, 50,50,350,386; @@ -1829,7 +1829,7 @@ function script ReturnFlag { setarray .@mapx[0],262, 94, 79,212,322; setarray .@mapy[0],314,284,140, 70,166; } - .@i = atoi(charat(strnpcinfo(4),9))-1; + .@i = atoi(charat(strnpcinfo(NPC_MAP),9))-1; warp .@map$,.@mapx[.@i],.@mapy[.@i]; close; case 2: |