diff options
-rw-r--r-- | npc/Changelog.txt | 2 | ||||
-rw-r--r-- | npc/quests/quests_morocc.txt | 12 |
2 files changed, 9 insertions, 5 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 09c3c0b56..a0effe262 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,6 +1,8 @@ Date Added ====== 2007/07/23 + * Fixed a little bug in "Dandelion Quest" with "Job_Alchemist" changed to "Job_Alchem". [Samuray22] + -Thanks to Nobuo * Updated "Welding Mask" Quest to the Official one. [Samuray22] * Rev. 10900 Corrected bugs in the Rachel Quests. [L0ne_W0lf] 2007/07/22 diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt index 65e379266..bf7f2ca95 100644 --- a/npc/quests/quests_morocc.txt +++ b/npc/quests/quests_morocc.txt @@ -14,6 +14,8 @@ //= 1.3 Updated dialogs from Binoculars Quest. [Samuray22] //= 1.3a added GM lvl check as in other invansion quests [Lupus] //= 1.4 Fixed a small bug in Dandelion's Request. [SinSloth] +//= 1.5 Fixed a little bug with "Job_Alchemist" changed to "Job_Alchem". [Samuray22] +// -Thanks to Nobuo //============================================================ @@ -917,7 +919,7 @@ alberta,129,59,3 script Guildsman 49,3,3,{ getitem 7416,1; close; } - else if((Class == Job_Alchemist) || (Class == Job_Creator)) + else if((Class == Job_Alchem) || (Class == Job_Creator)) { mes "[Guildsman]"; mes "Hey, " + strcharinfo(0) + "?"; @@ -1013,7 +1015,7 @@ alberta,129,59,3 script Guildsman 49,3,3,{ mes "inside Morroc. Good luck~"; close; } - else if((Class == Job_Alchemist) || (Class == Job_Creator)) + else if((Class == Job_Alchem) || (Class == Job_Creator)) { mes "[Guildsman]"; mes "Ah, I almost forgot to"; @@ -1065,7 +1067,7 @@ alberta,129,59,3 script Guildsman 49,3,3,{ mes "influences behind all of this... "; close; } - else if((Class == Job_Alchemist) || (Class == Job_Creator)) + else if((Class == Job_Alchem) || (Class == Job_Creator)) { mes "[Guildsman]"; mes "I'm glad to hear that"; @@ -1108,7 +1110,7 @@ alberta,129,59,3 script Guildsman 49,3,3,{ mes "may happen soon, you know?"; close; } - else if((Class == Job_Alchemist) || (Class == Job_Creator)) + else if((Class == Job_Alchem) || (Class == Job_Creator)) { mes "[Guildsman]"; mes "Ah, it's a nice day..."; @@ -1257,7 +1259,7 @@ OnTouch: getitem 7416,1; close; } - else if((Class == Job_Alchemist) || (Class == Job_Creator)) + else if((Class == Job_Alchem) || (Class == Job_Creator)) { mes "[Guildsman]"; mes "Hey, " + strcharinfo(0) + "?"; |