diff options
-rw-r--r-- | npc/Changelog.txt | 2 | ||||
-rw-r--r-- | npc/events/custom/uneasy_cemetery.txt | 5 | ||||
-rw-r--r-- | npc/jobs/2-1e/StarGladiator.txt | 29 | ||||
-rw-r--r-- | npc/quests/gunslinger_quests.txt | 15 | ||||
-rw-r--r-- | npc/quests/quests_lutie.txt | 87 |
5 files changed, 73 insertions, 65 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 4c1a9fb84..a0c09a68d 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,5 +1,7 @@ Date Added ====== +2007/11/25 + * Changed item names to item IDs on some scripts. [Samuray22] 2007/11/24 * Rescripted Soul Linker Quest to Aegis 10.3 Standars. [Samuray22] - Bug testing Required. diff --git a/npc/events/custom/uneasy_cemetery.txt b/npc/events/custom/uneasy_cemetery.txt index 0c219b6d0..06fe4a8f8 100644 --- a/npc/events/custom/uneasy_cemetery.txt +++ b/npc/events/custom/uneasy_cemetery.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Lupus //===== Current Version: ===================================== -//= 1.2 (Tested and fully working!) +//= 1.2a (Tested and fully working!) //===== Compatible With: ===================================== //= eAthena Version 1.0 //===== Description: ========================================= @@ -16,6 +16,7 @@ //===== Additional Comments: ================================= //= 1.1 More advanced ver. Added some bonus the the one who'd kill the last walking undead //= 1.2 Added coords to the script to make label OmMobDead working +//= 1.2a Changed item names to item IDs. [Samuray22] //============================================================ @@ -109,7 +110,7 @@ L_Undead_Walk: if (Sex==0) mapannounce "prontera","[Mother Mathana]: In the name of Odin we declare beautiful "+$UNEASY_H$+" as a Prontera savior!",0; mes "[Mother Mathana]"; mes "In the name of Odin we bless you and decently present a modest gift just from Mareusis' wine-cellar."; - getitem "Blue_Potion",1; + getitem 505,1; //Blue_Potion set JobExp,JobExp+100; set BaseExp,BaseExp+50; close; diff --git a/npc/jobs/2-1e/StarGladiator.txt b/npc/jobs/2-1e/StarGladiator.txt index 6f8f55eb4..4d010795a 100644 --- a/npc/jobs/2-1e/StarGladiator.txt +++ b/npc/jobs/2-1e/StarGladiator.txt @@ -3,22 +3,18 @@ //===== By: ================================================== //= Celestria, Samuray22 //===== Current Version: ===================================== -//= 1.1a +//= 1.1c //===== Compatible With: ===================================== //= eAthena 1.0 + //===== Description: ========================================= //= [Aegis Conversion] //= Job Change quest for Star Gladiator class. //===== Additional Comments: ================================= -//= A temp Star Gladiator Job Changer based on the kRO quest. -//= Quest info from RagnaInfo. -//= Sprites from kRO screenshots, bar two which I just had to guess at. -//= 1.0 Optimized, updated [Lupus] //= 1.1 Updated to the Aegis Standards. [Samuray22] //= 1.1a Corrected a minor error respect to the header. [Samuray22] //= 1.1b Corrected NPC name length warning. [L0ne_W0lf] -//============================================================ - +//= 1.1c Changed item names to item IDs. [Samuray22] +//============================================================ payon,215,102,5 script Moohyun#job_star 828,3,3,{ if (Class == Job_Taekwon) { @@ -428,7 +424,7 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{ mes "to the grand scheme of things."; close; } else if(STGL_Q == 2) { - if (countitem("Rough_Wind") > 0 && countitem("Great_Nature") > 0 && countitem("Mistic_Frozen") > 0 && countitem("Flame_Heart") > 0) { + if (countitem(994) > 0 && countitem(995) > 0 && countitem(996) > 0 && countitem(997) > 0) { mes "[Moogang]"; mes "Ah, you've completed the"; mes "task I've set for you. Very"; @@ -475,10 +471,10 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{ mes "and all things. Now, when you"; mes "are ready for the next test, then^FFFFFF ^000000"; mes "I shall guide you to the altar."; - delitem "Rough_Wind", 1; - delitem "Great_Nature", 1; - delitem "Mistic_Frozen", 1; - delitem "Flame_Heart", 1; + delitem 994, 1; //Flame Heart + delitem 995, 1; //Mystic Frozen + delitem 996, 1; //Rough Wind + delitem 997, 1; //Great Nature set STGL_Q, 3; close; } @@ -1594,4 +1590,11 @@ job_star,161,33,2 script Cheehee#job_star 77,{ mes "time and enjoy the"; mes "starlight in this room..."; close; -}
\ No newline at end of file +} + +//===== Old Changelog: ================================= +//= A temp Star Gladiator Job Changer based on the kRO quest. +//= Quest info from RagnaInfo. +//= Sprites from kRO screenshots, bar two which I just had to guess at. +//= 1.0 Optimized, updated [Lupus] +//============================================================
\ No newline at end of file diff --git a/npc/quests/gunslinger_quests.txt b/npc/quests/gunslinger_quests.txt index ca5e1b0a4..5e2be33d1 100644 --- a/npc/quests/gunslinger_quests.txt +++ b/npc/quests/gunslinger_quests.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Playtester //===== Current Version: ===================================== -//= 1.6a +//= 1.6b //===== Compatible With: ===================================== //= SVN eA //===== Description: ========================================= @@ -19,6 +19,7 @@ //= 1.6 Updated Garrison Quest - Credits to Lazarus^ for //= making the first official version. [SinSloth] //= 1.6a Removed .GATs [Lupus] +//= 1.6b Changed item names to item IDs on some scripts. [Samuray22] //============================================================ @@ -304,13 +305,13 @@ SubGarrison: mes "Hmm, looks like the correct amount of materials and Zeny."; mes "Here's a Garrison~"; mes "If you need one again, come and see me~"; - delitem 999,50; - delitem "Oridecon",1; - delitem 7317,20; - delitem 985,3; - delitem 1003,50; + delitem 984,1; //Oridecon + delitem 985,3; //Elunium + delitem 999,50; //Steel + delitem 1003,50; //Coal + delitem 7317,20; //Rusty Screw set Zeny,Zeny-30000; - getitem 13104,1; + getitem 13104,1; //Garrison close; case 3: diff --git a/npc/quests/quests_lutie.txt b/npc/quests/quests_lutie.txt index 1ebfb3cac..9544cc54f 100644 --- a/npc/quests/quests_lutie.txt +++ b/npc/quests/quests_lutie.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= TonyMan & Samuray22 //===== Current Version: ===================================== -//= 1.3 +//= 1.3a //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= @@ -13,6 +13,7 @@ //= 1.1 Optimized [Lupus] //= 1.2 Fixed Chef Hat items [Lupus] //= 1.3 Update NPC to the Official One. [Samuray22] +//= 1.3a Changed item names to item IDs. [Samuray22] //============================================================ xmas,117,295,3 script Vending Machine Man 704,{ @@ -221,91 +222,91 @@ xmas,115,297,3 script Vending Machine 111,{ mes "Thank you"; close; case 2: - if (countitem("Cat_Hairband") > 0 && countitem("Dragon_Scale") > 19 && countitem("Tough_Scalelike_Stem") > 199 && countitem("Sea_Otter_Leather") > 299) { + if (countitem(2213) > 0 && countitem(1036) > 19 && countitem(7012) > 199 && countitem(7065) > 299) { callfunc "Vending Machine","good"; next; - delitem "Cat_Hairband", 1; - delitem "Dragon_Scale", 20; - delitem "Tough_Scalelike_Stem", 200; - delitem "Sea_Otter_Leather", 300; - getitem "Smokie_Hat", 1; + delitem 2213, 1; //Kitty Band + delitem 1036, 20; //Dragon Scale + delitem 7012", 200; //Tough Scalelike Stem + delitem 7065, 300; //Sea-Otter Fur + getitem 5033, 1; //Raccoon Hat callfunc "Vending Machine","finish"; } callfunc "Vending Machine","bad"; case 3: - if (countitem("Poison_Spore") > 849 && countitem("Burn_Tree") > 299 && countitem("Thin_N'_Long_Tongue") > 0) { + if (countitem(7033) > 849 && countitem(7068) > 299 && countitem(1015) > 0) { callfunc "Vending Machine","good"; next; - delitem "Poison_Spore", 850; - delitem "Burn_Tree", 300; - delitem "Thin_N'_Long_Tongue", 1; - getitem "Spore_Hat", 1; + delitem 7033, 850; //Poison Spore + delitem 7068, 300; //Burnt Tree + delitem 1015, 1; //Tongue + getitem 5029, 1; //Spore Hat callfunc "Vending Machine","finish"; } callfunc "Vending Machine","bad"; case 4: - if (countitem("Fruit_Shell") > 0 && countitem("Dragon_Fly_Wing") > 499) { + if (countitem(5037) > 0 && countitem(7064) > 499) { callfunc "Vending Machine","good"; next; - delitem "Fruit_Shell", 1; - delitem "Dragon_Fly_Wing", 500; - getitem "Mystery_Fruit_Shell", 1; + delitem 5037, 1; //Nutshell + delitem 7064, 500; //Wing of Dragonfly + getitem 5050, 1; //Wonder Nutshell callfunc "Vending Machine","finish"; } callfunc "Vending Machine","bad"; case 5: - if (countitem("Egg_Shell") > 0 && countitem("Cobaltblue_Dyestuffs") > 0 && countitem("Claw_Of_Desert_Wolf") > 49) { + if (countitem(5015) > 0 && countitem(978) > 0 && countitem(7030) > 49) { callfunc "Vending Machine","good"; next; - delitem "Egg_Shell", 1; - delitem "Cobaltblue_Dyestuffs", 1; - delitem "Claw_Of_Desert_Wolf", 50; - getitem "Mottled_Egg_Shell", 1; + delitem 5015, 1; //Egg Shell + delitem 978, 1; //Cobaltblue Dyestuff + delitem 7030, 50; //Claw of Desert Wolf + getitem 5039, 1; //Rainbow Eggshell callfunc "Vending Machine","finish"; } callfunc "Vending Machine","bad"; case 6: - if (countitem("Alice's_Apron") > 99) { + if (countitem(7047) > 99) { callfunc "Vending Machine","good"; next; - delitem "Alice's_Apron", 100; - getitem "Blush", 1; + delitem 7047, 100; //Alice's Apron + getitem 5040, 1; //Blush callfunc "Vending Machine","finish"; } callfunc "Vending Machine","bad"; case 7: - if (countitem("Piece_Of_Cake") > 119 && countitem("White_Dyestuffs") > 0 && countitem("Feather") > 329 && countitem("Dragon_Scale") > 449) { + if (countitem(539) > 119 && countitem(982) > 0 && countitem(949) > 329 && countitem(1036) > 449) { callfunc "Vending Machine","good"; next; - delitem "Piece_Of_Cake", 120; - delitem "White_Dyestuffs", 1; - delitem "Feather", 330; - delitem "Dragon_Scale", 450; - getitem "Hat_Of_Cook", 1; + delitem 539, 120; //Piece of Cake + delitem 982, 1; //White Dyestuff + delitem 949, 330; //Feather + delitem 1036, 450; //Dragon Scale + getitem 5026, 1; //Chef Hat callfunc "Vending Machine","finish"; } callfunc "Vending Machine","bad"; case 8: - if (countitem("Bomb_Wick") > 0 && countitem("Matchstick") > 49 && countitem("Royal_Jelly") > 99) { + if (countitem(2279) > 0 && countitem(7035) > 49 && countitem(526) > 99) { callfunc "Vending Machine","good"; next; - delitem "Bomb_Wick", 1; - delitem "Matchstick", 50; - delitem "Royal_Jelly", 100; - getitem "Candle", 1; + delitem 2279, 1; //Bomb Wick + delitem 7035, 50; //Matchstick + delitem 526, 100; //Royal Jelly + getitem 5028, 1; //Candle callfunc "Vending Machine","finish"; } callfunc "Vending Machine","bad"; case 9: - if (countitem("Candy") > 9 && countitem("Candy_Striper") > 4 && countitem("Well_Baked_Cookie") > 14 && countitem("Piece_Of_Cake") > 19 && countitem("Steel") > 9) { + if (countitem(529) > 9 && countitem(530) > 4 && countitem(538) > 14 && countitem(539) > 19 && countitem(999) > 9) { callfunc "Vending Machine","good"; next; - delitem "Candy", 10; - delitem "Candy_Striper", 5; - delitem "Well_Baked_Cookie", 15; - delitem "Piece_Of_Cake", 20; - delitem "Steel", 10; - getitem "Hat_Of_Cake", 1; + delitem 529, 10; //Candy + delitem 530, 5; //Candy Cane + delitem 538, 15; //Well-baked Cookie + delitem 539, 20; //Piece of Cake + delitem 999, 10; //Steel + getitem 5024, 1; //Cake Hat callfunc "Vending Machine","finish"; } callfunc "Vending Machine","bad"; @@ -343,7 +344,7 @@ function script Vending Machine { mes "- weck weck !! -"; mes "- boom!! -"; mes "- ugh ! -"; - if(countitem("Blush") > 0) { + if(countitem(5040) > 0) { mes "- Wow . Blush !! -"; mes "- You are so cool -"; mes "- you know real fashion ! -"; |